#Draft
1 messages · Page 4 of 1
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Tera ground?
Why?
Run Tera poison beats meow and enam
Cause great tusk beats it and you can just bleakwind it on switch in
And I would say urshifu has a bad mu here
Can’t beat enam can’t beat tusk
If meloetta swaps out of psychic it can just cc you
It’s gonna be hard for your team to beat pech too especially if urshifu goes down
Gholdengo has a good match-up run either specially defensive with shuca to check enam or Colbur and physical to check meow
Slowbro can spam scald nicely and teleport out ++ future sight is cool
Heatran , Pech and staka
Are you round 1 pick?
I’m not great at doubles
But anything in the top row you can build a beast team with
Play it by ear unless you’re pick 1 and chose your favorite
Idk how good kartana is
But like terap is crazy the dogs are crazy shifu and the weather ones
There rain is better than your sun
But you have 2 setters so maybe it could be okay
Er
1's a mega
So actually you could lead it, mega and swap weather since it won't happen right away
Only problem is that fire loses to water
so just keep sunny day active?
As far as everything else goes, heck I'm BAD in doubles
yep
Venusaur goes crazy here too
@olive halo @rancid kestrel I came up with ideas for my last two mons
This line up
And
What's up?
Hisui typhlosion + murkrow
Typhlosion acts as a budget wall breaker, also has frisk and is part fire type.
Murkrow has defog and can potentially snowball with moxie
Murkrow will never snowball
But it has prankster and defog and that's fine
And I like typhlosion
And it will do that
Honestly I think I might give my team a rework at some point during the draft, but I feel like the planned line up is fine for now
So far I’ve gotten everybody I want
All that’s left is Araquanid, H-Ty and murkrow
Or honch
And I think Fez and Ty will make good tera captains
Unless alolmo needs tera more than one of the two
Nah keep fez
You'll do great and so long as you like the pokemon you've drafted you're all set ❤️
Thanks Happy 
- They have the speed advantage on you, IMO. Though, after their top two, it becomes your speed advantage. I could maybe see something like them bringing Scarf Melo or Rotom? Ditto doesn't seem likely to come here, there aren't a ton of setup sweeper threats on your team for them to take advantage of.
- Their setting is better than yours, but it's kinda disparate - I'd expect it to be Tusk/Tran rocks and then a distant chance of Spikes on Meow. Meaning, if you can successfully eliminate their single Rocks setter (they can't really run two), you're likely home free to worry about hazards.
- Band Meow kinda goes hard against you. If it comes in against non-Mienshao, it can Protean out of the Mach Punch weakness and then just grab kills, and it can be kitted to mess with anything on your team. Tera Ground on Torn just makes it worse, like Happygate said. I definitely don't recommend that.
- If I'm your opponent, I'm probably bringing Meow, Enam, Pecha, Tusk, and then two of Melo/Rotom/Heatran. I probably drop Heatran personally, seems bad into most everything you have other than like, Rilla/Ghold.
- If I'm you, I'm probably bringing Torn, Shifu, Rilla, Ghold, and then two of Slowbro, Mienshao, and Tenta. You could maybe bring Forry, but it's gonna crumble against Tusk in the hazard war, and its not bulky enough with bad recovery to withstand Meow/Enam properly.
- Meow needs to be removed through some other means. It's absolutely the scariest thing on your opponent's team, and I don't see an easy way to get rid of it if barring the Tera on Torn.
Honchkrow is way worse than Murkrow, frankly. There is a reason I said Murkrow over Honchkrow, and that's Prankster. Honchkrow has Base 71 speed with 100/52/52 defenses, it is not getting a Defog off. Murkrow "outspeeds" most things as a Defogger, and Prankster brings with it other cute techs like Perish Song, Toxic and Thunder Wave, Tailwind, Haze, even stuff like Embargo, Featherdance, Torment, Mirror Move (if it works with Prankster...?)
Again, it doesn't matter, it's not likely to come to a game. However, if I see Murkrow in the prep doc facing you, I know that I need to at least respect its legitimacy as a Prankster option, whereas if I see Honchkrow, I'm viewing it solely as a third-rate removal that happens to also be immune to Ground, and nothing else of value.
What is the deal with this stuff? I saw a group using Showdown boxes as their draft system, now folks have tierlistmaker images as their system? Folks, use a doc! They're not even that hard to use, and Smogon's got a ton of samples and resources here ready for use!
Do you really only have seven Pokemon? That's alarmingly small for Draft formats, let alone NDUbers Doubles?
Just to be clear, the further you get from standard SV Draft, the less advice you'll be able to receive, since these formats are not common and don't get played often.
In your specific case however, it's pretty straightforward that very little matters here other than the weather war. If you can get Kyogre eliminated before both of your weather setters go down, you have a huge advantage, but it works the other way too. Their Gastrodon and Braviary are obviously not coming, Rillaboom at least provides Fake Out support alongside Iron Hands and Grassy Terrain.
In the end, in reality, they kinda only have two real Rain abusers (Kyogre and Swampert) with a few more mons (Dengo, Rilla) who appreciate the rain in some way. That being said, if the Rain is up more often than not, which given that their team actually resembles a Doubles team compared to yours, it seems likely to me they might have the handle on it.
That said - you have two broken mons in Korai and Arc, and they have one. So, there is a world where you can just beat them down with raw power, but Doubles is a format where the power|strategy balance leans more towards strategy than your average singles format.
Makes sense. What do you think of the new lineup I have planned?
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Whoops
Yes
Scarf torn is a clean answer to Meow right ?
Nothing is a clean answer to Meow, but especially nothing that answering with Hurricane or Bleakwind.
i can invest some into attack to be able to OHKO with u turn
tera poison sludge wave OHKOs
This all assumes it is still a Grass/Dark type, which is not a good assumption. It will come in on something and then be a different type by the time Torn arrives.
Torn, scarf or not, will never beat meow unless you use your tera for it
If you swap in, it will cripple you with knock or a triple axel read, and if you sac something to bring it in, the meow will just switch-out
if they know u can scarf them
they can scarf u
if that makes sense
yeah but scarf also gets the job done
my advice is just lead korai zard y
if they lead fake out just double protect
then tera koraidon to fighting and click cc and everything dies in sun
also arceus just cleans if u can go ghostceus w/ espeed @ +2
I would like to note that Dragapult AND Iron Valiant are not drafted
Ideally you can drop Darkrai for Pult or Val in that case
or you could drop mlop for val and darkrai for pult
which gives you a singular mega still amazing speed tiers and a rly solid top 8
Hopefully no one takes them by the time it’s my turn again
yeah
the rate the draft is going it's not
though what I suggested was dropping darkrai and mlop but also just getting darkrai mlop pult would be funny
just get a good fairyr esist
Treads and Fez
ye that's probably good
I’d have to drop some mons to afford all 3
https://pokepast.es/6f96fc3565f5fa89
this is what i put together, the tentacruel set looks cool but it's probably kinda bad
.
Samurott H just got dropped should i use a free agent to pick it up ?
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
It pairs up nicely with ghold but you already have a dark type in urshifu
How are you doing this season?
You could rebuild your whole team around it
But not really necessary if you’re doing okay
2 and 3 with 4 weeks left i think
I wanna keep Darkrai, but I’m thinking about trading M-Lop for Ival. What do yall think?
@olive halo @rancid kestrel
Is this because of your MAmphy and not wanting doubled up Megas?
I just don’t know whether or not it’d work with my team better than Mlop
We’re allowed to have more than one mega, it’s just they’ll have to be item locked
Item locked mb
Locked to their mega stone
They feel vaguely lateral. MLop has a surprising amount of utility moves, and 135 base speed is an advantage for sure. It's hard to be like, "oh this one is meaningfully better" when it's kinda like, which flavor of icing do you want on your cake? I guess IVal is harder to prep against, that's a big advantage it has over MLop.
Yeah
Only thing I don’t really like about Ival is that it needs booster to outspeed most big threats
The attacking moves it has access to is nice tho
Also being able to choose between special or physical
In the end you'll know your best. I can see the value of both, but in the end it'll be what you personally value. I'd probably vaguely lean on the side of IVal personally, but that's personal preference I think and not quite a "mathematical certainty"
Maybe I’ll stick with Mlop for now and see how things go
I don’t really have to worry about Ival being taken cause everyone has used their points up
Still wild to me no one drafted it
Any advice for my week 1 opponent?
Not sure which mon is gonna be his tera captain yet, but only hairyama, gastrodon, and forretress can tera (I’ll update when they’re picked)
I'll take a look tomorrow, it's late for me already.
Alr, good night 🫡
Ogerpon seems great here and darkrao seems good as does lop
Bring a few mons with toxic for gastro and tangrowth
Give something either specs or band and just spam attacks
Oh and bring lando for zera
Zeraora can't do anything to lando famously besides hp ice which I assume is banned
Teal
Lando
Darkrai
lop
Fez
??? And that's your six
Maybe alo?
Maybe azelf--nah bring alo for slow flip turn
Fez with like tera dragon is great here--maybe makes you weak to ice shard, but like what is incin, gastro, and tang gonna do to you?
Faster that azul too so it can't play-rough you till after you u-turn
Imma build a team with these tomorrow
So you think tera dragon should be one of Fez’s tera types?
Bonkers to me that you load MLop Darkrai and then W1 you bump into someone with MScep, Zera, and Crobat. That being said their team is kinda... not good?
- You still have the speed advantage here. See how they've got Mamo into Gar as their "sweet spot range" speeds? 80 to 110? You've got so much room for EV fuckery here for so many things that don't need to try to outspeed Speed+ Gengar but don't have to invest a ton to get past Mamo. Yea, they have the fastest mon on the field, but Zera's really your only concern, and Lando can make its life hell.
- Their hazards are weak, and their removal is weaker. Their hazards are realistically entirely depending on either Forry or Gastro, and their removal is either Forry or Crobat. All three mons are hard to bring, since they don't add a ton to a team - removal and hazards yes, and Gastro's a decent tank, Crobat has speed, but like... that's a lot of investment towards the hazard gameplay they'll need to figure out weekly.
- Your setting is much better in comparison. My guess is that Lando is the hazard setter here, and Treads can remove if/when needed. Azelf probably wants to be a scarf revenge killer for Scep/Zera, if I had to guess.
- There is this weird vibe I have of them liking hazard stack setup sweepers - BU Zera, Belly Drum Azu/Hariyama, Mega Sceptile can even do stuff. Like, their defensive backbone is Incineroar and Tangrowth. That doesn't strike me as a very solid defensive core.
- They don't have a Fighting resistance, I guess Gengar still resists even through MLop's Scrappy, but their resistances fold to Thunder Punch.
- They also don't have a Psychic resist aside Incineroar and I guess Forry, hence the RKer Azelf I mentioned earlier. They have no Flying resist either, but you're not set up to take advantage of that.
