#Draft

1 messages · Page 4 of 1

lofty wigeon
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Have my next match up, Enarmos and meloette are the tera captains for him. I'm thinking of rolling with Tera ground on Torn this week, I think i have a pretty decent match up this week, Urshifu looks primed for another good week.

misty plumeBOT
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New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

olive halo
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Tera ground?

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Why?

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Run Tera poison beats meow and enam

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Cause great tusk beats it and you can just bleakwind it on switch in

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And I would say urshifu has a bad mu here

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Can’t beat enam can’t beat tusk

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If meloetta swaps out of psychic it can just cc you

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It’s gonna be hard for your team to beat pech too especially if urshifu goes down

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Gholdengo has a good match-up run either specially defensive with shuca to check enam or Colbur and physical to check meow

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Slowbro can spam scald nicely and teleport out ++ future sight is cool

lofty wigeon
turbid pelican
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what pokemon should I get (12500 points)

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doubles too 🙏🙏

olive halo
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Are you round 1 pick?

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I’m not great at doubles

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But anything in the top row you can build a beast team with

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Play it by ear unless you’re pick 1 and chose your favorite

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Idk how good kartana is

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But like terap is crazy the dogs are crazy shifu and the weather ones

turbid pelican
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im going against this team

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my team

olive halo
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There rain is better than your sun

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But you have 2 setters so maybe it could be okay

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Er

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1's a mega

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So actually you could lead it, mega and swap weather since it won't happen right away

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Only problem is that fire loses to water

turbid pelican
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so just keep sunny day active?

olive halo
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As far as everything else goes, heck I'm BAD in doubles

olive halo
turbid pelican
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kk 🙏

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ty

olive halo
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Venusaur goes crazy here too

mystic sundial
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@olive halo @rancid kestrel I came up with ideas for my last two mons

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This line up

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And

olive halo
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What's up?

mystic sundial
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Hisui typhlosion + murkrow

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Typhlosion acts as a budget wall breaker, also has frisk and is part fire type.
Murkrow has defog and can potentially snowball with moxie

olive halo
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Murkrow will never snowball

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But it has prankster and defog and that's fine

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And I like typhlosion

mystic sundial
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Oh shoot I meant Murkrow

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Lol

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WAIT

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HONCHCROW

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Jeeze

olive halo
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same dif

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That pokemon will never come to a game and that's okay

mystic sundial
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😔

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I just know I need a 3rd hazard cleaner

olive halo
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And it will do that

mystic sundial
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Honestly I think I might give my team a rework at some point during the draft, but I feel like the planned line up is fine for now

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So far I’ve gotten everybody I want

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All that’s left is Araquanid, H-Ty and murkrow

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Or honch

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And I think Fez and Ty will make good tera captains

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Unless alolmo needs tera more than one of the two

olive halo
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Nah keep fez

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You'll do great and so long as you like the pokemon you've drafted you're all set ❤️

mystic sundial
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Thanks Happy quagchamp

olive halo
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Anytime ❤️

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Come game time, let us know and me/af will help

rancid kestrel
# lofty wigeon Have my next match up, Enarmos and meloette are the tera captains for him. I'm t...
  • They have the speed advantage on you, IMO. Though, after their top two, it becomes your speed advantage. I could maybe see something like them bringing Scarf Melo or Rotom? Ditto doesn't seem likely to come here, there aren't a ton of setup sweeper threats on your team for them to take advantage of.
  • Their setting is better than yours, but it's kinda disparate - I'd expect it to be Tusk/Tran rocks and then a distant chance of Spikes on Meow. Meaning, if you can successfully eliminate their single Rocks setter (they can't really run two), you're likely home free to worry about hazards.
  • Band Meow kinda goes hard against you. If it comes in against non-Mienshao, it can Protean out of the Mach Punch weakness and then just grab kills, and it can be kitted to mess with anything on your team. Tera Ground on Torn just makes it worse, like Happygate said. I definitely don't recommend that.
  • If I'm your opponent, I'm probably bringing Meow, Enam, Pecha, Tusk, and then two of Melo/Rotom/Heatran. I probably drop Heatran personally, seems bad into most everything you have other than like, Rilla/Ghold.
  • If I'm you, I'm probably bringing Torn, Shifu, Rilla, Ghold, and then two of Slowbro, Mienshao, and Tenta. You could maybe bring Forry, but it's gonna crumble against Tusk in the hazard war, and its not bulky enough with bad recovery to withstand Meow/Enam properly.
  • Meow needs to be removed through some other means. It's absolutely the scariest thing on your opponent's team, and I don't see an easy way to get rid of it if barring the Tera on Torn.
rancid kestrel
# mystic sundial HONCHCROW

Honchkrow is way worse than Murkrow, frankly. There is a reason I said Murkrow over Honchkrow, and that's Prankster. Honchkrow has Base 71 speed with 100/52/52 defenses, it is not getting a Defog off. Murkrow "outspeeds" most things as a Defogger, and Prankster brings with it other cute techs like Perish Song, Toxic and Thunder Wave, Tailwind, Haze, even stuff like Embargo, Featherdance, Torment, Mirror Move (if it works with Prankster...?)

Again, it doesn't matter, it's not likely to come to a game. However, if I see Murkrow in the prep doc facing you, I know that I need to at least respect its legitimacy as a Prankster option, whereas if I see Honchkrow, I'm viewing it solely as a third-rate removal that happens to also be immune to Ground, and nothing else of value.

rancid kestrel
rancid kestrel
# turbid pelican my team

Do you really only have seven Pokemon? That's alarmingly small for Draft formats, let alone NDUbers Doubles?

Just to be clear, the further you get from standard SV Draft, the less advice you'll be able to receive, since these formats are not common and don't get played often.

In your specific case however, it's pretty straightforward that very little matters here other than the weather war. If you can get Kyogre eliminated before both of your weather setters go down, you have a huge advantage, but it works the other way too. Their Gastrodon and Braviary are obviously not coming, Rillaboom at least provides Fake Out support alongside Iron Hands and Grassy Terrain.

In the end, in reality, they kinda only have two real Rain abusers (Kyogre and Swampert) with a few more mons (Dengo, Rilla) who appreciate the rain in some way. That being said, if the Rain is up more often than not, which given that their team actually resembles a Doubles team compared to yours, it seems likely to me they might have the handle on it.

That said - you have two broken mons in Korai and Arc, and they have one. So, there is a world where you can just beat them down with raw power, but Doubles is a format where the power|strategy balance leans more towards strategy than your average singles format.

mystic sundial
misty plumeBOT
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New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

mystic sundial
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Whoops

olive halo
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You already have a mega

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Are you allowed to get 2?

mystic sundial
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Yes

lofty wigeon
rancid kestrel
lofty wigeon
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i can invest some into attack to be able to OHKO with u turn

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tera poison sludge wave OHKOs

rancid kestrel
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This all assumes it is still a Grass/Dark type, which is not a good assumption. It will come in on something and then be a different type by the time Torn arrives.

olive halo
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Torn, scarf or not, will never beat meow unless you use your tera for it

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If you swap in, it will cripple you with knock or a triple axel read, and if you sac something to bring it in, the meow will just switch-out

jade solar
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they can scarf u

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if that makes sense

lofty wigeon
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scarf meow is less scary than named

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banded

jade solar
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yeah but scarf also gets the job done

cerulean aspen
# turbid pelican

my advice is just lead korai zard y
if they lead fake out just double protect
then tera koraidon to fighting and click cc and everything dies in sun
also arceus just cleans if u can go ghostceus w/ espeed @ +2

cerulean aspen
# mystic sundial

I would like to note that Dragapult AND Iron Valiant are not drafted
Ideally you can drop Darkrai for Pult or Val in that case

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or you could drop mlop for val and darkrai for pult
which gives you a singular mega still amazing speed tiers and a rly solid top 8

jade solar
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pult and ival not drafted???

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holy

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oh yeah

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@mystic sundial

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absolutely do that

mystic sundial
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Hopefully no one takes them by the time it’s my turn again

jade solar
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yeah

cerulean aspen
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the rate the draft is going it's not

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though what I suggested was dropping darkrai and mlop but also just getting darkrai mlop pult would be funny

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just get a good fairyr esist

mystic sundial
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Treads and Fez

cerulean aspen
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ye that's probably good

mystic sundial
lofty wigeon
lofty wigeon
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Samurott H just got dropped should i use a free agent to pick it up ?

misty plumeBOT
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New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

olive halo
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It pairs up nicely with ghold but you already have a dark type in urshifu

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How are you doing this season?

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You could rebuild your whole team around it

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But not really necessary if you’re doing okay

lofty wigeon
mystic sundial
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I wanna keep Darkrai, but I’m thinking about trading M-Lop for Ival. What do yall think?

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@olive halo @rancid kestrel

rancid kestrel
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Is this because of your MAmphy and not wanting doubled up Megas?

mystic sundial
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I just don’t know whether or not it’d work with my team better than Mlop

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We’re allowed to have more than one mega, it’s just they’ll have to be item locked

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Item locked mb

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Locked to their mega stone

rancid kestrel
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They feel vaguely lateral. MLop has a surprising amount of utility moves, and 135 base speed is an advantage for sure. It's hard to be like, "oh this one is meaningfully better" when it's kinda like, which flavor of icing do you want on your cake? I guess IVal is harder to prep against, that's a big advantage it has over MLop.

mystic sundial
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Yeah

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Only thing I don’t really like about Ival is that it needs booster to outspeed most big threats

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The attacking moves it has access to is nice tho

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Also being able to choose between special or physical

rancid kestrel
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In the end you'll know your best. I can see the value of both, but in the end it'll be what you personally value. I'd probably vaguely lean on the side of IVal personally, but that's personal preference I think and not quite a "mathematical certainty"

mystic sundial
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Maybe I’ll stick with Mlop for now and see how things go

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I don’t really have to worry about Ival being taken cause everyone has used their points up

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Still wild to me no one drafted it

olive halo
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Yeah the difference between the 2 is very insignificant

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Both are great

mystic sundial
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Not sure which mon is gonna be his tera captain yet, but only hairyama, gastrodon, and forretress can tera (I’ll update when they’re picked)

rancid kestrel
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I'll take a look tomorrow, it's late for me already.

mystic sundial
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Alr, good night 🫡

olive halo
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Ogerpon seems great here and darkrao seems good as does lop

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Bring a few mons with toxic for gastro and tangrowth

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Give something either specs or band and just spam attacks

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Oh and bring lando for zera

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Zeraora can't do anything to lando famously besides hp ice which I assume is banned

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Teal
Lando
Darkrai
lop
Fez
??? And that's your six

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Maybe alo?

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Maybe azelf--nah bring alo for slow flip turn

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Fez with like tera dragon is great here--maybe makes you weak to ice shard, but like what is incin, gastro, and tang gonna do to you?

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Faster that azul too so it can't play-rough you till after you u-turn

mystic sundial
mystic sundial
spiral thunder
rancid kestrel
# mystic sundial Any advice for my week 1 opponent?

Bonkers to me that you load MLop Darkrai and then W1 you bump into someone with MScep, Zera, and Crobat. That being said their team is kinda... not good?

  • You still have the speed advantage here. See how they've got Mamo into Gar as their "sweet spot range" speeds? 80 to 110? You've got so much room for EV fuckery here for so many things that don't need to try to outspeed Speed+ Gengar but don't have to invest a ton to get past Mamo. Yea, they have the fastest mon on the field, but Zera's really your only concern, and Lando can make its life hell.
  • Their hazards are weak, and their removal is weaker. Their hazards are realistically entirely depending on either Forry or Gastro, and their removal is either Forry or Crobat. All three mons are hard to bring, since they don't add a ton to a team - removal and hazards yes, and Gastro's a decent tank, Crobat has speed, but like... that's a lot of investment towards the hazard gameplay they'll need to figure out weekly.
  • Your setting is much better in comparison. My guess is that Lando is the hazard setter here, and Treads can remove if/when needed. Azelf probably wants to be a scarf revenge killer for Scep/Zera, if I had to guess.
  • There is this weird vibe I have of them liking hazard stack setup sweepers - BU Zera, Belly Drum Azu/Hariyama, Mega Sceptile can even do stuff. Like, their defensive backbone is Incineroar and Tangrowth. That doesn't strike me as a very solid defensive core.
  • They don't have a Fighting resistance, I guess Gengar still resists even through MLop's Scrappy, but their resistances fold to Thunder Punch.
  • They also don't have a Psychic resist aside Incineroar and I guess Forry, hence the RKer Azelf I mentioned earlier. They have no Flying resist either, but you're not set up to take advantage of that.
  • For limited removal, they don't have a lot of Rock resists, is Crobat really going to be locked to Boots? Oh well for them, I guess.

