#Smogon Doubles Rates

1 messages · Page 16 of 1

teal acorn
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heres the latest iteration

halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

teal acorn
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would be nice if i can improve it more

rose juniper
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there is quite a lot going on here

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the pokemon don't really fit together and the sets also aren't optimal

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are these just the pokemon you like and wanna keep using or do you want to build a competitive team?

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@teal acorn

teal acorn
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Am just a beginner afterall ig

rose juniper
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I see, so I assume you want a competitive team then?

teal acorn
rose juniper
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I understand

teal acorn
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Lol

rose juniper
teal acorn
rose juniper
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those mons just don't fit together at all, perhaps you might think that they have synergy and counter many play styles but thats prob just the garbage you found on low ladder that is barely a playstyle to begin with

teal acorn
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Hmm

rose juniper
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the mons are all over the place with strange speed tiers combined and nothing to take advantage of the speed

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ill be honest, id just pick 1 or 2 mons you like from that team and scrap the rest

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and start from there with some help from here (the RMT section)

teal acorn
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Lol ok

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Wut do u think bout the wheezing building specifically btw

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I think am going to keep wheezing and incin

rose juniper
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I just don't understand why its on the team to begin with tbh, its more of a hindrance id say then anything else

rose juniper
rose juniper
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weezing is also fine but that requires a team that takes advantage of its ability

teal acorn
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Ohh

rose juniper
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atm its not really usable imo unless you are running a cheese strat with it

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but if you like it we can ofcourse keep it

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but if you are looking for strong fairy and or posion attackers there are better mons

teal acorn
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Ye I mean... It's kinda fun to use

rose juniper
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but we now got 2 support mons

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so we still need to decide on what type of attackers we want

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do you prefer fast or bulky attackers?

teal acorn
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I don't rly have a preference

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Can go with whatever fits in the meta best

rose juniper
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both fit in the meta, it just depends on how you execute it

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any offensive mons you like/wanna use?

teal acorn
rose juniper
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Its not good, but if you like it and wanna use it we can

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Then id say you are best of using slow bulky mons and going with a trickroom team

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Mimikyu learns trickroom so thats good

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And on your original team you had porygon 2 who also learns that so we can also use pory2 with trickroom

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That leaves us 2 slots to fill

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Which we wanna use for attacking focused mons

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Stuff thats very strong and bulky fits best here

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So think of an Iron hands or an ursaluna (bloodmoon)

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Just look for stuff which is below like 60 or 70 base speed with an attack or special attack stat of 110ish+

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If you are struggling with sets you can always ask here or check the smogon dex for sets

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But remember to check for the dou sets and not the ou sets

teal acorn
lost bough
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

rose juniper
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my first thought would be hands

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but what are you looking for?

lost bough
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honestly im looking for more of a bulky offense

rose juniper
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so just a stronger hariyama?

lost bough
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i mean i guess?

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i wanted to run 2 upperhand was my thought

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a bulky upperhand user

rose juniper
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then iron hands seems the logical option to me

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kinda same in the sp def/hp department but considerably better bulk and is also stronger

lost bough
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ic

rose juniper
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while keeping fake out and the fighting type on your team

lost bough
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should i use the booster energy item?

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or do i run AV

rose juniper
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no I wouldn't recommend booster, I prefer clear amulet with a swords dance set but if AV is also fine

lost bough
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i see

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do you have a set for AV iron hand

peak crypt
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AV Hands is superior to Swords Dance Hands in the majority of situations

rose juniper
peak crypt
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Fake Out / Wild Charge / your choice of Drain Punch or Close Combat / your choice of Heavy Slam, Ice Punch, or Volt Switch

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max Attack max SpD will cut it but there are some more complex spreads that do slightly different things

rose juniper
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its not my set so don't ask me the exact reasons for the EVs but here it is

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Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Dragon
EVs: 112 HP / 16 Atk / 252 SpD / 128 Spe
Adamant Nature

  • Fake Out
  • Wild Charge
  • Close Combat
  • Heavy Slam
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otherwise I think the smogon dex should also have one if you don't like this one

lost bough
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alr thx for the help

rose juniper
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👍

round wind
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https://pokepast.es/7a5c7621eeaf2d6f first time teambuilding, want to know if there's anything I can do to change it. I really like having Diance/Urslaluna as they're two of my fav pokemon

torpid moat
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tinkaton is the weakest mon here, it could be a walking wake or something else with a positive lando-i matchup

round wind
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i also will implement ur walking wake suggestion

