#can someone teach me circuitry

4 messages · Page 1 of 1 (latest)

heady pewter
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I personally can’t but there’s a lot of great classes and yt tutorials that are very helpful

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I would recommend a mixture of both and also just fucking around with circuits

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Once you got the basics, think of something big, wether it be like a superpower or a mini game, just something big that you have no idea how to make but also sounds fun to make and make it

zinc dust
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^ but if i had to explain it breifly, everything works in orderly chain fashion like programming. The pros of this is that, instead of having a single input go to multiple different things at once, and be configure heavy and weird/binary like cv1, like i said, it works in orderly chain fashion so u have a better sence of things and the "work flow" of the chips. For example, you wanna make sure you successfully added a role? then Run (Execute) the orange input into "Player Add Role" to Player plugged into the "Target" input, with the role being the "Role" input, then after that runs (the orange output) Run "If" with "Player has role", and im sure you know how that works, target would be the player u just added the role to, and role would be the role, but the red output confirms whether said parameters are only either true, or false. Thus put that into the "condition" of the "if". Then, just as if it where to be read as a statement (bc it is) would Run if player has role is true, eles, will run if false. So in this context, after adding the role, if it was an success, it would Run "Then" where you can activate the desired path of "behaviour" for when adding the role was an success. Now the wrong way of this, would be asking if player has the role first, before adding the role. Thats why order matters so much, but is so much easier to understand as everything can be read off as an statement. So definitely look into it! Also id like to mention that executions are basically for activating chips in any given time, whereas any other ports are reffered to as "Data types" which are always updating near a certain frequency, only affecting CPU whenever you want to do anything like running player add role. And everyone loads their own copy of circuits on their device, whenever you want any data to be shared, you configure it, and if it has a "Synced" option, then there you go, if it dosent have the option, from what i know, its usually synced.