#Monotype Rates
1 messages · Page 8 of 1
yea toxapex isnt a huge problem for me, my main issue has been mirror matches, and types that generally steel isnt great into like ground
well u do have balloon tran , what is it coming down to
usually its just making bad plays and losing the balloon, but that might just be a skill issue and not a team issue
hmm
Also sd scizor seems a little better in the mirror same with so bisharp , bisharps are running low kick for archaludon so ur best scarfing it anyways for that
It’s just a mirror mu it’ll come down to your breaker + heatran usage w balloon but I’d just practice to sharpen things yeah lmk if you need any more help gl!
tysm, this was really helpful
im actually liking this team a lot, pushed from 1150 to 1400 undefeated just now
i havent encountered any ground teams, but what should i do against them? try to hit them for neutral/ice spinner with ground immune mons?
Just poking with ur balloons and scarf arch and scouting choice , u have to sd scizor to win tho tbh but band probably cooks too hmm. I’ve only beaten ground with steels with 2 balloons and a scarfed but I really don’t think ground teams should be losing to steel
Treads just forces a swap to gastro I believe
And u need Draco for damage
yea if i swap to scarf ill put on draco instead of pulse, i liked the flexibility of being able to set up with eshot and then hit most things for netural with pulse, but scarf is prob better overall
Ur going to be swapping out of archa because it’s a bulky scarfed can come in on an attack but it’s not creeping the standard scarfers still but priority helps u still have a consistent comp competitively
Electric shot is really cool in ou I also got swept with it in like
Vgc / doubles or something
I thought it was banned then it terad and was spamming
And I was like this thing is broken,,,,, but anyways
having this usually physical body press wall be an agressive special sweeper is really funny so i tried to build the team around it
Monotype just is weird because u just want to do the damage on the turn same type tier and certain mins serve really specific uses and if u fumble it that’s might be all u have tbh lol
And I’ve learned that the hard way so I’d def just run tbolt trust before an earth power swampert comes in and smokes…
Jk but
I’d test with the scizor set trailblaze is explorable too
https://pokepast.es/fd1bdb3b99754b90
Ghost monotype team. Thank you in advance to whoever helps 🙂
hi, cool looking ghost team, however i dont see the purpose of trick room and spiritomb on ghost especially this team when most of your mons is fast as hell.
-
i swap out polteageist for sinistcha. Good Ground resist + bulky setup sweeper that gets the job done and not actually allowing its defense to be weakened. This also just gives deals with water and ground matchup really well.
Sinistcha @ Heavy-Duty Boots
Ability: Heatproof
Tera Type: Grass
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk -
Calm Mind
-
Matcha Gotcha
-
Shadow Ball
-
Substitute
-
Ceruledge should be max max and always have shadow sneak on it. too good to pass up on + revenge so much faster threats like boulder after a Swords Dance. remove posion jab for shadow sneak and add in Swords Dance over Bulk Up
-
really dont have much to say on mimikyu as its interchangeable but with this comp i would add in scarf flutter mane over mimikyu to deal with Dark better and actually give roaring moon dragon teams a run for their money.
-
Pecharunt should be:
Pecharunt @ Black Sludge
Ability: Poison Puppeteer
Tera Type: Poison
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
IVs: 0 Atk -
Malignant Chain
-
Shadow Ball
-
Parting Shot
-
Recover
here i would want a pivoting utiliy one as this gives us better opportunities to set up with sinistcha and ceruledge on -1 mons. Also physdef as this mon is a beast physical wall. Can also use hex over shadow ball to handle gliscor better but thats up to u. -
Pult is fine
-
Gholdengo should be in this slot over spiritomb. one of the best ghost mons in this metagame + so flexible with what it want to run. as this is a setup spam team i honestly would run double STAB with nasty plot and recover.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Recover
Item can be colbur berry to deal with a muk better or kasib berry to trade with flutter mane because the ghost mirror can just be so goofy
https://pokepast.es/82e5e9e9dc4604e9 after the changes
hope this helps and like always happy gaming
i think if i were to take off balloon on gholdengo for any of the two berries. i would put balloon on pecharunt instead. but thats entirely up to you
Thanks for the help, i want to ask btw, what is the purpose of substitute on Sinisthcha?
to avoid being toxic by pex / clod + safe setup on swaps
sini becomes useless af when it get puts on a timer
Ok thanks
np!
https://pokepast.es/6126f2594fe3368c
i wanted to make a fun normal type natdex monotype team, but still somewhat viable
i use smeargle as a hazard setter with spore and focus sash to try to get as many up as i can (and also bc i like it)
calm mind terapagos to remove hazards and set up if allowed
choice specs hisuian zoroark with hex to take advantage of smeargle's toxic spikes
the team itself is pretty offensive so i added chansey for balance
as far as changes with the team go, i wanna add ditto bc i like it, but not sure what to replace
im also new to the format so idk what matchups i'll struggle with
ty for help in advance!
hi
So Smeargle is the main mon that I feel like this team is customed too and consistency in the 6 slots is something this type already struggles with, along with determining whether you need a Z-slot and other mandatory things like HDB / Mega Lopunny-M which keeps your team in shape for the metagame. Smeargle is too exploitable. A direct progress maker example is Meowscarada and it forces process and in this situation its a 80/20 between Triple Axel / U-turn. Adamant Lopunny means that u lose the mirror and what if the mirror normal just manages to outplay you with Jolly Lopunny Fake Out. Dropping Ice Punch and running no Ice coverage at all makes a really lengthy and painful Gliscor match.
Toxic Spikes on paper seems good against a SV Fairy team maybe but Mega Diancie only lets you get a stone axe up when Staraptor could soft check Bulu.
Zoroark and P2 feels like they do the same thing right now , in sm electric conversion was a cool option for like celes and ur a normal type probably can be cute if you get rid of like exca but then i just look at p2 and ursaluna which can: (p2: sub on celes) ursaluna (break celes/forces a swap or ko)
One important thing i cosign on normal is the ability to just get a direct ko, the type is one dimensional, it has broken tools like ursaluna and terapagoes which is pretty much normal type dragonite (just use cm tbh even cm spin works) - pivots that bring luna in + luna + etc
that's really interesting
ty for ur help
Apologies if this is the wrong place to ask but could someone rate my natdex mono steel team, and if steel is still a viable/top tier type to use
I wanted to avoid the usual hazard stack team steel normally is
https://pokepast.es/5983b8cc56ce7f6b
We can still look at natdex mono teams, but usually sent into 4u#1060037469472555028
Either way, you need a gholdengo on your team it's the main reason hazard stack is so strong on steel
i agree with TTK, that z happy hour can easily be a Z Gholdengo in that slot, EV spread is so flexible on Gholdengo, does matter if you go max hp + def or max spA + speed.
- Also take off rapid spin for Ice Spinner on Iron Treads. one of the main reasons to use it over drill. Outspeeding + OHKOing Lando-i is really appreciated for steel teams.
Everything else looks solid so good job! And to answer your question yes steel is one of the best types in NDM
Can someone help improve my Dark Type team to be the best comp
Heya is this for ndm? Im assuming it is due to mega gyarados
Its actually for a diff game
but showdown is like the best to build teams
but darkrai, necrozma, and yvetal are banned
if this for like pixelmons, etc. we dont support / rate teams for fan made games take a look at
!pixelmon
Please take a moment to review the rules of the competitive section: https://discord.com/channels/192713314399289344/1030567099703242903
Do not ask for assistance with arbitrary rulesets or restrictions placed on teambuilding, we will not help with them in this server. The competitive section is only for formats hosted on the Smogon forums, such as VGC and OU.
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ah
yeah
monotype
except im using it for natdex ou
i think its a pretty good team
Im cooked against fairy types tho
ive won against some teams
im 2-2 rn with this team 😭
i feel like we want to challenge ourselves more by playing tiers that are not restricted to same type clause with using mono teams. metagame wayy different than ndm you would have to ask the natdex OU rmt channel but right off the bat change meowscarada to physical scarf set and idk about guzzlord, if you want a strong special attacker. i would slot in hoopa-u there. i would also change m gya to m sableye so you dont just get 6-0ed by zamazenta.
okay ty
would also change ttar to ting lu. raging bolt and kokos come to mind just spamming volt switch + thunderclap on this comp as well. Can be the standard set
By physical scarf do u mean choice scarf?
yeah choice scarf but meow should be a physical attacker not special
got it
Meowscarada @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Ruination
- Stealth Rock
- Whirlwind
Sableye @ Sablenite
Ability: Prankster
Tera Type: Dark
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Will-O-Wisp
- Protect
- Recover
Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Low Kick
Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Psychic
EVs: 252 HP / 64 Atk / 120 SpA / 56 SpD / 16 Spe
Lonely Nature
- Knock Off
- Psychic Noise
- Drain Punch
- Thunderbolt
Weavile @ Heavy-Duty Boots
Ability: Pickpocket
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Low Kick
hows that look then
looks fine, i would get some games in, see how the team does on ladder now
alr tysm
Who should I start with
Ting lu?
for stealth rock
every match up will be a different lead, but more likely you would lead ting. just take a moment and see what would be the best optimal lead against your opponent each match and go from there
and np glad i can help
Hello! I am playing in a tournament (against friends, but some of them are pretty good at competitive Pokemon) and I was making my team, I feel like I had a good plan and good mons, but towards the end I feel like I'm missing something.