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should i just run meta ivs/evs/nature or is there a better suggestion

torpid moat
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make sure you actually set your speed IVs to 0

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oh also sinistcha itself should be running tr

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over shadow ball probably

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diancie can potentially run different items than wp too

round wind
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mkay will do 🙂

round wind
hot zinc
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does this look decent?

halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

hot zinc
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i usually lead with incineroar and sinistcha and fakeout to setup a safe tr and parting shot into snorlax

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while rage powdering

brittle spade
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the team started well and ended in shambles

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you have an archaludon and no way to set rain

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you have a choice scarf cresselia which is a bad choice to support setup snorlax

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just take the sample cresselia set like you did for the first three mons

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and get rid of archaludon

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for like, landorus, so you can hit incineroar

hot zinc
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cresselia is bulky enough to take one hit to use trick, and then you can just lunar blessing the hp back

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archaludon hits incineroar pretty well but landorus could be better ill try it out

brittle spade
peak crypt
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I agree that the Archaludon doesn’t belong here

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I also think Amoonguss Sinistcha is redundant; while double redirect with something like Snorlax isn’t bad, double Rage Powder is

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You will struggle against Grass types or anything with Safety Goggles, and even Tera Grass will cause some difficulties

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Swapping one of those two for an Ogerpon will probably work out better in the long run if you want to keep double redirect

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It helps Snorlax a bit less but it covers more opponents and makes the team a little more consistent overall

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Archaludon could pretty easily just be a Raging Bolt—you could even run Calm Mind rather than Assault Vest, which works well with double redirection

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And my last suggestion

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okay actually second to last

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Run a neutral speed nature on Cresselia and run 108 EVs in Speed

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If you’re going to run Trick Scarf you better be fast enough to actually make it matter

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And 108 means you hit 349 with Scarf, one point faster than Alolan Ninetales

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So you can Trick it a Scarf as it clicks Aurora Veil and force it to switch out

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Which gives you the opportunities to set up that you’re trying to create with Trick Scarf anyway

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Also make it Tera Dark so Tornadus doesn’t just click Prankster Taunt and ruin your whole evening

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My actual last suggestion is “Snorlax is about as viable as sandpaper in your socks and the whole team would be improved by removing it” but we’re working with what we have

peak crypt
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@hot zinc

torpid moat
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you can try belly drum iron hands btw if you're gonna drum, it's even more fun to use and requires less support

hot zinc
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ill try it out

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ty

stable gyro
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

tight spire
stable gyro
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What would you replace G Slowbro with then?

tight spire
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I can't say given the team, maybe a smeargle or something if you really wanna do the whole Muk thing (despite Minimize being banned in DOU)

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I would say that liligant could use sleep powder over synthesis

stable gyro
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Ooo good idea

peak crypt
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The issue with this team is that all of the required Pokémon for the strategy are pretty terrible

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Muk and Oricorio are awful, Lilligant is good on exactly one team archetype, and Flamigo is never as good as anyone actually wants it to be

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Kommo-o is fine and Clang Soul being a dance move is funny, but that means your last slot has to be a really good Pokémon to try to make up for the rest of the team being pretty weak

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To that end I’d probably suggest either Chien-Pao to just rip some holes or one of the big Fake Out users—Rillaboom, Incineroar, or Iron Hands

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An Ogerpon or Sinistcha to provide redirection should the partner strats fail (and they will fail) can’t hurt either

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redirection and Fake Out both buy you free turns to click your setup moves

marble jasper
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First time making an actual competitive team, I am sorry if this is the wrong channel, but heres my team.
Please critique it to the maximum, I want to perfect this team
This is a Doubles Over Used Team.

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my thought process is to have Dragonite and Grimmsnarl first

Dragonite changes his Teratype to normal and goes dragondance,
Grimmsnarl goes in and lays up some screens then after done throws a parting shot

then I kinda switch to whoever i think would be a good pick (Tyranitar if i want throw some sand in, or switch to tornadus if i need speed)

then games goes idk

torpid moat
# marble jasper First time making an actual competitive team, I am sorry if this is the wrong ch...

This is the right place! In the future though, try to use the "upload to pokepaste" button at the bottom of your team instead of linking an image.

In terms of team comp, the screens side makes sense, but then you've got a ton of priority and only ttar who truly takes advantage of tailwind. If you want to try to go for both tw + screens, you may want more role compression and faster mons, like maybe running alolatales alone instead of grimm, and then a follow me user like ogerpon-hearthflame instead to keep up offensive pressure. In this kind of team you would also usually run sheer force landorus-i instead of ttar.

