#getting a forward vector based on surface normal

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wraith stag
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This allows objects to go up slopes
Now I know this was answered before but they never worked my methods were:

Surface normal will make the objects face upwards
quaternion create look with forward vector and surface normal make the plane face sideways

vector cross with surface normal and and side vector didn't work

So I don't really know what to do

I also tried
quaternion create Euler angles > 90,0,0 > rotate vector surface normal
If there's something I missed please tell me

winter fractal
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Quaternion Create Look where;

Up = Surface Normal
Forward = Direction (your Object's Forward Vector)
@wraith stag

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Vector Cross returns a vector that is perpendicular to both input Vectors

wraith stag
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@winter fractal