Zoroark-Hisui @ Choice Scarf
Ability: Illusion
Tera Type: Normal
EVs: 252 HP / 4 Def / 252 Spe
- Will-O-Wisp
- U-turn
- Trick
- Knock Off
Dragapult @ Weakness Policy
Ability: Clear Body
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Darts
- U-turn
- Dragon Dance
- Acrobatics
Houndstone @ Choice Band
Ability: Sand Rush
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Last Respects
- Ice Fang
- Play Rough
- Psychic Fangs
Golurk @ Smooth Rock
Ability: No Guard
Tera Type: Ground
EVs: 252 HP / 84 Def / 172 SpD
Impish Nature
- Dynamic Punch
- Sandstorm
- Stealth Rock
- Poltergeist
Mimikyu @ Leftovers
Ability: Disguise
Tera Type: Ghost
EVs: 204 HP / 104 Atk / 124 Def / 76 SpD
Impish Nature
- Will-O-Wisp
- Hex
- Curse
- Play Rough
Drifblim @ Mental Herb
Ability: Aftermath
Tera Type: Ghost
EVs: 252 HP / 140 Def / 116 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Tailwind
- Will-O-Wisp
- Trick
We aren't using legendaries or sub-legendaries or mythics, and we aren't using any of the generation gimmicks
Is it alright that drifblim doesn't have an attacking move? Or should I be putting one on it?
Heyyy
I’ll respond to this in a few , however they are some key points to ask. Are there restrictions in the tour and is this for in-game or Pokémon Showdown because Last Respects is banned in sv monotype
Just no legendaries, sub legendaries or mythics. And no generation gimmicks. And it's in Pokemon showdown
s/v singles monotype
alright due to the restrictions i would try testing within the group the discord this was originally from just due to RMTers specifically being for affixed ruleset (that being SV Monotype) HOWEVER. You aren't out of luck. Luckily since this is on Smogon, there is the SmogonDex, you can review sample sets to help import what you need specifically. https://www.smogon.com/dex/sv/formats/monotype/
like here youre trying to make smooth rock and broken last respects houndstone and we probably wouldve started using it if it remained in the meta but thats been way over 2-3 years ago at least iirc.
id also look at the smogon dex to maybe just test out sets. on paper a sand team should just be offense and idk if this is like a "Monotype Draft" and if its not then i just question why run it at all just to click one ghost move . also just knowing whether a mimikyu should be running hex or shadow claw is a good reason to reference the dex
good luck with the tour!!!! byeee
I don't know what smogon dex is or how to use it, but the tournament is a mono tournament
Also this isn't a sand team, in theory I would send out golurk as my second last mon, throw up sandstorm, let him die, then sweep with houndstone
And I would only really do that if the other four failed to win the match beforehand
!pixelmon
Please take a moment to review the rules of the competitive section: https://discord.com/channels/192713314399289344/1030567099703242903
Do not ask for assistance with arbitrary rulesets or restrictions placed on teambuilding, we will not help with them in this server. The competitive section is only for formats hosted on the Smogon forums, such as VGC and OU.
Additionally, do not ask for assistance with fangames, Minecraft/Roblox mods, or other such titles. These games/mods do not have feature parity with actual Pokémon games or Smogon's National Dex formats, and are often played with arbitrary rulesets.
Thoughts?
Icicle Crash instead of Rapid Spin on Avalugg due to predicted Ghost switch in
Flash Cannon instead of Ice Beam on Kyurem for the Fairy switch
The others are pretty standard
I really liked Froslass (Taunt, Thunderwave, Hex, Destiny Bond), but unsure what to cut for it
Avalugg's an automatic win against Physical team. Or serves as a wincon once all the special attackers are knocked out
An example being the following
Was able to setup on Gouging
The Archuladon used Iron Head which lead me to betting that it was Physical
Also how to play against Kleavor? Best I got currently is open with A-9, swap into A-Slash to tank the Stone Axe. Then use Iron Head.
This dosen't kill though
Use boots on avalugg since getting your hp cut on swap in is bad
Also yea if you do boots avalugg eats kleavor reasonably well
Ice needs cetitan to function since belly drum cetitan is a terrifying wincon
You kinda have to drop the alola slash or the dewgong/table tho
Also consider getting weavile somewhere too; SD or Band is a really good guy
Damn, was really hoping I can keep Sandslash. I'll swap it out for Cetitan.
Weavile I don't think I can fit in though. Need Dewgong to pivot against special attacks and Avalugg for Physical & clean-up.
Been pushing OU with this bird squad 💪
https://pokepast.es/19df7c9b2b710728 Anyway long story short I'm trying to make a mono-type Dragon team and im looking for any criticism whether its things i need to change or completely remove. Any criticism is wanted.
looks like ndm, baxcalibur is banned.
- honestly i like pairing M alteria with a core of z kommo + kyurem (can be specs or hdb)
- Would just make garchomp hazard stack, Stealth Rock / Spikes / EQ / Dragon tail. just complements with what m altaria is trying to accomplish, wearing down the bulky mons for easy ko ranges.
I think like a 6 here would be M altaria / kyurem / garchomp / Goodra hisui / kommo-o / filler (could be scarf lati or roaring moon.)
Altaria @ Altarianite
Ability: Natural Cure
EVs: 16 HP / 224 Atk / 16 Def / 252 Spe
Jolly Nature
- Return
- Earthquake
- Dragon Dance
- Roost
would run this, allows you to survive a m lopunny's triple axel, can consider going frustration over return as well for the ditto mirror.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 20 Def / 240 Spe
Jolly Nature
- Earthquake
- Dragon Tail
- Spikes
- Stealth Rock
pretty standard
Goodra-Hisui @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Dragon Tail
- Protect
Dragon Tail can be toxic to catch swap ins and rack up passive dmg, stalling them via protect Hoodra is a nice additon also due to the team lacking a key Special Defensive back bone. Having a mon being able to tank hits from like specs greninja, koko, lele, etc. is most appreciated.
Kommo-o @ Kommonium Z
Ability: Soundproof
Tera Type: Dragon
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
-
Clanging Scales
-
Drain Punch
-
Flamethrower
-
Vacuum Wave
-
Kyurem set can change depending on your last mon imo. like if you decide to go Scarf Roaring moon over lati i would go Bulky kyurem with Heavy-duty boots. If keeping Choice Scarf Latias, i would just go specs kyurem since you have a way of removing hazards + this also gives you healing wish support which allows for one of wincons a second chance (altaria appreciates it, specs kyurem etc.)
Kyurem @ Heavy-Duty Boots
Ability: Pressure
EVs: 56 HP / 192 SpA / 8 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Freeze-Dry
- Earth Power
- Substitute
- Roost
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Draco Meteor
- Ice Beam
- Freeze-Dry
- Earth Power
Either set is fine as i said earlier imo it just depends on what you choose for last slot
Roaring Moon @ Choice Scarf
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Outrage
- Knock Off
Set for RM if you decide to slot in Moon over Lati
with these changes you basically cover most threats while still being a threatening hazard stack BO team. If it was up to me i would prob would lean towards lati here as poison just becomes more of a pain in the ass. Moon helps threatens matchups like fairy, psychic, gholdengo to an extent. Its also like the go to scarfer most of the time for dragon teams (like just straight up deleting m diancie is just too damn funny.) either or whatever you decide would be fine
i hope this helps and like always happy gaming 
My first ghost monotype. Still very new to team-building so it's rough so any and all suggestions would be appreciated! (Yes I'm trying to make basculegion viable cause it's the only water/ghost that doesn't have a complete ass stat total, but if I do use it I'm up in arms as to which version I should use)
Thanks in advance!
https://pokepast.es/850b3bf4cf23fdec
hi welcome, for a first attempt looks fun to use. I think its odd not running mega sableye + gholdengo rn as those are just a great defensive core to utilize on ndm ghost. Ghost is really bad in ndm so really not utilizing those key mons is just playing the type on even hard mode haha. I would take off gorsola and basculegion off and add those two in. if keen on bascu staying, I guess you can just slot in m sab but it seems meh haha.
- I would change the item on zoroark to ghostium z for just a great nuke option, z polt +2 just hits really hard.