- For limited removal, they don't have a lot of Rock resists, is Crobat really going to be locked to Boots? Oh well for them, I guess.
Happygate gave good advice on the team, not gonna repeat.
- Your speed tiers are rough. 112, but on a mon running Speed Boost, followed by 94 80? You're going to struggle a lot, maybe not here specifically, your opponents speeds arent that great either, but generally speaking.
- Hisu Zoro is prob their scariest 'mon, but you don't actually have a lot of mons it really wants to lure aside like, Chandy. "Why'd Magnezone switch in against my Chandelure" oh it's a Zoro. Be aware of the speed tier stuff, Breloom should not be switching in against Tinkaton for example.
- They... don't have hazards? It's just Rocks on Donphan? WTF? I mean, you can be assured it's coming, but like, their removal is also just only Defog and then Donphan... They don't have a TSpikes absorber either unless they dedicate a Tera to it... This might be an angle for you to explore, but you're using your speed control mon to do so.
- Why are your EVs the way they are? 252 Speed on a buncha mons that aren't at all needing them given the speed tier overlaps. Why does a Scarf Chandy need 252+, if it's the only 80 base mon in the match? Either you're outspeeding 252+ Talonflame, which needs precisely 0 Speed, or you're outspeeding Scarf Florges, which needs 216 Speed. You're letting tons of EVs go to waste - this is just one example, Tinkaton Scolipede both also have 252+ that really can be better invested. Take a look at https://www.youtube.com/watch?v=XMQrOTOe7Ls for a more detailed explanation, I haven't watched it myself but the creator knows their way around a Draft matchup so I imagine it'll be useful information.
I have some serious concerns about some of these movesets, such as AVest Dondozo while STILL running Yawn, the lack of Tera on Arboliva, Dragon Cheer on Ampharos (?! is this a doubles metagame, please state so when sharing info, that's important information...
In short - this paste kinda needs to be rewritten from the ground up. When I went asking for the video, a buncha folks started weighing in on the review, and talking about hazard stakcs or CM Chandelure or Dondozo setup threats taking advantage of Donphan, but like, if we're being honest, you're trying to load Dragon Cheer Ampharos. Please take a look at what you've loaded and what you're trying to do, and try again, because you're actively lowering your chances with some of the decisions you've made here.
Can fez not be any typing or is there a limit (like max of 3 Tera types)
What’s dragon cheer for? /gen I don’t think even know that move, surely you meant dragon pulse right? Also dondozo should have lefties or booties so it can click rest and get back to full health with relative ease. Or like curse or something, it doesn’t really do much else
The latter
What have you selected thus far/had in mind
One of the 3 has to be the same as one of its typings. So I was thinking fairy, dark, and flying
I’m not too sure
Fairy I think is good
But fez will be playing a lot of defense and idt flying and dark offer the defensive profile you are looking for
Dark is mainly for stab beat up + psychic immunity
Dragon?
Yeah gives you a defensive typing for water grass fire and electric
And if your opponent preemptively uses a fairy move into a poison type they’re dumb
And if they use a dragon move into a fairy type before you Tera they’re also dumb
Oh true
It’s not like you need steel and it shares a weakness with poison
And alo covers Tera water
Yeah now that you mention it that would synergize well with it
And then dark for beat-up and psychic resist ideas
Grass?
Ground counter
Unsure let me think on it a second
Grass is bad because it has a bad defensive typing
Like water is just better and hits almost the same things and hits more things neutrally
True
Idk I don’t think it’s bad
I like fighting though that’s good
I think you should probably just do ghost
Cause fire and ghost are still neutral to those attacks
And like tera fire overheat is going to do more than tera grass tera blast I think
I’d say fire ghost fighting > fire water fighting but up to you. One of those 2 is good and you can’t really go wrong
@rancid kestrel @olive halo here’s the team I built based off yalls advice https://pokepast.es/296065c1896ed194
I’ll update when I find out about my opponent’s tera captains
Blunder policy is cool and I’m liking this team
Just what’s up with incinerate on azelf?
Did some calcs and it should be a 2HKO on Tangrowth if it’s not assault vest. Incinerate is to potentially get rid of any berries his mons might have
you just don't care abt the berries lol
slap on flamethrower/fire blast
depending what u wanna prioritise
accuracy or power
who are ur tera caps?
Fez and H-typhlosion
Fez- fairy dragon dark
Ty- fire ghost fighting
My opponent hasn’t picked his yet
quite peculiar but alright
what's ur reason to drop ogerpon here?
quite a solid MU for the guy
slap on a scarf and ur good
and defiant doesn't care abt intimi
Other than set up spikes and threaten gastro, idk what else it could do
u kidding me bro?
lmaoo
pon isn't just a hazards mon
its main role
is to go BONK
Oh ik it’s strong
unless he's maybe kinda deranged and runs sap sipper azu
ogerpon has one of the best MUs here
That’s what I’m afraid of
How so
well u can maybe test the waters with gknot azelf
ivy cudgel, superpower, u turn, knock off just provides a lot of value here
and with scarf u scare off zera and mega sceptile
judgging by the MU
mayybe alomomola
just gets eaten up by almost everything
and storm drain + toxic gastro just
makes u a sitting duck
The main reason I added aloma is cause I don’t really have anything that can safely switch into mamo
well i like pon better here but it's really ur preference to who u wanna bring
i suggest u test out the current team
and maybe see which gives u more smoother game
Test it how
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
oops sorry guys
realised the opp was in this server
his last message was quite recent too so don't wanna take risk
i'll be back for an MU next week
Ok his tera captains
For Hariyama:Tera Fighting/Steel/Rock
Forretress:Tera Steel/Fairy/Ground
- What's Safety Goggles for on Fez? Tangrowth, I guess? Surely there's something better that you can use.
- Like mentioned, Incinerate is a bit of an overcook. You'd do better with something stronger and more reliable.
- I think that there is value in Fake Out on Lop, remember that you're dealing with potential Belly Drum 'mons, a Guts sweeper, Zeraora... I'm not saying you're rarely going to be clicking U-Turn or TAxel, but priority flinch shouldn't be entirely disregarded.
- Is a specially defensive Loma/Fez really what you need here? Their special attacker is like, Gengar. That's it. Azu, Mamo, Crobat, Zera, Scep, Hari - all hit from the physical side, normally, no?
Mega Sceptile is special fwiw, Zera can also be a special set if hidden power is legal. So I understand the specially defensive Fez. I do think you can get a lot of value out of helmet Mola physically defensive however
Luckily hidden power is banned
Yeah alom should be physical for azul and incin and mamo fez can remain special
Good points. Yeah I had equipped fez with safety goggles specifically for tangrowth.
I didn’t know whether to prioritize consistent pivoting or flinching with lop.
Honestly forgot my reasoning for making aloma more special defensive
I also agree with AF on the goggles, you have taunt to already shutdown its moves, I think you'd get more value out of leftovers or boots here
Yeah leftovers will probably be better
I think I’ll keep boots on alomo just in case of hazards
I think flinching is better than pivoting in this scenario. Free damage is really good when your opponent has lots of fast Pokemon
Failed what?
The battle
If you lost your match that’s okay
Ill send the replay
Eh its not my first draft
Watch a replay of a Pokémon battle between novanitefr and DT_Star! Format: [Gen 9] NatDex Draft; Date: May 16, 2025
Not what I said. Everyone is still learning
I didn’t prep enough for haryama
Ah fair
Looking back at it idk why I didn’t fire blast
I knew he was gonna tera out of fear
Anyways my week 2 opponent is very funny
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Respect to your opp fr
horse
lop just clicks buttons no?
Okay sure but then like Rocky helmet mudsdale comes in and you’re never beating it
And Keldeo is gonna be scarfed
Glastrier even without tera is gonna live a cc
I mean sure, but you go mola and just wish up, it seems like you make progress every time that was cause mola is free on muds and glas
also no spinner means spikes oger gets infinite value
Oh yeah no spinner
Free hazard stacking
Would CB Ogerpon be good here
you want to set spikes
And then ideally u-turn out
It gets knock too which helps
And then ivy cudgel
You could be like lefties or yache berry and be fine
It seems like Ty will be my best answer for Glastrier
you have a whole alomomola
Oh right
Could tera electric
Was just about to say that
But also it’s now weak to lando
true, but like its better than typhlosion
Very true
Phys defense alomo should be able to live a hit from unboosted tera blast electric right
Ok just calced it
yea but when he tera's to beat alo you want to take adwantage of it with your ground types
2HKO
Ok so far I’m thinking
Ogerpon, Lando, Alomo, Lop, Azelf maybe for screens and rocks, and Treads
- Your opponent has an amusing gimmick, I guess. I don't know why they could get both Rapidash forms, Species Clause usually applies to a draft overall, too, but I guess it's not the end of the world here.
- Your opponent has no hazard removal. Any turn spent putting a hazard up is a turn well spent, especially because they have nothing immune to Spikes, and you have a buncha mons with Knock who can run it reliably - Treads, Lando, Oger, hell even Azelf and arguably Alo can have space to run Knock. Alo forces switches plenty, so to force them into taking a full hazard stack again and again due to a Knock is super useful.
- Their hazard stacking, however, is actually vaguely concerning. It's just Rocks on the Mudsdale line, but TSpikes going up is pretty worrying for you, especially because Fez really doesnt want to switch into Rev. However, a pivot through Lando, or even just Treads spin (though you have to respect HHP) or Defog on Lando. But Darkrai, MLop, Oger, and Alo all really don't want to be saddled with PSN or Toxic.
- Their response to Lop is a scarf, presumably on Keldeo or Rapidash, and Mudsdale. The former is telegraphed, and the latter is only able to recover via Rest. Maybe it runs boots to avoid the hazard chip, sure, but if you can Knock it if it has Boots, then it's a chip game until it's gone. That's not to say that Scarf Keldeo isn't worrying, because it very much it. Maybe something like a Scarf Azelf response, which also helps a bit with Spectrier, and can run HWish if your Lop gets burned by a Scald or Wisp from Keld/Kngdra or Rapidashes.
- Scarf Darkrai can also do well, giving you another 'mon that can outpace their Spec that maybe looks slightly less suspicious than the Azelf switching in on the Spectrier, but then you run into the question of, do I click Psychic expecting the Keld to switch in, or Dark Pulse on the Spec hoping it stays in? Keep an eye on your damage calcs and make sure whatever option you pick at the time doesn't open you up to get swept. Spec recovers about as much as you deal with Psychic from DKiss, minus 10%, and Keldeo takes barely 25% from Dark Pulse.
- If I'm your opponent, I'm bringing Spec, Keld, Rev, Kingdra, Mudsdale, and then... I dunno. Rapidash, one of the forms, dunno which? Glastrier and hope you can nab a TR? Zebstrika for the speed and Heat Wave? That's the problem with these gimmick teams, their top end is usually Not Bad, but then the quality quickly falls off.
