#Monotype Rates
1 messages · Page 5 of 1
mhm,
honestly this one just sucks
not proud of it
but i have a bug type and rock type one i super like
its missing a lot of kinda necessary pieces; ogerpon, gouging, both of these kind of are the reason for fire to be run. That and weak armor sash ceruledge are the kinda "big 3". Then yeah u need hazard removal and hazards yourself (or cinderace for both ig)
ah i see
well i dont really know the meta all too well
only been into comp mons for like a month
a strong fire thats been run in tour a good bit recently is like, that same ninetales, sd ogerpon, sd ceruledge with sash, choice band gouging fire with attack lowered enough to where it gets a speed boost in sun, and then last 2 is usually like
cinderace + air balloon heatran
there is a good bit of messing aound you can do with the ninetales/cinderace/heatran slots. Scarf Hisuin Arcanine, Talonflame, Volcanion, Volcarona are all good pokemon
mono fighting team
this ones pretty recent
again not my proudest creation
but I think its passable
fyi, I do try and run these mono teams in other metagames mostly
so they arent necessarily centered around being put up against other monotypes
Blaziken is banned in sv monotype
.
if u had to take out blaziken
sub it with whoever
hows the team then
I think the composition is fine, but the sets could be a bit better
I would replace blaziken with choice scarf sneasler
You could either use iron defense body press with zamazenta, or if you wanted to keep those moves could use choice band
Perhaps assault vest iron hands is better, as that gives you a special tank
sv mono bug team! also my first mono team. its been working but id like to get some feedback since i dont know meta super well
https://pokepast.es/fef9b8a9ba7b99fd
Scizor @ Metal Coat
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
use this set for scizor
knock off can be uturn if you’d like to have both STAB options
Scizor is HEAVILY reliant on its stabs to do something without mega evolving
thank you very much! :)
hey, sorry for the double ping! roost is illegal in SV monotype — is there any other move youd recommend there?
oh shoot i forgot.
well you can run bug bite or superpower
though toxic might be better if your opponent has a lot of bulky pokemon defense wise
Is there any way for mono psychic to deal with hisuian sumurott? If only there is a fake out + unburden ability for psychic mons but it's currently unavailable. It's always a guarantee for hisuian sumurott to set up a ceaseless edge.
Mono psychic doesn't have any rapid spin either. Would it be best to run a weakness policy? And then do some set up? If so, which psychic mon can be a good pick against Samurott-H?
I don't think defoggers like Braviary-Hisui and Oricorio-Pa'u is viable, because of their lack of durability which really sucks.
does this team go crazy?!?!?!
Torkoal @ Leftovers
Ability: Drought
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Iron Defense
- Weather Ball
- Rapid Spin
- Body Press
Gouging Fire @ Leftovers
Ability: Protosynthesis
Tera Type: Fire
EVs: 232 HP / 252 SpD
Careful Nature
- Burning Bulwark
- Dragon Claw
- Heat Crash
- Morning Sun
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Flying
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Protect
- Stealth Rock
- Flash Cannon
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fire
EVs: 252 HP / 8 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Will-O-Wisp
- Slack Off
- Solar Beam
Volcarona @ Wiki Berry
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 208 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Morning Sun
- Light Screen
- Will-O-Wisp
- Bug Buzz
Blaziken @ Life Orb
Ability: Speed Boost
Tera Type: Grass
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Swords Dance
- Solar Beam
- Close Combat
- Blaze Kick
this is for OU btw
for H.Sam, outoffensing it with Scarf Boulder, Deo-S with thunderbolt outspeeding it would do
Defog isnt that accessible for Psy, wouldnt suggest using that
nice pokemon and sets. but the team itself is weak to both Water AND Ground
moreso Ground
yea i found that out pretty quickly lol, i went up against a somebodies primarina who ohkoed my torkoal so i couldnt do anything with drought midgame and i had to sac blaziken to kill it
you need Charizard on there
i thought solar beam would be decent coverage but with no sun and my big hitters being physical attackers it didnt work well
i never considered that somehow lmao, who do u think i should replace?
Skeledirge
while it DOES come with the cost of being a little bit more vulnerable to Rock, it helps your team NOT get swept by pokemon like Garchomp
alr bet
@limber basin is there anything else wrong with this team? i think it’s pretty solid, minus the HUGE ground weakness but we have that covered with Charizard coming in
It seems that Deo-S focus sash can be used as well, since most H.Sam items are scarf or focus sash, it can outspeed it with modest, by the way, thank you so much!
So, if just for mid ladder, what sorta thing could I do for building a bulky offence dragon team with all 3 of the past paradox mons?
This chat is for more rating completed teams but to give you an idea assuming you are referring to raging bolt, walking wake and gouging fire (roaring moon is also a past paradox dragon) raging bolt isn't that good. You could go specs walking wake, spdef dragon dance gouging, scarf pult archaludon bax then a filler pick
Ok, I'll give it a shot ig
Thanks
Actually- is this team relatively decent?
https://pokepast.es/bc6a285c4e149737
New Mono RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
Yh the team looks fine I would honestly drop kleavor for glimm, kinda lost its place on rock since as a scarfer its outclassed and arcanine has a more useful typing than it, glimm is also a special attacker and still has rocks
Fair, I was mainly using it for rocks and having another ground neutrality
What's a good set for glimm?
Typically air balloon or choice specs but seeing how you're av ttar so that can't be your rocker air balloon makes the most sense. I use rock on the high ladder and that's the set I've stuck with
Air balloon, rocks, energy ball, earth power and sludge wave is what I've got now
Max speed max sp.atk timid
You could drop eball for power gem since you have ogerpon for grass coverage but up to you
I like being able to hurt skarm hard on flying teams
👍
anyone know a good mono fire team?
@next sage https://pokepast.es/c7096da02273c2af heres the sample fire team by scarlet its pretty good imo
awesome what about a steel mono if anyone has a idea
neko posted both teams from me right here ^ but im also testing another steel atm on ladder, https://pokepast.es/d872a691ec9aba48 , its solid and hit 1700 p easily just now
give it a whirl
New Mono RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
its similar to one of the above
but with some set adjustments
stfu chatot u stupid bitch its just me
so mean to chatot
anyone got a good mono ghost team?
probably will have better luck asking for teams in the room on the sim, since this channel is mostly for rating/editing teams
(I have a pretty successful Ghost team I can share to you when I'm on my PC but yeah ask around on PS! or in Monotype Discord)
https://play.pokemonshowdown.com/monotype Mono Room if u ever need to ask for teams, help, etc.
https://pokepast.es/00589f61543839bd
https://pokepast.es/8a0cc9842feacad5
https://pokepast.es/c5d4d4913db3b902
all natdex, thoughts? (flying, grass, water)
New Mono RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
Flying
Roost on Dnite might be better so that you can accrue more boosts over time, and can be vital if you wanted to check Rain sweepers bar Barra on the long run
Water
Poison Jab over Tspikes or Scald (not recommended to drop) on Toxapex so that you can actually check the Grasses like Bulu
Switcheroo could be nice on Gren, or even Spikes if you wanted to over Hydro. Sludge Wave for Lele/Pons also isnt bad
Basc isnt that great imo as a swift swimmer, and Urshifu if you're using Z might be slightly worse than Keldeo due to Keld's immediate speed. If you want to bonk slowbro, you can try out Oger-W + Keld instead, but if you're not as bothered by Basc being pursuitable + Urshifu not being able to outspeed stuff then this is fine
Grass
Body Press (over Protect) needed on Ferro for checking steels/avoiding stuff like Kyurem subroosting on it.
Synthesis over Leech Seed on M.Venu
Low Kick/Superpower on Oger-C if you cant fit Press on Ferro
Hydrapple can be swapped for Sinistcha, giving you a very bulky wincon, but take note that Hydrapple is your main Gouger check (it's likely to go after this sustest)
Hisuian Lili is ok, but this team seems to struggle ve something like Skeledirge or ghosts/breaking Steel's core. I'd suggest trying out SD Zarude if you want to break steel's core and Skeledirge at the cost of being slightly worse on against Flying
Triple Axel over Play Rough on Meowscarada if you remove H.Lili. You'd roughly hit just as hard + gives much needed way to muscle through birds and dragons, but you wont be able to OHKO kommo-o from full without PR
New Mono RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
people said my old grass team was shit
so i remade it
but idk if it’s viable now
probably not
Team looks dope i would just change the evs of ferrothorn to EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature with gyro ball b press (over Power Whip) leech seed and stealth rock. evs help deal with band weavile and subroost kyurem. Remove Amoonguss for Scarf Meowscarada, good speed control, with Flower Trick, Knock Off, Play Rough, and U turn. T punch can be an option as well if ur struggling against Flying. Make m venusaur bulky with 248 hp 244 def 16 speed bold nature. outpace adamant azumarill 😄 if ur running 3a + Recover M Venu, HP Fire over Giga Drain, we want to deal with Scizor for the team. Lastly I would do Whimsicott over serperior. Helps in the Dragon matchup as dragon is really strong rn. so with the changes the updated 6 should be M Venu, Meowscarada, Rillaboom, Ferrothorn, Rockpon, and Whimsicott. https://pokepast.es/05ad598d6207b291
@balmy stream hope this helps ❤️
This is pretty much the first time I've ever built a team so go easy on me. Would like to know how I did and where I can improve. For moves I'm not really too sure about them so I just copied most stuff from Smogon.
New Mono RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
For a first time u did fine! if anything rn screens dark is not really good rn. but if u want to keep it then i would suggesting changing hisuian samurott to greninja and ttar to chien pao as we want to abuse screens as much as possible. Also Heavy Duty Boots over helmet on Dark as hazard removal for dark is dire. comp could look like grim, specs gren, meow, chien-pao, sableye, and moltres galar or alola muk (we dont want to fall to fairy). But as a right now Hazard stacking dark/balance rn is nice as it covers alot.
https://pokepast.es/eb18b482ecb5880b Scarlet has a dope dark team that utilizes hazard stacking from ting lu to allow chien-pao and kingambit to sweep better.
Other options can run like a mandibuzz, Gren and Alola muk core. Mandi is nice over sableye in a comp as i mentioned due to access to defog for the team .
https://pokepast.es/b6a44e370731399e Like this
Once again for a first try, not bad if u need more help/wondering which mons are viable to help with team building i suggest looking at the viability rankings in the forums 😄
also sludge wave can be run over g knot on greninja to help deal with ogerpons and fairy teams better.
