#Smogon Doubles Rates
1 messages · Page 16 of 1
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
would be nice if i can improve it more
there is quite a lot going on here
the pokemon don't really fit together and the sets also aren't optimal
are these just the pokemon you like and wanna keep using or do you want to build a competitive team?
@teal acorn
Hmm tbh I found that the Pokemons create many synergies, helping in countering many play styles.
Tho yeh, the stat dists r not optimal
Am just a beginner afterall ig
I see, so I assume you want a competitive team then?
No am trying to create a competitively viable team (tho I want it to be fun to use)
I understand
Lol
can I be brutally honest then?
Yeh sure lol
those mons just don't fit together at all, perhaps you might think that they have synergy and counter many play styles but thats prob just the garbage you found on low ladder that is barely a playstyle to begin with
Hmm
the mons are all over the place with strange speed tiers combined and nothing to take advantage of the speed
ill be honest, id just pick 1 or 2 mons you like from that team and scrap the rest
and start from there with some help from here (the RMT section)
Lol ok
Wut do u think bout the wheezing building specifically btw
I think am going to keep wheezing and incin
I just don't understand why its on the team to begin with tbh, its more of a hindrance id say then anything else
thats fine, incin is very versitile and can be used on most teams
Hmm
weezing is also fine but that requires a team that takes advantage of its ability
Ohh
atm its not really usable imo unless you are running a cheese strat with it
but if you like it we can ofcourse keep it
but if you are looking for strong fairy and or posion attackers there are better mons
Ye I mean... It's kinda fun to use
but we now got 2 support mons
so we still need to decide on what type of attackers we want
do you prefer fast or bulky attackers?
both fit in the meta, it just depends on how you execute it
any offensive mons you like/wanna use?
I kinda wanted to use red card mimikyu but ig it's dumb to
Its not good, but if you like it and wanna use it we can
Then id say you are best of using slow bulky mons and going with a trickroom team
Mimikyu learns trickroom so thats good
And on your original team you had porygon 2 who also learns that so we can also use pory2 with trickroom
That leaves us 2 slots to fill
Which we wanna use for attacking focused mons
Stuff thats very strong and bulky fits best here
So think of an Iron hands or an ursaluna (bloodmoon)
Just look for stuff which is below like 60 or 70 base speed with an attack or special attack stat of 110ish+
If you are struggling with sets you can always ask here or check the smogon dex for sets
But remember to check for the dou sets and not the ou sets
Hmm
Ow didn't knew that lol
Okkkk
Thanks bro 🙏
https://pokepast.es/8499e8613a30f992
yo been playing around with quaquaval and upperhand in general, is there any replacement for my bulky hariyama?
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
also for a-9 tails im using timid max speed and spa
honestly im looking for more of a bulky offense
so just a stronger hariyama?
then iron hands seems the logical option to me
kinda same in the sp def/hp department but considerably better bulk and is also stronger
ic
while keeping fake out and the fighting type on your team
no I wouldn't recommend booster, I prefer clear amulet with a swords dance set but if AV is also fine
AV Hands is superior to Swords Dance Hands in the majority of situations
I do
Fake Out / Wild Charge / your choice of Drain Punch or Close Combat / your choice of Heavy Slam, Ice Punch, or Volt Switch
max Attack max SpD will cut it but there are some more complex spreads that do slightly different things
its not my set so don't ask me the exact reasons for the EVs but here it is
Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Dragon
EVs: 112 HP / 16 Atk / 252 SpD / 128 Spe
Adamant Nature
- Fake Out
- Wild Charge
- Close Combat
- Heavy Slam
otherwise I think the smogon dex should also have one if you don't like this one
alr thx for the help
👍
https://pokepast.es/7a5c7621eeaf2d6f first time teambuilding, want to know if there's anything I can do to change it. I really like having Diance/Urslaluna as they're two of my fav pokemon
would you be against ursaluna-blood-moon? It requires less support and its damage is more stable overall. You should also run grass tera diancie for ground/grass/water resist, and dark tera sinistcha
tinkaton is the weakest mon here, it could be a walking wake or something else with a positive lando-i matchup
i tested both and found more success with normal ursaluna, felt like i got a lot more output with him especially with torkoal and diancie leaning more on special attacking. i like ur ideas for teras and ill implement them in my team.
i also will implement ur walking wake suggestion
should i just run meta ivs/evs/nature or is there a better suggestion
make sure you actually set your speed IVs to 0
oh also sinistcha itself should be running tr
over shadow ball probably
diancie can potentially run different items than wp too
mkay will do 🙂
ty for this suggestion, lets my team be flexible and walking wake + torkoal does sm damage
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
i usually lead with incineroar and sinistcha and fakeout to setup a safe tr and parting shot into snorlax
while rage powdering
the team started well and ended in shambles
you have an archaludon and no way to set rain
you have a choice scarf cresselia which is a bad choice to support setup snorlax
just take the sample cresselia set like you did for the first three mons
and get rid of archaludon
for like, landorus, so you can hit incineroar
trick choice scarf cresselia stays
cresselia is bulky enough to take one hit to use trick, and then you can just lunar blessing the hp back
archaludon hits incineroar pretty well but landorus could be better ill try it out
there are many scenarios where you just can't trick and end up having to use trick room with a scarf mon and switch out, when you would rather have it stay in and click lunar blessing.
scarf cresselia is particularly bad when paired with a belly drum mon for that reason. if you're determined to keep using it then this is as far as we can help you
I agree that the Archaludon doesn’t belong here
I also think Amoonguss Sinistcha is redundant; while double redirect with something like Snorlax isn’t bad, double Rage Powder is
You will struggle against Grass types or anything with Safety Goggles, and even Tera Grass will cause some difficulties
Swapping one of those two for an Ogerpon will probably work out better in the long run if you want to keep double redirect
It helps Snorlax a bit less but it covers more opponents and makes the team a little more consistent overall
Archaludon could pretty easily just be a Raging Bolt—you could even run Calm Mind rather than Assault Vest, which works well with double redirection
And my last suggestion
okay actually second to last
Run a neutral speed nature on Cresselia and run 108 EVs in Speed
If you’re going to run Trick Scarf you better be fast enough to actually make it matter
And 108 means you hit 349 with Scarf, one point faster than Alolan Ninetales
So you can Trick it a Scarf as it clicks Aurora Veil and force it to switch out
Which gives you the opportunities to set up that you’re trying to create with Trick Scarf anyway
Also make it Tera Dark so Tornadus doesn’t just click Prankster Taunt and ruin your whole evening
My actual last suggestion is “Snorlax is about as viable as sandpaper in your socks and the whole team would be improved by removing it” but we’re working with what we have
@hot zinc
you can try belly drum iron hands btw if you're gonna drum, it's even more fun to use and requires less support
Any way to improve this Power Of Alchemy + Dancer team?
https://pokepast.es/386cf50fe3092bd5
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Dancer teams like this aren't particularly viable, but if anything I kind of feel the Slowbro G is just there without much reason
What would you replace G Slowbro with then?
