#backpack system

1 messages · Page 1 of 1 (latest)

willow trench
#

Can you describe some more details for it?

#

You can have a separate int variable that keeps track of the max, and it won’t allow points to go over it.

#

For upgrading I have a quick question, do you have RR+?

#

If you do, then you can make a consumable that increases the value of the max.

#

If not, you can make a button that takes points and increases storage instead.

#

Max is made using a separate int variable that contains the maximum value of the backpack. Some circuits will have the points be set to the max, if greater than the max.

willow trench
#

Wdym?

#

Can I see a screenshot of the circuits?

#

I’m online.

#

After it adds points, do this: IF;Points > Max;THEN
Set points;Max;

willow trench
#

No prob :)