#Smogon Doubles Rates
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But there isn't any Electric Terrain mon available š except that stoopid porcupine
I really miss Tapu Koko
same
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I would start with replacing blissey, that is too passive for the tier
Your PokƩmon are missing protect, which is really important in doubles to block fake out, stall tailwind and trick room and in general make plays like protecting to let your other PokƩmon remove the PokƩmon that would be attacking the protected PokƩmon
azumarill isn't fast enough to consider running speed evs
I use blissey as a second option to heal azumarill, but i could probablly change for an indeede to both cure and set trick room up
And the trick room thing makes sense, considering my pokemons arent necessarely fast
If youāre thinking about Indeedee youād be better off with Sinistcha
I canāt help out a ton this weekend, Iām actually attending a VGC regional, but @rose juniper can probably help with this kind of rain build
I knew about indeede Because of the vgc videos, some times I forget This Isnt vgc
I don't think you need to heal azumarill
But indeedee with follow me could be an option
He loses 50% of health
ITS kinda bad tƓ have a half less of health
I Think at least
I use rage powder on amoongus for that
Redirect is more efficient than healing because healing doesn't have priority
So you get killed before healing
Also indeedee is probably not it since it would block aqua jet
I fear im still on holiday atm with very little internet but im sure there is someone else in here to help you, pepi14
Since we're talking about Priority than Comfey with triage might help... But idk you better off with other mons lol
And Idk Pelipper would need a sash lol... Maybe a choice item or a berry would be good cuz it's already bulky and has good typing competitively
can you post duu teams here
Yeah go for it
you can yes
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
You need to use weezing galar with with it if you're seriously going to use regigigas in any meaningful way, skill swapping pure power is an ultimately predictable and easy to counter gimmick, comparably, weezing can auto negate slow start and the opponents abilities as well which includes intimidate and weather abilities
The rest of your team is kinda a mishmash of outclassed pokemon with low synergy however
low synergy how
You're just trying to support regigigas and to an extent gargnacl who are not really good enough to get you far on their own
When they're both out or when an ogerpon follow mes your medichams skill swap and takes pure power itself
You kinda just lose
Please make that more clear, you're posting in the DOU rates and you didn't put DUU as your teams tier
Also weezing galar is DUU afaik unless something happened
sorry it was like 4 messages abov
Yeh ogerpon c can still steal yo shit
bro in all seriousness have you ever seen someone use the rock ogerpon
It's like really good lol
The DUU ladder isnt played enough for it to be a good representation of the tier
If that's where you're getting that idea
Anyway, skill swap medicham is not really reliable due to it being slow, wheezing g is more reliable with neutralizing gas
in all fairness they did just ask ācan you post DUU teams hereā
I didn't read that I just received a ping and looked at team š
try this https://pokepast.es/eb1ffbd1afdcdadf
I suggest you watch the DOU viability rankings to see what PokƩmon are good in the meta
outspeeding just to do zero damage, nothing in here makes sense, you should use a sample team to learn the meta before you build your own
also you set this team to VGC reg i and not DOU
To try to put it in nicer terms: being fast doesn't matter if you don't have the strength to back it up.
The Pokemon you've chosen are all pretty cool, but they aren't particularly powerful in a competitive setting. While going first is nice, it's not going to get anywhere when your opponent's Pokemon can still beat yours when they go second; you may find yourself struggling against common threats like Dragonite, Gholdengo, and Raging Bolt. You're sort of pointing finger guns at your opponent while they pull an actual gun off their belt. There are a number of ways for your opponent to mitigate speed advantage too; Pokemon like Amoonguss or Ogerpon can redirect your attacks away from opposing threats, and Pokemon like Indeedee and Diancie can use Trick Room to flip speed on its head. There's not much we can do to help with this team, because even with perfect sets, it'll still lose a lot of games because of the lower quality of Pokemon.
If you're still interested in playing DOU, I'd suggest checking the sample teams and viability rankings to get a good idea of what Pokemon are used in the format and how they are used. There's a message with links to both in the pinned comment of this channel, but I'll link it here too: #1059655497587888158 message
@shut agate
coming from vgc because i don't like reg i so might be a little scuffed https://pokepast.es/b1f07d8cc446d395
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Hey
before I take a better look at this team
is your goal to make a really good team or just have some fun with specific mons/style
bit of both, i wanna try to experiment with what works, but this one is more standard
Once I have a feel for it I can try some gimmicks
I would never recommend gimmicks
but thats your choice
eitherway
sun is pretty good this meta imo
but there are for sure a few things to change
you don't have any particularly bad pokemon on your team so thats a good start, I however would still choose some diffrent pokemon but thats more my preference perhaps
so ill just work with the 6 you got me
lets start with the movesets
torkoal is not a physical attacker but rather a special one
normally id run something offensive on him but since he is mainly here for the sun support you could also make it a bit of a support mon
i know the standard is special, but their attack stats are the same and i like having a spread move
typing
i normally pick it because of dragon types, but idk how prevalent they are here
the Dragons are good but Earthquake is never going to be better than Heat Wave
- you don't hit your own guys
a not-very-effective Heat Wave in Sun is dealing approximately the same damage as a neutral Earthquake
i normally lead torkoal and wake, and they normally either fake out or double into wake, so I have to protect anyways
it never normally lives long enough for that to matter, taking a decent hit to activate eject button and then dying on the next
not to be rude but thats a bad reason to run a bad set
0 SpA Torkoal Heat Wave vs. 248 HP / 24 SpD Tera Dragon Gholdengo in Sun: 53-63 (14 - 16.7%) -- possible 9HKO
88 Atk Torkoal Earthquake vs. 248 HP / 40 Def Tera Dragon Gholdengo: 52-62 (13.7 - 16.4%) -- possibly the worst move ever
or you could even opt for bolt over tork and run manual sunny day
never been a fan of hyper offence
what's the differences?
https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/ you have a sample team for sun, and if you check the bazaar i also posted a tailwind sun team with ninetales
ninetales is actually good with tailwind
if you are not a fan of hyper offense you should probably not be using sun in the first place, to be perfectly honest
I'd argue this team already is a hyper offense team
listen, ik we're here to help you on your team but instead id like to recommend something else
and thats to first play with all the samples a bit
between Wake, Lilligant, and Hearthflame, your team is designed to set up sun for these fast, frail attackers, then support them with Fake Out and Tailwind
and figure out what you like
and what works for you
cause your team is a bit mixed in directions same with your taste and that makes it hard to find a fitting way to move on with your team
are the team comps really that different for doubles?
the current samples are imo quite good and give a good idea of what DOU has to offer
i mean, in vgc too sun is HO
team comps are different from vgc in the sense that you can't not bring a mon
im used to hyper offense being double ohko on turn 1 kinda stuff
so niche sets are less likely to work
hyper offense doesn't necessarily need to threaten a double OHKO turn 1 to be hyper offense
there's one other thing I'd like to ask about
@latent scroll can you tell me exactly what all of your EV spreads do?
tbh most were yoinked from old teams for reg h
you should always make your EV spreads with purpose
if you don't know what a spread does, it's not a good spread
tho wake is trained to boost speed
if it's supposed to boost Speed, why not just run 244 SpA / 12 SpD / 252 Spe?
does the bulk achieve a specific goal?
and if not, why is it there in the first place?
