#I’m making a horror game and I need help with cv1-2
5 messages · Page 1 of 1 (latest)
How about no
Three ways to do this:
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Trigger Volume V2 --> Player Entered --> Set Position (Less Ink, Less Heat)
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Trigger Volume V1 --> Respawn Point (More Ink, No Heat)
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Local Player --> Get Position MonsterTag --> Get Position
Subtract LocalPosition by MonsterPosition, then make that the Direction of a Raycast
Max Distance, let's say 2
If the Hit Player Is Valid, Set Position of the Hit Player (More Heat, but more Ink)
1 is probably the best decision for this
That's for the damaging/killing