Happygate gave good advice on the team, not gonna repeat.

rancid kestrel
# spiral thunder https://pokepast.es/0f95b4887ae8ac71
  • Your speed tiers are rough. 112, but on a mon running Speed Boost, followed by 94 80? You're going to struggle a lot, maybe not here specifically, your opponents speeds arent that great either, but generally speaking.
  • Hisu Zoro is prob their scariest 'mon, but you don't actually have a lot of mons it really wants to lure aside like, Chandy. "Why'd Magnezone switch in against my Chandelure" oh it's a Zoro. Be aware of the speed tier stuff, Breloom should not be switching in against Tinkaton for example.
  • They... don't have hazards? It's just Rocks on Donphan? WTF? I mean, you can be assured it's coming, but like, their removal is also just only Defog and then Donphan... They don't have a TSpikes absorber either unless they dedicate a Tera to it... This might be an angle for you to explore, but you're using your speed control mon to do so.
  • Why are your EVs the way they are? 252 Speed on a buncha mons that aren't at all needing them given the speed tier overlaps. Why does a Scarf Chandy need 252+, if it's the only 80 base mon in the match? Either you're outspeeding 252+ Talonflame, which needs precisely 0 Speed, or you're outspeeding Scarf Florges, which needs 216 Speed. You're letting tons of EVs go to waste - this is just one example, Tinkaton Scolipede both also have 252+ that really can be better invested. Take a look at https://www.youtube.com/watch?v=XMQrOTOe7Ls for a more detailed explanation, I haven't watched it myself but the creator knows their way around a Draft matchup so I imagine it'll be useful information.

I have some serious concerns about some of these movesets, such as AVest Dondozo while STILL running Yawn, the lack of Tera on Arboliva, Dragon Cheer on Ampharos (?! is this a doubles metagame, please state so when sharing info, that's important information...

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In short - this paste kinda needs to be rewritten from the ground up. When I went asking for the video, a buncha folks started weighing in on the review, and talking about hazard stakcs or CM Chandelure or Dondozo setup threats taking advantage of Donphan, but like, if we're being honest, you're trying to load Dragon Cheer Ampharos. Please take a look at what you've loaded and what you're trying to do, and try again, because you're actively lowering your chances with some of the decisions you've made here.

olive halo
olive halo
# spiral thunder https://pokepast.es/0f95b4887ae8ac71

What’s dragon cheer for? /gen I don’t think even know that move, surely you meant dragon pulse right? Also dondozo should have lefties or booties so it can click rest and get back to full health with relative ease. Or like curse or something, it doesn’t really do much else

olive halo
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What have you selected thus far/had in mind

mystic sundial
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One of the 3 has to be the same as one of its typings. So I was thinking fairy, dark, and flying

olive halo
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I’m not too sure

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Fairy I think is good

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But fez will be playing a lot of defense and idt flying and dark offer the defensive profile you are looking for

mystic sundial
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Dark is mainly for stab beat up + psychic immunity

olive halo
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Honestly

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Go for fairy dragon dark

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I think those would be good

mystic sundial
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Dragon?

olive halo
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Yeah gives you a defensive typing for water grass fire and electric

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And if your opponent preemptively uses a fairy move into a poison type they’re dumb

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And if they use a dragon move into a fairy type before you Tera they’re also dumb

olive halo
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It’s not like you need steel and it shares a weakness with poison

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And alo covers Tera water

mystic sundial
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Yeah now that you mention it that would synergize well with it

olive halo
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And then dark for beat-up and psychic resist ideas

mystic sundial
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I think h-typhlosion will be my 2nd tera captain

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Fire, grass, fighting

olive halo
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Grass?

mystic sundial
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Ground counter

olive halo
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Unsure let me think on it a second

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Grass is bad because it has a bad defensive typing

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Like water is just better and hits almost the same things and hits more things neutrally

mystic sundial
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True

olive halo
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Idk I don’t think it’s bad

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I like fighting though that’s good

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I think you should probably just do ghost

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Cause fire and ghost are still neutral to those attacks

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And like tera fire overheat is going to do more than tera grass tera blast I think

mystic sundial
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So you think its teras should be ghost/fighting/water ?

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Or fire fighting water

olive halo
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Can you not do both stabs

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So fire ghost fighting?

mystic sundial
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I’ll ask

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They said yes

olive halo
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I’d say fire ghost fighting > fire water fighting but up to you. One of those 2 is good and you can’t really go wrong

mystic sundial
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I’ll update when I find out about my opponent’s tera captains

olive halo
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Blunder policy is cool and I’m liking this team

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Just what’s up with incinerate on azelf?

mystic sundial
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Did some calcs and it should be a 2HKO on Tangrowth if it’s not assault vest. Incinerate is to potentially get rid of any berries his mons might have

jade solar
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slap on flamethrower/fire blast

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depending what u wanna prioritise

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accuracy or power

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who are ur tera caps?

mystic sundial
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Fez and H-typhlosion

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Fez- fairy dragon dark
Ty- fire ghost fighting

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My opponent hasn’t picked his yet

jade solar
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quite peculiar but alright

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what's ur reason to drop ogerpon here?

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quite a solid MU for the guy

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slap on a scarf and ur good

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and defiant doesn't care abt intimi

mystic sundial
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Other than set up spikes and threaten gastro, idk what else it could do

jade solar
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lmaoo

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pon isn't just a hazards mon

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its main role

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is to go BONK

mystic sundial
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Oh ik it’s strong

jade solar
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unless he's maybe kinda deranged and runs sap sipper azu

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ogerpon has one of the best MUs here

mystic sundial
mystic sundial
jade solar
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well u can maybe test the waters with gknot azelf

jade solar
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and with scarf u scare off zera and mega sceptile

mystic sundial
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I see

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If I were to replace someone on my team with it, who would you reccomend

jade solar
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judgging by the MU

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mayybe alomomola

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just gets eaten up by almost everything

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and storm drain + toxic gastro just

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makes u a sitting duck

mystic sundial
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The main reason I added aloma is cause I don’t really have anything that can safely switch into mamo

jade solar
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mm true

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maybe drop fez

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what's fez for?

mystic sundial
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Mega scep and tangrowth

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Toxic chain proc

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Oh yeah azu killer too

jade solar
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well i like pon better here but it's really ur preference to who u wanna bring

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i suggest u test out the current team

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and maybe see which gives u more smoother game

mystic sundial
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Test it how

jade solar
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test battles

mystic sundial
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Oh

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I forgot about those lol

misty plumeBOT
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New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

jade solar
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oops sorry guys

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realised the opp was in this server

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his last message was quite recent too so don't wanna take risk

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i'll be back for an MU next week

mystic sundial
rancid kestrel
# mystic sundial <@129787659777212416> <@321802526091509760> here’s the team I built based off ya...
  • What's Safety Goggles for on Fez? Tangrowth, I guess? Surely there's something better that you can use.
  • Like mentioned, Incinerate is a bit of an overcook. You'd do better with something stronger and more reliable.
  • I think that there is value in Fake Out on Lop, remember that you're dealing with potential Belly Drum 'mons, a Guts sweeper, Zeraora... I'm not saying you're rarely going to be clicking U-Turn or TAxel, but priority flinch shouldn't be entirely disregarded.
  • Is a specially defensive Loma/Fez really what you need here? Their special attacker is like, Gengar. That's it. Azu, Mamo, Crobat, Zera, Scep, Hari - all hit from the physical side, normally, no?
formal haven
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Mega Sceptile is special fwiw, Zera can also be a special set if hidden power is legal. So I understand the specially defensive Fez. I do think you can get a lot of value out of helmet Mola physically defensive however

mystic sundial
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Luckily hidden power is banned

olive halo
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Yeah alom should be physical for azul and incin and mamo fez can remain special

mystic sundial
formal haven
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I also agree with AF on the goggles, you have taunt to already shutdown its moves, I think you'd get more value out of leftovers or boots here

mystic sundial
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Yeah leftovers will probably be better

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I think I’ll keep boots on alomo just in case of hazards

olive halo
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I think flinching is better than pivoting in this scenario. Free damage is really good when your opponent has lots of fast Pokemon

mystic sundial
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@olive halo @rancid kestrel Im sorry, I failed...

olive halo
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Failed what?

mystic sundial
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The battle

olive halo
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If you lost your match that’s okay

mystic sundial
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Ill send the replay

olive halo
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You haven’t failed

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You’re still learning

mystic sundial
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Eh its not my first draft

olive halo
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Not what I said. Everyone is still learning

mystic sundial
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I didn’t prep enough for haryama

mystic sundial
mystic sundial
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I knew he was gonna tera out of fear

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Anyways my week 2 opponent is very funny

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

formal haven
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Respect to your opp fr

spice peak
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horse

olive halo
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Um yeah tough mu

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Not impossible but not one I’d want to face

ripe pine
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lop just clicks buttons no?

olive halo
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Okay sure but then like Rocky helmet mudsdale comes in and you’re never beating it

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And Keldeo is gonna be scarfed

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Glastrier even without tera is gonna live a cc

ripe pine
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I mean sure, but you go mola and just wish up, it seems like you make progress every time that was cause mola is free on muds and glas

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also no spinner means spikes oger gets infinite value

olive halo
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Oh yeah no spinner

mystic sundial
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Free hazard stacking

olive halo
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Yep

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And bring knock on a mon or two and you are cooking

mystic sundial
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Would CB Ogerpon be good here

olive halo
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No

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Because you want it to spike

ripe pine
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you want to set spikes

olive halo
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And then ideally u-turn out

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It gets knock too which helps

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And then ivy cudgel

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You could be like lefties or yache berry and be fine

mystic sundial
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It seems like Ty will be my best answer for Glastrier

ripe pine
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you have a whole alomomola

mystic sundial
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Oh right

olive halo
mystic sundial
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Was just about to say that

olive halo
#

But also it’s now weak to lando

ripe pine
#

true, but like its better than typhlosion

olive halo
#

Very true

mystic sundial
#

Phys defense alomo should be able to live a hit from unboosted tera blast electric right