It was just a set I had lying around from vgc
on offensive Pokemon you can often get away with max/max
because you just want that Pokemon to be as fast and as strong as you can make it
and if you don't know why a spread isn't max/max (or slightly adjusted, in the case of that Wake spread I posted), you should put in your best effort to either find out what it does or to find a better spread
Ogerpon-Hearthflame for example almost always wants to be max Attack max Speed in DOU - Alolan Ninetales is a very prominent Pokemon, and hitting it with Ivy Cudgel before it can use Aurora Veil or Icy WInd is super important
If you're using Life Orb, there's almost no reason to run bulk EVs on Wake and Lilligant, because you're going to damage yourself every time you attack anyway
Usually lilligant with torkoal has after you which let's torkoal go first, it also has focus sash and protect which is much better than life orb
Also weather ball is special which is not good on a physical PokƩmon
You're running 4 grass types which is a death sentence in a meta where tornadus hits both PokƩmon with a flying spread move but even things like heat wave would give you a lot of trouble
Plus tera ghost is a better tera for lil because it can help you with fakeout
There are two directions with sun in DOU, it's either ninetales tornadus or a torkoal team with a trick room setter to make use of the high spread damage that torkoal has with eruption boosted by sun
changed the set a bit
changed out rilla for bolt, trading fake out pressure for speed control and better typing synergy
the EVs are still not great, but this is objectively an improvement
that is a fundamentally anoying team to fight unless u have a tanky special defender or a flash fire
some1 rate this
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
W bot
the Pokemon quality on this one is pretty low
Indeedee and Gho are great Pokemon (though you usually don't play them together), Armarouge and Basc are fine, and Maus and Arc-H are in DUU for a reason
maus is just there for extrenely fast u-turn
you also have the moves for NP Gholdengo but have Choice Specs. most Knock Offs will just kill you outright and Gholdengo is immune to Trick, so idk when you plan on using Nasty Plot or Protect
Yeah a lot of lower power pokemon here
ok
I understand why it's there, but there are better choices for this role too, like Iron Bundle or Dragapult
genuinely forgot dragapult learns u-turn
(and The Armarouge Gimmick is not going to catch anybody by surprise above 1200 Elo, at this point everybody knows how to play against it)
I would say thats a pretty do nothing indeedee also
IndeedeeF is normally pretty weak but
Here without any attack it's absolutely just there
Also I wouldn't think you would need a covert cloak on maushold if you are running psychic terrain already
Granted it's not the worst item for it
I think Iron Bundle + Specs Gholdengo is probably a really good plan B for the games where the Armarouge gameplan fails (or just won't work at all), but I think the Maus should be that Bundle, and Basc + Arcanine really need to be better Pokemon
opps always start out with incin fake out maushold
k
what pkm u suggest instead of arcanine?
You can also run protect on it over tidy up in that case
This is too much leaning into armarouge gimmicks
your own Incineroar is an easy 1:1 swap if you want Intimidate, or you can just go for raw stats and run something like Raging Bolt or Landorus-I
armarouge gimmicks r fun for ragebait
another option is Cornerstone Ogerpon if you want to keep a physical Rock type around; it's also DUU but it's been proving itself in DOU recently (and would probably be DOU if it didn't have to compete with Wellspring and Hearthflame)
I think probably the flip turn iron bundle would be the best for this as you said Arctic
That's the fastest option potentially and doesn't require tera on armarouge
Bc wasting a tera on armarouge is bad
And then you can use icy wind potentially to outspeed some things etc
https://pokepast.es/2048b41b3c499fb9 here's a version that adds Bundle and Cornerstone but keeps Basc
the Armarouge now has Tera Fighting with Aura Sphere; this team really appreciates any opportunity it can get to blow up something like Incineroar or Ting-Lu, because they threaten both Armarouge and Gholdengo
Armarouge also got bumped up to max Speed because it really does need it; Scarf Lando-I is a relatively common set that you need max Modest to outrun, and this way you'll also catch a few more things against opposing Tailwind teams
Gholdengo has a proper Specs set, Indeedee now has an attack
Basc is now Scarf, because that's the only good Basc set
how is it annoying, it's just offensive sun
btw @tribal plinth you can try cloak bundle instead of booster if you're going for the flip turn gimmick, dodges fake out and you don't get the feelbad of losing booster immediately after flip turn
k
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
saw the message before Chatot
it's side Beat Up Tera Psychic
I lead with Dudunsparce and Maushold, tera dudunsparce and use beat up on it
ic
stored power
so like i don't exactly see the dudunsparce really doing much
like even if you get the gimmick going
all perfect
got weakness policy activated
It's actually really strong as long as there aren't specific counters
Rattled gives it +6 speed
is the goal of this team to make the strongest team possible with dudunsparce or to just create a generally good team?
I recognize that the Dudunsparce is the entire point of the team, but this format is stuffed to the gills with Dark-types
with dudunsparce
yea like incineroar just needs to fake out dudunsparce
not a single one of these Pokemon actually beats Incineroar
in that case you need more ogerpon hate
you don't even have a way to stop TR
there are three raters here so I'm going to back out and let those two handle it
Fair, I usually have to try to kill the setter
and ofc more stuff more stuff to deal with the many pokemon that wall dudunsparce
I'd suggest replacing the rillaboom with an iron hands
Iron Hands @ Assault Vest
Ability: Quark Drive
EVs: 136 Atk / 208 SpD / 164 Spe
Tera Type: Water
Adamant Nature
- Fake Out
- Wild Charge
- Close Combat
- Ice Punch
this is the smogdex set
I'll try that
I think dragonite is also replaceable
how about
maybe an ogerpon?
replacing that with walking wake
and then making the whims sunny day
ogerpon wellspring also works
I like using maushold because it moves first a lot of the time when I use beat up and people constantly assume it's going for population bomb and try to use fake out
I'll try Ogerpon though
ogerpon is generally way more versatile
edited version of my last one posted here, played some ladder with it and I feel this is better
https://pokepast.es/8b723aec00984d99
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I think instead of having 2 sun setters you could swap out either torkoal or ninetales for a chi yu or ogerpon-h (something that abuses sun better) and give whimiscott sunny day
Ninetales maybe you can try doing a hypnosis set if you wanna keep it instead of choice specs
I don't see ninetales otherwise doing much damage
even with specs
ninetales is mostly for closing out the game, the same kinda time sun will run out on opposing teams without rain or sandstorm
generally I just feel ike the actual fire type damage here is gonna lack a bit
Torkoal is very slow and you don't have TR support for it for example
a lot of sun teams actually may only use like
Tornadus
to set sun
Torkoal should at least have heat wave
bc it's liable to get hit by a move
and eruption will weaken
what should I take it over? I originally replaced it with gyro ball
is gyro for diancie
bc otherwise I'd replace that
now I'm not to big on Walking Wake despite being a sun abuser
as I think you can do its job with bolt already
and the liligant you got
Ogerpon-H is a very good sun attacker if you wanna also consider that
(ofc I'd probably use tornadus over whimsicott in that case)
(cut down on the grass types)
Torkoal prob I would take off unless you could get some tr support for it
like a lot of older sun teams iirc used Hatterene + IndeedeeF psyspam
here's a current sun sample team if you wanna take a look
this one does have wake
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I donāt really know what pokemon to use in the last slot I was thinking galarian slowking but im not sure
Any criticism is fine
are you set on using iron valiant ? its not a good mon
ogerpon really wants follow me when paired with setup gholdengo
that last slot could just be support incineroar
Iām not completely set on it I just like the coverage and speed for encore
I donāt know any alternatives that could do the same thing
I was using that at first but then I changed it since the set iām using on ogerpon doesnāt really have any defensive investment
I might remove the speed evs if tailwind can make up for it
One of the things that makes Ogerpon so good is it can present offensive pressure and use Follow Me with the same set
So you can throw out some Cudgels and then use Follow Me when you need a turn to set something else up
I would make iron bundle a landorus I
landorus I is so strong in general and helps against fire and steel pokemon
why do you think you need a fast encore
I prefer it so I can lock people into moves like fake out and itās just easier than having to predict someoneās move with a slow encore
all the fake out users are slow enough so mew could do that as well
without the inconvenient of dying when hit with any special attack
like valiant
Thats what I used to have it as but iron bundle is good for people with intimidate leads and I can still do high damage with rain boosted hydro pump and freeze dry is really useful
Landorus I is the Incarnate form, which is a special attacker
iron bundle is pretty much only good at beating landorus and ogerpon, which your team doesn't particularly need right now
Is this good?