- I see your potential six - you need to have a response to Scarf Keldeo, and it cannot be Alo alone, because Aura Sphere does like just shy of 50%, and you're kitting this thing out to be physically defensive for Glastrier based on the conversations. After a bit of chip, Scarf Keldeo can either just fully clean you out, or force you into a Fake Out sac trade for like 3-4 mons. Even Fake Out into Quick Attack is only doing like 30-35% to 0/0 Keld.
i love how he kept to the theme of horse/maybe horse pokemon
then just at the last
revavroom

Horse power
Thanks fairy
@olive halo @rancid kestrel @ripe pine thoughts? https://pokepast.es/1be6d1655ec70cd6
Where’s lop?
And I don’t like the double ground here
Just bring treads, what is lando doing here anyway?
And if you’re dropping lando, change the treads set
Make it annoying, just like rocks rapid spin eq and volt switch
It doesn’t need to win the game, it just needs to pester the opponent enough that they make mistakes
Maybe save it as a sack for Keldeo, but beyond that it doesn’t need the world
As far as lop goes, just run fake-out return cc u-turn or whatever
And try to get alo to heal it constantly with wish
Didnt know if treads would be enough to deal with tera electric glastrier

- ...Where's Lopunny? Isn't that your wincon?
- Why is Treads full speed? It doesn't need 252+ when there's no other 106 Base Speed mon on the field. You can save 4 EVs. Darkrai's the same but more so - it's not like it's outspeeding Spectrier, so why is it fully invested in Speed? Check the pins for speed creep knowlege.
- Is Azelf living anything of relevance with an Assault Vest? You still get destroyed by Spectrier, all they need is a touch of chip. You aren't even killing back. I don't understand how you have such fine tuned Azelf EVs but then just 252'd Darkrai and Treads? A Scarf Darkrai too of all things.
- Roar of Time??????? The move that takes a recovery turn? There's not really a world where this is not an incredibly burnt overcook.
- Where's Lopunny, pt 2.
Roar of time nukes kingdra and 2HKOs everything else
Unless he brings galar rapidash 
Roar of Time invites in anything with a setup move to reverse sweep you.
Fair
I mean the plan was to just blast and switch out
Does roar of time lock you into the field for a turn?
I believe that is the mechanic for every recharge move, yes.
Ah.
During the recharge turn, the user will be unable to:
Open their list of moves or use any move. Open their Bag or use any item. Open their party, a Pokémon's summary, or switch Pokémon. Run from a wild Pokémon battle.
From Bulbapedia.
Had no idea it was for every recharge move
Would special rend work fine
Kill kingdra and can potentially crit anything that switches in
I suppose?
How should I fix Darkrai EV’s?
I figured it’d be my teams revenge killer and I wanted it to be able to outspeed swift swim kingdra
So, Darkrai hits 574 Speed on 252+ Choice Scarf.
If you want to outspeed Kingdra in the rain, and it's Timid, you just can't. It hits 590 Speed. But if it's Modest, it only hits 538 Speed (this is also where Scarf Modest Spectrier hits!). That's nearly 40 Speed going nowhere of no value to you. The next big deal is like, Scarf Zebstrika, which hits 546.
So even if you wanted to outspeed scarf Zebstrika for whatever reason, you're still 30 points over what you need. You only need 184+ to outspeed scarf Zebstrika, and 168+ to outspeed Modest Kingdra in the rain. Remember, you never outspeed Timid Kingdra in the rain, so it's never worth considering it.
So, you've gone from 252+ to at worst, 184+. That's like, 80ish EVs that can go to a defensive stat or HP, all off you knowing exactly what your opponent can do. You don't have to worry anything hitting between 539 and 590, because +Speed Rain Kindra and +Speed Scarf Spectrier are always gonna outspeed you, and nothing else is gonna land in that range in normal gameplay.
Ah ok, thanks
wait
since when did darkrai
get roar of time
holy shit
in natdex it does get it
guys lookin for some help on this MU
one mon per gen
regionals/megas count as original's region
no tera no HP natdex
https://pokepast.es/67cef6009e823e37
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
They have no ghost type and no ghost resist just run specs shadow ball and the game is locked up
Oh wait ruingeous is a ghost type
They have no good ghost type and no resist just run specs shadow ball and the game is locked up
Use magic bounce and rapid spin to keep hazards off
Heck you could even
Run tspikes muk—wait it might not get that
Doesn’t get that sorry
Guh
Mega aero is annoying because you have 1 flying resist
Sorry 2
But mega aero will eat diancie for dinner
As will gliscor
God what happened to this team?
Your first 4 are great
And then you have meloetta, sceptile, entei, and muk. Muk is good
But what do the other 3 do for you /gen
Oh and kricketune
This team just doesn’t have an answer to blaziken cause no water type
I would run a bulk phys def steela with leftovers leech seed flame thrower for ferro then like something to hit gliscor and suicune with
God and you have no palafin answers either
This team needs a bully water
which team?
hey i did not think straight when i made the changes
and like
no bulky waters are exactly left in there
i can use my FAs to prob grab one
It's fine probably
But this is the match where you want a bulky water
Probably won't come up/be needed again
i should've seen the guy's draft and did my infinite transactions
😭
me and my stupid ahh
do i grab blastoise
over a muk
there's gastro in gen 4
or tentacruel
or vaporeon
man i done goofed up 😭
yeah
but going into week 9
what should i change up
in this draft
i only have 5 FAs lol
back on this MU
i like expert belt celestela
once suicuni dies
almost everything is free real estate
https://youtu.be/G_dEXZQGbLw?si=bcbaCcnWEJiO7bro
Will someone check and and review my Team?
Watch an epic comeback battle in the Pokémon Showdown Gen 9 National Dex format as Mega Absol and Gholdengo pull off a clutch performance to secure the win! In one of the most intense matches I've ever played, these two legends turned the tide when all hope seemed lost.
I, Legend Ash Greninja 7, faced off against a powerful team, but thanks to...
Can anyone help with my matchup
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
What are you struggling with? Do you have a preliminary paste?
No tera/Hidden Power Allowed/Status Z-moves allowed
Only status z moves and z-hypnosis is banned
Flame orb marvel scale milotic can do a lot here
Oh zmoves are allowed
Yea only status z-moves
They didn’t ban z-celebrate or conversion?
Weird
Status Z Moves, so any Status category move
I have little to no experience with z moves😅
Not status as in, confusion toxic paralysis etc.
Yep
- If you're allowed to use Z Moves, you gotta have one, basically. They're basically delete button moves. Sure, you don't have much experience with it, but if you don't have much experience with a gun you're still not leaving it behind in a zombie apocalypse.
- You have no good removal, and they have a ton of hazards. Your response to this was... to not bring Boots? It's not like, the end of the world, but your Goodra has no recovery aside Aromatisse's Wish, your Orthworm doesn't really have either, your Sableye and Milotic aren't gonna enjoy taking 20ish percent just by switching in to take a hit... I dunno.
- On the flip side, you're trying to set up a buncha hazards here, and they have a lot of legitimate removal. Are you really gonna spend a bunch of turns on Orth getting full layers up and basically sacrificing all your health, only for Empoleon to get pivoted in, click Defog against Aroma/Milo/Sableye, and end all your progress? It's not like Orth is scaring it, that mon is going down real quick, Lycanrock is gonna eat itself alive between hazards and LO, hell if it predicts the DMeteor from Goodra, it can even Defog on it.
- What is your damage dealer here? You're benching Lucario, HBrav, and HDecid in order to... run Wish Aromatisse? Milo/Sab/Aroma/ are all committed to defensive focus, Orthworm gives itself up to get hazards up, and Lycanroc gets maybe four attacks total. Are you relying on Goodra here?
- By bringing the 'mons you've chosen to bring, you give up contesting all of Rotom-Mow, Drapion, Staraptor, and Delphox when it comes to speed. Yes, Lycanroc, but without a scarfer or Froslass/Lucario, your opponent will be moving first every single turn. Recover and Wish isn't going to cover for taking 30-40% on average each time you want to do something. This isn't the end of the world, but are you certain that no removal, no Z-move, no speed control defensive is how you want to approach a game?
New Team https://pokepast.es/f51cff3003f55cfb
-Having trouble on Lucario and Decidueye movesets
-Orthworm is here because I don't have a flying resist b/c Brave Bird from Starraptor
-Lycanrox could be protective pads?
Im confused as to the intention of some of the speed tiers. Why is Decidueye hitting 209? What's the benfit of hitting that? What are you outspeeding here? Are you intending to tie with like, 252 Golurk or something? I'm struggling to understand the choice here.
Same with Lycanroc at 318 - what is it doing there? You don't outspeed 252+ Delphox or even Staraptor, I guess you outspeed 252+ Drapion?
What are the EVs for on Lucario? I'm struggling to find the intended speed creep here, because it's not Rotom Mow AFAICT?
Why is Decid Careful, what's that Calc for? Same question about Lucario and Lycanroc, what's Adamant giving you of value here? At the very least I could maybe understand Milo/Goodra/Orth.
All of your EVs look like you put some genuine thought into them, I just don't know what those thoughts are.
What is Mash hitting on Lucario? Sylveon, I guess? Seems dangerous to lock into it with Delphox, Rotom-Mow, Falinks, and Empoleon all as potential switch-ins. Is there a world where you run priority, or another coverage move that doesn't leave you open to a buncha stuff? I dunno. I looked through its moveset an couldn't find much of use tbh. I actually think the Decid moveset is fine, that looks like a solid four.
quick matchup thoughts
dusk lycanroc goes absolutely insane here (as it does in low tier)
cc stone edge accelerock is very free provided you hit the stone edges
in addition you really need to prevent hazards and your only way of doing so is h-deci, from what I can see. It has a horrendous matchup here (only rly does well into empo).
-For Lucario and Decidueye Spd tiers, I could use some help on that
-Decidueye lives a flamethrower/psychic from delphox and spd evs are to out speed bulky rotom
-I was trying to get Lucario to out speed rotom(but I see the error)
-Could maybe run agility lucario
-Lycanroc is adamant because accelrock OHKOs staraptor and delphox(Rocky Helmet Druddigon exists but I have play rough)
My hazard removal are Braviary and Decidueye (All the others were taken😭)
Decidueye does do well into Empoleon but triple arrows does do well into the team besides staraptor and delphox
Braviary just doesn't do much damage when having heavy duty boots
decid is horrible here
into staraptor, sylv which resists tarrows, coal flame body, delphox outspeed, rotom-mow and rough skin druddigon
Triple arrows doesn't make contact and staraptor takes neutral
I also aim to make Decidueye tank flamethrower/psychic from delphox (non specs/life orb)
I mean you are literally only clicking tarrows
And it's not bad I also have knock off and switch ins
ok we back actually, week 6 MU. Lost my last week's game by the barest of margins and a Hydro Pump miss (ask @marsh hatch lol). 4-1 now just gotta bounce back a lil stronger
dropped roserade and aroma for fezan and clawitzer
thoughts?