#

Ok just calced it

ripe pine
#

yea but when he tera's to beat alo you want to take adwantage of it with your ground types

mystic sundial
#

2HKO

#

Ok so far I’m thinking

#

Ogerpon, Lando, Alomo, Lop, Azelf maybe for screens and rocks, and Treads

jade solar
#

dw

rancid kestrel
# mystic sundial Anyways my week 2 opponent is very funny
  • Your opponent has an amusing gimmick, I guess. I don't know why they could get both Rapidash forms, Species Clause usually applies to a draft overall, too, but I guess it's not the end of the world here.
  • Your opponent has no hazard removal. Any turn spent putting a hazard up is a turn well spent, especially because they have nothing immune to Spikes, and you have a buncha mons with Knock who can run it reliably - Treads, Lando, Oger, hell even Azelf and arguably Alo can have space to run Knock. Alo forces switches plenty, so to force them into taking a full hazard stack again and again due to a Knock is super useful.
  • Their hazard stacking, however, is actually vaguely concerning. It's just Rocks on the Mudsdale line, but TSpikes going up is pretty worrying for you, especially because Fez really doesnt want to switch into Rev. However, a pivot through Lando, or even just Treads spin (though you have to respect HHP) or Defog on Lando. But Darkrai, MLop, Oger, and Alo all really don't want to be saddled with PSN or Toxic.
#
  • Their response to Lop is a scarf, presumably on Keldeo or Rapidash, and Mudsdale. The former is telegraphed, and the latter is only able to recover via Rest. Maybe it runs boots to avoid the hazard chip, sure, but if you can Knock it if it has Boots, then it's a chip game until it's gone. That's not to say that Scarf Keldeo isn't worrying, because it very much it. Maybe something like a Scarf Azelf response, which also helps a bit with Spectrier, and can run HWish if your Lop gets burned by a Scald or Wisp from Keld/Kngdra or Rapidashes.
  • Scarf Darkrai can also do well, giving you another 'mon that can outpace their Spec that maybe looks slightly less suspicious than the Azelf switching in on the Spectrier, but then you run into the question of, do I click Psychic expecting the Keld to switch in, or Dark Pulse on the Spec hoping it stays in? Keep an eye on your damage calcs and make sure whatever option you pick at the time doesn't open you up to get swept. Spec recovers about as much as you deal with Psychic from DKiss, minus 10%, and Keldeo takes barely 25% from Dark Pulse.
  • If I'm your opponent, I'm bringing Spec, Keld, Rev, Kingdra, Mudsdale, and then... I dunno. Rapidash, one of the forms, dunno which? Glastrier and hope you can nab a TR? Zebstrika for the speed and Heat Wave? That's the problem with these gimmick teams, their top end is usually Not Bad, but then the quality quickly falls off.
  • I see your potential six - you need to have a response to Scarf Keldeo, and it cannot be Alo alone, because Aura Sphere does like just shy of 50%, and you're kitting this thing out to be physically defensive for Glastrier based on the conversations. After a bit of chip, Scarf Keldeo can either just fully clean you out, or force you into a Fake Out sac trade for like 3-4 mons. Even Fake Out into Quick Attack is only doing like 30-35% to 0/0 Keld.
jade solar
#

then just at the last

#

revavroom

mystic sundial
mystic sundial
olive halo
#

Where’s lop?

#

And I don’t like the double ground here

#

Just bring treads, what is lando doing here anyway?

#

And if you’re dropping lando, change the treads set

#

Make it annoying, just like rocks rapid spin eq and volt switch

#

It doesn’t need to win the game, it just needs to pester the opponent enough that they make mistakes

#

Maybe save it as a sack for Keldeo, but beyond that it doesn’t need the world

#

As far as lop goes, just run fake-out return cc u-turn or whatever

#

And try to get alo to heal it constantly with wish

mystic sundial
jade solar
rancid kestrel
# mystic sundial <@321802526091509760> <@129787659777212416> <@221396990355832843> thoughts? http...
  • ...Where's Lopunny? Isn't that your wincon?
  • Why is Treads full speed? It doesn't need 252+ when there's no other 106 Base Speed mon on the field. You can save 4 EVs. Darkrai's the same but more so - it's not like it's outspeeding Spectrier, so why is it fully invested in Speed? Check the pins for speed creep knowlege.
  • Is Azelf living anything of relevance with an Assault Vest? You still get destroyed by Spectrier, all they need is a touch of chip. You aren't even killing back. I don't understand how you have such fine tuned Azelf EVs but then just 252'd Darkrai and Treads? A Scarf Darkrai too of all things.
  • Roar of Time??????? The move that takes a recovery turn? There's not really a world where this is not an incredibly burnt overcook.
  • Where's Lopunny, pt 2.
mystic sundial
#

So basically

#

Lopunny

mystic sundial
#

Unless he brings galar rapidash worrywhirl

rancid kestrel
#

Roar of Time invites in anything with a setup move to reverse sweep you.

mystic sundial
#

Fair

#

I mean the plan was to just blast and switch out

#

Does roar of time lock you into the field for a turn?

rancid kestrel
#

I believe that is the mechanic for every recharge move, yes.

mystic sundial
#

Ah.

rancid kestrel
#

During the recharge turn, the user will be unable to:

Open their list of moves or use any move.
Open their Bag or use any item.
Open their party, a Pokémon's summary, or switch Pokémon.
Run from a wild Pokémon battle.

From Bulbapedia.

mystic sundial
#

Had no idea it was for every recharge move

#

Would special rend work fine

#

Kill kingdra and can potentially crit anything that switches in

rancid kestrel
#

I suppose?

mystic sundial
#

How should I fix Darkrai EV’s?

#

I figured it’d be my teams revenge killer and I wanted it to be able to outspeed swift swim kingdra

rancid kestrel
#

So, Darkrai hits 574 Speed on 252+ Choice Scarf.

If you want to outspeed Kingdra in the rain, and it's Timid, you just can't. It hits 590 Speed. But if it's Modest, it only hits 538 Speed (this is also where Scarf Modest Spectrier hits!). That's nearly 40 Speed going nowhere of no value to you. The next big deal is like, Scarf Zebstrika, which hits 546.

So even if you wanted to outspeed scarf Zebstrika for whatever reason, you're still 30 points over what you need. You only need 184+ to outspeed scarf Zebstrika, and 168+ to outspeed Modest Kingdra in the rain. Remember, you never outspeed Timid Kingdra in the rain, so it's never worth considering it.

So, you've gone from 252+ to at worst, 184+. That's like, 80ish EVs that can go to a defensive stat or HP, all off you knowing exactly what your opponent can do. You don't have to worry anything hitting between 539 and 590, because +Speed Rain Kindra and +Speed Scarf Spectrier are always gonna outspeed you, and nothing else is gonna land in that range in normal gameplay.

mystic sundial
#

Ah ok, thanks

jade solar
#

wait

#

since when did darkrai

#

get roar of time

#

holy shit

#

in natdex it does get it

jade solar
misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

jade solar
#

thoughts?

#

maybe muk is better here

#

over entei

olive halo
#

They have no ghost type and no ghost resist just run specs shadow ball and the game is locked up

#

Oh wait ruingeous is a ghost type

#

They have no good ghost type and no resist just run specs shadow ball and the game is locked up

#

Use magic bounce and rapid spin to keep hazards off

#

Heck you could even

#

Run tspikes muk—wait it might not get that

#

Doesn’t get that sorry

#

Guh

#

Mega aero is annoying because you have 1 flying resist

#

Sorry 2

#

But mega aero will eat diancie for dinner

#

As will gliscor

#

God what happened to this team?

#

Your first 4 are great

#

And then you have meloetta, sceptile, entei, and muk. Muk is good

#

But what do the other 3 do for you /gen

#

Oh and kricketune

#

This team just doesn’t have an answer to blaziken cause no water type

#

I would run a bulk phys def steela with leftovers leech seed flame thrower for ferro then like something to hit gliscor and suicune with

#

God and you have no palafin answers either

#

This team needs a bully water

jade solar
#

well too late 🗿

#

but like

#

yeah that's unfort LOL

jade solar
#

hey i did not think straight when i made the changes

#

and like

#

no bulky waters are exactly left in there

#

i can use my FAs to prob grab one

olive halo
#

It's fine probably

#

But this is the match where you want a bulky water

#

Probably won't come up/be needed again

jade solar
#

i should've seen the guy's draft and did my infinite transactions

#

😭

#

me and my stupid ahh

#

do i grab blastoise

#

over a muk

#

there's gastro in gen 4

#

or tentacruel

#

or vaporeon

#

man i done goofed up 😭

olive halo
#

You'll be fine

#

It just means you need to be way more offensive probably

jade solar
#

yeah

#

but going into week 9

#

what should i change up

#

in this draft

#

i only have 5 FAs lol

jade solar
#

i like expert belt celestela

#

once suicuni dies

#

almost everything is free real estate

broken parrot
#

https://youtu.be/G_dEXZQGbLw?si=bcbaCcnWEJiO7bro

Will someone check and and review my Team?

Watch an epic comeback battle in the Pokémon Showdown Gen 9 National Dex format as Mega Absol and Gholdengo pull off a clutch performance to secure the win! In one of the most intense matches I've ever played, these two legends turned the tide when all hope seemed lost.

I, Legend Ash Greninja 7, faced off against a powerful team, but thanks to...

▶ Play video
marsh hatch
#

Can anyone help with my matchup

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

olive halo
#

What are you struggling with? Do you have a preliminary paste?

marsh hatch
olive halo
#

Z moves are allowed?

#

On all pokemon???

marsh hatch
#

Only status z moves and z-hypnosis is banned

mystic sundial
marsh hatch
#

Here's my inital team

olive halo
#

If z moves are allowed you should 100% have one

#

I would suggest Goodra

mystic sundial
#

Oh zmoves are allowed

olive halo
#

Oh wait

#

Not attacking

#

Oh let me look those up then, usum is my worst tier

marsh hatch
#

Yea only status z-moves

mystic sundial
#

Weird

rancid kestrel
#

Status Z Moves, so any Status category move

marsh hatch
#

I have little to no experience with z moves😅

rancid kestrel
#

Not status as in, confusion toxic paralysis etc.

rancid kestrel
#
  • If you're allowed to use Z Moves, you gotta have one, basically. They're basically delete button moves. Sure, you don't have much experience with it, but if you don't have much experience with a gun you're still not leaving it behind in a zombie apocalypse.
  • You have no good removal, and they have a ton of hazards. Your response to this was... to not bring Boots? It's not like, the end of the world, but your Goodra has no recovery aside Aromatisse's Wish, your Orthworm doesn't really have either, your Sableye and Milotic aren't gonna enjoy taking 20ish percent just by switching in to take a hit... I dunno.
  • On the flip side, you're trying to set up a buncha hazards here, and they have a lot of legitimate removal. Are you really gonna spend a bunch of turns on Orth getting full layers up and basically sacrificing all your health, only for Empoleon to get pivoted in, click Defog against Aroma/Milo/Sableye, and end all your progress? It's not like Orth is scaring it, that mon is going down real quick, Lycanrock is gonna eat itself alive between hazards and LO, hell if it predicts the DMeteor from Goodra, it can even Defog on it.
  • What is your damage dealer here? You're benching Lucario, HBrav, and HDecid in order to... run Wish Aromatisse? Milo/Sab/Aroma/ are all committed to defensive focus, Orthworm gives itself up to get hazards up, and Lycanroc gets maybe four attacks total. Are you relying on Goodra here?
  • By bringing the 'mons you've chosen to bring, you give up contesting all of Rotom-Mow, Drapion, Staraptor, and Delphox when it comes to speed. Yes, Lycanroc, but without a scarfer or Froslass/Lucario, your opponent will be moving first every single turn. Recover and Wish isn't going to cover for taking 30-40% on average each time you want to do something. This isn't the end of the world, but are you certain that no removal, no Z-move, no speed control defensive is how you want to approach a game?
marsh hatch
#

-Having trouble on Lucario and Decidueye movesets
-Orthworm is here because I don't have a flying resist b/c Brave Bird from Starraptor
-Lycanrox could be protective pads?

rancid kestrel
#

Im confused as to the intention of some of the speed tiers. Why is Decidueye hitting 209? What's the benfit of hitting that? What are you outspeeding here? Are you intending to tie with like, 252 Golurk or something? I'm struggling to understand the choice here.
Same with Lycanroc at 318 - what is it doing there? You don't outspeed 252+ Delphox or even Staraptor, I guess you outspeed 252+ Drapion?
What are the EVs for on Lucario? I'm struggling to find the intended speed creep here, because it's not Rotom Mow AFAICT?
Why is Decid Careful, what's that Calc for? Same question about Lucario and Lycanroc, what's Adamant giving you of value here? At the very least I could maybe understand Milo/Goodra/Orth.
All of your EVs look like you put some genuine thought into them, I just don't know what those thoughts are.

