#Smogon Doubles Rates
1 messages Ā· Page 26 of 1
I got the same questions on ninetales and mora, obv swap one move for meteorbeam on mora
I like weather teams. Thoughts on these? I think my rain team is pretty weak and I like the idea of using venusaur for sun
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
The sun team is decent. I'd recommend earth power and/or leaf storm on venusaur.
Rain is bad in general. I'd try switching kingambit to assault vest
Basculegion-F kinda wants protect
And you really want ways to beat wellspring
Which you don't currently have
So you'd need like a grass move on your own ogerpon
Or to switch out something
Some rain teams fit baxcalibur or kyurem to deal with wellspring
For sun there are other teams on the team bazaar if you're interested
Is there a better way I can search through the bazaar as opposed to just flipping through the pages?
you can search a pokemon name like torkoal and minisprites will be searchable as :torkoal:
I know I posted at least 2, if you look up my posts there you'll find them
Hey @amber sparrow, it looks like you're trying to share a gen9vgc team, but I didn't find any raters for that format in this channel. Try posting in #1059704283072831499 instead.
https://pokepast.es/d2ecafca74bfbf3b any tips on this team? one point im unsure abt is running psychic on landorus but I couldnt think of anything else
https://pokepast.es/0cb134787849d5fe
Anyone know how I can improve my team?
you should definitley replace psychic by sandsear storm, which is the best move for choice scarf landorus. What you should be replacing is glimmora for either a speed control option or incineroar
sticky web mon?
no sticky web is utter garbage in doubles, speed control is trick room or tailwind. just run incineroar, it's very good there
with willowisp
id run this https://pokepast.es/e40c52d993c464da
tera steel on hatterene or conkeldurr are also options
What should I change about this team for doubles OU?
https://pokepast.es/40f27b1a36d17c20
Im very new to building teams tbh
Pretty good team imo. If you're running offensive gholdengo, while having Tailwind, Tera Steel may be better.
Probably smarter, I havent noticed myself using the tera fairy enough to justify it, I will say the only thing I've struggled with when using this team has been trick room setters, farigiraf being the worst 1
Trick room teams? Yeah you really need taunters or an imprison mon.
I'd say this is a little lacking in attackers, there's too much support of speed control and healing with only ghold as payoff
Only problem is my only taunter is also prankster, so armor tail farigiraf has kinda ruined me
you could try bulk up okidogi in the amoong slot
and run taunt roaring moon instead of torn
yeah nonprankster taunt is more valuable
Replace flare blitz on incin for taunt. Its what I usually run.
Definitely should help that
This too
you shouldn't need double taunt
I somehow never used RMoon when I got into doubles.
Im probably gonna use roaring moon bc my incin is a more bulky set and will struggle getting a taunt off, and the bulky incin has saved it a lot so I dont want to change it
Roaring Moon @ Booster Energy
Ability: Protosynthesis
EVs: 152 HP / 104 Def / 252 Spe
Tera Type: Ghost
Jolly Nature
- Breaking Swipe
- Knock Off
- Tailwind
- Protect
``` run this set with taunt over protect
https://pokepast.es/82304e3368212acf
Rate mine pwease
š§¢
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also roar is more useful than taunt on incin while still beating tr
Sweet
What neg priority is roar again?
it's like -6, which is still always before trick room's -7
Oh god
I've actually never used okidogi, do you have a set for it?
but yeah I wanna emphasize the lack of attackers again
that's the bigger issue with the team
I usually run bulk up Okidogi with Poison Point and Poison jab
This was like, 2 months ago
Definitely, aside from gholdengo and rarely ogerpon nothing else gets a lot of kos
also when you run amoong it should have pollen puff for healing
looking at your team and the comments you've made etc, I recommend you don't give advice in this channel please
Aw nyuts.
I've always swapped between the sludge bomb and pollen puff, pollen puff might be better bc i already have gholdengo for fairy types
Okidogi @ Leftovers
Ability: Guard Dog
Tera Type: Dark
EVs: 244 HP / 32 Atk / 196 SpD / 36 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Bulk Up
- Protect
Tysm
here's a pretty classic bulk up dogi set, considering your team I'd go water tera over dark
Alright, ive mainly enjoyed the flare blitz against sun teams, dk why but ive gone against a lot of those recently and its been nice to have
actually now that I look at it roaring moon might not be the best of choices here
A 3rd dark type might hurt a bit yh
I'm more used to it on firepon pao builds than incin
Thinking of using this for ou. Should I use whimsi or torn for twind?
on that comp roaring moon is better
anyways, try rain dance torn then instead of taunt
Aight, what about support? Like priority? Indeedee or the giraffe?
and then roar incin over flare blitz
So what should I bring for the trick room setters then?
a pretty common comp might be rmoon/pao/firepon/lando-i/ghold/filler
filler ideally being something with a positive incin matchup like glimmora or dogi
roar incin with np ghold is an easy one
probably with a bulkier ghold set though with lefties
Thx mate
and dragon tera
What you think for the stat spread?
take the exact import set from here: https://www.smogon.com/dex/sv/pokemon/gholdengo/doubles/
you can look these up yourself btw using /analysis gholdengo in any chat box on showdown
Nice
anyways, there are a lot of issues with this team, overall there's a lot or clashing mon choices here and there's not much to help against normal tr counterplay
the biggest offender is having the araq here on a sun team
it just doesn't make sense on fullroom
it could arguably just be a walking wake if you want a water
I understand wide guard can be useful sometimes but it's not enough utility to justify it
iron ball torkoal makes no sense, that's a completely wasted item slot while torkoal already underspeeds pretty much everything
idk what you think the trace foul play p2 is gonna accomplish either, most phys mons resist foul play anyways
you'd be better off with just download and ice beam + shadow ball or something
First game this team already feels way stronger, especially the okidogi swap
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
can y'all rate this team
and give me some pointers and tips on what i could improve on this team
this one
hey, I don't recommend trying to build "stall" builds unless you really really know what you're doing, even the best players have trouble getting comps to work without lots of testing and refinement
at a glance, you have several bad sets like the weird curse sinistcha and leech seed waterpon, a lot of it is a recipe for losing to gholdengo or okidogi due to being too passive
you also instantly lose to opposing glimmora, not necessarily even the mortal spin set, just a self-u-turn to guarantee tspikes would completely ruin your whole team
tbh i havent seen okidogi at all
check out this build by sealife: https://pokepast.es/11ff62f74dcd2e2e
im having decent success with this team
it still has hazards and damage mitigation but has a much more efficient gameplan of killing everything once stuff is sufficiently chipped
but i just dont know what a good hazard remover that fit this team
and it's harder to be set up on because of the offensive pressure
curse and leech were select bc i thought that would be funny
but i def would switch them out
so the idea is that the majority of doubles teams aren't in it for a truly long game
all you need to do is grind them down to some point to exhaust limited resources
but you still need significant parts of your own wincon to be something other than more pure stall
but the blood moon here doesn't make much sense in that goal because it's so reliant on speed control and doesn't really come with much inevitability either
that's why sealife's was a priority wincon, after chipping hp a lot the priority becomes much stronger
you can use other options like scarf last respects basc-f, or bulk up okidogi, or even something more passive like calm mind suicune, but the damage needs to be there to force your opponent to not just setup in your face and kill everything
also for this part, dogi gains attack from intimidate and cannot forced out by whirlwind
so it just bulks up 2-3 times and then outheals all your damage with drain punch
This is definitely true, my doubles games rarely go over 10 turns tbh
thinking back on my game, idk but im just wondering
is it concerning that all my game are more than 15 turn+
o ok
but I moreso meant that in terms of what the opp's team is adapted for usually
you're not gonna see many mons running straight up roost or recover
it's more likely to be like 1 main source of healing like pollen puff amoong or sinistcha that can be exhausted
on top of some chip or one-time heal like sitrus or lefties or rilla
I tried to make something a little more out of my personal norm while including 1 of my favorite pokemon gengar, what yall think?
https://pokepast.es/c22ee147bd4b91c7
https://pokepast.es/0b2758c3278425c7 wanted to refine ts
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
This feels like a pretty odd place for gengar, this is the kind of team where you'd much rather have a strong setup mon like gholdengo or raging bolt in that slot on veil, while blood moon works best with significant speed control, 1 copy of icy wind isn't gonna cut it
I'd rather have gengar on like an offense team with mons like chi yu or regidrago plus additional tailwind
this kinda feels like 2 halves of different teams, the first 4 are all defensive, but then av kyurem is mainly used as a secondary speed control for offense teams, while life orb ghold needs tailwind and runs counter to the healing elsewhere
Yeah I feel that, when I was playing it, just didnt feel that strong in practice
if you want a bulky team with a body press user, maybe try out iron def kommo/sinistcha/incineroar/alolatales/kyurem/moltres galar?