For dnite, inner focus is far better than multiscale, especially if you're going for normal tera. Inner focus gives both fake out and intimidate immunity, which completely flips dnite's matchup against mons like incineroar and rilla. Choice band espeed is the most common set for this. It's also usually paired with chien-pao to further boost espeed damage. Note that pao+nite teams tend to clash pretty hard with screens though because pao is so frail and dnite cares about immediate power + prio.

Calm mind raging bolt wouldn't want to run draco meteor and lose its boosts, it'd rather have just dragon pulse/thunderclap/calm mind/protect. It also wants to invest in hp, not speed, it's not outspeeding much anyways.

If you're going the screens direction, take a look at sd kingambit and clear amulet iron hands, both are very strong on their own and take great advantage of the extra bulk.

marble jasper
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

marble jasper
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(dont mind kingambit's ability, forgor change it to supreme overlord)

night edge
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for DOU it should be Defiant

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for Intim guys like Incin

marble jasper
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gotcha

torpid moat
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Also, I suggested hands and gambit as replacements for mons under screens, not additions. If you use them together here, your team becomes incredibly weak to lando-i and opposing iron hands because everything loses to the same stuff

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paonite and veil(screens) are both valid team comps on their own, which are you more interested in building?

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If you really really want both screens + paonite, try a 6 like ninetales-a/chien pao/dnite/iron hands/blood moon/sinistcha

marble jasper
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how do I make that work with your suggestions?

torpid moat
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ah, then you don't actually care about screens then

marble jasper
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yeeee lol

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i just thought tyranitar with tailwind + screens will make it super stronk

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tyranitar being my favorite, and dragonite being up there i just wanted to prop them up

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but if there is a better way to do this i am open to it

torpid moat
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in that case try just a generic pao offense build with nonsash pao/dnite/ttar/torn/ogerpon-hearthflame/lando-i

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waterpon over firepon also an option

marble jasper
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hmmm okay! I will build something and show ya

marble jasper
marble jasper
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it's getting very late here, i am going to bed, lookng forward to your response when i wake up

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thanks you so much for your help!!

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🙂

torpid moat
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you want that lando set with sandsear or substitute over psychic, except on landorus-incarnate, the faster one with sheer force

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landorus-therian is a physical focused mon that leans more towards bulk with intimidate

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make your waterpon jolly, and give it follow me or encore over swords dance

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Ogerpon (Ogerpon-Wellspring) (F) @ Wellspring Mask  
Ability: Water Absorb  
Tera Type: Water  
EVs: 148 HP / 108 Atk / 252 Spe  
Jolly Nature  
- Ivy Cudgel  
- Horn Leech  
- Follow Me  
- Spiky Shield
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for teras, try ghost on ttar + pao to avoid fake out/fighting moves, torn can have steel for general bulk, lando can have poison for boosting sludge bomb or steel

marble jasper
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

marble jasper
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thanks! here it is again if u wanted to check if i did everything right

torpid moat
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the one with sheer force

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on builder it looks like just landorus

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also you would prob want stomping tantrum outrage (or dragon claw or scale shot) dnite over eq + fire punch

marble jasper
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fixing this one asap

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arlight should be fixed!

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Thanks for your patience

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and help

lament cargo
torpid moat
# lament cargo

physical basc-f is still better than special, the only reason to use basc is for last respects

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archaludon prefers assault vest so it can switch moves, locking into electro shot can be very bad

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also it usually runs electro/dragon/steel/body press on av

lament cargo
peak crypt
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Dark Pulse doesn’t really hit anything your other moves can’t hit, but Flash Cannon does hit Fairy types and is stronger against neutral targets

torpid moat
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gouging fire doesn't fit on rain at all, you would want something like landorus to kill opposing arch for you

torpid moat
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but also surf spam is very easy to wall in the current format because of mons like waterpon and rilla

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kingdra gets hurricane for grasses and doesn't hit allies

upper valve
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Anyone wanna rate my OU doubles team

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I have 2, one is a sample team I saw that performs well

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but the other is a gimmicky team that I think could be funny to use or even good

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general premise is setup veil, then get anyone with ally switch and necrozma, and swap around to be funny

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I thought of using follow me as well

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Follow me seems like an overall better move

peak crypt
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Follow Me is in fact a better move

upper valve
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I figured as much

peak crypt
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Ally Switch is on the same counter as Protect and can fail when used repeatedly

upper valve
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What about wide guard?

