#Draft
1 messages · Page 3 of 1
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Well you have a better uber than the guy with lugia and kangaskang
Giratina certainly wouldn't have been in my top tier selections, for sure. Someone just outright gets all Arceus forms? Wack.
Yeah, you definitely got a shorter end of the stick here, it's not totally doomed, some of these 'mons are either more one-trick, limited, or otherwise are manageable as opponents. You're definitely able to win against most any of these if not all of them, but some of your opponents are gonna have better starting positions than you.
Nah I think it’s just arceus bug
But still I agree not totally doomed. Get a good Tera mon, get something to eat fairy types and you will do great
how important is spin since i don't really wanna run Defog on on my ubers mon? are hazards important in ubers or just busted power is the move
It never hurts to have multiple options for removal, especially given how valuable Giratina is. I think you'll find it'll happily run Defog most weeks, but you'll definitely appreciate another consistent removal option - you have plenty of options in NatDex, so it likely will come naturally.
well at this point there's no use of brainstorming
his first 2 just not care of every chaos that i can pull
my defensive core can't fuckin take the bullshit zacian-c + FUCKING SHELL SMASH LEGAL MEGA BLAST
ALONG WITH A RILLA FOR GODDAMN TERRAIN PULSE
i'm beyond pissed at this bullshit
Hi don't mean to bug you when you're crashing out, but you realize that's just 3 free turns right? First Rilla needs to enter, then it needs to u-turn/double to blastoise, and then it needs to shell smash. Are you going to sit around twiddling your thumbs for 3 turns? /gen. Run a mirror herb, attack with something super effective and play around the fact that you know they're gonna try and do this. For example, when rillaboom enters you can go torn and click nasty plot and with grass knot you kill ting lu and blastoise (remember terrain) or heatwave into zacian
Give treads a mirror herb for both blastoise and dragon dance gouging as a secondary answer to both god forbid something happens
And if they kill treads in one hit, when you switch in, get this, gouging fire and blastoise are both slower than your mega gallade. That will force them out
sorry lol just a bit frustrated at how absurd this MU is
i could try that
In Draft, there is no auto-lose matchup until the player decides they can't lose. It may be uphill to some extent, but giving up before building or Team Preview is the only true way to lose before the game begins. You have thoughts above plus your own skill and knowledge - no game is unwinnable.
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
grassy terrain is up
meaning eq does less damage
i opted for high horsepower
which did also kill but only 87.5%
meaning i was cooked if it missed the roll
+2 252 Atk Iron Treads High Horsepower vs. -1 36 HP / 4 Def Blastoise-Mega: 358-423 (116.2 - 137.3%) -- guaranteed OHKO ?
+2 252 Atk Iron Treads Wild Charge vs. -1 252 HP / 252 Def Blastoise-Mega: 370-436 (102.2 - 120.4%) -- guaranteed OHKO
yeah i shld've done this lmfao
i had a diff calc
As a rule of thumb, you should never run supercell never run supercell into a team with a ground type//unless you have an accuracy increasing move like coil. Those are really the only 2 situations
What was the calc? Max hp max defense?
On a shell smash set?
i think yeah
no
something else
idr
Not it has to have speed
Yeah
Open up the actual calculator and plug everything in manually
If you're worried about time, don't be. Do you know how long 5 minutes is?
On top of that, you can still calc on your opponents time
yeah fair
fixed a couple things up
any other changes to account for other things?
Tera fire feels bad. I get that it's for zacian right? Can you run something else?
Yeah you're probably right
I'm just worried about blastoise getting a free switch, but I suppose it won't with tr and matcha gotcha
yeah
Otherwise I'd say you're pretty good and ready to get out there and kill it!! You got this!
Just watch out for a weird ape set
sure
ty!
@olive halo @rancid kestrel @solemn warren https://replay.pokemonshowdown.com/gen9natdexdraft-2351844668-yfjg6d84gr0om4o61re0ocs1y1vs9b7pw
Watch a replay of a Pokémon battle between VagueParallels and Evil Army! Format: [Gen 9] NatDex Draft; Date: Apr 27, 2025
WOOO
MIRROR HERB TREADS THE GOAT
we onto the semis bois
nice nice
The only assured loss is the one you convince yourself of before the game even begins.
Good stuff!
fax
ty!
Good win good win
yup
Any ideas
for what to pick
im 9th to pick#
then it goes to 16th 15th then back down that way
https://pokepast.es/bccd1f52f1a7eb0e lemme get the ping
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
I’m not the best at low tier but getting a good mega sounds busted. There’s really no such thing as a bad mega in low tier and there’s gonna be none any lower. It’s either get a good mega or none at all
i want mega absol if i can get
but being 9th itll most likely be gone
I think im gonna grab diancie and alola maro to start it off
for semi tr core
then see where i am
I would go Araquanid, people underestimate how hard that guy can hit in trick room
Trick room is a lot better in low-tier tho
Celebi is a trap, so avoid that shit
I count ten Megas on this board, and sixteen players. Mathematically given your position you should be assured a Mega, you should even have a pick of at least two, if you want it.
Don't force getting a Mega if it's something that you're not motivated by. Mega Audino or something, for example, might not match your playstyle or desired approach, so it may not be worth bending your team to fit it if necessary. However, the more Megas that drop to you, the more I think it makes sense to grab a Mega first.
There are a lot of high tier mons that aren't megas, I see Kleavor's already gone. That'll be one more Mega if every single player afterwards all pick a Mega. That isn't a surefire conclusion, however.
Trick Room is a powerful utility to have, and it's not like Diancie is useless without it. I don't know that AWak can do a ton out of it, though. I'd caution against grabbing a 13-pt and 11-pt 'mon in your first two picks, as you'll lose a lot of opportunities to grab top tier threats at the upper end of the board.
Second and third, maybe, specifically in the order of Diancie->AWak (former can function without the latter, but not really vice versa), but even then in a 9-12 110 point pool, having your early picks total out to 24 points feels like you're setting yourself up to struggle to grab stuff like hazard control (Diancie does help with this), speed tiers (even with TR as a tool you need to be speed tiering), etc.
I'm not saying don't go for it, but I do have some worries that TR can be flexible with other setters and other mons, and by gunning for those two specifically this early, you'll find yourself locked out of useful Megas or other powerful 'mons that are going to be useful in every game.
thanks
i just proposed an idea to the host
since its only 8 battles happening he should do like 2 8 person brackets and itd make the drafting process faster aswell
then like top 3 from each 8 move into a knockout bracket
the idea im kind of thinking of is grabbing mega absol if i can if not then ill go with like mega camerupt + diancie then some speed control in the form of salazzle
I don't know if I recommend changing drafting process when it's underway, but to each their own! Mega Absol is for sure an amazing first pick. Mega Camerupt does kinda turn your TR side strategy into its main focus, but if you feel confident in your ability to pilot TR, then if it works for you, yknow?
Hmm I should be fine piloting tr but I don't wanna run full TR I'm sure I can find a way to build diancie and rupt 🤔
Without full tr
In the end let's see what gets to you (and if the host does change things, I suppose?) once it does - MCamerupt doesn't force TR but it's real slow and it + Diancie as your first two options means that the non-TR side of the speed tiers is going to be weaker inherently by your avoidance of any of the good Pokemon at the top of the field until dozens of them are taken
Ah ye good point
What mons are good for speed control would u say
Also wdyt abt the tera thing I don't really understand that rule
Just basically looks like they want to have Tera but don't want it to be too present, so it's just 'mons 4 points or lower and a maximum of 8 points total - so, 4 2 2, 4 4, 4 3, etc. They don't want to ban tera, but they don't want it to be super relevant, either.
Speed control basically means ensuring that your opponent can't easily drop speed boosting natures or Speed EVs. For example, if your two fastest Pokemon are, say, Kilowattrell (125) and Lucario (90), any Pokemon between that "just" has to run enough to get to 307 Speed, which for Base 100s or 110s or whatever is a surprising amount of EVs they get to dump in bulk now.
They have no hope in hell of outspeeding Kilowattrell, but Lucario can never outspeed them even with full investment if they invest "just enough" to get past the 306 benchmark.
As such, you ideally want several 'mons at key benchmarks, or close to them - 90, 100, 110 is a easy-to-remember and fairly consistently useful trio of spaces. Now that can be 95, 106, 113 (in this example, Kyurem + Enam-I + Serp), or something similar, since usually you want to avoid a roughly 15 base speed gap before you start being able to mess with Adamant/Modest natures. There's also value in, depending on your play style, grabbing a Kilowattrell or Jolteon or Barreskewda, something that's gonna zoom past most everything, but those don't usually play into Speed EV accounting.
Not all mons are created equal - if you see your opponent's fastest 'mon is the 110 Alolan Dugtrio or Dodrio, that's maybe a 'mon you don't have to respect a whole ton - you need to be sure that whatever 'mons you have at those levels, you're actually exerting pressure up there. Dodrio + Miltank + Abra isn't exactly super concerning - Dodrio maybe is vaguely threatening but power creep hasn't been kind to it, Miltank can't run full speed, and Abra isn't coming to games.
oh ive never thought of it like that while building drafts
thats brilliant
Yeah, it's less about Tailwind and Sticky Webs, and more about, do you really want to be in a position where their Mega Charizard X has no hope in hell at outspeeding your fastest 'mon while also never having to worry about your second fastest 'mon outspeeding it even if it runs Adamant? That's so much more damage unnecessarily taken that could be avoided if you just grabbed something at Base 100 or nearby, pressuring your opponent to run Jolly as a result.