Past 2 days ive switched from doubles ou to reg F and so far I've been doing well with a different team
a lot of these mon choices here are weak or don't make a cohesive teamcomp, it's snow but without any blizzard, veil without any real setup payoff or good bulky attackers to trade, only icy wind speed control, plus again pretty questionable mons in cryogonal, bundle, and blastoise
here's a snow team that leans faster and offensive for comparison: https://pokepast.es/5378d54b685abb2f
where there are faster attackers but lots of good natural bulk to still work well with veil, and also proper tailwind to make kyurem/ghold/okidogi work
not sure which part of your team you were focusing on, but you can only really try to do 1 "cute " thing without the rest falling apart
this looks pretty reasonable, main changes would be to run cloak tornadus instead of the whims, too many grasses and it's something else for hitting dogi/better vs lando-i, also your ghold seems to be missing hp evs? It can try grassy seed over metal coat as well
https://pokepast.es/a74da44dfae5627f a updated verison of my og team
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
someone rate this please
o yea
bloon moon isnt supposed to be on there
it replaced by snarl
i forgot to put it in
New to this whole competitive thing so here is my team:
Maushold-Four @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- Tidy Up
- Encore
- Bite
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 196 Def / 60 Spe
Impish Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Close Combat
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Kingambit (M) @ Black Glasses
Ability: Supreme Overlord
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 216 Def / 44 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Dragapult (M) @ Heavy-Duty Boots
Ability: Infiltrator
Shiny: Yes
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
I've won a few games with it and just wanted to get some feedback of how I can improve and modify my team to be very great. I have a couple of strategies which I'd be happy to share with anyone reviewing my team.
you would really be better off running standard sets, do you know how to import them from the teambuilder
this looks like a singles team that you're trying to use in doubles
doubles uses vastly different sets
and singles sets don't translate very well
if anything your dragapult would need to run choice specs and your maushold and gholdengo both desperately need protect
as it stands you'd be crushed by any sample team
Any assistance on my team here? I've been able to get to like 1400's on Showdown, but fire types are kinda rocking me.
Try Tera dragon gholdengo
This team doesn't look that weak to fire types, clicking Tera on Amoonguss should solve most issues
Especially at 1400 elo
you can try water tera bax as well, also do icy wind over moonblast on tales
and consider ice body on bax over thermal
I started showdown a 2 months ago what do yall think of my all electric team based around surgesurf
Raichu-Alola @ Magnet
Ability: Surge Surfer
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rising Voltage
- Protect
- Surf
- Psychic
Electabuzz @ Eviolite
Ability: Vital Spirit
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Follow Me
- Supercell Slam
- Light Screen
Tapu Koko @ Terrain Extender
Ability: Electric Surge
Tera Type: Electric
EVs: 204 HP / 52 SpA / 252 Spe
Modest Nature
- Electric Terrain
- Brave Bird
- Thunderbolt
- Dazzling Gleam
Magnezone @ Rocky Helmet
Ability: Analytic
Tera Type: Electric
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Rising Voltage
- Electric Terrain
- Flash Cannon
- Steel Roller
Dracozolt @ Air Balloon
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dragon Tail
- Bolt Beak
- Fire Fang
- Protect
Lanturn (F) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 192 SpA / 64 SpD
Calm Nature
IVs: 0 Atk
- Rising Voltage
- Muddy Water
- Electric Terrain
- Soak
You need more pivots, it's hard to keep your own terrain up in ND dou
And a better water absorb pokemon
Who should I add
you could try something like this https://pokepast.es/43d876ca3c99cc78
it's still very gimmicky and you should probably drop the whole surf theme
to fit landorus-i
raichu should probably be life orb, focus sash or choice specs
wait dracozolt should be sand rush not volt absorb my mistake
Ty twināš½š„¹
Hf
Yk if thereās anyone I can replace volcano with?
Why
Usually I donāt use more than 2 legendary teir charecters at a time
You should really just drop surf+water absorb then, volcanion is by far the best user
Putting arbitrary limits on your team is also going to hold you back a lot if you want to consistently win games
Volcanion isn't even that good of a pokemon
Even though it's a legendary
š«”š«”š«”
https://pokepast.es/869070d4ad9e24bd
thoughts on this team? trick room has always been my fav archetype
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
I think Ursaluna blood moon would rather a life orb over throat spray (though you could also run that on Farigiraf)
It takes a while to get going
And often you may want to lead with blood moon
one thing I'll recommend for sure is to put fire punch on hands over ice punch, you do not want to have any more mons walled by ghold
Oh also the Ursaluna probably wants to run protect over moonlight
there's already 2 sources of healing yeah
Having it outside of trick room would be awkward otherwise
something else to mention is that you probably want incineroar here
a big reason you'd run farig in the first place is to be able to use your own priority
if you're not going for an indeedee-f comp you may as well have a fake out user
and incin is the one with the best ghold matchup
maybe over the torkoal as long as you spread some better offenses across the others
ibf i was using farig as a secondary setter in case crescelia dies and trick room goes down but thinking about t, yrah indeedee would be better
and from testing, torkoal has been my second best sweeper
once you get into Indeedee you generally end up down a very similar path as every other Indeedee TR
you usually don't want cress + indeedee together either because levitate removes psy terrain benefits
so you may as well be running hatt or hoopa-u or necrozma in the slot
well they usually woulnt be out simultaneously
there just... isn't a better Indeedee comp than Indeedee / Hatterene / Torkoal / Diancie / regular Ursaluna / filler
why normal bear over blood ber?
it does more damage and Indeedee TR is inherently a hyper offense team
and if you're running 2 psychics (huge liability vs ghold and goltres and others) the they may as well have eforce on it
normal luna has more immediate power with guts facade/headlong
Diancie is a very consistent damage dealer that can set Trick Room itself and has a very good matchup into a lot of Chien-Pao archetypes
it's an offensive trick room setter with lots of unique properties like dark resist and snowballing with diamond storm
ok, so indeedee and diance are on setting duty, what does haterene do?
also set sometimes
ok
and click eforce
indeedee will often be clicking follow me more often than trick room
that's the other big draw for it over farig
it's not all too bulky though, hm
it doesn't need to be super bulky because the objective is for the battle to end before turn 10
farig and indeedee-f have comparable bulk
ah right
farig is maybe slightly tankier but with less utility
Sinistcha is also another option as the second TR setter, but double grass would be awkward so amoongus would have to be replaced and it's just weird then, same thing for diancie putting diancie gives a lot of space to opposing grass and gholdengo, Hoopa-U and Hatterene Indeedee kinda brute force this type overlap problem by playing 3 strong psychics
be ause no hand or follow
it gets hh
but yeah psychic terrain has lots of tangential benefits over armor tail
armor tail has its upsides too, but only if you're running levitating mons or priority of your own
and follow me yes, big factor
https://pokepast.es/1c58ce9f3d831497
ok i made one or 2 changes, how's this look?
I mean, can you just say what the changes are and your reasoning?
i gave torkoal solar beam instead of earth power for something to do against water types
and subbed hoopa for iron hands because i like iron hands better
the most common water types are waterpon who you hit neutral with fire, and volcanion who's weak to ep anyways
if you don't run ep then you get walled by many fire resists like incineroar
ok
for the hands swap I don't think this accomplishes too much beyond making your lando-i matchup worse and cutting a tr setter
if you're gonna use it though clear amulet is a lot better
lo takes away too much from your bulk
oh i completley forgot amulet tysm
hands is good for beating stuff like roaring moon and incin, but luna and diancie already do pretty good job of that
Thanks man
ill edit my team as soon as I get home
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
main idea of the team is Annihilape tera steel + Maushold
Maushold population bomb Annihilape for Rage Fist power
in case stuff goes south Urshifu is for helping with fire types to help tera steel Annihilape/Coaching Maushold
Talonflame for tailwind
and I kinda didnt know what to do with the last 2 slots so I went Iron Valiant for a special attacker with Disable and Rayquaza for special attacker and Air Lock
You need stronger PokƩmon
gen9doublesubers is a tier with calyrex, koraidon and miraidon
what do you suggest?
I am open to swap out Rayquaza and Iron Valiant
talon is outclassed by ho oh, valiant by zacian or a few others, the ray set is weird and probably worse than miraidon or similar
also maushold gets beat up, you don't need to burn tera for pop bomb
im running talon because of guaranteed tailwind, helps beat stuff like Calyrex if I can get a long game to stall out their tailwind and kill their Whimsicott
there are better guaranteed tailwind like tornadus
talon is absolutely not guaranteed because you lose gale wings from priority like espeed arceus
or from just getting chipped by any source
what should I use instead?
ho-oh or tornadus or an arceus from for tailwind
I also mainly wanna swap out Rayquaza since he doesn't fit in at all
the urshi and honestly the annihilape too are too weak as well
Urshifu?
the format is very high-powered, you just can't compete against the likes of koraidon and miraidon and ice rider and shadow rider in terms of damage
yes
it's slow and comparatively frail
and its main damage gets very weakened by koraidon's existence
only certain support mons or niche trick room attackers are worth using non-box-legends for
like incineroar and indeedee-f and amoonguss and rillaboom for their defensive roles, or tornadus or whimsicott for speed control
if you're trying to do damage with nonlegendary not named ursaluna, you're probably doing something wrong
https://pokepast.es/e7946b44060ad071 do my incin, typhlo and liligant sets look a lil wonky?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Lilligantās usual use on Sun teams is After You
You present the triple threat of strong attacks from Lilligant, potential Sleep Powder, and turbo speed Torkoal Eruption
I would definitely swap out Poison Jab for After You and run Tera Ghost rather than Fire
Typhlosion kind of sucks but could probably be Specs instead of Charcoal
I also donāt know if Incin is really the play on an aggressive Sun teamāIād personally rather run something like AV Raging Bolt in that slot
av?