- blacephalon and mimikyu is fine
Sableye-Mega @ Sablenite
Ability: Prankster
Tera Type: Dark
EVs: 248 HP / 100 Def / 8 SpA / 152 SpD
Sassy Nature
-
Knock Off
-
Recover
-
Dazzling Gleam
-
Will-O-Wisp
nice mix wall that prevents hazards while having a good neutrality against dark mons. reliable recovery as well, and d glem is nice to pressure kommo-o + moon -
the teapot is fine
-
basculegion i would just go with choice specs for immediate wallbreaking with surf hydro pump ice beam and shadow ball
Thanks so much for the advice, I'll work on it! Also... gorsola got me cackling I'm not calling it anything else now 🤣
Haha np!
@spare comet
Thank you
Any advice on changes I can make to my teams movepool, abilities, IV/EV's, etc? My team focuses on setting up either rain or trick room, both with reflect. It depends on the enemy team comp which one I aim for.
Mega mawile is banned in all monotype tiers
oh damn
Try clicking validate and is togekiss even in sv? Is this national dex ?
I don’t think it is or else I would’ve been using it yeah
Oh are NDMono and SVMono 2 different threads?
Trick room and screens is too much for fairy , and yes
I’d choose a tier in your builder, select ndm if u prefer playing with like
Megas zs and every mon (with bans ofc) but choosing a tier helps a lot I’ll link the ban lists for u
Mega mawike is still banned and mega diancje is the automatic upgrade u don’t really need 3 steels tbh. Aoa kiss just doesn’t do enough damage with sphere unless it’s balloon - u want twave or spikes because u want klefki to annoy and help u awkwardly win long term
Tapus are amazing and u should have them and togekiss is mainly only used in oras just due to resources
But hm
Klefki diancie bulu koko iron valiant/misc lele/misc
Is a skeleton I’d start off
Pls ignore my grammar too I’m half awake on meds so cba pls ping me once u make some edits
Yeah lele can be like a water too, u need valiant for goodra arch and friends
But what makes iron valiant and koko good is the quark drive and in sv we have no way of activating it viably lol
So it goes pretty cute with terrains sd + z move or just bluffing ur a z or changing it up depending on ur final 6
@south copper why is mawhile banned while diance is not? Diance, from the stats alone, seems to be a much bigger threat'
Huge power sucker priority has fire punch to ko ferro. It’s insanely slow but screens and healing wish support can Make this a demon. Has color coverage electric , forced progress knock, ice punch for gliscor. Arch probably does ok into it but there isn’t one on every type , just too centralizing and the checks for it creates an awkward space in the builder for some types
Bulu surge soft checking eq is also a huge plus
Ok bet
This is signifigantly better I believe
I really wanted to keep rain, but it just wasn't a very good pick
I got enough counters for fire types already
I hate that guy
Oh u have fini I lied sorry
mhm
I just hate that guy too same bestie
Is the fini moveset solid?
I think valiant is still good for hitting both on
Goodra and arch
So u rly want the fight stab imo because it’s ur main breaker
Theoretically
They always go ferrothorn
hmmm
And after that, ferrothron doesn’t get burned because it likes ur mysty terrain
misty terrain is sooo good though
So it’s like a endless cycle of doing nothing
I dont have anything to really apply burn anyways
how does togekiss go against ferro?
I kept them because they're a good flying type, and I really, REALLY hate the idea of enam
I also have lele with HP fire
Oh scald plays a big role vs celes trust and u don’t need enam it’s not that great I was explaining just fundamentally
celes, the beast?
What would enable mawile if it was allowed xD but
How does fini deal with archualdon btw
I know it gets boosted in rain, but is that enough to deal with duradulon?
Set dependent and it doesn’t run electro shot and neither if the types run rain
why wouldnt it run electro shot
I’m going to defer this off because I am about to knock out and don’t want to leave you on an ignored note but I have some resources that can help u for the time being
alright
Since u are new to the tier I recommend playing a composition that performs well already and those last two slots will be ur custom slots at least for me , until you figure out your deviations there u can expand and gain knowledge on how to build with something like tinkaton in a aggressive tier like ndm
Here are the fairy vr S-B. I’d try to keep all the s ranks , maybe 2-3 in a, remaining below a
https://replay.pokemonshowdown.com/gen9nationaldexmonotype-2296532328-d1lmcchgtkp7wtpt71uovciy5ctgnawpw replay from stellar cup
Watch a replay of a Pokémon battle between Virtual Paradise and jojen1! Format: [Gen 9] National Dex Monotype; Date: Feb 8, 2025
And ndm analyses is a resource for just understanding what’s going on, gathering sets, kinda my best friend when I don’t have anyone to go to for prep (the dex in general)
Good night !!
gn :) thanks for evrything
Worked on my ghost team again. The thing I'm really hesitant on right now is gholdengos moveset/spread and the fact I have no way to clear entry hazards. Thinking of switching in someone for brambleghast but I don't know which one I'd pick.
https://pokepast.es/4990c8babdd063c2
Honestly ndm ghost hazard removal is basically bouncing the hazards back with mega sableye. With a defensive ghold set i would run make it rain, shadow ball, nasty plot and recover. If wanting to go a choice item i would make it specs with max SpA max Spe. Timid nature. The moves are fine
this is the first team i've made, and i was hoping for some feedback so i can work on the fundamentals of teambuilding
https://pokepast.es/bb4fbfcbe4dd635b
lfg i won
heyyy honestly for a first team its dope, i would just change skeledirge to sinistcha for like water and ground matchup or actually defensive gholdengo with air balloon as the item. Gholdengo also helps you ensure no defog attempts can happen.
- And then like make pult scarf Physical with Dragon Darts, Phantom Force, U-turn, and like Psychic Fangs. A nice scarfer for your comp to not get ran over by scarf meowscarada (you also just pressure it out now and keep the momentum in the dark matchup with u turn as most of the times the meows just swap out to their ting lu or mandibuzz = free pivot into whoever.)
if its working tho just keep it as is and if you start to see some glaring weaknesses throughout battlin you can see the suggestions above ^ happy gaming 
Hey thanks, your feedback is really appreciated you’re the bomb
np! 😄
ngl i prefer this mixed pult set and just hope ceruledge can take care of meowscarada on this type of ghost team, being able to spread status cripples so many playstyles vs filling this niche, but see what works best for you
im not really a nat dex monotype guy but 2 z moves seems redundant, and you typically want to use choice band on barraskewda
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Hydro Pump
- Secret Sword
- Vacuum Wave
- Icy Wind
could try this out for keldeo
other than what royal suggested. I would just run max atk max speed on m pert with jolly nature as its also trying to abuse rain. if you want it to be a wall you can just utilize the regular form and make it max hp max SpD.
- Pex i would run Sludge bomb or p jab and Scald with recover and haze.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature - Scald
- Poison Jab
- Recover
- Haze
I also would just run jolly on barra for the rain mirrors
Pelipper @ Heavy-Duty Boots
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
IVs: 9 Spe
Relaxed Nature
- Hurricane
- U-turn
- Roost
- Defog
Would run this for slow pivoting while also underspeeding hippowdon which allows you t1 to activate rain
Oh yea I might try this set out I think the z move on greeninja is enough to get the ash greeninja form
I need pex to toxic and stall he is my main wall to take out annoying walls and posion everyone to make them in the rango of KO from the other sweepers
For swampwert I think he is already 2x speed in rain so he doesn't need speed investment and I always keep pelliper alive no matter what
It's mostly a rain team yk
pert speed is slow with no investment as you underspeed mons like tapu koko, greninja, choice band meowscarada. you need it in the long run. For pex if its working for you then thats fine i personally dont like passive mons on like an offensive / ho team especially weather.
m pert with no speed hits a sadly 352 speed
I might try speed investing him for a game but I normally don't bring him out unless there is rain
And for any grass type I automatically switch to toxapex he tanks everything pretty well
fasho, gl!
Ty bro
My mono poison team keep dying to gravity mono ground. Are there any changes I should make?
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @limber basin, @lyric sandal, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
your team is pretty solid
Heya u can take an offensive approach and manipulate gravity with specs overheat iron moth, adversely this ohkoes gliscor also
lowkey you will always struggle with gravity ground
you could put an amoongus on maybe as a ground neutrality
If I want to use amoongus what should I replace?
working on a monotype normal team, any suggestions?
hi normally when going for normal you just go for the typical core in Blissey + Braviary as your ideal defensive back bone then go from there.
Terapagos, Hisui Zoroark, Blissey, Braviary, Ursaluna, and like ditto.
You can also go a sticky web route but like normally balance normal is the go to build
underrated normal mons as well: Maushold, Porygon2, and like indeedee
Someone have good ground mono team for me plz ?
you can use the sample team but this is a place to rate teams
you can go in the monotype discord for ppl to pass you teams or in the room on PS!