- This is a cool distinguisher between a smaller lineup that is top heavy, and a wider draft that isn't quite as top heavy. Like, your opponent has a bunch of scary mons, but few are to the level of Aegi, Zap, Chomp, Gren, or Lop. They have MDia and Bascu in rain, but then their next scariest mons are like, Exca Gallade ThundyT? Their fifth best mon is a good level downgrade from our fifth best mon it feels like.
- You have a huge speed advantage here. Excluding Froslass as it isn't a great mon long-term during a battle, their top level speed tiers is 110-101-88, which is a wild fall. Aside a Scarf on like... Gallade? Exca?, they're never outspeeding Lop or Gren. Maybe like, Rapid Spin on Exca, or Agility Thund/Gallade, or obviously Bascu in Rain. But if they don't try to bring the rain variant of their team (they should, given their speed deficit) then their way of outspeeding your Lop and Gren should be blindingly obvious the moment either takes a kill.
- Lop actually does a ton here I'd think. Their response to Fighting is to be immune to it via Fross/Bascu, or to resist it via Flying-types. Gren too, Water+Ice is nearly entirely unresisted on their team, only Bascu resists both, but Gren has Dark stab. Both can also use pivoting to just constantly chip the defensive responses (other than Tangrowth) until the field is ready.
- You have poor removal, and they have a lot of good setters. This isn't to say that you don't have usable setters, but they also have legit removal and can even avoid using Defog for it if they want. I don't think Exca's great here, but they could hazardstack you and make it difficult for Zapdos to reliably remove.
- To me, I would guess that their way to win would be to rely on Bascu in rain, since you don't have a ton of good answers to it, Zap and Fezan aren't going to be long-term responses able to take more than 2 hits (gods forgive you if it has Specs), Aegi can't even ohko a full hp Bascu with Band Adamant Sneak (needs 20% chip to assure the kill on 0/0), it's hard to see a clear answer to Bascu from you. That being said, if rain isn't up, it's much easier to outspeed it, and Bascu's not known for its bulk.
- Your task here is probably to just use four mons to get things ready for Lop and Gren, I'd think. Figure out a way to stop getting yourself swept by Bascu, figure out a way that Tangrowth won't stop you dead in your tracks (activated battle bond gren only does about 60% with ice beam to a vest invested tang, and lopunny bounces off), and you should be able to close out the game with either/both of Lop and Gren.
on the topic of removal, it hasn't affected me as adversely as i expected it to at the end of draft
and defog zap has been enough for me for most MUs
Sure, in the end I'm a theoretical person - I don't have your lineup and play with it, so I don't ever experience your games. I will say that, a point in your favor, their hazard stacking isn't stellar - Froslass and Dudunsparce can't be counted out, but also are maybe not the S-tier setters you'd want. Diancie can set, sure, but it's also like, one of if not their best 'mon, so saddling it with hazard stack is amybe tough. And Excadrill can set rocks, sure.
I think that trying to do both hazard stack AND rain stuff is tough - that's what, Peli/Bascu/Dia/Tang/Exca/[one of froslass or dudun]? Feels a bit unfortunate to leave Gallade, ThundyT, and Goodra behind. ThundyT benefits from rain too, but are you really dropping Exca and relying on Peli removal (which means no removal, since that's Defog removing your own hazards) - they've gotta see the calc and know that Aegi only needs a hint of chip before Sneak can remove Bascu. And how is that team winning if Bascu is gone? I dunno.
Life popped up and now i have a make up to do, Gir Mirror match !
I have no tera cpt he has articuno
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
- You both have kinda not great speed situations. I think that you come out better here, 111-100-95 isn't exactly where I'd want to be against Regieleki, Whimsi, Volc, and Shifu. Especially when STail isn't exactly like, the most offensive mon.
- IIRC, Gira-O is more leaned towards offense, and base Gira is more leaned towards defensive? Not great mirror when the two types are the two self-super-effective, though.
- My guess is that their Samu is the scarfer normally? Could see it be Silvally though but that seems limiting for it.
- They have one ground type. Poor Sandaconda (Silv-Ground? do they have all Silvs?) having to come solely to ensure they dont get run roughshod by Specs Eleki. If you can figure your way around that and Giratina (it takes nothing even from Specs), Regieleki can make a ton of progress.
- They don't actually have a ton of hazards. I guess Sand can run Rocks instead of STail since it's gotta come (surely they dont rely on Tina exclusively to blank Eleki?) but otherwise it's just CEdge on Hamu. Meamwhile you have a ton of good removal, and all their removal is Defog. Solo Defog when one of your strongest 'mons really wants to be spamming CEdge? I guess it's not the end of the world, but it seems self-contradictory.
- They have no fairy resist. 0. Mawile is not real. Whimsi can do a fair amount with Moonblast. Ditto with Dragon, sorta, STail works here for sure as an immunity.
Could do something like, Regieleki, Whimsicott, Giratina, Volc, Shifu, and then Ferro? Could drop Ferro or Volc for Glowking too if you felt like you wanted it for like, tanking Gira if it comes Special? Physical will wreck you, though.
oh it should be noted and i forgot this, Mega Medichamp for me and Mega Mawile for jim
...Oh.
When I'm done doing what I'm doing I'll come back and give a few additional thoughts on what that means.
A lil yellow ball of base attack
There ground type is sandconda. Just kill that thing, avoid priority (mega mawile sucker punch stands out) and regieleki will genuinely win the whole match. Silvally could be ground, same as articuno, but I think using whim, medi, and ferro to break the ground types will just net you an easy win
Mega Medicham absolutely has to come, it's incredibly powerful . You probably drop Shifu for it, maybe? Or Volc. Unsure.
They presumably have to bring Mawile, it's their standout best 'mon as a Mega, but that means they're further limited to what mons they can bring. Probably can't bring like, Alo or Samu if they also have MMawile, if I had to guess?
alo and mmawile work well together, spreading burn to ground types then slow wish passing to set up is a very real line
Sure but consider this
Regieleki will eat it for breakfast lunch and dinner
Fairly safe to say they’re bringing giratina, articuno, maw, and zap. If they don’t bring sandaconda silvally is coming and it’s going to be ground. It means that your opponent will be benching one of scream tail (only fairy type into mega medi), h-Sam (honestly probably benched, but useful into your gira), or alo. Of all those pokemon I would say either hsam or alo won’t be coming, since something needs to check shifu/medi/volc
Watch a replay of a Pokémon battle between Quacckers and Orbitacts! Format: [Gen 9] NatDex Draft; Date: May 21, 2025
.......
well i lost
Crits man "enter that copy pasta about rng"
Run a physical Regieleki set with Normal Gem Explosion 
It'd seriously dent anything not named his Giratina Origin
I'd run some calcs but I can't right now
Oh nevermind
It was old old
my next make up match
Mawile is mega slow bro is mega
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Don't worry i lost already !
Ah, unfortunate. It looks like a tough matchup for sure.
He predicted me switching slowbro out and SDed on my switch in
He got every flame body proc 😭
That'll happen. A bit salt in the wound, or at least a comforting "well, at least it's just kicking me while I'm down" given the matchup struggle inherently. It is what it is, that's 'mons sometimes. But yeah even as I was just prepping the standard speed tier and hazard thoughts, I was feeling a bit like, hm this doesn't seem so great for Orbit, points against in both sides of it.
here what i ran with, definitely some better things i could do but
wasn't bad for 15 mins
i should've gone tera anything that resist dark for torn so i didn't die to SDSP
https://pokepast.es/94eac4ac8a688786 open tera tera preview, HP banned
thoughts on match-up and paste?
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Wow that’s gonna be a tough team to break
I guess Tera ground enam is very solid
But jirachi ting pech is a defense core of nightmares
Especially paired with a Val and Tera Zarude
That said, you’re meow is great here
Scarf it with knock flower trick u-turn and item trick and you shut down the team
Arbok is mostly there for a tera grass zarude btw
Hsam is great here. Nothing on the team likes spikes and their remover is cyclizar which while good, you can just sacred sword it and just try to keep it healthy in case they’re able to remove hazards easily
to outspeed a tailblazed zarude I'm guessing?
and perhaps booster speed valiant
And booster Val and it will disrupt ting/jirachi/pech if you find out it’s life orb or it needs to come in early
Hard to say because you have 2 dark types already hmm maybe you’re right cause there’s also psychoboost and Tera ground enam
Yeah maybe it won’t come huh
But then they’re bringing mane
And your ground is flygon : /
Yeah so mane is def coming
I see that it’s faster than meow—although I guess you’re scarfing it, and that it can come in, click volt switch and ruin your day
Let’s say you bring top 4 + emp and arbok which I think is a good team
They lead mega mane, what do you do?
switch to flygon?
Top 4 so deo, meow, enam, hsam, emp, and arbok
I mean yeah, in that case, not much options indeed
Emp removes rocks, i'm guesing either H-sam or deo
I feel like Deo kinda gets walled by ting lu
tho maybe I'm just not seeing it right
it's been a while since I did some draft league and picked up this team
While I understand why you say that, deo-s is the only thing that naturally outspeeds mane and can revenge it (again scarf meow but still)
It also is pretty significant into zarude and val
A life orb set looks nice. Eject pack is really cool here with superpower and psych boost
Hazard spam with recover
It could even feasibly run screens
I feel like it has a lot of options
I hear ya
Taunt + ice beam and recover for ting
I kinda assumed mane wasn't coming cuz I feel like flygon can switch in on it everytime, and G-articuno as well cuz dark types and emp, so my threat radar was mostly on valiant and zarude
I do see the value in deo, samu and emp as well, I just felt like Conk would de better in defoging in front of ting lu
Conk running defog is super fake
Conk wants to attack
If it’s not attacking you’re not using it properly
Also remember you only get 6 Pokemon. The game becomes a lot harder when you can’t bring all 10 of your pokemon
indeed
I played in a few leagues before
I can see myself dropping florges for sure, maybe i went too defensive there
So question
Does flygon have roost?
Cause if so I have a crazy idea
You could run a bulky flygon set
it does get roost
Cool
Here's an idea
Bulky Flygon with roost, eq, scale shot, and (misc)
With the item Covert Cloak (!!)
Covert cloak is not effected by moves secondary effects
So, for example
You cannot be poisoned by malignant chain
jirachi in general
Or burned by mane's flamethrower
Or iron head flinched
And in exchange
You drop emp since it's weak to mane and doesn't really do much else (surf ting and set rocks?)
Flygon also gets defog
Roost defog, eq scale shot
yup
I could try it yeah
this gives me a dfoger that isn't weak to ting lu too
do enam and arbok set look alright?
