#Smogon Doubles Rates

1 messages · Page 17 of 1

torpid moat
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no, but hand attack, then cudgel on the following turn would

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that's the "advantage" you could have gained from protecting

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is turning a trade into a kill

tardy dragon
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ok

torpid moat
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that's about it for me, the idea is that a better player will at least attempt to gain advantage with protects, and never throw things away for nothing

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note that you can still do things like sacrifice to take a hit or better position, I'm talking about sacrificing for no advantage at all due to mistakes or lack of knowledge etc

tardy dragon
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@torpid moat Hey

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I forgot what u said about ogerpon evs

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You said nothing I don't think

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I want to try improving ogers evs though

torpid moat
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I said the def/spdef evs should be put into hp instead

tardy dragon
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ok

torpid moat
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because hp is more efficient

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on everything but hands

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and like ting lu and chansey

tardy dragon
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I made a few mistakes here too

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sometimes I blunder greninja early on

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maybe leading greninja is just a bad idea in general

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I expected the chi yu torkal lead

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it was torkal rillaboom

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I hate that monkey

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I think Ill do better if I expect people to underestimate greninja until the battle bond boost

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bc I was expecting a fake out into gren

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considering my tera and ice beam

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but I failed to think about the fact that they dont know that

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I did right in targetting arch I feel though

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realistically I lost gren due to a slightly too low dmg roll Im pretty sure

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but that doesnt change that it has a chance to make me lose gren

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early on

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so I should prlly do rilla damage calcs

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and make my team better suited to kill him fast

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I cant find anything on my team that can 1 shot rilla rn

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tera ice helping hand gren can but thats a lot required

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to 1 shot just one mon on the field

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anyone got tips for dealing with rilla?

tardy dragon
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@torpid moat Yo

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I wanna try a new team

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Im going to let go of the greninja required rule for a bit

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I still want to use greninja but he objectively is not that good in dou

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and I have to get better

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so trying more things will help prlly

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for my new team Im going to try meowscarada and chien pao

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Im gonna make a bunch of teams

tardy dragon
peak crypt
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None of your Pokémon have natures except Meowscarada, which has the wrong nature

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Timid lowers Attack

tardy dragon
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I forgot

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oops

tardy dragon
tardy dragon
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so I added natures to em

cosmic pasture
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Peli into a thunderbolt was a bad play, clod never runs unaware so you should have cudgeled electross, setting twind when ogerpon outspeeds the entire field was a waste set rain dance so cudgel probably ohkos electross

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Fake news ursa cress always has eq

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And uh

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No other mon

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Be careful of eq if you see orthworm though

cosmic pasture
tardy dragon
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idk how

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oh

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you mean just hover my mouse over them

tardy dragon
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Please

cosmic pasture
wispy kindle
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

wispy kindle
cosmic pasture
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no rain setter on an electro shot set, though IDBP would be ass anyways

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replace that with tornadus probably

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covert cloak Tailwind Bleakwind storm

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otherwise it looks solid

peak crypt
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I think “completely out of place” is a little extreme

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but I think I’ve seen that same six but with Glimmora in the Arch slot a couple times

nova inlet
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hi, i have done a team with pokemons that I liked, it has some gimmicks but it has been working pretty well

nova inlet
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althought i have problems with a few types

tardy dragon
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Put the poke past in here

nova inlet
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and i am very new so i don't have any point of reference

halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

nova inlet
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it's a trick room team

tardy dragon
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The more I look into Greninja vs Meowscarada the more I realize Meowscarada was literally made to be better in every way 😦

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I could only find 2 things gren has to seperate em from meowscarada

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one being the fact electric moves will be clicked on you and with protean plus ground moves could make some tricks unfold

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two being the nerfed and banned from official format battle bond

torpid moat
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and meow is also pretty damn unviable in dou

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rilla, waterpon/firepon, chien pao all outclass it in some way

peak crypt
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it's a little easier to explain things in a conversation than in a big wall of text

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if you don't respond in an hour I'll just write it up though, so dw if it's super late

nova inlet
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can you send me a dm when you are online?

tardy dragon
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they both are cooked mons

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Incineroar is another mon I like a lot though and yeah...

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Incin has been doing pretty good

cosmic pasture
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Even at +1 greninja lacks the damage options to deal with alot of the metagame

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+1 252 SpA Life Orb Greninja Ice Beam vs. 252 HP / 4 SpD Assault Vest Rillaboom: 291-343 (72 - 84.9%) -- guaranteed 2HKO after Grassy Terrain recovery

tardy dragon
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Protean Ash-Greninja

karmic wharf
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using tailwind with explosion or telepathy with discharge, masquerain provides helping hand and aqua jet to trigger weakness policy on armarouge, can tera ghost to support explosion users too

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so far this is the best team ive made, it got me to 1348 which is the highest ive gotten, but i want to know how i can improve on this to get even higher

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also golem earthquake paired with zapdos discharge has been pretty solid since theyre immune to each other

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plus ghost on zapdos too for explosions

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i usually suffer hard in trick rooms because i set up tailwind so explosions can get used

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any advice?

peak crypt
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I really hate to put it this way, but the best way to describe this is you are trying to make a cake with chicken broth and expired milk—the basic parts are just not going to hold up and produce something good

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my advice would really just be to pick one of Disquake/Explosion/Armarouge and trim the rest for Pokemon that are excellent

karmic wharf
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that sounds about right. My teams feels like im trying to play at two ends of the spectrum at the same time and when somebody brings me back to reality i suffer hard for it

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and i do tend to prefer less ou pokemon but still want to perform in ou. Once i got above like 1250 i realized i was fighting the same 10-15 pokemon every single game

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like same group of pokemon yk

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what sucks is noivern is so fast and i love using him for tailwind but he almost always gets knocked out immediately after

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sometimes im able to keep him up through an explosion or have him up there with zapdos for a couple turns but it usually doesnt work out for him

peak crypt
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I think if you want to lean into Explosion, you can hang onto the Noivern and Metagross and lean on stuff like Chien-Pao as a backup plan

torpid moat
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there's tornadus and roaring moon as more reliable tailwind options, but yeah those don't work with boom

peak crypt
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Metagross Exploding as Pao uses Protect is going to send most things directly to the center of the earth

karmic wharf
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hmm good point

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i do like chien pao

torpid moat
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ghost is also a very viable tera on pao

karmic wharf
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is pao special or phys?

torpid moat
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physical

karmic wharf
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okay

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thank you guys

torpid moat
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its whole deal is boosting physical damage for everyone

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with sword of ruin

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for other mons you should probably add like firepon as a strong damage dealer that covers kingambit/gholdengo

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or landorus-i to help with archaludon

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if you want to lean more into the gimmicky side, you can try scarf last respects basculegion-f

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to go with the explosion

peak crypt
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I’m going to make a quick mockup and then send it to Paint to repost (because I am using the work computer to teambuild and can’t log into Discord from there)

torpid moat
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I'm on my phone with a shitty connection, how are you sending it to me, smogon pm?

peak crypt
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oh I saw you on PS for a sec

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I’ll do it The Hard Way (type the URL manually)

torpid moat
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yikes

peak crypt
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wouldn’t be the first time

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@karmic wharf

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this is a little experimental, but the core idea is Pao/Metagross/Rilla/Basc should shred through a lot of things

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Noivern provides Tailwind and can still attack next to Explosion

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The Skeledirge is a combination of “you mentioned you wanted to use some less common Pokemon” and “oh my god the Trick Room matchup might suck”—it also carries Leer to try to set up for the physical attackers later, and outspeeds Metagross by one point

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I don’t have a ton of confidence that the croc is the “right” choice but this should be a stronger base for you to work with

torpid moat
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there's ceruledge instead of dirge maybe

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but yeah in a legit team landorus is mandatory in that slot for beating arch

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a pao answer in that slot is also pretty desirable

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it'd be pretty funny if we managed to make a team where keldeo is the ideal 6th

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but most likely steel tera lando-i would still be better

peak crypt
peak crypt
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Male Basculegion is

karmic wharf
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oh okay

peak crypt
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female Basculegion is not

tardy dragon
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Do mixed attackers have any use ever?