I can't say given the team, maybe a smeargle or something if you really wanna do the whole Muk thing (despite Minimize being banned in DOU)
I would say that liligant could use sleep powder over synthesis
Ooo good idea
The issue with this team is that all of the required Pokémon for the strategy are pretty terrible
Muk and Oricorio are awful, Lilligant is good on exactly one team archetype, and Flamigo is never as good as anyone actually wants it to be
Kommo-o is fine and Clang Soul being a dance move is funny, but that means your last slot has to be a really good Pokémon to try to make up for the rest of the team being pretty weak
To that end I’d probably suggest either Chien-Pao to just rip some holes or one of the big Fake Out users—Rillaboom, Incineroar, or Iron Hands
An Ogerpon or Sinistcha to provide redirection should the partner strats fail (and they will fail) can’t hurt either
redirection and Fake Out both buy you free turns to click your setup moves
First time making an actual competitive team, I am sorry if this is the wrong channel, but heres my team.
Please critique it to the maximum, I want to perfect this team
This is a Doubles Over Used Team.
my thought process is to have Dragonite and Grimmsnarl first
Dragonite changes his Teratype to normal and goes dragondance,
Grimmsnarl goes in and lays up some screens then after done throws a parting shot
then I kinda switch to whoever i think would be a good pick (Tyranitar if i want throw some sand in, or switch to tornadus if i need speed)
then games goes idk
This is the right place! In the future though, try to use the "upload to pokepaste" button at the bottom of your team instead of linking an image.
In terms of team comp, the screens side makes sense, but then you've got a ton of priority and only ttar who truly takes advantage of tailwind. If you want to try to go for both tw + screens, you may want more role compression and faster mons, like maybe running alolatales alone instead of grimm, and then a follow me user like ogerpon-hearthflame instead to keep up offensive pressure. In this kind of team you would also usually run sheer force landorus-i instead of ttar.
For dnite, inner focus is far better than multiscale, especially if you're going for normal tera. Inner focus gives both fake out and intimidate immunity, which completely flips dnite's matchup against mons like incineroar and rilla. Choice band espeed is the most common set for this. It's also usually paired with chien-pao to further boost espeed damage. Note that pao+nite teams tend to clash pretty hard with screens though because pao is so frail and dnite cares about immediate power + prio.
Calm mind raging bolt wouldn't want to run draco meteor and lose its boosts, it'd rather have just dragon pulse/thunderclap/calm mind/protect. It also wants to invest in hp, not speed, it's not outspeeding much anyways.
If you're going the screens direction, take a look at sd kingambit and clear amulet iron hands, both are very strong on their own and take great advantage of the extra bulk.
thanks for the pokepaste tip
So i took ur ideas into consideration, what do you think about this?
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
(dont mind kingambit's ability, forgor change it to supreme overlord)
gotcha
sorry, I wasn't clear as I could be here
What I meant was that screens, dnite, and tailwind can't properly coexist, you ideally want to commit to just 1, but 2 is possible if you build your team in a specific way. Here, your tailwind is completely useless, as you only have priority and slow attackers that would prefer trick room support instead.
Also, I suggested hands and gambit as replacements for mons under screens, not additions. If you use them together here, your team becomes incredibly weak to lando-i and opposing iron hands because everything loses to the same stuff
paonite and veil(screens) are both valid team comps on their own, which are you more interested in building?
here are some examples of each: https://pokepast.es/5405d24e80cb3310
https://pokepast.es/12c58dcfc1aaa293
If you really really want both screens + paonite, try a 6 like ninetales-a/chien pao/dnite/iron hands/blood moon/sinistcha
i really want to keep tyranitar and dragonite, everyone else i could care less about lol
how do I make that work with your suggestions?
ah, then you don't actually care about screens then
yeeee lol
i just thought tyranitar with tailwind + screens will make it super stronk
tyranitar being my favorite, and dragonite being up there i just wanted to prop them up
but if there is a better way to do this i am open to it
in that case try just a generic pao offense build with nonsash pao/dnite/ttar/torn/ogerpon-hearthflame/lando-i
waterpon over firepon also an option
hmmm okay! I will build something and show ya
https://pokepast.es/393afd884a0a2e7c
Idk i feel weird with these movesets/items, thoughts?
it's getting very late here, i am going to bed, lookng forward to your response when i wake up
thanks you so much for your help!!
🙂
try rock slide over eq on ttar, cb rock slide will be the move you click like 60% of the time
you want that lando set with sandsear or substitute over psychic, except on landorus-incarnate, the faster one with sheer force
landorus-therian is a physical focused mon that leans more towards bulk with intimidate
make your waterpon jolly, and give it follow me or encore over swords dance
Ogerpon (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 148 HP / 108 Atk / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Follow Me
- Spiky Shield
for teras, try ghost on ttar + pao to avoid fake out/fighting moves, torn can have steel for general bulk, lando can have poison for boosting sludge bomb or steel
alright looks like i followed it well, I am going to now test it in the game
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
thanks! here it is again if u wanted to check if i did everything right
landorus-incarnate, not therian
the one with sheer force
on builder it looks like just landorus
also you would prob want stomping tantrum outrage (or dragon claw or scale shot) dnite over eq + fire punch
ohhhh my bad
fixing this one asap
arlight should be fixed!