Like, their Charizard really wants to move before your Kyurem (as an example). So it needs Jolly, bc if it doesn't but you do, then your Kyurem moves first. But if you don't have a Kyurem, you instead have a Base 80 as your second fastest 'mon, then all of the sudden Charizard doesn't have to worry about being outsped.
I know low tier is different, but in standard gen 9 draft, I would say you also need a 120. There’s approximately 6/7 depending on how you could Val/moon since they can comfortably run booster speed
6/7 solid ones*
yeah i understand it now ill def build with this in mind
bet bet]
Obviously, in a TR-focused or even TR-friendly team, things do change, but as a general guideline, the 110-100-90 or even 120-110-100-90 rule of thumb is super helpful every single match basically. Do you need a 120 or a 90 region mon regularly, let alone in a TR-friendly team? Maybe not super so, but it's beneficial to approach building in some manner this way.
yeah
You should never build around trick room in draft
As a niche option its fine, but as the main thing your team does, itll never work the way you want it to
Semis MU in the ubers league now. Pretty ok MU imo
Match-ups not horrible but I’m concerned about them having 2 110s and like 10 flying resists. Your only mon faster is torn. Offensively though your team is good into this. Gallade is good xern is good. Chi yu I’m not sold on, wash looks good enough. You should be fine with some good mocks
yeah
- Your opponent has a good top six (not great, but good), then like 6 mons that each individually are not amazing but are situational - NGas Weezing, Webs, whatever Jellicent hell against some physical attackers, etc. I dunno what their usage stats look like but I'd expect like 80%+ usage on each 'mon in their top six.
- They have one Defog, and it's Zekrom. In theory they have Magic Bounce on MDiancie, but that requires some level of outplay. I can't imagine it's gone great for them - what's a Treads Diancie lead? Do they really stay in and get fucking destroyed by an Iron Head or Heavy Slam? Do they let Rocks go up?
- OTOH, they have a bunch of hazards that are reasonable enough to expect, Spikes on Dia/Oger, SR on Rachi/Dia, hell even some of their bottom six can do stuff. Their ability to spinblock if Jelli comes is notable, though, since Jelli can make a meal out of Treads.
- Like Happygate mentioned, they kinda don't care about Flying types. I'd argue that Fairy also doesn't look super great into them either, Jirachi really does need to be weakened before Xern can do stuff.
- Speed-wise, at the very least, aside their 110ers, you should be able to comfortably outspeed most all their team. Scarf Zekrom or Jirachi might be a pain, but their speeds quickly dip after their 110s and a single 100 - Jirachi may not even be able to comfortably invest in Speed in the first place. Half their team is at 90 or below. I guess Galv can come, but even if it does it kinda only does the one thing (set Webs).
- I wouldn't try to get cheeky with TSpikes or Webs here, not when you're facing Jira+Celes+GMolt (and in the back, Weezing potentially) for TSpikes. Webs maybe, but it's a Cutiefly we're talking about. MAAAAAybe you can bring it to bait the Dia opener and then lead ITreads, but that sounds real risky to me.
- ChiYu and TornT both struggle here, IMO. Which isn't great since ChiYu has historically been your Scarfer and you're dealing with some question marks at the top of your speed bracket. It can definitely work, it's not doomed, but it's going to necessitate better predictions to be able to do stuff if you bring it, and MDia kinda needs to be taken care of already.
- Nothing on their team resists Fighting aside Jellicent, go with the blessings of the saints, Gallade.
I dunno what you bring here if you aren't bringing both ChiYu and TornT. Maybe it's smth like, Gallade/Xern/Treads/Rotom/Sinis +1? Maybe there is room for ChiYu, Snorlax doesn't seem great here, Dragalge either, and I can't imagine any of the NFEs are justifiable in this setting.
not sure what to pick next iron bundle got taken right before me
Tera is 9 pointers and under i'm thinking
Lando I or Mega Gallade
in a weird world you can run wild charge/supercellslam(mostly the 1st) for steela moltes jellicent if you don't need the moveslot
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Mega Gallade is cool, better IMO than Lando I. Is Regieleki tera-allowed?
Mega gallade very cool but you already have urshifu?
What else is around?
Lando i I do not like
imma be honest what is leki doing there as 3rd pick(not counting gira)
the doc wasn't working and i couldn't check teras so i took a gamble that did not pay off
also i agree that tho mega lade is cool you have shifu and glowking so i'd look for something else
ah fair enough, atleast you got some speed control and a spinner/screener
so not the absolute worst
A hazard setter sounds good here. Giratina spin blocks and urshifu likes opposing pokemon to be soften up
maybe something like ferrothorn?
roaring moon, gouging fire, blazekin are open too
i haven't used ferrothorn so i'm not opposed
i'm not sure on ferro but as hazard mon it can add value
not having looked at the board
Spectrier and darkrai are also open but i'm not sure how good it is to cross types like that
d speed as a suicide lead feels good too
Not super great to spend so much on a suicide lead in a metagame with a ton of Defog
greninja lets me have a pivot with a spikes lead in that case
I could see Greninja working. Ferro feels better personally as it provides a nice defensive core alongside Gira and Glowking, but Gren as another offensive tool is a direction to go as well.
Good choice on Regieleki
I'd say Mega Gallade would be good as seen with that mirror herb Iron Treads critter
Idk what else you'd pick though
But definitely pick Tera for Regieleki it's gonna bust some heads
What’s up
idk to grab a mega or whatever
Relink the sheet
after this pick ill make a draft plan and send it
or i can try make one rn if it helps
What'd the person before you take?
Are there any other megas left?
i kinda wanna grab killowatriel but wdyt
steelix audino camerupt
bannette
ampharos too
Ampharos Glalie and Abomasnow, as well
i think ampharos is good
Steelix is a very powerful 'mon that would fit decently well both on TR (if you're still motivated by that) as well as outside of it. Ampharos is similar, less powerful but some nice utility and a good typing. Camerupt you've already mentioned wanting.
Some good non-Megas still on the board include Lucario, Bisharp, Torn-I, Feraligatr, Gallade, Scream Tail, and plenty others.
I also like gallade which is also damn edited the message af
im not bothered abt trickroom as much now
would grabbing killowatriel 1st pick be bad
Sure. I think of all the Megas available, I'd maybe only really recommend against Abomasnow (necessitates building around it moreso than others) and Audino (wants Regenerator, loses it on Mega).
Kilo would be a pretty bad R1 pick. It's lightning fast, yes, but it is super limited on move coverage and it's going to result in you missing a lot of powerful options. See how stacked the top of the board is, with how many 'mons are within the 16+ area. A 13 point 'mon is not likely to be very high attention for a lot of these people, and even if it does go, there are similar other options.
alr alr
Kilo also provides zero benefit to you outside of its ability to click Thunder(bolt) and Hurricane, which can work as a R1 pick if you're, like, a mon with an incredible coverage typing or bonkers stats. Most top-tier mons in Draft provide more than just damage buttons. It's the difference between Garchomp and Regidrago.
Bisharp is good; it gets knock off right?
I also like gallade and torn here, those would be one of my 3 picks
Bisharp is also great because it gets rocks which is very good I think, and kind of hard to find. Torn is my top chose, then gallade, then bisharp but idt you can go wrong with any of them
I think all three of those 'mons can be built out into a very strong roster, Tornadus is definitely going to be a worthwhile first pick, though be aware that by doing so, Kilo becomes a much harder pick to justify - not impossible, but you're going to come in here asking about Kilo and get strongly recommended against it.
alr
idm picking kilo i just thought it was good thats why
ground immune and electric immune and it has good speed tier
The problem with it is that it doesn't have the defenses to act as an immunity like that - being weak to Ice and Rock both means that the most common coverages on average for Electric and Ground tear you apart.
oh ye true
that leads me to another question
could tera captain regice be any good
since it has 200spdef and def base
Also if you’re just drafting regularly you’ll get those anyway. You’ll always want a levitate/flying mon and you’ll always want a ground mon for rocks + eq
or is it 150
Off the top of my head, it doesn't seem like a bad captain. I don't remember its movepool contours off the top of my head, at a glance it doesn't get recovery aside Rest which can make it struggle a bit as a wall, but its ability to be a good TC is probably going to be dependent on the rest of your team if I had to guess. At a glance at the 5pt region, I'm not seeing a ton of stellar captains - Electrode stands out, sorta, Komala maybe, Naclstack could be a pain if there wasn't a ton of Knock Off, Muk sorta?
I definitely don't think Tera is going to be super relevant in your league to be honest, especially with a 110 9-12 structure. You're likely able to get 6 Very Good High Point Mons and then struggle to justify bringing the low point picks outside of niche matchup situations. This isn't to say that you shouldn't deliberate it, but that I'm not sure it'll end up being relevant most games.
fairs i prolly wo nt bother much abt tera
maybe this 6?
having no chi yu makes me kinda rachi weak
might have to bring like twave + covert tom
Will be a question between Torn and ChiYu, probably. I could see either working, in theory, depending on sets and your own preference and comfort. I could see Covert working on Rotom, for sure
tornadus -18
bisharp - 18
moltres - 17
hippowdon - 15
iron leaves - 18
tentacruel - 14
hisui sneasle-7
bastiodon - 2
cutiefly -1
@rancid kestrel @olive halo
wdyt of this?
tbh mudsbray might be better than hippowdon
since no sandstorm ability
but who am i to say
Do you think you will get both torn and bisharp? Also moltres is popular oh and wow you think you can get 3 18 point mons ???