Thanks for all the help!
anytime!
try running z lilligant over rillaboom and you'll be better off imo
the whimsicott set is good
ok i was just making sure because boots looked off
i mean boots is fine as a pivot but pixie plate is good dmg vs dragon
yeah that’s why i put pixie plate
since dragon is very popular rn
also why would we need Flower woman with legs, and not monke with grassy surge @stable zinc
it just doesn’t sit right with me since we have synthesis on Venusaur
what does synthesis have to do with gterrain its not boosted and regarding rillaboom , i dont think it really does much for grass's mus when lilligant can fold flying and steel
two things. How does she deal with Corviknight.
and what would go over synthesis then.
fightinium z ohkos corv at +1
fair
there’s also the issue with kilowattrel
which Ohko’s her with nearly all of its stab moves
not saying that that doesn’t apply to Rillaboom too
but there’s a lot to think about since grass isn’t that easy to build
kilowattrel is not a real mon in natdex mono, plus you have ice spinner
you’re not beating it unless you’re scarfed
but i honestly doubt scarf lilligant is good
could scovillain work?
lilligant hisui gets victory dance
leaf blade over solar blade and go hustle jolly
https://pokepast.es/1527667441c09dc1 @stone owl besides i make serious teams too
Scarf Treads
it is scarf
Idt this even belongs in this channel as it's for SV Mono I think
🎈
@stable zinc u can put thoughts too 🙂
to keep the steel trinity going
I meant that u don't need 🎈
oh i’m sorry
unlike Ghost u have ground immunities
Scarf treads. add Stone edge over Stealth Rock as well since you have Stealth Rock on Heatran. Air Balloon Heatran and add Power Gem over protect. Allows u to pop the opposing ran's balloon + gem helps in the fire match up. U-turn over Iron head on Corvi as pivoting is nice for the team. Probably power herb over lefties on Arch so you can have an instant E Shot another option is t bolt if u want to keep lefties. Lastly Consider Ghost Z over Balloon on Gholdengo. other than that the team is fine!
thank you i put a lot of effort in it
😄
natdex monotype normal https://pokepast.es/3ffac80da1ce819b
Is the bot lagging and that's why it ain't pinging?
i think trick room normal is just mid rn but! that doesnt mean you dont have to scrap it! imo specs zoro over scarf, Fire Punch over rock slide on ursaluna. other than that it looks good, if you are not seeing success with snorlax consider ditto 😄 well done
mb heres the current team
soft boiled over wish we want to immediately keep chansey healthy, teleport over protect as wel,l good pivoting. fire punch over rock slide on ursaluna, hitting corvi and balloon gholdengo is appreciated. u also can make ursaluna out speed corvi and skarm if u want 164 evs in speed outspeeds unboosted skarmory. so an ev of 88 hp max attack 4 spD and 164 speed is nice Adamant nature. other than that the team looks good 😄
one last thing to note, set up sweepers like kommo-o hurts this team rn so if ursaluna is not really helping the team consider ditto 🙏 
would swapping out fire punch for dp be viable
i mean swapping dp with fire punch
mb
Absolutely, i just like hitting majority of things with fire punch and dp. Dp is nice for recovery and hitting air balloon and friends, where fire punch handles the steel birds. Both have similar targets honestly so ur not losing nothing imo if u swap one out for the other
https://pokepast.es/a51eb022e9c64f8a @stable zinc i made a ground team with clod and mamoswine. did i mess up anything here?
you pretty much have to run drill if you're running hippowdon
are you sure wishing then switching out isnt viable?
nah ur better off utilizing soft boiled and Tp for pivoting, nice slow pivot for the team. trying to wish then swap out to a team it makes them vulnerable to strong attacks
alr
wait so shouldnt i just go blissey instead
i just went chansey cuz eviolite sounded cool anyways
whats pivot?
teleport allows u to pivot. bascially since blissey is slow it can slowly swap out after an attack is made on it or if they decide to switch. so slowly swapping into one of ur breakers is huge where as just hard switching it out and taking a risk for ur teammates to get damaged
nevermind searched it up
ohh
alr
Fire fang over Toxic, Hitting Corvi and ferro for the team is appreciated, you already have stealth rock on Lando-t Poison jab for coverage or Spikes for more hazard stacking on clodsire. Your team lack a special attacker, i would drop Lando T for Lando-i, Gravity+Ground Spam goes crazy. if ur not running Excadrill, no need for Hippo, so i would drop it for Scarf Treads. with the changes the team should be M garchomp, Clodsire, Landorus-I, Tusk, Treads, and Mamoswine.
Sand team would look like Hippo, Excadrill, Clod, Lando-i, Mamo, and filler between mega chomp and Tusk
other than that looks dope!
My bug monotype I am tryna improve it https://pokepast.es/fc0f0b4a6b9548b9
yo, you've got a pretty solid core here
bug has a lot of options generally speaking, but you've hit most of the top-tier picks which is great
i'd recommend araquanid over heracross, as well as changing Scizor to an SD set
this provides both a nice defensive backbone vs fire attacks and a sponge for burns targeted at kleav, sciz, or mpins
sd sciz is another really good sweeper
also on Forretress you want full utility
so run rocks / twave / spin / volt switch
you want HP ground on volc (I assume that's what you wanted?)
other than that team looks great!
Natdex Monotype Poison 🙏 been playing monotype for years but poison's never worked out for me :( my only criteria is i really want to keep venusaur bc its my favorite https://pokepast.es/c3372d7afeed08a1
thats perfectly fine as mega venu is a strong mon for mono poison easing in the ground and water match up. I like where u was going for for a hyper offensive poison but Poison is a type that thrives off strong defensive cores. To start off, we will change some teammates/items/ moves around to make it as strong as we can make it 😄 Lets start off with:
- Mega Venusaur: Great Defensive mon for the type to handle ground and water. you want its evs to be 248hp 244 def 16 speed bold nature. we want to maxamize our bulk while out pacing mons like belly drum Azumarill. We want Giga Drain to take out barraskweda and friends, hidden power fire to hit steel types like corvi and ferrothorn. leech seed and synthesis to be annoying with recovery. other alternatives are earth power and knock off.
-We can leave sneasler alone rn as balloon unburden can be a fierce sweeper.
-Ice Beam over avalance on slowking galar
-Alolan Muk over Scolipede. A Muk is poisons team's crucial member being psychic immunity for the team, since we are utilizing av ok slowking g, we can run sludge to help with recovery. Max HP Max SpD to help tank special hits for the team. Pursuit to trap Ghost and Pyschic mons that try to swap out. Knock Off for the second move, Drain Punch to hit steel normal decently. Protect to scout choice lock mons. Poison touch for the ability toxic can be run over protect if you want to spread poison around. - Galarian Weezing over Gengar. M venu cant just handle the ground spound all by itself! Galarian weezing is nice for the team due to ground immunity with levitate and hindering physical attackers with will-o-wisp. We want to maximize it bulk so a standard Max HP Max Def Bold nature is recommended. Strange Steam to help in the Dark and Dragon match up, defog to keep the team healthy from hazards, wisp to hinder threats like Excadrill and Pain Split to be annoying. Black Sludge for passive recovery as galarian weezing wants to stay healthy as possible.
-Iron Moth is fine
https://pokepast.es/2776f25fc5d38d47 team should look like this, other than that i loved the concept hopefully this help happy gaming! things to note:
- Lack of Z haze Pex makes u more vulnerable to set up sweepers.
- Lack of hazards which means u will have to rely om damging more than hazard chip/t spikes to defeat ur opponent.
once again hopefully this help u get a better understanding of the type and like always have fun 🙂
Natdex Mono Rock https://pokepast.es/0f364e1da7453b24 update https://pokepast.es/319cbf0b34cef6ab
Tysm!! This was genuinely so helpful <3
Idk what i was thinkung not including muk bc i always sweep poison teams without it when i use my mono fairy team
The team looks great few tweaks i would do.
- Max attack max speed, Choice Band over Scarf on Hisuian Arcanine. I get the evs being able to live a +2 Bullet Punch from scizor at full but ur better off just maxamizing ur damage output with hisuian arc imo. Scizor is only seeing play in bug mainly and even then you're just going to click head smash to kill it b4 it even sets up.
- Scarf nihilego over metor beam power herb. Hidden Power Ice over meteor beam to hit Landos Gliscor and Garchomp. Change its evs to Max SpA Max Speed, alos Sludge Wave over Sludge Bomb. want to hit as hard as possible.
- Superpower or Low Kick over Knock Off on Rockpon. Steel is just annoying for Rock and having Fighting Coverage on ur setup sweeper like Rockpon to delete, Hoodra and friends is amazing.
Hope this helps at the end of the day this is a hyper offensive sticky webs Rock team. We want to utilize sticky web and blast away the competiton. Happy Gaming! #RockNation 😄
why does volcarona NOT have its Bug STAB?
Utility Forretress over the one you have. Since Mono Bug HEAVILY relies on switching in and out of good and bad matchups
more than any other type
ever more so since Fire and Rock are both VERY commonly used types in both Monotype formats
Dragon too
and they 9/10 carry fire moves
matter of fact.
you might be better off in investing in shuckle
since it can trap mons, slow them down, and damage and cripple them while helping put favorable mons on your team in
and have two Bug/Steel mons on a BUG team is NOT a good idea
i’d also like to to suggest in investing in buzzwole since he can help you combat rock types along with scizor
preferably over kleavor
or even heracross
why is there a scolipede on my screen.
just a bit
scolipede is one of bugs best options to do something
if scolipede and buzzwole and scizor are not on the bug team. it’s not doing a THING
not to mention we have speed boost
and hazard removal
bug has so many issues with it. it’s heavily reliant on speed, bulk, and coverage more than any other type
so if anything, scolipede HAS to be there
unless you have a plan b
because kleavor is NOT going to cut it
tbf. close combat on scizor can be Uturn
not saying that CC is BAD but there are better moves for the slot
not trying to be rude here but idk if you know the meta
scolipede is C-rank on the VR
and Kommo-o is B on the Dragon viability ranking. but is still used on dragon teams to this day because of its Z move and it’s ability to sweep quickly.
just because you see a ranking on a certain mon doesn’t mean that it’s exactly what it is
okay, what traits does scolipede have that make it better than everything in B-rank
some cases it’s not
i'm aware
- has mostly better stats
- faster than ALL of the mons present in that tier
- has two abilities that can cause big problems both speed wise, and status wise.