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I feel like they dont

twilit wedge
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

peak crypt
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my quick thoughts are you don’t really need both Amoonguss and Sinistcha and also Oranguru is a really mediocre Pokemon that really doesn’t offer anything that another TR setter doesn’t

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Instruct is not a good move

twilit wedge
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ive been using instruct, seems really niche but ive had it work well with ursaluna in tr

peak crypt
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You could be using a Cresselia that benefits your team a lot more with Lunar Blessing

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or something like Indeedee or Farigiraf that keeps Fake Out and other priority off your threats

twilit wedge
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true, though it is funny to watch a tera normal ursaluna wipe via facade and instruct imo

peak crypt
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Oranguru just kind of sits there and hopes the thing next to it can 2v1

twilit wedge
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i also chose oranguru for telepathy, that way i can double eq without any real drawback

peak crypt
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I also don’t think Garganacl is really helping you—Trick Room is ultimately a hyper offense playstyle, and you really want both of your Pokémon to have a significant impact on the board at once

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Garg also kind of just sits around

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it’s a Pokémon that really doesn’t care about going first or second, so Trick Room doesn’t benefit it very much, and because it’s relatively passive, it doesn’t benefit Trick Room much

twilit wedge
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true

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typically i dont have to use garganacl unless i get bad type matchups, and it has managed to save quite a few matches w/ salt cure. more like a last resort type thing

peak crypt
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I think if I had to make a “quick summary” of changes

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Oranguru —> Cresselia
Amoonguss —> Incineroar
Garganacl —> Diancie

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Incin lets you use Fake Out to set up Trick Room more reliably and can Parting Shot to bring Ursaluna in, which saves you a turn because you don’t need to Protect to get burned

twilit wedge
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ill give that a try

peak crypt
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those exact Diancie and Incin sets will be good on this version too

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I’d actually consider making Diancie a little fast though

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Fast enough to outrun minspeed Cress outside of Trick Room

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So that you can Lunar Blessing with the Cress under TR, which would cleanse burns or sleep, and then freely attack with Diancie

twilit wedge
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should i set it o a different nature then? or just give it ivs in speed

peak crypt
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okay on second thought that needs 88 Speed EVs and Careful

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probably not worth it

twilit wedge
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ah

peak crypt
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I’d advise Life Dew over Shadow Ball but I think that one is up to preference

karmic wharf
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is there any use for sableye in doubles?

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like i know he’s weak in stats and i assume there are better pranksters but does he shine in any areas by himself?

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also- same question goes for base form rotom. And then my next question is how hard would it be to use both of those mons on an all ghost team

torpid moat
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stat wise though it's just extremely frail while also being slow and nonthreatening

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in dubers it can just sash and be fine, but in dou there's just better pranksters available with more worthwhile bulk or utility

polar lotus
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  • foul play for some stab and Helping hand or smth hehe
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Btw guys... It's my first time trying competitive Pokemon

halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

polar lotus
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I was trying an illusion spread move team

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And I often disguise myself as Archaludon and sometimes Hatterene

tight spire
# polar lotus How's this team... What improvements I need

Using hatterene without psychic terrain isn't gonna be very useful, you wanna be able to maximize its effect in trick room before the turns end. so you should get an indeedee for it. Aside from that idk if the Archaludon rain core mixes well with hatterene and zoroark

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You could try a sample team if it is your first time, I believe we have some nice Archaludon teams

polar lotus
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I wanna utilise it more as a Fairy type right away by spamming dazzling gleam.. I rarely use its Psychic move when it's super effective or just to stop healing

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And I just noticed my Archaludon had weird EV spread... Just changed it rn lol

polar lotus
tight spire
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It also allows expanding force to hit multiple foes

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And boosts that moves power

cosmic pasture
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Boosts is a strange way to spell doubles

peak crypt
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it doesn’t double the damage

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you do get doubled damage in singles, but spread reduction kicks in here

cosmic pasture
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Goddamn game balance

worldly jewel
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

rose juniper
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I can take a look if you want

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what are you going for with this team

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as in are you trying to climb the ladder and be as competitive as possible or are you just trying to use your favorite mons

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@worldly jewel

worldly jewel
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both honesty, i’m trying to make top 500, but with a mix of mons

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i’m thinking ambi is the weakest link

rose juniper
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hmmm

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I mean yes but at the same time there is more that needs to be changed if you want a well build team

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ogerpon and gambit are good pokemon and for sure worth using

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heatran and boulder are oke-ish mons, not really good but on a few teams they can have a niche (this isn't one of them) and pecharunt and ambi are not really viable

worldly jewel
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heard i’ll see what i can do

rose juniper
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if you want we can build it together

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@worldly jewel

lucid rain
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i made a really weird team, but when i tried it out on an alt it wasn't too bad

peak crypt
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I love the giant soccer ball but I think you can do much better than Dragonite / Skeledirge / Lando-T

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my initial thought is probably Incineroar / Tornadus / Glimmora

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you still have a reliable hazard setter, a switchin for most things that threaten Ice, and a thing to click Earthquake next to, but you increase the overall quality of the Pokemon

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Tornadus gives you Tailwind support so Cetitan is less bound to snow (and Ninetales can swap Snowscape to Protect)

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and Incin Glimm over Lando-T Skeledirge is kind of just swapping roles around - Incineroar is a better Intimidate user than Lando-T and a better Fire-type than Skeledirge, and Glimmora is a better hazard setter than Lando-T and a better special attacker than Skeledirge

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you could also try something like Incineroar / Lando-I / Suicune

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either of those three sets of Pokemon will improve your Incineroar matchup pretty significantly - currently you don't really have anything that outright beats it

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Dragonite can ignore it but hitting Outrage is a daunting task sometimes, Lando-T doesn't appreciate being -1, and Skeledirge will get +2 but take like 60 from Knock Off in the process

remote edge
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@winter axle

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post it here

winter axle
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Moltres-Galar @ Assault Vest
Ability: Berserk
Shiny: Yes
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature

  • Fiery Wrath
  • Tera Blast
  • Air Slash
  • U-turn

Iron Hands @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Rock
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature

  • Fake Out
  • Close Combat
  • Rock Slide
  • Supercell Slam

Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • Ivy Cudgel
  • Spiky Shield
  • Power Whip
  • Swords Dance

Ninetales-Alola (F) @ Icy Rock
Ability: Snow Warning
Shiny: Yes
Tera Type: Fire
EVs: 4 HP / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk

  • Blizzard
  • Moonblast
  • Aurora Veil
  • Icy Wind

Sinistcha-Masterpiece @ Sitrus Berry
Ability: Hospitality
Shiny: Yes
Tera Type: Ground
EVs: 70 HP / 252 Def / 186 SpA
Bold Nature
IVs: 0 Atk

  • Matcha Gotcha
  • Strength Sap
  • Life Dew
  • Hex

Glimmora (F) @ Black Sludge
Ability: Toxic Debris
Shiny: Yes
Tera Type: Flying
EVs: 4 HP / 252 Def / 252 Spe
Bold Nature