You should not get 2 more
3 more guys
then its me
and bisharp was just taken
😢
MIght go for lucario
instead
i Have 14 points left and need 2 mons, i'm think Hippo (12) points and a cheap tera captain
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Same doc or what?
i feel like you'd want something to hit physically maybe
you only really have urshifu. ferro and gira can but will usually fill other roles
i personally would go rhyperior over hippo(i asume tera points are the same as the normal cost)
oh wait
is 9 and lower only
Mega Steelix is a shout
yeah that was one i was looking at
i also only need 8 mons not 9
So Mamoswine is cool and Ursaluna normal are options as well
you won't have a tera mon then
with ursaluna
honestly i would say get diggersby but i don't wanna throw you down a rabbit hole(pun intended)
is urshifu ss water or dark
Dark
actually wait you have no fariy type
Honestly its fine having no tera
Paying atleast 5 for a mediocre mon that can tera aint worth it
your gonna want something for dark/ghost(can't have urshifu tanking all those hits), a fairy and a ground likely
Kelfki , Hatterne and Whimscott are all open
hat doesn't help for neither ghost nor dark klefki and whims might be options
Whim seems like a shout, its a pivot that can also help out with getting in shifu safely, plus you get some extra utility
whims is 10 so leaves 4 for a ground
technically
ah shit i gtg now have stuff to do
we do have a 24 hr grace period
i think the only bad pick i've made was leki due to doc issues but there isn't a better spiner bow
@formal haven
its my turn now
wdyt i should go for
im thinking leaves or lucario
- Your removal isn't great - Torn doesn't wanna be running it often, leaving it to just Moltres and Tentacruel. Doable, but could be better.
- Your hazard setting is worse. I'm not convinced any of these mons are going to be regularly be able to run stuff, maybe Rocks on Hippo but like, you've got no Spikes, your TSpikes are limited, and your only other rocker is a Bastiodon that isn't likely to come.
- Less relevant, but you have no status moves aside Yawn on Hippo and Wisp on Moltres. Without any means of Paralysis and a single Burn option, you limit your outplay opportunities for stuff like setup sweepers.
- Your speed tiers are alright, I'm not sure folks are gonna be super motivated to outspeed HSneasel, but it's also Low Tier so who knows!
Like Happygate mentions, grabbing as much at the top of the pile might be a touch harder. ILeaves might genuinely be an expensive mon that does fall far, but like you mentioned, Bisharp already went. We'll see what happens, and you may want to adjust stuff based on the notes above.
can i hear what youd pick?
tbh in the drafts ive played in hazards havnt been a huge role rocks is always nice to have but most games i end up going like full ho and ive never seen the benefit in spikes either since games are rlly fast paced
my teams are usually ho orientated
I'm no good at theoretical drafting, sorry. ILeaves is something that I would probably not consider drafting, maybe instead I'd be looking at something like Amoonguss? Hippo and HSneasel also doesn't feel motivating to me, HSneasel especially, I'd not be super motivated to get another major offensive-focused piece and instead something that can do better in the hazards gameplay.
In the end you're the one playing the game, not me, and if you don't feel like Spikes are something motivating for you, then maybe you don't benefit from having it. I do think having something else to put Rocks up would be helpful, especially since Hippo's a complex mon in Draft and necessitating it coming each week with Rocks isn't super ideal.
i see
what are other options like amoongus
ive never liked amoongus
im down to give spikes a try
im no pro
would tinkaton/steelix/mega rupt be good for my next pick
Well, I'd have picked it for its ability to provide status, as well as Regenerator and a helpful defensive backbone alongside Moltres and Hippo(sorta).
Stuff like Gligar, Tink, P2, some of the Eeveelutions, hell even like Uxie or Sinistcha can provide a similar purpose, though each have their own limitations and such.
I assume by Steelix you mean Mega Steelix, that's certainly an option, as is Mega Camperupt or Tinkaton (as mentioned earlier).
None of these are super great for an HO style like you said you prefer, but I'm also of a mind that specifically building "for a style" is maybe not the most ideal - your opponent can see it coming in the prep phase, and if they're on even footing with you, their flexibility and a more balanced draft will give them the upper hand compared to an aggressive "all out" draft that can't really shift from that mindset.
lol i was just saying i usually use ho im open to all playstyles
i just dont like amoongus 
200 to 100. Your fastest 'mon is a Volcarona, since Regieleki only counts for the purposes of Scarf speeds. Especially in a tour where other folks have stuff like MLati@s, MMeta, and Lugia, you're really gonna struggle to eat hits from them before you can hit back. Throw in scarfs on stuff like Dialga/Dialga-O, Reshi/Zek, Genesect, etc, while your Base 100 is stuck in Boots, you're going to be outsped by any Uber that can invest in Speed.
Regieleki doesn't cut it, Shifu can run Scarf but really doesn't want to be stuck doing it every single game. That, to my mind, is your biggest priority right now. Not grabbing a 110ish, even a 120ish, is basically putting yourself several steps behind in every match prep going forward. I'd be so worried in your shoes to get anything but a 110-120 that can actually put pressure on the field.
i see i think i do struggle with speed tiers in general the smogon draft its really hurting me
No, that's fair, it's just that you have one Burn, one Sleep, and no Para, and you're gonna run into situations where you'd wish you'd be able to tank a hit and status a setup sweeper so that they don't just outright sweep you. In the end, something to consider - it's too early in a draft to be agonizing over minute changes when things are likely going to get sniped in a pool of this size, you've got an overall good/okay plan barring whatever adjustments need making. I'd just not want to be the one figuring out how to plan to take out a Cosmic Power DeoD or Curse Snorlax or whatever without being able to know I can status them. And Spikes are always just good no matter the meta, probably.
fairs
so the problem im facing rn is what mon to pick 😭
js saying the guy before me chose hisui sneasle
whimscott does hit the 116 speed tiers
and has piro stun spore for speed control on everything but dark and grass types
That's an odd turn 2 choice, for sure. At a glance at your plan, both Lucario and Moltres are solid choices overall, the latter does make some problems with type overlap with Tornadus, but it's not the end of the world, Moltres and Tornadus are that good and it's early enough to figure out solid responses to the Rock/Electric/Ice(sorta) angle.
alr ima put em in a spin the wheel ✌️
zeraora is also free and i can cut rotom wash in free agency and still get whimscott
alr picking lucario
I like lucario more than molt good job wheel
It's not Perfect, but it's better I think. I like this lineup (-Rotom +Zera +Whimsi) better than the one you posted earlier. 100-116 has Nature problems, since the gap there is large enough to allow for some damage boosting Natures to come into play, but it's not the end of the world and no draft is perfect.
Lucario's a good choice, and between it and Torn, you'll have a pretty strong offensive core to start building around.
i have 18 points if i do that so , Blaziken,Latios(no soul dew), Greninja, G fire, D speed and mega gallade are also choices
And these would be in replacement for... Zeraora?
the guy after me picked tenta
😭 i wanted tenta
pff
It’s draft that’s gonna happen
It’s why I told you not to get your hopes up with 3 18 point mons
DeoS has the Regieleki problem. Not really worth the attention, though it does do things it doesn't help you and your draft specifically.
Blaziken doesn't provide a ton of speed pressure, since the vibe people have when they see it on prep is "oh that thing is gonna be +1 before I can even touch it and probably +2".
Gouging Fire is sorta similar, in the sense that it doesn't provide speed pressure for you - it's either slow, or it boosts and then is super fast.
I can see the value of MGall and Latios, maybe a bit less Greninja. Latios kinda has some overlap with Giratina, but not in a super concerning way. I could see all three being useful for you, though like was mentioned earlier, you're kinda lacking a bit on the physical side, so maybe you'd put a touch more thought towards MGallade?
Mgallade i've never used and i don't have a mega yet
let's see how the wheel turns out
M gallade I really like. Like a good physical only Val. It’s very cool
R wash technically
I miscounted my points and can't get Mgal is Mega Medicham a fine replacement
Yeah
Just hope High Jump Kick doesn't miss
You hit WAY harder for the cost of 10 base speed
And a different move pool
@rancid kestrel @olive halo
I'm thinking arctozolt next mon
But idk maybe I need rocks and defog first
Defog/spin ofcc
Arctozolt lowkey bad without snow even in low tier
It’s 55 speed which is bad even for low tier and while powerful, I’m looking at Pokemon like tinkaton, cyclizar, even like gardevour are all really good here, but admittedly I forget the middle of your team. What else do you have besides torn?
I have torn and lucario
So wdyt for next mon
Does lucario have rocks? You lowkey don’t need tink then. I like cyclizar with that squad, 121 speed with removal can be special or physical let me peep the board again
🤷♂️
Is it just shed tail?
So should I just go for it
You can John a bit and wait for what af thinks. But I like getting cyclizar into a good rocker/spiker next pick and then getting like a solid offensive mon and a solid defensive mon and then rounding it out with some bottom mons
That’s what I would do
I'm In for that what good rocker/spiker u have in mind
I haven’t looked one sec
Cyclizar was a good pick. You've got a good primary removal now, plus your 121-111-90 speed tier only really needs something around 100 to comfortably handle speed tier side of things, and 100 as a region is jam-packed in NatDex. You'll find something.
I'd stop trying to grab these offensive pieces like Arctozolt, even something like Cyclizar can fire off powerful Draco Meteors as needed, and Torn/Lucario are likely going to be the ones breaking through opposing teams alongside less-offensive-but-still-powerful pieces like Cyclizar as your roster grows out.
You need to have a plan for setting hazards. It's fine that you have zero setting (Lucario does not get Rocks) by this point, but you need to be figuring out that stuff. I don't have a tool that can easily figure out what's got usable hazards based on the board, but a quick glance at /nds on PS searching for both makes me think about Gligar, Quagsire, Sandslash and Forretress, the latter two can be spinners (and Sandslash can do Tera Captain stuff?)
I wouldn't feel an urgency to grab either right this second, unless your intent is to grab Gligar which may go naturally. But within the next 3-4 rounds, it's probably important.