What is Mash hitting on Lucario? Sylveon, I guess? Seems dangerous to lock into it with Delphox, Rotom-Mow, Falinks, and Empoleon all as potential switch-ins. Is there a world where you run priority, or another coverage move that doesn't leave you open to a buncha stuff? I dunno. I looked through its moveset an couldn't find much of use tbh. I actually think the Decid moveset is fine, that looks like a solid four.

cerulean aspen
# marsh hatch Can anyone help with my matchup

quick matchup thoughts
dusk lycanroc goes absolutely insane here (as it does in low tier)
cc stone edge accelerock is very free provided you hit the stone edges
in addition you really need to prevent hazards and your only way of doing so is h-deci, from what I can see. It has a horrendous matchup here (only rly does well into empo).

marsh hatch
marsh hatch
cerulean aspen
#

decid is horrible here

#

into staraptor, sylv which resists tarrows, coal flame body, delphox outspeed, rotom-mow and rough skin druddigon

marsh hatch
#

Triple arrows doesn't make contact and staraptor takes neutral

#

I also aim to make Decidueye tank flamethrower/psychic from delphox (non specs/life orb)

cerulean aspen
#

I mean you are literally only clicking tarrows

marsh hatch
#

And it's not bad I also have knock off and switch ins

jade solar
#

ok we back actually, week 6 MU. Lost my last week's game by the barest of margins and a Hydro Pump miss (ask @marsh hatch lol). 4-1 now just gotta bounce back a lil stronger

#

dropped roserade and aroma for fezan and clawitzer

#

thoughts?

rancid kestrel
# jade solar ok we back actually, week 6 MU. Lost my last week's game by the barest of margin...
  • This is a cool distinguisher between a smaller lineup that is top heavy, and a wider draft that isn't quite as top heavy. Like, your opponent has a bunch of scary mons, but few are to the level of Aegi, Zap, Chomp, Gren, or Lop. They have MDia and Bascu in rain, but then their next scariest mons are like, Exca Gallade ThundyT? Their fifth best mon is a good level downgrade from our fifth best mon it feels like.
  • You have a huge speed advantage here. Excluding Froslass as it isn't a great mon long-term during a battle, their top level speed tiers is 110-101-88, which is a wild fall. Aside a Scarf on like... Gallade? Exca?, they're never outspeeding Lop or Gren. Maybe like, Rapid Spin on Exca, or Agility Thund/Gallade, or obviously Bascu in Rain. But if they don't try to bring the rain variant of their team (they should, given their speed deficit) then their way of outspeeding your Lop and Gren should be blindingly obvious the moment either takes a kill.
  • Lop actually does a ton here I'd think. Their response to Fighting is to be immune to it via Fross/Bascu, or to resist it via Flying-types. Gren too, Water+Ice is nearly entirely unresisted on their team, only Bascu resists both, but Gren has Dark stab. Both can also use pivoting to just constantly chip the defensive responses (other than Tangrowth) until the field is ready.
  • You have poor removal, and they have a lot of good setters. This isn't to say that you don't have usable setters, but they also have legit removal and can even avoid using Defog for it if they want. I don't think Exca's great here, but they could hazardstack you and make it difficult for Zapdos to reliably remove.
#
  • To me, I would guess that their way to win would be to rely on Bascu in rain, since you don't have a ton of good answers to it, Zap and Fezan aren't going to be long-term responses able to take more than 2 hits (gods forgive you if it has Specs), Aegi can't even ohko a full hp Bascu with Band Adamant Sneak (needs 20% chip to assure the kill on 0/0), it's hard to see a clear answer to Bascu from you. That being said, if rain isn't up, it's much easier to outspeed it, and Bascu's not known for its bulk.
  • Your task here is probably to just use four mons to get things ready for Lop and Gren, I'd think. Figure out a way to stop getting yourself swept by Bascu, figure out a way that Tangrowth won't stop you dead in your tracks (activated battle bond gren only does about 60% with ice beam to a vest invested tang, and lopunny bounces off), and you should be able to close out the game with either/both of Lop and Gren.
jade solar
#

on the topic of removal, it hasn't affected me as adversely as i expected it to at the end of draft

#

and defog zap has been enough for me for most MUs

rancid kestrel
#

Sure, in the end I'm a theoretical person - I don't have your lineup and play with it, so I don't ever experience your games. I will say that, a point in your favor, their hazard stacking isn't stellar - Froslass and Dudunsparce can't be counted out, but also are maybe not the S-tier setters you'd want. Diancie can set, sure, but it's also like, one of if not their best 'mon, so saddling it with hazard stack is amybe tough. And Excadrill can set rocks, sure.
I think that trying to do both hazard stack AND rain stuff is tough - that's what, Peli/Bascu/Dia/Tang/Exca/[one of froslass or dudun]? Feels a bit unfortunate to leave Gallade, ThundyT, and Goodra behind. ThundyT benefits from rain too, but are you really dropping Exca and relying on Peli removal (which means no removal, since that's Defog removing your own hazards) - they've gotta see the calc and know that Aegi only needs a hint of chip before Sneak can remove Bascu. And how is that team winning if Bascu is gone? I dunno.

lofty wigeon
#

Life popped up and now i have a make up to do, Gir Mirror match !
I have no tera cpt he has articuno

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

rancid kestrel
# lofty wigeon Life popped up and now i have a make up to do, Gir Mirror match ! I have no ter...
  • You both have kinda not great speed situations. I think that you come out better here, 111-100-95 isn't exactly where I'd want to be against Regieleki, Whimsi, Volc, and Shifu. Especially when STail isn't exactly like, the most offensive mon.
  • IIRC, Gira-O is more leaned towards offense, and base Gira is more leaned towards defensive? Not great mirror when the two types are the two self-super-effective, though.
  • My guess is that their Samu is the scarfer normally? Could see it be Silvally though but that seems limiting for it.
  • They have one ground type. Poor Sandaconda (Silv-Ground? do they have all Silvs?) having to come solely to ensure they dont get run roughshod by Specs Eleki. If you can figure your way around that and Giratina (it takes nothing even from Specs), Regieleki can make a ton of progress.
  • They don't actually have a ton of hazards. I guess Sand can run Rocks instead of STail since it's gotta come (surely they dont rely on Tina exclusively to blank Eleki?) but otherwise it's just CEdge on Hamu. Meamwhile you have a ton of good removal, and all their removal is Defog. Solo Defog when one of your strongest 'mons really wants to be spamming CEdge? I guess it's not the end of the world, but it seems self-contradictory.
  • They have no fairy resist. 0. Mawile is not real. Whimsi can do a fair amount with Moonblast. Ditto with Dragon, sorta, STail works here for sure as an immunity.
#

Could do something like, Regieleki, Whimsicott, Giratina, Volc, Shifu, and then Ferro? Could drop Ferro or Volc for Glowking too if you felt like you wanted it for like, tanking Gira if it comes Special? Physical will wreck you, though.

lofty wigeon
rancid kestrel
#

...Oh.

#

When I'm done doing what I'm doing I'll come back and give a few additional thoughts on what that means.

lofty wigeon
#

A lil yellow ball of base attack

olive halo
#

There ground type is sandconda. Just kill that thing, avoid priority (mega mawile sucker punch stands out) and regieleki will genuinely win the whole match. Silvally could be ground, same as articuno, but I think using whim, medi, and ferro to break the ground types will just net you an easy win

rancid kestrel
#

Mega Medicham absolutely has to come, it's incredibly powerful . You probably drop Shifu for it, maybe? Or Volc. Unsure.

They presumably have to bring Mawile, it's their standout best 'mon as a Mega, but that means they're further limited to what mons they can bring. Probably can't bring like, Alo or Samu if they also have MMawile, if I had to guess?

lofty wigeon
#

alo and mmawile work well together, spreading burn to ground types then slow wish passing to set up is a very real line

olive halo
#

Sure but consider this

#

Regieleki will eat it for breakfast lunch and dinner

#

Fairly safe to say they’re bringing giratina, articuno, maw, and zap. If they don’t bring sandaconda silvally is coming and it’s going to be ground. It means that your opponent will be benching one of scream tail (only fairy type into mega medi), h-Sam (honestly probably benched, but useful into your gira), or alo. Of all those pokemon I would say either hsam or alo won’t be coming, since something needs to check shifu/medi/volc

lofty wigeon
#

.......

#

well i lost

#

Crits man "enter that copy pasta about rng"

solemn warren
#

It'd seriously dent anything not named his Giratina Origin

#

I'd run some calcs but I can't right now

#

Oh nevermind

#

It was old old

lofty wigeon
#

my next make up match
Mawile is mega slow bro is mega

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

lofty wigeon
#

Don't worry i lost already !

rancid kestrel
#

Ah, unfortunate. It looks like a tough matchup for sure.

lofty wigeon
#

He predicted me switching slowbro out and SDed on my switch in

#

He got every flame body proc 😭

rancid kestrel
#

That'll happen. A bit salt in the wound, or at least a comforting "well, at least it's just kicking me while I'm down" given the matchup struggle inherently. It is what it is, that's 'mons sometimes. But yeah even as I was just prepping the standard speed tier and hazard thoughts, I was feeling a bit like, hm this doesn't seem so great for Orbit, points against in both sides of it.

lofty wigeon
#

here what i ran with, definitely some better things i could do but
wasn't bad for 15 mins

#

i should've gone tera anything that resist dark for torn so i didn't die to SDSP

ivory topaz
misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

olive halo
#

Wow that’s gonna be a tough team to break

#

I guess Tera ground enam is very solid

#

But jirachi ting pech is a defense core of nightmares

#

Especially paired with a Val and Tera Zarude

#

That said, you’re meow is great here

#

Scarf it with knock flower trick u-turn and item trick and you shut down the team

ivory topaz
#

Arbok is mostly there for a tera grass zarude btw

olive halo
#

Hsam is great here. Nothing on the team likes spikes and their remover is cyclizar which while good, you can just sacred sword it and just try to keep it healthy in case they’re able to remove hazards easily

ivory topaz
#

and perhaps booster speed valiant

olive halo
ivory topaz
#

was I crazy for thinking pech might not come?

#

i felt like it got countered but emp

olive halo
#

Hard to say because you have 2 dark types already hmm maybe you’re right cause there’s also psychoboost and Tera ground enam

#

Yeah maybe it won’t come huh

#

But then they’re bringing mane

#

And your ground is flygon : /

#

Yeah so mane is def coming

ivory topaz
#

what do you see in it?

#

it can't HP

olive halo
#

I see that it’s faster than meow—although I guess you’re scarfing it, and that it can come in, click volt switch and ruin your day

#

Let’s say you bring top 4 + emp and arbok which I think is a good team

#

They lead mega mane, what do you do?

ivory topaz
#

switch to flygon?

olive halo
ivory topaz
#

I mean yeah, in that case, not much options indeed

olive halo
#

Okay so if you’re bringing flygon what Pokemon are you not bringing?

#

Out of those 6?

ivory topaz
#

Emp removes rocks, i'm guesing either H-sam or deo

#

I feel like Deo kinda gets walled by ting lu

#

tho maybe I'm just not seeing it right

#

it's been a while since I did some draft league and picked up this team

olive halo
#

While I understand why you say that, deo-s is the only thing that naturally outspeeds mane and can revenge it (again scarf meow but still)

#

It also is pretty significant into zarude and val

#

A life orb set looks nice. Eject pack is really cool here with superpower and psych boost

#

Hazard spam with recover

#

It could even feasibly run screens

#

I feel like it has a lot of options

ivory topaz
#

I hear ya

olive halo
#

Taunt + ice beam and recover for ting

ivory topaz
#

I kinda assumed mane wasn't coming cuz I feel like flygon can switch in on it everytime, and G-articuno as well cuz dark types and emp, so my threat radar was mostly on valiant and zarude

#

I do see the value in deo, samu and emp as well, I just felt like Conk would de better in defoging in front of ting lu

olive halo
#

Conk running defog is super fake

#

Conk wants to attack

#

If it’s not attacking you’re not using it properly

#

Also remember you only get 6 Pokemon. The game becomes a lot harder when you can’t bring all 10 of your pokemon

ivory topaz
#

indeed

#

I played in a few leagues before

#

I can see myself dropping florges for sure, maybe i went too defensive there

olive halo
#

So question

#

Does flygon have roost?