  • Mortal Spin
  • Stealth Rock
  • Earth Power
  • Spiky Shield
peak crypt
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Moltres's best set is by far Nasty Plot

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I'd actually say it's the only set worth using

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the rest of these are pretty close for a first attempt

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zoe you know more about Moltres than I do, do you want to take it from here

remote edge
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you got me at the right time im playing geogussr but my friend set it to all quebec

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moltres should always be nasty plot wrath protect, you can do tailwind or tera blast as the filler but no other set should be used

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a lot of your sets are really off too

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glim should probably be sash (with max SpA), hex sini is bad, sd ogerpon is bad here, hands should always be AV on these teams, and you always want clay on ninetales

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the 6 is fine outside of that though (but replace ninetales with something else since its kinda just awkward here)

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in general with goltres you want a good mix of support (sustain in particular is invaluable) and immediate damage outside of it (cc hands and ogerpon both cover this while giving support)

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bundle probs works fine here because it can hit ogerpon and icy wind smth like chien pao (which the spread outspeeds at -1) and hit it

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if you want to guarentee that w.o tera then you have a funny option avaliable

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+2 252 SpA Moltres-Galar Ancient Power vs. 0 HP / 0 SpD Chien-Pao: 310-366 (102.9 - 121.5%) -- guaranteed OHKO

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(its the same SpA vtotal just different spread)

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wait no air slash does min 96

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yeah you can just go that here with bundle then

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makes things easier

winter axle
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@remote edge used the team once and won

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Hot take its amazing

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I love it

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@peak crypt if you wanna check it out as well here ya go

cosmic pasture
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

cosmic pasture
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eq terraccotta because of the bitchass string cheese man hiding behind follow me ogerpon

peak crypt
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I'm going to be real with you

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Terracott sucks

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like unless you're playing against Schister or way-too-honest fullroom it's just not good.

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Iron Crown is also just terrible if it's not clicking Expanding Force

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I don't like having both Raging Bolt and Iron Hands; generally teams can only support one of the fat Electrics and you run into Lando-I issues if you run two

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Cloak Chi-Yu with four attacks is also not a real set; if you really feel so inclined to run three Covert Cloaks then you are probably just not respecting Incin and Rillaboom enough in battle

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this is a really roundabout way of saying I think this team has some pretty severe flaws and there isn't a very clear avenue to fix it that isn't dramatically changing it

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step 1 is definitely to replace one of your five Ground weak Pokemon though

cosmic pasture
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So thats what ive been losing to

tardy dragon
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@peak crypt Hey do yk if theres anything I can put like a poke past into that will tell me my type weaknesses and things I can hit offensively for me?

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I used to use some pokedex apps team building but now its paywalled

peak crypt
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not that I know of

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I don't think those tell a complete story anyway

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if you were to build a team and only look at the types it's weak to, you might see that your team is weak to Fairy

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but if you then actually look at the DOU format, you will see that there... aren't really any Fairy attackers you need to worry about that much

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there are five Fairies in DOU, but they are Diancie, Hatterene, Grimmsnarl, Ninetales-A, and Whimsicott

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Diancie often drops Moonblast, and Grimm, Tales, and Whims aren't exactly hard hitters, so that just leaves you with Hatterene, and Hatt can be answered in ways beyond resistances

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in other words

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don't worry about beating types or being weak to types

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worry about Pokemon

halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

polar spear
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hey is there any way to improve this team?

peak crypt
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a sixth Pokemon would be a good start

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right now this team is kind of vulnerable to Incineroar - while your physical attackers both hit it super effective, neither of them like being Intimidated, and the other three Pokemon are all weak to Knock Off and don't really deal damage in return

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full TR teams generally like to have at least one Pokemon that can both set Trick Room and be an offensive threat, and replacing Farigiraf with Diancie would do exactly that for this team, while also matching up well into Incineroar

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I think I like Primarina in the sixth slot here; Prim directly threatens Landorus and can take advantage of opposing rain

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I'd also change Ursaluna to Tera Ghost to avoid Fake Outs and Dragonite

polar spear
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kk ty sm

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how do I build diancie

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soooo like this??

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@peak crypt

peak crypt
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swap to Sassy not Impish on Diancie; Diamond Storm will often keep your physical defense up

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I don't really like Throat Spray Primarina, I think Life Orb is a lot more consistent

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with Sinistcha / Cress / Hands you're a little more interested in playing the long game than trying to end the game in four turns

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and Throat Spray Prim doesn't do long games well

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(and again, Tera Ghost Ursaluna - you really don't need the damage boost from Ground, you want to dodge Fake Out and Fighting moves)

cosmic pasture
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i got the other 5 from ratpacker

warped arrow
remote edge
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...?

remote edge
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but I don't hate it

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@cosmic pasture are the diancie EVs yours?

warped arrow
cosmic pasture
warped arrow
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He runs some WACK shit sometimes

cosmic pasture
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so do my ladder opponents, which is what this team is for

peak crypt
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at least someone’s building weird correctly

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ratpacker teams are fine

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sometimes you have to be ratpacker to understand then but sometimes they land in a better place

warped arrow
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^

polar spear
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how can I complete this niche

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it works beautifully when I'm able to set it up

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but in a varity of matches it can easily be disrupted

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fake out on kommo-o

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taunt on kommo-o

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im able to get a lot out on latios but it depends on who they focus on

cosmic pasture
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oh you're the one who I keep playing on ladder

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uh

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you should try another team

polar spear
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?

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Whats ur name

polar spear
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I only forfeited when the niche didnt work

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plus I only have 3 pokemon

peak crypt
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to some degree, you're going to have to understand that experienced players will see Kommo-o Latios at team preview and have a plan to beat it

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there's no item or Tera type you can run to beat Follow Me Ogerpon with just Kommo-o Latios, there's nothing you can do about your opponent just presenting two lethal attackers turn 1 and forcing you to pick the right slot to Tera or pinning the Kommo-o with something like Chien-Pao + Landorus

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the best thing you can do is send Flamigo directly to the shadow realm

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if you have a Kommo-o at +2 in every stat with HP to spare, what do you need Flamigo for? it won't win you a game you're behind in

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my best suggestion would be to add a couple general purpose redirection Pokemon (especially Sinistcha, who can heal Kommo-o after you Clang)

cosmic pasture
peak crypt
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and then just Good Pokemon™️ in the back

cosmic pasture
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if you want it to work you can go all in and add stuff like sinistcha grimmsnarl and double fake out

peak crypt
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build the team so you don't lose games if the combo gets interrupted, or so you don't need to pull off the combo

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(or at least not immediately)

peak crypt
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I know what it does mechanically

polar spear
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idk i js thought of costar and tera steel to combat against fairy types

peak crypt
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but if you pull off the combo, how does Flamigo actually help you win, as opposed to just steamrolling an opponent you've functionally already beat?

polar spear
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uh

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ur uh

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Right about that

peak crypt
#

that's why Flamigo isn't really worth it

polar spear
#

and the thing abt simple beam is that lati has it and he dont got redirection

#

and uh well not much other viable simple beamers

#

Buttttt

peak crypt
#

do remember that

#

a) you don't need to get the combo rolling turn 1

#

and b) sometimes Kommo-o can win a game without Simple Beam

polar spear
#

ima miss my flamigo

#

If only it had better moves

peak crypt
#

Sinistcha is a huge part of the Simple Beam Kommo-o teams that show up on ladder; Hospitality + redirection means you can pretty safely set up to +4 or +6

polar spear
#

Mhm mhm

#

alr

#

I have the sinistcha

#

so I js rage powder life due

#

?

