#I’m making a horror game and I need help with cv1-2

5 messages · Page 1 of 1 (latest)

trim copper
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You should learn circs

rigid tulip
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How about no

upper zenith
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Three ways to do this:

  1. Trigger Volume V2 --> Player Entered --> Set Position (Less Ink, Less Heat)

  2. Trigger Volume V1 --> Respawn Point (More Ink, No Heat)

  3. Local Player --> Get Position MonsterTag --> Get Position

Subtract LocalPosition by MonsterPosition, then make that the Direction of a Raycast

Max Distance, let's say 2

If the Hit Player Is Valid, Set Position of the Hit Player (More Heat, but more Ink)

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1 is probably the best decision for this

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That's for the damaging/killing