- two of the mons in the said tier i USED in this team.
because it they actually help COMPLIMENT what Scolipede wants to do
bug doesn’t have any fast bug pokemon other than Rimbombee (which isn’t a good mon)
ok, then you use a scarfer like Kleav or Buzzwole
why is everyone so heavily reliant on one scarfer, thinking it’ll work
i’m not trying to sound rude or sarcastic
but it just baffles me
like oh my goodness
this wouldn’t be an issue if we were using Mega Scizor.
but this is mega Pinsir we’re dealing with
so we need forretress here
to get any rocks to spikes out
https://pokepast.es/21c99ee684646e10 this is my version of the team
it's not just one scarfer my guy. it's one scarfer + multiple forms of priority
that’s literally why i put the set i gave scizor
there as is
since we have a boost from Tech
The metal items thingie helps make it hit harder
araquanid with NO web?
you can certainly run web over mirror coat
Araquanid @ Splash Plate
Ability: Water Bubble
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sticky Web
- Liquidation
- Magic Coat
- Mirror Coat
please show me where this is a sample.
this is svndm
if you’re running a scarf and priority reliant team, you need webs
but this set isn’t everything
Araquanid @ Heavy Duty Boots
Ability: Water Bubble
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sticky Web
- Liquidation
- Leech Life
- Mirror Coat
@blazing sedge if we rely on a set like this
then sure
your normal team is perfectly fine. however Hisuian Zoroark needs its Hyper Voice stab
grass Knot should be either focus blast or Psychic
Dope teams all around, little tweaks i feel.
Water:
- Barraskewda over mega swamp. outclasses mega swap not being able to just drop to fast scarfers like meowscarada. Sludge wave over pump, we want to deal with fairy type crucially.
- honestly grass team is fine
- Flying is fine but just be weary of Electric spam. electric really strong in Ndm if you dont want to swap the team for elec immune, preserve ur gliscor alot (be careful on hp ice against gliscor)
- Normal fine
- Rock is fine
Goodjob overall honestly great teams 😄
ok
I will try both
anyways rate my other teams
https://pokepast.es/96e1211127ca9493 Water
https://pokepast.es/29fabba2b52b5afd Grass
https://pokepast.es/63d054cef01b0bc8 Poison
https://pokepast.es/eefbb888e7043825 Fire
https://pokepast.es/8a0a3f466fd546d1 Dark
ok so
for fire
Swap out darmanitan for Volcarona
alr
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast / Air Slash
- Roost
Zard Y should also be running this set
to take advantage of drought
and cripple water types
and rock too
and you should find another item besides scarf if you’re using trick on rotom
because you might end up giving your opponent an advantage
scarf trick is good on Rotom
it’s alright
it’s not that good
you just have to watch your timing
when you actually use trick
you can 100% optimize this spread
so many teams have 1 scarfer and are completely fine man 😭
also the only mandatory mon on Bug is Volc
the advice u gave could be a lot better
I think instead of bashing someone one their advice, maybe just put ur inputs on the team/ help. no need to be hostile
Water team can make changes
- pick either m swamp or barra as ur rain sweeper, you dont need both.
- Azumarill doesnt do nothing for Rain water, That slot can be used for toxapex.
- Empoleon over Dondozo, Dozo is more for Defensive/Rainless water. Empoleon is nice so you just dont auto lose to freeze dry + great role compression in Rocks/Flip turn/Knock off (only use em if ur going for m swamp as ur sweeper.)
- Specs Gren over life orb, Sludge Wave over Spikes, We want to hit hard as possible, Sludge wave is great for pesky fairys and Meowscarada/Wetpon
- team with M swamp should be like pelipper, m swamp, gren, pex, empoleon, urshifu-r or ogerpon-Wellspring https://pokepast.es/ce3fc14af058298b like this 6. Barra variant -> https://pokepast.es/11e6b4d128058428 😄
Grass: - Sash Breloom over life orb, free spore on a mon + good lead for grass teams
- Earth power and hidden power Fire on mega venu over giga drain + sleep powder. No need to be stacking sleep moves on mons especially on m venu. Make its evs 248 hp 244def 16 bold nature, we want venu to tank as much hits as we can for the team.
- Meowscarada over Decidueye. Meowscarada is soo good for the type rn, protean + great speed tier always deserves a spot for the team. since ur running scarf on mow u can run band or boots on meow.
- swap the special defense evs around with the physical defense evs on ferrothorn + B press over protect we ferro to be able to handle with weavile and friends for the team.
Poison: - drain punch over shadow sneak on a muk. The steel matchup looks horrendous without sneasler or okidogi or even moth, so hit Ferro, Heatran for S.E. dmg is appreciated .
- Consider Low Kick over toxic. we dont want to be walled by air balloon mons especially heatran.
funnily enough Ive helped with this team before :c
Fire: Really weak to hazards, too many choice items. We dont need all that to hit hard 😄
- heatran lefties or air balloon over specs. Max hp max spd as well, ran is crucial for the team for its steel typing and being able to absorb special hits for the team, take off eruption for taunt or toxic since you have hazards on torkoal.
- Zard x over y. we have a sun setter already + the team is lacking a physical attacker. dd zard x will complement the team really well.
- volcanion over rotom-heat. water immunity for the team is crucial especially preventing ur team from being swept by Z Belly Drum azumarill. 96 evs in speed to outspeed Adamant azu max special attack and the rest into hp Steam Eruption flamethrower sludge wave and earth power for the moves.
- Scarf blacephalon over specs, and Psychic/psyshock over overheat. great speed control for the team + having psychic or psyshock helps alot in the poison match up.
- Moltres over darmanitan. Simple we dont want to auto lose to ground/Eq spam plus Flame body is nice for the team. Weakening physical attackers.
With the changes it should look like this https://pokepast.es/c4ebfa34f894ff4c and go from there 😄
Dark: - Specs Greninja over Ting-lu. We need the special prescence in greninja + we have mega sableye to bounce back hazards for us (mini hazard setter lol.)
- Brave Bird over Foul Play on Mandibuzz. We want to retaliate in the Fighting/bug matchup for the team we dont want to just rely on m sableye.
- Ground Z + Earthquake and DD over U-Turn and Crunch on Roaring moon. We want to utilize moon as our setup sweeper. Groundium z eq helps extremely against many matchups. 6 should look like M Sab, A Muk, Gren, Meow, Mandibuzz and Roaring Moon.
I love what you was going for in your builds. Hope this help ya and like always happy gaming! 
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
could this work for mono psychic?
i noticed it has no sample
so i had to make guesses
that could be fine yeah, looks somewhat hyper offense-y based on the deoxys speed set so maybe you want to change slowbro to another offensive threat (indeedee, hatterene, espathra)
or you could change the item to eject button
my main goal was to make a HO set
so i’ll likely add hatterene
for trick room
ofc
actually no
she could be CM
Hatterene (F) @ Leftovers / Heavy-Duty-Boots
Ability: Magic Bounce
Tera Type: Psychic
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Giga Drain / Mystical Fire
- Psyshock
huh. you read my mind
@stable zinc this could be a sample team for Psychic HO
i dont have any experience with metagross so i cant give any advice on that one
it’s mainly used to take hits from knock off, thanks to its defense stat
also it’s a GREAT utility, and attacking mon with nice stabs and coverage
while iron crown DOES have the same benefits
it doesn’t have priority
like Metagross
Idk if I would run double band though, like royal said they don't have much exp with metagross I probably have to say the same. I think you probably want espathra somewhere though
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
Looks pretty good. Id do power gem > Mystical fire on flutter mane right now since fire teams and articuno flying teams are relevant. The valiant, id say change the set maybe. Banded, swords dance, mixed with life orb/ebelt are all good. Id say do shadow claw > drain punch on mimikyu.
But yeah solid team
w/o mystical fire i struggle with steel teams
I also have 2 water mons on my team so i dont think fire is an issue
i will also note your azumarill wants to be running speed instead of hp investment, you never really want to be slower than common defensive pokemon so i'd advise 252atk 252speed 4hp
people are running jolly to get the jump on 0 speed archaludon but they even started running speed so jolly azumarill doesnt outrun them so you can do adamant or jolly
tysm!!
Bulky azu still common / good
Vs most steels just spamming shadow ball will net u the win, and if u change the valiant set you have valiant, primarina, and azu all as wincons
Ull be fine
Fly+fire are relevant and hard enough to where power gem is important
this is how rating teams should be done
way less aggressive than most the people here
im looking at you, OU rates…
https://pokepast.es/9deb331551bb1d91 I need help its a rlly weird format its gen 8, monotype, no legendaries or mythics
idk you're fully playing gen8 nationaldexmonotype, but dragapult is banned. I also wouldn't run goodra its not a good pokemon. You can swap it out for a dragalge like the one in this sample team
I would change the hydreigon set to this
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Dark Pulse
- Earth Power
o crap i posted wrong one i meant to paste this one https://pokepast.es/1561bf74b6fcb09a I replaced the hydreigon with that set though
go max hp max speed jolly garchomp, i would probably advise a kommoo with z move over dragonite
Kommo-o @ Kommonium Z
Ability: Soundproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Drain Punch
- Flamethrower
- Taunt
probably.
got it got it https://pokepast.es/16fcdab35214cbcb
i would say use Snaildra (Hisuian Goodra), but you got Dragalge, so it’s fine
team looks dope few changes i would make to maximize your team 😄
- Megahorn over Zen Headbutt on Iron Boulder. taking out Ogerpon-W and opposing Hoopa-U for the team is crucial.
- Indeedee over Armorouge. If we're going for the HO route, Indeedee is Crucial for the team. We need that Psychic Terrain to not get 6-0 by Sucker Punch Pao and Friends. Healing wish is nice as well for the team. Plus Ghost immunity is nice for the team
- AV Hoopa-U over Band. we dont want to stack up on items honestly and AV is nice for the team. Soak up Special hits. Gunk Shot over Zen to help in the Fairy Match up, and Thunderbolt over Fire Punch to help against Flying notably the Steel birds. Naive Nature + 4evs in Special attack is nice due to hoopa already having high SpD so the - nature is not really a big deal imo
- Brick Break over H Slam, Earthquake over Psychic Fangs on Metagross. Breaking Screens for the team is crucial as well as hurting gambit hard is nice. Earthquake is nice for the Steel matchup and Especially hitting Alolan Muk hard. its kinda of counteractive having indeedee on the team with b punch but most of the time ur either leading with Metagross or p terrain will be down when its time to bring meta in to revenge kill
- Consider Nuzzle on Hatterene. One job, Hinder faster threats so the team can prevail 😄
other than that nice team and i hope this helps. Like always happy gaming!
I respect the dedication to Regidrago. Looking at the team it lacks immediate speed control/wallbreaking potential right away. Your kinda just banking on Setting up with each mons and praying u go crazy with it. but lets make it better!