CAN u drop me the server
i dont see team
I burnt the kitchen
https://pokepast.es/00f339d71fca0d32
I can replace landorus by landorus T u think ?
nah lando i way better for sand ground. speed + special attacking is much more appreciated. lando t better for flying
Did I burn the kitchen it's been a while...
hiii the only thing i would change is just make dragapult max attack max speed, jolly nature with Ddarts, P force, d dance and substitute with leftovers and i would add in gholdengo over horoark or gengar
Maybe I'm not as bad in team building
Raté my team plz https://pokepast.es/8c252753c803408e
kingambit is banned, m scizor dont got no speed evs, magnezone in ndm is cute but with this team, you just fold to ground + water without a ferrothorn. no brave bird on corvi means the team gets rolled by m gallade
Oh your team is hella weak to electric which is like one of the strongest types in ndm with the lack of iron treads and even if fire is low tier, it this team just gets 6-0ed by zard x after a dd
overall i would rate it like a 4
Do u have a better team for me ?
You can look at the sample team theres 3 different ones u might like
One has a magnezone comp as well
SV National Dex Monotype Sample Teams Thread
OP Stolen from the SS National Dex Monotype Sample Teams Thread
Welcome to Scarlet & Violet National Dex Monotype Sample Teams, your primary place to get, well, National Dex Monotype sample teams!
The purpose of this resource will be to provide...
That one is good ?
yeah way better. if mono ghost attack ghold not doing you justice, i would just do Make it Rain, Shadow Ball, NP, Recover I would also go for a more offensive mega scizor here but you can see if this one is doing fine. steel sets are flexible
Scizor @ Scizorite
Ability: Light Metal
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Knock Off
Happy gaming!
ty u too
Seems decent
Just don't use Avalugg, like at all...
I'd definitely use Kyurem over it
Maybe Mamoswine instead of the Regice too
I'd use a team consisting of Kyurem, Weavile, Mamoswine, Ninetales, [not Frostmoth as it dies to rocks] and Cloyster
Actually Frostmoth can work with boots
Thx i needed smth to remove hazards and pretty def tanky so i choose him
If it comes to regiice i think i will switch him
Overall it goes pretty good won 4 lost one
Thx tho
batman (Heatran) @ Air Balloon
Ability: Flash Fire
Tera Type: Fire
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Lava Plume
- Power Gem
- Stealth Rock
cheese (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Focus Blast
- Shadow Ball
- Trick
clodius (Goodra-Hisui) @ Assault Vest
Ability: Shell Armor
Tera Type: Steel
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Draco Meteor
- Dragon Tail
- Earthquake
- Heavy Slam
vroom (Revavroom) @ Air Balloon
Ability: Filter
Tera Type: Steel
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Toxic Spikes
- Toxic
- Parting Shot
- High Horsepower
captian slime (Bisharp) @ Eviolite
Ability: Defiant
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Sucker Punch
- Swords Dance
- Brick Break
captian reg (Metagross) @ Choice Band
Ability: Clear Body
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Thunder Punch
- Zen Headbutt
steel
@ivory quail
I'll look in a sec, finishing a game
!pokepaste
PokePaste is the easiest way to share competitive teams with other people online. Simply upload your team to the site and you can share your team by sharing the link in your browser!
To upload a team to PokePaste directly from Pokemon Showdown, scroll to the bottom of the team and press the button that says Upload to PokePaste.
You can then take the link of the PokePaste and share that link to share the team with other people.
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
It's okay, you can't know something you're not taught
im new to showdown
It pinged some people who are good at monotype to check out your team
I'll look at it too, I'm not super good tho
😭
They shouldn't as long as you say you want to keep it, people will respect that
First flaw I can see is that the team does very little to patch up the ground weakness
how do i fix it
heyyyy on first glance i like whatchu did with the steel team. however i think with how the metagame is rn steel is really limited on creativity and having 2 air balloon mons are cute for a soft ground immunity i would rather you just slap a skarmory or corviknight on the team
so.. who do i take out
steel honestly is just like lock into 5 slots then last mon is filler
well i wanted to use metagross 😭
so like heatran / archaludon / gholdengo / bird / treads
you dont auto lose to firepon
Well think about what would patch up the weakness (air balloon doesn't do enough, since it's pretty easy to get rid of). Corviknight or Skarmory would be good defensive mons, or you could use other mons if you want to be creative
(i wish we had megas)
so ba
why is nat dex monotype not popular
it needs love
its
monotype
but
megas
it has love
they have a room on PS!
and a whole forum
It's a permanent ladder iirc, just not that active
ndmpl is happening rn
gng ngl.
you can look at some cool matches
ye
YESSS
my fav starter is here
is he viable
anyone wanna help me make my grass mono team
🙏
https://www.smogon.com/forums/threads/sv-monotype-sample-teams-post-kingambit-ban-revamping-all-types.3733750/ here are some sample teams if you'd like to use them as a base
Banner by Bka Onon
Welcome to SV Monotype Sample Teams, your primary place to get, well, SV Monotype sample teams!
The purpose of this resource will be to provide teams that are easy to use and represent the type fairly well for newer players to learn the metagame with. These teams can also be...
Sry I'm gamin 💔
😭 ok
This channel just for ratin completed teams
I do think both the Monotype and Natdex Monotype servers individually hve like
Teambuilding channels tho
Where u can build w/people
Idk how active they are..
@south stone here's an example of a pokepaste link
https://pokepast.es/2e31ad8cafeba6cf
it's my very bad and hastily made mono grass team
No i know how to do it
it was an issue of the thing not pasting
it works now though
and yes this is the one with that Leavanny that terrorised OU for a bit
is this team even good https://pokepast.es/8034bf342792808e
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
the hurricane matchup seems really iffy
You can get a brambleghast but hurricane is literally just Torm-T rn tho
I am not a rillaboom fan due to not really being as strong these days, Breloom's mach punch is usually much better reow
Hydrapp with dtail is also a bit odd, but there's like a lot you can use like NP/AV or even stuffs like shell smash tort, rotom, etc
i just ran into a mono electric team with a zapdos spamming hurricane, which is why i mentioned it
rillaboom is more or less just there for the terrain so that flower trick and horn leech are stronger
i figured that dtail would fit as an anti-setup move, since i don't have taunt or encore. i'll consider adding AV, as i don't have many spdef checks now that i look at it
Heavy slam is cute on hydrapp if you do go av (unexpectedly kills FM and deals a bit to hatte)
Dont quote me on that tho
But yea brambleghast with wind rider gives you hurrican protection + some hazard support
who would it replace?
i felt like the double regenerator defense was kinda good...
sinistcha is kinda needed for the fire neutrality
Probably rilla?
Hydrapp is replaceable too
Ngl Grass should just kill everything asap except for sinis (which does sinis things)
It cant win a war of attrition
ig so
i noticed that grass doesn't have that many great mons outside of the ogerpons
i'll look into the changes
Yooo
?
Im making a mono steel any suggestions? My ideas are Heatrean Scizor Kingambit gholdengo Exca Skarmory
Gambit is banned
This is a good sample u can try playing around it
Hoodra another great steel mon which serves as a special wall
u can try changing the arch set to b press one or the scarf one as well
and for good reason
don't want half the tier running Upper Hand just to stop it
https://pokepast.es/80f4c043baba1138 thoughts on this team?
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
solid
that empoleon set isnt doing a whole lot though
Goodra-Hisui @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Protect
- Flamethrower
- Dragon Pulse
- Earthquake
this is better instead of it
and id recommend skarmory instead of corviknight
i would also just make the treads offensive with ice spinner over stealth rock. Max attack max speed, jolly nature as this is one of the main reasons to use treads on steel. (you outspeed and take out lando.) and echoeing off of royal's suggestion on skarmory over corvi. this allows for skarm to run stealth rocks or spikes. I think the lack of arch will hurt tho. maybe consider it over scarf iron crown if laddering is rough.
overall dope team
goats
Thanks for the feedback. What would you recommend for skarmory? Whats a good move set for it and what evs/nature would you recommend?
Skarmory @ Rocky Helmet
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Iron Defense
- Body Press
- Roost
Can be Stealth Rock over spikes as well if u want
do whirlwind over iron defense
Hone Claws Aerodactyl is interesting
Been a while since I last saw Celesteela get use
You could run Thunderous Kick on the Zapdos but that's much more of a style pick
That Thundurus will absolutely demolish anything in the path of that Gigavolt Havoc
i really hated missing stone edge
im using zard y now tho to have a better shot at steel teams
https://pokepast.es/b8257a47866214eb gen 9 mono flying (not national dex)
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
looks decent, would recommend replacing hawlucha with gliscor and instead of calm mind on landorus you can do stealth rock
that hawlucha set seems good on paper but will be very underwhelming in practice
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 32 Def / 224 SpD / 8 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Facade
- Protect
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Stealth Rock
- Toxic
- Earthquake
- Protect
if you dont wanna do stealth rock on landorus use this set
and instead replace calm mind with focus blast
up to you
Would you recommend any other changes?
Scarf Thundurus is an odd choice I'd say but not that seemingly unviable
would put 12 atk evs into corviknight + add in iron head over brave bird so you always secure the ohko on mane, your also pressuring mamoswine better Can also do T punch over Fire Punch as your basically hitting similar targets, skarm, corvi, etc. but your it gives your team a "little" breathing room against belly drum azumarill.
