#how does the new collision detection volume work?

1 messages · Page 1 of 1 (latest)

stoic bison
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its basically trigger volume but its more accurate when moving quickly and has the ability to be turned off

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beats me, i havent played around with it myself yet ¯_(ツ)_/¯

dusky flower
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its like a reverse trigger volume instead of it triggering when you move into it, it triggers when it moves into you good for making swords and stuff

toxic sequoia
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Configure the object and enable Hit while Idle or something called a similar thing

idle field
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If it’s on a weapon you won’t be able to hit yourself with it

Annoying for debugging but ultimately better