This looks like a singles team
Skarmory and meowscarada are not good enough
AV is not good on primarina
Dragonite should've inner focus to block fake out and intimidate
Oh wait yeah I thought I took it from a thread on DOU Meowscarada but it was OU
oops!
I'm really struggling to find a good DOU Meows team
Can I ask for teams here or in comp general? Cause idk what else to do
there is a server for DOU but meows isn't too good of a mon in doubles
Could you link me to it? I can't find it
I know it's probably a bad idea but I do wanna try to make Meowscarada work... I'm struggling to think of teammates on this team
doesnt look too bad, i think if you run cloak torn though you want to run a slower defensive ev spread
What other 2 pokemon do you think I could include? Thanks for the note on tornadus, I'll fix that
you cant go wrong with landorus-I and maybe chien pao if you want physical attackers
i think that pivot moves are out of place on non scarf lando builds, change it to sandsear
otherwise its pretty standard double genie offense aside from meows
I didn't take sandsear cause with sheer force it just looked like earth power except it has 10 more power and can miss if I didn't set up rain
Sure, but its also a spread move in a doubles format which is stronger than you might think
-atk u turn probably does less damage than a sandsear miss anyways
fair fair
I would play focus sash not bulky torn, the team is really offensive and wouldn't like getting taunted by opposing tornadus
you also have a lot of protect so you can double protect to dodge fake out
team is fine
you should play duu if you're only looking to play meowscarada
I thought barely anyone plays DUU
Also I don't only wanna use Meowscarada I have a gholdengo team I'm also using
there's a duu circuit
there's a ladder
even though players won't be as strong there as the ou or dou ladder
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
pls send help apart from jirachi and its build
gonna be honest
Jirachi is the biggest question
what are Metronome and Body Slam doing there
apart from jirachi
i have many versions of jirachi and this is just a for fun one
was the ppaste i had available
like I'm down to vibe with Metronome but I think you actually really want Flash Cannon over Body Slam
because the snow matchup is not great
.
please cut Body Slam. you are literally Modest and running Flash Cannon takes this matchup from "you just lose" to "you have a strong plan"
apart from Jirachi though
I don't really like Protect Incin here
and I think Sinistcha wants Rage Powder over Strength Sap
makes sense
Matcha Gotcha heals enough already, especially if you have a CM boost or if you pass to it with Volbeat
meanwhile Knock Off is just very good on Incin
in the nicest way possible that is a skill issue
Incineroar is an incredible enabler for basically the entire format
while also soft checking a lot of things just with Intim / Fake Out / Parting Shot
it's really good at creating space for whatever you want to do
a better way to say it is "once you figure it out you will learn to love it"
overall outside of snow I can't think of any particularly bad matchups
I can see fullroom being annoying but I think between Incin Rachi and Sinistcha you have the tools to stall it out
oh yeah I'd also do Tera Ghost on Volbeat
idk what Ground is doing but dodging Fake Outs sounds a lot better than whatever Ground is doing
@peak crypt Hiii when ur back online could you look at this team and suggest any improvements
I'd run calm mind espathra instead of volbeat, gives you more boosts overall and makes a sweep more powerful
smart
the suggestions from the others were reasonable, I'd also drop protean on meow because you'll lose dark/grass stab upon clicking the other. If you don't like sandsear, try tera steel lando with sub over u turn instead.
sandsear is very reasonable though for being a spread move
I took the advice on sandsear
That image is a lil outdated
I'll send the most recent one when I'm home
make the pao ghost tera for dodging fake out/espeed/fighting moves
make meow overgrow as mentioned earlier, protean is actually a liability
non-cloak torn wants ghost tera as well
lando really should be steel or poison tera, ground is a little overkill and doesn't offer any defensive utility
It's still stab without protean?
The only reason to use protean here would be to get more damage with play rough on iron hands
But often you'll have already changed type
so this is good?
Yeah
Ive been playong vgc for so long so it feels weird seeing multiple uses of focus sash
but yeah this looks great
Chien-Pao @ Life Orb
Ability: Sword of Ruin
Shiny: Yes
Tera Type: Dark
EVs: 64 Atk / 204 Def / 240 SpD
Jolly Nature
- Crunch
- Ice Spinner
- Recover
- Protect
Incineroar @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Steel
EVs: 164 HP / 172 Def / 172 SpD
- Fake Out
- Knock Off
- Parting Shot
- Protect
Amoonguss @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 124 Def / 132 SpD
IVs: 0 Atk
- Pollen Puff
- Spore
- Rage Powder
- Protect
Basculegion-F @ Choice Scarf
Ability: Adaptability
Shiny: Yes
Tera Type: Ice
EVs: 196 HP / 60 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Ice Beam
- Shadow Ball
- Surf
Clefable @ Heavy-Duty Boots
Ability: Unaware
Shiny: Yes
Tera Type: Fighting
EVs: 64 HP / 160 Atk / 124 Def / 160 SpD
Adamant Nature
- Ice Punch
- Knock Off
- Drain Punch
- Protect
Breloom @ Loaded Dice
Ability: Technician
Shiny: Yes
Tera Type: Poison
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Bullet Seed
- Gunk Shot
- Bulldoze
- Protect
srry long msg
but how good is this
Is your chien pao spread for anything?
Chien pao is not made to take hits
Normally it's sash
There are better grass PokƩmon than breloom like ogerpon or rillaboom, clefable isn't great but the set is really bad being a physical attacker instead of a special one
chien pao is pretyy meh
just wanted him to survive a hit
chanseys there for unawere
and breloom technician bullet seed is very strong
chanseys my dragon dance set up counter
i want it to do supereffective with ice punch
but i will change clef to special
i might use explosion metagross instead of pao
or a set up mon
If the goal is for him to survive a hit wouldn't sash and an offensive spread make more sense
^
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
I suggest you take a look at the viability rankings to see what PokƩmon are good
Because the PokƩmon you are playing are pretty weak compared to the powerhouses of the tier
To be totally fair regarding the above: Pao / Incin / Amoong are great and Basc-F is pretty good
Clefable and Breloom are not
This team has a decent selection of support options but youāll find it hard to win games without some more typical attackers, and Chien-Pao with bulk investment doesnāt put out the numbers it needs to do that
(and Basc-F runs entirely physical most of the time because Last Respects is legal and very crazy)
https://pokepast.es/9a7374c40475f8b6
ideas on how to improve the lando matchup and get some speed control?
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
building like this is pretty unbalanced, hazard stack is a thing but it usually can't fit speed control, what it does instead is run lategame cleaners like espeed dnite and scarf last-respects basc f
you won't have the space to really fit the support that ghold needs
ghold can go
before ghold i was struggling with cress, glim, and something else
i dont remember
like we can swap mons around
not just the sets
also if you're running pecharunt it should be poison gas, not toxic
yeah I'm looking for an example hang on
i think toxic has been great esp with ting lu
u just sit and put their whole team on a timer
rocks punishes too if they start switching around too much to avoid tox ticks
Watch a replay of a PokƩmon battle between Yellow Paint and R4ye! Format: [Gen 9] Doubles OU; Date: Oct 12, 2024
confusion should already be enough to force switches tbh, and poison gas confuses both
but yeah this one's a little outdated but the idea behind should be pretty clear
if you want more hazards, I still recommend glimm as well
you can look at sealife as well if you want a more stally looking team: https://replay.pokemonshowdown.com/smogtours-gen9doublesou-826274
Watch a replay of a PokƩmon battle between WHKW10086 and Yellow Paint! Format: [Gen 9] Doubles OU; Date: Mar 22, 2025
while this is leaning in the more offensive direction and using the hazards to support a main offense plan: https://replay.pokemonshowdown.com/smogtours-gen9doublesou-826272
Watch a replay of a PokƩmon battle between Yellow Paint and WHKW10086! Format: [Gen 9] Doubles OU; Date: Mar 22, 2025
@wide dragon which direction do you prefer?