Thanks for your patience
and help
physical basc-f is still better than special, the only reason to use basc is for last respects
archaludon prefers assault vest so it can switch moves, locking into electro shot can be very bad
also it usually runs electro/dragon/steel/body press on av
I use it for surf spam which seems to work well
Dark Pulse doesn’t really hit anything your other moves can’t hit, but Flash Cannon does hit Fairy types and is stronger against neutral targets
gouging fire doesn't fit on rain at all, you would want something like landorus to kill opposing arch for you
kingdra is better at this with muddy water, or even ludicolo
but also surf spam is very easy to wall in the current format because of mons like waterpon and rilla
kingdra gets hurricane for grasses and doesn't hit allies
Anyone wanna rate my OU doubles team
I have 2, one is a sample team I saw that performs well
but the other is a gimmicky team that I think could be funny to use or even good
general premise is setup veil, then get anyone with ally switch and necrozma, and swap around to be funny
I thought of using follow me as well
Follow me seems like an overall better move
Follow Me is in fact a better move
I figured as much
Ally Switch is on the same counter as Protect and can fail when used repeatedly
What about wide guard?
Wide Guard increments the counter but will always succeed
I see. And lastly, Rage powder. (amooooongusssss)
So like if you use Wide Guard then Ally Switch, your Ally Switch can fail
fungo
Ogerpon is generally a better fit than Amoonguss on snow teams
yeah I had both as insurance but now that you mention follow me is better
I'll just have follow me as main, then wide guard as insurance
cutting ally switch
Ill replace meow for inciniroar I think
You could instead do like
Indeedee-F over Meowscarada and run Calm Mind Necrozma instead
That's true actually
You get Expanding Force
I'll change the paste gimmie 2 minutes, and if you could lmk what else to change
btw do all the ogerpon variants know follow me?
Yep
would you say the water one is the best one to use here
good to know
there's two indeeded f builds
eject button or terrain extender
I presume extender is the one I want
Ehh I’d actually recommend Safety Goggles or Sitrus Berry
I think both offer a little more utility overall than Button or Extender
what is safety goggles good for really
I thought the psychic terrain protects you from status effects?
or maybe am I mistaken
there
I'm a little uncertain about what moves I wanted on indeedee
i might run dragon dance
over calm mind
well the idea is you're running fully special Necrozma and using Expanding Force
EForce / CM / Earth Power / Protect
Photon Geyser is a cool move but Expanding Force sweeps teams
calm mind physical necrozma?
cant u use protect or something better?
This move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes. This move and its effects ignore the Abilities of other Pokemon.
Psychic
Special
100
100
5 (8)
0
Any adjacent
- Blocked by protection moves.
- Can be copied by Mirror Move.
it special attack
make sure your torkoal is quiet, also run ghost tera lilligant to dodge fake out without terrain
I don't think you have the support necessary for SD luna, try headlong rush over it so you're more flexible in EQing through grassy terrain and wide guard and without hitting allies
I'd also consider a different indeedee item or tera like sitrus and dark or dragon/fire
indeedee can usually survive most individual hits, and sitrus can help prevent it getting 2hkod
which makes sash less useful, especially because you're so reliant on terrain + tr in your team
as a side note, armarouge is not optimal for this kind of team, and neither is such a heavy focus on both sun and psy terrain, but to change that would mean basically making a new team
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I feel like I am doing something wrong with this trick room team
Any thoughts? I got 5 pokemon, idk if i should get another special attack slow boi or a support mon like amoooooooongus
full trick room is an inherently hyper offensive team archetype
the game plan is to set tr as reliably as possible, then overwhelm your opponent with offense during your limited number of tr turns
you can run defensive mons like amoonguss on tr, but only for the purpose of making the trick room set safer using rage powder
your team rn is way too defensive, ting lu is very weak offensively and slowbro and cress are both very defensive
you're allowed to have bulky mons on tr, but it has to be for the purpose of easing tr set
I mean they set up the trick room no? Shouldn't i want them to live as long as possible? or is there a better way to do it?
you want to have support mons to make trick room easier to set
for example fake out iron hands would be way stronger than ting lu
you can also run offensive trick room setters like diancie if you have enough support on your team through role overlap
should i replace slowbro for diancie?
the most important aids for setting tr are fake out, follow me, and priority blocking
it's not so much about replacement as it is building a better team to start with
you want to plan ahead what your mix of tr setter, attacker, and disruption will be, and what mons can overlap in multiple roles
indeedee is another great example of role overlap, it's a tr setter on its own, but it also provides great disruption with follow me and priority blocking psychic terrain
priority blocking meaning blocking fake out and prankster taunt
there are teams out there with diancie and torkoal, but what's more important is that you learn the planning process so you can make your own teams
hmmmm i see
I will start replanning then haha, thank you for the ideas i should be considering
in building a team
this one is from the dwcop dump, it's a bit nontraditional and weighs harder on the offense side: https://pokepast.es/3ce39bd614287230
it runs 2 offensive setters and only 1 disruption/defensive setter in indeedee
as a result it has more unbalanced matchups than normal and will have a worse time against mons like gholdengo and chi yu
this is a very popular snow tr team style inspired by fangame10: https://pokepast.es/225860dbc3782cae
it also has flexibility with ninetales and sinistcha does a lot of the heavy lifting on the support side
ahh these are very interesting takes on how to build the teams
DAMN
these are really cool
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Im not good enough to really make something goofy like mirror herb swagger torn to work lol
Fly isnt a good move run brave bird
Id recommend replacing corv pex and valiant altogether
You want more spread moves bc its a doubles format
Try a greninja archaludon pelipper rillaboom core
try this https://pokepast.es/c94b8fba045492d5
pls refrain from commenting on other teams though, otherwise we need to reread what you wrote
even if what you wrote is correct
K mb
not really, i just remembered you want own tempo with self swagger, its been done before
you need to use mons from DOU, not OU, otherwise you will unnecessarily struggle on the ladder
don't expect greninja to do much in dou though
you could try something like this maybe https://pokepast.es/85e575a047792aa4
youd have great synergy with archaludon
passive pokemon like corviknight and toxapex are very bad in dou compared to stuff that reacts more dynamically to whats currently on the field, like incineroar and amoonguss
Alright
@cosmic pasture my first team I made that I consider actually ok and has won me a few battles has greninja pelipper arch and a few others
I'm gonna try your suggestion ofc but I wanna show my first team
Hold on
First one I made
Kyogre is not legal in DOU
Neither is Urshifu. If this is a VGC team you should use the VGC Rates channel instead
Ok
Wb this team?
