#how do i make switchable abilities

1 messages · Page 1 of 1 (latest)

eager token
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That's WAY too much work. You should ask for 1 specific thing not ask how to make them ALL work

kindred shore
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I answered a post about this, can’t find it tho

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Try searching similar titles to your post

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Found it

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The person I was responding to asked: Does anyone know how they made the powers switch in dragon ball pvp

My response:

What I’d assume they did was:
On the Dropped event, set an Int Variable to itself plus 1 modulo 2

This way the int variable will go up by 1 until it reaches 2, then it will reset back to 0.

Then they’d wire the Primary Action Pressed event to an Execution Integer Switch(the int port should be the Int Variable from earlier), which would be used to choose which ability is activated when the trigger is pulled

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If you’re using a trigger handle there’s a port on it that says Dropped

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It might actually be called Released

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Something along those lines

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Yeah

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Trigger Handle
Int Variable
Add
Modulo
Execution Integer Switch

kindred shore
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That depends what you want to make

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You’ll prob want to make a whole other thread for that since that’s a bit not complicated

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Or just rename this one