#backpack system
1 messages · Page 1 of 1 (latest)
You can have a separate int variable that keeps track of the max, and it won’t allow points to go over it.
For upgrading I have a quick question, do you have RR+?
If you do, then you can make a consumable that increases the value of the max.
If not, you can make a button that takes points and increases storage instead.
Max is made using a separate int variable that contains the maximum value of the backpack. Some circuits will have the points be set to the max, if greater than the max.
Wdym?
Can I see a screenshot of the circuits?
I’m online.
After it adds points, do this: IF;Points > Max;THEN
Set points;Max;
No prob :)