I can see it, I'm gonna recheck my evs
had it 2hko a variant of ting-lu with moon blast
And while they're the same item, I always prefer my poison types to have black sludge over lefties on poison types but that's really personal preference
moonblast doesn't need to 2hko
They're always gonna go to either jirachi or pech or a resist somewhere/somehow
It just needs to do enough damage that they go "Oh this enam is vaguely offensive" and they switch
252+ SpA Enamorus Moonblast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 218-260 (42.4 - 50.5%) -- guaranteed 3HKO after Leftovers recovery
That's fine i don't even know how much special bulk tings are running anyway
Makes sense
252 SpA Enamorus Moonblast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 200-236 (38.9 - 45.9%) -- guaranteed 3HKO after Leftovers recovery
And then you don't need the full 252 attack
Make sure it still 3hkos
Then put the rest in bulk
Yeah then throw the rest in like defense or whatever
You could honestly probably go down to 124 if you really wanted if you think you're gonna have rocks up for a good chunk of the game, but 200 is a fine call to make. If you decide you want more bulk that is, but I don't think it's necessary
the scarfed meow should creep mega mane?
right, forgot
I feel like no axel makes it hard to hit, lets say an AV bike?
knock does little more than half with and Item, but I guess then, it's free for enam or deo
not sur for 4th move on Hamurott, Sucker punch?
got ceasless sacred sword and flip
let's say i have valiant booster speed in front of me with flygon after a scale shot or something, I think my switch in should be arbok, right?
and there's no way it's bringing psychic
with Arbok I click Glare cuz it would only not hit mane
https://pokepast.es/0a74a28b87d10a5f thoughts? @olive halo
wait this is bleedal's draft
seein a lot of familiar drafts arnd
@rancid kestrel @olive halo https://pokepast.es/854837ef785f7eab have this so far
pretty sure on what i want from the other mons just dk what to try on glastrier
It's His team yeah
Why are you bringing glastrier? What’s the reasoning? /gen
I feel like clawitzer in the rain is just better no?
Especially with your opponent having an incin, m diancie, and excadril
Only stop to it is a tangrowth and it gets ice bean right?
Just bring that instead
Mega launcher with dark pulse too for the ghost types, I feel like that’s just a straight upgrade
glastirer mainly is for basc
with tera water it can tank a bit more than whta claw can take
and av goodra if that comes arnd
If it’s Tera water you have a whole Zapdos and it’s not like glast is sitting on basc forever anyway. It can only tank 1 hit and revenge (maybe) and it can’t recover it off
hmm yeah
av clawitzer?
or something else maybe
Unsure. I dont have a calc in front of me
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
thoughts?
It doesn’t sound bad but I can’t check
in rain I'm guessing?
yeah
boosting item?
252 Atk Choice Band Basculegion Wave Crash vs. 248 HP / 0 Def Clawitzer in Rain: 221-261 (64 - 75.6%) -- guaranteed 2HKO
I’d swap u-turn—eh nah u-turn is fine. I was gonna suggest weather ball but rain might not be up and then it’s bad, I’d swap to discharge though over thunder
Also make it our special aegi with flash canon
gaminnnn
If diancie gets a boost from …. Diamond storm it could be over
That’s true
if you need some other calc, just @ me
I also don’t know what chomp is doing, but if you have an idea I’m sure it’s fine
I feel like just standard bulky chomp with lefties protect is fine
Like lefties protect rocks toxic eq vague coverage
Draco maybe
but then i get walled by mdia
Earthquake is super effective and you’re slower
You’re switching out anyway (presumably into aegi)
yeah
- Does Kasib Berry keep Aegi alive from Bascu? Seems like a decent enough response to Bascu, though I worry it may result in sack trading.
- What's Clawitzer's goal here? Is it to do damage? Be a defensive wall? 71/89 defenses doesn't seem all that great to me.
- Do you not have removal intentionally? Or any hazards at all?
- What are Zapdos' EVs for?
- Hopefully lol but i'm fine when it comes to that outcome
- To take hits from basc, but imo i think glast does that better with tera water
- Idk how to fit defog on zap and now chomp has rocks in there
- essentially a physdef mon to take a hit or 2 from basc
I guess if the options are Glastrier or Clawitzer I suppose Clawitzer makes more sense. I can't say I understand it but if that's the coinflip options sure.
Yeah, I dunno what you'd drop for Defog. But hey having SR is definitely going to be helpful for sure.
I guess you'd be dropping either Thunder or Hurricane, but that feels like a, "do I want to be weaker against" calculation you'd have to make for yourself.
Heya, I am in a draft league and these are the picks i ended up with:
Roaring Moon, Tapu Lele, Terapagos, Diancie, Melmetal, Thundurus-Therian, Hydreigon, Skarmory, and Mamoswine.
Would someone be able to help me structure a good team or an idea of what the best 6 would be and i can figure out the sets?
this what i have so far:
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Hey that's a pretty good draft! Unfortunately draft teams should be catered to each team you are facing, do you have a week 1 opponent?
Yes!
'GHOLDENGO', 'ZAMAZENTA', 'ALOMOMOLA', 'IRONTREADS', 'GARCHOMP', 'ENAMORUS', 'MEOWSCARADA', 'KOMMO-O', 'QUAQUAVAL'
Is his team
Thank you so much
Hey, just a quick comment before I make a longer response - you should set up a prep doc, see pins and specifgically Techno's message. It'll be easier for people to give you advice if you have an image of mons rather than just lines of text.
Tapu lele looks pretty good into this team, though I would give it a scarf since almost everything is faster than it and it will still hit pretty hard
What a fairy said as well
thats actually a great idea i will do that thank you
And I also like skarm here as a defensive backbone since melmetal has a bad match-up with garchomp, zam, quaq ghold and kommo drafted
What are the rules for this league? Z-Moves, Tera, Mega-Evos, etc?
Nat Dex Gen 9 Ou, so z moves allowed but no Tera and 1 Mega evo
Theirs is Garchomp and yours is Diancie, presumably?
Are there limits on the Z-Moves available?
You can have as many but only 1 can mega in game, mine is Diancie yes, no limit on Z moves but i think you can only use 1 during the game
...Right. Fascinating.
sorry im still learning the game lol
Is Zamazenta locked to the non-Crowned form?
Thankfully yes he is
Felt important to ask given how off-script some of these other rules are, hopefully that's understandable...
Oh no worries ask me anything I don't mind, I have no idea what is standard tbh it is my first time playing, he's my roommate and he invited me to play
Yeah, standard NatDex Draft will usually allow Tera, restrict to one Mega per roster and necessitate it hold the stone, either outright ban Z-moves or limit any omniboosting Z-moves. There's definitely some variance but yeah especially in cases like these it's important to figure out the contours of the ruleset before giving advice. Anyway I'll spend a while typing up some thoughts.
https://www.smogon.com/dex/sv/formats/national-dex/
Is what was linked to me and the terastal clause is what i understood as no tera
That's... Not a Draft format, so it's not super applicable. Unfortunately people will just grab those rules and think they apply 1:1, but they're actually quite incompatible based on the gameplay differences between Draft and standard formats.
For example, Tera is a lot less potent in a Draft format with Tera Preview and Captains, compared to ND Ladder where most anything can Tera to most any types. It is what it is, losing Tera frankly isn't that big of a problem for a NatDex draft.
I understand i'll try explaining that to them for next draft
There's lovely resources in the Smogon Draft forum for NatDex drafting they can take a look at when the time comes.
I'll find the link for that and send it to them! Good idea
... How did you draft?
Snake draft
I feel like that is very different from the point system i am looking at on the forum rn
No like a board, point systems, tiers, I've seen and used a wheel before
Ah yeah it is a board system and we went from 1-9 and then 9-1 for 9 rounds
we also had 1 round of bans at the start
Yea i like melmetal as a defensive but bad matchups for this opponent
- You are at a speed disadvantage. You can run Speed Booster on Roaring Moon, sure, but non-Tera Acrobatics isn't 2HKOing Zamazenta. Their gulf between Meowscarada and Iron Treads is interesting, but between Booster Speed, Choice Scarf on Enam, boosts from Kommo-O and Quaquaval, hell even Scarf Ghold, or depending on Mega rules, Scarf Chomp - all of these exacerbate a speed advantage they have at the top end.
- You can respond with Scarf on stuff like Hydrei or Lele, but again you are mostly going to be taking hits from Zama or Meow or Enam whenever they are switched in.
- You have a lot of good removal, and they do not. Spin on Treads is legit, and Quaq is... less legit, but putting all the effort into Treads is tough. Meanwhile you have a few good Defoggers, Terapagos Spin, and Magic Bounce on MDiancie.
- When it comes to hazard setting, y'all kinda neutral - MDiancie is hard to pin down, but you've got plenty of legit Rocks and two good Spikers, while they have things mostly in Garchomp and Meow with a few tertiary setters. Given that's their mega and one of their big damage dealers in a vacuum, you may have a leg ahead here, but your opponent absolutely does not need Meow or Chomp to be dealing damage between Contrary Enam, boosting Kommo-O, and Zama-C, let alone others.
- Like Happygate said, I really do like Skarmory here. It can do a ton - not all of it in the same game, but it can stand up to Zama, Meow, Treads, potentially Enam, maybe Chomp or Kommo-o. Not really, not all of these, and a few of them can definitely bring techs for it (Fire Fang, as an example) and it can't single-handedly handle all of them, but it can do work here.
- You presumably have to bring RMoon, MDia, and Lele as well. I'd probably make Lele Scarf here, again like Happygate said (she says good things regularly, you'll find!), since few things can take a Moonblast, let alone repeatedly. If you can navigate around the Dengo/Treads if they come, Lele might be able to close out the game if it doesn't lose its Scarf.
- RMoon is a good breaker, though it's kinda blanked by Zama until it loses the Duantless Shield. The problem is that you need Booster for it, so unless they pop Duantless before you come out, they can always blank you.
- MDia's just good generally speaking, though is potentially droppable if you can't figure out your way around Zama/Meow/Treads/Chomp all scaring it. But if you don't bring it, setting up hazards is harder. Maybe Skarm can run a hazard or a removal, but it prob wants Roost/ID/BP/Whirlwind - you can maybe make it fully status by not trying to do IDBP, but that's a you choice I'd think.
- I'd probably bring Terap here as the fifth. EP/DP can make sure it isn't Dengo fodder, barring Balloon on EP. If it can do a Spin and a CM, I'd suspect it can get a ton done. You can maybe skip out on Terap if you can make your hazard gaming work between Dia and Skarm.
- I could see ThundyT working here, or Hydrei. They both struggle from their speed tier position, but both can deal good damage if they can avoid their kryptonites (garchomp for thundy, enam for hydrei). Maybe space for a second Scarf? Double Scarf could be a good surprise.
If I'm your opp, I'm bringing Zama, Meow, Enam, Treads, MChomp (unpunished for losing speed against you!), and then one of Kommo/Quaq. If I'm worried about my hazard gameplay, I maybe drop the Kommo/Quaq for Dengo - between Meow, Enam, and Zama sorta, I'd maybe feel comfortable about my offense potential, and Kommo/Quaq kinda can do supportive roles but lean towards these sweeper sorta roles.