Wyt
Ik it's legal already bc I have used it
Neither Cinderace nor Landorus-T are particularly good right now, and some of your sets are a little awkward
Archaludon should never use Earthquake, Greninja’s set does nothing, Glimmora has Meteor Beam without Power Herb, and Pelipper looks like it’s trying to do something a Pelipper shouldn’t be doing
Greninja does something
Water shuriken into arch for stamina
It's priority so hard to ko gren fast enough
If you’re building around Greninja, why is that its role?
Oh for that team I was using him as support to arch
You could accomplish that just as easily with a Beat Up user
being on YouTube doesn’t make something good
In fact Greninja is probably the worst side Arch hitter—you only get three hits and Stamina doesn’t reduce the damage from Water Shuriken
DOU games also typically don’t switch as much, so a support oriented Greninja running Spikes isn’t as effective as it might be in singles
Ok
Just found out in vgc they banned battle bond greninja for some reason
We live in a world where urshifu gets to run free while greninja is being nerfed a crap ton and then partially banned in the same gen
I say partially banned because battle bond is like his only stand out thing
Because meowscarada beats em in the protean department
I was already devastated but this is just too much 😭
If only I was able to play comp back in sun and moon
Battle Bond is only available through the demo for Sun and Moon
That’s why it is banned in VGC
But aren't mythical pokemon unbanned?
It might have been allowed because the SM demo was freely available
But now you can no longer get it
😭
I saw battle bond in a yt vid so I thought it was usable
Back to the yt vid logic ik
It is legal in Doubles OU, which is, again, a different format
Make sure you’re playing the one you want to play
But I was hoping to use em in scarlet and violet to reach master rank
Why Poison Tera Sludge wave gren?
Also sorry I somehow missed everything you said entirely until now.
Then you should ask for help in the VGC Rates channel, because Battle Stadium uses VGC rules
I can't use em in scarlet and violet
Well I can
But it's literally just gonna be worse to do so
Over meowscarada
I'm just gonna do a dou team
For gren
Tried the team out and I won only bc of luck on my first battle
I didn't even check most of the teams stuff
2nd battle I destroyed them
Greninja helped a lot too
I understand Poison Tera now btw
Watch a replay of a Pokémon battle between Elgatocat and FARTYBUM232! Format: [Gen 9] Doubles OU; Date: Jan 3, 2025
I think Protect on the sus mushroom could help though
Due to all the self inflicted damage I was doing
Watch a replay of a Pokémon battle between Earthworm Len and Elgatocat! Format: [Gen 9] Doubles OU; Date: Jan 3, 2025
3 won 0 lost
Dang
I'm now registered as elgatocat
I used to be gyronitro but no more
I wanna put Protect on amoongus but after finding out what pollen puff does geez
Idk man
spore/rp/puff/protect is fairly common
Ok
Watch a replay of a Pokémon battle between Elgatocat and shackedgalili! Format: [Gen 9] Doubles OU; Date: Jan 3, 2025
Changes I'm considering are pelipper Wide Guard for protect and amoongus getting protect
In that battle I would have won if greninja didn't also murder my team
Clear smog gone for protect
I'm also having issues with no ice beam
On greninja
Or no Fairy types
Having no dragon checks besides arch is a issue
Arch is a mild dragon check too
Tbh though I'm not quite sure what to do
So far the team is at 5 wins 2 loses btw
Better then 0 wins 😭
@brittle spade hey do you got any ideas for adding a more dedicated dragon check?
Besides arch
you can put tera fairy on archaludon
you also dont have to repeatedly click sludge wave
you have two other moves
i put sludge wave because of the coverage issue greninja has but there are other options
I figured it was strongest bc the Poison typing
Also thanks for looking at the replay to help.
it's the same base power as dark pulse
But he is a poison type when he teras
yeah but you don't lose the dmg on dark pulse
you just gain dmg on sludge wave
greninja ordinarily has 1.5 times more dmg on dark and water moves
if you tera you gain that on poison type moves as well
Ok
Watch a replay of a Pokémon battle between Xtreme diarheaa and Elgatocat! Format: [Gen 9] Doubles OU; Date: Jan 3, 2025
I did the smort
@brittle spade hey thanks for the help! So far I'm at 8 wins 2 losses
This is prlly the best I have done in showdown ever
good job
you should try sample teams or stuff on the bazaar next if you enjoy the tier
heres my team. im quite new to the format so any tips would be appreciated
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ivy Cudgel
- Power Whip
- Low Kick
- Swords Dance
Rotom-Wash @ Choice Specs
Ability: Levitate
Tera Type: Steel
EVs: 140 HP / 4 Def / 252 SpA / 4 SpD / 108 Spe
Modest Nature
IVs: 0 Atk
- Electroweb
- Hydro Pump
- Volt Switch
- Trick
Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dire Claw
- Acrobatics
- Close Combat
- Fake Out
Volcarona @ Grassy Seed
Ability: Flame Body
Tera Type: Water
EVs: 252 HP / 4 Def / 84 SpA / 84 SpD / 84 Spe
Bold Nature
IVs: 0 Atk
- Heat Wave
- Quiver Dance
- Protect
- Rage Powder
Chien-Pao @ Life Orb
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Protect
- Sucker Punch
- Sacred Sword
Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Grassy Glide
- Fake Out
- U-turn
- Body Press
Look up pokepaste rq
It's a website that let's you paste this stuff in and turn it into a link that's way smaller and comes with images n stuff to display your team
Alright
I found this team
What do you guys think about it?
