#how do i rotate an object like the one you grabbed

20 messages · Page 1 of 1 (latest)

dull radish
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Set rotation of the turret to the rotation of the gun handle/ whatever u have them grab

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Although now that I think about it that might rotate the object you’re holding since it rotates you

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Maybe subtract the player rotation from it and set the turret to that

dull radish
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There’s a chip

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You’ll have to have the entire turret clamped to an object in the center

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And set rotation of that

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Also important to note you have to configure makerpen objects to “can be modified with circuits” for it to work

neat bronze
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What I'd do is this. Take the up vector of the trigger handle and the turret. Cross them. Then you also take the forward vector of both and cross it. Add those two together and you'll have a functional rotation.

neat bronze
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Use a Quaternion Euler Angles to convert a Quaternion to a Vector

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Set Rotation

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Or Set Transform, depends on what you're doing

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Are you using a 30hz?

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If you wanna constantly move it, then you gotta use 30hz

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The position is something you'll have to adjust yourself

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I'd use Set Transform then since you wanna make it stay in one spot

neat bronze
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Now you've lost me, is the position not working or what isn't?

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Did you change to Set Transform? If so do you have a position inputted as well?

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You need a position for Set Transform to work

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Basically where you want the turret to be

neat bronze
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You don't have a position. You need one for it to function