I think the simplest is to go for a hazards + paonite build, but any of these are fine
prob more offensive, also glimm is a fraud
ok in that case I recommend dnite > ghold to start, also run crunch pao to beat opposing ghold/cress more reliably
Never seen ting lu with clear amulet but it's interesting
I'd consider running boots incin instead with wisp on it
you'll have some more trouble with mons like clear amulet hands otherwise
but yeah the only real way to fit speed control is to lean more into diancie sinistcha semiroom build
but that kind has a lot of issues with ghold and others
you really want to have shadow ball on pecharunt btw, one of your main targets is ghold and that can't be poisoned
Primarina @ Throat Spray
Ability: Liquid Voice
Tera Type: Ghost
EVs: 108 HP / 252 Def / 108 SpA / 40 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Draining Kiss
- Shadow Ball
- Protect
Incineroar @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Steel
EVs: 164 HP / 172 Def / 172 SpD
- Fake Out
- Knock Off
- Parting Shot
- Protect
Amoonguss @ Safety Goggles
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 124 Def / 132 SpD
IVs: 0 Atk
- Pollen Puff
- Spore
- Rage Powder
- Protect
Basculegion-F @ Choice Scarf
Ability: Adaptability
Shiny: Yes
Tera Type: Ice
EVs: 196 HP / 60 SpA / 252 Spe
Modest Nature
- Muddy Water
- Ice Beam
- Shadow Ball
- Last Respects
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Tera Type: Dark
EVs: 200 Atk / 252 Spe
Adamant Nature
- Crunch
- Avalanche
- Swords Dance
- Protect
Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
Tera Type: Ground
EVs: 232 HP / 92 Atk / 184 Def
Adamant Nature
- Stone Edge
- U-turn
- Taunt
- Protect
new team
the shadowball tera ghost primarina is a wild card move
landorous is for another intimidate mon and cn also deal dmg
i put sash swords dance on pao'
and last respects on fish
all of these seem somewhat viable
in my opinon
avalanche is trash gonna change
same as land t's item
this is better in the sense that you no longer have Clefable and Breloom, but otherwise it hasn't improved much
Chien-Pao exists to click attacks and only to click attacks; it doesn't have time to bother with Swords Dance because it'll just die. Attacking with Pao is more likely to keep you alive long term by taking KOs
Basc-F runs full physical as a standard; Wave Crash outdamages Muddy Water by a huge margin and even outdamages Hydro Pump by a little. Base power means a lot. Usually Wave Crash / Last Respect / Flip Turn / Aqua Jet is your four, with Tera Ghost to buff LR even more or Tera Blast with a coverage type over Aqua Jet. Jolly Nature too, you need the speed
Incineroar doesn't run Protect. Fake Out replaces Protect's role as a move to avoid attacks and disrupt turns; you'd be better off with Flare Blitz, Taunt, or Will-o-Wisp in that slot
Lando-T's time in the sun has mostly come to a close, but it at least should be running Stomping Tantrum. Stone Edge as your only consistent attacking move is... weird. This slot would be much better served by using special Lando-I instead, or dropping Landorus entirely and running something like Tornadus that offers speed control
Primarina's really not great either, and Tera Ghost Shadow Ball doesn't really hit anything that Tera Water Hyper Voice can't hit. Draining Kiss is also a super weak attack.
the Amoonguss is almost great but you put Safety Goggles on it.
That's the item you use to beat other Amoonguss, not on your Amoonguss
Grass-types are already naturally immune to Spore and other powder moves, and you can just heal off the occasional sandstorm damage by switching out
to address specifically this line: everything you put on your team should have a purpose. I understand there's some appeal to being "unpredictable," but if you're sacrificing some of the strength of your Pokemon for the sake of taking a couple opponents by surprise, you're going to lose more games than you win. In other words, the surprise isn't a good surprise if it makes your Pokemon worse.
is shed shell good on amoongus
so regenerater always works
or roomservice so if the opponent uses trick room im the slowest
Amoonguss generally runs Sitrus Berry for extra HP, Covert Cloak to ignore Fake Out, or Rocky Helmet to deal a little chip damage when redirecting
Shed Shell only prevents trapping, and Shadow Tag is banned in DOU so that will almost never come up
might use covert cloak actually
Room Service isn't great because an Amoonguss naturally wants to switch out for Regenerator, and it's already the slowest Pokemon under Trick Room most of the time
Primarina @ Throat Spray
Ability: Liquid Voice
Tera Type: Steel
EVs: 108 HP / 252 Def / 108 SpA / 40 SpD
Modest Nature
- Hyper Voice
- Moonblast
- Aqua Jet
- Protect
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
Shiny: Yes
Tera Type: Steel
EVs: 164 HP / 172 Def / 172 SpD
- Fake Out
- Knock Off
- Parting Shot
- Will-O-Wisp
Amoonguss @ Covert Cloak
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 124 Def / 132 SpD
IVs: 0 Atk
- Pollen Puff
- Spore
- Rage Powder
- Protect
Basculegion-F @ Choice Scarf
Ability: Adaptability
Shiny: Yes
Tera Type: Ice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wave Crash
- Ice Fang
- Aqua Jet
- Last Respects
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Tera Type: Dark
EVs: 200 Atk / 252 Spe
Adamant Nature
- Crunch
- Ice Spinner
- Swords Dance
- Protect
Landorus (M) @ Safety Goggles
Ability: Sheer Force
Tera Type: Ground
EVs: 120 HP / 248 Atk / 76 Def / 64 SpD
Adamant Nature
- Stomping Tantrum
- U-turn
- Taunt
- Protect
i really like swords dance chien pao cuz it one shots everything
and they will struggle to double into it because of amoongus rage powder
and i kept the ice move on baso because i like the variety
variety doesn't win games
consistency and power win games
https://pokepast.es/1f1a3e2d13da1223 if I were to build a fixed version of your team, it would probably look something like this
(probably with Tera Ghost on Basc, forgot to change that, whoops)
the only "weird" slot here is Icy Wind on said Basc, and that's basically there to get Landorus and Primarina to outrun a couple things that they wouldn't otherwise
or to always win Chien-Pao vs Chien-Pao by breaking their Sash and dropping their Speed
@peak crypt how do you use pokepaste
on the window where you make your team, there's a button at the bottom
tera ghost basc sucks, adapt interacts so unfavorably with tera, you're really better off with a defensive tera
the rest looks alright, if a but lacking in speed control
yeah but the other option is āyou lose the Adaptability boost entirely when you Tera Dark or whateverā
hi guys back with a shitty mon on my team just because i want to use upperhand
https://pokepast.es/2f9cac7211d7e5ff
can anyone help with this? bonnet feels out of place sometimes, and the lack of redirection is really bothering me because of the lack of protect on my team
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
which PokƩmon is supposed to be the shitty one
There are three PokĆ©mon here who really should not be on a DOU team (Quaq, Typh, Bonnet), along with one thatās just outclassed (Whims) and one that really needs specific partners (Clefairy without setup partners is quite bad)
So before I offer any suggestions
Walk me through this team build
Whatās the goal? What are you building around, what does you want it to look like when youāre winning?
the plan on that team was to use clefairy alongside quaquaval and typh is just the secondary sweeper incase of anything bad happens to quaq, the rest is just there to help me set quaq to sweep the enemy
All of these things are important to help build a team that youāll both enjoy and succeed with
im mainly building around quaq
my wish is that it ends with something like this
https://replay.pokemonshowdown.com/gen9doublesou-2358089048-uy3vro5ym490ogjq5345fkus7qclgfypw?p2
Watch a replay of a PokƩmon battle between PheonixinoehP and VeLocitysssss! Format: [Gen 9] Doubles OU; Date: May 6, 2025
Is it specifically a desire to use Quaquaval or are you just about that Upper Hand life
There actually is a PokĆ©mon that uses Upper Hand wellāitās AV Okidogiāand I think Quaquaval really wants Protect in that slot instead
wait okidogi gets upperhand?