Assault Vest
i rlly didnt know what after u is so i js had poison jab cuz my team weak to fairies
seemed neat coverage
Lilligantās Attack stat isnāt all that high and Poison Jab is relatively weak
And the most relevant Fairy in the format, Diancie, is weak to Grass anyway
yea so i had lando-i incase it wasnt enough
im seeing alot of primarinas n what not
also would be nice against opposing ogerpons
Thatās also weak to Grass!
since i outspeed them in sun
STAB Close Combat does more to Ogerpon than Jab anyway
ohhh
120*1.5 vs 80*2
i js liked the ability to change attacks if i ever needed
being stuck on 1 attack sometimes suckss lowk š
if you want to switch attacks you just use a different mon like chi yu or firepon with better all-around stats/utility
typhlosion's only niche is going all-in on eruption
https://pokepast.es/2feb35b4b60b84a7 tried making a rain team for the first time without too much outside help
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
double life orb is kinda iffy but eh
originally had raging bolt in place of chien pao but i did NOT want to fall victim to rillaboom
I got a tournament set in 5 min so I wont be the one to rate this team however I can already tell you that sadly rain is not good this meta
ah
Solo Indeedee without any Psychic partners isnāt a recipe for success either
fair enough
Hugoās right though, rain has been pretty poor since the bans of Basculegion and (especially) Archaludon
was really there just for follow me and screwing over rillaboom
was considering making a dubers team but i like pelipper
or well a reg i team
because why not take the full step
On the rain teams that do get played, a lot of them will either run Tornadus or a full offensive Pelipper with Hurricane
Primarina also generally doesnāt see play on rain, it tends to find itself more on bulky semi-TR structures alongside PokĆ©mon like Sinistcha and Iron Hands
If Rillaboom is a concern, adding a Tornadus or the Raging Bolt you considered could help
Ogerpon also gets Follow Me (and Synthesis in rain really stinks)
Gholdengo is also a strong choice because it has a pretty good matchup into the Ice types found on snow, which is one of the biggest threats to rain
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
I know theres a ton of overlap with items iāve just been too lazy to fix itš
https://pokepast.es/eb5cc380304abad6
wondering what my biggest walls are with this team
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
this team is pretty messy
You have two priority users and Indeedee, which will stop your priority users from using their priority moves
yeah I noticed in the early days I had the propensity to step on my toes
You donāt really have anything to take advantage of screens with besides attackersāusually screens accompany setup sweepers like Gholdengo or Galarian Moltres
Indeedee-M and Scizor are also just not very good PokƩmon
I noticed at my lower elo that since a lot of people run either really fast or really slow teams, my middling-slow pokemon benefited more from after you than follow me
You donāt really want an Indeedee here at all
If I had to just pick two random swaps Iād probably say run Nasty Plot Gholdengo and a Tailwind setter (probably Roaring Moon here) rather than Indeedee and Scizor
Nah
Iād probably swap Lando to the standard set (Protect / Earth Power / Sludge Bomb / Sandsear Storm or Taunt or Sub)
who do I lose in matchups without the ability to boost my spA
Lando is a little too frail with too few strong resistances to really set up
If you add Gholdengo you still have a (much better!) setup attacker
ig ou really does mean overused lmao
and Landorus can do its more standard job of just threatening big damage every time it comes in
alright
I would probably change the Baxcalibur here, but I think the other five sets are fine
The Iron Hands could also become an Okidogiāthat PokĆ©mon has been seeing a lot of play on Crown teams because it has a really strong Incineroar matchup
Question. Would sand *currently work well with crown. I believe I saw a sample before.
Scratch that. I think crown is better of going with the regidrago route.
people have been playing variations on Crown + TTar since DLC2 dropped
Indeedee-F / Iron Crown / TTar / Ogerpon of your choice / Tailwind setter / X has been a pretty consistent structure
Hey guys... I've been wondering if I could use a team in DOU starring Meowscarada!! It's my favourite Pokemon, ik it's doing good in Singles, but I never really saw it into play in any doubles?
Are there any DOU teams samples with Meowscarada?
Meowscarada is very weak in DOU and there are no sample teams using it
while Flower Trick beating Intimidate is cool, Meowscarada still loses to Incineroar, and there's very little Meow can do that Chien-Pao or Ogerpon can't do better. the format is also largely prepared for Grass and Dark types because Pokemon like Pao, Incin, Ogerpon, Rillaboom, and Roaring Moon are all over the place
https://pokepast.es/cea73dbfd3ff7b64 any suggestion?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
how attached are you to actually keeping Dancer gimmick on the team
it is not very good but I know it's one of those things that gets people excited so I need to ask
there's a lot of other things to address, but those come after that answer
not to much i like it but its not necesary
if u have any idea i will accept it
yeah specially when the rival use some dance move
jaja dopamine
if you want to play something similar, here's some improved sets and a better Quiver Dance user https://pokepast.es/a0c78fd7e454fc4d
Ribombee is decent if you're using Shield Dust and a speed control move, and terrible at everything else
Facade and Protect are arguably the two most important moves on Ursaluna and you forgot both! Protect is important for getting the free turn to get burned, and Facade just does a billion damage
Amoonguss isn't there to be a damage dealer so you really never bother investing in Special Attack
Primarina I basically just took Icy Wind off because it's too slow to make effective use of the move; it also has enough Speed to outrun everything up to Tornadus when you have Tailwind up
Volcarona will outrun Speed Booster Roaring Moon at +2 (or in Tailwind)
but if you want, you can just make it Timid so you can move before Oricorio moves
hhm could be
but usually i should start ursaluna and cresselia?
or volcarona and oricorio?
you should be adapting your leads for your opponent's team, rather than trying to jam a specific duo every time
ok
if your opponent has Incineroar, you don't want to lead Ursaluna; you might want to consider something like Oricorio + Primarina
why oricorio when the opponent have incineroar?
you can double Protect against Incin's Fake Out and then you threaten Tailwind + Hyper Voice to smack the Incineroar
ohh ok
you should always think about what your opponent is capable of when you're playing your games
Oh hi there havent seen much from this place in a while
hi
artic u are like a pro of pokemon?
I wish
I have just been building and playing for a long time and have enough experience to help steer people in the right direction
I mean you helped me when I was new to doubles
omg i never seen this tactic
artic can u check my opponent team
its interesting
Watch a replay of a PokƩmon battle between ballepoke and Sergiogoicocheat! Format: [Gen 9] Doubles OU; Date: Feb 21, 2026
seeing riolu on a team gives me flashbacks to that prankster riolu in gen 5 ou that had +1 priority roar using copycat
against teams like this where all of their Pokemon kind of suck, you can consider leading with Amoonguss and just Sporing everything in sight
you can also drop Protect for Clear Smog if you want a consistent answer to these sorts of teams
Hey @left rover, it looks like you're trying to share a gen9nationaldexdoubles team, but I didn't find any raters for that format in this channel. Try posting in #1060037469472555028 instead.
https://pokepast.es/da4c5b1cca890517 tuff or nah
This is so weak you wouldn't be able to play it in DRU if that tier even existed
You're taking too long to set up your combo and the payoff is too weak
I'd advise you to have a look at the viability rankings in the pinned links in this channel
Here is my team for reg f:
Big Boss (Weezing-Galar) (M) @ Black Sludge
Ability: Neutralizing Gas
Tera Type: Water
EVs: 252 HP / 92 Def / 164 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Taunt
- Strange Steam
- Haze
Bad Kitty (Incineroar) (M) @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Fire
EVs: 252 HP / 60 Atk / 196 SpD
Careful Nature
- Parting Shot
- Fake Out
- Flare Blitz
- Knock Off
Lil Tim (Regigigas) @ Leftovers
Ability: Slow Start
Level: 50
Tera Type: Ground
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Protect
- High Horsepower
- Double-Edge
- Drain Punch
Evil Larry (Tornadus) (M) @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Flying
EVs: 124 HP / 12 Def / 4 SpA / 116 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bleakwind Storm
- Tailwind
- Taunt
- Icy Wind
Quiet Bob (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Mystical Fire
- Dazzling Gleam
Johnny (Rillaboom) (M) @ Ability Shield
Ability: Grassy Surge
Level: 50
Tera Type: Grass
EVs: 188 HP / 196 Atk / 124 Spe
Adamant Nature
- Grassy Glide
- High Horsepower
- Fake Out
- U-turn
(Is it good?)
regigigas is not good, but you can ask more in https://discord.com/channels/192713314399289344/1059704283072831499
https://pokepast.es/3b472ac1bb1d9fa8 I threw together a doubles OU team for the first time, never played doubles before LOL
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
this is me returning to showdown after like three or four years, but I used to be leaderboard in a few categories, I'm only new to doubles and unfamiliar with the current meta
Lando-T is washed and Dragonite generally doesn't show up without Chien-Pao on the team, but Moon Gho Hands Incin is a pretty solid base
I pushed up to 1470 with no trouble, but I'm looking for any advice on the current meta with this?
what's the logic behind dnite and chien pao?