To be clear, you shouldn't just grab one setter and call it good, but a good draft will likely grab 'mons that have access to either or as "support" - for example (without considerating if your team would benefit from them) Roserade and Garbodor can spike, Bronzong and Seismitoed can SR, it's not unlikely that you'll pick up a 'mon or two with some access to hazards naturally without focus on "being the hazard setter" that say, Forretress might be.
Af is so wise and cool. That last paragraph is really important and I have internalized why and is trying to push you to Pokemon like those, but the words and verbiage are better than I could use.
https://pokepast.es/57892f8391dd2f8b
- This Xerneas Set honestly after Rachi falls just runs through their team. Sub + Geo is a potent set here and even Hearthpon can't take things at +2
- Booster Speed Treads cause why not and pretty good mid-game/late-game mon that can get things going/clean things up
- Bulk Up Mllade with that spread can take 1 Moonblast from Dia and DPunch + Sneak always kills into it.
- Covert Cloak Rotom to just status spam and try and slow down his team to make sure i don't get overwhelmed.
- Mixed Torn-T with Heat Wave for Celesteela and ITail for Mega Dia which should always kill.
- Tera Elec Setup Sinistcha which looks good into him, only worry is how it'll fare against Mega Dia.
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
yeah af's advice is clear and right to the point which is why i've relied on here for advice in my ubers league. Adding a mix of my other friend's wisdom gives me a perfect win formula for my games
which is honestly the biggest factor in my performance so far in the ubers league
- Be careful to not rely on Torn. It'll suck to lose off a miss. Wide Lens could be a fun tech but no Boots is rough for sure.
- What are you getting a second turn on Xern on? Are you expecting like a Wacan Celes with Leech Seed or smth? Or is this like, Sub first then Geo if possible? Just worried that a misplay could result in Xern losing a lot of HP from sub+hazards only to have to switch out bc a surprise happened. But hey maybe it can be used to predict a Mirror Herb Goltres or something!
- I like the MGall set a lot. Given that each week I feel like I open the paste and go :x at it, I'm not sure what that means, haha.
- Is it really a physically defensive Rotom? I guess Oger is scary. What's your answer to Goltres if not Rotom, though? Is it Treads?
- I know that from many a times, but what else can a man do in dire situations like these.
- Sub is just mainly there because idk what else to slap in the last slot
- Ty lol, was an idea from a friend in a diff server
- I think SpDef is prob better since physdef does not much shit here since all their physical options just hit harder than what I can take, but idk what to do in general.
That's fair re: Rotom, you're the one doing the calcs and I'm not.
yeah
will test this team out and see what i struggle with but with the looks of what my friend brings in mocks
prob everything
great advice tysm
also this made me laugh a lil
whats bro doing
Bro not taking the draft very seriously.
lmfao
i suppose there's one person that i'm better than
https://docs.google.com/spreadsheets/d/14vUSfRx5RbWZlE-y4iNVv0n7oE6VcsRzQxI2c6iEqJM/edit?usp=sharing
Yoyoyo
Peoples
@rancid kestrel
And
@olive halo
It's my pick again
Defensive mon w rocks I want preferably ground type
I like hippowdon , donphan , seismitoed , mudsdale , quagsire
I'm also a fan of roseraid rn
Then one of those next pick
Acctually I change my mind
I'm looking at my glaring weakness to some random tera blast ice mon
I still fw quagsire seismitoed and foreteress
As picks
I'm lowk forgetting tera is only gonna be used on the shitter mons
So wdyt of grabbing forretress
Forrestress doesn’t add anything to your team
It has rocks and spikes yes
But you double up on steel and spin
And in return you get a terrible bug typing with no recovery outside of rest
Good point
Question is weezing g around
Ah
I like weezing g because it’s a good fairy type that is also a grounded poison and can run levitate to be immune to ground with recovery and has wisp
What are the ground types still left?
Zygarde 10% torterra flygon hippowdon mega Rupt donphan gligar seismitoed steelix mudsdale quagsire
Piloswine palosand golurk sandaconda
Lol shedinja is there asw
Idk the ban on it tho
Bleh I think a ground type here is best but i really dislike the low tier grounds. AF might have a better idea, but of those listed I like flygon but it doesn’t fit with your team, and torterra but that doesn’t work either maybe gligar/seismitoed is best. Wait to see what AF thinks. Maybe I’m missing something else as well
I agree with u asw abt them picks im thinking seis is my best pick but yeah def wait on AF
I have like
3 hours to make my pick
So if af doesn't respond I'll just go with seis
if you want a defensive mon with rocks(non ground) uxie is availlable
and then you can take a different ground type without having to force rocks/spikes on that mon
has a big move pool with potential to win games aswell(if played correctly), very bulky with a surprising speed stat, great supportive options like rocks t-wave, can u-turn(healing wish?) little more nice but skill swap
also greatly helps against fighting types for cyclizar and lucario
there is also rhyperior for 9 btw
or piloswine
i'm personally a big rhyperior fan, you'd have to get solid water and grass switchins(and fighting) tho if you'd go for rhyperior
Honestly not a fan of rhyperior
I would like to grab a ground type incase they are all gone by the time my next turn rolls around
Uxie does seem interesting tho
I don't have time to pay attention sorry. Uxie's strong and versatile, Seis does good. Don't sleep on Gligar though! Don't take Rhyp if you're not happy with it, you'd absolutely need to be comfortable with it for it to work well for you. A Rhyp played weakly/without faith will not accomplish what it needs to do.
i lowk just did spin the wheel with gligar quagsire and seismitoed
first to 3 , quag won 1 then gligar won 3x in a row so i picked gligar the signs must be showing
It's a good mon. Be vaguely aware of an Ice weakness, but that should resolve with proper drafting with time. Don't forget about a 100ish base speed 'mon, as well as something else that can do hazards (even just a secondary Rocker will do). Something else to consider is a lack of status moves currently, you have no way to toxic (TSpikes aside), para, or burn any opponent, which are strong ways of handling setup sweepers.
i like toedscruel tbh
spore stun spore toxic spikes tspikes
100 base
but thats another 4x weak to ice mon
The problem with Toedscruel is its ability means it isn't actually a base 100 'mon in reality, it's not a "oh gotta make sure I don't get outsped by that" kinda 'mon, yknow what I mean?
ye so its ability makes it so spore goes last pmuch always?
unless like neg prio or pos prio is used
This Pokemon's Status moves go last in their priority bracket and ignore Abilities.
Any status move will go last, basically.
only other mons that can really do more than 1 of the thing u mentioned is uxie and miltank
You don't need something that can do more than just one of those, to be clear.
tbh idm bronzong bwu
wbu
Uhh, is a secondary rocker, I suppose. Good defensive presence, though it can struggle with recovery. Not a terrible pick.
could u help me out a lil
ive looked at like every mon
and i dont really see much worth picking
other than like bronzong
and ig delphox typhlosion incin but not sure abt them
Bronzong's a fine pick, just means future picks gotta focus on the 100 base speed tier and/or status gameplay
i was looking for mons with hazards
then like other than bronzong
none rlly compliment the team
so prob go with bronzong to help w hazards
then status play
i was looking for wispers and the 3 i said are prob the best ones
Makes sense to me.
couldnt find any good twavers
That's wack to me, surely there's something of value in all of what gets TWave
All 3 of those seem good to me!
I'm less positive on MBanette but it's definitely usable
hmm
out of these
uxie and miltank get rocks
but i think i can go bronzong + pory2
ah i thought bronzong got teleport thatd be cool
Sure. I'd super prioritize finding an offensive Base 100 afterwards, though
I see the logic there, yeah
Yeah, probably. Easier to find other hazard setters.
.... So does uxie... and it has better bulk and more speed
Well
It gets yawn not hypno
But hypno is fake
My goal isn't to push you towards uxie
Or any pokemon for that matter
What I'm trying to do is get you to open your eyes and not just blindly select pokemon based on if you think they're cool or if me/af/thomas tells you
An important aspect about draft is being able to consistently team build and work with various utility options presented
And, probably most importantly, filling out roles for your team
Drafting is at its core being able to understand pokemon a level deeper than just the core tenants of if a pokemon is cool or if it hits a certain speed tier or whatever surface level ideas of what you think a draft is/should have. It's about using defensive pokemon offensively, offensive pokemon defensively. And I know this reads as preachy but you need to understand the WHOLE of the pokemon you are looking at. Take arctozolt from earlier. In gen 8 OU, for example, that pokemon is a beast able to beat both toxapex and lando, one of maybe only 2 pokemon in the whole tier to do that. But if you bring arctozolt to every match, such as a draft setting, people will know to bring a yache berry on their ground type, wacan berry on their water types, and scarfers to outspeed arctozolt. Pokemon with utility greater than click button and win are the pokemon that have the most success in draft and why Iron Valiant is considered the best mon in draft. Fairy typing, so much coverage for every type, utitlity, special and physical offenses. It's not Iron valiant good let me draft it, it's iron valiant fills rolls that other pokemon cannot provide which allows for greater flexibility down the line where you can no longer find those roles you need like speed, and special offense, and utility
This matchup has me stumoed, Wake works well in all weather and booster speed makes it super tuff not to scarf my Torn but with tera in place im not sure how well that will work, turning off sun lets drill become the fastest mon around and yeah hippo is a decent answer but it cant slack off on an SD and even without that taking hits from wake is going to be hard esp water attacks.