peak crypt
#

Rage Powder / Life Dew / Psych Up / Matcha Gotcha is an option

polar spear
#

ig

#

Im also probably guessing I need pokemon to help setup the idea

#

Maybe I could run screens

#

Or something to prevent taunt

#

like psychic terrain

cosmic pasture
#

Terrain only prevents priority taunt aka tornadus and whimsicott

sharp grove
halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

sharp grove
#

ignore tr on sinistcha

#

replacing it bc tsailwinf and tr is dumb

cosmic pasture
#

Huh

#

Man you need tr

#

Good players are not letting peli set tw most of the time

#

And the rest of the time your team is slow and gets outspeed when your opponent clicks tw

sharp grove
#

oh

#

im dumb then

#

damn this team is amazing

#

arch is goated frfr

torpid moat
sharp grove
torpid moat
#

also yeah your Sinistcha needs hospitality for healing arch

sharp grove
#

oh bc rain beats fire

#

so i dont need to quad resist'

#

whod u drop volc for?

torpid moat
#

hospitality is the reason to use sinistcha

#

volc swap there's a few options

cosmic pasture
#

Man I’m blind

sharp grove
torpid moat
#

I'd say your main concern is opposing arch

cosmic pasture
#

I just assumed sini was hospitality

#

Pao seems good

torpid moat
#

that's traditionally why rain will run lando i over t

#

because lando i is much stronger vs arch and grasses like rilla/waterpon with sludge bomb

cosmic pasture
#

Alternatively lando I and add tornadus

sharp grove
#

so replace LandoT

#

ultima helped in the making of the team

#

he said i need intimidate

torpid moat
#

so if you still want hazards, I would try lando-i + glimmora

sharp grove
#

so thats why landot is there

torpid moat
#

nah intim isn't mandatory

cosmic pasture
#

I mean he’s a better player than me lol

sharp grove
#

nah hazard spam boring

#

keep rocks

#

maximum hazards in dou id say rocks

torpid moat
#

glimm isn't hazard spam

#

it only runs sr

sharp grove
#

oh\

#

thought spikes also

torpid moat
#

and then incidentally summons tspikes

sharp grove
#

spikes sr ability for tspikes

torpid moat
#

from its ability

cosmic pasture
#

Glimm is meant to be annoying as fuck

torpid moat
#

glimm is very useful vs like cm raging bolt

sharp grove
#

so LandoI > LandoT

torpid moat
#

lando i over lando t, add glimm

sharp grove
#

and tornadus > volc

torpid moat
#

also snow matchup

#

no, glimm over volc

sharp grove
#

oh

torpid moat
#

torn is unnecessary here

sharp grove
#

oh

cosmic pasture
#

Glimm should be sash power gem stealth rocks mortal spin tect

sharp grove
#

ill send the end product when i finish

cosmic pasture
#

Max speed rest in spa

sharp grove
#

also fun fact

#

lorb doesent hurt u but still gives u the dmg buff when using sheer force

#

so running lorb is a free 30% no drawback boost on LandoI

cosmic pasture
#

Wave hits your ally

sharp grove
#

damn

#

using sludge bomb

#

btw do i lead glimm

#

glimm and peli?

#

or arch and peli

#

i hate spore

sharp grove
#

ppl keep forefetting lol

#

never knew my team was that good (or its bc low elo)

sharp grove
#

what was the tech?

#

beatup coballion and terrakion

#

pbomb arch and mudsdale

torpid moat
#

yeah you just beat that with rage powder/follow me

polar spear
#

anybody here right now

sharp grove
#

also guys if i copy paste my team but replace pelipper with kyogre for vgc would it still be good

#

vgc is like dou so i imagine the team is good

#

if i replacce peli with kyu and call it a day

cosmic pasture
#

no

#

because

#

in vgc you can use stuff like urshifu flutter mane as well

#

and b6p4 is fundamentally different to bring 6

sharp grove
#

what if i wanted to “vgcify” my durrent dou team

cosmic pasture
#

Just start fresh lmao

marble oxide
cosmic pasture
#

Get rid of spa on indeedee

marble oxide
#

what do i put the stats in

cosmic pasture
#

Defense

#

Psyshock is worthless

#

There’s a lot more but you should really go find a sample first

prisma swallow
#

is there a reason or just

#

cuz

cosmic pasture
#

You outspeed outside of TR in the mirror I think

#

Hardroom runs 0

prisma swallow
#

ah

#

ig that makes sense I just always think going as low as possible is best, granted I play vgc not dou

cosmic pasture
#

Don’t vgc mons also run particular speed stats

prisma swallow
#

most TR mons are min IV

#

well depends on the team some have a TR mode not a hard TR team but cause you wanna underspeed key threats under TR sometimes its worth it

#

anyway wrong channel for this lul

cosmic pasture
#

Doubles enough

peak crypt
#

hey Ultima please stop replying to people’s posts

#

I appreciate the willingness to help but the advice you’ve been giving and the tone you’ve been using when giving that advice both need some work

peak crypt
#

How much have you already played with the team?

marble oxide
#

like 3 days

#

i peaked at 1300 elo

peak crypt
#

What parts of the team have felt the best?

#

I think this team kind of feels like two teams mushed together, and it’ll be easiest to refine the team if you know which parts you like more

marble oxide
#

Farigiraf+ rillaboom, raging bolt

#

i really like using armarouge but only when psychic terrain and trickroom is up

peak crypt
#

The Farig Rilla Bolt half of the team lends itself a little more to a balance or bulky offense build, where you’re mostly just using Good Pokémon™️ to beat your opponent. This team would use TR more as a tool against things like Tornadus and Chien-Pao than a dedicated strategy

#

The Indeedee Armarouge part is more of the classic “I’m going to win in six turns or die trying” kind of TR, and usually has stuff like Torkoal, Lilligant, Ursaluna, Hatterene, or Diancie

#

Are you more interested in playing a dedicated Trick Room build or is that not a big priority?

marble oxide
#

dedicated trickroom

lucid rain
#

most of your pokemon are fast enough to go with tailwind as well

cosmic pasture
halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

cosmic pasture
#

thoughts on this?

#

feels like it would appreciate a pao

wispy kindle
halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

wispy kindle
#

tried to improve my old team

late spear
storm path
#

Hello I want to create a team for online doubles and I'm hoping this is the right channel. If this is the wrong place, please let me know and I will post it in the right channel, super sorry.

Anyways, going for a snow team. I don't have priority moves (asides from fake-out), so I'm a bit worried about it. Thoughts?

https://pokepast.es/b010b1577f46eb7b

tired tide
halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

brittle spade
brittle spade
#

slowking and sneasler are also pretty bad, you would want to replace them

#

baxcalibur wants sword dance

#

ogerpon wants follow me, swords dance, focus energy or taunt over either horn leech or tantrum

brittle spade
#

or assault vest raging bolt over iron hands

brittle spade
#

and you should replace goodra barrasweda by basculegion-f sinistcha

#

run will o wisp over cross chop on incineroar

#

if you really want to keep barra, run choice band

brittle spade
late spear
#

is goodra ever viable?