Chien-Pao's Sword of Ruin increases the damage from Dragonite's Extreme Speed
so you just slam Tera Normal and kill your opponent with super strong priority moves
also i took lando t bc it's a second intimidate (it was funny) and spd tank, any ideas what to replace it with then
i find the pivot and tankiness useful, so probably a similar spd build
ahh makes sense ty
sash chien pao?
Iron Hands is already going to do a good job at that
I'd actually recommend you swap to Wellspring Ogerpon and Landorus-I
interesting, i was using wellspring ogerpon at first over dragonite but didnt find much use in it
ill def consider tho, also lando makes a lot of sense
thanks!
the "short" version is
click Follow Me and Nasty Plot in the same turn
the long version is Wellspring does a really good job of bridging support and offensive pressure
it's a valid damage threat that can also protect a partner on a key turn
it is also one of the better physical attackers against Incineroar
that makes sense, ive seen ppl using matcha rage powder so its good to know ogerpon has similar
incin is true too, i've been using lando and iron hands as a check so far but it is rly common so that will help a ton
I think i'll try both dnite chien and w oger lando i
I appreciate it!
https://pokepast.es/90b03593dc923699 rate the rain team twins
Archaludon is banned from SV DOU
if this is for natdex DOU (and I mean I guess it is given the Swampertite?) I'm not sure it's any good anyway, but I have not played and will never play a single game of natdex
can yall rate my duu team pls ive never played duu before and this is a weather team i made
i thought of a cool tech where a mon switches to change the weather and the other clicks weather ball
tera types are probably gonna get changed because its all weak to fire
You're better off running something like this https://pokepast.es/d8fbc592b5484c51
Or like choice specs/scarf politoed and eject pack ninetales with overheat
Alr thanks
ima need some help for DOU, it is not my team but have been using it recently https://pokepast.es/8c9fccc0fd615a5d
Kingambit is not doing quite damage, obviusly sucker punch is great but idk if there is any alternative for him.
Ogerpon and RMoon support is very very good, paired with pecharunt some turns the opponent can't do anything bc of breaking swipe, taunt, and consuion bc of pecharunt.
Lando works fine againts iron hands and steel types and raging bolt
but rlly, i need something that covers (idk if the type of the attacks like iron head and kowtow cleave)what kingambit can do but better at least for doubles.
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
I think rillaboom would be a pretty reasonable swap here, you've got a lot of ground weaks and terrain healing would work well with the fatter comp you're going for
just be careful of ghold
potentially you run horsepower on the rilla over wood hammer, or you go firepon over waterpon
if that were the case you'd probably also give rmoon taunt while keeping spiky on ogerpon
i was abt to do that but the wellspring is more more tanky than the firepon so is a no no for the team
rilla with knock off is going to be what carrys my team
ty
horsepower is better than knock, lets you hit incin somewhat as well
but what can i do with ghost types besides gholdengo
ive been seeing a LOT of sinistcha
and also, lando is on the team
You have Roaring Moon and Pecharunt
and CM Raging Bolt will eventually beat basically every Ghost anyway
https://pokepast.es/5b0451b9bdc23e1e Any minor changes I could do to my team to make it better?
hey, murkrow is really frail and not good in general compared to torn, but especially so on veil where the bulk is even more relevant
you also aren't particularly wanting for heavy speed control between tales and scarf lando
imo, you can try nasty plot moltres-galar + bulk okidogi (still intim immune) over the murkrow and gambit
but yeah on a different comp that cared more about twind I'd run torn or roaring moon
you can also try tailwind goltres if you want
which would be not as reliable of a tw setter but usable if necessary
fiery wrath/nasty plot, and then any 2 of air slash, tailwind, protect
you also probably wanna give your tales max hp instead of max spa, otherwise you're pretty liable to getting killed by certain mons like firepon
also also incineroar is an option in the dogi slot if you want to lean more defensive
firepon?
one of hail's biggest concerns is ghold so anything to improve the matchup is valuable
I'm honestly surprised I havent seen much of gholdengo
another one is diancie though, so waterpon is still fine
actually looking again, you'd want flash cannon kyurem here over draco
what items would I be playingg on goltres and dogi?
probably sitrus goltres, lefties dogi
though covert cloak is an option on dogi
for fake out and breaking swipe
Okidogi @ Leftovers
Ability: Guard Dog
Tera Type: Water
EVs: 208 HP / 76 Atk / 40 Def / 68 SpD / 116 Spe
Adamant Nature
- Protect
- Drain Punch
- Knock Off
- Bulk Up
here's a baseline dogi, can choose horsepower + gunk shot over protect knock if you want 3 attacks cloak
im gonna test this team out, ill tell you how it goes
I got absolutely fried by a trick room team, are these EVs really the play on dogi?
I feel like I'd benefit more from a slower dogi just in case
cutting speed wouldn't hurt too much, those were tailwind evs
you're running fat goltres right
with a good defensive tera like water steel or poison?
because goltres + veil is really good against non diancie room
though if you wanna really hate on tr, try np dragon tera ghold in dogi slot
Moltres-Galar @ Sitrus Berry
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Fiery Wrath
- Protect
- Nasty Plot
this is what I have with a tera water dogi
I'm not the best in doing EVs on my own so i usually just do what the guessed spread is
could I just slap those 116 points from speed into atk?
for goltres should I go tera poison with most/all of its spatk into spd?
for dogi max out hp, then sure dump the rest in attack
for goltres try a set like this then
Moltres-Galar @ Sitrus Berry
Ability: Berserk
Tera Type: Steel
EVs: 252 HP / 60 Def / 116 SpA / 16 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Fiery Wrath
- Air Slash
- Nasty Plot
- Protect
Are Armarouge Expanding Force teams still viable? I always wanted to use one but never really made, cuz there are so many interesting pokemon to pair it with and I get confused each time hehe ā§ā \ā (ā >ā oā <ā )ā ļ¾ā ā§
With, Indeedee and Hatterene ofcourse, and should I add an Ogerpon (idk which mask) and Sucker Punch Kingambit... And I thought girafrig would be good (but so many Psychic types might be scary to carry around hehe)
Is there any sample team with the best results regarding that?
Armarouge has mostly been left behind as the Psyspam teams have evolved
We have a full TR team made by Hugo (colloquially known as "Hugo room") in our sample teams: https://pokepast.es/913462734c068c32
Lol I feel so left behind, I've been out of Pokemon showdown for quite a while and it seems like the meta keeps shifting (ā ā„ā ļ¹ā ā„ā )
Is there a way for me to check (any website or smth) to see what's relevant rn?! Before deciding on a team to head on to DOU ranked matches
Thanks a lot for this btw ^^ I will check this out!!
This is the replays and usage stats from the recent DOU Invitational - the year's capstone tournament: https://www.smogon.com/forums/threads/2025-doubles-invitationals-replays-usage-stats.3778095/
Art by GenOne
Top 16
(1) bagel vs Actuarily (16)
:Kingambit: :Landorus: :Ogerpon-Hearthflame: :Sneasler: :Ninetales-Alola: :Kyurem: vs :Roaring Moon: :Okidogi: :Incineroar: :Sinistcha: :Baxcalibur: :Landorus:
:Moltres-Galar: :Landorus: :Incineroar: :Amoonguss: :Diancie: :Ogerpon-Wellspring: vs...
we generally do stats for all of our big tournaments, which can be found in the DOU forum (or in the OSDT subforum for that one)
In general, you can find a lot of things here https://www.smogon.com/forums/forums/doubles-ou.729/
Like sample teams, viability rankings
^
Ooohh!! Thanks a lot, I'll make sure to keep tabs on these sites for info ^^
I wanted to be better at VGC...
So I took up DOU to learn double battles better (though I'm kinda still struggling to keep up haha..) should I start from Singles OU to learn everything from basics?