- Regidrago @ Choice Scarf
Ability: Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature - Dragon Energy
- Draco Meteor
- Dragon Pulse
- Earth Power
one job click Dragon Energy = win game plus team lacks speed control - Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk - Flash Cannon
- Body Press
- Thunderbolt
- Stealth Rock
We lack hazard control + a physical wall for the team so Arch fits perfect in that spot, walling threats like weavile and friends/ retaliating back with b press is appreciated - Earthquake over e speed on Dragonite. Great coverage move that hits almost everything in the tier + really handy in the poison matchup
- Kommo-o @ Kommonium Z
Ability: Soundproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature - Clanging Scales
- Drain Punch
- Flamethrower
- Taunt
amazing Mix sweeper with its signature move combined with Kommo z to get an omni boost to all its stats. - Latios @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Dragon
Timid Nature - Luster Purge
- Aura Sphere
- Recover
- Mystical Fire
Strong Mega for the team with great coverage/recovery. Hope this helps 😄
Things to look out for on the team: - Hazards: the team is really hazard weak so be weary of that, consider latias over latios for hazard removal and Healing Wish support.
And like always, Happy gaming! 
https://pokepast.es/561a4a1fa17c620f thought I'd try and build around an archaludon gimmick setup involving prankster rain dance kelfki
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
that team looks good but i cant comment on the archaludon set because its a gimmick like you said
well the team looks fine outside of klefki and archaludon
if ur gonna use e-shot archalu id say just commit to power herb or smth
and drop klefki for heatran prob
manual 4 turn rainn wont rly
do well
True
Echoeing on Scarlet post to you, Power Gem is nice, due to Fire being prominent in the metagame. Being able to blast through fire teams while being boosted under the sun with proto speed is appreciated. (Mainly taking on Gouging fire and Ogerpon-hearthflame.) I probably would take out mimikyu for Hatterene. One of Fairy team weaknesses is the lack of hazard removal, Hatterene makes it annoying to set up hazard against it due to bouncing them back. max hp, 204 def , 52 spe with a bold nature is nice. speed is to outspeed unboosted toxapex. Calm mind Psyschock, Draining Kiss, Mystal fire or Giga Drain. Mix attack Iron Valiant with CC Moonblast Ice Punch and Tbolt is nice life orb + max attack ice punch will just blow away Gliscor which is huge. and lastly Psychic Noise over psychic. Preventing healing from the likes of gouging fire is amazing for the team which allows primarina to 1v1 it comfortably. other than that great team 😄
If going for the Power herb E shot arch i would just consider running max SpA max Spe and yeah heatran over klefki. If you dont want to still go with the e shout build u can keep the evs, slap B press over sphere. great synergy with stamina. put Stealth Rock on Arch and you can slap iron defense or whirlwind on Skarmory. Defensive Arch can look like move wise Draco Meteor, Body Press, Thunderbolt and stealth rock
otherwise dope team 😄
Whirlwind over body press?
nah if u decide to run a defensive arch, u would slap whirl wind over stealth rock on skarm, and slap stealth rock on archaludon over aura sphere
@rapid otter
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 200 HP / 212 Def / 44 SpD / 52 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock / Thunder Wave
- Body Press
- Flash Cannon / Draco Meteor
- Foul Play / Thunderbolt
something like this basically
I was planning on keeping the e shot set
https://pokepast.es/416758daaba0e96c updated version
Also decided to run leftovers over balloon on gambit
put Body press over whirlwind on your Skarmory u need it to attack things not just setting hazards. if ur keeping the evs and power herb on arch id take off flash cannon for Stealth rock and slap Body Press back on Skarmory over Stealth Rock. So ur 4 moves for skarmory could be Body press, Spikes, Whirlwind and roost. Where as Arch can be E Shot, Draco Meteor, B press and Stealth Rock. the rest is fine 😄
@rapid otter ^
Alright thanks
np 😄
Ik this was like 8 days ago but i still feel like i can give my two cents on the team. honestly its a good team and i like what you was going for with forretress, but honestly your better off with and hazard stacking set. Bug honestly wants to stack as much hazards (mainly web) and just commense to attempt to break through teams with kleavor and friends. for Forretress- Gyro Ball, B Press, Rapid Spin, and any of the spikes can be Spikes or Toxic Spikes or even Volt Switch for slow pivoting.
- since you have rapid spin on Forretress, You can make Scizor more offensive. Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Steel
Adamant Nature - Bullet Punch
- U-turn
- Close Combat
- Knock Off
Band Scizor would fit better on the team plus adamant B Punch just an excellent revenge killer. - Araquanid over Heracross, Key teammate for Bug teams, provides a lil breathing room from fire and also sets sticky web for the team. this allows Kleavor, Scizor and M Pinsir to have a better time sweeping up the competition 😄
With a few tweaks this should be the final product. https://pokepast.es/ae5d1d343c8ef1d8 speed evs on araquanid outspeed celesteela. You can also run water Z on it if you want to take out zard x (courtesy of the sample set.)
Hope you like it and enjoy. Like always, happy gaming! 
https://pokepast.es/7c9fde3e5d38b85b looking for notes. So far i have been having a 80% success rate with this team but i feel like it can be better
@worn heart I like the team, and im glad you been having alot of success. If anything you can keep this team in the builder and i will give you some tips.
- Honestly looking at this team first hand i can see it being extremely weak to bolt spam. defensive blastoise doesnt do much in mono when you have better walls like pex, quag, etc. another thing i see is the team just auto loses to scarf meowscarada. adding defensive toxapex over blastoise will help with that issue.
- Cloyster honestly just can be changed for any of the water and ground types so you dont auto lose to bolt spam. So now you have a good defensive core with pex and any of the water/ground. but i would recommend swampert as it helps soak up specially defensive attacks for the team.
- honestly we should be max max on walking wake, keep scarf and add in flip turn over d pulse. we already having speed control with scarf so its better imo to boost our special attack in sun and having flip turn for nice pivoting
- Punching gloves over scarf on urshifu. honestly u can keep the 4 attacks if u want or go for a sd set which willl amplify ur surging strikes while not taking damange from rough skin and rocky helmet.
- lastly i would make it specs gren with protean over battle bond. I respect the battle bond and it can win games but, your basically waiting on the opportunity to use battle bond to win the game and staying in since its one use, which can be inconsistent at times. specs protean gren helps in alot of matches with beam and sludge wave coverage.
https://pokepast.es/a9ef6585c8b87d1c something like this can be nice. I hope this helps ya!
Things to note: Hazards are always a pain for water teams rn, so in matches consider trying to win the game fast. theres not really good spinners on water other than quaquaval and tentacruel imo - Consider primarina, defensive calm mind prim helps alot in the fighting dark and dragon matchup.
Like always happy gaming
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
Thanks so much!!
🙏np!!
I’m thinking of making an alt version with primarina, who’d you recommend switching out for them @lusty anvil
honestly with the version i sent u i would take out wake for prim and u can just go back to scarf urshifu. so prim, pex, pert, specs gren, scarf shifu, and ogerpon-w as the 6
im ngl i respect what your going for on the team, but i feel the lack of immediate power and speed control is going to hurt u in the long run. but i love the team maybe a few changes will amplify the team!
- scarf or lefties on meow. Attacks is fine honestly but just the team needs immediate speed control so scarf is nice.
- Specs over psn z on gren. Immediate wallbreaking for the team and also extrasensory over pulse on gren as well. We want to to cover posion and fighting for the team.
- Ground Z over lefties on Roaring Moon. Great Z on moon combine with eq to blast away pex >:)
- Alolan Muk over Grimmsnarl. Fairy is already rough, (lele ;w;) so adding in amuk is nice for the team, forms a nice core with m sableye.
lastly taunt over tailwind on moltres g honestly, status is a pain. overall love the concept and like always happy gaming! 
i don’t think groundium Z will do a lot on pex
+1 252 Atk Roaring Moon Tectonic Rage (180 BP) vs. 252 HP / 180+ Def Toxapex: 344-406 (113.1 - 133.5%) -- guaranteed OHKO
+1 252 Atk Roaring Moon Tectonic Rage (180 BP) vs. 248 HP / 252+ Def Toxapex: 328-388 (108.2 - 128%) -- guaranteed OHKO
Watch a replay of a Pokémon battle between rodentchess and slash.skip! Format: [Gen 9] Random Battle Mayhem; Date: Mar 7, 2024
GAMING
and cooked
Can't say I can recommend seviper under any circumstance. Having a clodsire/nidoking would help for rocks
oh i know
seviper is there for the memes
im just worried about the sneasler set
and if it could work
echoing off on ttk, besides that i would just take off sludge bomb for giga drain on m venu, and you would most definitely want pursuit on a muk to catch swap outs.
for sneasler who are you targeting specifically for with the t orb switcheroo?
Also I think switcheroo toxic Orb is probably inferior to swifcheroo sticky barb, one actually affects steels and poisons
But sneasler is damaged as well
that’s the downside
so i’m stuck on deciding what to put as an item
though sticky barb might actually be the best
your better off sticky barb or just scarf honestly
Why not just have a good item and then click toxic
Switcheroo seems mad unecessaru
Just do like boots or banded or smth
Could also maybe do SD dark/ghostZ? Idk if thats a thing in ndm
For ghold n such
SD sets haven't been experimented with much in NDM but this sounds like a good idea
i wouldnt say that because it can help you get good items that you might actually want
plus Sneasler WANTS to be hit by knockoff
so it can cause havoc with unburden
just run air balloonn. Both a useful item, and u get unburden easier.
you have that and its just more redundant to use switcheroo in a meta game with z items and mega stones, but i am with scarlet on that one you are better off with SD Balloon sneasler, at least when the balloon pops and you set up you are basically trying to swing for game. If you want to still use P touch honestly just run Scarf or boots.
fair
You really just want normal gem fake out at that point
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
i would run mamo over glastrier, faster + dual stab + priority
it has priority?
ice shard
not only that, isn’t glastrier much bulkier?
Honestly you can run alolan sandslash as well, great hazard removal for the team, You want t wave on sash lead froslass
glastrier is just too slow rn in the metagame
where gouging and firepon is just running things
mamo is nice to "soft Check" heck it even provides hazards via stealth rock, Pao loves it. you can like form a hazard stacking team with mamo with stealth rock and fros with spikes as well
thick fat is also smth that mamo has over glastrier + its ability to threaten steel teams
252+ Atk Gouging Fire Flare Blitz vs. 0 HP / 4 Def Tera Ground Glastrier: 157-186 (46 - 54.5%) -- 54.3% chance to 2HKO
theres no tera in the format
oh wait i forgot it got banned in both
froslass honestly can just run 1 attack if u want to keep polt, i would probably opt for shadow ball. Ceruledge comes to mind as we wouldn't want to trigger weak armor boost. T wave can be nice as well, since the only speed control ur banking off of is pao. Taunt is another option as well to stop potential hazards and set up opportunities. Can be like Shadow Ball, Destiny Bond, Thunder Wave, and Spikes/Taunt. If anything as well Scarf mamo can help with the speed control as well. https://pokepast.es/2690e57a18430197 Something like this. Otherwise dope team! @balmy stream
https://pokepast.es/f72dba19145f3de3 any ways I can improve this mono ground team
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
your team isn't too bad but there are a few suggestions i would say. Clodsire over gastrodon, grass neutrality + poison typing to challenge grassees with pjab + toxic. i would also go eject button hippowdon, it gets in excadrill freely if hippo takes a hit but if you prefer leftovers thats fine. you also dont need gliscor on sand ground, mamoswine would be the better option here
helps out vs flying and ice teams
Alright thanks
hi this is where i come in
ttk alr handled it mostly
that’s why we have tusk
and treads too
Eh I got a case of only 6 slots syndrome
your team looks nice
gastrodon is an okay option but 9/10 you’re gonna need clod like TTK had said
and you also need a mon to combat ice
I ended up swapping gliscor and gastro out for closire and mamoswine
Mamoswine is a great pick
thick fat mamo is enough ya
i would say invest in tusk somewhere
but
your team looks somewhat durable
also your team could use a physical attacker
i’ve noticed that like 4 of them are special attackers
there is a Mamoswine.
i’d also suggest treads over excadrill
this is a sand team.