That is a lot of information! Wow thank you! I have time to try to learn to figure out how to use MDia since it seems really good but if i can't learn that i will try to set hazards with Skarm. What is IDBP?
Scarf Lele is also a great idea i did not consider
Terap is a new pokemon for me, I saw that it can be used as a spinner but also CM can also bet a winner so i was torn between what position i want to take with it
Iron defense body press
And yeah spin + cm terap is a CLASSIC set at this point and is worth considering for probably every match-up
Ohh okay 2 moves i couldnt find anything on google, makes sense thank you!
Agreed, I have to read more on both and see what works best for every matchup
Honestly I think your team is at a bit of a disadvantage, a fairy mentioned speed, and without melmetal you’re lacking some solid offensive pressure, but your whole team is very solid and I think it should be capable of winning any match-up including this one
Yea i don't think i drafted bad for a first time player or at least i was told so, I think there def were better choices i could have made especially regarding ground coverage. Speed is tough but I think with psychic terrain up having some priority moves on my non grounded pokemon can help with that.
Yes big agree
Also check the pinned messages for a guide explaining speed tiers and how they work for future drafts if you want to play in more
I am going through the pinned messages yes! Thank you for pointing it out!
I appreciate both of your help! Happygate and A Fairy :)
Anytime!
Let us know how your game goes, and if you need help for future weeks, hit us up!
I beat the horse team 🙂 https://replay.pokemonshowdown.com/gen9natdexdraft-2369877849
Watch a replay of a Pokémon battle between novanitefr and iaminyourwallslmao! Format: [Gen 9] NatDex Draft; Date: May 22, 2025
Good win!
Anyone know where I go for mocks?
just did a couple mocks with the team
and claw here is HORRENDOUS
i basically have gren for tengrowth and lop for goodra but no in between to threaten them both at the same time
which glastrier does better and is bulkier
and doesn't really care abt getting chipped by helmet
Alright then run glastrier
Glastrier on draft?
This guy isn’t as experienced, so I figured why not go for the funny
. Thoughts? https://pokepast.es/2fca3acdde5b8efd
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Sub plot Darkrai goes insanely hard
I wouldn't exactly call screens ho "going for the funny" but it looks fine. But if you--why are you shell smash and protect with eject pack on toracosta? And if you're going for the funny, screens on azelf is not the way to do it. And the other b3 mons are just fine to okay sets that you'd see in any game
Ok so
The plan is to set up screens and rocks
Wait for the right moment to bring out tirt
Shell smash and then have Lop copycat it
Silly rabbit sweeps
Then maybe that’s fine but dig probably isn’t it
Dig is for diance
Surely it gets iron tail

Maybe I’ll replace ogerpon with that
I didn’t realize that till now
Sub plot dpulse sludge bomb
Yeah or psyshock for blissey
True
NEVER. UNDERESTIMATE. YOUR. OPPONENTS
u can aggressive HO if u feel like it
but never go into a matchup like
"he's inexperienced so i'll try to have some fun"
prep for it like u do for any other MU
Yea, I’m still being cautious
@rancid kestrel https://replay.pokemonshowdown.com/gen9natdexdraft-2370975097-y806a4m8add25wccpgvmso33oo6t78opw
won the matchup very very comfortably
Watch a replay of a Pokémon battle between BloomingDino and VagueParallels! Format: [Gen 9] NatDex Draft; Date: May 24, 2025
easiest win of my life lol
i think that secures playoffs spot
yup
W greninja
Good stuff!
ty! yeah gren's been on fire
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
this is what weve thought of so far
https://pokepast.es/09c8f1630f374e62
need help with the audino set mostly
I really do not understand why when I told you that you shouldn't have gotten yourself banned from here as a joke, your reaction was to ban evade.
That isn't his alt bro
That's a diff person
😭
He's the one who's fighting in the draft
Just to be clear - Kaneki told me they were going to alt to evade a ban, and then the account showed up. Regardless, I'll give a few short thoughts, because you don't deserve to be inconvenienced even if it's wildly disrespectful for Kaneki to get banned here as a joke and then still try to benefit from the server's resources.
- I don't understand why these Drafts result with such small teams.
- Your fastest 'mons are slower than all but two of their mons. This is incredibly wild drafting decisions. You have a single TR setter, I can't see this working out well for you. It's not like you can even bench anything because of the wacky small drafts. I dunno why you're running speed on Bisharp.
- Why do you have three steel types AND an additional fire weakness? I guess you can be thankful that their Steel response is ground type in Exca/TTar, which Skarm and Dhelmise resist.
- Your removal is alright, but your opponent's hazard setting isn't great. It's not bad, but all those mons wanna be doing other things. Your setting, OTOH, is really good.
They've since proven that they actually weren't a ban evading alt, thankfully.
Wild choice to tell me as a banned user "I am going to get on my alt" and then a new account joined and started the convo right from where the banned user left off.
They are going to bring earthquake and throw the entire book at you. Not much else to really do here. In good news skarm walls exca which is nice
And you're right, the draft pool is horrendous
"On the other hand"
Got it
But beyond that, you just have to beat them faster and harder. Run some choice scarfs and run toxic in gastro and just hope you get beat them first
But yeah... y'all really shouldn't be doing draft structures where you only get six or seven Pokemon. It's not Draft and you won't get good advice here, because it doesn't resemble actual Draft and the knowledge from other leagues can't transfer when you don't have real 'mons or options.
That’s not to say there’s no advice to be given, you’re just receiving it a little late. Focus on getting rolls and coverage when you draft, like fire water grass, and a fairy steel dragon
Getting good removal options is also key and good setters help as well, rounding out teams with powerful offense and strong defensive options can drastically improve your matchups in the future
Yeah, there's still advice that's doable, but like, even the smallest size leagues go with is 8, so you're not stuck with just six Pokemon or seven or whatever. Going fewer than 8 basically doesn't happen and means your team's always gonna be missing important stuff.
Fair enough, the pool was limited and the maximum was 8 so I figured it was best to just invest all my pounts into mons I would take every match
The 3 fire weaknesses wasn't great but there were only like 3 fire mons in the draft and they were either terrible or too expensive for how good they were
There are plenty of spaces that do draft=8, but it's never max=8. The minimum is always 8, many spaces who do flexible draft counts will do like, min=9 max=11 or 12
Guess this one was just weird 🤷♂️
Yeah but it's not the first one Kaneki's come through with, so it's just something that I'm like, "hm maybe I should try to solve this problem on an institutional level so this way folks don't walk in here with 6 'mons"
Thx for the help both of you
Gonna be a min before I can fight my opponent this week, but I started setting up a team for my next opponent. Any advice on this matchup? https://pokepast.es/379d1637fbe2502a
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Darkrai once again has a great matchup
As does scarf Hyplosion, even tho he has some resists, they are mostly very squishy and still don't like taking a Tera Fire Eruption
Or specs/lo flame charge if you want to clean up games, you have the pivots to get it in
Specs or plot belt
Plot looks good yeah, don't know if you need belt, I would check the calcs, lefties or boots are also a possibility so you can come in more often to fire off hits
I think you want like ice beam/sludge bomb, focus miss and dark pulse
- Their Tera Captains are strange to me. Scyther needs boots anyway to even be able to get in, so I'm not sure Tera helps it with that. I guess it's nice with STABs? Aurorus also benefits from getting out of its typing hell, but just... I dunno. Why not Tera something that can benefit from Tera?
- They have a lot of good hazards, and then every removal of theirs is Defog. And it isn't even like they can totally ignore Rocks on the field - Blace, Corv, Togekiss all hate Rocks, and it's not like Gren/Mew can just ignore it. Meanwhile, you have Spin on Treads, though your actual setting isn't terrific. You can realistically keep Rocks up consistently, though I think long-term you probably come out worse by letting in Gren every time you set up Rocks.
- My guess on the Scarfer here would be Blacephalon, it has to get the prediction right but it can 2HKO anything not named Fezandipiti - even Modest Fire Blast can't assure the 2HKO. Maybe there's a world where it's Scarf Gren or Coba - it shouldn't be the latter due to LandoT, Alo, and Hyph, but Scarf Gren can cause you huge problems. Again, Fezan tanks it (assuming Special) and Alo/Lando tank physical if it's that for the same reasons Coba's a bad Scarfer, but Fezan needing to be the sole tank against both Blace and Gren is worrying. At least for Gren, 252/4 Alo can avoid a 3HKO on Dark Pulse. Could maybe defensive Mega Ampharos be an option? But you'd be losing out on Mega Lop. Is dropping 20 SpD worth it? You become not-weak to Ice Beam which is a plus...
- You have the speed advantage here, like, big time. I was always going to like your speed tier going into a game, but this one especially so. Four of your mons outspeed their second-fastest 'mon (even if this doesn't look like Ogerpon's best MU here) and two of your 'mons outspeed their fastest. I could maybe even see your opponent trying for double scarf, since one is obvious but two could swing a battle. Resist berries also help here, maybe a Dark-resist on Blace to trade with Darkrai or Fight-resist on Coba or Gren (assuming Battle Bond) to trade with Lop.
- I'm not personally as thrilled as Twan over Hyph, I think there's space for it but I do think this is Darkrai's playground primarily. I think bringing it, Lop, Treads, Fezan, and... LandoT? Are probably no-brainers. The sixth Pokemon I can see being Hyph, but I can also see Amph, Alo, or Azelf. That'll probably be up to how you build your stuff, if you bring LandoT in the first place or leave it behind (honestly it might be a pick-one-of-two with LandoT and Treads) and how much you need offesnive pressure besides Lop and Darkrai.
- If I'm your opponent, I'm probably bringing Gren as a cleaner, Chomp and Mew as some form of utility/hazards/setup sweeper/whatever, Corv to try and keep Lop/Oger/Treads in check, Scarf Blace so I don't give up the speed fight on Preview, and then... Cobalion? If only because nothing else looks particularly alluring. But that might be a me issue not seeing the value of, IDK, Scarf Scyther or something.
If you're scared of scarf blacephalon but don't want to run scarf Darkrai, you could run sucker punch on rai. -atk nature probably still kills but I would check that.
Obv lop fake out helps with that too but if you can spare the move on Darkrai that'd be my pick
To me plot Darkrai with pulse and tbolt goes stupid here, coballion is the only check.
Id run spikes taunt oger personally, obviously prevents corv from fogging (although the defiant boost is nice, you can't really hit it) and prevents chomp from getting them up.
Defensively fez should deal with gren, alo should deal with chomp, spdef lando looks pretty good here with alo wish support. Id run taunt on that too for the corv and togekiss ofc.
Thank yall!