Ik there's vast differences in each format, so can I still learn everything about VGC if I start from here? There aren't many guides on DOU formats too, mostly it's VGC or either OU singles (ā Ā ā ļ¼ā āā ļ¼ā )
if you want to learn VGC you shouldn't start with DOU, you should start with VGC
There's no easy guide anyway though
You can watch a couple YouTube videos but to get good you need to play
Ohh really?! Thanks, I might jump to that and see how it goes for a couple of days
Yeah, but each time I play... I lose my elo and get shoved down the ladder (ā ā„ā ļ¹ā ā„ā )
But, that's the way to go!! I would play as many matches I can and could see different kinds of movesets, item combos and strats... I shouldn't worry about my elo and losses if I want to git good ^^
Is there a VGC Rates or some VGC related server here?!
yes
vgc rates and a vgc discord
also, your elo is just a measure of your current performance, it's not actually worth anything
the goal is to become good enough that reaching higher elos becomes trivial
Thanks so much for the channels and the links ^^ I already joined them, I'll get back to testing teams in a few days!! Thanks a lot for your help and advice everyone Uā ^ā ļ½Ŗā ^ā U I'm really grateful
Hey Yall I was trying to make a tanky stall situation but in practice there have been weaknesses
Wo-chien gets one shot
I'm really weak to ghost moves
I'm really weak to electric moves
New [Gen 9] Doubles UU RMT @torpid moat. I won't notify you again for at least 6 hours.
hey, stall is inherently weak in doubles due to double targeting, I really don't recommend trying to make it unless you really really know what you're doing
it's more about damage mitigation, stopping setup, and forcing switches than trying to straight up wall 2 mon's full damage output
I'd say decent "stall" options in duu include pex, wo chien, garganacl, dondozo, scrafty, hisui goodra
but with different movesets than what you're going for rn
scraft gets damage mitigation with fake out intim knock and dragon tail
garg is passive damage with salt cure to force switches as well, plus status condition immunity
dozo gets unaware plus roar or yawn
goodra is high bulk with dtail
there's also body press options on a few of the listed mons
but recovery is fairly sparse
maybe you look into additional healing from mew or hydrapple or something
but again, a bulkier team with setup or speed control is significantly easier to make happen than true stall
for example this sample has bulky setup wincons paired with coaching: https://pokepast.es/03ca68e216326ec9
how is this trick room team? https://pokepast.es/bede0212918e37a
Hey @fervent coral, it looks like you're trying to share a gen9nationaldexdoubles team, but I didn't find any raters for that format in this channel. Try posting in #1060037469472555028 instead.
mainly playing this in natdex because idk what other format this would be viable in XD
I think the entire thing might be legal in sv dou
so non natdex
which is a lower power format so it'd be more competitive there
you'd probably want to replace clefairy with indeedee-f
because it has follow me and trick room, as well as psychic terrain to support expanding force on hatt
prima also wants liquid voice + hyper voice instead of surf so you don't hit allies
https://psim.us/t/1565475-yttpiajgh1inqgo4cl19
Can someone give advice on how I can turn this team into a good doubles team?
thanks for the info! :)
I really hate having to say this but this team might need to be thrown out entirely. We don't know anything about what Pokemon will actually be legal in Champions, and this set of six Pokemon is completely unviable in Natdex DOU; the best one is Talonflame, and Talonflame is barely usable in Natdex DOU
does anyone know a good check I could swap for azumarill
I keep running into hisuian typhlosion and it's wrecking me
You're losing to typhlosion and want to swap out azumarill?
You're better off just running assault vest azumarill
You don't have the support for belly drum on this team
Heatran is also a good answer to typhlosion
Pick one of those six mons you want to keep and build around, throw away the other five and check the viability rankings for natdex dou and complete your team according to that
how busted is sunny day ninetails with flash burn typhlosion in natdex
really really bad, you use drought charizard y next to flutter mane and raging bolt instead
for example: https://pokepast.es/165a94d08dc8508b
Hey @sly fern, it looks like you're trying to share a gen9nationaldexdoubles team, but I didn't find any raters for that format in this channel. Try posting in #1060037469472555028 instead.
You should post this on the vgc. This is smogon doubles stuff; different metagames.
Thanks mate
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
hey you sure you're playing doubles ubers and not vgc? we do have a vgc rates channel if you want that
in dubers you can use an unlimited number of ubers, so anything from mirai korai shadow rider arceus etc
(dou) maybe we could sit down and enjoy the raw tatsu rain team togetherš
Wait
I levelled up ogern
Oh wait I forgot to give them good tera types
Copia de Sin tĆtulo 2 https://share.google/RFUbrjWZjNlnDu2FR
Icy Wind on Kyogre is more useful than it seems
And the electric seed in Miraidon offers more resistance in this same
Iron Valiant with Coaching is to accompany Calyrex Ice Ryder o Ogerpon
both of you should scroll down to the bottom of the teambuilder and hit one of these buttons
@old dock @limpid viper
having a separate URL makes it easy for us to reference a team as we're talking with you or working in our own teambuilders, and using pokepaste or Showdown's database is better for security reasons
there are a couple things here that kind of contradict themselves
Can you help me now? :3
like Weakness Policy and Water Spout on Kyogre, and Electric Seed and Volt Switch on Miraidon
if you trigger Weakness Policy on Kyogre you probably can't use Water Spout any more, and if you Volt Switch with Miraidon you lose your Seed boost
the only other major complaint I have is Kingambit just sucks
I would never consider using that guy in DUbers just because it can't hang with the big guys
for a bit more of a list:
- with Miraidon on the team, Valiant doesn't really need Booster Energy - you can run Focus Sash without much trouble. Sash lets you fire Moonblasts at opposing Miraidon or Aura Spheres at Arceus without immediately dying for it. I'd also consider swapping Calm Mind out entirely with a move that helps you answer Calyrex-Shadow - Wide Guard, Knock Off, and even Icy Wind or Encore would be much better choices. You can also consider Close Combat over Aura Sphere for a better hit on Arceus and Kyogre
- if you like Icy Wind Kyogre, I'd consider just swapping entirely to Assault Vest and going full chonk. The Weakness Policy is cute, but slower Kyogres have a habit of just dying before they deal damage. Consider running max HP / max SpA with a Modest nature.
- on the note of slow Kyogre: Trick Room is always always going to be better than Trailblaze on Calyrex-Ice. It's incredibly strong against Tailwind and the myriad of super-fast Pokemon in DUbers, and you can even use Trick Room with your Calyrex to undo your opponent's Trick Room. I'd also strongly consider max Attack Brave rather than your current spread; Calyrex-Ice is so bulky that you don't really need to invest further most of the time.
- This Ogerpon set doesn't really take advantage of what Ogerpon does best: provide offensive support and protection for its allies with Follow Me. I'd actually consider swapping to a Cornerstone Ogerpon, as Sturdy does what Focus Sash does but even better. The standard set is Spiky Shield / Ivy Cudgel / Follow Me / your choice of a Grass move, Superpower, or another support move like Encore or Taunt, with max Attack and max Speed.
- I'd recommend either swapping Volt Switch on Miraidon for a different attack (Electroweb, Dazzling Gleam, and Draco Meteor are all decent here) or making it Choice Specs.
- Kingambit stinks, but I'm running out of space. Next message!
This is a format where Arceus is legal, and your team currently does not have an Arceus, so I'd recommend you just replace Kingambit with that. The classic "Ekiller" Arceus - Swords Dance / Extreme Speed / coverage move / Protect - will play well here, especially with Coaching from the Iron Valiant, but you could also run a supportive Arceus-Dark or even a Calm Mind set with Fairy or Ground.
Do you have any other sinister types that would hold up well? I was thinking of Ting-lu or Chien Pao.
a lot of the time DUbers is just about stats
you need to be able to answer stuff like Calyrex, Koraidon, Miraidon, and Arceus all the time
and the best way to do that is usually by presenting your own threats
I thought about booster energy because I usually start with Calyrex and Iron Valiant, protection with Calyrex and Coaching
most of the time, the way this will end is with a +1/+1 Calyrex and a dead Iron Valiant
Focus Sash will more often result in a +1/+1 Calyrex and a living Iron Valiant, that can still use a move like Wide Guard on the following turn
Yes
or can be switched out to use Coaching later, when you have terrain up
a question
go on
I used to use Urshifu Water instead of Ogerpon, was it a mistake to change it?
no, I don't think Urshifu is worth using on most teams in DUbers
Kyogre+Urshifu+Rain
I think it only fits on teams running Tornadus alongside Kyogre
otherwise it's just too slow and it explodes
Ahhh
.
go back to this message
I very honestly would not bother using a Dark-type there because none of them have the stats you need
if you really want a Dark type, I'd consider cutting Valiant or Ogerpon for a Grimmsnarl, and running another busted legendary like Arceus or Zamazenta-C in its place
Chien-Pao is quite good next to Swords Dance Arceus too
but that would require you find a spot for both Chien-Pao and Arceus
Like this?
