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Axe to a Get VelocityGet Velocity to Vector3 Dot (LH)Vector3 Create [0,-1,0] to Vector3 Dot (RH)Vector3 Dot (Result|Float) to Greater or Equal [A]Make the Greater or Equal [B] whatever downward speed is required.
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You could also use a Vector3 Split on the Get Velocity instead, and use the Y on the Greater or Equal. Either method works.
@small fog