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
i think my biggest way is to play the triple regen core with Rilla but that's kinda hurts with hippo, Urshifu maybe instead of rilla for a late game scarf or band depending on how i like that wake match up
I mean for purely wake you can just slot AV Torn-T with tera
Honestly I have no clue what your opponent was cooking with that double weather setup, however most of their attackers have some issues with Torn-T. I reckon Hurricane, U-turn, Fighting move and maybe grass knot is a valid shout here. You also really like rocks. Rillabooms priority does insane amount of work here, even with the triple Resist you hit all the weather abusers pretty hard. I would run something that isn't choice locked, albeit Band might be okay. Shifu allows you to play a priority dance with sucker punch against the opponent which helps a lot too. Getting turns from weather will most likely turn out vital.
You could consider rain dance Tenta here, rain dish + black sludge would heal a decent amount even if taking hits.
ahh yeah rocks just eats Mega Chard
whirlwind could be interesting as a way to force it out
i was also think weather ball on torn. Fire/Ground hit a good chunk of his team and rain dance seems like i'm just letting Wake go wild
Weather ball in sand is Rock, which makes it significantly worse if you ask me
that is incredibly lame
Yeah which means that you hit the mons you want to hit with fire in sun(but they are sand users) and vice-versa
yeah if it was ground i could justify it being a drill check but not rock
i do like the rain dish black sludge i'm running it on a rain team in vgc and that thing doesn't die
I guess the main thing i'm wondering, is Rillaboom still worth it since im kinda forced into bring hippo
Why are you forced to bring hippo?
+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 0 Def Walking Wake in Grassy Terrain: 352-417 (103.8 - 123%) -- guaranteed OHKO
Main reason I like Rillaboom here
+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 4 Def Excadrill in Grassy Terrain: 491-578 (136 - 160.1%) -- guaranteed OHKO
+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 16 Def Tyranitar in Grassy Terrain: 595-702 (147.2 - 173.7%) -- guaranteed OHKO
I mean yeah this assumes you get off an SD
+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 0 Def Dracozolt in Grassy Terrain: 178-211 (55.4 - 65.7%) -- guaranteed 2HKO after Grassy Terrain recovery
I mean those are big smack calcs
And you can EV into bulk since this is what you want to be doing most
Which means even Zolt doesn't kill you easiliy
Is hippo not necessary to check sun ? or is it to risky to give drill the sweeping chance
The problem is that you don't check wake, even when removing the sun and dropping the power of Hydro Steam its still a base 80 STAB SE move
Uh yeah keep in mind that Zard sun is only 4 turns. Sure it’s the best sun setter in terms of damage output but in reality it’s never around for that long. Combine it with a lead that can force it out early and set rocks and suddenly sun just doesn’t exist anymore. I really like av torn here especially if it can Tera into a water type to eat wake hits. All they’re flying STABS ttar and drill are either bad in the sun cause you can click heat wave or remove the sun entirely. Bring Rilaboom for back-up priority and honestly it’s not the end of the world
Then just put offense with a scarf urshifu since their fairy type is also a psychic and does not resist wicked blow
Okay thanks for the advice i think i was over valuing Chard Y and undervaluing Rilla
Could a SD set with occa berry be neat ?
that way it can survive one hit to start piro
something better than occa is there
maybe just like
miracle seed to up the craziness even further
- Weather strategies in Draft can struggle because you can see them coming. The "crime boss level 0" response to that is to dual-weather since you don't know which is coming, but at that point you're half-assing both of them. There's a reason that "Kaif sun" doesnt try to toss in a random Rain duo.
- Their removal is alarmingly bad for a ZardY team. Exca Spin is real (though counterintuitive), Rotom Defog but it's not the ideal forme for it, and Charizard Defog is a "one turn too late" problem. Your primary hazard setter isn't great here, but it's usable for sure.
- Their speed tiers aren't fantastic, because it's two 'mons that are going to be boosting their speed under ideal conditions, though you don't have a ton of ways around that. If they get greedy with SpA Wake or something, a surprise Scarf Dengo could be a pain for them for sure.
- They've got a lot of mons that wanna come, but only so many slots, and one of them has to be for removal. Do they really bring Exca without TTar on the hope that they can benefit from your Hippo? Do they drop the sand angle altogether and rely on Rotom not getting blocked by Dengo? Do they not bring removal/CharY at all? Surely not. Maybe it's STail that gets benched? It doesn't seem all that great into Torn/Shifu/Rilla/Dengo.
- Their hazard setting is okay, but not great. Their only spiker is Gastro, which doesn't feel like a viable option to bring usually since this team needs to be aggressive in limited weather turns. STail or Exca can carry rocks, but it'd probably be STail? Exca's doing too much already. TTar can do it too, I guess.
- They don't have a lot of good Dark resistances. TTar folds to Shifu's second stab faster than a bad poker player, and SWing doesn't have the bulk to realistically avoid the 2HKO. Their grass resistances are all either hard to justify bringing, or can't really withstand a ton of damage.
- Fairy might be good coverage for Dengo, given how many Steel resistances they have. They also don't really have Ghost resistances. A Scarf Dengo might be able to get a surprising amount done, especially if they greed SpA Wake.
Alright thank you a lot of good info i'll let you know how i do
Best of luck!!
this is what i'm gonna run with only couple things
Urshifu hits 354 speed outspeeds everything not named booster speed wake / scarf Scream Tail
Rain dance on Tenta or Slowbro
Would be swapping into Spin on tenta or yawn off bro
Then knock off or u turn for Torn
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Sorry does your slowbro not need.... ummmmmm the mega stone?
No spin I think is fine. you're not that stealth rock weak and yawn is fine
Solar blade is cool tech but probably not worth it
There's no real pokemon you're using that on and hitting that you wouldn't just click glide on
I thought maybe just for if i think they will switch
And heaven forbid ttar comes in and you're just sitting there waiting
what's the chances that Scream Tail brings Psy Terrain
Just about 0
let me look at rillas moves rq
Don't worry about it ! My match is starting in like 2 mins and i wanna see how well i did building
can't get better if i don't remember how i messed up
No its 1.2x to grass move
I wanted to do Grassy seed but it's def not spdef
yeah def
Ahh i lost
bad roll left chard at 1 and they got to roost
Scarf wake was able to finish with the one last sun
they also had celesteela but i forgot to put it on the doc
@olive halo @rancid kestrel
Typhlosion or typhlosion hisui
Hisui is 95 base ( 5 lower) but grants spin blocker
I think hisui might be better since it still forces + speed nature on 100base mons
Big hisui fan. Like a better typhlosion in my eye
typh-h is the better fit here
I'm also thinking the Hisuian form is better here
Spin blocking, a slightly stronger Eruption, and decent Speed for a scarf user
Also Lucario at 18? Is this ND?
If it is, damn good pick man
+2 Adaptability Close Combat out of that Attack stat has no switch ins barring Ghost types
Low tier nd
What tiers or is it all of ND RU
idt its RU specifically
host just added a bunch of random low tiers
acctually i remember someone telling me that he stole the point mons from another server that did a RU draft tour like a year ago
hence why moltres is in it
What options are available? Is there a list?
@rancid kestrel @olive halo
I have 2 picks left
10 pts
I would go for both a steel and fairy here. Lucario is a bit of a fake steel as it isn’t using its typing defensively and a fairy because you have no real dragon or dark resists yet. But I can’t scour the board right now looking for the perfect ones sorry
I would get something within the range of 100-105 if possible. 111-95 is dangerously close to certain thresholds where your opponents may be able to use damage boosting natures, or drop a lot of Speed EVs.
Stuff like Kadabra, Drakloak, Galarian Rapidash, Mismagius, Galarian Linoone, Slaking and Glalie - I just sorted by Speed, went through 105-100, and picked out mons that are within your point budget - didn't admittedly look a ton at overlap or what they might add to your team.
If I had to guess, if I were you I'd probably pick Galarian Rapidash for the reason Happygate mentoned, which would leave you four points for a Steel type - I see Metang, Probopass, Tinkatuff? Alolan Dugtrio's too frail to try that stuff.
Please use paste links and not screenshots, it's so hard to read any of this... What is this Rillaboom moveset? What's Brick Break for?
If you're gonna run surprise rain dance, Slowbro at least likely has the turns to take a hit and click it - losing Yawn's not great but 4MSS is a pain and Spin's always important IMO. UTurn is good for Torn, that'd be what I'd run. YArd and the Booster duo aren't gonna care about knock.
I'll add a bit to this
If you REALLY need the Fighting coverage, use Superpower
Also Solar blade? Are you matching for a Sun team? Doesn't synergize well with Hippowdon
Rain Dance Tentacruel can catch any sun team off guard but, again, you got Hippo for sand, definitely use spin on it instead
Does galarian rapidash cover the speed tiers u were talking abt asw?
105 speed 100 attack doesn't seem all that great...
Yeah, they matched into a team w/ YArd, TTar, and a plethora of abusers.
I like that it can get rocks if needed and can twave stuff psure it gets encore too
Sure, just means you may have a weak spot between 110 and 96 speed which like, isn't the end of the world, but something to consider.
Tinkatuff is good rapidash g is good i like both of those 👍
@rancid kestrel @olive halo
The host had some stupid rule about open team sheets so I argued against It I said nothing rude and used no curse words and they removed me from the tour and banned me from the server 💀
Then I was tryna get it resolved with the owner of the server and he said I'm tryna create drama
Alright
It happens
Just join a new league with a better host
Not much you can do now it seems
Yeah can u guide me to some draft tours
#unknown 💔
It's in the Smogon Draft server and is just a list of open advertisement leagues and tours
Oh bet thanks
@rancid kestrel @olive halo heading into the game in abt 30 min
any changes i should make?
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
i think i kinda prefer going double dance mllade
bulky feels like i always have to wait for an opputunity
What's the mu again?