Hmm, would Moltres-Galar cover work for me?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Yes ik toxtricity is mid, but thats why im playing DOU, only format i might get to use him
regardless of how you think the DOU ladder, Toxtricity is still woefully outclassed by Raging Bolt in every conceivable manner
The Life Orb Ting Lu I'm not a fan of, I don't really see it as being able to actually do muchd damage over an Ursaluna (and in fact you're weakining your 2 other Special Attacker sweepers with its presence)
Primarina is ok but its gotta do some set up before it can get running and while that works with sinistcha and rilla I don't think you really have the means of doing much initial damage in Trick Room outside of relying on the goober toxtricity and maybe ting lu
yeah ting lu was my last pick. i just wanted coverage and didnt know who else to grab. ill try swapping him out for ursaluna tmr
and should i just not bother with trick room at all? or
it's fine to trick room so long as you have actual means of using it (or in the case of sinistcha, the pokemon outside are strong enough that they can rely on its healing more so than trick room itself which is just support atp)
wdym
the main 3 you got so far are not strong enough to justify a full trick room basically
im still very new. my only knowledge is having watched like every wolfey video and like playing the games ofc
wolfey just plays VGC which is very different to DOU but generally
should i like put some points into speed then? cause so far its felt like i get outsped always unless they are trickroom
a Full Trick Room team usually is gonna very hard into super hard hitting stuff
like ursaluna torkoal and psyspam etc
yeah ik. i was just pointed to DOU cause i want to use mons i like
with rillaboom + incineroar those can fit anywhere but you can always go semi-room (a fast pokemon in addition to your trick room team)
who would i replace for fast?
some Semi-Room you can look at
https://pokepast.es/7362706de436c211
https://pokepast.es/7e99b3aa4b2b580d
other than ting lu i like my team quite a bit. they all feel good. but then again i only have played maybe 30 games with it
im also so glad i tried sinistcha i love it
sinistcha is a good mon
The thing is if u have like Raging Bolt over like toxtricity
you wouldn't need to rely on a faster pokemon as much
because of its thunder clap
and bolt pairs very well with sinistcha
but tox my favorite so i keep :]
well second favorite. my favorite is lunala but not legal
but once champions come out ill play that and take it more seriously prob
well if we're relying on toxtricity atp you might as well just go choice specs tera normal boomburst or something on that level to do some blind trick room damage
but outsidde of that you could maybe get an ogerpon-wellspring as one potential semiroom pokemon (swap over primarina or even rilla)
or over rilla maybe thinking more on it
yeah i was terra normal boomburst for a second. i may swap like protect for boomburst maybe? idk
cause having sludge bomb is really really nice
i can't really say, if you were running boomburst you would want to be choice specs
so you can get immediate TR damge out
bc the throat spray is a turn waste
you need to get going asap damage wise
Alrighty
What do you think of my team? https://pokepast.es/e0268eb318848822
I need a sinister type
I have a BIG problem
And that problem has a name and surname.
Calyrex Shadow Ryder
just run snarl wide guard zama or incin or regular arceus or darkceus
zama is one of the better answers to shadow rider out there
the original team just has too many cute mons that aren't strong dubers
and that lack of bulk/power is what's making you lose to shadow rider
even neutral matchup mons like ho oh and koraidon will have a much better time vs shadow rider than the likes of waterpon and valiant
Hey @woeful topaz, it looks like you're trying to share a gen9vgc team, but I didn't find any raters for that format in this channel. Try posting in #1059704283072831499 instead.
All those mons are too weak, each of them needs a dedicated team for them to work
Like donphan, who wants trick room and numerous answers to ghost types, or araquanid that needs a partner with Intimidate
Pick one mon to keep and we can help you build around him
why does it say OU team š
Hey @echo lynx, there are presently no raters signed up to rate teams for gen9pokebilitiesaaa. A rater in this channel may still step in and provide advice, but you can check out the resources for this format.
Rate my team
Shining diamond (Diancie) @ Assault Vest
Ability: Clear Body
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Diamond Storm
- Body Press
- Gyro Ball
- Tera Blast
Dirty bubble (Reuniclus) (M) @ Covert Cloak
Ability: Overcoat
Tera Type: Steel
EVs: 252 Def / 4 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Recover
- Shadow Ball
- Psychic
- Trick Room
Leaf lady (Lurantis) (F) @ Leftovers
Ability: Contrary
Shiny: Yes
Tera Type: Stellar
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Superpower
- Tera Blast
- Leaf Blade
- Protect
Winnie the pooh (Ursaluna) @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Drain Punch
- Protect
Wicked witch (Hatterene) (F) @ Focus Sash
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Mystical Fire
- Dazzling Gleam
- Psychic
#1 wolfe fan (Incineroar) @ Sitrus Berry
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 156 Def / 100 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Parting Shot
- Knock Off
- Flare Blitz
Team aroubd minior white herb, any suggestions?
mety (Minior-Violet) @ White Herb
Ability: Shields Down
Tera Type: Electric
EVs: 24 HP / 252 Atk / 40 Def / 40 SpD / 152 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Light Screen
- U-turn
flop (Gastrodon-East) @ Leftovers
Ability: Storm Drain
Tera Type: Fire
EVs: 84 HP / 236 Atk / 96 Def / 92 SpD
Brave Nature
IVs: 0 Atk
- Surf
- Stealth Rock
- Chilling Water
- Earth Power
mega flygon (Latias) @ Soul Dew
Ability: Levitate
Tera Type: Steel
EVs: 32 HP / 28 Def / 252 SpA / 12 SpD / 184 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Draco Meteor
- Psychic
- Air Slash
[AU]en (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Stellar
EVs: 252 Atk / 12 Def / 20 SpD / 224 Spe
Jolly Nature
- Spirit Break
- Close Combat
- Knock Off
- Swords Dance
scovillian2 (Ogerpon-Hearthflame) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 40 HP / 216 Atk / 64 Def / 40 SpD / 148 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Follow Me
- Leech Seed
thinking... (Kingambit) @ Covert Cloak
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 72 HP / 224 Atk / 72 Def / 124 SpD / 16 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Swords Dance
- Iron Defense
hey, I don't think anyone actually plays this format, but I'll tell you that trying to go all-in on this kind of discharge/plus/minus gimmick usually is just never worth it
you'll inevitably end up with an unbalanced team that gets hosed by some amount of ground types and offensive pressure or setup threat
you're usually better off just using generically powerful attackers and support mons that are flexible
I'm not familiar with what's actually good in the format but I'd imagine something like guts contrary (or defiant) ursaluna paired with a strong trick room setter like sinistcha or bronzong would be far more effective
or tailwind prankster aerilate defiant tornadus next to some other strong attackers like download adaptability porygonz
I don't really recommend av diancie, it's best as a trick room setter itself, which your team definitely needs more of
you should also run indeedee-f instead of reuniclus, psychic terrain blocks fake out for the whole team as it's a priority attack, and it provides follow me and lets hatt use expanding force
don't be concerned about your own fake out on incin, you'll find it's still really valuable to have both options available
not sure what you're trying to accomplish here, did you forget shell smash on minior or something? regardless though, the team has a lot of issues, most of the mons chosen here are too weak for the format and there are many problems with the set choices too
if you want to build around a fast setup attacker, maybe try quiver dance volcarona?
or if you really really want acrobatics, tera flying booster energy roaring moon
here's a volcarona sample for example https://pokepast.es/068c2098b18e519e
Yeah i did forget shell smash
i could consider changing out gastrodon for ogerpon w. And ogerpon h. For volcarona
What do yall think ab running pelipper and alolan ninetales at the same time in a team? Kinda iffy right?
I was thinking of a team with kommium, ninetales alola for aurora veil and pelipper to avoid hail damage
As for the other three ehhhh i'm thinking about it. I guess some pokemon that don't really mind weather/benefit from both could work but idk if there is such pokemon lol
I'm just trying to think of smth original for a usum ou doubles team since last time i already ran rain and i wanna swap things around
For the record, last time i played usum doubles i ran rain+mega scizor
Pls ping me on reply btw
Kommo-o @ Kommonium Z
Ability: Overcoat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Slide
- Iron Head
- Clanging Scales
- Drain Punch
Ninetales-Alola @ Focus Sash
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Encore
- Toxic
Pelipper @ Wacan Berry
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Scald
- Tailwind
- Wide Guard
i had these builds on mind as of rn
it doesnt exist bro im theorymoning
also funny lightning rod go brrrr
ive noticed that doubles has fewer ground types
lando-i might be there but glisc tusk treads are for sure unemployed
what about exca though
it'd be far stronger in pokebilities
I think you're trying to match up a pokebilities aaa team against regular dou
you're putting a lot of effort in and losing variety for a conditional 1.5x spa boost, when there will be far stronger strategies available
dragons and grasses will be plentiful too
if you're gonna gimmick like that at least pick something with stronger mons like some sun team
with chlorophyll eruption or lava plume or whatever
this seems really unnecessary for multiple reasons, depending on what format you're trying to play
one, overcoat ignores hail damage already, two, snow in gen 9doesn't deal damage, it raises ice type def, three, pelipper is a really bad mon and only worth using if there's significantly powerful swift swim and similar options
if you're actually playing gen 7 dou, you'd be much better off just running tapu bulu for terrain heal + killing fini
yeah i dropped pelipper
i decided to run weavile for half of my team being immune to hail, and then i decided to run mega sableye for a setup annoying pokemon so if i don't mega right away i can squeeze a rain dance in case i have no way of benefitting from hail again
idk if it's necessary tho honestly when it will only last 5 turns anyways
and then i slapped kartana as someone who can benefit from rain and at the same time punish ice enemies
you're really really focusing too much on the hail chip
it's mostly irrelevant
it's the same principle on sand teams, it breaks sashes and does little else
ye
if you wanna build kommo snow, I'd do something like tales, kommo, bulu, mega metagross to start with
i'm honestly just thinking random ideas because i'm participating in the same tournament a second time and i don't wanna repeat rain
but i'm too rain pilled so i'm kinda out of ideas
by far the most important thing to consider is tapu fini's existence
you need multiple answers to it, plus a different terrain like grassy to cancel misty
unnecessary, just go with bulu
okkk
you would also probably take nihilego or zygarde to help with fires/incin
it counters her better since it's grass type too
incineroar specifically is banned LMAO
like it's sm doubles ou but you can't run accuracy items, only one ub, intimidate incineroar specifically banned
you'd probably want both zeraora and zygarde or nihi then
very much so leaning towards zyg if incin doesn't exist though
why so? to me sounds like zygarde has a good matchup against incineroar
intimidate + fake out is still a big hindrance for both dd and cb zyg
veil dd zyg would go crazy
my friend justifiedropkick sent me this pokepaste after i asked for a doubles sun team, but idk how to play it, any pointers? He said it was used in a reigonals game, so I think its good enough to not change, I just want to know how I should generally play it. https://pokepast.es/53aeb017f77dc3c1
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
that team was built for VGC Regulation H
that format did not have any legendary or paradox Pokemon
I would under no circumstance recommend you try to play this team in DOU
the most play sun really sees in DOU is on full Trick Room
and those aren't really sun teams, Torkoal's Eruption just does a lot of damage
you can build sun, it has a lot of cool pieces like Hearthflame Ogerpon and Raging Bolt, but the only weather that sees consistent success is snow
this was, until recently, one of our sample teams: https://pokepast.es/75c24c3ae70c05a8
If this is gen 7 I cant really help you
(Not saying you're in the wrong place I just have 0 experience with it)
Im pretty sure its gen7 since its holding a z-stone
please read the whole chat before posting
and if you can't help then you could just not post at all
https://teams.pokemonshowdown.com/view/1579798-v87ny69nst1w8gowti5p
i came up with this following your advice @torpid moat
zygarde, bulu and ninetales we already discussed them
i thought milotic could fit because both zygarde and bulu are physical, and then volcarona because a grass-fire-water core is always good to have
finally eviolite scraggy is just because intimidate+fake out is this good
the only issue i'm seeing rn is that i can't really punish fairy offensively since volcarona resisting might not be enough and i overall see a big bunch of gaps (especially since 5 out of 6 of my pokemon have a x4 weakness and i really only have properly covered 3 of them (i don't have a proper fairy/poison counter)
that kinda points to needing a steel type instead of scraggy, right? maybe mega metagross or mega mawile since metagross has stab against x4 poison or mawile at least gets zen headbutt iirc idk
what happened to kommo and mega metagross?