peak crypt
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Wide Guard increments the counter but will always succeed

upper valve
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I see. And lastly, Rage powder. (amooooongusssss)

peak crypt
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So like if you use Wide Guard then Ally Switch, your Ally Switch can fail

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fungo

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Ogerpon is generally a better fit than Amoonguss on snow teams

upper valve
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I'll just have follow me as main, then wide guard as insurance

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cutting ally switch

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Ill replace meow for inciniroar I think

peak crypt
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You could instead do like

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Indeedee-F over Meowscarada and run Calm Mind Necrozma instead

upper valve
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That's true actually

peak crypt
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You get Expanding Force

upper valve
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I'll change the paste gimmie 2 minutes, and if you could lmk what else to change

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btw do all the ogerpon variants know follow me?

peak crypt
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Yep

upper valve
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would you say the water one is the best one to use here

peak crypt
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Yes

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It’s good into Incineroar and a lot of the things that beat snow

upper valve
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good to know

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there's two indeeded f builds

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eject button or terrain extender

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I presume extender is the one I want

peak crypt
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Ehh I’d actually recommend Safety Goggles or Sitrus Berry

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I think both offer a little more utility overall than Button or Extender

upper valve
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what is safety goggles good for really

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I thought the psychic terrain protects you from status effects?

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or maybe am I mistaken

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there

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I'm a little uncertain about what moves I wanted on indeedee

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i might run dragon dance

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over calm mind

peak crypt
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EForce / CM / Earth Power / Protect

upper valve
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on necrozma

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good to know

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been using photon geyser

peak crypt
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Photon Geyser is a cool move but Expanding Force sweeps teams

upper valve
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whats the advantage of earth power over earthquake

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oh spa

plush otter
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anything i can improve on?

daring blade
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cant u use protect or something better?

halcyon pantherBOT
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This move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes. This move and its effects ignore the Abilities of other Pokemon.

Type

Psychic

Category

Special

Power

100

Accuracy

100

PP

5 (8)

Priority

0

Target

Any adjacent

Flags
  • Blocked by protection moves.
  • Can be copied by Mirror Move.
daring blade
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it special attack

torpid moat
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I don't think you have the support necessary for SD luna, try headlong rush over it so you're more flexible in EQing through grassy terrain and wide guard and without hitting allies

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I'd also consider a different indeedee item or tera like sitrus and dark or dragon/fire

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indeedee can usually survive most individual hits, and sitrus can help prevent it getting 2hkod

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which makes sash less useful, especially because you're so reliant on terrain + tr in your team

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as a side note, armarouge is not optimal for this kind of team, and neither is such a heavy focus on both sun and psy terrain, but to change that would mean basically making a new team

marble jasper
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

marble jasper
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I feel like I am doing something wrong with this trick room team

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Any thoughts? I got 5 pokemon, idk if i should get another special attack slow boi or a support mon like amoooooooongus

torpid moat
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full trick room is an inherently hyper offensive team archetype

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the game plan is to set tr as reliably as possible, then overwhelm your opponent with offense during your limited number of tr turns

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you can run defensive mons like amoonguss on tr, but only for the purpose of making the trick room set safer using rage powder

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your team rn is way too defensive, ting lu is very weak offensively and slowbro and cress are both very defensive

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you're allowed to have bulky mons on tr, but it has to be for the purpose of easing tr set

marble jasper
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I mean they set up the trick room no? Shouldn't i want them to live as long as possible? or is there a better way to do it?

torpid moat
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you want to have support mons to make trick room easier to set

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for example fake out iron hands would be way stronger than ting lu

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you can also run offensive trick room setters like diancie if you have enough support on your team through role overlap

marble jasper
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should i replace slowbro for diancie?

torpid moat
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the most important aids for setting tr are fake out, follow me, and priority blocking

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it's not so much about replacement as it is building a better team to start with

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you want to plan ahead what your mix of tr setter, attacker, and disruption will be, and what mons can overlap in multiple roles

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indeedee is another great example of role overlap, it's a tr setter on its own, but it also provides great disruption with follow me and priority blocking psychic terrain

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priority blocking meaning blocking fake out and prankster taunt

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there are teams out there with diancie and torkoal, but what's more important is that you learn the planning process so you can make your own teams

marble jasper
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hmmmm i see

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I will start replanning then haha, thank you for the ideas i should be considering

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in building a team

torpid moat
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it runs 2 offensive setters and only 1 disruption/defensive setter in indeedee

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as a result it has more unbalanced matchups than normal and will have a worse time against mons like gholdengo and chi yu