It's in the archived sample teams so idk if maybe something is banned or what
it's outdated, this was made pre-dlc while flutter mane was still legal
palafin is pretty much unviable now because of waterpon
and because flutter is no longer an important jet punch target
and basc-f is a lot worse due to very high chien-pao usage
Alright
So don't use the archived sample teams
Watch a replay of a Pokémon battle between Xtreme diarheaa and Elgatocat! Format: [Gen 9] Doubles OU; Date: Jan 3, 2025
This team is working now but I can't stop having thoughts about making it better somehow
I guess I just need to fight better players to find more weaknesses in the team build to improve more 🤷♂️
torn is probably unnecessary here, and incin could be an iron hands
biggest issues here are that rotom-wash is just too frail and low bst for this format, if you want trick specs look into gholdengo
the volcarona set doesn't really make sense, quiver dance and rage powder have completely opposite purposes
did you mean to run giga drain instead of rage powder?
overall, the team is also very frail
also also, ogerpon is a redirector itself
you don't have sufficient support to really pull off the sd rockpon
and sneasler is more of a vgc thing where you don't have to bring it every game and unburden isn't lost too much on switches
this is a different team comp, but maybe consider something like specs ghold/fm or sd firepon/rilla/pao/tw tornadus offense?
Watch a replay of a Pokémon battle between Elgatocat and Joedack! Format: [Gen 9] Doubles OU; Date: Jan 4, 2025
I lost this time
Not quite sure what to improve on the team though
you have too few reliable attackers
Maybe I just played bad
you're aware it's not very good though right?
If I had specs on greninja greninja would have prlly did a double ko at the end
realistically Greninja is the worst Pokemon on the team
and it's not particularly close
if you want to keep Greninja we physically can't stop you, but its presence on your team is in fact holding the rest of the team back from success
so you'll have to decide if you want to win as much as possible or if you want to use Greninja and be content with only winning sometimes
Greninja would not have pulled a double KO at the end because Roaring Moon used Knock Off on it
using Tera Poison actually ended up being a hindrance because you took extra damage off Knock Off and had to eat a Parting Shot later
I'll just quit altogether then. 😐
we can't magically make you the perfect Greninja team, because fast frail attackers are typically pretty weak in doubles formats
they're either completely busted or on the weaker side; their low defenses mean they can get blown over by a lot of stray spread attacks or can be easily focused down by two Pokemon at once, and they usually only avoid this by doing so much damage that they avoid these situations
see things like Chien-Pao and the now banned Deoxys-Attack
Cinderace, Iron Valiant, Infernape, and other similarly built Pokemon are going to have the same problem
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Wanted to try my hand at snow bc i have nothing to do
Im not a fan of bax should i use adamant?
It’s a noob trap reason #50 we should ban it
I like seeing a howl bax team, your a9 is a bit vulnerable without protect however, you could tera ghost (but sun teams are harder now) or drop encore maybe, I also think Blizzard may be overall better than freeze dry if you wanna fish for freezes potentially but thats up to you, freeze dry is still really good and hard stomps pelipper and such. cool team though
I also think dice bax is unnecessary compared to clam
agree on lack of protect, something like tw + chi yu can blow through this
Should i run icy wind or smthing?
Any way you can see to fit wide guard?
I just realised clicking buttons wrecks that
I made this replacement iron hands did nothing and I got easily beaten
I'm on a lose streak but I guess you gotta play with your team a bunch or something
So I'll play more matches with the team I guess
Maybe I'm just not good enough to make a uu mon work in ou
The team currently
Also I have the iron hands stuff still if anyone wants to see how bad I am at cooking stuff
Its not even duu its below that
Run 252 spa 252+ spe on torn suggested nature is bs
the torn spread is fine
make your greninja timid I guess, modest loses important speed tiers
it also shouldn't be running so many ally-hitting moves
I put Protect on a lot of the mons because of the fact greninja murders everything
If he gets the chance
Including allies
But what move could I even use instead
I won't use hydro pump
I don't like the accuracy
Oh right he is a dru ain't he?
double battles are in fact Just Better
Anyone know how to counter indede?
I think I remember trying taunt one match and it failed I forgot why tho
And only torn has taunt
psychic terrain blocks priority moves targeting grounded pokemon, including moves boosted by prankster
you either kill the indeedee or build a team more suited to surviving trick room
I want to swap a support mon out for a 3rd attacker
That can hopefully kill indede
Cause due to battle bond not working with switching out
Greninja is best suited as a late game sweeper
Once I'm certain nothing will be able to tank a hit and ko em
So that just leaves arch
The support mons can mostly do damage still but it's not much
Indeedee needs to die
try waterpon over amoong, hands over incin then
or landorus over incin, or lando over torn
Alright
The question is what of the 3 provides support the best and should not be swapped
Incin amoong or torn
I think torn has a good bit of use still
He has a bit of offense for sure and I have gotten a few kills with em although rare
And he has prankster tail wind
Which is great for my frail greninja
I think I would prlly be better off keeping him
torn is the most crucial
Amoong us healing is not really too good for greninja however there's potential with arch but normally arch is with pelipper
hands and waterpon still provide similar support with fake out and follow me
the trick room matchup will still be reasonable with hands and arch
Incin can do some cool swap pivots and stuff which has benefited arch and could help gren too
Thanks to willo wisp chip
And knock off
But a attacker could replace him and provide a equal level of support maybe
Wanna see the hands I made? 😭
Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Supercell Slam
- Detect
- Belly Drum
My only excuse is that I have not slept in awhile
there's your problem
Bc I'm doing the thing where you stay up all night and fall asleep at 8 pm to reset sleep schedule
try assault vest fake out/close combat/wild charge/filler
Yeah its silly but I saw belly drum and was thinking ooo
Imagine if that worked
Max attack booster attack belly drum sweep
bd hands can work sometimes, it just needs significant support
also it runs sitrus berry
Arch is vested
no item clause
Wb the Tera Type
Earthquake ice punch or drain punch
ice punch
volt switch is the other common choice
grass and dragon tera are pretty common
I don't feel good about wasting the ability tbh
But the ability
That's a good ability
Just not being used
I'm fine using vest
It's the idea of a electric terrain set up
That I'm pondering
quark drive is not a good ability
or rather it's only particularly good on fast mons that care about booster speed, or when miraidon or tapu koko are legal
Wb the ev spread and nature?
It's a max speed bc Tailwind and max attack
Nature is adamant
252 atk 252 spdef ada
Anything else you would recommend I change on my team?