#

Cause if so I have a crazy idea

#

You could run a bulky flygon set

ivory topaz
#

it does get roost

olive halo
#

Cool

#

Here's an idea

#

Bulky Flygon with roost, eq, scale shot, and (misc)

#

With the item Covert Cloak (!!)

#

Covert cloak is not effected by moves secondary effects

#

So, for example

#

You cannot be poisoned by malignant chain

ivory topaz
#

jirachi in general

olive halo
#

Or burned by mane's flamethrower

#

Or iron head flinched

#

And in exchange

#

You drop emp since it's weak to mane and doesn't really do much else (surf ting and set rocks?)

#

Flygon also gets defog

#

Roost defog, eq scale shot

ivory topaz
#

yup

olive halo
#

With a covert cloak

#

That set sounds pretty heat to me

ivory topaz
#

I could try it yeah

#

this gives me a dfoger that isn't weak to ting lu too

#

do enam and arbok set look alright?

olive halo
#

I'd make enam leftovers personally

#

That extra damage won't do that much anyway

ivory topaz
#

I can see it, I'm gonna recheck my evs

#

had it 2hko a variant of ting-lu with moon blast

olive halo
#

And while they're the same item, I always prefer my poison types to have black sludge over lefties on poison types but that's really personal preference

olive halo
#

They're always gonna go to either jirachi or pech or a resist somewhere/somehow

#

It just needs to do enough damage that they go "Oh this enam is vaguely offensive" and they switch

ivory topaz
#

252+ SpA Enamorus Moonblast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 218-260 (42.4 - 50.5%) -- guaranteed 3HKO after Leftovers recovery

olive halo
#

That's fine i don't even know how much special bulk tings are running anyway

ivory topaz
#

hold up

#

I had my enam creeping zarude, forgot to make it timid

olive halo
#

Makes sense

ivory topaz
#

252 SpA Enamorus Moonblast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 200-236 (38.9 - 45.9%) -- guaranteed 3HKO after Leftovers recovery

olive halo
#

And then you don't need the full 252 attack

#

Make sure it still 3hkos

#

Then put the rest in bulk

ivory topaz
#

right

#

200 does it

olive halo
#

Yeah then throw the rest in like defense or whatever

#

You could honestly probably go down to 124 if you really wanted if you think you're gonna have rocks up for a good chunk of the game, but 200 is a fine call to make. If you decide you want more bulk that is, but I don't think it's necessary

ivory topaz
#

the scarfed meow should creep mega mane?

olive halo
#

No

#

Booster val

#

Fast fast meow

ivory topaz
#

right, forgot

#

I feel like no axel makes it hard to hit, lets say an AV bike?

#

knock does little more than half with and Item, but I guess then, it's free for enam or deo

#

not sur for 4th move on Hamurott, Sucker punch?

#

got ceasless sacred sword and flip

#

let's say i have valiant booster speed in front of me with flygon after a scale shot or something, I think my switch in should be arbok, right?

#

and there's no way it's bringing psychic

#

with Arbok I click Glare cuz it would only not hit mane

ivory topaz
jade solar
#

seein a lot of familiar drafts arnd

jade solar
#

pretty sure on what i want from the other mons just dk what to try on glastrier

ivory topaz
olive halo
#

I feel like clawitzer in the rain is just better no?

#

Especially with your opponent having an incin, m diancie, and excadril

#

Only stop to it is a tangrowth and it gets ice bean right?

#

Just bring that instead

#

Mega launcher with dark pulse too for the ghost types, I feel like that’s just a straight upgrade

jade solar
#

glastirer mainly is for basc

#

with tera water it can tank a bit more than whta claw can take

#

and av goodra if that comes arnd

olive halo
#

If it’s Tera water you have a whole Zapdos and it’s not like glast is sitting on basc forever anyway. It can only tank 1 hit and revenge (maybe) and it can’t recover it off

jade solar
#

hmm yeah

jade solar
#

or something else maybe

jade solar
olive halo
#

Unsure. I dont have a calc in front of me

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

jade solar
#

thoughts?

olive halo
#

It doesn’t sound bad but I can’t check

ivory topaz
#

I could check

#

what you wanna calc?

jade solar
#

from basc

ivory topaz
#

in rain I'm guessing?

jade solar
#

yeah

ivory topaz
#

boosting item?

#

252 Atk Choice Band Basculegion Wave Crash vs. 248 HP / 0 Def Clawitzer in Rain: 221-261 (64 - 75.6%) -- guaranteed 2HKO

olive halo
#

I’d swap u-turn—eh nah u-turn is fine. I was gonna suggest weather ball but rain might not be up and then it’s bad, I’d swap to discharge though over thunder

#

Also make it our special aegi with flash canon

olive halo
#

If diancie gets a boost from …. Diamond storm it could be over

jade solar
#

so joever 😔

#

but i can just gren dia rq tho

olive halo
#

That’s true

ivory topaz
#

if you need some other calc, just @ me

olive halo
#

I also don’t know what chomp is doing, but if you have an idea I’m sure it’s fine

#

I feel like just standard bulky chomp with lefties protect is fine

#

Like lefties protect rocks toxic eq vague coverage

#

Draco maybe

jade solar
#

but then i get walled by mdia

olive halo
#

Earthquake is super effective and you’re slower

#

You’re switching out anyway (presumably into aegi)

jade solar
#

yeah

rancid kestrel
# jade solar https://pokepast.es/fe3be41fd6460944
  • Does Kasib Berry keep Aegi alive from Bascu? Seems like a decent enough response to Bascu, though I worry it may result in sack trading.
  • What's Clawitzer's goal here? Is it to do damage? Be a defensive wall? 71/89 defenses doesn't seem all that great to me.
  • Do you not have removal intentionally? Or any hazards at all?
  • What are Zapdos' EVs for?
jade solar
rancid kestrel
#

I guess if the options are Glastrier or Clawitzer I suppose Clawitzer makes more sense. I can't say I understand it but if that's the coinflip options sure.

Yeah, I dunno what you'd drop for Defog. But hey having SR is definitely going to be helpful for sure.

#

I guess you'd be dropping either Thunder or Hurricane, but that feels like a, "do I want to be weaker against" calculation you'd have to make for yourself.

meager badge
#

Heya, I am in a draft league and these are the picks i ended up with:
Roaring Moon, Tapu Lele, Terapagos, Diancie, Melmetal, Thundurus-Therian, Hydreigon, Skarmory, and Mamoswine.
Would someone be able to help me structure a good team or an idea of what the best 6 would be and i can figure out the sets?
this what i have so far:

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

olive halo
meager badge
#

Yes!

#

'GHOLDENGO', 'ZAMAZENTA', 'ALOMOMOLA', 'IRONTREADS', 'GARCHOMP', 'ENAMORUS', 'MEOWSCARADA', 'KOMMO-O', 'QUAQUAVAL'

#

Is his team

rancid kestrel
#

Hey, just a quick comment before I make a longer response - you should set up a prep doc, see pins and specifgically Techno's message. It'll be easier for people to give you advice if you have an image of mons rather than just lines of text.

olive halo
#

Tapu lele looks pretty good into this team, though I would give it a scarf since almost everything is faster than it and it will still hit pretty hard

#

What a fairy said as well

meager badge
olive halo
#

And I also like skarm here as a defensive backbone since melmetal has a bad match-up with garchomp, zam, quaq ghold and kommo drafted

rancid kestrel
#

What are the rules for this league? Z-Moves, Tera, Mega-Evos, etc?

meager badge
#

Nat Dex Gen 9 Ou, so z moves allowed but no Tera and 1 Mega evo

rancid kestrel
#

Theirs is Garchomp and yours is Diancie, presumably?

#

Are there limits on the Z-Moves available?

meager badge
#

You can have as many but only 1 can mega in game, mine is Diancie yes, no limit on Z moves but i think you can only use 1 during the game

rancid kestrel
#

...Right. Fascinating.

meager badge
#

sorry im still learning the game lol

rancid kestrel
#

Is Zamazenta locked to the non-Crowned form?

meager badge
#

Thankfully yes he is

rancid kestrel
#

Felt important to ask given how off-script some of these other rules are, hopefully that's understandable...

meager badge
#

Oh no worries ask me anything I don't mind, I have no idea what is standard tbh it is my first time playing, he's my roommate and he invited me to play

rancid kestrel
#

Yeah, standard NatDex Draft will usually allow Tera, restrict to one Mega per roster and necessitate it hold the stone, either outright ban Z-moves or limit any omniboosting Z-moves. There's definitely some variance but yeah especially in cases like these it's important to figure out the contours of the ruleset before giving advice. Anyway I'll spend a while typing up some thoughts.

meager badge
rancid kestrel
#

That's... Not a Draft format, so it's not super applicable. Unfortunately people will just grab those rules and think they apply 1:1, but they're actually quite incompatible based on the gameplay differences between Draft and standard formats.

#

For example, Tera is a lot less potent in a Draft format with Tera Preview and Captains, compared to ND Ladder where most anything can Tera to most any types. It is what it is, losing Tera frankly isn't that big of a problem for a NatDex draft.

meager badge
#

I understand i'll try explaining that to them for next draft

rancid kestrel
#

There's lovely resources in the Smogon Draft forum for NatDex drafting they can take a look at when the time comes.

meager badge
#

I'll find the link for that and send it to them! Good idea

olive halo
#

... How did you draft?

meager badge
#

Snake draft

#

I feel like that is very different from the point system i am looking at on the forum rn

olive halo
#

No like a board, point systems, tiers, I've seen and used a wheel before

meager badge
#

Ah yeah it is a board system and we went from 1-9 and then 9-1 for 9 rounds

#

we also had 1 round of bans at the start

meager badge
rancid kestrel
# meager badge 'GHOLDENGO', 'ZAMAZENTA', 'ALOMOMOLA', 'IRONTREADS', 'GARCHOMP', 'ENAMORUS', 'ME...
  • You are at a speed disadvantage. You can run Speed Booster on Roaring Moon, sure, but non-Tera Acrobatics isn't 2HKOing Zamazenta. Their gulf between Meowscarada and Iron Treads is interesting, but between Booster Speed, Choice Scarf on Enam, boosts from Kommo-O and Quaquaval, hell even Scarf Ghold, or depending on Mega rules, Scarf Chomp - all of these exacerbate a speed advantage they have at the top end.
  • You can respond with Scarf on stuff like Hydrei or Lele, but again you are mostly going to be taking hits from Zama or Meow or Enam whenever they are switched in.
  • You have a lot of good removal, and they do not. Spin on Treads is legit, and Quaq is... less legit, but putting all the effort into Treads is tough. Meanwhile you have a few good Defoggers, Terapagos Spin, and Magic Bounce on MDiancie.
  • When it comes to hazard setting, y'all kinda neutral - MDiancie is hard to pin down, but you've got plenty of legit Rocks and two good Spikers, while they have things mostly in Garchomp and Meow with a few tertiary setters. Given that's their mega and one of their big damage dealers in a vacuum, you may have a leg ahead here, but your opponent absolutely does not need Meow or Chomp to be dealing damage between Contrary Enam, boosting Kommo-O, and Zama-C, let alone others.
#
  • Like Happygate said, I really do like Skarmory here. It can do a ton - not all of it in the same game, but it can stand up to Zama, Meow, Treads, potentially Enam, maybe Chomp or Kommo-o. Not really, not all of these, and a few of them can definitely bring techs for it (Fire Fang, as an example) and it can't single-handedly handle all of them, but it can do work here.
  • You presumably have to bring RMoon, MDia, and Lele as well. I'd probably make Lele Scarf here, again like Happygate said (she says good things regularly, you'll find!), since few things can take a Moonblast, let alone repeatedly. If you can navigate around the Dengo/Treads if they come, Lele might be able to close out the game if it doesn't lose its Scarf.
  • RMoon is a good breaker, though it's kinda blanked by Zama until it loses the Duantless Shield. The problem is that you need Booster for it, so unless they pop Duantless before you come out, they can always blank you.
  • MDia's just good generally speaking, though is potentially droppable if you can't figure out your way around Zama/Meow/Treads/Chomp all scaring it. But if you don't bring it, setting up hazards is harder. Maybe Skarm can run a hazard or a removal, but it prob wants Roost/ID/BP/Whirlwind - you can maybe make it fully status by not trying to do IDBP, but that's a you choice I'd think.
  • I'd probably bring Terap here as the fifth. EP/DP can make sure it isn't Dengo fodder, barring Balloon on EP. If it can do a Spin and a CM, I'd suspect it can get a ton done. You can maybe skip out on Terap if you can make your hazard gaming work between Dia and Skarm.
  • I could see ThundyT working here, or Hydrei. They both struggle from their speed tier position, but both can deal good damage if they can avoid their kryptonites (garchomp for thundy, enam for hydrei). Maybe space for a second Scarf? Double Scarf could be a good surprise.
#

If I'm your opp, I'm bringing Zama, Meow, Enam, Treads, MChomp (unpunished for losing speed against you!), and then one of Kommo/Quaq. If I'm worried about my hazard gameplay, I maybe drop the Kommo/Quaq for Dengo - between Meow, Enam, and Zama sorta, I'd maybe feel comfortable about my offense potential, and Kommo/Quaq kinda can do supportive roles but lean towards these sweeper sorta roles.

meager badge
#

That is a lot of information! Wow thank you! I have time to try to learn to figure out how to use MDia since it seems really good but if i can't learn that i will try to set hazards with Skarm. What is IDBP?