Teams probably fine. Thunder on Xerneas feels like a throw idk what you're facing though
Get rid of supercell on treads and just run wild charge
I'd give covert wash pain split since it gets no lefties heal
Yeah but surely tbolt also rips but 2hkos instead of OHKO
Torn I like and sini is cool
pain split over which move?
oh right
also
i just realised
strength sap
does a full 360
when against magic bounce
which is a problem
since i can't heal
against dia
@olive halo shld i go bulky mllade or double dance?
Watch a replay of a Pokémon battle between Jord of the Rings and VagueParallels! Format: [Gen 9] NatDex Draft; Date: May 3, 2025
boys
we did it
FINALS TIME
WOOOO
gl gl
ty!
Gl in finals boss
ty mate!
Can I watch u prep
I wanna get good at draft experience is always good 😼
you can sure
once next week starts i will be doin a lot of my prep here
Tysmm
Here? What if ur opponent checks here 😭
well depends on who my finals opp is
i might not
@olive halo @rancid kestrel
I'm gonna make my own draft server
Do I need to use Google docs for it because idrk how to do that part
well
it's a long journey
i suggest if u are new to draft (like me) to wait a bit longer
before creating ur own league
It's not gonna be Like a hella competitive league it's just for fun
You’re likely going to need to commission someone to make a doc for you, as making a doc without a base and without knowing what you’re doing will legitimately take a year or 2. That is probably the biggest hurdle.
You could
A) copy a doc of a league you're in rn (just give credit and ask for permission)
B) I think Smogon has a sample league doc that you can use
or C) be completely crazy and learn sheets then make your own doc (will take forever)
ty
ill chose option B
lolll
would you happen to know anyone that does this ? Ive been looking for a gen 3 draft template for 2 years
I do! You can find it… am I able to link to other servers?
I suppose I can just send the doc
Emerald Open is the largest gen 3 draft and this is the most up to date draft board: https://docs.google.com/spreadsheets/d/1AGAB2ldZLPa3BO6we7Ksyk0vVsrLLrFnocURVizvvDk/edit?gid=720588358#gid=720588358
you're amazing
well luckily my opp isn't in this server
so u can watch me prep arnd here
this was my team for the draft league here i went 0-3 what did i do wrong ? I think speed was a big issue for me
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Um yeah speed is a HUGE issue with this team
You also have like no setters and a bunch of type overlaps between blaziken and chi-yu and palafin and alo. Granted they don't do the same things
But they run like ground and electric coverage and it's just lights for this team
No fairy type is really bad and your treads has to do so much at every time
It needs, rocks, spin, defense, and speed control. Ig uxie can rocks but it doesn't want to
actually yes uxie does want rocks, but like also screens and u-turns and twave
It's a lot more than a rocks mon
- Chi-Yu, Palafin, and Blaziken are all "give me support and I'll KO a few mons", which means they really don't play well with each other - they provide nothing to a team other than their ability to give out bruises, which doesn't work if half your team is also trying to do that. Treads, Uxie, and Alo can't do nearly enough to support them.
- As mentioned, your speed control was pretty rough here. 106-100*2-95 is pretty behind the curve on good speed control, especially when Treads often is messing with its speed via Booster and Palafin likes to Jet Punch a lot.
- Your hazards aren't too bad, but you really benefit from an extra real removal option (Blaziken is not defogging) and setter that has access to Spikes.
Honestly, the main problem I see is the combination of Blaizken, Palafin, and Ch-Yu. These are hard 'mons to draft in 8mon when they bring no utility, defensive structure, or type benefits (Palafin's Water type isn't real when it can't take hits) and intend to just hit really hard on being set up by teammates.
But their teammates can't really do that all that well, let alone consistently for all 3 of your "resource hogs". Alo maybe can once or twice, Uxie can like, set up screens sure, but generally speaking half of your team are trying to be the main character of a play that, in Gen9 8mon, the play really needs to be ensemble cast.
thank you
Alright boys, the fateful week has arrived where I partake in my final and most important game of the season. the grand FINALE! It's a rematch of my first week opponent but with a few changes. Would love some advice and insight on the MU. What i've built so far: https://pokepast.es/5c74ebc852629281
- Geo + Sub Xern is my main wincon here in this game, Sub is to avoid a direct confrontation with Ditto which might lose me the game and Moonblast + Psychic is good enough coverage up until Arcanine which if it teras just dies to Moonblast.
- Same old Scarf Chi-Yu set to deal with moon and zama and can do a chunk to Tusk as well.
- Decided to go with a SD + 3a Mllade this time around with Sneak to rip through Gengar and maybe even ditto, and the coverage in Axel and Dpunch is enough for others.
- Covert Cloak Sinis to try and abit Moon and just kill it off with Tera Blast fairy, might change it up to Kebia Berry to live a hit and then maybe revenge off Gengar as well.
- Chople Berry Treads to live a hit from Zama/Tusk and revenge them off with this time a special variant and rocks to slowly dent his other mons.
Lastly, this time Scarf Torn-T as a little suprise to jump some his usually faster mons and maybe even clean off a weakened Booster Speed/Scarf Moon.
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Just mainly worried abt Manaphy in this MU
maybe have to change some stuff up
Huge thanks to @rancid kestrel for the amazing support and advice throught this insane journey towards finals and thanks to @olive halo as well.
❤️ give me a minute and I’ll help look it over
oki
Alright chi-yu here looks great only resist is manaphy and flash fire arcanine, but that’s a non issue as they’re bad and don’t resist dark pulse. Just run specs and blast through most everything. Gengar is really scary into your team. Will trap chi-yu after a specs overheat and traps xern really annoying. Xern, also great here into tusk and moon and their low tiers but will struggle into zama and gengar. Be careful. I like physically defensive torn to check tusk and moon semi reliably and nothing on the opposing team can break a Tera water sinischa. Gallade is cool here and should be able to beat a good chunk of things. I like a bulk-up set with mach punch (does it get that, if not vacuum wave) and shadow sneak gengar with like psycho cutter or highest damaging psychic STAB for everything else. Wash is mid here but provides good pivot support and idt treads comes but otherwise this looks like a fun matchup and I hope you win!! I’ll still be around ofc to give advice during the week
- Specs is like kinda lets me down against Zama and Gengar, making me rely on getting the read right and nuking them on the switch. I like the immediate pressure scarf gives over here but maybe i can use that to my advantage.
- Yeah, definitely have to be careful there.
- Physdef is fun but Scarf is funny and just gets the quick jump on Gengar, Zama and Moon and I can abuse Regen to position properly.
- Tera Water Sinis is good but just makes me setup fodder against Moon and now i'm weak to Drapple, Tera Fairy can easily allowe me to dispose of moon and then with Kebia, i can prob do off Gengar too. Maybe a TR + LO set could really amp things up.
- BU just doesn't give me that quickness into damage but ig i can use it to prevent me from auto-losing to Moon and Ditto as well. No, unfort it doesn't not get mach punch and I am not running Vacuum Wave lol. Psychic stab is not exactly needed here, and i think just BU over SD shld be a fine change.
- Yeah, last slot just pondering over treads or tom, but i feel treads provides more value here
I am concerned that if you run Tera fairy you will be bullied by zamazenta. Iron defense with body press and behemoth bash destroys your entire team right now. If you don’t run a defensive Tera type against those you’re going to struggle against it. Granted phys def wash kinda works and threatens a wisp but if wash drops from a surprise attack or gets trapped your other 5 mons are sitting ducks
Firstly, grats on reaching the finals! Wishing you luck, obviously. Even just getting here is a major accomplishment.
- Happygate gives good advice, I won't repeat too much of it - MGar is terrifying, Zama can solo if you've already Tera'd Sinistcha, but that's not a huge surprise given that they are your opponent's best 'mons.
- It's hard to see the defensive backbone on your opponent's team. Gar, Zama, RMoon are all offensive mons, Zama I suppose can be defensive, but even Tusk is like primarily utility not defensive, and then what. Non-Tera Hydrapple? Clefable in Gen9? I dunno.
- No real resistances to Ground, Psychic is a pretty big blind spot for them especially when paired with Fairy like your Xern is.
- What's Covert Cloak for on Sinis? Fairy seems like you're keying yourself up to get wrecked by Zama when it's kinda your best answer to it, and then your item is providing protecting againt... SBall def drops?
- Steel Beam on Treads? What is it outspeeding to hit here? Manaphy? Surely not. Their hazards aren't super real, but surely you don't wanna get destroyed by the surprise TSpikes on Gar and then lose your Xern?
Not a whole lot of thoughts here, sorry, today's a Big Pain Day for me and Happygate's already provided a lot of good thoughts.
Could someone rate this team? Its main goal is to out speed
It’s for doubles
I added the elemental pledges for the terrain
I have to ask. Why are they pictures of your phone
Please send a pokepaste or like a screen grab
!pokepaste
Pokémon Showdown's team database is the easiest way to share competitive teams with other people online. Simply save your team to Showdown's database and you can share your team offsite by sharing the link in your browser!
To upload a team, scroll to the bottom of the team, untick the checkbox to make your team public, and press the button that says Upload to Showdown database.
You can then take the link to your team and share that link to share the team with other people.
This command will be removed soon please use !psteams or !shareteam moving forward.
It’s because my showdown account on another phone…..
Also, to be clear, you're in the Draft section of RMT, not the Doubles section. Is this a Draft team? Can you share an image of your full draft and what team you are facing, if it is.
Wait a second
Oh…
Sorry
I kinda got confused so I went to the first form I seen
No worries. Do find a better way to share your team before heading over to Doubles, though. Nobody is going to rate a series of images.