Maybe I could swap something for treads
imo i use treads because it checks fluttermane
Fair
but excadrill can too
Keep hippo for bulk tho right
yes since this is a sand team
but you’ll definitely need Mamoswine or great tusk to keep ice pokemon like Weavile out
Chien-Pao too
ground a VERY versatile type
Should I swap band on mamoswine for scarf?
Scarf isn't bad if you want extra speed control but either going double band, leftovers or never melt ice are fine options as well
I honestly swapped out drill for treads
ur running sand so idt thats a good idea
you should just go for a sandless ground team route if ur swapping out treads, no need for hippo either if no sand abuser. TTK mentioned Mamo and Clod for your last two teammates and i would suggest adding them in. Sand team 6 should have hippo, exca, lando, mamo, clod, and bloodmoon. the only thing i would add in is Vacuum wave over like e power to help against chien pao. You can also run an more offensive evs on blood moon with wise glasses or heavy duty boots. to guarantee the ohko on pao. 3 attacks + moonlight is nice on the bear (it already hits hard.) https://pokepast.es/c6152fd996e1b657 Something like this, i decided to go scarf mamo for more speed control out of sand but you can run never melting ice if you want as well. Clod evs is to help against meowscarada flower trick. Other than that, nice team! and like always happy gaming! 
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
basically
sand less ground is great as long as you have some sort of answer to Weavile and Chien-Pao
and Greninja too
who should my 6th mon be chat https://pokepast.es/40a0e2443d1bc05d
you probably should’ve included some answer to ferrothorn
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
i’d highly suggest Frosslass
fighting immunity + fast and can be annoying with the right set
off rip im thinking scarf trick taunt spikes
idk
i thought i had too many physical attackers initially
but i made kyreum specs and gave mblast to ninetales
so bax prolly fits thinking abt it now
Bax is Ice’s main answer to fire pokemon
yes
yes
Bax is a staple on Mono ice
also Avalugg is ok
since it can take a LOT of physical hits
the main issue is it’s special defense
idk tho bc chien pao is ubers nintales is a necessity and i really like avalugg and cetitan
yea fs
so i’d suggest Mamoswine
over avalugg
same bulk, and can get rid of Fire and steel types with its stabs
idk i might keep lugg bc hes like a budget zam and zam my fave ou pokemon
i prolly want more special bulk tho u right
and the stab combo is devastating
Its regular sv mono not ndm, ferro not in it
oh true
Honestly a few things i would suggest, you have a good understanding on what you want for a ice team so gj!
- Heavy-Duty Boots and Crunch over Icicle Crash and life orb on chien-Pao. I understand we want to hit as hard as possible, but the pao is already frail and does not like getting chipped down by recoil and most importantly hazards. adding boots is nice to avoid those situations, and adding crunch is just great stab coverage. Another alternative you can run on pao if you want to hit hard as well is a Band Set (still suffers the problems of being hazard weak but hits really hard) or a 4 attack hdb set on it so you can have extra coverage (Psychic Fangs is nice or if you want to keep crash now you have both crash and crunch.)
- Freeze-dry over calm mind on a ninetales. pretty straightforward and simple, hitting water types super effective for the team is always nice, or you can run hypnosis to attempt to sleep something so pao or bax can have a free set up opportunity.
- freeze-dry over blizzard on kyurem. same thing honestly with a tales, great move for checkin water types as well.
- 4hp on cetitan for sitrus berry interaction. i see you only have 3 moves on cetitan, you can run icicle crash for more power via stab, or honestly Play Rough for Fighting coverage.
Last teammate can be honestly one of the 3 i saw above, Froslass, mamo, or bax. Probably might lean over to bax: strong mon with immunity to burns + very bulky behind screen and snow so its hard for threats to break it. Which means you can almost all the time comfortably set up and go for game.
Hope this helps ya, and like always happy gaming! 
https://pokepast.es/eb7d6cdaf8f88759 did more testing and decided to keep drill. Only concern is if I should keep band on since I have rapid spin
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
Spin is fine, but u can honestly take it off for an extra move coverage since we dont want to lock ourselves into spin. hazards is not really a problem for ur team so honestly p jab or x-scissor can be ran over spin. Dope team! If you want to take off band you can honestly run life orb, lefties, or even air balloon incase of ground mirror
Also should I swap to adamant on my mamoswine since I have scarf? Was originally choice band but I just wanted more speed control
you can run ada scarf mamo if you want, nothing wrong with that for a lil extra power, this is a sand team so ur banking off of exca mainly to win the games/speed in sand rush
Team looks good!
thanks! i added some suggestions of urs to the team and im 5-2 rn so it really helped
if youre running Scarf, dont run Adamant as you miss out on hitting 405s (FM and Pao), Spectrier
@kind tiger
scarf mamo is an out of sand speed control, and outspeeding these threats will come in handy when it happens to you
wrong guy
oh
true, @rapid otter
sorry for the mistaken identity ;w;
Alright thanks
oh yeah the paos, lordy, yeah underspeeding them is bad i only suggested since it is a sand team but underspeeding the paos is sad
and im glad! wooo
Hello first time making a team . I made monotype normal team wanna know how it is or if there's anything I can improve
https://pokepast.es/d6184721d53c51f3
Heyy, I'm glad you made a team and i like what you come up with, if anything you can keep this team and i will give some inputs so you can make another version of the team. I see you went for a Sticky web normal team, but in this economy of everyone running Heavy duty boots, or fast scarfers in the tier, it can be pretty inconsistent. With that being said: hope this helps!
- So far you can keep Chansey and Ditto as they are always nice additions to the team, but if anything you would want Blissey over Chansey. Same moves as Chansey but honestly you can run Thunder wave over protect on it as well. Knock off is essential in this tier and Chansey hates getting its eviolite Knocked. Blissey normal runs boots so if it does get knock it still has its bulk.
- Hisuian Zoroark deserves a spot on the team, Fighting immunity, plays mind games with the opponent due to illusion and provides utility in Will-o-Wisp, U-turn or even Trick.
- Braviary over Staraptor, pretty straight forward: Decent Wall to check Physical threats like Firepon, Gambit with Brave Bird and Close Combat, also has U-turn for pivoting(since blissey and p2 lost tp pivoting is dire for the type). Not to mention it has Defog and Roost, Overall good support for the team.
- Ursaluna Bloodmoon: This bear is a great addition to Normal teams, Great Bulk, Hits like a truck and can be a nice set up sweeper with Calm Mind and Moonlight for Recovery. It also has Vacuum Wave for Priority.
- Last slot can be a variety of things, P2, Terapagos, Cinccino, or indeedee. very flexable depending on what you want.
Hope this helps and once again i love what you was going for on the team, and like always happy gaming 
Thanks I'll try it out
ok no.
do not use Braviary
at all
@ember pawn is this for Nat Dex Monotype or SV Monotype
more than likely sv, i do not see no m lop
then Staraptor with Boots would be better
especially if you’re going to keep Ditto
everything else with what you’ve said is perfect
however Indeedee-M over Melloeta would be better
or even Farigiraf
since its VERY flexible
im not going to go back and forth, due to everyone having diff opinion on teams, but you can't just count out the mon which helps out via hazards removal, recovery in roost, and pivoting as well. not just do not use the mon at all. its ok to have different takes on builds but like you do not need to antagonize help just put in ur input as well ❤️
im not trying to say that…..
i know my words sounded harsh
and i apologize
but using Braviary over a staple on Normal is kind of odd
it is dire yes but like normal rn in the sv mono already scuff in the building. picking between the birds is personal preference yes, but difference between the two honestly is one has hazard removal/recovery in roost, decent bulk while the other one is just all gas no breaks rn. if terapagos with spin is on the team then by all means go for it, but its just suggestions.
I'll be honest what are you using staraptor over braviary for if its not choiced
well i mean, it’s faster for one, has Close Combat, can run scarf sets and safely pivot out, while braviary has to set up to use superpower
not to mention it’s slow,
is vulnerable to hazards,
HATES getting statused
and has a number of pokemon in the meta that threaten it
staraptor does too
but Braviary is more vulnerable to them than what it is
now i’m not saying Braviary sucks
or is just awful
but it has little to no way to deal with Steel types will likely switch out, or at least try to set up without dying
there’s just so much to risk
I don't want to be that guy but you should know braviary had close combat this gen now. "Vulnerable to hazards" also doesn't hold any weight because its booted up. Staraptor also hates getting statused as well.
I think you're getting sv and natdex mono a bit mixed up because you can say staraptor over braviary any day in ndm because staraptor still has roost defog and intimidate which makes it objectively better but in sv, it lacks 2/3 of those things that braviary kept, relegating staraptor to a fringe wallbreaker or a niche scarfer
so then the question becomes. How does Braviary manage to save itself from dying on the spot
scarf isn’t going to cut it against chien pao or hands
it could run tera ground or even fighting
https://pokepast.es/5704d455bb07bad6 just a poison team
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
that team looks fine, white herb sneasler isn’t great and I’d recommend putting either heavy duty boots or air balloon on it
dope poison team, honestly only a few things to note on this one.
- You have hazard removal on both glimmora and geezing. You can honestly take off mortal spin for toxic and change glimm's ability to corrosion. being able to toxic both poison and Steel mons besides gholdengo is huge for the team. opposing toxapex as well dislike being toxic as well,
- speed control is nice but if anything specs iron moth can be run over scarf with overheat to nuke gliscor
Sneasler @ Heavy-Duty Boots
Ability: Poison Touch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Dire Claw
- Fake Out
if you use boots sneasler use this
- u can also run air balloon on sneasler as well if u want to do unburden shennanigans or like royal said, u can do boots with the set above ^
also if opted for specs on moth, sneasler can be ur scarfer for the team as well, other than that dope team!