#

Scarf Lele is also a great idea i did not consider

#

Terap is a new pokemon for me, I saw that it can be used as a spinner but also CM can also bet a winner so i was torn between what position i want to take with it

olive halo
#

And yeah spin + cm terap is a CLASSIC set at this point and is worth considering for probably every match-up

meager badge
meager badge
olive halo
#

Honestly I think your team is at a bit of a disadvantage, a fairy mentioned speed, and without melmetal you’re lacking some solid offensive pressure, but your whole team is very solid and I think it should be capable of winning any match-up including this one

meager badge
#

Yea i don't think i drafted bad for a first time player or at least i was told so, I think there def were better choices i could have made especially regarding ground coverage. Speed is tough but I think with psychic terrain up having some priority moves on my non grounded pokemon can help with that.

olive halo
#

Yes big agree

#

Also check the pinned messages for a guide explaining speed tiers and how they work for future drafts if you want to play in more

meager badge
#

I am going through the pinned messages yes! Thank you for pointing it out!

#

I appreciate both of your help! Happygate and A Fairy :)

olive halo
#

Anytime!

#

Let us know how your game goes, and if you need help for future weeks, hit us up!

mystic sundial
olive halo
#

Good win!

marsh hatch
#

Anyone know where I go for mocks?

jade solar
#

and claw here is HORRENDOUS

#

i basically have gren for tengrowth and lop for goodra but no in between to threaten them both at the same time

#

which glastrier does better and is bulkier

#

and doesn't really care abt getting chipped by helmet

olive halo
#

Alright then run glastrier

solemn warren
#

Glastrier on draft?

jade solar
#

tera glastrier

mystic sundial
misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

formal haven
#

Sub plot Darkrai goes insanely hard

olive halo
#

I wouldn't exactly call screens ho "going for the funny" but it looks fine. But if you--why are you shell smash and protect with eject pack on toracosta? And if you're going for the funny, screens on azelf is not the way to do it. And the other b3 mons are just fine to okay sets that you'd see in any game

mystic sundial
#

Ok so

#

The plan is to set up screens and rocks

#

Wait for the right moment to bring out tirt

#

Shell smash and then have Lop copycat it

#

Silly rabbit sweeps

olive halo
#

Then maybe that’s fine but dig probably isn’t it

mystic sundial
#

Dig is for diance

olive halo
#

Surely it gets iron tail

mystic sundial
#

Lop learns iron tail too, but idk if it’s worth running

#

75 accuracy

olive halo
#

Yeah just run iron tail

#

Alright so hit a focus blast

mystic sundial
mystic sundial
#

I didn’t realize that till now

#

Sub plot dpulse sludge bomb

formal haven
#

Yeah or psyshock for blissey

mystic sundial
#

True

jade solar
#

u can aggressive HO if u feel like it

#

but never go into a matchup like

#

"he's inexperienced so i'll try to have some fun"

#

prep for it like u do for any other MU

mystic sundial
#

Yea, I’m still being cautious

jade solar
#

easiest win of my life lol

#

i think that secures playoffs spot

olive halo
#

Ten turn stomping!

#

Congrats!

jade solar
jade solar
#

i think i've entered my flow state

jade solar
#

ty! yeah gren's been on fire

untold crag
#

@rancid kestrel

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

untold crag
#

Kaneki told me to come here

#

@sick eagle

sick eagle
#

need help with the audino set mostly

rancid kestrel
#

I really do not understand why when I told you that you shouldn't have gotten yourself banned from here as a joke, your reaction was to ban evade.

random geyser
#

uhoh

#

a fairy kill this guy with hammers

untold crag
#

That's a diff person

#

😭

#

He's the one who's fighting in the draft

rancid kestrel
#

Just to be clear - Kaneki told me they were going to alt to evade a ban, and then the account showed up. Regardless, I'll give a few short thoughts, because you don't deserve to be inconvenienced even if it's wildly disrespectful for Kaneki to get banned here as a joke and then still try to benefit from the server's resources.

  • I don't understand why these Drafts result with such small teams.
  • Your fastest 'mons are slower than all but two of their mons. This is incredibly wild drafting decisions. You have a single TR setter, I can't see this working out well for you. It's not like you can even bench anything because of the wacky small drafts. I dunno why you're running speed on Bisharp.
  • Why do you have three steel types AND an additional fire weakness? I guess you can be thankful that their Steel response is ground type in Exca/TTar, which Skarm and Dhelmise resist.
  • Your removal is alright, but your opponent's hazard setting isn't great. It's not bad, but all those mons wanna be doing other things. Your setting, OTOH, is really good.
rancid kestrel
#

They've since proven that they actually weren't a ban evading alt, thankfully.

#

Wild choice to tell me as a banned user "I am going to get on my alt" and then a new account joined and started the convo right from where the banned user left off.

olive halo
#

LMAO

#

Yeah this match-up is gonna be rough bud

sick eagle
#

Crazy

#

Thx for the advice tho

#

Im still kinda new to it

#

What's OTOH

olive halo
#

They are going to bring earthquake and throw the entire book at you. Not much else to really do here. In good news skarm walls exca which is nice

sick eagle
#

And you're right, the draft pool is horrendous

rancid kestrel
sick eagle
#

Got it

olive halo
#

But beyond that, you just have to beat them faster and harder. Run some choice scarfs and run toxic in gastro and just hope you get beat them first

rancid kestrel
#

But yeah... y'all really shouldn't be doing draft structures where you only get six or seven Pokemon. It's not Draft and you won't get good advice here, because it doesn't resemble actual Draft and the knowledge from other leagues can't transfer when you don't have real 'mons or options.

olive halo
#

That’s not to say there’s no advice to be given, you’re just receiving it a little late. Focus on getting rolls and coverage when you draft, like fire water grass, and a fairy steel dragon

#

Getting good removal options is also key and good setters help as well, rounding out teams with powerful offense and strong defensive options can drastically improve your matchups in the future

rancid kestrel
#

Yeah, there's still advice that's doable, but like, even the smallest size leagues go with is 8, so you're not stuck with just six Pokemon or seven or whatever. Going fewer than 8 basically doesn't happen and means your team's always gonna be missing important stuff.

sick eagle
#

Fair enough, the pool was limited and the maximum was 8 so I figured it was best to just invest all my pounts into mons I would take every match

#

The 3 fire weaknesses wasn't great but there were only like 3 fire mons in the draft and they were either terrible or too expensive for how good they were

rancid kestrel
#

There are plenty of spaces that do draft=8, but it's never max=8. The minimum is always 8, many spaces who do flexible draft counts will do like, min=9 max=11 or 12

sick eagle
#

Guess this one was just weird 🤷‍♂️

rancid kestrel
#

Yeah but it's not the first one Kaneki's come through with, so it's just something that I'm like, "hm maybe I should try to solve this problem on an institutional level so this way folks don't walk in here with 6 'mons"

sick eagle
#

Thx for the help both of you

mystic sundial
misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

formal haven
#

Darkrai once again has a great matchup

#

As does scarf Hyplosion, even tho he has some resists, they are mostly very squishy and still don't like taking a Tera Fire Eruption

#

Or specs/lo flame charge if you want to clean up games, you have the pivots to get it in

mystic sundial
formal haven
#

Plot looks good yeah, don't know if you need belt, I would check the calcs, lefties or boots are also a possibility so you can come in more often to fire off hits

#

I think you want like ice beam/sludge bomb, focus miss and dark pulse

rancid kestrel
# mystic sundial Gonna be a min before I can fight my opponent this week, but I started setting u...
  • Their Tera Captains are strange to me. Scyther needs boots anyway to even be able to get in, so I'm not sure Tera helps it with that. I guess it's nice with STABs? Aurorus also benefits from getting out of its typing hell, but just... I dunno. Why not Tera something that can benefit from Tera?
  • They have a lot of good hazards, and then every removal of theirs is Defog. And it isn't even like they can totally ignore Rocks on the field - Blace, Corv, Togekiss all hate Rocks, and it's not like Gren/Mew can just ignore it. Meanwhile, you have Spin on Treads, though your actual setting isn't terrific. You can realistically keep Rocks up consistently, though I think long-term you probably come out worse by letting in Gren every time you set up Rocks.
  • My guess on the Scarfer here would be Blacephalon, it has to get the prediction right but it can 2HKO anything not named Fezandipiti - even Modest Fire Blast can't assure the 2HKO. Maybe there's a world where it's Scarf Gren or Coba - it shouldn't be the latter due to LandoT, Alo, and Hyph, but Scarf Gren can cause you huge problems. Again, Fezan tanks it (assuming Special) and Alo/Lando tank physical if it's that for the same reasons Coba's a bad Scarfer, but Fezan needing to be the sole tank against both Blace and Gren is worrying. At least for Gren, 252/4 Alo can avoid a 3HKO on Dark Pulse. Could maybe defensive Mega Ampharos be an option? But you'd be losing out on Mega Lop. Is dropping 20 SpD worth it? You become not-weak to Ice Beam which is a plus...
#
  • You have the speed advantage here, like, big time. I was always going to like your speed tier going into a game, but this one especially so. Four of your mons outspeed their second-fastest 'mon (even if this doesn't look like Ogerpon's best MU here) and two of your 'mons outspeed their fastest. I could maybe even see your opponent trying for double scarf, since one is obvious but two could swing a battle. Resist berries also help here, maybe a Dark-resist on Blace to trade with Darkrai or Fight-resist on Coba or Gren (assuming Battle Bond) to trade with Lop.
  • I'm not personally as thrilled as Twan over Hyph, I think there's space for it but I do think this is Darkrai's playground primarily. I think bringing it, Lop, Treads, Fezan, and... LandoT? Are probably no-brainers. The sixth Pokemon I can see being Hyph, but I can also see Amph, Alo, or Azelf. That'll probably be up to how you build your stuff, if you bring LandoT in the first place or leave it behind (honestly it might be a pick-one-of-two with LandoT and Treads) and how much you need offesnive pressure besides Lop and Darkrai.
  • If I'm your opponent, I'm probably bringing Gren as a cleaner, Chomp and Mew as some form of utility/hazards/setup sweeper/whatever, Corv to try and keep Lop/Oger/Treads in check, Scarf Blace so I don't give up the speed fight on Preview, and then... Cobalion? If only because nothing else looks particularly alluring. But that might be a me issue not seeing the value of, IDK, Scarf Scyther or something.
cunning cobalt
#

Obv lop fake out helps with that too but if you can spare the move on Darkrai that'd be my pick

#

To me plot Darkrai with pulse and tbolt goes stupid here, coballion is the only check.

