#Help With Trigger

25 messages · Page 1 of 1 (latest)

feral elk
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Who do you want the int to add for?

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turn off sync on the int variable

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Make a second int variable

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that will be the deciding variable

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You could do an equals. So if player hit equals local player then add 1. That way it'll only add for the person it hits

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Nono an if chip. And wire the equals to the if chip

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@feral elk what are you using to add?

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ok does your int look like this?

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You fucked up

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I need a screenshot of what your doing

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Screen. Shot. @feral elk

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Now.

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the int is on sync xd

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send a new photo then

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are you sure check rn

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ok I think I know why it’s broken

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It’s because it does it for the person that executed them

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Add an equals and an if chip see if that works

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probably not gonna work but you could try

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It’s gonna make the game think the player that got hit is executing it so it will set their int to 1

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Hopefully

silk tiger
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ok i see a more glaring issue

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in the image youve provided the whole thing executes locally only and not for whoever is being targeted

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for this you need to use an event definition with an event sender and a receiver

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for the property you just need a player