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it also has flexibility with ninetales and sinistcha does a lot of the heavy lifting on the support side

marble jasper
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ahh these are very interesting takes on how to build the teams

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DAMN

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these are really cool

cosmic pasture
halcyon pantherBOT
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New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

cosmic pasture
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Im not good enough to really make something goofy like mirror herb swagger torn to work lol

tardy dragon
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I want advice please

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Main mon is greninja he is the focus of the team.

cosmic pasture
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Fly isnt a good move run brave bird

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Id recommend replacing corv pex and valiant altogether

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You want more spread moves bc its a doubles format

cosmic pasture
cosmic pasture
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You really have every archetype huh

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Thankss

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Own tempo swagger man

brittle spade
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pls refrain from commenting on other teams though, otherwise we need to reread what you wrote

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even if what you wrote is correct

cosmic pasture
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K mb

brittle spade
brittle spade
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don't expect greninja to do much in dou though

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youd have great synergy with archaludon

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passive pokemon like corviknight and toxapex are very bad in dou compared to stuff that reacts more dynamically to whats currently on the field, like incineroar and amoonguss

tardy dragon
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@cosmic pasture my first team I made that I consider actually ok and has won me a few battles has greninja pelipper arch and a few others

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I'm gonna try your suggestion ofc but I wanna show my first team

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Hold on

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First one I made

tardy dragon
peak crypt
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Kyogre is not legal in DOU

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Neither is Urshifu. If this is a VGC team you should use the VGC Rates channel instead

tardy dragon
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Ok

tardy dragon
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Wyt

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Ik it's legal already bc I have used it

peak crypt
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Neither Cinderace nor Landorus-T are particularly good right now, and some of your sets are a little awkward

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Archaludon should never use Earthquake, Greninja’s set does nothing, Glimmora has Meteor Beam without Power Herb, and Pelipper looks like it’s trying to do something a Pelipper shouldn’t be doing

tardy dragon
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Water shuriken into arch for stamina

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It's priority so hard to ko gren fast enough

peak crypt
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If you’re building around Greninja, why is that its role?

tardy dragon
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Oh for that team I was using him as support to arch

peak crypt
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You could accomplish that just as easily with a Beat Up user

tardy dragon
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Bc I saw it on youtube

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And wanted to do it

peak crypt
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being on YouTube doesn’t make something good

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In fact Greninja is probably the worst side Arch hitter—you only get three hits and Stamina doesn’t reduce the damage from Water Shuriken

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DOU games also typically don’t switch as much, so a support oriented Greninja running Spikes isn’t as effective as it might be in singles

tardy dragon
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Ok

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Just found out in vgc they banned battle bond greninja for some reason

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We live in a world where urshifu gets to run free while greninja is being nerfed a crap ton and then partially banned in the same gen

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I say partially banned because battle bond is like his only stand out thing

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Because meowscarada beats em in the protean department

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I was already devastated but this is just too much 😭

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If only I was able to play comp back in sun and moon

peak crypt
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Battle Bond is only available through the demo for Sun and Moon

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That’s why it is banned in VGC

tardy dragon
peak crypt
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Not in VGC

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VGC and Doubles OU are not the same format

tardy dragon
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And wasn't ash greninja allowed back in gen 7

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In vgc

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Or was he banned there too

peak crypt
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It might have been allowed because the SM demo was freely available

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But now you can no longer get it

tardy dragon
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😭

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I saw battle bond in a yt vid so I thought it was usable

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Back to the yt vid logic ik

peak crypt
#

It is legal in Doubles OU, which is, again, a different format

#

Make sure you’re playing the one you want to play

tardy dragon
tardy dragon
#

Also sorry I somehow missed everything you said entirely until now.

peak crypt
#

Then you should ask for help in the VGC Rates channel, because Battle Stadium uses VGC rules

tardy dragon
#

I can't use em in scarlet and violet

#

Well I can

#

But it's literally just gonna be worse to do so

#

Over meowscarada

#

I'm just gonna do a dou team

#

For gren

tardy dragon
#

I didn't even check most of the teams stuff

#

2nd battle I destroyed them

#

Greninja helped a lot too

#

I understand Poison Tera now btw

#

I think Protect on the sus mushroom could help though

#

Due to all the self inflicted damage I was doing

#

3 won 0 lost

#

Dang

#

I'm now registered as elgatocat

#

I used to be gyronitro but no more

#

I wanna put Protect on amoongus but after finding out what pollen puff does geez

#

Idk man

torpid moat
#

spore/rp/puff/protect is fairly common

tardy dragon
#

Ok

#

Changes I'm considering are pelipper Wide Guard for protect and amoongus getting protect

#

In that battle I would have won if greninja didn't also murder my team

#

Clear smog gone for protect

#

I'm also having issues with no ice beam

#

On greninja

#

Or no Fairy types

#

Having no dragon checks besides arch is a issue

#

Arch is a mild dragon check too

#

Tbh though I'm not quite sure what to do

#

So far the team is at 5 wins 2 loses btw

#

Better then 0 wins 😭

#

@brittle spade hey do you got any ideas for adding a more dedicated dragon check?