All good, but please if you go to doubles, make sure you have a pokepaste
https://discord.com/channels/192713314399289344/1059655497587888158 This is probably the place you want?
kk thanks
Whats this for
#1320229793270337536
First, congrats on getting this far, now onto the teams
His team is fast, not overwhelmingly so, but be careful around it
Webs could help you not only outrun the opposition but also help the Ditto mirror in case he decided to use scarf ditto to RK Xerneas
Chi Yu is a decent Zamazenta check but that's about it
Mega Gallade can once more get something done mostly from Sacred Sword ignoring the dog's +1 upon first switch, even if it's only 90 BP
Sinistcha can get rid of both Manaphy and the fake Mega Salamence with Matcha Gotcha and Tera Blast Fairy respectively
Rotom Wash could see some use in helping against Manaphy and Tusk
Tornadus is a decently good switch in on tusk if Bleak wind Storm doesn't miss (dunno about calcs though), and can also help against Hydrapple if your opponent decides to gamble with Fickle Beam
so what do i run over tera fairy tho
- Yeah maybe tera Fairy is not the play but don't know what else to run w/o kinda losing to moon, maybe CM + Sap with Tera Water might be a better set to run now that i think about it.
- Hmm, maybe i can tranisition treads to a Booster Speed variant maybe, just not sure on the moves but Booster Speed like the first time i ran it might be better here.
- Covert is there for Iron Head Flinches and all but maybe not needed, not sure what else to run on it lol
- Yeah, I'll patch that up rq.
If you’re worried about moon run strength sap and trick room. Realistically you don’t need sinistcha to beat moon you just need it to not get run over. Granted, if you sack your gallade, you might get run over by it. But this mon does not need to kill moon
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
patched up some of the stuff in there
Looks pretty good. Get a few mocks in and see how you feel, if possible
alright
https://replay.pokemonshowdown.com/gen9natdexdraft-2359061223-1s58g1wcr52is37wvitsr1p8nmunry1pw
https://replay.pokemonshowdown.com/gen9natdexdraft-2359064671-4fx2o32ree97lqhimtx12o9utv8ofkxpw
Watch a replay of a Pokémon battle between VagueParallels and v4lcon! Format: [Gen 9] NatDex Draft; Date: May 7, 2025
Watch a replay of a Pokémon battle between v4lcon and VagueParallels! Format: [Gen 9] NatDex Draft; Date: May 7, 2025
yeah i think this is the perfect team
Who do yall think I should get next zapdos or rotom heat? Or do any of yall possibly have a better suggestion? Format is natdex singles
New [Gen 9] Draft RMT @olive halo, @formal haven, @ripe pine, @rancid kestrel, @final marten, @spice peak, @tidal frigate, @random geyser, @lean horizon. I won't notify you again for at least 6 hours.
Do you have the draft board? The draft board would help
As far as what’s a better pokemon, that’s Zapdos, but it doesn’t really fit your team. I mean I guess it does but where’s your offensive on this team?
So far darkrai
Yeah darkrai is bad as a pure offensive mon
In a format with dragapult and chien pao and mega latios legal darkrai is going to hit like a wet pool noodle
Get another 17-18 point offensive mon first, I’m assuming low tier Tera only?
Then the early fez pick-up is fine and at least makes sense. But milotic is not good and idrk what it’s doing for your team. Do you like milotic a lot?
Initially when I picked I was thinking it’d make a good bulky water for my team, flame orb + marvel scale being able to tank a lot, as well as having competitive for defog or parting shot counterplay. I thought about it a bit and I’m thinking about going for alomamola and selling milotic during grace period
I agree I think that’s a better decision, but milotic is definitely still useable, you just drafted it early. Okay. Right now what your team has that’s good:
nice speed tiers. Darkrai at 125 is a good start, would maybe like something a little faster with mons like spectrier and chien pao running around, but far from bad. Treads hitting 106 is also nice.
Good defensive back bone. Fez and milotic (assuming you don’t get alom because it’s not drafted yet) are good walls and pivot really well with flip turn and u-turn
What you need:
stronger offenses
Rock and spike setters
Flying type
I’d look to start drafting Pokemon like that in that order. The roles can overlap some but not all ton
What about mega aerodactyl since it kinda fits all 3
MAero fills all slots poorly. It's okay as an offensive mon, but it's a bad hazard setter and a bad flying type.
Lando T?
I wouldn't try to find the perfect mon to fit all 3, I'd find 2-3 mons that can reasonably do these
Gotcha
I do like mega Aeros speed though since it out runs dragapult and everything else but you will never run stealth rocks on it and you will never switch it into a ground type since it can’t do anything back
@olive halo @rancid kestrel ok here’s what I’m thinking for the next 3 slots:
-Regieleki (9 pts but it’s tera banned) or M-Lop (19 pts)
-Garganacl (11 pts), Glimmora (13 pts), or Kleavor (13 pts) ((yes ik it’s bad))
-Talonflame (10 pts), Lando T (16 pts) or Zapdos (15 pts)
I was kinda eyeing Corv too, but I don’t want too many passive mons
go lop
lovely mon
Definitely would not recommend Regieleki. I could maybe see MLop, depending on your playstyle and motivation.
What I don't like here is that you have no mons between the jump of 106 to 125 Base speed. That's a huge range that will get taken advantage of by dropped Speed EVs, damage boosting natures, and stuff like that. You can see a writeup for a different person that I did [here](#1320229793270337536 message) going into how Speed creep in draft works.
I'm not convinced that any of these "hazard setter mains" are good as a 'role player', because they have huge flaws and in a metagame like ND, Defog being so common means dedicating 1/6th of your lineup to just getting down hazards (yes IK Garg and Glimm can do more, but at the cost of getting down hazards) sucks when one of the hundred or so Defoggers just swings through later and spends one turn invalidating its whole existence.
It's my personal thought that the best hazards offense is some number of mons (2-3 for 8mon, maybe 3-5 for larger drafts) who can set hazards, but don't need to. Treads, Tusk, and Lando are great examples of these, as they can often put up hazards on top of doing other things.
If I were you, I'd pick up MLop, LandoT, and then find something of value around the 112-115 (with the margins being around 110 to 117/118) base speed camp that can help with the hazard playing, maybe. It's fine if they can't, but you're quickly going to run into problems where a lot of mons are going to be able to drop a nature or a lot of EVs and still outspeed Treads, but are never going to have a hope of outspeeding MLop or even Darkrai. Having something in between will put speed pressure onto your opponents to consider if it's worth the extra power at the cost of being outsped by, say, as an example, Serperior or Starmie.
A fairy is very wise like always and this is good advice. I like lop on this team a lot too, more so than aero. Good speed coverage offensive pressure always packs a punch and cc is a huge get for it imo.
Also a fairy, are you able to pin that speed tier conversation so we can refer back to it quickly?
Let me make a new version of it that at least pretends to be not specifically at a person.
Speed control basically means ensuring that your opponent can't easily drop speed boosting natures or Speed EVs. For example, if your two fastest Pokemon are, say, Kilowattrel (125) and Lucario (90), any Pokemon between that "just" has to run enough to get to 307 Speed, which for Base 100s or 110s or whatever is a surprising amount of EVs they get to dump in bulk now. They have no hope in hell of outspeeding Kilowattrel, but Lucario can never outspeed them even with full investment if they invest "just enough" to get past the 306 benchmark.
As such, you ideally want several 'mons at key benchmarks, or close to them - 90, 100, 110 is a easy-to-remember and fairly consistently useful trio of spaces. Now that can be 95, 106, 113 (as an example, Kyurem + Enam-I + Serp), or something similar, since usually you want to avoid a roughly 15 base speed gap before you start being able to mess with Adamant/Modest natures. There's also value in, depending on your play style, grabbing something like a Kilowattrel, Jolteon, or Barreskewda, something that's gonna zoom past most everything, but those don't usually play into Speed EV accounting.
Not all mons are created equal - if you see your opponent's fastest 'mon is the 110 Alolan Dugtrio or Dodrio, that's maybe a 'mon you don't have to respect a whole ton - you need to be sure that whatever 'mons you have at those levels, you're actually exerting pressure up there. Dodrio + Miltank + Abra isn't exactly super concerning - Dodrio maybe is vaguely threatening but power creep hasn't been kind to it, Miltank can't run full speed, and Abra isn't coming to games.
This example was written with a NatDex Low Tier format base. There are many things that play into Speed Tiers additionally, such as Booster Energy, Choice Scarfs, the Speed Boost or Mycelium Might abilities, etc. This is just an example of how you might approach ensuring that you're not always moving second in your battles, straight from the drafting portion of the game.
Wow thanks
Yeah this really helpful
alola isn't gonna last to grace period
super helpful thank you
Thoughts on Azelf?
115 speed
Rocks and screens
Bonus being immune to ground
Pretty good special attack stat too
Azelf has a buncha positives for your team for sure. It's not standout in any one thing, and it's a bit rough that you still don't have Spikes, but it's definitely an option I'd consider. Its defensive stats are subpar but you'd probably not be using it defensively anyway.
The only spike setter I noticed in the 112-115 speed range was Scolipede, but I don’t think it’ll fit well on my team
Speed boost is banned in this league
Roll compression is nice but it doesn’t need to be compressed that much. Get a 115 mon and a spiker. So long as you have 2 rockers and a spiker you threaten hazard stack and practically force opponents to run spin or more boots than they would like. This is exploitable and very annoying
I would suggest one of these?
It's kind of wild pult val mlade are not taken
rly in natdex you don't care too much about budget until like 7th pick
I was able to secure mega lop
i got mega lop at 4th pick
this is normal i suppose
Do yall think ogerpon hearthflame is worth drafting?
It gets spikes and my team definitely needs a fire type and something that can threaten water mons
Heartflame doesn't threaten water pokemon since it has a dual fire typing
But I agree something to hit water types would be nice for this team
Do you have any recommendations?