#

Id run spikes taunt oger personally, obviously prevents corv from fogging (although the defiant boost is nice, you can't really hit it) and prevents chomp from getting them up.

#

Defensively fez should deal with gren, alo should deal with chomp, spdef lando looks pretty good here with alo wish support. Id run taunt on that too for the corv and togekiss ofc.

mystic sundial
#

Thank yall!

olive halo
#

Oop never responded sorry

jade solar
#

my main gameplan is to just overwhelm vish with chip damage from hazards, helmet, skin and also to maybe get a lucky para with static zap

#

then activate bb with gren and clean up

#

after a weakened tsar if he plans to bring that

olive halo
#

What’s the calc like for Zapdos switching into a fisheous rend? Does it OHKO at full health?

#

Because your best play is going to be to try to para it

#

Actually you have 2 more options

#

Lop fake-out and aegislash kings shield

#

And just slowly chop it down

#

Heartflame also has a great mu here if you can remove hazards consistently

#

I feel like chomp has a bad time here; a lot of Pokemon faster than it, a lot that can switch in constantly and a lot that make its life very annoying

#

Thankfully greninja seems to have a great mu, and I think that’s a good plan to win with gren, but be careful because mawile is a trade machine

#

Always forcing something out, killing one Pokemon and then dying after getting off a sucker punch

jade solar
#

yeah

olive halo
#

Run U-turn on Zapdos. Don’t wanna get caught with low HP trying to bolt switch and having hippo come in and dying to sand

rancid kestrel
# jade solar week 7 in this league and facing quite the predicament against a goddamn tera dr...
  • You're right that Dracovish is the scariest opponent here. However, by bringing it, you also necessitate Hippowdon, which is limiting to building just by nature of being 1/3rd of the lineup. Your opponent seems intent on this defensive structure around it - Buzzwole, Talonflame, Tsareena - but also has some 'mons like Darkrai and MMawile that also want to take up space.
  • You have good speed advantage overall here, 125-103 is a large drop, the lack of base 100s on their team means that everything bar your 60s-and-below will be able to move first often. This obviously excludes stuff like Vish, Sucker Punch MMawile, or Scarf on... Nihilego? Orbeetle? I'm not actually seeing a strong Scarf option from your opponent. Darkrai maybe. Actually that might be their best option depending on how tey view Nihilego.
  • Both of your removals are bad. You have only Zapdos Defog which is alarming, but they don't have much better, Talonflame Defog and Tsareena Rapid Spin. You have good ways to punish both, any turn they spend on removal is a turn sandstorm is counting down, an opportunity to switch in Zap or Gren or Lop, or a turn you can spend setting up with something.
  • Their setting is alright - Webs on Orbeetle is kinda not real TBH, but something to not ignore entirely. DeoD, Hippo, or Nihi can all set up, potentially, but that limits their ability to do things otherwise, except Hippo sorta. Your setting is much more extreme in that way, with each of your setters being a "I can do this but it may not be the best role for me always". They definitely have the removal advantage, and I'd argue they have the setting advantage too, even if it really just boils down to Hippo rocks.
#
  • This paste seems fine to me, though I don't know what Garchomp is accomplishing other than setting up hazards. A useful thing to do, yes, but like, what exactly is Dragon Tail doing? It's not like Chomp's living a Fishious Rend, that's Zapdos' job (and if they're smart on it, they'll use Tera to reverse that in some manner) - is it for like, Darkrai?
  • What rolls are LOrb giving you on Gren? This is your wincon, so it seems worrying to me that it's gonna be taking hazards, sandstorm, LO, potentially SPunch from MMawile...
  • If I'm your opponent, I bring Hippo, Dracovish, and MMawile - those seem non-negotiable unless they leave Dracovish and Hippo out, and given the speed matchup, I really don't think they should. So I've got three slots to worry about literally ever moving first, so let's add a Scarf Darkrai. We don't have removal and unless we want Boots Dracovish, which honestly doesn't sound terrible into you, I prob bring like, Boots Tsareena - matches better into Gren and Lop (remember Queenly Majesty blocks Fake Out!) - which leaves me one slot left. Buzzwole seems the best to me here, but maybe I'm too scared of your physcial attackers. DeoD as a setter works if Hippo wants to be doing other things, or a Cosmic Power late-game wincon after MMawile and Dracovish have punished your big threats and expended your big hits.
jade solar
# rancid kestrel - You're right that Dracovish is the scariest opponent here. However, by bringin...
  • Yeah his options between scarf strong jaw and sand rush band are quite good into me if i don't play well, but i think i've gotten down on how to shut it down now in some mocks
  • Yeah my more consistent speed tiers help out a lot here, might have to patch up gren to outspeed +2 vish under sand after BB but we mostly fine on speed part.
  • Yeah Removal is kinda yikesy and if he does plan on bringing some hstack into me, my reliance on zap to remove hazards can be easily taken advantage of his best attackers leaving me vulnerable to a late game late game clean up
  • That's unfort yeah, when it came to planning the draft i undermined those motives for more power slots which is proven to be a problem in some MUs but I have been luckily been able to win those games even through that problem
  • Dragon Tail is more so a filler there didn't know what better to slot and just there to push around his bulkier mons so that hazard damage racks up on them and pushes them into Tera Water Shuriken range.
  • Well idk any other item other than Mystic Water giving me more firepower on the water type side and LO is just a good option to boost up Dark Pulse's damage but that is a potential downside yeah, maybe Mystic Water is a better choice.
  • Yeah that is the general 6 i had seen in some mocks although a lil variation in one where Talon came.
cunning cobalt
#

Quarterfinals in a Natdex league. It sounds troll at first but I really think trick room P2 teleport into specs water spout Blastoise is practically foolproof and there's no way they predict that coming lol. Also banded flygon 2hkos everything besides ting lu because the only ground resist is rotom which I don't think is coming

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

solemn warren
#

[more later hold on]

#

Iron Valiant and Mega Scizor are really hard hitters, but they can get walled by his Mega Aggron

#

If positioned right, Breloom- wait it's SV spore is banned

#

Choice Band Flygon 2 shotting everything short of Ting Lu and Rotom is nice

#

Hearthflame Ogerpon can also be deadly as that Ivy Cudgel will sting all but the resists, and Play Rough helps with Dragapult and Ting Lu

cunning cobalt
#

Spores allowed

#

We're not savages

solemn warren
#

Ok then Breloom can sleep the Mega Aggron and do something against it

#

Either with Close Combat or Technician boosted Force Palm if you don't like the defense drops

olive halo
#

Why are there 2 blastoises actually what

#

As far as the match-up goes I’d say you’re on the back foot

#

It’s not bad, but also not great

#

Dragapult in draft is just so rough

#

The problem with specs trick room is that you really have nothing for ting lu

#

Sure valiant beats it hypothetically

#

But you need to keep its booster speed to out pace dragapult and revenge it if it gets out of hand

#

Another good thing about this team is that mega sciz kinda goes crazy

#

Get rid of the opposing blastoise and swords dance up might just win you the game

#

Scizor kinda gets a little 4 move slot syndrome though

#

Where it wants sd and roost and u turn and cc and knock and bullet punch and you just kinda need to decide what’s most important

#

If you weren’t playing a human, I don’t hate the idea of trick room here, just switch porygon in on a specs shadow ball and go far

#

The problem is that they can just run a darts dragon dance set

#

And the game could just end

#

Damn and I didn’t even see they had a deo s

#

This is going to be tough

#

You should expect dragapult clef cinderace ting Lu deo s okidogi to come, maybe drop dogi for aggron but I’d prefer dogi here

kindred igloo
#

hi!

#

im im_m0rtal

#

draft pool 1

#

its oras

olive halo
#

What’s up what’s the question?

#

You seem to have a pretty good team

#

Just get a low tier speed above 110 and you’re chilling

rancid kestrel
# cunning cobalt Quarterfinals in a Natdex league. It sounds troll at first but I really think tr...
  • DeoS and Dragapult are going to be tough to take out. You don't really have anything for either, Speed IV can revenge kill Dragapult but if they pull Pult out early, then they can just switch out and then suddenly your RKer is gone. Like, maybe you can use Scarf Flygon, but TingLu blanks that and it's a super telegraphed response.
  • Their speed tiers are strange. Are they relying on DeoS and Dragapult to handle speed control and then otherwise don't care about speed? Though, your speed here isn't great, but if you ignore their three best 'mons you're mostly faster than their 'mons. But it's not great.
  • Y'all have both good removal. Court Change is maybe as close to a perfect removal as one can get, but their remaining removal isn't particularly real. Fearow's not good, Blastoise can Spin but matching up into your team I'm not convinced it even wans to come, and Rotom is going to be able to get off 1 Defog maximum. Their setting is good, Ting Lu or DeoS can carry if they need to, but Clef can also chip in too. But hazard stacking on top of Court Change doesn't seem great to me.
  • Your removal is good - Mortal Spin is nearly unblockable, Flygon and Scizor can run Defog if they need to, and your others can do removal if they're required to. Your hazards is kinda carried by Glimmora, though, so it's hard to see what you do if it doesn't come or goes down early. Limited to SR from Flygon or Spikes from Oger? Neither of those really wanna do that often...
#
  • Figuring out what your opponent's back three will be is the question. DeoS, Pult, and Cinderace are what's coming, and you need to figure out how to react to that. If I had to guess, TingLu comes, it blanks your physical attackers (Flygon, Ogerpon, Scizor, others) if played well. Clefable is a 'mon I'm personally a fan of, it's a bit Scizor bait but can be teched to 1v1 it if it wants. But otherwise it's useful, probably, it's a bit swiss army knife. Sixth mon is harder - could see Dogi, could see Blastoise, could see Aggron.
  • You kinda have to bring IV, Scizor, and like, Glimmora, even if only for hazards. I wonder if AMuk here to defensively respond to DeoS and Dragapult is necessary, a few napkin math calcs seems to think it can work. After that, I dunno. Scarf Flygon with UTurn can help with speed issues and repositioning, and is maybe the default expectation "how to KO pult/deos" anyway. Final mon could be a smash Blastoise, Breloom, Ogerpon, depends on what you're happy with.
jade solar
#

chomp set up every hazard it had

#

and gren sealed the game

rancid kestrel
# kindred igloo https://docs.google.com/spreadsheets/d/1PJqztqQ6i-wW2HjGX09g9Iu56fSGX3_bvTGJEE4M...
  • Get smth around base 115-120 that is threatening enough to necessitate caring about. Fastest 'mon Keldeo is going to cause problems long-term for you. I'd also grab something around Base 90, just to round out the speed staircase properly. You don't want to be at 100-77 long-term.
  • Get another removal, Donphan cannot solo-carry removal. I'd also like to see Spikes/more SR somewhere on this team if possible, being limited to just SR on Heatran is not great. Heatran can bring Rocks weekly, but it limits what it can do long-term.
  • Get a ground immune. Garchomp clicks EQ four times and wins into you. Additionally, I'd ideally not be totally weak to Water (Keldeo is not bulky enough to be a resist) and Ghost (you don't have a resist yet).

You don't need to find the Ubermensch that does all of these in one slot, but I'd be looking into solving these problems soon if I were you. In order of importance, Ground immune > Base115-120 > additional removal > water resist > additional setting > ghost resist > Base90, IMO.

rancid kestrel
jade solar
#

and i'm faster even to boot

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so didn't matter

#

yeah hippo gave me all the time to get hazards up

rancid kestrel
#

Oh gotcha, yeah. But yeah... just tossing Hippo as you hazard stacked... Like, staying on on T5? They had the Chomp poisoned, the weather was up with smooth rock to boot, and they stay in to SR? Maybe understandable, but the goal with Hippo should've been long-term sustainability. EQing on T6/Toxic on T7, knowing removal was left in the builder, was a huge misplay too.