#

Besides arch

brittle spade
#

you can put tera fairy on archaludon

#

you also dont have to repeatedly click sludge wave

#

you have two other moves

#

i put sludge wave because of the coverage issue greninja has but there are other options

tardy dragon
#

Also thanks for looking at the replay to help.

brittle spade
#

it's the same base power as dark pulse

tardy dragon
#

But he is a poison type when he teras

brittle spade
#

yeah but you don't lose the dmg on dark pulse

#

you just gain dmg on sludge wave

#

greninja ordinarily has 1.5 times more dmg on dark and water moves

#

if you tera you gain that on poison type moves as well

tardy dragon
#

Ok

#

I did the smort

tardy dragon
#

@brittle spade hey thanks for the help! So far I'm at 8 wins 2 losses

#

This is prlly the best I have done in showdown ever

brittle spade
#

good job

brittle spade
peak lichen
#

heres my team. im quite new to the format so any tips would be appreciated

#

Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature

  • Ivy Cudgel
  • Power Whip
  • Low Kick
  • Swords Dance

Rotom-Wash @ Choice Specs
Ability: Levitate
Tera Type: Steel
EVs: 140 HP / 4 Def / 252 SpA / 4 SpD / 108 Spe
Modest Nature
IVs: 0 Atk

  • Electroweb
  • Hydro Pump
  • Volt Switch
  • Trick

Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature

  • Dire Claw
  • Acrobatics
  • Close Combat
  • Fake Out

Volcarona @ Grassy Seed
Ability: Flame Body
Tera Type: Water
EVs: 252 HP / 4 Def / 84 SpA / 84 SpD / 84 Spe
Bold Nature
IVs: 0 Atk

  • Heat Wave
  • Quiver Dance
  • Protect
  • Rage Powder

Chien-Pao @ Life Orb
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature

  • Icicle Crash
  • Protect
  • Sucker Punch
  • Sacred Sword

Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature

  • Grassy Glide
  • Fake Out
  • U-turn
  • Body Press
tardy dragon
#

It's a website that let's you paste this stuff in and turn it into a link that's way smaller and comes with images n stuff to display your team

tardy dragon
#

I found this team

#

What do you guys think about it?

#

It's in the archived sample teams so idk if maybe something is banned or what

torpid moat
#

palafin is pretty much unviable now because of waterpon

#

and because flutter is no longer an important jet punch target

#

and basc-f is a lot worse due to very high chien-pao usage

tardy dragon
#

Alright

#

So don't use the archived sample teams

#

This team is working now but I can't stop having thoughts about making it better somehow

#

I guess I just need to fight better players to find more weaknesses in the team build to improve more 🤷‍♂️

torpid moat
#

torn is probably unnecessary here, and incin could be an iron hands

torpid moat
#

the volcarona set doesn't really make sense, quiver dance and rage powder have completely opposite purposes

#

did you mean to run giga drain instead of rage powder?

#

overall, the team is also very frail

#

also also, ogerpon is a redirector itself

#

you don't have sufficient support to really pull off the sd rockpon

#

and sneasler is more of a vgc thing where you don't have to bring it every game and unburden isn't lost too much on switches

#

this is a different team comp, but maybe consider something like specs ghold/fm or sd firepon/rilla/pao/tw tornadus offense?

tardy dragon
#

I lost this time

#

Not quite sure what to improve on the team though

torpid moat
#

you have too few reliable attackers

tardy dragon
#

Maybe I just played bad

torpid moat
#

if arch dies the team falls flat

#

iron hands over incin would've saved you there

tardy dragon
#

Ok

#

Wb greninja

#

Greninja has swept before

torpid moat
#

you're aware it's not very good though right?

tardy dragon
#

If I had specs on greninja greninja would have prlly did a double ko at the end

peak crypt
#

realistically Greninja is the worst Pokemon on the team

#

and it's not particularly close

#

if you want to keep Greninja we physically can't stop you, but its presence on your team is in fact holding the rest of the team back from success

