#collision
8 messages · Page 1 of 1 (latest)
@brittle glacier do you mean like if they try to push their hands thru a wall it moves them back?
Oh then you can do that
Basically use overlap sphere configured to ignore players with a radius of .05 and if number of objects collided with is greater than zero, set velocity in the opposite direction of the hand
You’ll have to scale the velocity set though
Just get the Y Velocity of the hand and add -0.24 to it, then attach that to a Vector3 Create, X to X, Y+-0.24 to Y and Z to Z, then attach to a Velocity Set and make the speed -1