Like about natures evs teras etc
Also wait what Tera type
I got flying rn
I'll poke paste it rq
use the "upload to pokepaste" button at the bottom of your team and send that link instead
Oh, right, my bad
I will say that it seems like you only have a single trick room setter, which is not a good idea at all for full trick room
you probably want indeedee or porygon2 over the glastrier
I want to murder indeedee
make your greninja timid and give it protect over sludge bomb
Only save and grace for my team once trick room is in play is the bulk and among us
By bulk I mean how a lot of my mons are bulky
Ok
Is there any specific examples where timid out speeding is better then Modest damage increase?
With tail wind and battle bond greninja is not being out sped
you can't guarantee either of those happening
Unless they have Tailwind and some set up too ofc
True but tail wind is likely
I have pel and tor
a specific one you really want to outspeed is ogerpon
There we go:
https://pokepast.es/0d6d53e9aa7acf9c
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
who will otherwise one shot gren in neutral speed conditions
Ok
What is this for?
pings people to respond
That's what I'm wondering too
every time somebody posts a pokepaste link we get pinged
Oh okay, lol
so that we can respond to it
yeah as I said, you definitely need additional trick room setters
you can try sinistcha over the amoonguss at least
Ah, so that's why you want PokePaste links instead of screenshots of our teams
partly, also your formatting was awful and in 3 parts
Sinistcha would be better than Amoongus in TR Teams?
sinistcha itself learns trick room while still handling some redirection duty
and healing
it has better role compression
Ah, so basically Sinistcha is a backup TR setter as well in case Diancie or another TR setter goes down?
yes, hard trick room needs 2-3 setters
the next thing I was gonna say is you may also want porygon2 or indeedee over gambit or glastrier
in addition to sinistcha
there's a little tension with indeedee because it blocks kingambit's priority, but blocking opposing fake out is also very important for tr
So I should have Indeedee over Kingambit then?
or any of the other options I listed, but yes that's a good one
you should also give glast clear amulet if you keep it
and remove the speed from iron hands
and remove the speed from glast
That could work
Hey what do I do to kill sash indeedee most effectively
So I must play trick room? 😭
Or maybe I could put trick room on my team to undo it?
you must play under trick room, damaging the indeedee/other setters so they can't set again
playing against tr is a learned skill
waterpon over amoong would be another way to kill indeedee, or you can spore non goggles/grass tera indeedee
Should the 252 EVs in Spd on Glastrier go to Atk or Def?
attack
So I swap the 16 Atk EVs on Glastrier with Def or SpD instead then?
Watch a replay of a Pokémon battle between Elgatocat and master womp womp! Format: [Gen 9] Doubles OU; Date: Jan 4, 2025
First match with the new team tweaks
Sad that greninja failed to do much. I expected em to outspeed Liligant thanks to tailwind
I could have ice tera and maybe lived that
it doesn't particularly matter, spdef then
Anyone got thoughts on this replay and advice to give or anything?
trick room/psychic/follow me/protect with sitrus
Okay then
What evs?
I'm having arch issues
Because Stam plus defense bulk
A special fighting type would be better prlly I figured
Oof I understand why Iron was suggested now
That base hp is really high
Oh and fake out
Val is duu for a reason
If u want to talk about the format more id suggest going to doucord
Thanks for the inv
My showdown account password didn't work
I think smogon account and showdown accounts might be separate idk
And apparently I need a account for 2 days
Wtf are these questions 😭
This ain't a tinder profile this is a pokemon profile
It's optional it seems and hopefully it really is that way.
Most of the smaller servers require you to have a Smogon account and use it for verification because it makes it easier to keep problem users out across servers
Some people are uh… stubborn at best and actively malicious at worst
I'll just have to wait a few days I guess
I'm having arch issues still
And raging bolt
Stupid thunderclap priority
@peak crypt yo do yk of any mons that can protect for the other teammate?
Maybe I could put ally swap on my team somehow
Or something
The moves you’re looking for are Follow Me and Rage Powder
There are no moves that are literally “Protect but for your ally”
Follow Me and Rage Powder have higher priority than Thunderclap and Sucker Punch too, so those moves will fail into Follow Me
Rage powder works for a bit
Amoongus sadly can't target himself with the Heal move
So if he dies then that's that
But Amoonguss can switch out and heal with Regenerator
Remember that you don’t need any of your Pokémon at full health to win a game—as long as one of them is at 1 HP when your opponent’s last Pokémon faints, you still win
Knowing how much damage your Pokémon can take without falling over will allow you to play more aggressively and rely a little less on spamming Rage Powder or Follow Me
I'm fighting a person with a hisuian decidueye arch pelipper raging bolt tandemouse and ursaluna team
And I went from barely winning to losing 3 times in a row
I forgot to save replay
And forgot what happened
I got brain fog and messy memory sadly
These things will stick a little better with repetition
Once you’ve seen your Archaludon take hits a lot you’ll start to remember “okay I know I can take this hit and I know I can’t take that hit”
My arch is getting one shot usually and doesn't have enough time to get the defense needed to kill theirs
Mine used to be slower but I have developed a new ev formula that's quite simple
So I outspeed theirs now
Simply all my mons that have 0 speed now have 6 speed
Not much points but enough to beat 4 speed ev doppelgangers
Ok
Also they have safety goggles
OH
That's why
I remember now
They have several safety goggles mons on their team now
I gotta replace among us when fighting em
I think clefairy prlly
Clefairy (F) @ Eviolite
Ability: Friend Guard
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
IVs: 0 Atk
- Follow Me
- Endeavor
- Endure
- Heal Pulse
This is the clefairy I made
EVs only add actual stats in multiples of 4
So the last two EVs don’t actually make any difference
You’d be much better off with Wellspring Ogerpon than with Clefairy; Clefairy is mostly suited to supporting dedicated setup sweepers like Gholdengo and generally doesn’t provide enough to a team without such Pokémon
But I think Amoonguss is still a better choice than either of those—the combination of better bulk, a better Trick Room matchup, the Grass/Poison typing working well alongside Archaludon, and the threat of Spore make it better than any Follow Me user on this team comp
If you’re worried about this specific team beating you, there are a couple ways to adjust
I thought it was 2
Option 1 is accept that they have a good matchup against you and move on—no team can have a good matchup into everything at any level of play
But specifically for fighting this person with several safety goggles
Option 2 is to just play way more aggressively: Tornadus becomes your pivotal support piece by repeatedly providing Tailwind for your attackers. Instead of relying on Amoonguss to do the heavy lifting in keeping your team alive, just go first and blow them up before they can blow you up
Arc and raging bolt are massive threats though and will kill torn if I tailwind
And I have nothing to one shot arc or raging safely
Then Tera your Tornadus
Ok
Tera isn’t something you dedicate to exactly one Pokemon every game
