#how do I make it so you jump higher without using role
2 messages · Page 1 of 1 (latest)
You can use a Float Variable (especially if you want to save progress after leaving) and attach it to a Velocity Add (Speed). Then use Get Local Player to a Get Velocity , then Vector Split and use a Greater Than on the Y. If the Y is greater than, let's say, 0.5: the player is jumping, as to which set a Bool to True and activate the Velocity Add in the Direction of a Vector Create [0,1,0].
You can also use the Beta chip Get Local Player is Jumping Or Falling.