#

hydration+ rest makes a good combo

brittle spade
#

you can either run dragapult chien pao gholdengo ogerpon-wellspring tornadus iron hands
or dragapult chien pao incineroar porygon 2 amoonguss ursaluna-bloodmoon, those are the better structures

brittle spade
brittle spade
#

otherwise the opponent just ignores it and double focuses the rest of your team

brittle spade
brittle spade
#

and tera steel on pult, you're too weak to snow

#

im not a fan of the sinistcha here

#

unless you put hands over incineroar

#

idk

#

rain dance kinda doesnt do much too

#

it won't help you enough against snow

#

also are the other raters dead ?

storm path
late spear
storm path
peak crypt
#

They aren’t inherently bad, they just don’t really hold up to the rest of the format

#

Sneasler does a bunch of damage but does to a light breeze, and Incin / Rilla / Hands do a better job of providing Fake Out support without sacrificing damage

#

Slowking’s stats are pretty middling across the board, and while it’s bulky, it isn’t bulky enough to take on the rest of the DOU format, and it doesn’t have the damage or utility to compensate

#

Water/Psychic is also a pretty mediocre typing into the format’s big threats

storm path
#

Perfect. Thanks so much for the explanation 😁

mild lichen
#

https://pokepast.es/d45d51bdba94dd46
overall the team works really well from what ive played on ladder, but idk what the best items for hydrapple/iron crown are and teras ive also got no clue on.

halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

torpid moat
#

that said, av is prob hydrapple's best item, but it really wants regenerator since your team doesn't care about supersweet

#

speed booster is also the correct crown item, but ground or fighting tera blast should be a lot more reliable than focus blast

#

you can also cut focus blast for calm mind and run a bulkier set (still booster speed) if you have adequate support for removing crown checks like kingambit, chi yu, incin, ghold

#

as for alternatives

#

incineroar, ogerpon-hearthflame, and volcanion are all better options than heatran, especially on psyspam which has some polarized matchups

#

if you want a pure attacker for trick room, torkoal is also strong

#

but volcanion is almost always better than heatran in this case because it has a much stronger incineroar matchup

#

sinistcha is just better in role than hydrapple here, you just can't compete with the amount of support it provides if you care about hospitality healing at all, plus redirection plus trick room etc

#

you could also run ogerpon-hearthflame over both heatran and hydrapple if you want because it also gets follow me while being offensively threatening

#

sneasler just kinda sits there, it doesn't really make that great use of its speed, and with psyspam you can't really use its support options of coaching or fake out

#

if you just want a fighting with a really strong incin/kingambit/ghold matchup, check out okidogi, who gets guard dog for intim while also beating all of the above with drain punch/gunk/knock off, covering popular defensive teras incidentally too

#

other mons you could consider for this kinda team include blood moon for tr, chi yu for damage + boosting special attackers, psychic seed sd iron hands for tr, landorus just for covering incin/ghold/arch

mild lichen
# torpid moat other mons you could consider for this kinda team include blood moon for tr, chi...

I usually use sneasler essentially as my anti-incin, paired with sword of ruin/helping hand im pretty sure it could pick up ohkos reliably on the most common incin ev speads even through intimidate. Dire claw and double up Rock slide/icicle crash flinches have also saved me more than a couple times. All that being said, i genuinely think that with a bit of better ev placements and/or tera choice sneasler could really shine. I really want to keep it. If you really want to stress getting it off the team please inform me.
As for heatran, yeah i feel like it's a good call to remove it since i'm basically forced to tera with it considering its current typing has anti-defensive synergy with iron crown (especially against ground) and is why i had to use supersweet syrup focus blasts on iron crown as a compromise. That being said volcanion definitely seems like a better call. I just opens up so many new avenues in terms of what my gameplan is, not to mention basically freeing up my hydrapple slot since i can now freely use teras on iron crown.
speaking of hydrapple i'm likely going to replace it with sinistcha/landorus but both have their upsides and the opportunity cost of leaving one behind varies a lot against different matchups. This one is your call because im not sure

torpid moat
#

-1 252+ Atk Sword of Ruin Sneasler Close Combat vs. 252 HP / 96 Def Incineroar: 374-444 (94.9 - 112.6%) -- 68.8% chance to OHKO

better than I expected, though you will need both terrain and pao to not get put in a bad spot by fake out

mild lichen
#

yeah, true

torpid moat
#

if you do keep sneasler, I still recommend throat chop over rock slide though

#

it's really important for psyspam to be able to hit ghold well

#

but you should also try okidogi just to see it in action

mild lichen
halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

mild lichen
#

oop mb

torpid moat
#

oh heavy slam volc is super outdated

#

that's for flutter only

#

you can do sludge bomb for waterpon

#

you would only really want sinistcha if you also ran bulkier options like okidogi + cm crown

#

right now only volcanion really appreciates the healing

#

you can try follow me firepon + blood moon or lando over volc + sinistcha next

mild lichen
#

i tried okidogi and instantly got clapped by tailwind lmao

#

cm crown is a shout tho i'll run that

torpid moat
#

you can only run cm crown if you have strong ghold/arch/incin checks like lando, just be careful

#

and yeah dogi runs bulky av, it's meant to pair with a semiroom package

#

because sinistcha also learns tr

mild lichen
#

i find myself using trick room purely to cancel out other trick rooms more often than not ive realised. It might just be a playstyle thing but i really do prefer sneasler on this team

torpid moat
#

if that's the case then you likely prefer firepon or lando or both, maybe even torn, no sinistcha

mild lichen
#

72 spD btw

halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

worn aurora
halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

rose juniper
#

hey

#

honestly it isn't looking to bad and I think you got the concept of it down but there are a few improvements you could make

#

mainly optimizing/changing some sets and consider swapping out 1 or 2 mons aldo if you like the mons in question (hands and gambit) they can ofcourse stay

#

in terms of some set improvements I would mainly start looking at diancie

#

and in general the tera types you have given your pokemon

#

ill start with the tera types

#

you prob wanna change every tera type besides the gambit and the ursaluna

#

for the indeedeee and the hatterene you went with an offensive tera type in psychic but both would rather have a defensive tera

#

especially the indeedee

#

whos job is to ensure TR going up, not to deal damage and especially since your indeedee doesn't carry any damaging moves, there is no reason to go with psychic

#

instead I would recommend fairy as the tera type, in general a good defensive typing and it resists dark types. Otherwise steel is another valid option

#

Hatterene is alright really strong under psy terrain and doesn't need the damage boost and would generally speaking much rather also have a defensive typing, often when your opponent is somewhat competent at playing vs TR (low ladder rarely is but eventually you will start running into people that know what to do vs your team) you need to set up TR a 2nd or a 3rd time and often times a defensive tera can do wonder to ensure that, water is my favourite tera type for hatterene

#

resists steal types (mainly good for ghold) and is overall one of the better defensive typings, fire is also fine but then you are weak to lando

#

normally landorus carries sludge bomb and earth power/sandsear storm and as a fairy type with tera type fire you will always be weak to one of those 2 so I would go with water personally

#

as for diancie, imo diancies best tera type is grass

#

resists ground which is in the current meta a very common thing to encounter thanks to landorus-I who will mainly counter diancie but its also nice to ignore something like spore, it won't occur often but when you face an amoonguss with TR it can be a difficult match up because it often times is slower then most of your team and can start clicking spore left and right

#

and tera grass on diancie is a counter to that

#

but other teras that resists ground are also fine

#

and on a side note since this is also the case with hands

#

when you give a defensive tera you generally wanna make sure the given tera doesn't share any weaknesses with the original type, both hands and diancie are normally weak to ground but when you tera them they still are and thats something to avoid.