It sure does!
Typhlosionās biggest issue is itās directly outclassed by Chi-Yu, who almost* does more damage with Heat Wave than Typhlosion can do with Eruption. Base 95 Speed means it also just misses a lot of the formatās fastest threats like Wellspring, Landorus, and opposing Chi-Yu
252 SpA Charcoal Typhlosion Eruption (150 BP) vs. 248 HP / 0 SpD Abomasnow: 888-1048 (231.8 - 273.6%) -- guaranteed OHKO
252 SpA Charcoal Beads of Ruin Chi-Yu Heat Wave vs. 248 HP / 0 SpD Abomasnow: 880-1036 (229.7 - 270.4%) -- guaranteed OHKO
forgot a word there
Chi-Yu moment
is chiyu just that strong?
Yeah
btw im lowkey thinking of building a team with blaziken
cuz i cant build a team with lopunny
I think if youāre really set on using The Duck, Incin / Amoonguss / Quaquaval isnāt a bad place to start, and the Assault Vest actually gives Incin some more freedom to attack stuff like opposing Amoonguss and Sinistcha
Iād probably add Tornadus and Chi-Yu from there and make the last slot something that can really mess up snow teams
politoad maybe?
Nah, Tornadus is good enough of a weather setter that you do not need to add ābadā PokĆ©mon
Politoed has seen better days
wasnt politoad used to be the staple of rain teams?
Used to be, but itās been usurped by Pelipper and even that is struggling a bit now
rain team is just failing in general?
Yeah rain is in a bad spot after archaludon ban
also in hindsight Chi-Yu + Incin is stacking types a little too hard
It can be played with kingdra or basculegion or just ogerpon wellspring landorus but it feels a bit lacking atm
You could actually swap the Chi-Yu for a Chien-Pao and run Cornerstone Ogerpon in the last slot here
i actually made a team with kingdra politoad with 4 other mons i forgot
Pao is both a great Pokemon on its own and it makes the duck do more damage
You could also probably build one of those Howl Gouging Fire teams around the duck rather than going for this Tornadus Incin Amoong setup
yeah
prankster boosted encore
even whimsicot is wreaking havoc with it
i cant imagine tornadus with it
should i even use muddy waters (attempting to recreate my lost kingdra team
im afraid of the 90
https://pokepast.es/afcb9f1e1ab0ffa5 is this a decent balance team
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
youd get more value with calm mind leftovers over trick room mental herb
heatran really want heat wave over flamethrower and to reach 204 speed
the team is fine with those changes i think
so no tr on cress?
y 204 speed btw
no
alright
my guess is you put it to reverse opposing trick room
but clicking calm mind in front of a fullroom team does the same
i use it against very fast teams
just click icy wind
by that time my mons are usually fainted
like tornadus sun teams
also covert cloak and clear body and stuff is pretty common
you should not struggle against torn sun teams with cm cress hands heatran moon
alright
Cresselia @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Icy Wind
- Lunar Blessing
is this better
ok
Heatran @ Life Orb
Ability: Flash Fire
Tera Type: Grass
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Will-O-Wisp
- Flamethrower
- Earth Power
is this better for heatran
the 56 speed EVs is so now that its 204 speed
yeah that's better
you don't want ursaluna bloodmoon to outspeed you
id really run heat wave
spread moves are very good
if you struggle you can try changing teras on hands cress heatran
or putting an assault vest on heatran
or making roaring moon more bulky
icl
this team really struggles against hard tr teams
https://replay.pokemonshowdown.com/gen9doublesou-2372150710 like this match for example
Watch a replay of a PokƩmon battle between Garchompsigma and en gris! Format: [Gen 9] Doubles OU; Date: May 26, 2025
i was only able to win this because of a lucky double protect at the end
i think tr on cresselia is pretty important so i can undo othet tr, since it takes too many turns for cresselia to set up meaningfully with cm and even then it doesnt do a lot
you would have been able to deny trick room turn 1 if you ran heat wave over flamethrower
or double targeted indeedee
turn 3 and turn 4 you could have clicked psychic on diancie
that would have done close to nothing
turn 7 you sack lando for no reason
the way you play against fullroom is by preventing a second trick room from going up
you can't do that if diancie stays at full health
your team is fine but now you need to improve on ingame plays
if you're not able to capitalize on the turns where trick room isn't up, there's no point in reversing trick room anyway
the other solution if you want trick room is getting rid of icy wind psychic and running trick room moonblast and keeping calm mind
Ok ty
https://pokepast.es/728a3b2a0556dffb i think i like this version of my team a lot better
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
imo sinistcha is much better here than cresselia
You are rly weak to intim
yeah
I think you'd be significantly better off with wisp incin and nonscarf lando i over heatran
that also lets you switch to clear amulet sd hands and then make waterpon a support set
should be a fairly reasonable semiroom in that case
also don't bother with acro roaring moon, breaking swipe is a lot more reliable
I would also put landorus I somewhere but there's landorus T that has to go
Oh you mean landorus I over landorus T and incineroar over heatran yeah makes sense
https://replay.pokemonshowdown.com/gen9doublesou-2373817188 sinistcha is so goated
Watch a replay of a PokƩmon battle between Garchompsigma and bippidy boppidy! Format: [Gen 9] Doubles OU; Date: May 28, 2025
no honestly i think heatran is pretty good here for heat wave and flash fire
flash fire is quite valuable imo
torkoal and chi-yu are very common
you're overvaluing flash fire, a good fire resist like incin is just as useful
and more importantly, adding incin lets you use better mons/sets elsewhere
notably, clear amulet sd hands is an excellent incin answer and works very well with sinistcha, but you only justify it if you have fake out available elsewhere on the incin to enable trick room
and intimidate on the incin means lando t isn't as necessary, which lets you bring the much stronger lando-i for killing fires like chi yu and torkoal
thing is, life orb heat wave also just does a lot of consistent damage
like chi-yu ofc is also an option to do that but its nowhere near as bulky as heatran
also, i'd like to have atleast 2 strong special attackers on my team, in heatran and lando-i (i replaced lando-t)
i dont really use tr on this team tho, its mainly there to counter the tr from hard tr teams
since i have tw on roaring moon as a form of speed control
i have too many physical attackers here already
i dont want to use incin instead of heatran, since im using heatran as the damage-dealer here mainly, not iron hands, so i dont think its especially useful to try and support hands for a clear amulet set
Paint is giving great suggestions, you should try and see if it's better
When you have Trick Room on your team, that counts as a tool against opposing Tailwind teams
or just any team thatās fast enough to contend with yours
Beating TR with a team like this often doesnāt require you actually remove TR at all
and yeah Paint is 100% correct
Heatran isnāt a bad Pokemon but youāre kind of refusing to take off the training wheels by keeping it on the team
Removing it will allow you to run better PokƩmon and better sets
ill try on a 2nd draft team i guess
https://pokepast.es/f59b0ef2dffa5ed5 is this similar to what u guys possibly mean
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
https://www.smogon.com/forums/threads/iron-hands-swords-dance-gc-0-2-gp-0-1.3765587/
I'll give you a guide about iron hands swords dance I recently wrote, it's still work in progress and might have grammatical errors but it will give you an idea
[SET]
Iron Hands Swords Dance (Iron Hands) @ Clear Amulet / Leftovers
Ability: Quark Drive
Tera Type: Water / Grass
EVs: 136 Atk / 208 SpD / 164 Spe or 164 HP / 136 Atk / 208 SpD
Adamant Nature OR Brave Nature
IVs: 31 Spe or 0 Spe
- Swords Dance
- Drain Punch
- Ice Punch / Fire Punch
- Protect /...