Like, it gets your opponent nothing, in fact it's actively detrimental - they're facing a stacking Chomp that just accomplished its goal, so it's inherently less threatening, and you angle yourself to have a passive Hippo out with Sandstorm off in 2 turns against whatever you chose to revenge with.

jade solar
#

yeah

olive halo
#

Good win!

jade solar
kindred igloo
rancid kestrel
#

I'd probably lean Crobat between the two.

olive halo
#

Crobat much better than mow

lofty wigeon
#

win and im in the playoffs

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

lean horizon
olive halo
#

Might be a rough match-up but urshifu water stab goes brrr (besides slowbro and dnite). I’ll write more when I’m home though leaving work now

rancid kestrel
# lofty wigeon win and im in the playoffs
  • Is your opponent a Gen 1 purist or something? I was wondering why it felt so scattershot/haphazard, but then realized that they only have Gen1 Pokemon. Wild choice.
  • It's especially noticeable at the speed tiers - double 130, 100, then it falls off a cliff. Stuff like Nido or DNite can run scarf, but neither really want to. Hitmon's gotta be a hard bring and probably itself also doesn't want to. But like, it's definitely rough to be in their position where they're just always going to be slower than you. Only three mons outspeed Shifu, and only Mew has defenses worth anything!
  • Unsurprisingly for a group of mons that are all in the game long enough to get every fuckin' move that there ever was, their hazard setting is incredible. It's a bit carried by Mew, Sandslash/Nido being the only Spikes/TSpikes is a touch not great, but a buncha 'mons that could all reasonably run Rocks here.
  • Their removal is... less good. Sure, all their spinners can spin, but Blastoise wants the ability to do other things (Shell Smash is bad speed control but what option do they have?) and Hitmonlee/Sandslash are hard to bring.
  • Your setting and removal I've been over already, and it's hard to predict what the matchups for Forre/Tenta will be without knowing what their removal/setters will be.
  • You have a Gholdengo, and they have no ghost resist. A Scarf puts you faster than their 252+ 130s, if you wanna take that approach. Their Flying resists are also limited, though both their 130s can respond to it both are frail so TornT should in theory be able to bully them to prepare for a sweep later if you can trust move accuracy.
  • Are megas on the table for them? A Gen1 team means a lot of potential megas - Slowbro, Blastoise, Aero - some more scary than others, but I'm assuming not otherwise it would've been made apparent in your post...?
#
  • Their approach presumably has to be to win with a boosted sweeper - CM Jolt, DD Dragonite, QD Butterfree, Clef/Slowbro, something. My guess would be DD Nite, since you lack a fairy type and they could very reasonably get ahead on the hazards gameplay. I think Mew is an enforced bring, maybe as a scarfer maybe as a utility support. I'd personally only bring Aero of the 130s here, it has a better matchup into your top 3 speed mons w/ SEdge/DWB/EQ, frankly which does well into most of your team barring Hippo, but Hippo was always gonna blank a generic physical attacker anyway.
  • So, we have Nite/Mew/Aero. I'm choosing to believe the Mew is Scarfed, maybe with Trick or something, but whatever it is has to be ready to get a revenge on Shifu or Mienshao or whatever. So, we need something that can handle the hazards - my gut instinct is Clefable + Blastoise as a good defensive backbone (especially given a more offensive Mew). The final 'mon is maybe Nidoking, but I could also see Jolteon, Slowbro, or even something else, like Hitmonlee or QD Butterfree.
  • For you, I'd think TornT, Shifu and Dengo are obligatory picks, Hippo as an answer to Aero/DNite, either Forry or Tenta for hazards (gut instinct, Forry is better here?), and then... Rilla? Maybe Mienshao as a good midground speed option.
lofty wigeon
rancid kestrel
#

What's theirs? And what's the Mega situ?

lofty wigeon
#

Mega slowbro for me , mega aero for them, tera mew and tera jolt

rancid kestrel
#

Okay. Makes it more logical to take Jolteon, then, if it can use Ice to get around Hippo/Rilla.

wicked pilot
#

First time drafter here so I wanted another opinion of what to do here 🫡

#

I was thinking that I would want a pick up a tera Lax this round as a secondary tera captain and to have a spdef wall. It also would be nice for whatever the Chi-Yu/Spectrier guy is cooking.

#

After that I was thinking about picking up a Hearthflame to round out my speed tiers and to give me some more breaking power but 3 grasses seems a little sus. Also another knock can never hurt considering I have the ability to hazard stack and force cloaks.

#

Then I'm thinking to pick up a cope fairy like Diance.

#

I'm very weak into flying types then but like ig tera Sinistcha/Lax or Rahi could do something

#

¯_(ツ)_/¯

kindred igloo
rancid kestrel
jade solar
#

that draft looks vaguely familar

#

no pun intended

#

it's the gen 1 guy draft bruhhh

kindred igloo
#

wdyt i should get then

#

smth like salamence or mandibuzz are also in the options

#

im inclined to like mence + skunk maybe

rancid kestrel
# wicked pilot https://docs.google.com/spreadsheets/d/1R6OtVOt1Tz95se7JLS-q0xsNpo3a8_mBIoUgfcXz...

Some pros and cons of your draft:

  • Pros: Tusk and Samu are great mons, another decent removal option and you should have an incredibly lean but effective hazards core. Sinistcha is a good Tera Captain and can be a pain to prep against between CM and Strength Sap. Jirachi is still a good jack-of-most-trades, power creep hasn't been kind to it entirely but otherwise it's mostly fine.
  • Cons: Shaymin-Sky is not good, it's an expensive 'mon that brings frighteningly little to a draft, and its main gimmick is unreliably chipping down folks that it shouldn't be able to stand up against. Your speed tiers are not ideal here, 127-100-87 is at the spot where you kinda want options in both of those jumps. You have a frightening Flying weakness, and your Fire answers aren't much better either. None of your Pokemon are particularly defensive, the right special attacker will walk over you.

To be clear, you have a fine team, I have seen far worse, and your opening five are all usable Pokemon. You're also in a 16-person pool, so very naturally you see things dilute a fair bit - even when unbanning shit like Pult, Skymin, ZamaC, and Spectrier, you're still reaching harder calls midway through a draft.

#

I would get something that can help with removal, something meaningful around Base 110-115 (more important than 90-95), and then some defensive Pokemon to help round out the lineup. It's a bit difficult to grasp what the board is saying, I think P means Picked? I don't have speed tiers memorized, and I'm actually much worse at draft-building than I am matchup rating, but the speed tier range you're looking for looks pretty picked clean of things that are like, Good - you could maybe get like a budget option or grab two mons to fill that range with Salazzle + something around maybe Base 105-110 - I could see something like Salazzle and Sandy Shocks working, but again, I'm much worse at drafting than I am rating matchups. But yes regardless, grab defensive 'mons that can support your offensive pieces - Tusk, Shaymin-Sky, and Samurott are all not going to want to take hits regularly.

rancid kestrel
# kindred igloo im inclined to like mence + skunk maybe

I'd be worried about your removal and fast 'mon here. Salamence isn't going to enjoy being your primary ground immune, as it's not built particularly tanky and doesn't wanna fit that role every game. These 'mons also don't add any additional hazard setting, though the extra removal is appreciated. Salamence is a fake Water resist unless you make every Ice Beam prediction with Heatran right. Skuntank does work as a ghost-resist, though.

wicked pilot
#

🤔

kindred igloo
#

crobat is a good idea but its also sort of a fake poison type isn't it

#

since its not grounded

#

also i have to admire your ability to make posts this long consistently and making them grammatically coherent 🤩

rancid kestrel
#

I'm just thinking that your fastest mon being 108 Base Speed is probably a bit alarming even for ORAS, and your only way to set up hazards is Rocks on two mons.

RE: English, that's the life of ESL -> doing it for my job for a while! It comes naturally to me, and frankly I find that it's almost harder to not ramble.

#

I think Skuntank makes sense. I worry that not having something faster than 108 and not having another way to set any hazard is maybe a touch alarming. But I'm not super familiar with ORAS Draft

#

Maybe 108 is near the top of the pile anyway.

kindred igloo
#

also there's the option of going gligar

#

it gets defog

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and has eviolite

#

uhh

#

never mind i alr got my ground type

#

mandibuzz seems decent, no?

rancid kestrel
#

If I was given the binary options of Skunk+Mandi or Skunk+Sala, it'd probably be Skunk+Mandi, yeah.

kindred igloo
#

the fastest mon in oras would be jolteon i guess, or greninja in the better ones

rancid kestrel
#

You can probably grab a Forretress or something later on to patch up hazards, even if that's not great.

kindred igloo
#

^_^

#
  • some speed control last
rancid kestrel
#

Yeah. Something that enjoys a Choice Scarf or whatever.

kindred igloo
#

this is how i'd look

misty plumeBOT
#

New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.

kindred igloo
#

oh my bad guys

wicked pilot
#

I have Sinis a ground resist ig so idk if Molt is needed here

rancid kestrel
# kindred igloo this is how i'd look

Yeah a glance at this in the builder - you kinda get worked over by Ice types, so best to figure that out for sure. Whatever your response is can't get whacked by Water, so Heatran's kinda not real, but. Something to think about. Also some question marks about hazard setting, but that's already a known quantity.

kindred igloo
#

for 6 point speed control we have jolteon / accelgor for grabs @rancid kestrel ^_^

rancid kestrel
rancid kestrel
kindred igloo
#

oh..

rancid kestrel
#

It can work as speed, but it's not exactly threatening, is it? Nobody's worried about calcing Accelgor Bug Buzz or whatever really, no?

kindred igloo
#

true

wicked pilot
kindred igloo
#

id planned to have speed control as serp but that was sniped

#

theres also aerodactyl

#

as speed control

#

394 speed

rancid kestrel
kindred igloo
#

but makes me weaker to ice

wicked pilot
#

🤔 Thundy-I is 111 though?

#

Fezan is 99

rancid kestrel
#

Oh, I misread ThundyI as Moltres. How'd I do that ?_?

#

ThundyI is usable for sure, yeah.

wicked pilot
#

I imagine it’s not ideal but like there’s not much left on board

rancid kestrel
#

Such is the nature of 16p drafts.

kindred igloo
#

@rancid kestrel skarmory/togekiss is also up for grabs as flying types but they're more expensive than mandi

#

theres noivern too but no defog

rancid kestrel
#

I thought a lot about recommending Skarmory for you, yeah. Togekiss is not real, its whole gimmick is RNG rolls, which isn't reliable.

kindred igloo
#

ig aerodactyl wouldn't be too bad

#

its 6 points

#

with defog

#

and 394 speed

#

instead of mandi btw ^_^

rancid kestrel
#

Uhh

#

If you want that

#

You kinda make your defensive core a ton weaker as a result

kindred igloo
#

true..

#

i could go skarm i guess

#

9 for two

rancid kestrel
#

Don't forget to not get too ahead of yourself. Going ahead one or two picks is fine, when you're planning four or so picks ahead you start risking getting the rug pulled out under you. Step by step here - know what you're taking, what problems you're leaving yourself for later, and what you're done with dealing with.

kindred igloo
#

my next pick would be skarm

rancid kestrel
#

Skarm's a good pick generally speaking, yeah. Defensive mon, flexible, contributes well to the hazards metagame.

kindred igloo
#

alr

#

9 points for 2 i need a poison and a normal/dark type

rancid kestrel
#

It plus the Skuntank you mentioned seems like reasonable additions that set you up well for closing out any potential concenrs later.

kindred igloo
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yeah

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issue is speed control for 3 points is very weak

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max speed would be around 339

rancid kestrel
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Looks like Rotom-Mow's gonna have to get used to a Scarf. Not the end of the world.

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I'd look at grabbing something that could resist Water + Ice. If it has a decent scarf speed tier or is otherwise a defensive mon, that's a nice double checkmark gut instinct.