#

so you'll have to decide if you want to win as much as possible or if you want to use Greninja and be content with only winning sometimes

peak crypt
#

using Tera Poison actually ended up being a hindrance because you took extra damage off Knock Off and had to eat a Parting Shot later

tardy dragon
#

I'll just quit altogether then. 😐

peak crypt
#

we can't magically make you the perfect Greninja team, because fast frail attackers are typically pretty weak in doubles formats

#

they're either completely busted or on the weaker side; their low defenses mean they can get blown over by a lot of stray spread attacks or can be easily focused down by two Pokemon at once, and they usually only avoid this by doing so much damage that they avoid these situations

#

see things like Chien-Pao and the now banned Deoxys-Attack

#

Cinderace, Iron Valiant, Infernape, and other similarly built Pokemon are going to have the same problem

tardy dragon
#

Right cool thanks I'll leave

#

If that's what makes everyone feel better

cosmic pasture
halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

cosmic pasture
#

Wanted to try my hand at snow bc i have nothing to do

#

Im not a fan of bax should i use adamant?

cosmic pasture
tight spire
# cosmic pasture Wanted to try my hand at snow bc i have nothing to do

I like seeing a howl bax team, your a9 is a bit vulnerable without protect however, you could tera ghost (but sun teams are harder now) or drop encore maybe, I also think Blizzard may be overall better than freeze dry if you wanna fish for freezes potentially but thats up to you, freeze dry is still really good and hard stomps pelipper and such. cool team though

cosmic pasture
#

Thanks any advice for a hardroom matchup?

#

Though ig ill just run taunt lando

torpid moat
#

I also think dice bax is unnecessary compared to clam

#

agree on lack of protect, something like tw + chi yu can blow through this

cosmic pasture
#

Any way you can see to fit wide guard?

#

I just realised clicking buttons wrecks that

tardy dragon
#

I'm on a lose streak but I guess you gotta play with your team a bunch or something

#

So I'll play more matches with the team I guess

#

Maybe I'm just not good enough to make a uu mon work in ou

#

The team currently

#

Also I have the iron hands stuff still if anyone wants to see how bad I am at cooking stuff

cosmic pasture
cosmic pasture
torpid moat
#

the torn spread is fine

#

make your greninja timid I guess, modest loses important speed tiers

#

it also shouldn't be running so many ally-hitting moves

tardy dragon
#

I put Protect on a lot of the mons because of the fact greninja murders everything

#

If he gets the chance

#

Including allies

#

But what move could I even use instead

#

I won't use hydro pump

#

I don't like the accuracy

tardy dragon
peak crypt
#

Doubles RU doesn’t technically exist so it is Doubles NU

#

(DUU is our lowest ladder)

tardy dragon
#

Ok

#

Sucks I like doubles more then singles man.

peak crypt
#

double battles are in fact Just Better

tardy dragon
#

Anyone know how to counter indede?

#

I think I remember trying taunt one match and it failed I forgot why tho

#

And only torn has taunt

torpid moat
#

psychic terrain blocks priority moves targeting grounded pokemon, including moves boosted by prankster

#

you either kill the indeedee or build a team more suited to surviving trick room

tardy dragon
#

I want to swap a support mon out for a 3rd attacker

#

That can hopefully kill indede

#

Cause due to battle bond not working with switching out

#

Greninja is best suited as a late game sweeper

#

Once I'm certain nothing will be able to tank a hit and ko em

#

So that just leaves arch

#

The support mons can mostly do damage still but it's not much

#

Indeedee needs to die

torpid moat
#

try waterpon over amoong, hands over incin then

#

or landorus over incin, or lando over torn

tardy dragon
#

Alright

#

The question is what of the 3 provides support the best and should not be swapped

#

Incin amoong or torn

#

I think torn has a good bit of use still

#

He has a bit of offense for sure and I have gotten a few kills with em although rare

#

And he has prankster tail wind

#

Which is great for my frail greninja

#

I think I would prlly be better off keeping him

torpid moat
#

torn is the most crucial

tardy dragon
#

Amoong us healing is not really too good for greninja however there's potential with arch but normally arch is with pelipper

torpid moat
#

hands and waterpon still provide similar support with fake out and follow me

tardy dragon
#

But amoong us has spore

#

And rage powder

torpid moat
#

the trick room matchup will still be reasonable with hands and arch

tardy dragon
#

Incin can do some cool swap pivots and stuff which has benefited arch and could help gren too