Fire punch is still fine tho just a suggestion
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
https://pokepast.es/efbf043164e5a59e
This team is a Steel trick room team.
Because the ruleset, I can't use terrastalisation, but I can still use gen 9 pokemon.
Megas are able to be used.
I want to know if this team is any good, and I also need a reliable pokemon outside of trickroom to replace excadrill as I cant use him.
please type more coherently
🥀 🥀
looks like your going a for a monotype doubles team, you can prob have more luck in the doubles rmt channel
But if this is still like mono format then i can help, looks like a fun team!
if you cant use drill i would just use iron treads, much faster so you can get the jump on ohkoing lando i with ice spinner. its also just good speed control to have outside of trick room. I would also just change bronzong ability to levitate so it can be a reliable swap in to ground spam. Air balloon gets easily popped by u-turn predictions or they just ignore it entirely and just foucs blast it for big damage. At least with these changes Bronzong + heatran synergizes with one another. Bronzong too passive, i would just put like Psychic Noise on it.
- Would just add Earthquake over Body Press on Stakataka to effective threaten Gholdengo, and potential threats like Iron Hands + Zeraora
- Same for Melmetal, would do EQ over Superpower.
- Heatran i would do lava plume over heat wave, just more accurate + higher burn chance.
- Excadrill would be replace with Scarf Iron Treads with Earthquake / Ice Spinner / Stone Edge / Iron Head
Lastly, Celesteela would just be a physical wall, so just make the evs Max HP, Max Phys Def.
IFFFFFFF you want to try and fit a mega on the team consider mega mawile over celesteela and just make your bronzong a mix wall.
Ok thanks a lot I’ll definitely use this 🙏🙏
np!
good evening mono rates!
pretty good hbu
😄
Just wondering a monotype team is a team that basically has the same typing right
Cause if so could someone possibly see what I can do to make this team I just made better
Hey @molten harness, it looks like you're trying to share a gen9nationaldex team, but I didn't find any raters for that format in this channel. Try posting in #1059714627384115290 instead.
Oh oops
Monotype is as in the Monotype format in Pokémon showdown
First time making a monotype team for a gym idea I got with my friends, any suggestions? (Singles)
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
hi
zacian is banned
and we dont rate ingame teams
Zacian and Mega Aggron would be playable in National Dex Monotype Ubers
https://www.smogon.com/forums/threads/national-dex-monotype-om-mega-thread.3720809/post-9624857 teams courtesy of @stable zinc gl :3
Art Pending
(OP Stolen from Monotype OM Megathread)
Welcome to the National Dex Monotype OM Mega-thread, a project to support and develop resources for the various Mono OMs!
"NatDex Mono OMs" are sub-metagames formed by combining National Dex Monotype, and it's restrictions, with those of other...
damn
Are NatDex Mono teams fine w/ y'all?
ofc you can post it here or natdex non ou channel
Hey @restive fable, it looks like you're trying to share a gen9nationaldexmonotype team, but I didn't find any raters for that format in this channel. Try posting in #1060037469472555028 instead.
pranked by chatot
this is a mono team i use
any tips for bugs i should bring on
https://pokepast.es/d54b47646151a364
Hey @midnight wyvern, it looks like you're trying to share a gen9doublesou team, but I didn't find any raters for that format in this channel. Try posting in #1059655497587888158 instead.
begone slur-bird
For just the mons. Replace Masquerain and Vikavolt with Forretress and Lokix. While this does leave your team as mostly physical attackers mono bug mainly functions as Sticky webs offense with Forretress helping to stack hazards and give safe entry for teammates with Volt Switch.
Moveset and item wise there could also be some improvements with the other 4, as most are generally using items and moves less fitting to their role.
-
Volcaorna should have Heavy-Duty boots alongside having Psychic and Giga Drain (Over Bug Buzz and Protect) with a Timid nature. If going all in for Volc being able to outspeed threats at +1 and slamming them with as much damage as possible is a must. Bug Buzz doesn't really offer much compared to Psychic which prevents you from being walled by Pex and Giga Drain to mess up Water-types.
-
Scizor would probably be best as either Metal Coat or Leftovers Swords Dance (Generally SD, Bullet Punch, Knock Off, and usually Dual Wing Beat or Close Combat) providing a great end game setup option. EVs should probably be 56 HP / 252 Atk / 200 Spe Adamant but Scizor can be somewhat flexible in Speed and HP (not that much though, you generally wanna make sure you're hitting 200 speed EVs to make sure you outspeed Azumarill)
-
Kleavor is always the scarfer on Bug, providing
speed control against Fire-types like Oger-H and Iron Moth. Its moveset is mostly fine just change X-Scizzor to U-turn to keep up momentum and Brick Break to Close Combat for maximum damage. -
Araqunaid likes going max physical bulk with Sticky Webs, Liquidation, Infestation, and Mirror Coat. This generally enables it to get up webs against most targets. Boots is the preferred item on Araq to enable it to setup webs a few times throughout a game.
sneasler doesnt feel like it fits
might work better as a pivot
or something else replaces it
im just not sure
im getting hard walled by heatran
prolly just me being bad though
I think you have enough speed that you can easily drop Sneasler for Okidogi.
Also, you've got way too much Poison STAB.
Notably Iron Moth would be better in my opinion if it was Fire STAB, discharge, Eball, U-turn/Dgleam.
As Discharge works as a grade A solution to threats like Pelipper and Toxapex which take miniscule damage for Eball otherwise and can fish for para as a hail merry.
Pex should also be Max HP, better returns on bulk than 252 in both defensive stats.
You would be better if 248 HP/252 def/8 SpD with a bold nature and drop bunker for haze.
will do
Ye.
I would go nearly all in on dogi's bulk. Max HP, 240 SpD, 16 Spe and guard dog for ability.
assault vest?
Bulk up.
So black sludge, helps against steel, dark, and rock as a wincon into them.
And your double toxic core should eliminate most checks or put far too much pressure onto them to be reliable long term.
I say sub/taunt over Ice punch.
kay
Sub is good for scouting and freely setting up on weak defensive mons like Amoonguss and Garg while taunt shuts down Pex and skarm.
ill try out the team
aand its steel
:/
i hate heatran
and corviknight
It's all about positioning Dogi and glim. Once you get tran out of the way Scarf Moth can clean.
he dced
it is a lot better though
Yeah.
dogi is very scary
Yup, it can be hard to get him rolling.
But if he comes online, it will be a clean sweep
sableye encore is fucking me up somewhat
Yeah, that's a problem for Dogi.
Figure out what mons can come in on Sableye and threaten it or don't mind losing their item/getting burned.
now alolan muk is here
You've got status that works on AMuk, Position them in and use it.
lost pretty bad against a dark team
okidogi is doing great against steel
im having trouble fighting dragon
especially hisuian goodra
but even after making a ground team i still like poison better
also gliscor
Garchomp should do the job just fine against Mono Dragon, but Choice Band Excadrill and Great Tusk practically murder Hisuian Goodra
I'm mostly using poison
Better at the technical bits
that might be tricky
poison doesn't have a lot of answers into Dragon other than Galarian Weezing
https://pokepast.es/0dbed9ca73b7a562 here's a fewmons to look at
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
do muk instead of glimmora
CHATOT STFU
so you dont get blown up by psychics
omfg
sorry but yes i needed your help
also yes
@quartz rock please do this ^
also í want to clarify this is NOT a team. it's just mons to consider
lemme show my team
i have muk for psychics
it works against everything but hisuian goodra
and sometimes pop bomb maushold
and if i fuck up and lose the important mon in the first few moves
but other than that it works pretty well
ive gotten reverse swept once or twice by ditto on iron moth tho
i don't think having moth as your only Ground answer is a good idea
you probably want to put Galarian Slowking on there or some other water move on pex
also Moth doesn't need to be a scarfer here
this can do
i need it for ditto
also okidogi is very needed for steel
i can swap infestation for surf or chilling water
also having trouble with mold breaker exadrill
earthquake is one of my worst moves and geezing dont work on it
Amoon noms that if you wanna use that
Air balloon toxapex is another temporary option, but pex isnt ohkoed by exca ...I think it doesnt even always die to cb exca either so thats an option
what?
i cant switch in, still 2hkos
moongus
hmm
who do i swap for
not muk or weezing
having enough trouble with dragon as it is
Glimmeowra
well yeah
just keep the glimmora like i originally put and use the other options í gave you in the paste í sent
@quasi rock am i missing anything?
The brief on Dragon is Glowking. If you want to keep some offensive pressure while adding Glowking I would run this:
252 HP / 16 Def / 144 SpA / 96 SpD
Quiet
- Psyshock / Future Sight
- Flamethrower
- Ice Beam
- Earthquake
This survives 2 Specs Kyurem Earthpowers, a Meowscarada Knock Off while generally hitting like a truck.
This also does help improve the flying MU if you do drop Glim as Ice Beam can help to threaten through Gliscor (huge stinky, I hate it)
This would run into its own flaws without a fighting, giving up any chance of beating Bisharp along with having a much rougher time handling Steel and Dark as awhole aren't great.
