#Check if all have tag
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[Event Reciever] on CheckPlayers ->
[Boolean Variable] on TagPresent = false ->
[Get All Players] -> [For Each]
on the Loop exec: [Player Has Tag] -> [If]
True -> [TagPresent] = true
Else -> nothing
[If Value] on [TagPresent] -> [Player Show Subtitle]
On the Finished Exec: do nothing.
That will display a message for each player that is synchronized, but the message sent will be different if TagPresent is true.
You can make it display an asynchronous message to each player based on their tag by removing the [If Value] on [TagPresent] and the [TagPresent] variable entirely, turning the [If] into an [If Value] on [Player Has Tag] and connecting that to the [Player Show Subtitle]