Oop never responded sorry
week 7 in this league and facing quite the predicament against a goddamn tera dracovish 😭 https://pokepast.es/2fc2fc6ed49c9920 what i've prepped so far @rancid kestrel @olive halo
my main gameplan is to just overwhelm vish with chip damage from hazards, helmet, skin and also to maybe get a lucky para with static zap
then activate bb with gren and clean up
after a weakened tsar if he plans to bring that
What’s the calc like for Zapdos switching into a fisheous rend? Does it OHKO at full health?
Because your best play is going to be to try to para it
Actually you have 2 more options
Lop fake-out and aegislash kings shield
And just slowly chop it down
Heartflame also has a great mu here if you can remove hazards consistently
I feel like chomp has a bad time here; a lot of Pokemon faster than it, a lot that can switch in constantly and a lot that make its life very annoying
Thankfully greninja seems to have a great mu, and I think that’s a good plan to win with gren, but be careful because mawile is a trade machine
Always forcing something out, killing one Pokemon and then dying after getting off a sucker punch
yeah
Run U-turn on Zapdos. Don’t wanna get caught with low HP trying to bolt switch and having hippo come in and dying to sand
true yeah
- You're right that Dracovish is the scariest opponent here. However, by bringing it, you also necessitate Hippowdon, which is limiting to building just by nature of being 1/3rd of the lineup. Your opponent seems intent on this defensive structure around it - Buzzwole, Talonflame, Tsareena - but also has some 'mons like Darkrai and MMawile that also want to take up space.
- You have good speed advantage overall here, 125-103 is a large drop, the lack of base 100s on their team means that everything bar your 60s-and-below will be able to move first often. This obviously excludes stuff like Vish, Sucker Punch MMawile, or Scarf on... Nihilego? Orbeetle? I'm not actually seeing a strong Scarf option from your opponent. Darkrai maybe. Actually that might be their best option depending on how tey view Nihilego.
- Both of your removals are bad. You have only Zapdos Defog which is alarming, but they don't have much better, Talonflame Defog and Tsareena Rapid Spin. You have good ways to punish both, any turn they spend on removal is a turn sandstorm is counting down, an opportunity to switch in Zap or Gren or Lop, or a turn you can spend setting up with something.
- Their setting is alright - Webs on Orbeetle is kinda not real TBH, but something to not ignore entirely. DeoD, Hippo, or Nihi can all set up, potentially, but that limits their ability to do things otherwise, except Hippo sorta. Your setting is much more extreme in that way, with each of your setters being a "I can do this but it may not be the best role for me always". They definitely have the removal advantage, and I'd argue they have the setting advantage too, even if it really just boils down to Hippo rocks.
- This paste seems fine to me, though I don't know what Garchomp is accomplishing other than setting up hazards. A useful thing to do, yes, but like, what exactly is Dragon Tail doing? It's not like Chomp's living a Fishious Rend, that's Zapdos' job (and if they're smart on it, they'll use Tera to reverse that in some manner) - is it for like, Darkrai?
- What rolls are LOrb giving you on Gren? This is your wincon, so it seems worrying to me that it's gonna be taking hazards, sandstorm, LO, potentially SPunch from MMawile...
- If I'm your opponent, I bring Hippo, Dracovish, and MMawile - those seem non-negotiable unless they leave Dracovish and Hippo out, and given the speed matchup, I really don't think they should. So I've got three slots to worry about literally ever moving first, so let's add a Scarf Darkrai. We don't have removal and unless we want Boots Dracovish, which honestly doesn't sound terrible into you, I prob bring like, Boots Tsareena - matches better into Gren and Lop (remember Queenly Majesty blocks Fake Out!) - which leaves me one slot left. Buzzwole seems the best to me here, but maybe I'm too scared of your physcial attackers. DeoD as a setter works if Hippo wants to be doing other things, or a Cosmic Power late-game wincon after MMawile and Dracovish have punished your big threats and expended your big hits.
- Yeah his options between scarf strong jaw and sand rush band are quite good into me if i don't play well, but i think i've gotten down on how to shut it down now in some mocks
- Yeah my more consistent speed tiers help out a lot here, might have to patch up gren to outspeed +2 vish under sand after BB but we mostly fine on speed part.
- Yeah Removal is kinda yikesy and if he does plan on bringing some hstack into me, my reliance on zap to remove hazards can be easily taken advantage of his best attackers leaving me vulnerable to a late game late game clean up
- That's unfort yeah, when it came to planning the draft i undermined those motives for more power slots which is proven to be a problem in some MUs but I have been luckily been able to win those games even through that problem
- Dragon Tail is more so a filler there didn't know what better to slot and just there to push around his bulkier mons so that hazard damage racks up on them and pushes them into Tera Water Shuriken range.
- Well idk any other item other than Mystic Water giving me more firepower on the water type side and LO is just a good option to boost up Dark Pulse's damage but that is a potential downside yeah, maybe Mystic Water is a better choice.
- Yeah that is the general 6 i had seen in some mocks although a lil variation in one where Talon came.
Quarterfinals in a Natdex league. It sounds troll at first but I really think trick room P2 teleport into specs water spout Blastoise is practically foolproof and there's no way they predict that coming lol. Also banded flygon 2hkos everything besides ting lu because the only ground resist is rotom which I don't think is coming
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
I can definitely see Glimmora getting used because of how able it is to stack hazards and spin the ones on your side
[more later hold on]
Iron Valiant and Mega Scizor are really hard hitters, but they can get walled by his Mega Aggron
If positioned right, Breloom- wait it's SV spore is banned
Choice Band Flygon 2 shotting everything short of Ting Lu and Rotom is nice
Hearthflame Ogerpon can also be deadly as that Ivy Cudgel will sting all but the resists, and Play Rough helps with Dragapult and Ting Lu
Ok then Breloom can sleep the Mega Aggron and do something against it
Either with Close Combat or Technician boosted Force Palm if you don't like the defense drops
Why are there 2 blastoises actually what
As far as the match-up goes I’d say you’re on the back foot
It’s not bad, but also not great
Dragapult in draft is just so rough
The problem with specs trick room is that you really have nothing for ting lu
Sure valiant beats it hypothetically
But you need to keep its booster speed to out pace dragapult and revenge it if it gets out of hand
Another good thing about this team is that mega sciz kinda goes crazy
Get rid of the opposing blastoise and swords dance up might just win you the game
Scizor kinda gets a little 4 move slot syndrome though
Where it wants sd and roost and u turn and cc and knock and bullet punch and you just kinda need to decide what’s most important
If you weren’t playing a human, I don’t hate the idea of trick room here, just switch porygon in on a specs shadow ball and go far
The problem is that they can just run a darts dragon dance set
And the game could just end
Damn and I didn’t even see they had a deo s
This is going to be tough
You should expect dragapult clef cinderace ting Lu deo s okidogi to come, maybe drop dogi for aggron but I’d prefer dogi here
hi!
https://docs.google.com/spreadsheets/d/1PJqztqQ6i-wW2HjGX09g9Iu56fSGX3_bvTGJEE4MUCU/edit?usp=sharing
im im_m0rtal
draft pool 1
its oras
What’s up what’s the question?
You seem to have a pretty good team
Just get a low tier speed above 110 and you’re chilling
- DeoS and Dragapult are going to be tough to take out. You don't really have anything for either, Speed IV can revenge kill Dragapult but if they pull Pult out early, then they can just switch out and then suddenly your RKer is gone. Like, maybe you can use Scarf Flygon, but TingLu blanks that and it's a super telegraphed response.
- Their speed tiers are strange. Are they relying on DeoS and Dragapult to handle speed control and then otherwise don't care about speed? Though, your speed here isn't great, but if you ignore their three best 'mons you're mostly faster than their 'mons. But it's not great.
- Y'all have both good removal. Court Change is maybe as close to a perfect removal as one can get, but their remaining removal isn't particularly real. Fearow's not good, Blastoise can Spin but matching up into your team I'm not convinced it even wans to come, and Rotom is going to be able to get off 1 Defog maximum. Their setting is good, Ting Lu or DeoS can carry if they need to, but Clef can also chip in too. But hazard stacking on top of Court Change doesn't seem great to me.
- Your removal is good - Mortal Spin is nearly unblockable, Flygon and Scizor can run Defog if they need to, and your others can do removal if they're required to. Your hazards is kinda carried by Glimmora, though, so it's hard to see what you do if it doesn't come or goes down early. Limited to SR from Flygon or Spikes from Oger? Neither of those really wanna do that often...
- Figuring out what your opponent's back three will be is the question. DeoS, Pult, and Cinderace are what's coming, and you need to figure out how to react to that. If I had to guess, TingLu comes, it blanks your physical attackers (Flygon, Ogerpon, Scizor, others) if played well. Clefable is a 'mon I'm personally a fan of, it's a bit Scizor bait but can be teched to 1v1 it if it wants. But otherwise it's useful, probably, it's a bit swiss army knife. Sixth mon is harder - could see Dogi, could see Blastoise, could see Aggron.
- You kinda have to bring IV, Scizor, and like, Glimmora, even if only for hazards. I wonder if AMuk here to defensively respond to DeoS and Dragapult is necessary, a few napkin math calcs seems to think it can work. After that, I dunno. Scarf Flygon with UTurn can help with speed issues and repositioning, and is maybe the default expectation "how to KO pult/deos" anyway. Final mon could be a smash Blastoise, Breloom, Ogerpon, depends on what you're happy with.
@rancid kestrel @olive halo https://replay.pokemonshowdown.com/gen9natdexdraft-2375177893-j6hu6tgl6i13ba32cy0dpm9q3s0sfwdpw won the game very very easily
Watch a replay of a Pokémon battle between VagueParallels and vQuinnix! Format: [Gen 9] NatDex Draft; Date: May 30, 2025
chomp set up every hazard it had
and gren sealed the game
- Get smth around base 115-120 that is threatening enough to necessitate caring about. Fastest 'mon Keldeo is going to cause problems long-term for you. I'd also grab something around Base 90, just to round out the speed staircase properly. You don't want to be at 100-77 long-term.
- Get another removal, Donphan cannot solo-carry removal. I'd also like to see Spikes/more SR somewhere on this team if possible, being limited to just SR on Heatran is not great. Heatran can bring Rocks weekly, but it limits what it can do long-term.
- Get a ground immune. Garchomp clicks EQ four times and wins into you. Additionally, I'd ideally not be totally weak to Water (Keldeo is not bulky enough to be a resist) and Ghost (you don't have a resist yet).
You don't need to find the Ubermensch that does all of these in one slot, but I'd be looking into solving these problems soon if I were you. In order of importance, Ground immune > Base115-120 > additional removal > water resist > additional setting > ghost resist > Base90, IMO.
Good stuff. This isn't a replay review space but you did very well to take advantage of them misplaying their Hippo early on. No SPunch on Mawile is also odd, but at that point you had a whole team in the back still so it wouldn't have mattered.
yeah and water shuriken is anyways more prio
and i'm faster even to boot
so didn't matter
yeah hippo gave me all the time to get hazards up
Oh gotcha, yeah. But yeah... just tossing Hippo as you hazard stacked... Like, staying on on T5? They had the Chomp poisoned, the weather was up with smooth rock to boot, and they stay in to SR? Maybe understandable, but the goal with Hippo should've been long-term sustainability. EQing on T6/Toxic on T7, knowing removal was left in the builder, was a huge misplay too.