Mold breaker drill isn't too common, only really being a thing on Steel (and treads is more popular there) or people trying to CTeam Poison even harder on Ground than normal. Air Pex is my temporary solution as while it won't always work, it can help slow Drill down. This might though just come down to a case of positioning as Scarf Moth and Bulk Up Dogi do beat Exca (Dogi does need a bulk up first though as DPunch won't OHKO.)
Item?
Assault vest.
Swore I copied that over.
Oh, I deleted the mon itself, that explains it.
naur....... Why are we keeping flame thrower 💔
Its good into both Flying and Steel.
Against Flying its great for breaking Corv, Skarm, and Cuno while against Steel it can help to lure Heatran so it can be checked by EQ along with just being threatening into the entire type which otherwise walls Glowking.
fair point
but if that's the case
why can't we just fit Clodsire
Clod can help Glowking with backup
Unnecessary
Tox does same thing
I have earth power on glimm
except clod is good into water
So is tox
And tox is better at things like fire
Clodsire isn't that great into steel overall.
Notably Skarmory, Corviknight, Air Ghold, and the grounds run it over.
And into Flying, forget it, Clodsire is useless there outside of being a Stealth Rock bot (which invites in basically all of Flying for free to setup on it unless it runs Toxic but if it runs Toxic than it cannot beat Air Balloon Heatran and still can't touch the steel birds and Glisc)
Into Water, you need to be running Water Absorb and that is only a temporary solution to long term problems, notably Clodsire does not beat any offensive threat unless they are choiced locked into Water STAB but most if they are running Choice moves have secondary STABs or coverage that will beat Clodsire (Skewda Psychic Fangs, Urshifu-R Ice Spinner, Samurott-H Ceaseless, Primarina Psychic Noise, Ogerpon-W as awhole)
https://pokepast.es/962af446876fc721 my mono fighting team for reg G
Hey @upbeat sandal, it looks like you're trying to share a gen9bss team, but I didn't find any raters for that format in this channel. Try posting in #1060690402711183370 instead.
You don't have any flying or Psychic answers to defend your team against
u think i should use urshifu dark?
You would also be better of bringing iron Valiant, I think.
instead of who?
urshifu?
I have no idea what the BSS meta looks like but if you run into a string physical wall, your done for.
Probably tauros.
i meant to do it for vgc
reg g
nah i rlly need tauros
intimidate, will o wisp
and fairy neutral
You've got two fairy neutrals in Sneasler and Zama-C so you might be fine in that department.
yeah thats fair but intimidate and will o wisp is really useful
im using this for a monotype tourney
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
I've got 3 different ideas.
- Drop Pex for nasty plot pecharunt
- Specs Iron Moth
- Choice band Sneasler > Moth.
If you drop moth or Pex, run Eball on Glim over sludge wave to help against Water.
Alternatively, you could try curse AMuk (Drop Pjab)
ill think about it
prolly drop pex instead
he is helping a lot against setup sweepers
might just restart
from scratch
sounds like a plan
poison got flexible slots by a lil bit
just depends on ur playstyle
i would just add in specs moth + sneasler or okidogi over scarf glimm
glimm is doing a lot for flying and grass and fairy
so i want to redo my team to cover everything
u gotta remember u cant cover everything, that always turn out to be a bad team . cover majority / metagame threats
well grass is ass, and im actually surprise on flying due to gliscor just walling
but like i always tell ppl, if its working then keep it
gamefreak thought it was a cute idea to abandon ferrothorn and give us Ogerpon W as "compensation"
any advice i used to run gouging fire on here but not sure what run instead i through dnite on it https://pokepast.es/2f943744a562a499
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
Heyyy!
Cool dragon team!
thank you, i used to run fire on it, but i took a break and came back to it ban
To briefly analyze this, I suggest taking off protect on Arch and running Thunder Wave! This helps a lot with heavy scarf hitters to neuter their speed. This being threats to your team like Roaring Moon & Meowscarada! Although I am not a big fan of Life Orb Pult I could suggest maybe a heavy duty boots set with wisp, hex, u-turn, and a filler of dragon darts or thunderbolt or if you prefer you could do choice specs! it’s currently rising a good bit in the meta post gouging fire. The Goodra set looks fine if you want a special defensive wall but since Dragon has limited hazard removal (Altaria..) maybe a leftovers set with protect for some small but decent hp recovery could do you better! Latios & Moon are fine. Dragonite is also fine too! If you want to change it I can suggest boots dragon dance 2 attacks roost!
The team overall looks good but some minimal changes could sculpt it into perfection!
who would reccomend to swap out for the altaria?
ya i dont much about this current meta
If you want a support mon maybe instead of specs Latios you could run Scarf Latias with Healing Wish to bring a mon back to full health
see thats what i was thinking and running specs pault or would support pault be better
this looks near perfect
Good answers to Iron Valiant and Flutter Mane
i'm worried about the matchups with Great Tusk though, but Dragonite SHOULD be able to handle it just fine after a dragon dance i think
Great tusk doesn't ever really come in on Latias or DPult.
im worry about Archaludon and Hisuian Goodra
there's also this +1 252+ Atk Dragonite Outrage vs. 0 HP / 4 Def Great Tusk: 261-307 (70.3 - 82.7%) -- guaranteed 2HKO
i know tusk has answers here but i'm not sure if the mons on this team have the back to kill it
Tusk doesn't come in well on flash cannon and that DNite has Ice spinner so at +1 it can 2HKO defensive tusk with Spinner.
Its not going to be that problematic.
so then what if the tusk has Ice Spinner also
i'm pretty sure we survive
but
252 Atk Great Tusk Ice Spinner vs. 0 HP / 0 Def Multiscale Dragonite: 184-218 (56.9 - 67.4%) -- guaranteed 2HKO
we do
ok then that's fine
Tusk isn't running Ice spinner that much anyway. You only majorly encounter it on mono Ground but tusk isn't too common there.
Thats not in SV.
...
Specs DPult is generally rough for steel as most lack a good long term special wall right now.
Also DPult is banned in NDM.
......that's kind of the reason i asked what format this is
i dont think the paste showed what format this was made for
and in regards to that dilemma Dragapult can't touch heatran if locked into flamethrower
probably need a way to safely get pult in
Most tran's right now are air balloon offensive and generally 2HKOed by Shadow Ball.
I have, plenty of times. I think it is an 85% chance to 2HKO (just going off memory) and rocks makes it 100%
probably because i'm like lowish ladder
(1300)
i'm still climbing but it's been difficult building for a lot of stuff
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 4 SpD Heatran: 154-183 (47.6 - 56.6%) -- 85.9% chance to 2HKO
well
Gen 9 mono
do you think im locking myself into to many choice items
i wouldn't say that
but
you have to be mindful about the moves you use and when you're sending said choice locked mon in
it all depends on how you use them and when you execute
@glacial skiff did a pretty good job explaining all of that, because they're amazing like that.
but yeah your team is great, just be careful of what you do
Danke.
Not really. The standard Dragon build prior to gouging being banned was double specs (Pult + latios) and Scarf Moon.
As long as you position well, it shouldn't be too much of a problem.
maybe latias can become hydrapple?
the stabs it has + bulk can help annoy the opp
oh and Hydrapple has ground coverage too + NP
Hydrapple isn't great. Its niche is that its the best thing Dragon has against Ground, but with Ice Spinner DNite Ground should be less of a problem.
Arch is a fairly rough wall for it to deal with.
Its hard to say, water is a generally flexible type, but this sound be fine into it.
Pex cannot touch Hoodra or Arch on water for the most part.
i wonder how much Ogerpon does
lemme check something
252 Atk Wellspring Mask Ogerpon-Wellspring Superpower vs. 252 HP / 204+ Def Archaludon: 184-218 (47.9 - 56.7%) -- 35.5% chance to 2HKO after Leftovers recovery
so i wanna assume Ogerpon kills after +2
or 3
that's not not enough time for it to kill ludon
so i guess that works perfectly
stamina should kill it sooner
wait no....
because that would mean it's plus +2 to kill Ogerpon-W
204+ Def Archaludon Body Press vs. 0 HP / 0 Def Ogerpon-Wellspring: 107-127 (35.5 - 42.1%) -- guaranteed 3HKO
it's too slow 💔
this matchup is actually dicey
this is solid fam, i would just get some games in and see how the team does on ladder
overall the slots you can consider changing if its not doing so well is latios over latias with e belt, and like potentially a raging bolt over d nite
awesome thanks for the tips, and advice, i was thinking of bolt, as an option
other than that it looks solid and technically ur not really running all them choice mons as ur more likely tricking it away to ting lu
thats what ive been noticing,
bolt is nice rn as it basically helps immensely vs flying, water, and even steel to an extent
hits hard + prio is always a plus
especially since one of dragons hard threats rn is hisuian samurott
like a calm mind, tb dragon pluse/ meteor , and clap with like leftovers
i might play around with bolt, it can be pretty tanky
yeah its a strong mon rn in the meta
would a mix spread work or should i go all into hp and spa
`Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Electric
EVs: 80 HP / 200 SpA / 12 SpD / 216 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Draco Meteor
- Thunderbolt
- Thunderclap`
would do this for rn, pretty standard. allows u to survive a moonblast from flutter mane after a calm mind while still hitting hard
imma try this out thanks for the tip
notably you have high chance to ohko gliscor with draco meteor after a calm mind
which is really appreciated
and np fam, gllll
yes boomp here is an amazing rater that helped me improve my mono rating quickly
10/10 would recommend
https://pokepast.es/532515acc09db1a0
does this team look fine for ghost hyper offense?
