#anybody know how I could connect this to a trigger volume
10 messages · Page 1 of 1 (latest)
you dont need a trigger volume here
what you should do however is add checks to check which consumable was used and then execute the respective line of chips
Yeah I can do that but do you think it’s possible to add a trigger volume to add and remove the role from this point?
but why? its a consumable
people are gonna be pissed if you remove it prematurely than what is advertised as the length of the effect
It’s for something completely different and we don’t wanna use it as the owners it doesn’t have a time on it I’m making it last pretty much forever I just want a trigger volume to add and remove it’s a free consumable
fyi it has always been possible to do what youve been asking
So how would I line it up with this?
trigger volume: on player enter > add/remove role to player and on player leave > remove/add role from player