ty
You need protect on iron hands so it can sweep better, no need for wild charge because 98% of the time you will click another move and the recoil is detrimental
alright
Iron Hands @ Clear Amulet
Ability: Quark Drive
Tera Type: Grass
EVs: 164 HP / 136 Atk / 208 SpD
Adamant Nature
- Swords Dance
- Ice Punch
- Drain Punch
- Protect
Need 0 IVs in speed if playing min speed for trick room, but maybe it will work better with speed to outspeed under tailwind, you'll have to try what works out better
i basically want it to outspeed other iron hands
because honestly most of the time, im not gonna be clicking tr with this team until my opponent also clicks tr
or if the opponent's team is exceptionally fast
A lot of Iron Hands run up to 177 Speed for Tailwind
^
If you go much faster you start losing a lot of the stats that actually matter
The or in the guide is to differentiate two spreads, there is the slow one with 94 speed and the fast one
31 IVs in speed with no investments is awkward
im gonna try the fast one
yea i like the clear amulet hands quite a bit for beating incineroar
but i dont like losing heatran honestly
i might try this team without incin maybe
idk i just want like a good, bulky spread special attacker
i have lando-I already, but i want another
also because sandsear can miss a lot
what about like volcanion with will-o-wisp
Heatran doesnāt even beat the formatās actual two best Fire types
Incineroar doesnāt need to use Flare Blitz to make an impact and Ogerpon-Hearthflame just ignores Flash Fire
There arenāt really any great Pokemon in the format that specifically do something like Heatran because theyāre all either outclassed by something else or they have some really awful matchups
Most bulky special attackers donāt hold a candle to Raging Bolt, or struggle to beat Landorus, or donāt pose anywhere near the same threat as Gholdengo
The closest thing around to Heatran is probably Kyurem and that Pokemon is more or less locked to snow teams
could u pls suggest a spread special attacker for this team in addition to landorus then
im trying incin instead of that rn, but idk i dont think its doing enough
actually maybe
https://pokepast.es/f7edb0400449d566 is this a good version of the team
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
heavy duty boots would be better on incineroar
you're so weak to glimmora
id go focus energy on the ogerpon over swords dance, it would be better into screens
alright
How can I improve this team
Isn't this a sample team
Nope, the sample version has Bolt over Hands
Oh
I also changed some other stuff
Changed EVs on Tornadus and gave him Taunt
Also I think the sample has heavy duty boots incin
But the fact that no one's saying anything makes me hopeful that the reason is that there's no glaring issues
I think bolt was better, and at the very least I'd have cc hands over drain punch, but at this point any change you make will have upsides and downsides
Ngl seeing torn, waterpon, and a steel mon on the same team takes me back to when I used archaludon in dou
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
a lot of confusing things going on here
Like Alolan Ninetales with agility
what is that supposed to do
outspeed
you're already a very fast pokemon
a9 is 109
most common things aside from ogerpon generally don't outspeed it
okay ill change to aurora veil
you also are using ice beam on it
when you could be using blizzard
because snow warning lets blizzard be 100% accurate
the Landorus therian has tera ground but no ground type moves
and it has boots fsr
aside from all that I don't really see these pokemon working well together
with these movesets
ice storm gives fezandipiti better icy wind
Heatran should have heat wave at least
that ogerpon-w set looks like a singles set
I think probably you may just wanna use a sample team
sample?
teams that are built for players starting out
like the offensive power of this team kinda only exists with like
gholdengo
bruh ive been playing for a while teambuildings the best part
but ill make a new onne
if you wanna make a snow team (which is what you'd generally be doing if you had alolan ninetales) here's some teams you can look at:
Ann's Snow:
Frosty Fanroom:
https://pokepast.es/90ccfde84f2402c4
so put suicune and kyurem in
you CAN
the suicune will only benefit from snow if you run sinistcha
and incineroar
why
because its a defensive pokemon that relies on healing from sinistcha and incineroar to weaken pokemon
so it can set up Calm Mind and then spam blizzard
but sinischa is running trick room?
yes but it also has a healing ability
and really helps keep the team alive
sinistcha setting trick room helps the other parts of the team
like ursaluna
can amoongus be used?
yes it can
pollen puff also works
but its not as easy to heal as you have to use a move instead of just switching the pokemon in
not really
it's a do nothing pokemon
that just sits there and does barely any damage
tailwind isn't justifying it
is boots better on sinistcha and incin uses herb to win the matchup against other incin?
boots is only good on incineroar
why would sinistcha use boots
stealth rocks may be somewhat more common in DOU than like VGC
but not enough to justify it on anything else usually
ok
and what about foul play because the sinistcha has a dark tera
because im not using trick room
it could take down some strong mons
tera dark is just to counter taunt from prankster users and the occasionaly psyspam
foul play uh
who would you intend to target
like what
ursaluna
you already have matcha gotcha
you really should keep trick room if you're using it and you have some slow pokemon
ghost types and big attack stat targets
it also helps counter trick room
no you gotta be specific with what somethig is supposed to counter
like gholdengo and other sinistcha are the ghost types in this meta
maybe you'd see a dragapult every so often
and foul play doesn't work well on them
https://replay.pokemonshowdown.com/gen9doublesou-2375792900-mnld0iweme082erysxh6n6fubhcgymypw (i fixed the moveset mistake, anything else i could've done better or was i just killed by my own team building mistake)
https://pokepast.es/2f50f30bda5570e2 (fixed team)
also im just trying out some uncommon mons
Watch a replay of a PokƩmon battle between getacardin and VeLocitysssss! Format: [Gen 9] Doubles OU; Date: May 31, 2025
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
there were several mistakes with your play, you needed to be aware of terracott gimmick and lead appropriately with incin and/or meow/sciz
you also would've easily won if you'd clicked flower trick with meow instead of a resisted sucker
and speaking of meow, it should really be running knock off there over sucker, no need for that on scarf
stellar blast kingdra also doesn't make much sense, just use hurricane
similar for cloak pecharunt, it's already fake out immune so it's just unnecessary
where is Scizorās item
i completely forgot
mhm, thanks btw
btw does no item acrobatics on scizor get technician boost or no?
I think the big questions you need to ask yourself here are:
what purpose do these sets serve, and do you need that purpose?
aw man
tbh for my usual team building i follow a rule of thumb, its usually a core, followed by series of support (pivots blah blah blah) and a secondary sweeper incase things goes south
for example, why is the Meowscarada Scarf? Itās not outspeeding anything Kingdra wonāt already outspeed
Why is the Pecharunt a Pecharunt at all if itās just attacking, instead of a Gholdengo or a Glimmora?
