#How Do I Make A Door Wich People Need To Put More Passwords To Open It?

9 messages · Page 1 of 1 (latest)

mint fox
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Interaction Volume > Prompt Local Player > If (response = correct password) Then > Open door

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So basically if the answer they give to prompt equals the password then open the door

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You use an equals chip btw

toxic sparrow
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Interaction Volume > Prompt Local Player > If (response = correct password) Then > Prompt Local Player > If (response = correct password) Then > Open door :p (because you wanted two passwords)

toxic sparrow
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Interaction Volume > Prompt Local Player > If (response = correct password) Then > Prompt Local Player > If (response = correct password) Then > Prompt Local Player > If (response = correct password) Then > Prompt Local Player > If (response = correct password) Then > Prompt Local Player > If (response = correct password) Then > Open door

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It's very repetitive, lol

feral terrace
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Use a exec string switch. Have a and an a if and 5 bools. Your having it check if the and values are true. If they are true you will be able to open the door

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U know me?

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Oh