#Rank Cloud Variable shared between Players??
40 messages · Page 1 of 1 (latest)
Fr
I got a game ready system if you want @torn jungle
You can mess around with it and experiment
Alright
If the variable is synced it means that everyone gets it
Uhmmmm make it so there’s a event sender that sends it to all players
Fixed it for me
So basically what’s happening is, it’s sending the rank to every person because you probably have Local player which makes it so everyone gets it
Hmmmmm
So I just double checked
I see you using string variables
Use a Int variable with a Index
Then use one world UI and have a index hooked up so it automatically sends the signal
Int variables are the best for stuff like this
the potential issue:
there could be something overriding the cloud variable for other players, i can't really tell because of the blurriness of the image.
ways to optimize your circuits/other issues
you are trying to display the world UI multiple times. you only need to do so once, when the player joins. speaking of which, you don't need the Player Joined event to display the world UI. you can configure the world UI constant to do that. it should be something around the lines of "Enable On Player Joined."
highly recommend you use a Integer Data Switch to cut down on the chips, not required, but something u should consider.
Use a Execution Integer Switch
Using value integer switch would cut down even more of the circuits, since instead of a different execution line for each answer to the multiple choice, you could just have 1 execution line, and the values you apply to the player all come from the same value integer switch, its output changing depending on what answer you gave
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@tacit sable or @unkempt condor this is for me to learn! so how would he activate this top part?
I get the part for the player ui text
but let’s say he wanted to activate that top but how would he?
I’m thinking you would use both execution integer switch and value integer switch
No idea what that part is meant for with the low quality of the image but if i had to guess it looks like maybe an option on the 1st multiple choice that opens a 2nd multiple choice (only if you are co-owner) that would probably have special ranks in it like "moderator", "owner", etc.
would i be right though?
ohhhhh, i get your question now
A better way would just be to have a list concat combining the admin-only options list and the regular options list, and plug that combined list and just the regular options list into an if value. Plug that into the multiple choice's questions and it'll show you those extra options if you're co-owner, but they'll be completely hidden if you're not.
Nooo
(combining the two lists instead of just making one extra list that already has both regular and admin optiond is just for the sake of convenience, so you only have to mess with the values in one of the lists if you ever wanna add or remove ranks)
what I mean is how would i activate the 2nd multiple choice
You shouldn't have to, you could make it so that the first multiple choice only gives the added admin options to admins, not to regular players.
If you really want to do that in a second multiple choice instead though, yes you could do an if. Check for specifically that admin options index, if true, run into the second multiple choice, if false, do whatever it was going to do to apply the rank
With what i was suggesting, if a regular player or host or whatever used it, they'd see
Army Navy Air Force
but if a co-owner used it, it'd instead show
Army Navy Air Force VIP Moderator Co-Owner Owner
it would display extra options to only them.
Instead of checking if they have the qualifications to use that option when they try to, it just checks ahead of time and doesn't give them the option in the first place if they aren't qualified!
Ohhhhh, my bad, i misunderstood the first one's purpose 😅