#velocity add but position
1 messages · Page 1 of 1 (latest)
Do you mean have it accelerate twords a position?
@fluid fern The equation to get the direction of one position to another is:
Position A - Position B = Direction of B to A
If you’re using velocity you’ll want to normalize the vector using Vector3 Normalize, otherwise it will become faster the farther away it is from Position A
Then just wire the result of that into the direction port of the velocity set
Can you send a screenshot?
nooo bro
why isn’t there a single subtract chip 🤦♂️
follow the steps he gave you
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get the position of the ball by giving it a tag and using recroom object get first with tag
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Get the point of we’re you want it to go