Fair enough thanks
Should I also put boots gleezing or should it be fine with sludge
its fine with sludge, nice passive recovery.
Alright
Always go timid on tapu koko, personally I wouldn't z move it, expert belt or specs is more useful. You also want to fit gknot so you can predict vs mega swampert on rain teams. Either drop tbolt or roost
Electivire and toxtricity also aren't good mons. Replace them with rotom wash and zapdos. You need ground immunities on electric.
Also go timid regieleki drop thunder cage and go rising voltage. Iron Hands should also be swords dance with at least maximum spdef investment shuca berry, and enough speed to outrun corviknight
But then i have no physical attackers
You have iron hands
Electric only really has sandy Shocks for that so you would have to replace zone if you want hazards
Which isn't a bad option
Ok this
*thanks
Pressure or static on apdos
*zapdos
Also choice specs/scarf on zap
Life orb on rwash any good
Toxic or will o wisp
On rwash
Or thunder wave
Is it any better
run this for rotom
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Defog
booster energy is banned in natdex monotype, go leftovers on sandy shocks.
run this regieleki
Regieleki @ Magnet
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rising Voltage
- Thunderbolt
- Volt Switch
- Ancient Power
I also suggested earlier going sd iron hands with shuca berry
also go heavy duty boots on zapdos, it doesn't need a scarf when regieleki already outspeeds most speed control options
i thought you said regieleki is a fake electric mon
@flint pebble also in place of electrivire you can use either Raging Bolt or Zeraora
Mega Manectric is also an option
highly recommend Zeraora if you need attackers
no never said that
It was sv
i wish Darmanitan Zen was its own mon. it’d be perfect for mono psychic with its stats
https://pokepast.es/555dddc53bd2cc81
any advice to make my team better?
We can honestly make a whole new team to try and make it as best as possible. I'm assuming you want to keep m swampert on your team. Most of these mons is not viable, especially for a rain team. Lets start off with the rain setter.
- Pelipper is amazing for that spot, good bulk, has defog to remove hazards for the team and also can pivot m swampert in due to U-turn. so its the best rain setter water has rn.
- M swampert is nice sweeper and great role compression due to its part ground typing, it helps out against electric spam and acts a strong sweeper. Moves are fine but we will be changing the evs to max attack max speed, jolly nature.
- Toxapex, great wall, helps against Grass types like Meowscarda, and Fairy types as well.
- You have m swampert already, you dont need another water ground mon on the team so we can take it out for another wall. Empoleon seems like a good pick here, good special wall, can provide rocks for the team, pivot with flip turn or even remove items with Knock Off. What makes empoleon good as well for water teams as its able to take hits from kyurem freeze dry, which is a pain for Water teams.
- Greninja is a great special wall breaker on the team due to protean being able to change its coverage into stab moves. Specs is the guarantee item, but if you feel ur team still lacks speed control, you can go for Choice scarf as well.
- Last slot can be alot of options but, i will choose Ogerpon-W for that slot. Amazing Set up sweeper and also can ease the water mirror heavily.
https://pokepast.es/072798c95a5bf523 final product looks like this i hope this helps ya!
Like always, Happy Gaming!
anyone help with this. wanna make it better but im not good at evs (any tips welcome)
https://pokepast.es/3023e0f3610cdc50 (ground)
Honestly, love the concept of the team but yes we can make it more better, hope this helps!
Sandless Ground:
- Gravity over defog on Lando I. being able to utilize, Gravity to be able to hit everything with Ground moves is huge for the team. EVs should max special attack, max speed, timid nature.
- Clodsire over Nidoqueen. Honestly pretty simple, great water absorb mon that takes neutral damage to meowscarada which is a pain for ground teams. Ev spread of 252hp 160 def 96 spd careful nature is nice. Stops it from being 2hko from Meow's Flower trick. Black sludge is nice for passive recovery or you can run heavy duty boots to honestly stay healthy from spikes. Eq, P jab, t spikes and recover for the moves.
- Great tusk over Claydol. Claydol pretty unviable rn, it doesnt really do nothing for Ground teams but, Great tusk on the other hand, great offensive spinner, pairing well with fighting Z. Max attack max speed with jolly nature with Eq Close Combat, Rapid Spin and Bulk up should do the trick. Fighting Z plus Close combat is just a great hard hitting pair to have especially after a +1 boost.
- Mamoswine over Piloswine. Pilo is better off on Ice teams, Choice Band Mamoswine is great immediate wall breaking for the team. also strong priority in ice shard. Max attack and max speed adamant nature to hit as hard as possible.
- Iron Treads over Alolan Dugtrio. Great scarfer for the team, access to to ice spinner and stone edge for the flying matchup or you can run Megahorn to threaten Ogerpon-W Hard.
- Last slot can be sandy shocks for easing the water matchup more + more hazard stacking with spikes and stealth rocks. Ting Lu can also be a great wall that can provide hazards as well and whirlwind the competition away making it harder to be set up on. I decided to go with Sandy shocks for a secondary special attacker. https://pokepast.es/773a824b1ac250b7 heres the team, once again hope this helps you, and like always happy gaming!

you can also make a sand ground team as well which is a really strong playstyle of the type 😄
ay thx alot man that was extremely ez to understand and nice explanation!!!
np 😄
https://pokepast.es/71fdbb8aea7ef9b9 what could I add for my final slot. Was thinking hisuian goodra
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
hisuian goodra would be a good choice, would help in dragon mirror
Hydreigon is nice too
U struggle to break fat stuff like steel rn
- ghost resist
And secondary ground immune
Nah idts
Its a good mon
U could also experiment with teams running spikes garchomp + boots kyurem
Spikestack + unchippable kyurem will likely boast decent results.
Post-ban metagame is fresh so its all experimental stuff at the moment
Try stuff out and have fun
I am very new to this. Meant to be just a casual ghost monotype (doubles). Suggestion and Recommendations would help a lot. https://pokepast.es/ce8054f89bd0d5df
welcome to monotype
and also
ghost doubles isn’t that simple to build
Yes I have seen ;-;
i’d focus on SV Mono
or wait
Is it because most dont have enough bulk or because msot are special attackers?
yes sir
most of the time yes
but it has coverage in itself
so it’s nothing to worry about
ok
you could prob tell that it is also hisui
lol
i’d recommend Hisuian zoroark over typhlosion
it’s faster and hits harder with its STABs
oh wait you have it
Yeah
Hisuian Zoroark should always be scarf or specs
ok will change that rn
also you NEED mimikyu if you’re running mono ghost
it has priority and can setup with swords dance before it’s disguise breaks
I was going to ask if I should do SD or TR with mimikyu
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Play Rough
- Shadow Sneak
swords dance
ok
or else it won’t hit hard
Should I replace spiritomb with it?
no
Driblim could run the TR set
since it’s a dark resist
oh true
ghost doesn’t usually run trick room
oh???
Thank you for letting me know
yeah it’s more of a set up/offensive typing
bc the speed?
yes
in SV mono, ghost has two powerful mons that help the type stand out
ok hmmm... should I change spiritomb then?>
bc I did set him as a Long live TR setter
you can keep spiritomb unless you want sableye
what would you recommend for Siritomb>
lol I mean spiritomb
spiritomb is fine
ok
who should I replace for mimiyku?
also Giratina is banned in monotype
thats awnsers that then
lol
lmao
also mimikyu can go in place of giratina
I heard there was a weakness policy griatina mimikyu tech
also you need flutter mane with this set
Flutter Mane @ Choice Scarf
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Fairy
Timid Nature
- Shadow Ball
- Moonblast
- Psyshock
- Mystical Fire
but it sounded a bit too gimicky for a beginner like me
yeah no
WP Giratina isn’t used in monotype
ok
tysm for the help
you’re very welcome
if you want any reference
you can look at the team i use
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
Thank you I will
ftr on NDM and on Mono Mimi isnt a must
esp on Base Monotype, Ceruledge is just more impactful and you have Flutter Man for Fairy coverage. Mimikyu isnt great in Gen 9 mono because of this overlap
On the other hand, NDM has ways around Kommo-o so its not as dire, and Ceruledge is there as a better Phys attacker. Mimikyu remains to be a good mon, but its probably A/B rn
for Monotype, the key mons of Monotype Ghost would be Flutter Mane and Gholdengo
Gholdengo provides you with lots of longevity and denies entry hazard removal, making it guaranteed that Ghost's hazards will stick.
Flutter Mane is borderline broken because of her speed and coverage, but she badly needs Choice Specs if you want her to be strong enough to clean the opposition
Other mons to take note for ghost are:
Spectrier - Excellent cleaner, it has a lot of ways to be run from being a burninator to specs/NP just commiting murder on the opposing team
Sinistcha - thrashes non Haze Clodsire Ground and Water teams because its so bulky and hard to handle for these types
Dragapult- Being faster than FM is always a boon + set unpredictability makes it hard to handle for the opposing team
Ceruledge - Sash with Poltergeist/Close Combat/Bitter Blade as move options is really nice meow
Pecharunt - Bulky Pivot that lets you have more Specs Mane turns/Checks Gouging Fire and Opposing Ceruledge well enough
froslass/Brambleghast/Golurk - Entry Hazards
Skeledirge - Gouging Fire check, hardwalls nearly most of Bug teams and more. Also is a good Kingambit check because its fast enough to wisp it first.
Mimikyu, Hisuian Zoroark, Gengar - Fast-ish attackers that can round out the team
https://pokepast.es/6b1302772f2c61da
https://pokepast.es/bd7dc95924aa29c7
here are ghost teams if you want to try it out
@balmy stream
highly recommend the second team
i see. i just don’t use gholdengo because i normally see HO without any form of hazard setup (which is odd)
but i’ll likely add dengo when it fits
ghold is just a neat guy
if no Ghold better have pecharunt
they both ease poison matchup
https://pokepast.es/ad4b4fb306cb4d8a
any tips to make better (i think icecue gotta go but idk what to replace with)
pecharunt is my go to when i use my team with froslass
Definitely put Alolan Ninetales over eiscue, ice needs snow and aurora veil now that Baxcalibur is banned again. also, i’d put Frosslass over Mr. Rime, so that you’d have a fighting answer + entry hazard/status set up
eviolite piloswine is fine, but Mamoswine is offensively better since it’s a good answer to fire pokemon like Cinderace, Skeledirge, and Infernape, who all heavily threaten ice type pokemon
Also if this is for SV Monotype, you can use Chien-Pao over Weavile, it’s much faster and hits REALLY hard with its STABs
not to mention has GREAT priority
https://pokepast.es/7e97758011b4a4fb altered it. Thoughts?
