#custom ai
5 messages · Page 1 of 1 (latest)
The easiest way to go about pathfinding is to have a goblin underneath the map and have the model of the ai you’re using be high enough above the goblin that it’s in the main map
Recording the players position and making it go there isn’t pathfinding though and will end up looking weird if the player back tracks or stops moving
If you don’t mind using inventions you could use CrypticCreators A* pathfinding
Fairly simple to use and is very effective