the entire thing was supposed to be built around kommo right?
also there are various set issues here, but the biggest seems like you're not aware of the importance of protect in doubles
ehhhhhhh ye but idk ahahahahahahahaha honestly i could swap spatk kommo-o for zygarde idrm
yeah i should run protect lmao
I think I laid out almost the whole team already
tales, kommo, bulu, zeraora, zygarde, mega metagross?
wait both zygarde and kommo-o?
don't they overlap a lot?
wait since kommo-o uses kommium he must run spatk set so it's a bulky-ish special attacker while zygarde runs physical right? at least from what i saw in the smogon doubles strat
they barely overlap
zygarde doesn't use dragon moves, its main purpose is to spam thousand arrows
thousand arrows/espeed/dd/protect
kommo you do clang/flamethrower/sub/protect
give zeraora assault vest, light clay tales, everyone else can have mago berry
ah, assault vest bulu as well
Substitute? Can i know why?
it's just generally useful for pressure, sub + protect because kommo can be a massive target
you can try like poison jab instead for killing fairies
can anyone help me make a team? my friends wanna do a pokemon battle with random pokemon... this is who i got
Cloyster
Scrafty
Kingambit
Indeedee
Houndstone
Reuniclus
yall how can i make my stall team better? I keep losing to my friend, and I really want Orthworm to work https://pokepast.es/57328a460f54348d
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
if its a skill issue not a team issue heres our battle: https://play.pokemonshowdown.com/battle-gen9doublesou-2556293507
worm and more so ursa dont really belong there; they require trick room to bring out the best out of them. For volcarona, you'd want support whether that be fake out users or redirectors. I recommend both, and volcarona is definitely one of those mons that require protect.
If you're going for a dou stall I think you can try running something along the line of Ting Lu Dondozo if you want to attempt that (I think you can actually use that with orthworm if you wanna keep it). But otherwise yeah I you need a bit more support for a lot of these pokemon because Volcarona doesn't have anything to redirect damage away from it and Ursaluna isn't fast enough to be used on tailwind
Or at least if you do want to use Ursaluna on tailwind you need to invest speed EVs into it
To outspeed certain things
https://pokepast.es/dad5e241f445d66b anyone tryna rate my team? idk what i am doing tbh š its supossed to be a trick room team. if anyone could give me even a strategy i would love it
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
this is how players are currently using orthworm in tournaments https://teams.pokemonshowdown.com/view/1396465
this is already too weak for regular dou so its not up to par to the good teams in natdex
you should check out the resources on smogon, or tell us if there's a specific mon you'd like to build around
this looks ok
usually people combine cresselia with flame orb ursaluna earthquake
and glimmora generally wants something that hits hard with priority moves, like kingambit or dragonite/chien pao
it doesnt really need trick room
so yeah depending on where you want to go you should either replace the cresselia or the glimmora
but this should win you games on ladder
aight thanks big bro ā¤ļø
quick question but who should i tera?
depends on the matchup
in most of your games itāll probably be Gholdengo, but make sure to fix the Tera types on your defensive PokĆ©mon, because all six will have their moments
I agree with ratpacker on replacing Glimm or Cress; this team doesnāt have a lot of damage and can likely get overwhelmed
Any suggestions?
I've seen the team, Idk what to put instead of gouging fire for Orthworm stall, any sugguestions?
Check out the scl team dump on smogon, it has cresselia teams, gholdengo structures and glimmora teams, you'll understand better how players build around each pokemon
Your team isn't a stall team, it's a fast paced team with an orthworm
Orthworm wants ting lu real bad
ah lol, so thats why it was so strage to play for me xd
strange*
Because its special defense is so bad
alr ill think of something, but i liked orthworm and ting lu combo tho
And ting lu can Earthquake to heal the worm
so i'll keep it
People pair it with gouging fire dragonite chien pao because orthworm ting lu needs partners to beat grass types
I don't have the link because I'm on phone but it's on the smogon doubles subforum
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
I suggest you probably look at sample full trick room teams, you're using a bunch of unviable pokemon with the best pokemon here being Torkoal (which you shouldn't be giving Heat Rock but rather something like Charcoal for damage output)
https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
Alright thank you I havenāt made a team in awhile so Iāve lost the sense of how to do it especially with tera being involved now
All i really want is if someone can recommend good tera types for any of them and maybe some moveset changes
https://pokepast.es/4334d0ff6b69e8a2 thoughts on this team?
dont talk about metronome on grafaiai
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
for me there are a few things here but its overall solid
- dragonite doesnt really fit here, another sweeper like gholdengo would work better on this sort of comp. further the set is a little weird.
- whims is generally outclassed by roaring moon and tornadus as a tailwind setter, especailly here tornadus cause of it also having prankster whilst being a ground immune which brings me to
- ursaluna should have earthquake over fire punch, having a spread move is massive for it to be able to sweep through teams, especially as its currently your main damage source, whereas the stuff that fire punch hits (bronzong, corviknight or the like) are handled fairly effectively by your other mons (especially if you make the change to gholdengo). another option if you go this is tera flying incineroar for another immunity but not necessary.
overall its a good team just some small stuff id change
https://pokepast.es/7decd8b02604d899 random sand team for ndd (i wanted to use hone claws + iron tail/dragon rush on chomp but I could never get the hone off :/)
Hey @verbal anchor, it looks like you're trying to share a gen9nationaldexdoubles team, but I didn't find any raters for that format in this channel. Try posting in #1060037469472555028 instead.
Welll a few things rly
Firstly take the team to that channel as mentioned above
Then ill rate it if u ping me
https://pokepast.es/80851019c7d8942a idk what this is trying to be but
New [Gen 9] Doubles UU RMT @torpid moat. I won't notify you again for at least 6 hours.
Your sets are really bad for duu, for doubles you want stuff that looks like this if you want to keep those mons
https://pokepast.es/d64abbebd3e3ad5c
This is fine yeah, if you want small improvements kingambit would run Tera fire/fairy/poison/ghost and iron head, otherwise Tera fairy bolt is hard to manage for your team
Incineroar doesn't need knock off that much if ever you feel like you need willowisp or taunt
And landorus has better spreads, check out the scl team dump on smogon
252 252 lando doesn't do as much as before
You'd rather try to invest in dmg or bulk
LOL ty bro
Im lowkey just chucking mons at eachother to see what happens
like over protect?
No over kowtow
š
The good part about knock off is mostly getting rid of assault vest on an opposing kyurem or leftovers on a setup mon
yeah the main thing I had it for is av
I feel like scarf too
W team?
