#How Do I Make a sliding Door?
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@wary grove @wicked socket
If you aren't using beta, the easiest way with Cv2 is via a piston
On interact
If open state is open, set piston speed to negative whatever, set open state to closed
If open state is closed, set piston speed to positive whatever, set open state to open
If you are using beta, the easiest way would be via an animation
If open state is open, reverse animation, set open state to closed
If opens state is closed, play animation, set open state to open
Btw, "Open State" is as simple as Bool Variable, where True is open and False is closed
The only chips required in both methods are If and a Bool Variable
With a piston, you are using Piston Set Speed
With an animation, there might be Animation Controller Set Speed chips? but you may also need to play the animation, im not sure because i dont like Cv2 animation in its current state, i'd rather use studio animations