This allows objects to go up slopes
Now I know this was answered before but they never worked my methods were:
Surface normal will make the objects face upwards
quaternion create look with forward vector and surface normal make the plane face sideways
vector cross with surface normal and and side vector didn't work
So I don't really know what to do
I also tried
quaternion create Euler angles > 90,0,0 > rotate vector surface normal
If there's something I missed please tell me