#universal circuits
6 messages · Page 1 of 1 (latest)
6 messages · Page 1 of 1 (latest)
event receiver, configure to event "player joined". If you want it to be synchronized then use that. If you want it to be localized add a "If player is local", then hook it up to the event receiver. Connect the "Is local" port to the circuit you want activated
ye
depends
on the function and purpose of the circuit
itll work on multiplayer but like I said whether or not you want it localized is what matters
ye