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
Its close, but its missing one key element, flutter mane.
instead of mimikyu?
Yup.
specs?
Yeah.
I also think Poltergeist > Close combat on ceru.
And Ice beam on Froslass.
Rest looks about right.
thanks!
is fake out normal gem unburden sneasler any use on poison
Its usable if you want usable but air balloon is nicer since it gives cat a ground immune while you can use that to sd and go brr
if they have any sense they wont pop the balloon though
Its more likely for them to have a ground move than a psychic/flying move meo
Also in scenarios like
CB Exca locking into eq
Or Gliscor
i have a levitate mon for a reason
Up to you whichever you like tho
Normal gem's bad thing is that its blocked by ghosties...and you still need a second turn to sd anynya
While balloon gives you more chances to sd at least
im pretty decent against ghost
ever since i gave iron moth enough damage to ohko ghould
Its not just "ghost" mono but Ghosts like Flutter Mane Pult etc
Yeah, unburden fake out sucks.
It's in my opinion a noob trap as it has heavy 4MSS and either gives up valuable coverage or Swords Dance which leaves you far less threatening overall.
Sometimes they have too. Threats like Swampert and Iron treads have to enable unburden if they even want a shot of handling you with their STAB Earthquake or give you a free turn to SD then discover what the scarfer is.
While other times they just have to pop air Balloon because it's the only thing they can do to put pressure onto Sneasler such as Toxapex.
And while, yes you do have a levitate mon, sometimes Weezing gets too chipped or removed for some reason earlier and having a back up anti Ground mon can help prevent mindless EQ clicking.
k i see
just don't use both flutter and mimikyu
you will be despised
@quasi rock ^ does this count as a reason to ban flutter?
based
sub is good
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
You could replace either pex or glimm for Sneasler / OkiDogi!
Generally speaking, dropping Glim will do you more favors for adding one of the fighting Duo.
That should help open up your lines into Dragon a bit more.
If we're just focusing on Dragon, Sneasler would be the better option out of the two.
wouldn’t sneasler be the better option overall? after a swords dance it basically sweeps everything
i highly recommend changing merciless on toxapex to regenerator
thats a mistake
i have it fixed
unburden set?
yeah
after its balloon pops it becomes MUCH faster than most scarf users
allowing it to sweep almost anything with its STAB and coverage
very useful
ive had him on my team before
ill try it
jolly or adamant
i’d prefer jolly
If you dont want to utilize setup Sneasler i would just slap a Choice Band on it, it becomes a threatening wall breaker
Poison into dragon is alright depending on comp, sd sneasler can definitely catch dragon out if it has unburden procced
the steel dragons really suck
ok thx for the info
hey what is the best type to grind the laddeer?
honestly i would just do dragon, very consistent overall + hard to break
Steel is a good option too
has answers to its weaknesses and can cover a lot of problems with different playstyles
Do you have a team ? I need to get 1700, but the sample of cpt doesn’t fit to me
I like dragon but I don’t have something that can manage poison
For the NDM it works very well with altaria and kommo z move
honestly the 3 samples are basically similar, just kinda changing 2 slots around. like for instance, u can remove kommo-o from the sample and add a raging bolt in that slot and would be solid
https://pokepast.es/7d2150789c588123
team that make player frustrating
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
In terms of a stall water it is something.
Phenomenal team! With Water Stall you will find a lot of annoyances like Iron Hands, Sneasler, Iron Valiant, even some Dragons like Archaludon & Dragapult. So if you need any adjusting I’d suggest using Greninja. As with its complementary coverage you can remove a lot of scary issues.
I’d also suggest leftovers on Suicune.
But lacks some notable tools that really makes Stall water threatening, notably a comfortable way to handle Freeze Dry from the likes of Kyurem and Articuno along with lacking the tools to reliably handle certain threats like the Ogerpon formes and Volcarona.
What should I replace with greninja?
Azumarill truth be told since you have Toxapex to be neutral for Grass.
Freeze Dry is also a nuisance too, so you can toss in Empoleon to prevent that tomfoolery.
And what I should replace with empoleon?
I would honestly say Quagsire. Empo can provide Stealth Rocks itself along with Knock Off and Roar to remove boots and rack up high amounts of hazard damage.
Which can allow Gastro to run Spikes to keep that pressure.
Ok thanks for suggestion
wait we have no Woger answer 💔
Oh
Toxapex should beat withering right?
Without going full Phys Def, not really.
Without full phys def pex, you don't have any way to soft check the oger formes.
Running Toxic > TSpikes also helps with this.
If i had several teams that i wanted advice on, would i post them together or separately
you can post them here
one of the tier’s ragers would be happy to help you out,
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
Mono Steel: https://pokepast.es/1d3d1ee9e2df6c0c
Mono Grass: https://pokepast.es/d74a432f839789f0
Honestly I don’t really have any notes for the normal one except maybe you want foul play over tri attack on Porygon
Mono Electric: https://pokepast.es/508ad97f63f3549b
For the steel one you’re missing archaludon, I’d recommend it over corviknight but then you don’t have hazard removal, so you can put it instead of scizor I guess
I think defog isn’t great on steel teams though because of how strong its hazard stack is
which set seems best?
So maybe you want iron treads for rapid spin
Just a bulky defensive one with 52 speed evs, I think there are some on the smogon dex
I’m on mobile right now sorry
s'okay. i'll look into it
For grass I’d recommend changing rock tomb to play rough on ogerpon
can i ask why?
Helps with dragon types
that makes sense. I initially slotted in rock tomb for anti-flying coverage lul
Tbh ivy cudgel hits most of them anyway
Makes moltres a little tougher but that’s about all I can think of
i think rock tomb vs play rough is fine but its really only targetting moltres and rock tomb was mainly for hitting moltres and handling gouging fire at the time better
And for electric I don’t really have much because I have like no experience with the type
I’d get rid of defog on oricorio for revelation dance and I think you need hands on there
i think if ur doing screens electric you definitely want a sd hands over like oricorio
Could do scarf rotom instead magnezone and hands somewhere
so i just forgo hazard removal?
ig, but i don't see regi switching in too many times
do boots then
yeah, seems like i'll have to...
thanks
obviously it kinda goes against screens but yanno
well his job honestly is just setting screens and trying to pop off with the respective teammates
see? i told you people would come quickly
didn't mention this before, but the idea behind scarf mag is to stop corv from defogging my screens away
p sure corv is good on mono flying
That’s a decent idea yeah, but since you’re a mono electric team corviknight wont be on the field much at all
ig so lmao
They use uturn a bunch anyway and you probably aren’t 1 shotting
would a mono-flying rain team work even if damp rock is banned?
they have plenty of strong abusers like lando-i, zap, braviary-h, and thundurus-t?
someone had made like a rmt for it in the past
was it good?
it was fun to rate
tbh
i think it would
solely because it can threaten Oger-W
and she’s been carrying mono Water lately
the problem i have is just ice switch ins
i feel like kyurem blows up the whole team
kyurem has a hard time trying to break corviknight so that’s not entirely true
but it can be trouble if you allow Kyurem to set up with Sub and Roost
Its less so Sub and roost and just it clicks Specs Ice beam through all of Flying except for SpD Corv and Cuno.
Not really. Most of flying isn't equipped to abuse rain like Water can as it lacks the speed control water gains from it and doesn't get much in terms of a power boost. At most its just 100% accurate hurricanes on most attackers which isn't much. And if anything it makes your water MU worse as they'll have an easier time clicking their own rain boosted attacks through you.
Unfort. Thought I was cooking for a minute there
Don’t put yourself down
you were cooking and still are
its just that Flying isn’t really that good into water
but does have fighting chances
Where does one even start building a mono-bug team?
Volc is a must, of course
I feel like scizor and foretress are needed for rock/fairy MU and hazard removal
araquanid for fire MU
kleavor for flying neutrality and hazards
but who do i slot in as the last? slither wing? lokix?