When youāre using less common PokĆ©mon, you need to think more about what they offer that a better Pokemon canāt
Otherwise youāre just using mediocre Pokemon
thereās not really a āsecondary sweeperā here anyway; Meowscarada and Scizor arenāt really hitting that hard without boosts
This is just a suggestion but for pecharunt, poison gas can be really useful
If there was anything I learned from pecharunt in ffa
srsly unless the enemy carries both ghold and amoonguss
that move with screw them over so much
(and ig hex on pecha could also be really useful)
mhm, alright thx for the input
got to 1400 with this, any improvment ideas?
https://pokepast.es/55a1cc02c3bf4a0a
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Torkoal assault vest is peculiar, you would rather it be charcoal to have more damage and free a slot for protect
Malamar baton pass is cute but I think it would be better with knock off
Lilligant hisui needs fake out to dodge protect, while Entrainment is a cool gimmick you don't have any good targets to use it on
I think this six is just a little too teched out
I agree that Entrainment doesnāt really help any of your allies, and while sticking it on an opposing Diancie or something to suddenly make them fast in TR sounds funny I donāt think thatās worth losing a slot
Petal Blizzard also just seems worse than Close Combat; spread moves that hit your allies arenāt great
Sub Cress is very weird too
Specs Bolt sounds hilarious though
Since malamar doesn't have much damage potential I like having it as an option for after it's gotten a few buffs from intimidate and superpower
That's fair, I do feel like it's a bit awkward to play without priority
It's just a mini miraidon in sun
Fair enough, I can swap them
some of your EVs are also a little messy
generally you just want to max HP before you invest in defenses; this rule is only broken when Pokemon have significantly higher base HP than defenses
for example, 232 HP / 4 Def / 20 SpD on Bolt is a bulkier EV spread than your current one
252+ SpA Raging Bolt Draco Meteor vs. 0 HP / 108 SpD Raging Bolt: 474-560 (121.2 - 143.2%) -- guaranteed OHKO
0 Atk Raging Bolt Outrage vs. 0 HP / 148 Def Raging Bolt: 186-218 (47.5 - 55.7%) -- 75.8% chance to 2HKO
252+ SpA Raging Bolt Draco Meteor vs. 232 HP / 20 SpD Raging Bolt: 524-618 (116.7 - 137.6%) -- guaranteed OHKO
0 Atk Raging Bolt Outrage vs. 232 HP / 4 Def Raging Bolt: 216-254 (48.1 - 56.5%) -- 85.5% chance to 2HKO
this is technically a little less physically bulky - I just plugged it into an EV optimizer tool - but you can outright remove the SpD EVs and put them in Defense and you'll still have more special bulk from the HP EVs
https://pokepast.es/bdc0ba5fe61e0823
an edited version of the one i sent above, changed spreads to maximise defence, some move and tera changes, and diancie over lilligant
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
i was debating it over protect
Knock Off will be way better on Malamar and Protect will be way better on Diancie
BP seems good on paper but both of these Pokemon can do a lot of damage on their own
and they are very happy to keep their boosts to themselves
i mean one boost from contrary intimidate given to ursa can sweep allot of the time
i'll change it over on diancie, but idk about malamar
yeah but
Malamar can do that too.
and instead of just using Malamar itself to hit with boosted Knock Off or hit things with Superpower, you're exposing your Ursaluna to damage for a turn
or Diancie or whatever else you Pass to
you have Specs Torkoal and Specs Bolt too
you do not need to boost your damage further
you will win more games by just hitting your opponent in TR than by trying to pass boosts
running Knock Off on Malamar also lets you run double Ground move on Ursaluna, which makes it a lot more effective
Headlong Rush is barely doing less damage than super effective Tera STAB Shadow Claw
Facade is doing the same damage as super effective Tera Shadow Claw
and in the event that you can't dedicate Tera to Ursaluna, Malamar's Knock Off will outdamage it even when you factor in Guts, and Knock only gets better if you have boosts from Contrary
252+ Atk Malamar Knock Off (97.5 BP) vs. 252 HP / 76 Def Sinistcha: 242-288 (69.9 - 83.2%) -- guaranteed 2HKO
252+ Atk Guts Ursaluna Shadow Claw vs. 252 HP / 76 Def Sinistcha: 236-278 (68.2 - 80.3%) -- guaranteed 2HKO
you are playing the format with Arceus in it
why are you limiting yourself to one Uber?
Me and him are only using one Uber mon
Ik Thunder Fang doesn't make sense on GF, but a certain Water Bird needs to be taken care of somehow
you're likely better off not running so much sun synergy, or at the very least running sun mons with strong rain matchup like raging bolt
hisui lilligant is also considered just better than venu in pretty much every way
much faster, sleep powder user, stronger attack in close combat, access to after you
also if you're gonna run gouging it better have howl
I might make a copy of the team and use those in the copy, just to see how it feels
Whenever I fight my friend I never get a chance to set up, so I went snarl to go and get stat drops on his SATKers
Like Archal
Thunder Fang cuz of peliper
Idk if I'll keep SRocks on Torkoal
Venu is great when it came to bulk and damage plus with chlorophyll it outspeeds all of his team
But I haven't fought him in awhile, so he hasn't dealt with this team
https://pokepast.es/c6677aad05da4730
im pretty new to vgc and golduck is my favorite pokemon, found a way to get to 1400 with this team but the battles have been pretty rough in higher elo, not sure about much of the meta.
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
This is doubles OU which is different than VGC
But regardless
Still not sure how far you'd get with the Golduck
I kinda feel like you can fit a Gholdengo on this
With the Amoongus and all
I'm not sure if the use of Grimmsnarl here is really warranted additionally
what are any good subs?
Potentially Gholdengo as I recommended
in place of grim?
Yeah but let me see if I can show u a sample with some similar stuff
This is tornadus setting rain for Gholdengo and ogerpon
I think you can also probably cut Amoongus for something like Incineroar if you feel up to it
Or wanna cut on grass types
Ogerpon ofc works with Gholdengo as well
Which is my train of thought
Bc it benefits from weakening fire types yes
And Gholdengo will also cover snow pokemon
Which will try to freeze dry you
And mess your shit up
š
can i get someones opinion on my doubles OU team?
Torkoal @ Charcoal
Ability: Drought
Tera Type: Fire
EVs: 128 Hp / 252 SpA / 128 SpD
Quiet Nature
- Eruption
- Heat Wave
- Rapid Spin
- Protect
Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Adamant Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Roar
- Weather Ball
Amoonguss @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Modest Nature
IVs: 0 Atk
- Pollen Puff
- Spore
- Sludge Bomb
- Clear Smog
Incineroar @ Eject Button
Ability: Intimidate
Tera Type: Grass
EVs: 4 HP / 252 Def / 252 SpD
Adamant Nature
- Parting Shot
- Flare Blitz
- Fake Out
- Will-O-Wisp
Lilligant @ Sitrus Berry
Ability: Chlorophyll
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- After You
- Helping Hand
- Pollen Puff
- Sleep Powder
Dragonite @ Loaded Dice
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 128 Def / 128 SpD
Jolly Nature
- Scale Shot
- Dragon Dance
- Extreme Speed
- Earthquake or Waterfall
Starting with the sets:
Torkoal needs eart power for diancie and other rarer rock PokƩmon
Walking wake would be better with flamethrower because the risk of not having the sun up for 10 BP isn't worth it, maybe I would put protect on walking wake because roar is a bit too situational and you don't really struggle with trick room due to amoonguss and torkoal
Incineroar eject button sounds like a good idea but then when you want to get a wisp or parting shot onto the opponent and you get switched out isn't a good feeling
Lilligant support it's cute but it would be better offensive and hisui (solar blade stab is really strong)
Now to team composition, dragonite isn't great and I feel like it could be something else
In sun teams other than lilligant usually there's also a trick room setter like farigiraf to use torkoal offensive capabilities another way and also fight opposing tailwinds
Incineroar here is a bit weird because I understand the need to help setup dragonite but dragonite setup isn't really it
Sun really wants to be offensive and use PokƩmon like ogerpon heartflame
i think i should probably explain how i play the team, your right, if the other team bring trick room i usually win the match up due to torkoal and amoogus. Normally my two leads are either dragonite and amoogus or torkoal and lilligant
with dragonite and torkoal the idea is to use amoogus to sleep the other pokemon and heal dragonite with pollen puff while i tera dragonite to normal(to negate its weaknesses and give e-speed more power) and then set up with it with dragon dance and scale shoot
with the torkoal and lilligant lead the whole idea is fast instant damage. Due to lilligants ability chlorophyll it outspeeds everything in the sun so i use the move after you so that torkoal moves right after lilligant to get and eruption off
i was thinking of actually changing lilligants pollen puff to a grass move to help deal with the rock types while torkoal is on the field
with incineroar, yeah the eject button is a choice and you are correct with it sometimes being difficult to get a will-o-wisp off when i need it
Yeah but I feel like you can do better things than trying to setup dragonite, dragonite dice is weak to intimidate, also btw a setupper should have protect to be able to reposition
your right but i find he is a great lead into rain teams cause i get to keep my sun in the back while i lead with two pokemon the resist water moves
but i might switch out weatherball on walking wake to flamethrower cause i dont use it often anyway
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Here is a ursaluna blood moon team i made with an expanding force farigiraf
I think this team would be a little better off with Hatterene over Farigiraf
Farig and Indeedee kind of do the same thing, and that thing is mostly utility focused, so you can afford to diversify a bit
you could also run Diancie over Indeedee instead and have a physical attacker for the occasional threat like Calm Mind Raging Bolt
my other piece of advice is dropping Protect on Porygon2 for Tera Blast
P2 is pretty reasonably strong with a Download boost, and Tera Blast lets it threaten things with a good STAB
I think your team is a bit too passive there's not much, P2 and amoong together is a bit meh in my opinion
A gholdengo can easily deal with your team after the removal of incineroar or bloodmoon
I would change amoongus since you don't really have anything that makes use of redirection, like a setupper
With hatterene you need indeedee for sure
Aight
What about now?
