#Help With Trigger
25 messages · Page 1 of 1 (latest)
turn off sync on the int variable
Make a second int variable
that will be the deciding variable
You could do an equals. So if player hit equals local player then add 1. That way it'll only add for the person it hits
Nono an if chip. And wire the equals to the if chip
@feral elk what are you using to add?
ok does your int look like this?
You fucked up
I need a screenshot of what your doing
Screen. Shot. @feral elk
Now.
the int is on sync xd
send a new photo then
are you sure check rn
ok I think I know why it’s broken
It’s because it does it for the person that executed them
Add an equals and an if chip see if that works
probably not gonna work but you could try
It’s gonna make the game think the player that got hit is executing it so it will set their int to 1
Hopefully