#how to make melee weapons do damage(or detect with an event)
5 messages · Page 1 of 1 (latest)
You can set up an HP system between players using game chips. Rec Room's weapons will automatically do damage to other players if the game chip is set up correctly.
I worded it wrong I think, I'm trying to do this without cv1 game chip
Like detect when a melee weapons hits a player (without trigger volumes)
Ah I see. Unfortunately, the only way that I can think of to make that happen is with a trigger volume. Or, alternatively, you can implement a vector (but I'm inexperienced with those, I'm not sure how they work).