#events
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@prisma river
You create an event definition to start your particle system. No need to add properties to it.
Then you add an event sender set to send to all. When you want to enable the particle system, you execute that event sender.
Finally you add an event receiver, you connect the output execution port to your Studio function that starts the particle system.
I hope that makes sense? I'm on lunch break at work so I cannot give a really more detailed answer than this.