#

hands could enjoy something like a water tera

#

ursa and gambit are generally speaking fine with running offensive teras so the current ones are fine

#

in terms of items

#

I don't know at which elo tier you play but the higher up you get the more rillabooms you will find and then less useful terrain extender becomes on indeedee, thats something you have to decide for your own if its gonna be worth it to keep it but if you end up replacing it you could consider sash, sitrus, safety goggles or eject button

#

diancie rather has something like weakness policy or hardstone over aguav

#

and you could consider either assault vest or psychic seed on hands instead but do what you like best

#

last thing I think is really worth mentioning is the diancie set

#

you generally are better off running something like 248hp/252 attack/ 8 def with a brave nature

#

while replacing helping hand with body press

#

which paires nicely with diamond strom

#

@worn aurora

worn aurora
#

Ooo okey ^^

#

When i get home i defintely will apply those changes !!

whole horizon
#

im pretty new in terms of double battles and i need a little bit of advice in terms of team building.

https://pokepast.es/4e130bc9bb49d3e2

This is my TT team which i made and somehow it feels pretty reliable. I always start with farigiraf (which task is to trick into enemy set up and disrupt it and set up trick rooms) and incineroar (fake out into parting shoot in TT pokemon). I wonder if i should use protect or sword dance on my ursaluna because those two are pretty good options and sword dance ursaluna with a amoonguss support its pretty nice. I feel that i have somewhat good core but i have this weird feeling that something could be better.

I'm open to suggestion and replacements. I'll prefer not to use any legendary or mythical pokemons 🙌

halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

rose juniper
whole horizon
#

trick room

#

umhhh

rose juniper
#

oh TR

#

I see

whole horizon
#

i made a mistake mb

rose juniper
#

nws

#

eitherway there is def stuff to improve here

#

mainly the sets

#

you could consider swaping out incineroar here since it doesn't really have a place on TR imo and you also already got torkoal

#

but in terms of the sets ill start with fargiraf

#

the one thing I can't stress enough is let your pokemon just do what they are supposed to do

#

don't try to fill in multiple roles if they aren't supposed to do that, farigiraf has only 2 things it needs to do, get up trickroom and deny priority

#

the trick scarf thing is just not good, not only is it not that bad for your opponent but it also means you can't actually set up TR with it off rip and you first have to waste a turn with trick

#

so I highly recomend to swap trick out for either protect or helping hand

#

and instead for its item run sitrus, safety goggles or throat spray

whole horizon
#

yeah ur right i agree with that, i noticed that i struggle a lot then opponent isnt setting up

#

and Farigiraf is becoming sitting duck

#

in terms of incineroar im using him mainly for fake out parting shoot combo

#

hes like glue holding those semi random pieces

rose juniper
#

I see, I think you can get more out of the incin slot though but if you do wanna keep it I would recomend removing boots

#

since you got a hatterene to deny stealth rocks from going up

#

eitherway continuing on

#

torkoal looks absolutely fine to me

#

same with amoong, but maybe make it 0 speed IVs as well

#

Ursa doesn't really need drain punch, fighting hits mostly the same things as ground so you should generally speaking be clicking headlong anyways

#

instead consider protect or throat chop

#

but id go with protect

whole horizon
#

how about a sword dance on it?

rose juniper
#

its fine imo, it can have its uses

#

you won't be clicking it often

#

but ursa doesn't really need any more offensive moves besides its 2 stabs

#

so there is room for it

#

as for the incin slot, we already touched a bit upon it but I would consider swapping it for indeedee-f since that helps with not only getting TR up but also with allowing hatterene to click expending force which is really strong

#

but if you decide to keep it I would advise to take a look at its item

#

and lastly as for the hatterene itself

#

hatterene doesn't need an offensive tera

#

and rather uses a defensive tera, water is my favorite but steel is also fine

#

in terms of its EVs, it rather just has 248HP/252+ Spatk/8def or spdef

#

in trickroom you wanna make the most out of the limited turns that it gives you and you can't really afford to waste a turn by clicking calm mind

#

and you also really want some more coverage on hat

#

I would just run double stab

#

so 1 fairy move and 1 psychic move

#

and have tect over calm mind

#

and you can use something like a twisted spoon as its item to help on the offensive side of things

whole horizon
#

in terms of hatterene i really like a setup with a calm mind, as you can see its max def and hp which make it immovable

#

since calm mind and trick room arent dmg moves i decided to go for dazzling gleam for spread dmg and draining kiss for some kind of recovery

rose juniper
#

I understand but

#

and I don't wanna be rude (sorry if it comes across that way)

#

thats just a bad set

#

it doesn't do the damage it should and it also won't tank the damage you want it to

#

and 2 fairy moves are not needed

#

in the end use what you like best don't get me wrong

#

but I would for sure advise to run what I recommended

whole horizon
#

i fully understand that, like i said before im openning for a suggestions

rose juniper
#

👍

whole horizon
#

okay since ursaluna and torkoal are threatening core

#

should i use something more as a form of dps

rose juniper
#

dps?

#

damage per second?

whole horizon
#

i should say damage per turn lmao

torpid moat
#

gonna second that hatt really sucks as anything besides immediate damage

#

it's extremely frail, and you won't be able to calm mind effectively without dying while also trying to set trick room

#

if you want a tr mon that "scales up", that's diancie with diamond storm + body press

rose juniper
#

good point

#

that is a good replacement if you want something like that

whole horizon
#

i agree, thats good reccomendation

#

i never thought of that

#

quick question

rose juniper
#

yeah

whole horizon
#

is pivoting important in trick rooms teams? if yes, then i should get myself some kind of keeping momentum besides parting shoot?

rose juniper
#

I wouldn't say so

#

its mainly important to just get 2 guys in that can deal a lot of damage

#

and just start blasting away till the TR ends and then have consistent TR setter(s) to get it back up again and repeat

#

thats basically it for TR id say

torpid moat
#

you can just hard switch quite safely under tr when you need to position

#

usually your opponent will be playing defensively and won't be threatening your stuff much

#

in fact, pivoting is often worse than hard switches because your opp is very likely to protect or fake out your pivot turn

whole horizon
#

thats very good point

#

okay then, imma change up my team a bit based on ur reccomendations

#

and check it in practice

#

thanks for ur time, i really appreciate that

rose juniper
#

Ofcourse, happy to help

wide dragon
#

https://pokepast.es/b6f11bdeb42a09c9

i really like this lando incin ting lu core, how can I make this team more reliable into blizzard spam, archaludon and maybe kingambit?

mostly looking for mon reccomendations

halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

torpid moat
#

you definitely can't afford ghold here, that's also another mon making lando and gambit/pao matchups super difficult

wide dragon
torpid moat
#

if you already have double snarl, knock incin is more useful for removing boots/sitrus

wide dragon
#

i never see boots

torpid moat
#

it's most common on incin itself

#

but yeah ladder is less common

wide dragon
#

i do like snarl incin more than snarl bolt

#

idk where i found this incin set but snarl is underrated istg

torpid moat
#

so your issue is if you overload on snarl/intim effects

#

you instalose to gambit ofc, but also have issues with stuff like cloak cm bolt

#

who if supported by like a sinistcha can just completely ignore your stuff until it starts ohkoing

#

so you still want to have proactive stuff, also whirlwind ting lu so you have counterplay

wide dragon
#

is protect worth it on ting lu?

#

whirlwind over it?

torpid moat
#

yeah it is, I'd say over snarl

wide dragon
#

really

#

i was using snarl to force switches

#

while doing chip

#

and just protect other mons it works quite well

torpid moat
#

whirl has worse distribution, you need that effect on the team in some form so it may as well be on ting lu

#

I'm surprised you haven't seen something like a well-positioned diancie that tera'd, racked up def boosts, then started body pressing with sinistcha support?

