#how could I have “procedurally” generated floors.
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Random float chip and other stuff. I'll try to make something like this real quick
I’m currently building a game based entirely on this premise. I’m using animation gizmos which set each piece of the level at the connection points when it’s time to generate a new piece. It’s a simple premise, but in practice, it takes a bit of figuring. Definitely possible, though, I have mine currently working with 3 different “tiles.”