#how do i set hp to objects

6 messages · Page 1 of 1 (latest)

meager onyx
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Have an invisible collision and have it clamped to the object

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Then edit the invisible collision board and place an int variable and then you can subtract and add it

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Kinda

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There’s no completely reliable way to see if an object is shot

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But you can use a raycast

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It shoots an invisible beam from wherever you choose and in what ever direction you pick and it says what it collides with