Like, it gets your opponent nothing, in fact it's actively detrimental - they're facing a stacking Chomp that just accomplished its goal, so it's inherently less threatening, and you angle yourself to have a passive Hippo out with Sandstorm off in 2 turns against whatever you chose to revenge with.
yeah
Good win!
ty!
thinking of crobat or jolteon, and i got big r-mow
I'd probably lean Crobat between the two.
Crobat much better than mow
win and im in the playoffs
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
who are your tera mons? and does your opp only have 1?
Might be a rough match-up but urshifu water stab goes brrr (besides slowbro and dnite). I’ll write more when I’m home though leaving work now
- Is your opponent a Gen 1 purist or something? I was wondering why it felt so scattershot/haphazard, but then realized that they only have Gen1 Pokemon. Wild choice.
- It's especially noticeable at the speed tiers - double 130, 100, then it falls off a cliff. Stuff like Nido or DNite can run scarf, but neither really want to. Hitmon's gotta be a hard bring and probably itself also doesn't want to. But like, it's definitely rough to be in their position where they're just always going to be slower than you. Only three mons outspeed Shifu, and only Mew has defenses worth anything!
- Unsurprisingly for a group of mons that are all in the game long enough to get every fuckin' move that there ever was, their hazard setting is incredible. It's a bit carried by Mew, Sandslash/Nido being the only Spikes/TSpikes is a touch not great, but a buncha 'mons that could all reasonably run Rocks here.
- Their removal is... less good. Sure, all their spinners can spin, but Blastoise wants the ability to do other things (Shell Smash is bad speed control but what option do they have?) and Hitmonlee/Sandslash are hard to bring.
- Your setting and removal I've been over already, and it's hard to predict what the matchups for Forre/Tenta will be without knowing what their removal/setters will be.
- You have a Gholdengo, and they have no ghost resist. A Scarf puts you faster than their 252+ 130s, if you wanna take that approach. Their Flying resists are also limited, though both their 130s can respond to it both are frail so TornT should in theory be able to bully them to prepare for a sweep later if you can trust move accuracy.
- Are megas on the table for them? A Gen1 team means a lot of potential megas - Slowbro, Blastoise, Aero - some more scary than others, but I'm assuming not otherwise it would've been made apparent in your post...?
- Their approach presumably has to be to win with a boosted sweeper - CM Jolt, DD Dragonite, QD Butterfree, Clef/Slowbro, something. My guess would be DD Nite, since you lack a fairy type and they could very reasonably get ahead on the hazards gameplay. I think Mew is an enforced bring, maybe as a scarfer maybe as a utility support. I'd personally only bring Aero of the 130s here, it has a better matchup into your top 3 speed mons w/ SEdge/DWB/EQ, frankly which does well into most of your team barring Hippo, but Hippo was always gonna blank a generic physical attacker anyway.
- So, we have Nite/Mew/Aero. I'm choosing to believe the Mew is Scarfed, maybe with Trick or something, but whatever it is has to be ready to get a revenge on Shifu or Mienshao or whatever. So, we need something that can handle the hazards - my gut instinct is Clefable + Blastoise as a good defensive backbone (especially given a more offensive Mew). The final 'mon is maybe Nidoking, but I could also see Jolteon, Slowbro, or even something else, like Hitmonlee or QD Butterfree.
- For you, I'd think TornT, Shifu and Dengo are obligatory picks, Hippo as an answer to Aero/DNite, either Forry or Tenta for hazards (gut instinct, Forry is better here?), and then... Rilla? Maybe Mienshao as a good midground speed option.
sorry torn is my tera cap
What's theirs? And what's the Mega situ?
Mega slowbro for me , mega aero for them, tera mew and tera jolt
Okay. Makes it more logical to take Jolteon, then, if it can use Ice to get around Hippo/Rilla.
First time drafter here so I wanted another opinion of what to do here 🫡
I was thinking that I would want a pick up a tera Lax this round as a secondary tera captain and to have a spdef wall. It also would be nice for whatever the Chi-Yu/Spectrier guy is cooking.
After that I was thinking about picking up a Hearthflame to round out my speed tiers and to give me some more breaking power but 3 grasses seems a little sus. Also another knock can never hurt considering I have the ability to hazard stack and force cloaks.
Then I'm thinking to pick up a cope fairy like Diance.
I'm very weak into flying types then but like ig tera Sinistcha/Lax or Rahi could do something
¯_(ツ)_/¯
im thinking of maybe getting skuntank + a fast flying type? wdyt https://docs.google.com/spreadsheets/d/1PJqztqQ6i-wW2HjGX09g9Iu56fSGX3_bvTGJEE4MUCU/edit?usp=sharing
Skuntank increases your ground weakness, while only adding subpar removal and a ghost resist. I'm not super high on it, but it may be that the pool is limited to the sense that there may not be much better.
wait a minute
that draft looks vaguely familar
no pun intended
it's the gen 1 guy draft bruhhh
true... the ground weakness
wdyt i should get then
smth like salamence or mandibuzz are also in the options
im inclined to like mence + skunk maybe
Some pros and cons of your draft:
- Pros: Tusk and Samu are great mons, another decent removal option and you should have an incredibly lean but effective hazards core. Sinistcha is a good Tera Captain and can be a pain to prep against between CM and Strength Sap. Jirachi is still a good jack-of-most-trades, power creep hasn't been kind to it entirely but otherwise it's mostly fine.
- Cons: Shaymin-Sky is not good, it's an expensive 'mon that brings frighteningly little to a draft, and its main gimmick is unreliably chipping down folks that it shouldn't be able to stand up against. Your speed tiers are not ideal here, 127-100-87 is at the spot where you kinda want options in both of those jumps. You have a frightening Flying weakness, and your Fire answers aren't much better either. None of your Pokemon are particularly defensive, the right special attacker will walk over you.
To be clear, you have a fine team, I have seen far worse, and your opening five are all usable Pokemon. You're also in a 16-person pool, so very naturally you see things dilute a fair bit - even when unbanning shit like Pult, Skymin, ZamaC, and Spectrier, you're still reaching harder calls midway through a draft.
I would get something that can help with removal, something meaningful around Base 110-115 (more important than 90-95), and then some defensive Pokemon to help round out the lineup. It's a bit difficult to grasp what the board is saying, I think P means Picked? I don't have speed tiers memorized, and I'm actually much worse at draft-building than I am matchup rating, but the speed tier range you're looking for looks pretty picked clean of things that are like, Good - you could maybe get like a budget option or grab two mons to fill that range with Salazzle + something around maybe Base 105-110 - I could see something like Salazzle and Sandy Shocks working, but again, I'm much worse at drafting than I am rating matchups. But yes regardless, grab defensive 'mons that can support your offensive pieces - Tusk, Shaymin-Sky, and Samurott are all not going to want to take hits regularly.
I'd be worried about your removal and fast 'mon here. Salamence isn't going to enjoy being your primary ground immune, as it's not built particularly tanky and doesn't wanna fit that role every game. These 'mons also don't add any additional hazard setting, though the extra removal is appreciated. Salamence is a fake Water resist unless you make every Ice Beam prediction with Heatran right. Skuntank does work as a ghost-resist, though.
🤔
i'm not sure what to go for here then
crobat is a good idea but its also sort of a fake poison type isn't it
since its not grounded
also i have to admire your ability to make posts this long consistently and making them grammatically coherent 🤩
I'm just thinking that your fastest mon being 108 Base Speed is probably a bit alarming even for ORAS, and your only way to set up hazards is Rocks on two mons.
RE: English, that's the life of ESL -> doing it for my job for a while! It comes naturally to me, and frankly I find that it's almost harder to not ramble.
I think Skuntank makes sense. I worry that not having something faster than 108 and not having another way to set any hazard is maybe a touch alarming. But I'm not super familiar with ORAS Draft
Maybe 108 is near the top of the pile anyway.
also there's the option of going gligar
it gets defog
and has eviolite
uhh
never mind i alr got my ground type
mandibuzz seems decent, no?
If I was given the binary options of Skunk+Mandi or Skunk+Sala, it'd probably be Skunk+Mandi, yeah.
the fastest mon in oras would be jolteon i guess, or greninja in the better ones
You can probably grab a Forretress or something later on to patch up hazards, even if that's not great.
theres also the option of dragalge + mandi since mandi has the defog button too
^_^
- some speed control last
Yeah. Something that enjoys a Choice Scarf or whatever.
this is how i'd look
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
oh my bad guys
Tera Lax > Fezan > Thundy-I?
🤔
I have Sinis a ground resist ig so idk if Molt is needed here
Yeah a glance at this in the builder - you kinda get worked over by Ice types, so best to figure that out for sure. Whatever your response is can't get whacked by Water, so Heatran's kinda not real, but. Something to think about. Also some question marks about hazard setting, but that's already a known quantity.
for 6 point speed control we have jolteon / accelgor for grabs @rancid kestrel ^_^
What's Tera Lax doing for you?
Accelgor's a great hazard setter. I don't think it's that great as speed control.
oh..
It can work as speed, but it's not exactly threatening, is it? Nobody's worried about calcing Accelgor Bug Buzz or whatever really, no?
true
Helps ease the MU into mons Fezan can’t take care of like Spectrier/Chi-Yu/Moth/Hat
id planned to have speed control as serp but that was sniped
theres also aerodactyl
as speed control
394 speed
If you want to, sure. But you're not solving your speed stuff with those three.
but makes me weaker to ice
Oh, I misread ThundyI as Moltres. How'd I do that ?_?
ThundyI is usable for sure, yeah.
I imagine it’s not ideal but like there’s not much left on board
Such is the nature of 16p drafts.
@rancid kestrel skarmory/togekiss is also up for grabs as flying types but they're more expensive than mandi
theres noivern too but no defog
I thought a lot about recommending Skarmory for you, yeah. Togekiss is not real, its whole gimmick is RNG rolls, which isn't reliable.
ig aerodactyl wouldn't be too bad
its 6 points
with defog
and 394 speed
instead of mandi btw ^_^
Uhh
If you want that
You kinda make your defensive core a ton weaker as a result
Don't forget to not get too ahead of yourself. Going ahead one or two picks is fine, when you're planning four or so picks ahead you start risking getting the rug pulled out under you. Step by step here - know what you're taking, what problems you're leaving yourself for later, and what you're done with dealing with.
my next pick would be skarm
Skarm's a good pick generally speaking, yeah. Defensive mon, flexible, contributes well to the hazards metagame.
It plus the Skuntank you mentioned seems like reasonable additions that set you up well for closing out any potential concenrs later.