I'm checking out your board now
Zeraora and koko are still free
But they don't really do anything for your team
Well koko sets terrain for treads
But you need more than that
If you really want what heartflame does get ogerpon-teal
Heart flame can't run boots or any item for that matter which makes it weak to stealth rocks and it can't boost it's attack beyond the 1.3x that the mask gives
Teal can at least run life orb, boots, band lefties, whatever and can still do everything you want heartflame to do
That said
It might be best to get a good mega pokemon now
You don't have one yet and I don't know how long it will stay that way
Oh wait
You got lop nvm
hmmm idk
So maybe get oger teal after lando and azelf?
Honestly this team still feels too passive to me. Just keep drafting more offensive stuff
Alr
Im not really sure who to go for besides these
lando is a good start with offensive mons. You double up on ground types but that's fine
Honestly just get pokemon that you think are cool that hit like a truck
You have a nice defensive backbone with fez and alo
And you have spin with treads (and some good defensive utility)
But you don't win games based on solid defense
Offense wins games
Right
Lop and darkrai are a good start. Now just keep varying your types, and keep drafting offensive pokemon, pick up a pokemon at 110+ speed and another rocker/spiker
And you'll do great imo
Lando- rocker and flying type
Azelf- 115 speed and pretty good attack stat (also has rocks)
Teal- spiker and hits water types
Sound reasoning to me
Oh wait
What if I grab Victini
Along with the 3 above
Forgot it has access to like every nuclear code
Or is it not as good as it seems
Wait nvm it’s too expensive
wdym too expensive?
Yeah if I draft the 3 mons mentioned above I’ll be at 13 points
It costs 16 points
Rn I have 54
You have 54 points for 5 mons
If I get these 3 I’ll be left with 13
I’m not sure what else I need after getting those 3
More offensive pressure or should I go for support?
What other support would you want?
Nah
This team doesn't need anything like that
It needs to break through teams
You have 2 great walls in fez and alo
Any more and you won't be able to out offense the other teams
What are some good low point mons that’d fit with my team
I’m realizing I don’t really have a anti rain or sun mon
Why do you want one of those mons?
Just because your opponents are drafting those mons doesn't mean you need one
I feel like I might have trouble dealing with weather
Question
How does teeny, the person with rain and sun
Beat alo
Seriously, genuinely
Ogerpon
Then how do you beat ogerpon
Fez and darkrai ig
ding ding ding
So let me ask again
If the only way for that team to beat alo is ogerpon
And you can beat ogerpon with 3 other pokemon (lop, darkrai, fez)
Why do you need a weather pokemon?
Whimsicott and Bulu, potentially chi yu too
Not Bulu
And what of your pokemon beats bulu/whim
Fez and darkrai 😂
well not darkrai
But fez has a phenominal match-up that game
They have no steel and poison type right now'
So toxic chain will genuinely win the game on the spot if you position it right
Try to think of pokemon less in the abstract
And more of "How can I beat X threat"
You mean using beat up strats?
doesn't have to be beat-up directly
But if your fez is always beating bulu and whim
Eventually a moonblast or poison jab or a u-turn will proc toxic chain
And their pokemon will die
This isn't to say that it's bad to think in the abstract, especially early on when building your team and you've recognized what pokemon are good from the jump
But the hardest match-ups for you right now is going to be plushie and fazy
Luckily I’m not scheduled to fight them
Since it's going to be very hard for you to break through both glowking and torn and ferro/slowbro
But if I make playoffs I might be facing them
You should assume that you will be facing everyone, but that's good that you aren't facing them just yet
And lots of scary offensive mons, see dracovish and chien pao
😔
You have a great defensive back bone
Once I get the next 3 mons planned my options will become more limited
I’m just not sure what could help me in case I do have to fight plushie or fazy in playoffs
Is lapras a bad pick?
You ready? More offense
Let me put it to you this way
Imagine your opponents team like a wall
It stacks up nicely
Looks, sound solid, made of bricks
Sometimes, it may even seem overwhelming
But in reality
It's nothing more than a house of cards
Once something cracks
The whole thing comes tumbling down
Let me give a counter example
Say your facing teeny again
You kill ogerpon but in exchange they get alo from you
Who do you think is in a better position?
They are
It's a little subject as--yes exactly
Since I lost my rain/sun wall
Eventually when your defensive pieces are torn away
The whole house falls
It doesn't matter that the big scary offensive mon is dead
The bottom of your house of cards gave out
It's the same thing for plushie
If you trade darkrai for glowking/torn
Who's in a better position?
I am?
Assuming
You're able to have those offensive pokemon
That can beat out the other mons
Like a house of cards once one goes down, the rest of the team will fall
But you don't have that strong offensive presence yet
Lop and darkrai are a good start, and lando will help
But you need rockers and knock off users to chip away at torns boots, priority users to face off vs chien pao
something for mega altaria because that pokemon is still scary even though you have a fez and treads
I’m not really sure who at 13 pts or below could fulfill that role
Maybe moltres? But it won’t add much offensive pressure to my team
I agree
There’s Silvally but from what I remember it’s not that good
Silvally is not good, I like that analysis
Idk the options in the low point are either no offensive pressure or it has some but it’s not a good mon
Is Araquanid good
Not great, but it adds the threat of Webs and can genuinely do some damage with Water Bubble or take a hit with passable defenses
Do you think it could work with my team?
Watch a replay of a Pokémon battle between Cadilax and VagueParallels! Format: [Gen 9] NatDex Draft; Date: May 10, 2025
@rancid kestrel @olive halo
we did it
first draft league win
Do you have Lop+Lando+Azelf at this point?
Congratulations! No easy task, and it's easy to see your own improvements over the course of the weeks you've come through here asking for advice. You started off facing this team, and if I recall, you lost? I went back to look, and you were intending to bench MGall for Snorlax at the time. Wild.
You've improved a ton, to the point where towards the end I was kinda just commenting on prep doc notes and asking questions about preference-focused topics in your pastes, stuff like TAxel, double status Rotom, etc.
Again, congratulations. No easy task for sure.
I got Lop, my turn is coming up again and I’m gonna get Lando
Congrats!
I also traded milotic for aloma
yeah, i remember that. time surely has passed since then huh lmao! I feel like i've improved from back then for sure, improving on fundamentals made me get here lol. I am hugely in debt to you for all your support and advice throught the leagues course! Thank you so much!
I'll be back with a different league next week lel
OK. As a general statement, I would avoid getting too ahead of yourself with picks and stuff, if you put a ton of time into a future pick only to have a prior expected grab sniped from you, you've wasted a ton of time on something now meangingless. That's not to say you can't, but you're asking me about three picks ahead since you don't even have Lando yet. Lando and Azelf are not uncommon selections!
Good trade for Milo to Alo, that's an improvement for certain.
Without remembering the exacts of your league's rules or seeing what's available, I think Araquanid is not the worst. I'm growing more and more concerned at your lack of Spikes, and your removal could use a bit more improvement (2 removal in what I assume is a 10ish size team is a touch on the weak side). I also have vague concerns about your matchup into Electric-types, as something packing BoltBeam or even Electric+Water can be hard to switch into if Fezandipiti has to do other things (gods help if it's a physical attacker!) but these things can be solved or even left slightly weak to be worked around in building/gameplay.
Will be looking forward to it.
Oh yeah I plan on getting Ogerpon-Teal after Azelf. It’ll be my spike setter and water killer
Make sure I'm understanding correctly, this is your hopeful lineup?
Yes
fezan as ur only fairy and tspikes absorber is
is a bit iffy but u have solid removal anyways
overall strong team imo-
wait
where's ur ghost type
ur only resist is treads
Also congrats!!! btw! Great win played great, great team, crushed it in the match! You should be unbelievably proud
ty!! yeah i'm very proud of myself
this one hits different because i was 0-3 at one point
and i nearly gave up on it
but here we are
My big worry still is the BoltBeam side of things, your Ice resists fold to Electric and vice versa. I'm also not super convinced that Treads and Lando can solo-carry the removal gameplay, I'd be trying to find a third-string emergency removal if I were you.
So either another spinner or a defogger
Depends on the availability. The difference isn't a huge releveance, because it's going to be a 5-or-less point mon that maybe comes once or twice through a whole season, but it's just allowing Treads and Lando to have a touch more flexibility to do stuff like Scarf, 4a+Booster, lure sets, etc. Whether that's something like (examples off the top of my head) Defog Murkrow, Rapid Spin Alolan Sandslash, or even Tidy Up Maushold, it's something that I'd recommend exploring your possibilities of.
Both, Gurdurr especially, really struggle to run Defog. They can work again as a third string emergency choice.
I might be cooked
I probably won’t get araquanid just so I can try to get something good
Good news, I got Lando
I doubt anyone is gonna take Azelf before it’s my turn again
are megas allowed
are z-moves allowed
what's on the list that you could get
GUH
sorry man that was from yesterday discord tabbed me there
Megas are allowed
Z moves are banned
I can send the link again but this is my planned line up
@solemn warren https://docs.google.com/spreadsheets/d/1nHQRKtRbLNtfuhkZlAVRKj3dvil2QQ1SW1N9lPRg1Xg/edit?usp=drivesdk
as Vague said, Fezandipiti as your only tspikes absorber can be a bit bad but you do have spin on treads and defog on lando
Araquanid seems like a good option to shift the speed tiers in your favour (and it hits quite hard)
darkrai... he's darkrai, he'll get a lot done game to game
Azelf is definetely interesting but i wouldn't say it's a bad choice
what other Megas are available?
oh bruh
the doc
so fifty seven megas
damn it i gotta go