#

or archaludon doing the same thing

wide dragon
#

yea archaludon

torpid moat
#

yeah arch is unwinnable matchup without whirl

wide dragon
#

ig if i already have snarl on incin i can afford to lose it

torpid moat
#

and even with whirl you still want a proper answer like calm mind bolt paired with it

wide dragon
#

yea makes sense good advice

#

i need one more mon

torpid moat
#

probably just scarf lando i

wide dragon
#

what makes u say that

#

doesnt that make the blizzard matchup really bad

torpid moat
#

ah that's fair

#

ah

wide dragon
#

i could remove rb

torpid moat
#

scarf basc-f for last respects endgame

#

that's what I was thinking of

#

it's the usual endgame wincon for this kind of team

wide dragon
#

thats so nutty but wont i still get rolled by blizzard

#

might replace rb for basc, not a bad idea

#

need new prio then cuz i lose clap

torpid moat
#

glimm + incin + tera bolt is serviceable vs snow

#

hang on lemme find my copy

wide dragon
#

should i change snarl on rb to something else?

torpid moat
#

arch and entei are ideas though

wide dragon
#

entei or arch over rb?

torpid moat
#

arch for you

wide dragon
#

or for 6th slot

torpid moat
#

still basc f

wide dragon
#

does bulky glimm have any merit?

torpid moat
#

it's kind of an iffy mon

#

I'm partial to scarf glimm myself

#

but without any speed control, sash max spe spa is probably most reliable

#

glimm set being power gem/earth power/sr/spiky shield

wide dragon
#

ok ill test this new variation out

torpid moat
#

oh gimme a paste so I can check sets

wide dragon
torpid moat
#

ah, I actually forgot about the sr arch set

#

that's probably tighter than running glimm

wide dragon
#

yea i saw it got that

#

might be worth experimenting w that

torpid moat
#

lemme just fix it up for you

wide dragon
#

no av arch then

#

and need another 6th

#

but yea i like dropping glim for sr on arch

torpid moat
#

try this

wide dragon
#

interesting

#

ill give it a shot and lyk

#

yea cuz w teams like this i end up kinda cycling the same core of 4 before they all die, having basc at the end is a good idea

torpid moat
#

entei is also another wincon that is important to squeeze in

wide dragon
#

explain it please

#

the point of entei

torpid moat
#

so once mons get worn down by hazards/your grind

#

they get put into range of espeed, especially tera normal

#

it's another stopgap so you don't get beaten by like sd firepon lategame

#

a lot of the setup stuff that can truly threaten you can be beaten by espeed if chipped enough

wide dragon
#

makes sense

#

i fw it

wide dragon
peak crypt
#

No team can have a good matchup into everything, and Zap-G is relatively rare

wide dragon
#

i mean fair enough its just an instalose if the other player is competent

pale bison
#

gapdos is like, ok into this ig but it really should only get one ko at most and u can just trade. also gapdos doesnt actually ohko archa and ting with cc unles its boosted. (also run +spdef archaludon instead of modest assuming u havent caught that yet)

torpid glacier
peak crypt
#

Ignoring synergy does mean a couple things here are out of place

#

Archaludon and Dragonite both lose a lot of their effectiveness without specific partners—Arch really thrives on rain teams built around it, and Dragonite struggles with damage a bit without Chien-Pao to back it up

torpid glacier
#

I'd rather keep Archaludon on my team

#

So what would you suggest I do to change it up/

#

Sub Pelipper for dragonite?

peak crypt
#

That would be a pretty reasonable start, yeah

torpid glacier
#

What other changes would you recommend

torpid moat
#

waterpon over amoong then if you're going for rain

#

wisp over flare blitz incin

#

and you get to use sandsear lando

torpid glacier
#

I see, I'll make those changed then and try them out thanks for the advice <3

#

How's this?

peak crypt
#

Bring back Tornadus! free him!!

#

one of the things that makes Ogerpon good is Follow Me, and you’ve left that out

#

Spikes on the other hand isn’t really worth it in DOU ever

torpid moat
#

the waterpon set is cudgel/grass move/follow me/spiky shield

#

lando can run sandsear now

torpid glacier
#

Tornadus shall return

torpid glacier
#

I tried out this team

#

Just wanted to ask if I'm using it correctly

cosmic pasture
#

If I’m allowed to have a shot at giving advice

#

You’re playing pretty well

#

Keep in mind that for arch you want to rack up as many electro shot boosts as possible, as the spa will be more useful in the long run than 50% bp on incin for instance

#

Against arch rain mirrors you do want to position landorus more aggressively to threaten the archaludon for instance bringing it in for pelipper t2 to be immune to electro shot

#

And threaten a functional ko with earth power next turn

#

You might benefit from a different Tera type on lando in particular to either water, poison or steel depending on what you like

torpid glacier
#

I usually just click on super effect moves

cosmic pasture
#

I noticed you clicked moves like dragon pulse and body press early game when electro shot would do just as much if not more damage, for instance into cresselia

torpid glacier
#

That's because I did math wrong

#

for dragon pulse I did 80 + 40 = 140 stab

peak crypt
#

Dragon Pulse is base 85 now

#

But Electro Shot will continue to boost your SpA every time you use it

#

So unless you can confirm a KO on something with a different move, it’s usually best to just click Electro Shot until you have a boost or two

cosmic pasture
#

If you think about it electro shot is basically stab with the 1.5 spa boost, the difference being that the spa boost is more useful more of the time

torpid glacier
#

thank makes sense

torpid glacier
#

I do have a doubt thought

#

When I try to start with pelipper and archaldon, I'm not able to set up tailwind without it fainting because peilipper is slow and moves last, but I also need the rain, any tips for that?

torpid moat
#

peli isn't a reliable tailwind setter, torn is

#

arch lead can be risky because of that so you have to be aware of when you're positioning properly

#

torn is your reliable twind setter

#

and you don't necessarily need tailwind immediately, sometimes it's better to switch peli out turn 1, or switch it in to activate electro shot when you need it

torpid glacier
#

Like in this match?

#

I opened with tornadus and inceroar, using tail wind and fakeout to make sure tornadus stays alive

#

opponent pelipper set rain, then my archaludon came in in the next turn with parting shot

torpid moat
#

yeah that's a classic example of safely positioning arch

#

if arch is not threatened, it doesn't actually need tailwind

torpid glacier
#

I see, I thought tailwind would be beneficial for me to use moves like taunt or parting shot

torpid moat
#

on who? torn already has prankster for that

torpid glacier
#

Somehow I forgot that prankster works for taunt as well

#

I just realized pranskter works for all status moves lol

torpid moat
#

btw it's still very reasonable to click tailwind turn 1

#

in that game, tailwind is helpful to you

#

but not for that reason

#

it's so you can do things like dragon pulse the Pikachu before it moves

torpid glacier
#

Another reason I usually try to setup tailwind first turn is because I don't want my opponents to use tailwind and get an advantage first turn

torpid moat
#

just make sure you're aware, tailwind doesn't do damage

#

if your opponent has no way to kill what you have out, then whoever moves first is irrelevant

#

that's just an important concept for positioning

torpid glacier
#

Yeah I'll remember that. Somtimes I misclick tailwind for something else

torpid moat
#

the advantage tailwind gives you is moving first to threaten kills or avoid getting killed in turn

torpid glacier
#

Are battles pacing determined by who you start with?