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
Looks pretty nice, overall latias is preferred as scarf user due to access to healing wish, You are very weak to ground moves so I would be careful with that but overall Ground should struggle against Pult, a Scarf Ground can be already more problematic though. Dragon Pulse on Kyurem isn't really needed, if ever I would put Draco Meteor or you could try Sub too
yeah, latias is better as a scarf user
if you want to use latios you could keep it but use choice specs
people usually run choice specs on kyurem as well, but thats up to you
Latias don't learn psychic noise tho
you shouldnt really be using psychic noise anyway
psyshock is better, it lets you hit specially defensive pokemon
you can use trick to give opposing walls items to make sure they cant heal
honestly echoing off of mada and royal, you can honestly just run specs Kyurem. other than that the team looks really solid
so goodjob!
Specs kyu isnt recommendable on dragon since there's no removal
But its up to you reow
Having kyu only be able to wallbreak 3 times at max is questionable
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
im pretty proud how this team came out
I feel its one of my better ones
Your team composition looks fine, the only outlier is emboar. You could replace him for something like iron hands, but if you want to use him, that’s okay too
Life orb is generally not the best item. I think punching glove could be good on your urshifu. Most people opt for focus sash on breloom so you can guaranteed put an enemy to sleep. You could use choice scarf on great tusk if you want to have some speed control, or you could go for a bulkier set with rapid spin to keep your other guys healthy. You also don’t really want to use protect on 95% of Pokémon, and none of your team members are the 5%
I would make the adjustments for you but sadly I am on mobile
Hey, usually you would like Scarf Sneasler as it helps a lot with speed control while still being able to pivot, and it covers fairies pretty nice. As AV Option usually you prefer Iron Hands > Emboar. To help it on physical side, Tusk might prefer more bulk like a max hp or just straight up max hp/max def. LO is a good item but u need to be careful with it, valiant here prolly benefits most just of specs (special sets would be nice since 5physical mons already) or Ebelt set to annoy Fly and still help against Dragon. Brel overall was used time ago but now its not that seen, still pretty nice but it generally wants spore + sd + Bullet + Mach to annoy Water better. Shifu also might just prefer pads
Yes, sneasler with choice scarf and poison touch could be a more reliable form of speed control
yes but free swords dance and 600+ speed
and isnt iron hands really slow? I thought it was mainly used in Trick room sets
reckless is pretty strong on emboar at least from my experience
plus i dont think iron hands has fire coverage on par with emboar
ill try iron hands for a bit
You currently dont have a way to remove hazards, so your strategy won’t work if they set up anything
simple solution
when they set up hazards i set up swords dance
if my pokemon sweep i wont need to switch into the hazards
one swords dance doesn’t guarantee that sneasler will sweep an entire team
This is in doubles, iron hands is so bulky that the low speed doesn’t matter so much in singles
and you don’t really need fire coverage for anything, you have sneasler for grass types, fighting for ice and steel, and iron hands allows you to have a decent switch in to flying type attacks
what electric move does iron hands run? Thunder punch or Supercell slam?
Thunder punch
Iron Hands @ Assault Vest
Ability: Quark Drive
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Drain Punch
- Thunder Punch
- Heavy Slam
- Volt Switch
Volt switch is good because iron hands is slow and it allows you to get switch initiative
the team looks nice,
but where’s your answer to fairy pokemon
Flutter Mane is going to WRECK the team unless there’s an answer for her
That being said
the Iron hands set above can really help
Heavy slam will always Ohko
Honestly not a bad attempt. Use boots on chien pao since you're not running removal. Specs the ninja and drop shuriken for sludge wave and drop gunk for extrasensory. You can drop dark pulse for grass knot
I would also run triple axel over play rough but both are good
Finally I think you'll have a better time running sd on the chien pao with swords dance Icicle crash ice shard sacred sword
You would probably have to use mandibuzz on the team since it's bulky enough to handle banded sets. Overqwil dark teams also are an option but overqwil is a bit on the niche side
Mhm
I guess I can remove something for mandi
But at the same time I need to make sure I don’t get 6-0d by flutter mane
Or iron valiant
Your way of handling fairies is using alolan muk but as you can see dark is pretty strapped for slots. All that's guaranteed these days is chien pao and kingambit imo
https://pokepast.es/243c888dfb5f5a38 you can get some inspiration from this sample
Personally I would run scarf meow on Dark, it's faster than moon and has protean and stuff but roaring moon is good as well
Vs Dragon
I am having a hard time against mono fire since so much stuff is weak to fire here
And Gren is not doing damage under sun against gouging fire
Ting lu can whirlwind Gouging and also roaring moon is a good check
honestly defensive ting lu is like one of ur best checks to flying rn and scarf moon can revenge kill it
fire
i mean
like running max hp max def ting lu + scarf moon can help that match up especially moon getting proto boosted under sun as well
Did you forget about sneasler? Poison is supper effective against fairy and I'm sure to get a hit in due to sash
that’s true
i’m just worried that you don’t have anything else for sneasler
once it’s gone
eh in NDM I feel like u need mmq and ghold
ghost is very dire ;-;
mimi probably not, ghold yes
its dire
but its still workable ish
I feel like there is rly not much reason to drop MMQ :C
ceruledge
i assume u run scarf dengo w this
no, since ghold isnt fast enough
Idt you're winning dark because of mimi
eh it at least helps a lot ;-;
Fighting gets handled by cheese (Sinistcha or G.Corsola or M.Sab)
also if you have issues with Ghost v Fighting it would be really weird meow
no like it helps with who
Weavile / Meow has TA, Ting/Mandi wouldnt die, Greninja u-turns
the only things would be Galarian Molt/Bisharp
Kommo-o darks hydra etc;
its slower than hydrei
Kommo-o can be handled by G.Corsola/faster scarf to RK [eg.gengar]
u have to sacrrifice smthn first for kommo no?
because Z Clang + Clang probs kills no?
yea
but thats fine, Komm clicks flame on Mimi then swaps to Archa to eat PR
so.. nothing really happens
now I realize how catshit this type is
so much so that I debate with myself about Spectrier :c
but yeah MMQ often feels like its too important to drop imo even with Ceruledge, I just tend to cling to its good qualities
my knowledge on mono is big. but isn’t as big as your knowledge
teach me your ways
please
@stable zinc you too.
I PINGED THE WRONG PERSON
LMAO
IM SORRY
Ping meow if you need help, that sounds too broad ._.
Tutoring in B101 also exists, there's more capable mono tutors there
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
dugtrio is a wasted slot, i know arena trap looks appealing but it is just not good
you could add iron treads and use it as a hazard remover
or, you could change the great tusk set to something more utility, replace sandy shocks with excadrill, dugtrio with hippowdon, and do that
its up to you though
sludge wave on lando to take out ogerpon h and ogerpon w, and like royal said, treads over dugtrio.
team looks dope tho!
https://pokepast.es/13cb731f8a13adda - sand variation
https://pokepast.es/9a1824bf34bf0a0a - not sand
hmm
ill use the not sand version cause i dont really like hippo thanks
i always get sweeped by oger
no worries
lmao
i mean
if you want to change landorus to choice scarf to outspeed ogerpon you can
and change tusk tosomething else
or just use double scarf
but that composition should be quite a bit better for you
You signed up to manage ndmpl
this is actually the ground team i use. except that i use landorus Therian
(in sand)
so how the fuck aren’t you one 😭
what format do you help in then
https://pokepast.es/ca70885c531d8bfa
I wanted to use sun in mono grass and this is what I came up with
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren. I won't notify you again for at least 6 hours.
im ngl for a sun grass team it looks heat, you honestly would want max spa max speed on whimsicott, weather ball over g drain on venu and probably like choice band + upper hand on Hisuian lilligant to like beat ice shard pao. overall dope team i love the sun grass route u was going for ❤️
I would z move the lilligant, drop the amoonguss since it's a momentum sink and add ogerpon cornerstone
Honestly if ur going for a smeargle style team i suggest to utilize making the normal team a sticky web team with smeargle be full utility. Sui lead with webs, stone axe, ceasless edge, and spore with focus sash should be nice. Scarf over life orb on staraptor. Outspeeding threats under webs (if implemented). Plus stacking both life orb and brave bird recoil is very dire close combat over tailwind. maybe swords dance over protect on ursaluna? and since it'll be a sticky web team. we can utilize max atk max speed. you can run indeedee over meloetta for priority immunity from mach punch and v wave. it also have h wish support as well. and maybe t bolt over tri attack to hit corvi hard. overall love the concept !
Its gen 9 mono
yooo shout out to using steelix! but i feel like we can make a few changes honestly. The lack of skarmory fears me as ground + eq spam is just very sad for this team so honestly i feel like a 6 of skarmory, heatran, ferrothorn, jirachi, excadrill, and scizor.
- skarmory pretty straight forward, ground immunity, fighting neutrality. one of the best defensive walls in the metagame. Brave Bird, roost, whirlwind, and Stealth rock which allows ferrothorn to free up a slot to run either protect, or leech seeds.
- If anything you can just run power whip, leech seed, spikes, protect or even thunder wave on ferrothorn, great wall, eases the ground match up + lefties and leech seed synergy is really appreciated . I personally would run max hp more def and some spD, maybe like a mix wall if anything.
- if you want to keep scarf jirachi thats fine but make jirachi special attack instead of physical. team lacks it other than heatran plus it comes in handy with its coverage moves in thunder and hp ice. u-turn is always nice for pivitoing and momentum or you can even run a calm mind set with jirachi and slap scarf on excadrill.
- heatran the moves are fine, item is fine, i would just make heatran special defensive instead of just offensive. soft ground immunity, + its special defense bulk is most appreciated. you can also run leftovers if u want for passive recovery too. You can do max hp and max spD or even speed creep it to like speed tie with adamant azu.
- honestly if ur keeping scarf on jirachi. just change the evs to max attack, max speed. we want to hit as hard as possible if were utilizing sd on drill.
- lastly scizor can be used. from scarf band or even sd + 2a roost or sd + 3a, scizor is a strong teammate that just hits hard as hell after a +2. plus bullet punch shennanigans is always funny with how this team is going i decided to opt in for band.
https://pokepast.es/16fbe2a7f2107fec heres the team i came up with hope this helps! tweak to ur liking 😄
i didn’t even notice this was posted
alright
Dragon team looks dope, but i feel like the lack of speed control and banking on the opp to be running rain for kingdra is pretty dire for the team.
- Dragonite, honestly we can run and 3a + dd dragonite set to maximize its raw dmg output. not much likes switching in and having either e speed or fire punch to hit skarm and friends is appreciated. Lum berry can be used as well just to get a free set up against a twaver, toxic, etc.