It’s a tool at your disposal for the whole team
If making sure your Tornadus doesn’t die to Raging Bolt is the key to winning a game, then you Tera the Tornadus
If it’s more important that you stop them from just casually clicking turn 1 Beat Up on their Archaludon, then perhaps it’s better to Tera your Arch to resist that Body Press
Or even leading Torn Pelipper and just going for a big Weather Ball on the Maushold
You can also disrupt them with Iron Hands
They don't got beat up
It's a flying Tera too
Electro Shot Protect body press and I'm pretty sure earth quake
Idk about that last 1 tho
So your Archaludon hits it super effective with Electro Shot
You can look for opportunities to switch your Archaludon in on the Maushold’s Pop Bomb and get to +6 Defense yourself
You could even swap to Rocky Helmet Amoonguss and watch the Maushold die to Rocky Helmet
And if it isn’t using Pop Bomb either, you can take advantage of that and just pressure it with two attackers at once
What I mean to say is you have options
No option is 100% safe because that’s just not how Pokémon works, but you’re never out of the game on turn 0
I am having massive issues with battle bond not letting me swap out
So once the safety goggles mons appear
It's kind of gg if I can't one shot
I lose greninja and there goes a great sweeper
I have Protect on em but if your ally is among us then stalling rlly doesn't cut it
Especially when they have Protect too
And can block a spore
I'll have to spend more time thinking each turn about everything I guess
Like teras swap ins etc
I have been just spending a few seconds then going back to what I was doing
So I play off of instinct most the time
this is the advantage of ogerpon-wellspring over amoong, grass types/goggles cannot ignore follow me
the other advantages are that waterpon has offensive presence, and that it heals from surf with water absorb
I think I benefit from a constant way to defend teammates that doesn't require guessing games and let's me attack more
Why specifically wellspring?
Why not any of the other ones
I got water types already
Quite a few
waterpon traditionally takes the place of your greninja on rain
but because you're insisting on running surf gren, waterpon is the only one that you can surf next to with water absorb
and waterpon is still better because it gets the damage boost from rain
Ohhh
This makes surf rlly strong
Healing my teammate and hurting enemies
Should I Tera water ice or poison gren and should I run ice beam or sludge wave?
Water could work well for pure power and with Follow Me ogerpon out to heal from surf too
I just don't know how well water is offensively in this meta game
Or rather if the pure power and benefits are worth the less offensive type
it's not particularly good because rilla and waterpon wall it
So ice Tera or poison?
I'm gonna suggest ice mainly because gren doesn't have access to sludge bomb, only sludge wave
Alright
sludge wave hits allies and deals reduced damage due to being a spread move
I have been running ice recently
I feel with this though earthquake might be better or some other move over ice punch
Why can't greninja or arc or oger or tor fight em instead
The best out of those to fight em being greninja and oger ofc
the main reason is that earthquake is awful on hands
I've mentioned spread moves dealing reduced damage, do you understand the mechanic of that?
earthquake is also weakened by grassy terrain
you also want ice punch for hitting amoonguss and rillaboom
and dragonite
it's just that landorus is the most pressing concern
the only other reasonable choice for av hands here would be volt switch
maybe heavy slam for alolatales/diancie specifically
Alright
I wish I could fit a good focus Blast or Aura Sphere on the team
Prlly Aura Sphere
You could run aura sphere over bp on arch
Probably not u might like tera fighting tera blast greninja
I'm already running Tera ice ice Beam gren
So idk if the 10 less BP fighting type Tera Blast is worth it and if fighting is better offensively
Overall
How do I get good at making my own teams?
Watch this video, the basic principles works for DOU as well
I offer one-on-one tutoring sessions to help you improve your team-building and/or battling skills! Sign up here: https://forms.gle/24CVdqtBZoTgRyJd8
More information on Step 4: I feel like I didn't give a great description, so here are some additional tips for picking Pokemon in that awkward middle stage:
- pick something that gives your tea...
I don't really love using pinkacross for DOU but it's an okay start
the most important thing is really just experience and time
you're not going to be good at building overnight
knowing what makes a good Pokemon, move, or strategy; knowing what threats you need to cover; knowing how to take successful ideas and put your own spin on them
all of this stuff gets refined by experience
as long as you keep watching the things that do well too - don't dig yourself into a hole where you convince yourself the only good strategy is psyspam
https://pokepast.es/781f6d50e2ee0d5d tyranitar sand team gen 6
You really shouldn't run so many rock/ground/steels
This is a common pitfall, only rocks get the 1.5x spdef, the sand chip damage is almost entirely irrelevant
A "sand team" should be ttar + exca and nothing else that cares about sand
having ttar exca already gives you a lot of weaknesses that you need to counter with the rest of your team slots, like lando t, conkeldurr, and amoonguss
you definitely need levitators of some kind to help with lando, especially scarf eq
so that means mons like thundurus, latios, volcanion
here's a mega mence sand, which is a different build, but see how it's focused on having strong matchups instead of direct sand synergy
though to be fair this is also running multiple goggles, but it's doing that on mons that want goggles anyways to better answer amoonguss
I see
I'm considering a 2nd follow me user on my team
Maybe even a 3rd
I want Follow Me tanks
If ogerpon dies I lose follow me support
Or if I have amoongus instead then when they die
Watch a replay of a Pokémon battle between Elgatocat and Arthuro145! Format: [Gen 9] Doubles OU; Date: Jan 8, 2025
Pretty sure he faked inactivity bc he didn't want to forfiet directly
a lot of people will just tab out of their current battle and start a new one when they think they’ve lost
there’s nothing really to be done about it so don’t get worked up over it
Watch a replay of a Pokémon battle between Elgatocat and tolitis! Format: [Gen 9] Doubles OU; Date: Jan 8, 2025
I ain't worked up that much man
I feel I could have played better in this battle
So I would like advice
@peak crypt
Gtg
I’m at work pretty much all day anyway and can’t be of much help
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I want advice relating to this fight and if any of my other replays show any issues in the way I play please do tell but mainly this replay
and
I wanna add another follow me to the team I think
or maybe amoongus
idk
I'll check this out, but I'm gonna go over your team first because your alterations show some misunderstandings
Alright sounds good!
so first off, unless you have a specific reason otherwise, you should invest in hp first before ever touching defenses
so waterpon would be objectively better off with all the def/spdef put in hp instead
however, iron hands is one of those special cases where you want to ev it differently
hands has very high hp and def stat, and a very low spdef stat
evs are more impactful on lower base stats, which is why hands usually runs 252 spdef
but hands' def stat is already high, it's really inefficient to run max def as well
that's why standard hands is 252 atk 252 spdef
does that make sense so far?