Mono Bug: https://pokepast.es/082a0cd7fb3d9cf5
feel like most of the mons here are here out of necessity and not choice lol
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
looks solid. you prob want night slash over x-scissor on kleavor to effectively hit gholdengo better. i prob also just run non choice band lokix on this comp overall and just run:
Lokix @ Life Orb
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- U-turn
- Knock Off
- Sucker Punch
noted
https://pokepast.es/eff81838c820d2f8
Trying to figure how to make this Reg J mono-fairy team work. Even with Light Screen and Parting Shot seem to not do a damn thing about Kyogre WS.
Although tbh, outside of my ESKiller teams, NONE of my team building works all that well.
Hey @deep grove, it looks like you're trying to share a gen9vgc team, but I didn't find any raters for that format in this channel. Try posting in #1059704283072831499 instead.
idk maybe try throwing an assault vest on prim? you may not be able to protect but you can slot in flip turn for momentum
you prob get more luck in the vgc rate channel
yeah, had a poster there tell me they don't do arbitrary restrictions, and suggested I post here.
yeah we have no advice for you here tbh. a whole different metagame + our format is only singles not doubles
Mono Dark: https://pokepast.es/b56a7ddfb12f3989
it started as hazard stack...at least i think so
would remove alolan muk on this comp and add band meowscarada. I honestly would just make meow scarf here tho and make darkrai nasty plot dark pulse, boltbeam. I dont like sash lead hamu in this meta rn but it can work.
It makes me sad how bad Hisuian Samurott has been getting lately
like i’ve had much more difficulty trying to fit it on both dark and water
thanks for the feedback!
if hamurott is bad, is hazard stack a viable playstyle for mono dark?
is it worth slotting in gren or overqwil for spikes?
neither seems bad on paper
gren is all-around strong and overqwil's intimidate helps with fighting types and fairy neutrality
im also concerned about hazard removal. Ik, mandibuzz exists, but defog kind of defeats the purpose of hazard stack
dark basically just forgoes hazard removal and basically trade hazards with the opposing team
hamu is not bad
figured as much.
what are your thoughts on my overqwil/gren ideas?
could they work?
ur basically hazard stacking already via rocks + ceaseless edge
i just dont like sash lead hamu
sd hamu rn is the wave
could potentially work yeah as gren is always solid just basically changes ur core a lil. overqwill is ok but not necessary
Mono Water: https://pokepast.es/293431d2afb1051a
i feel like i should add tentacruel for hazard control, but idk who to drop
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
team is really slow + you basically relying on wish pass alomo to keep the team healthy overall. same like how dark just forgoes it
would put scarf shifu here for speed control
fair enough. the feedback is appreciated as always
btw, do you make ur own teams?
cool
i wanted to ask about team building methodology
like how do you get started with a team and how do you identify archetypes/synergies etc
looking at samples / vr for the tier really helps when starting off building teams on your own. Then you just identify the problems / have a check list when building. i also like building around offensive cores alot. meow + gren. Urshifu + gren, etc.
i see
i have more in depth on what i tell my tutees. but thats basically like a starting point
looking at samples, vrs, and reading analyses helps out alot of building
even just building skeletons (slapping 6 mons on a team with no moves) help out. allows you to identify what you need and what you dont need.
its ok to have weakness as no team is perfect. but basically building solid teams that can combat the top / viable types in the tier
that also comes overtime when playing the tier
Hey @ocean cipher, it looks like you're trying to share a gen9nationaldexmonotype team, but I didn't find any raters for that format in this channel. Try posting in #1060037469472555028 instead.
Hey everyone! I have been trying to optimize my regular SV Monotype steel team so much that I decided to have some fun and try to make a team with unconventional steel types and try to make it work. So far in my last 10 games of testing it is 5W and 5L. Any thoughts on how I could improve it without using the mainstream Steel team picks?
https://pokepast.es/b981c53c16d4d8b9
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
this team actually looks so good, and can do good, but it dies upon an encounter with a Fighting-type team
Tinkaton is normally ok since she can play a lot of different roles,
but she has no hazard removal here
- we don’t have corviknight
for a spikes setter i think you’d be better off using Rocky Helmet Skarmory
Yeah, unfortunately I consider both Skarmory and Corviknight as mainstream for Steel. So fighting is rough. I currently rely on thunder wave as a way of controlling the pace, as well as protect to burn Close Combat PP. But it is definitely a rough one.
You’d be better off using rocky helmet users + hazards to punish them
since a majority of them are physical attackers
minus iron valiant since it’s normally special on mono fighting
but that’s where hisuian goodra comes into play
Yeah, the monotype discord recommended possibly doing screens with Klefki to make up for the weakness issue and then having a sweeper like Iron Crown to go along with it. Otherwise yeah, I have been very hazard heavy with the build as-is.
Screens Klefki is fine
it allows more time to set up hazards
and allows attackers to set up too
Do you think that would fix the issue with fighting match ups? Would you make any other recommendations?
have you considered a mon like bronzong instead of orthworm?
you have levitate and heatproof to pick from, + fighting neutrality, + bronzong's superior natural bulk
psy noise to threaten fighting types back as well
I really enjoy Bronzong, but it hadn't crossed my mind. Thank you, I will definitely give it a look as an option.
if you're ever looking for some utility, jirachi is always there as well
if you run it with scarf, you can load up Trick to cripple a threat
you can run it with AV and iron head, body slam and uturn for flinches, paras and pivoting
it also gets wish and encore for healing teammates and disrupting enemies
maybe you could swap perrserker for copperajah? seems like it could do perrserker's job pretty well
Definitely. Don't know about running two utilities if I try Klefki, but I can switch between them and see what works.
I originally played around with the idea of Copperajah, but was worried my team would be too passive so I went with Perrserker to add more offense. I may go back to it to try it though.
i’m saddened how Gholdengo wasn’t mentioned once here
Ghold is definitely a mainstream steel lmao
Mono-Psychic: https://pokepast.es/2ac9b13a4a69f211
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
pretty solid screens psychic team
would take it to ladder and see how it does via games
amazing
maybe consider lati if ground spam is a pain in the ass but other than that yeah solid
so far i've played and lost 4 games
this team just falls short every time, and it doesn't help that i've only fought other mono psychic and mono ghost
the only thing i've gathered from playing is to add taunt to deo-s to stop lead defoggers
i feel like mono grass is also ass this gen
without ferrothorn, it has 0 answers to weavile and the like
its pretty ass yes
meow + firepon is like the breathing room it has to make it not utterly shit
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 224 Def / 36 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- U-turn
- Roost
- Scald
Swampert-Mega @ Swampertite
Ability: Swift Swim
Tera Type: Water
EVs: 4 HP / 244 Atk / 8 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance
Kingdra @ Life Orb
Ability: Swift Swim
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Ice Beam
- Dragon Pulse
Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
Tera Type: Bug
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- First Impression
- Aqua Jet
- Liquidation
- Knock Off
Toxapex @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Liquidation
- Toxic
- Poison Jab
- Recover
Basculegion @ Choice Band
Ability: Swift Swim
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wave Crash
- Flip Turn
- Liquidation
- Phantom Force
My poke paste doesnt work so i hope this is okay to post like this. I know some of these pokemon/moves are banned but the tourney im joining allow all of these. Just not last respects sadly. Which was my whole plan for basculegion so i was thinking of maybe swapping him for rotom since im really weak to grass pokemon.
This team would belong more in #1060037469472555028 than here. Also the paste to not clog up that chat: https://pokepast.es/3843bbc3c0b51687
That being said, from what knowledge I have of NDM:
Pelipper should be running Boots over Damp Rock as Damp Rock is banned, alongside running Defog > Scald.
Flip Turn over Rain Dance on Mega Swampert along with just going all in on attack (no need for bulk)
Kingdra should be timid with specs (Timid outspeeds Choice Scarf Meowscarada)
Golisopod and Basculegion aren't really great and should be replaced.
And Pex should be Eject button with Haze > Liquidation.
Oh sorry i will post it there but thanks allot for the help
looking at the list over on Smogon (https://www.smogon.com/dex/sv/formats/monotype/), I noticed something strange. Damp Rock and Smmoth Stone are banned, but the Icy Rock ISN'T.
Ice is NOT that great since Fighting and Steel (two of the formats most popular types) destroy it
so icy rock helps mitigate that
In NDM, Icy rock is banned (Z-Belly Drum Cetitian proved too much with the increase of snow turns)
But the reason Icy Rock (and Heat Rock) aren't banned usually is due to abusers.
Water-types spamming STAB rain boosted moves are generally hard to handle for most types and Swift swim pushes this even further. Smooth Rock is banned due to Sand Rush Excadrill. Neither Fire or Ice have abusers as good as this consistently (Heat rock is still though questionable in regular monotype for how much it allows Fire to slam through types.)
any way to improve this without having to use flutter mane?
Mono Ghost
https://pokepast.es/29b96a82961010e4
New [Gen 9] Monotype RMT @pulsar inlet, @pulsar harbor, @quasi rock, @frozen hornet, @glacial skiff, @limber basin, @stable zinc, @tepid warren, @lusty anvil, @south copper. I won't notify you again for at least 6 hours.
I’ve been summoned