#Consumables

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midnight meadow
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simply just prevent the consumable from being used if the room happens to be occupied

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you can add an If chip before any of the main logic to check whether or not some condition is true for an occupied room (or the other way around if its easier for you) and if the condition for an occupied room is met then you just deactivate the consumable (without activating it first, this will dismiss the consumable without using it) and have some feedback to the user telling why it didnt do anything