- honestly garchomp is fine nothing really to say about it so good job!
- honestly specs kyurem is fine but you can run mix attack kyurem black as well to just catch things off guard. Ice beam, fusion bolt, focus blast, and like hp fire can be ran.
- honestly salamance can be in kingdra spot with a band set or even dd as well. Band is nice to just have that immediate power. Outrage, Eq, Stone Edge, Fire fang.
- choptle cool on hydreigon but i feel like you would get better use out of leftovers + 3a substitute maybe e power over draco and flame thrower over fire blast for consistency, up to u.
- lastly latias can be ur scarfer for speed control. It has healing wish support as well, can run Draco meteor, Psychic, thunder, and h wish. somethin like this https://pokepast.es/f5c8ce50eae5232e
Other than that love what u come up with. Hope this helps and like always Happy gaming!
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @prisma lynx, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren, @lusty anvil. I won't notify you again for at least 6 hours.
any advice is appreciated since i suck at teambuilding
with mono steel team, 9.9 out of 10 times you want to have a heatran since it is fire immune, i wouldnt run metagross rn, especially when you have an iron crown so you can swap out metagross for heatran with a specially defensive set
you also want to be running gholdengo most of the time because it is fighting immune, so you will have to iron crown or treads in order to slot in correctly. if you drop iron treads, you will have to go defog on corviknight
and i'd recommend this AV goodra set if you want to use it
Goodra-Hisui @ Assault Vest
Ability: Shell Armor
Tera Type: Steel
EVs: 248 HP / 84 SpD / 176 Spe
Calm Nature
- Thunderbolt
- Draco Meteor
- Earthquake
- Ice Beam
it has enough speed to outrun adamant 252evs speed azumarill
so i don't need a priority?
You have sucker punch kingambit
also what item should i run on heatran?
I would probably drop substitute as well looking at things and go kowtow cleave
Leftovers or air balloon
Yea it can be a scarfer
i shouldn't run protect on non lefty heatran right
isn't shell armor more unreliable than sap sipper because crit only happen so often
Well we can take not getting crit at all as being more useful in the long run than becoming immune to a move you already x4 resist and having gholdengo as a spore switchin anyway
You're right about xrits not being common statistically but you never know when your goodra will be crit by specs flutter Mane moonblast
Archaludon over goodra is an option and physdef corv
Echoeing off of ttk, since he gave you the hoodra set and a lil input on heatran. I would also suggest making gholdengo your scarfer as well. Gholdengo crucial as well since it stops hazard removal from ur opponents, decent speed control, and can catch ppl off guard.
- I also would recommend when you add in the air balloon heatran to run a 3a + Stealth Rock set on heatran. Reason i go for 3 attack heatran is the sole purpose of A. in the heatran mirror you have something to pop the balloon then just e power it/force it out. B. Nice Coverage option to hit flying types with Power gem. And C. it frees up a slot for Iron treads to run ice spinner, so it can ohko non scarf Lando which is a pain for steel teams.
- Also since you have Special defensive heatran and hoodra on the team, and removal in treads. You can drop corvi for skarmory. or just make corvi full physical defensive. opting in for Skarmory if u choose so will also allow you to hazard stack for the team since it can run spikes, which is a strong style of steel rn. Only downside is it doesnt have U-turn but its kinda of niche on ur set since your running both bulk up and u turn. So i personally would say drop corvi for Skarmory. If you dont want to hazard stack with skarmory that is fine as well, you can run Brave bird, Body Press, Iron Defense, Roost. Whirlwind can be consider as well if your having a problem with set up sweepers. You can run Rocky helmet as well.
- ttk already said kowtow over sub on kingambit. I would also suggest to tweak the evs around, you can keep the max attack, adamant nature. but move your speed evs to either 144 to out speed corvi, 164 to out speed Skarmory, or just flat out max attack max speed to speed tie adamant azu. at a certain point as well ppl was running max attack max speed jolly on kingambit to not lose against adamant max speed mirrors. So with this ur 6 should be like this https://pokepast.es/101135d1a1d1d90d Overall love what you came up with hope this helps! 😄
And like always Happy Gaming 
thats perfectly fine, focus blast just a good move to hit like pao, archaludon ursaluna etc. Tbolt is fine as well. for water/flying match ups 😄
any one gimme fairy mono team
This chat is for rating teams more than asking for teams, but here are the samples https://www.smogon.com/forums/threads/sv-monotype-sample-teams-indigo-disk-submissions-open.3733750/
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honestly imo if you want to run like a hazard stacking ndm normal team. i would highly suggest running Sticky Web and Spore over Spin and Protect on smeargle. Being able to Sleep something and getting a free form a hazards off of that is huge.
- if you want a defensive backbone as well you can go for chansey and Staraptor. since Smeargle is a sash lead. Heavy Duty Boots on Staraptor over focus sash as well with brave bird, close combat, u turn, roost. Intimidate with Max hp 236 def 20 speed impish nature. Chansey can run eviolite with seismic toss, Soft Boiled, Thunder Wave and Teleport with Max Hp Max Def 4 Spd Bold Nature.
- Terapagos can be the offensive spinner for the team or a strong Calm Mind sweeper with bolt beam coverage. Another move to consider is its signature move which just blast away things after a boost.
- Ursaluna can abuse Sticky Web as well has Mega lopunny. Strong hitters with lopunny being able to check ghost types as well
but yeah that too 😦
komala shouldn't even be here. Personally I wouldn't recommend hustle and choice band on squakabilly. I'd personally go guts with flame orb so you don't get forced into 1 move. Cyclizar is more of a hazard removal mon and I'd swap out choice band for heavy duty boots and swap a move out for rapid spin.
And no hisuian zoroark in here
swellow is fine, but the rest of the options here aren’t that great im afraid
well Dundunsparce is alright
but everything else no
The team looks mad fun to use so i like the creativity, i think having double birds + Cyclizar makes u extremly weak to mamo in particular which is sad. i also think the team is extremely weak to steel. Honestly idk if you want to keep a certain mon on the team or if u build around one. but heres my inputs on it.
- I think for scrappy mons, you should always want m lopunny. Great Speed, hits hard and has great coverage in Triple Axel and pivoting in U-turn.
- Opt in for Hisuian Zoroark, Fighting Neutrality, Great Choice user + nice coverage in Focus Blast, Flamethrower, Psychic/Grass Knot/Sludge Bomb. Other sets like Nasty Plot and Z Happy hour has some uses as well if u opt for that.
- Im assuming u want Cyclizar, so i would suggest iron head for nuking Iron Valiant and Friends, and U-turn over Aqua Tail for Pivoting.
- I would take off komala and add in ursaluna for a hard hitting Guts mon. You can run a 3attack + SD Set or just a flat out all out attack set with both Fire punch and Drain punch for ur coverage options.
- Team doesn't have no defensive backbone/ its really weak to hazards at the moment. So I would suggest a defensive core of Staraptor and Blissey or Chansey. Staraptor for hazard removal/easing the fighting matchup and Chansey or Blissey being able to set hazards/soak up special hits for the team. They also can provide pivoting via teleport or can hinder threats with thunder wave so cyclizar and m lopunny has an easier time sweeping. Team could look like this https://pokepast.es/d7d90d2299528e87 (im assuming u wanted cyclizar).
Things to note: - Flying matchup seems dire rn, if you wasnt building with cyclizar, consider adding porygon2 for boltbeam coverage.
- Setup weak, Setup sweepers seems like it would steamroll if not playing your turns right so if you ever having a problem with that add in Ditto.
once again love the concept u came up with and like always happy gaming!
spore over whirlwind, close combat over final gambit on staraptor. Close Combat over high jump kick on m lopunny no need to take recoil off of someone protecting on the turn you hjk. triple axel over ice punch. Shadow ball over recover on Pz. And possibly Fire Punch over G shot on the big bunny to hit ferrothorn and corvi hard. other than that, dope team! i also would suggest to send your teams via pokepaste as screenshotting them is way more difficult to see.
its gen 7.
triple axle doesn’t exist.
oh i jsut saw that i could not read the tier lol, can you plz send it in the paste next time. then i would honestly do drain punch over hjk to prevent potential recoil dmg on a protect turn, shadow ball still over recover. fire punch on the big bunny. and close combat still on star
ight
ik i just couldnt see the tier
other than that team looks dope!
said the same thing but everyone i was talking with in gen said hjk is better
and they convinced me
because its isut to big of a damage difference
130 to 75
honestly it comes down to personal preference, hjk will always be better but if you ever get tired of like a protect turn into recoil dmg then d punch is the safe option yanno?
and gunk shot was not just for grass but fairy
theres no wrong answer
i felt that, its just more on what you want to hit more, g shot not bad, fire punch deals skarm and thorn, but at the end its up to u
Yeah, i did what i thought was best with the tips from both gen and smogon
like ik u have bolt coverage for it, but its just comes down to personal pref
nah ur all good. u did well!
https://pokepast.es/6fb375f0afecb1b8 what could I add for my 6th slot
New [Gen 9] Monotype RMT @fathom maple, @midnight tiger, @pulsar inlet, @pulsar harbor, @quasi rock, @turbid garnet, @rugged shore, @limber basin, @balmy stream, @lyric sandal, @stable zinc, @tepid warren, @lusty anvil. I won't notify you again for at least 6 hours.
You could use kyurem as a strong special attacker
I feel Raging bolt can be in that 6th slot, can run air balloon to ease the ground spam as well (not just relying on levitate latios.) other than that the team is solid. you can possibly run Ice Beam
kyurem can be run as well like what royal said.
Bolt could be fine as well but I think kyurem covers more of your weaknesses atm
yeah specs kyurem is nice
for wall breaking, if you find urself losing to hazard spam, people has run hdb but i feel kyurem sole purpose rn in sv is just specs dracos or freeze dry to victory
can be like Draco meteor, freeze-dry, e power, focus blast
wassup 😄
hii goodluck, this channel is more for rating teams, if u need help more on making a team for oras mono i would suggest looking at the thread and see viability rankings/ sample teams to get a better feeling on what to look for when making a gen6 mono team https://www.smogon.com/forums/threads/oras-monotype.3685271/#post-8411583 ^
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https://pokepast.es/1a3c528b88476640 any changes?
Maybe beam on Hoodra to blast landorus? probably drop Archaludon for Exca or treads for hazard removal. Maybe treads since it has ice spinner. If you want to keep the double steel dragon, take away stealth rock on Skarmory since you already have stealth rock on archaludon. You can add in Iron defense or whirlwind or even brave bird in that slot
other than that looks good!
if you want to keep the double steel dragons as well i would add hdb on kingambit to not get wear down by hazards over time, notably spikes
you can also run an AV hoodra set with the same evs. with draco, eq, boltbeam as well