torpid moat
#

they're moreso determined by the current position

#

and certain speed control effects like trick room tailwind etc

#

so leads are important, but not as much as you'd think

#

stronger players will adapt to any lead position

torpid glacier
#

I see, I guess then I'll need to focus on positioning a bit more.

torpid moat
#

there are usually ways to safely switch to a better position, during which whoever had the better position tries to get some incremental advantage like free damage or setting something up

torpid glacier
#

the more I play these games the more I understand Wolfey's obsession with inceneroar lol

#

really useful for setting up and switching

torpid moat
#

it's not as good as it used to be but yes it's still an excellent pivot

tardy lantern
halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

tardy lantern
#

I also dont know if I should keep wide lens for poltergeist or use blunder policy if it misses

torpid moat
#

you have blunder policy on your scovillain with only 100% accurate moves?

torpid moat
tardy lantern
#

Hang on

#

Whoops

#

I do

torpid moat
#

I don't recommend using scovillain at all regardless though

#

there are much more serious issues, but yeah those are some objective errors

tardy lantern
#

I just used him for rage powder and spicy extract

torpid moat
#

if you want to build a phys oriented team, howl booster speed gouging fire is much more reliable

tardy lantern
#

I was thinking I should have more than one support because of how frail whimsicott is

torpid moat
#

so howl boosts attack much like spicy extract does, but it does it for both mons, through protect, and a much better standalone mon

tardy lantern
#

Oh really

torpid moat
#

it's +1 though

tardy lantern
#

Honestly the only time I've used howl was during my gen 3 playthrough against some poochyenas

#

And that was them

torpid moat
#

so you want to pair howl with intimidate immune effects like inner focus dragonite

#

or clear amulets

#

so you aren't as weak to incineroar

tardy lantern
#

Ok

#

What about the ceruledge item tho

#

My poltergeist can still miss so blunder policy would be good but it would mean missing more

torpid moat
#

ceruledge isn't really worth using compared to ogerpon-hearthflame, who has more power and a better speed tier

#

but I will say that blunder is definitely not correct

#

neither is wide lens though

tardy lantern
#

The main reason I'm using ceruledge is cause it's my favorite pokemon and stab 90 BP healing

torpid moat
#

if you forced me to run that ceruledge I would go for focus sash because it's so frail while not also being fast

#

or clear amulet to deter intimidate

tardy lantern
#

Sounds good

torpid moat
#

hearthflame gets horn leech btw

#

and with the mask boost it's about the same damage

#

but you do you

tardy lantern
torpid moat
#

you definitely want protect on it though

tardy lantern
#

Got it

torpid moat
#

prob bitter blade/shadow sneak/sd/protect with clam

#

and weak armor

tardy lantern
#

SD?

torpid moat
#

swords dance

tardy lantern
#

Ah

#

Also the main reason I have flash fire is for when I Tera grass I am immune to fire

torpid moat
#

I guess technically you can cut the sd for poltergeist if you want more damage

#

so I was aware of that interaction, and it's cute, but ceruledge isn't a particularly tanky mon

#

and tera grass doesn't actually save it like it would for something like heatran defensively

#

I bet you still take like 60 from lando ep even as grass tera

#

if you're going for an all out sd offensive set, the speed would be more important to you

#

otherwise again you would be better off with firepon

tardy lantern
#

Alright

#

I think I'm gonna make a team with those revisions and and some other versions and do some games to see how I feel about each one

torpid moat
#

ok so I still didn't address the root issues I mentioned earlier

tardy lantern
#

I'm listening

torpid moat
#

none of the things I mention actually fix your diancie matchup

#

and while clear amulet helps a little vs incin, the current mons are still way too weak to it

tardy lantern
#

I actually haven't matched into a diance once yet but that's not saying I wont

torpid moat
#

I will leave this team here as an example of the howl gouging comp

#

even this one still has trouble with diancie but tspikes + rilla + ting lu whirlwind can help address it

tardy lantern
#

Looks pretty good

#

Got it

torpid moat
#

but this one is much stronger vs incineroar

tardy lantern
#

What threat does diancie pose?

#

I don't know what they do yet

torpid moat
#

so diancie clicks trick room, then diamond storm

#

diamond storm has a 50% to boost def by 2

#

and hits both enemies

tardy lantern
#

Trick room is pretty bad for me

torpid moat
#

once it racks up enough def boosts, it clicks body press to kill if diamond storm isn't enough

tardy lantern
#

At least with the current team I've been running

torpid moat
#

and diancie is often going to be very well supported by fake out and redirection like from incin/hands or indeedee/sinistcha

#

it's pretty much an instant loss for your original team

tardy lantern
#

With indeedee does it's psychic surge do anything for its fake out?

torpid moat
#

because you have no way to damage it and it 2hkos all your stuff

#

psychic surge blocks fake out, which is actually helpful for the trick room team

#

indeedee itself doesn't use fake out, it uses redirection like follow me

tardy lantern
#

Ah

#

Does indeedee get follow me? Or is it a specific gendered indeedee

torpid moat
#

indeedee-f only

#

indeedee-f is better support because of follow me and better bulk, the only real thing it loses is expanding force

tardy lantern
#

Ok

#

What would be a good counter for diancie that also suits the team

torpid moat
#

nasty plot gholdengo is one

#

it depends what you mean by team though

#

if you're want a "setup midspeed ghost" I'd say ghold is better than ceruledge in almost every way

#

but it won't benefit from physical boosts

#

so it wouldn't slot into your team, but it might fit into one with a similar philosophy

tardy lantern
#

Mmkay

torpid moat
#

like with chi-yu and ghold and fake tears whimsicott

#

like what you were trying to do with scovillain, but specially oriented instead

#

ghold is one of the most reliable diancie checks out there

#

but it needs additional support

tardy lantern
#

Whimsicott or smth else

torpid moat
#

if you just want a generically strong offensive diancie answer, that's landorus-i who can oneshot it

#

ghold needs both speed control and something to supplement its bulk for actually setting up

#

whims is speed control with prankster tailwind

#

shoring it up defensively can come from follow me users, or fake out, or intimidate, or healing from sinistcha/rilla, or aurora veil

tardy lantern
#

What does shoring it up mean?

torpid moat
#

basically something that helps it not die

#

because it's taking turns off to nasty plot

tardy lantern
#

Like focus sash?

torpid moat
#

not an item on the mon itself

#

nasty plot ghold runs leftovers to maximize bulk

tardy lantern
#

Defensive ev or nature?

torpid moat
#

but it needs partners to give it free turns or help keep it alive

#

yeah np ghold runs a lot of bulk evs

tardy lantern
#

More physically or specially

torpid moat
#

you can technically go for a fast hyper offense variant though

#

hp

tardy lantern
#

Ah

torpid moat
#

hp is more efficient

#

like for almost every mon

#

but also there's not much point in you building what I'm describing from scratch

#

I can just find you an example

tardy lantern
#

Yea probably not

tardy lantern
torpid moat
#

you can also type /analysis gholdengo (on pokemon showdown) and check the doubles tab

tardy lantern
#

Do you type commands in a chat or is there a place

#

In showdown

torpid moat
#

any chat box works for commands

#

on showdown

tardy lantern
#

So I could just do it in my friends chat

torpid moat
#

sure, though only you will see it

tardy lantern
#

K

torpid moat
#

and it's more convenient in rooms where the text is bigger

#

type /help on ps too for a commands list

#

and /intro

#

ghold is definitely the centerpiece here though as a wincon

tardy lantern
#

So losing it is almost losing the game