Yes
What about earthquake though?
My hands survived one of those Im pretty sure
I think 252 attack instead of def would change that
technically yes, but if you wanted to run a super bulky hands in that way, it would still be more efficient to ev that in hp than def
but also, your evs have very little further impact on hands's bulk after the 252 spdef
you care much more about maximizing damage
it's the difference between taking like 10% less physical damage and dealing 20% more
What are the most common ou earthquake users?
I am wondering if it would be optimal to ev enough hp to survive most common moves once
and then pour the rest into attack
because it hits allies, gets spread reduction(are you aware of this mechanic?), and is halved by grassy terrain
I guess you do kind of have to build the team around it thus making it way worse
Yeah
because building a team around a mon is pretty usual but around a specific move is a bit unusual
the common physical ground moves are horsepower and tantrum
it's never really worth using eq
as for calcing to live hits, yes that is a common methodology
So what are some iron hands threats I could ev enough hp to survive hits from?
it's just that people have already done the cost/benefit check for hands
and figured out that attack is better anyways
hands will live pretty much any common physical attack
Wouldnt keeping fake out pressure for later be better though?
especially for my frail mons
with 4x weaknesses
that can die rlly fast without support
Alright
like I said, it is naturally bulky, and evs for phys bulk are very inefficient
and the other thing, just make your evs multiples of 4 and use 508 of em
the 510 is pointless and just makes your evs confusing
252 252 4 or 248 8 252 are all easily parsed, putting the 250 in just obscures it
for other stuff, I'd say you want damp rock peli now that you have so much things dependent on rain
it's not as common as eject no
but greninja isn't exactly common either
your team would be a lot stronger with lando i instead of gren
I'd also try giving your peli u turn and wide guard over protect and helping hand
Is there a way I can build the team to benifit from greninja a bit more?
no, greninja provides no support or utility, it's just an attacker
a "stronger" greninja team could potentially be a non rain offense that replaced waterpon for greninja
and then you're not actually relying on gren for anything, it just becomes a slightly subpar attacker
have you seen this sample team before? https://pokepast.es/5d7770488bef1345
gren actually forces you away from a semiroom build that gets to take advantage of sinistcha + arch
while avoiding the awkwardness of torn + peli
as a side note, you should really replace swords dance on waterpon with horn leech
waterpon can't run sd and fm at the same time, they're completely opposite purposes
in the game itself, you clicked swords dance, way way too many times
and you seemed to not know how clodsire worked at all
a standard sd waterpon would have been able to horn leech the clod instead
but since you're using it for the follow me role, swords dance makes it not really perform either of them
you also clicked close combat on the clodsire
was that due to not recognizing the mon, misunderstanding type matchups, or a wild prediction?
and on the following turn waterpon should be killing armor instead of sding again
and same for the arch/gren turns
also in that game, your waterpon outsped an adamant gren, the exact reason why you want your gren to be timid
good so far @tardy dragon ?
I forgot and found out after using the water move
expecting a swap in Im pretty sure
I think I was expecting a arch swap in
Also without sd I dont think I would have killed that electross
but with horn leech I might have killed it though idk
I mean afterwards, you sded again to +4
instead of just killing armor
but that's just an isolated case, I'm basically saying that you're misusing your follow me user
which is why you keep wanting to add an additional one
I figured I could survive any hit from em and plus 4 attack would secure me the game
making sure the water hammer move (forgot its name) would one shot
ok
also, you seemed to misuse protect here
so this is a little more abstract, but the idea is that protect does no damage
if your opponent isn't targeting you or your mon isn't threatened , it's a complete waste of a turn
so the idea is that a successful protect either gives you a favorable trade, or it advances you to a better future position
yeah
so it's not about reading so much as it is about understanding what's in front of you
and whether even in the case where an opp attacks into your protect, whether you will gain any advantage at all
so for example in the sequence from turns 2-4, you didn't gain any real advantage from the protect, tailwind, and switching
because you were outspeeding all their stuff anyways
I gained benifit from not taking damage from thunderbolt and earthquake I feel like
even if resisted
its chip damage that can be avoided
and bc Im pretty sure electric resists water
so that's the part that where there's a misunderstanding
and clodsire has water absorb
electric doesn't resist water
ok
you need to have your type chart 100% down or you're literally just guessing
but also I meant
right now you're talking about waterpon protecting and blocking a thunderbolt right
that's an even trade, not an advantage gained
there needs to be an upside, something gained from protecting, or at least removing some option that the opponent had in a previous turn
Well what is the minimum requirement for something to be gained from protect?
it's for your partner slot to be making progress
or reaching a better position
which is the opposite of what was happening in your game, because you switched in 2 flying types into the electric as your protected
if you were afraid of cudgel not killing eel (it does, especially if you get rain too), then you should spend your protect turn damaging eel with hands
I determined that torn and pelipper were pretty expendable and that I should get my use out of them early Im pretty sure
so that cudgel becomes a kill and you never take the tbolt in the first place
I say pretty sure bc I played this match hours ago
ok so expendable doesn't mean literally worthless right
you threw away both for basically nothing
I think the play to do would have been swap pelipper in and water bonk electross
if something is expendable, you want to sacrifice them in exchange for something
then Im just taking a earthquake and lose no mons
true
wyt?
pelipper wouldnt have taken any damage
yes, but apparently you didn't know that
I'm saying assuming that doesn't kill, the other play you could have done at the time with the knowledge you had, was to hit the eel with hands
hand could kill?