#need help fast how do i get the position and rotation of the head
28 messages · Page 1 of 1 (latest)
get local player - hook it to get position and get rotation
the pos and rot of the player is the pos and rot of their head
get local camera position
i think they meant “get local camera rotation”
and if you’re gonna use it on a respawn chip or set transform then also use “if player is local” so that it only works for 1 player.
do you just want it to stick on their head?
cause if so the subtract chip is what's fucking you over
yeah then you wont need subtract and that vector create
thats whats making it appear all goofy
you need to set position and rotation to the players head pos and rot and if it still seems off then you need to change the pivot on the object
literally just get position of whatever player you wnat
want
hook up get local player to the get position
change pivot position
okay well thats a whole other cup of noodles
but i'll help you out rq
go in your maker pen settings and make sure you have "show pivot" on
then click on your object and make sure its perfectly aligned on grid snapping 90 degrees
if you cant get it perfectly aligned then tell me
and then once you get it aligned then you'll wanna edit the object
you'll see the pivot: white box with the colored arrows
create a square on grid snapping and click on it and select "center pivot on selection"
delete the square
you should now have a new pivot
then you'll wanna fit your object around the pivot, keep in mind that the blue arrow points to the forward direction
so have the face point in that direction
test out the mask system, if its off then go back in edit mode and adjust