This looks like you shredded three teams and stapled the bits together
Is there a particular part you like or did you kind of just throw six PokƩmon together?
torkoal my goat š„¹
https://pokepast.es/32b271c1aa07cde3
with this team i am trying to aim for speed control/ keeping control of the battle offensively i would like to keep inde incin ursa and armarouge if possible but this also seems like im just making a trick room team so im stuck
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Im afraid I dont have the time to fully rate this so ill leave that with one of the other raters
However
At a quick glance
You seem to have conflicting forms of speed control
You are using slow mons that should be used in TR but youre also using tw which is of little value for these mons
I would say its better to just make a choice in which form of speed control you wanna use, either TW or TR
While teams like tailroom (tailwind + trickroom, im sure you already got that by the name but just incase) can work I wouldn't advice them to newer players
Since you wanna keep indeedee, incin (incin with indeedee is a bad combo btw cause of psy terrain and fake out), ursa and armourage I would go with TR
You could ofcourse also change mons and go with TW
But I wouldn't go TW with these mons
Hope this is of some value to you @regal ridge
thank you this was
https://pokepast.es/f14d52dfdceedb87 i decided to go tr and this was the team i decided on rate?
you don't need farig and indeedee together, armor tail + psychic terrain are very redundant
you'd rather have an expanding force user like hatterene or necrozma in the indeedee slot
as for the rest, you probably want charcoal torkoal instead of specs, it's really important to be able to switch between heat wave and eruption depending on how hurt you are
I don't really recommend armarouge, it's just not a very strong mon in dou and it compounds a lot of weaknesses
maybe try something like psychic seed iron hands there instead? or more trick room setters like bronzong or diancie
or since you're going for sun you can run after you lilligant for with sleep powder
https://pokepast.es/05b1ce1a1c48ca2e Who on the team can I replace for Mew, I wanna try to use them on the team but idk how they work for competitive
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
hey, if you're really playing dubers, you have bigger concerns due to the lack of actual dubers, what you have here has too many supports and not enough standalone powerful mons
for example, you should probably replace the chi yu, firepon, and probably rilla for additional attackers like ho-oh, arceus, zacian
or miraidon or magearna or groudon or anything
there are a few supports that are viable in dubers like indeedee-f and rilla and incineroar, but they should be used sparingly when your primary focus is the real box legends
in this case you might want an indeedee-f of your own for example to block priority
maybe groundceus to further deter mons like zama-c or incineroar who'd block shadow rider
Ok 
https://pokepast.es/9f56e18bdd41c29c
this team is good? i trying to play national dex doubles
https://pokepast.es/5b039c16b9d3c465 Is this good?
ah, maybe I shouldn't have recommended indeedee, because adding mew still means there's too many supports here
basically when adding supports you have to do so with purpose
if it's tornadus, you're basically saying "I really want to get tailwind up to enable some uber attacker to move immediately"
if you don't have the damage to back it up, the tailwind isn't terribly worthwhile
or you may want a less reliable but overall stronger tailwind user like ho oh or arceus
š¤ alr..
so an example comp might be
korai shadow rider groundceus tornadus sure
those 4 have trouble with ice rider
fine vs mirai, okay vs zama
so then maybe we add ho-oh and zamazenta
ho oh is a middling speed mon that's good vs ice rider, and zama adds some much needed bulk plus wide guard
so there's still sufficient support between the zama and ho oh tailwind and torn, but it's backing a much more reliable group of uber-level attackers
running too many supports or non-uber attackers is usually just a mistake
btw, that 6 might still have trouble with mirai, but between prankster tailwind and groundceus you should be able to deal with it
also groundceus already gets judgement, no need for earth power
try judgement/ice beam/calm mind/recover maybe
also also, the last 2 slots could still be swapped out, maybe you try incineroar for bulk instead of zama, and your own mirai instead of ho oh
or maybe zacian instead of mirai for extra hate on ice rider
there are a lot of possible comps but they should be focused on trying to run as many broken mons as possible
that make sense?
anyone can help me?
https://pokepast.es/a691a67490608895 playing doubles OU and im stuck around 1300 elo, any changed i should make?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
not sure you want wake here, it causes a lot of issues with fini, maybe try raging bolt instead?
if you're gonna run hatt, it should probably be next to indeedee instead of farigiraf with expanding force
you should also give your torkoal charcoal instead of specs so you can switch moves
the torkoal spread also seems pretty weird, you can just run 252 hp 252 spa quiet
also, the iron ball regidrago is probably the weakest link here, you'll likely need additional support if you're planning on going for hard trick room
maybe an additional trick room setter like sinistcha (which also heals up torkoal and diancie) or something that functions outside of tr like walking wake
diancie also really wants 252 hp btw, 252 hp 252 atk, the body press just happens incidentally
mons with low base hp stats like diancie and torkoal really want max hp because each ev is proportionately more impacftul on that stat
But, everything except wake is good?
your own fini probably isn't great either, at least not a cm muddy water set like yours
can you help me with the team?
try rilla instead of fini so you have another way to kill fini
aside from that I think it seems okay
Isn't a problem having less special defender and attacker?
raging bolt is a lot tankier than wake, you'll be fine
run firepon over rockpon then
it's not that big of a deal though
just tera out of it or whatever, matchup seems fine enough vs pao
and more than fine vs snow comps
like this?
sure, looks fine
https://pokepast.es/b120d015fd77de7a
i wanted to build around the Pledge moves and field conditions, how'd i do?
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
can someone rate my team please
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
https://pokepast.es/0ab0d39787f4bd91 I'm really new to OU so I used a sample team and changed certain stuff that tended to do better in my matches. Right now my weakest link is heatran so any advice is appreciated!
The sample teams are samples for a reason and I would recommend you leave them exactly as they are
You might struggle less with Heatran (not a particularly common Pokemon) if you didnāt remove Earth Power from Bloodmoon, for example
and Ice Punch is a bizarre replacement given that Bloodmoonās physical Attack is abysmal
I really don't recommend you use this kind of thing in dubers, only the zacian and mirai are remotely approaching that power level
there are a lot of other fundamental issues like lack of protect and cb pawmot and the weird azu set that suggest you're not familiar with doubles teambuilding either
if you want to try something redirection focused, maybe try taking this team and replacing the zama with like a maushold https://pokepast.es/6054fef2b6004b65
alternatively, if you want to play a lower power format, you could check out a doubles ou team like this that uses double redirection, sinistcha, and aurora veil to support a setup threat of either okidogi or raging bolt https://pokepast.es/e3b5d03554d06449
Gotcha!!!! Thank you so much. As for going about building teams from scratch⦠how does one go about doing that? Iāve always wanted to instead of using samples but Iāve never known where to start haha
I just realized I said āgoing aboutā twice oops
It really just comes with trial and error, but using samples for a while can help you learn the format youāre playing and get a head start
a big part of it is getting experience with the meta first, but generally you have a lot of tools at your disposal as well like viability rankings and smogon dex analyses and role compendium and whatnot, but yeah overall it's about getting a feel for what the typical roles are of each pokemon that's viable in the tier, what they can do and what threats they can check and things like that
Following along with discussions on the forums and reading analyses on Smogonās strategy dex can also help you build the bank of knowledge youād pull from in teambuilding
Both on a format level and on a fundamental level
Thank you both so so much!!!!!!
Iāll definitely spend my time browsing the forums and generally just reading up on everything I need to so I can understand what works and what doesnāt⦠I really appreciate the help!!!
Pledge is already a very weak strategy, you should build it for duu. And you don't need all three pledge moves on mew, you never ever want to use rainbow pledge, so just fire and water on mew and a grass pledge user
https://pokepast.es/72c5d69929d9a1e4 rate this team out of 10 any suggestions and any pokemon to replace??
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.
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Hi! This thread is for Smogonās Doubles OU format. This looks like a VGC Regulation F team; you should go to the VGC Rates thread
reg H sunroom team I adapted for DOU, can this work?
not sure if terrain extender on Indeedee is necessary
I had psychic seed on it originally but figured since DOU games are longer than VGC it would be more useful
extender is definitely not worth it, just run sitrus or goggles or something. You really shouldn't run specs torkoal, you prefer something like charcoal so you're not locked into low hp eruption. If you're gonna have lilli anyways, you're probably best off with walking wake > gallade so you have a somewhat reasonable fast mode
I really can't recommend darkrai due to mirai's existence, but if you're gonna use it you'll need a terrain setter of your own like rilla or indeedee-f to cancel eterrain
gravity is not really worth using either, or if you do use it it should prob be either sableye, arceus, or eternatus setting it, and it would only be worthwhile if you had pblades groudon already too
easiest cut here is the dusk mane, it's just pretty badly positioned vs current threats like shadow rider or even incineroar
New [Gen 9] Doubles OU RMT @brittle spade, @peak crypt, @torpid moat, @rose juniper, @tight spire. I won't notify you again for at least 6 hours.
Is this team tuff
this entire team would be legal in duu too, and it still wouldn't be good enough there tbh
if your main focus was to make trevenant work, maybe try harvest sitrus?
in dou it could be on a sun team with torkoal and walking wake and no other mons that care about sun, just stuff to fill out a semiroom team like diancie or indeedee-f or lando-i or iron hands
in doubles uu, you might have a little more luck trading damage with it instead of just setting trick room, but you'd need to make sure you have answers to moltres-galar and volcanion
like thundurus or regieleki or rockpon
https://pokepast.es/8a7fd10236be4f9d
DUbers team
New [Gen 9] Doubles Ubers RMT @torpid moat. I won't notify you again for at least 6 hours.