Btw i forgor to add my 132 defense evs in p2 its added now
to be honest I think this went kind of backwards
I'll disagree with waffle a bit here and say I think the Amoonguss was fine
Incin / BM / P2 / Indeedee / Hatt / Amoonguss and Incin / BM / P2 / Diancie / Farigiraf / Amoonguss felt like the two "winning combinations"
After you on hetterene would be nice for the opposing ursaluna matchup
Not really, you just kill it with Expanding Force
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Idk if helping hand on the vilest cat is better than flare blitz in this buz i want to boost bloodmoon
Ik it can do a lot of damage
Tera normal is a bigger boost
If Tera Normal Life Orb Blood Moon wonāt kill it, it wasnāt meant to die in one hit anyway; you can do something else with your turn
Hatterene should probably also be Life Orb though and drop Calm Mind for Trick Room
Aight but isnt 3 trick room too much?
Itās not really bulky enough to try setting up, and is usually better off just hitting Expanding Force over and over
Nope
twisted spoon is also nice
(Also remember to use -spe natures on everythingāright now you have Modest over Quiet on a couple things, for example)
incin can be a little faster for fake out tie
How fast?
it's a personal preference thing, what you have now is fine
https://pokepast.es/ed400b6c92b17421
been messing around with rillaboom comps and landed on this what do you y'all think
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
i think a problem with the advice yall are giving is assuming everyone is trying to make the best team. You all immidietly tell people to just use the best pokemon in the format. The dude with the Farigaraf may just really like farigiraf and want to use them on his team as an attacker and instead of telling him how he can improve the farigiraf you imiidietly tell him to switch then to hatterene.
for instance i really wanted to use the strat of chlorophyll after you lilligant with eruption torkoal and i was immediately told to get rid of lilligant. instead of helping me improve the strategy you all immediately told me to switch out the lilligant for a different support pokemon.
this is an instance for where the team i wanted to make with the strategies i wanted to use did better then some of the top pokemon. https://replay.pokemonshowdown.com/gen9doublesou-2387359116-mn31f913a2h6wpkpiyosjtxk25h5g91pw
Watch a replay of a PokƩmon battle between BeeSage and TheRealOwenski! Format: [Gen 9] Doubles OU; Date: Jun 18, 2025
We didn't tell you to change lilligant after you, we told you to use lilligant hisui, always with after you but an offensive attacker, which is better
This channel is made to give advice to teams to be more competitive
We have no problem with fun but this is what the channel is for
Like waffle said, we assume that everyone who posts a team in this channel is looking for competitive help. Smogon is a competitive website and community, and the entire point of what we do here is to help you improve your team and your gameplay. If we drop the assumption of maximum competitiveness, that adds a lot of subjectivity into the work we do that both takes a lot of time and reduces the overall quality of our work. Weāre happy to work within parameters (to an extentāsee https://discord.com/channels/192713314399289344/1373406929317269624 for the full rules)ābut you need to tell us first. We cannot read your mind and do not know what kind of experience youāre looking for.
I think that given this, waffleās advice is the kind of thing this channel is designed for, and he even skipped things like EV spread optimization in favor of larger changes to the team. If you were not looking for a full competitive analysis of the team, and suggestions made with that analysis in mind, you either should have said so or you should have asked for advice from friends instead. (Iām at work and canāt really dive deep into it for now, but I didnāt see anything from waffle that I disagreed with. Also that was maybe not the best example replay, you beat up someone in the 1200s with a Grafaiaiā¦)
As far as the Farigiraf point goes, they seemed happy enough with the suggestions, and if they arenāt happy theyāre more than welcome to come back. I suggested Hatt because I felt that four Normal-types on the team was too many, especially when two of them generally serve the same purpose in battle. I actually think Hatt sucks but I recognize itās a better Expanding Force user than pretty much anything else, and I also provided an alternative that removed the Indeedee outright instead. I realize that sometimes it sucks when creative ideas need to get dropped in favor of strength, but making teams better is the goal of this channel, and we will pursue that goal as far as we can.
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
can this work
this gets 6-0d by glimmora, mew and sinistcha should be replaced by something else like landorus ogerpon
raging bolt wants protect with leftovers and just use the sample set for grimmsnarl
lando T
no, regular landorus
why regular?
removes diancie more easily, stops toxic spikes from going up
yes, landorus-i
water
looks fine, you could struggle into opposing setup or screens but you can always fit taunt encore or brick break on wellspring
or stealth rocks on landorus
i have another team can i share??
holy moly i made it to top 500
Oh that link got completely skipped
I would just say that 3 grass types isn't great and makes you too vulnerable to fire attacks or tornadus bleakwind storm
yeah but it is what it is
i was replying to this one
I would swap rillaboom or ogerpon for something else
An option instead of rillaboom would be playing roaring moon. Good tailwind setter
Another option would be a landorus I
I don't think you need imprison on farigiraf considering you are playing both torkoal and rillaboom (which gets rid of the psychic terrain usually used in trick room and stalls trick room with fake out)
i like my fake out pressure. i'd rather switch firepon out
Rest is good
yeah i was thinking that but it's really funny to me when the opponent cant protect to stall out tr
alright sounds good
if im playing sun would you say ep or sandsear would be better?
Personally I would play both but doesn't change much
also now that firepon's gone would you say it would be more worthwhile to switch cc on lilligant out for solar blade?
Actually in a team like this where there's no tailwind you can probably play focus sash landorus
I would remove encore honestly
oh word
ok last thing
i was thinking that since the main counterplay to farigiraf is knock or uturn right
what if i ran weakness policy farigiraf lol
throat spray would be more consistent
the main counterplay to farigiraf is just clicking wood hammer stab
fair
252+ Atk Rillaboom Wood Hammer vs. 252 HP / 4 Def Farigiraf in Grassy Terrain: 363-427 (81.7 - 96.1%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ Atk Rillaboom U-turn vs. 252 HP / 4 Def Farigiraf: 218-258 (49 - 58.1%) -- 59% chance to 2HKO after Grassy Terrain recovery
Guys how do y'all do this tell me
https://pokepast.es/39c9c1b366f95fe6
Can anyone rate this team? Thanks in advance
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I hit ladder 1350 with this (idk if it's crazy or something)
I know electric terrain thundurus sounds cool for bundle but it's not worth it
Tornadus has tailwind and is much better
Bundle needs protect if you want to play it focus sash so you can avoid fake out
Raging bolt has a weird set I suggest looking at the smogon set, weaknesses policy isn't good because there's any good move you would like to get hit by
Roaring moon red card is a bit weird
That diancie set isn't great and you will have a hard time setup
It would be better with diamond storm trick room body press protect
New [Gen 9] Doubles OU RMT @torpid moat, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.