#

Thanks to willo wisp chip

#

And knock off

#

But a attacker could replace him and provide a equal level of support maybe

tardy dragon
#

Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature

  • Fake Out
  • Supercell Slam
  • Detect
  • Belly Drum
#

My only excuse is that I have not slept in awhile

torpid moat
#

there's your problem

tardy dragon
#

Bc I'm doing the thing where you stay up all night and fall asleep at 8 pm to reset sleep schedule

torpid moat
#

try assault vest fake out/close combat/wild charge/filler

tardy dragon
#

Imagine if that worked

#

Max attack booster attack belly drum sweep

torpid moat
#

bd hands can work sometimes, it just needs significant support

#

also it runs sitrus berry

tardy dragon
#

So for my team it won't work

#

I understand how that can be

tardy dragon
torpid moat
#

no item clause

tardy dragon
#

Oh there aint?

#

Alright

tardy dragon
#

Earthquake ice punch or drain punch

torpid moat
#

ice punch

#

volt switch is the other common choice

#

grass and dragon tera are pretty common

tardy dragon
#

I don't feel good about wasting the ability tbh

torpid moat
#

it's not a waste, trust me

#

booster is a waste of an item slot

tardy dragon
#

But the ability

#

That's a good ability

#

Just not being used

#

I'm fine using vest

#

It's the idea of a electric terrain set up

#

That I'm pondering

torpid moat
#

quark drive is not a good ability

#

or rather it's only particularly good on fast mons that care about booster speed, or when miraidon or tapu koko are legal

tardy dragon
#

Wb the ev spread and nature?

#

It's a max speed bc Tailwind and max attack

#

Nature is adamant

torpid moat
#

252 atk 252 spdef ada

tardy dragon
#

Anything else you would recommend I change on my team?

#

Like about natures evs teras etc

#

Also wait what Tera type

#

I got flying rn

torpid moat
#

flying is fine, dragon grass water good too

#

what's the team look like right now?

tardy dragon
#

I'll poke paste it rq

torpid moat
#

use the "upload to pokepaste" button at the bottom of your team and send that link instead

ruby patio
#

Oh, right, my bad

torpid moat
#

I will say that it seems like you only have a single trick room setter, which is not a good idea at all for full trick room

tardy dragon
torpid moat
#

you probably want indeedee or porygon2 over the glastrier

tardy dragon
#

I want to murder indeedee

torpid moat
#

make your greninja timid and give it protect over sludge bomb

tardy dragon
#

Only save and grace for my team once trick room is in play is the bulk and among us

#

By bulk I mean how a lot of my mons are bulky

tardy dragon
#

Is there any specific examples where timid out speeding is better then Modest damage increase?

#

With tail wind and battle bond greninja is not being out sped

torpid moat
#

you can't guarantee either of those happening

tardy dragon
#

Unless they have Tailwind and some set up too ofc

tardy dragon
#

I have pel and tor

torpid moat
#

a specific one you really want to outspeed is ogerpon

ruby patio
halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

torpid moat
#

who will otherwise one shot gren in neutral speed conditions

tardy dragon
#

Ok

torpid moat
#

pings people to respond

ruby patio
#

That's what I'm wondering too

peak crypt
#

every time somebody posts a pokepaste link we get pinged

ruby patio
#

Oh okay, lol

peak crypt
#

so that we can respond to it

torpid moat
#

yeah as I said, you definitely need additional trick room setters

#

you can try sinistcha over the amoonguss at least

ruby patio
#

Ah, so that's why you want PokePaste links instead of screenshots of our teams

torpid moat
#

partly, also your formatting was awful and in 3 parts

tardy dragon
#

So what do I do to murder indeedee?

#

Before trick room

ruby patio
torpid moat
#

sinistcha itself learns trick room while still handling some redirection duty

#

and healing

#

it has better role compression

ruby patio
#

Ah, so basically Sinistcha is a backup TR setter as well in case Diancie or another TR setter goes down?

torpid moat
#

yes, hard trick room needs 2-3 setters

#

the next thing I was gonna say is you may also want porygon2 or indeedee over gambit or glastrier

#

in addition to sinistcha

#

there's a little tension with indeedee because it blocks kingambit's priority, but blocking opposing fake out is also very important for tr

ruby patio
#

So I should have Indeedee over Kingambit then?

torpid moat
#

or any of the other options I listed, but yes that's a good one

#

you should also give glast clear amulet if you keep it

#

and remove the speed from iron hands

#

and remove the speed from glast

ruby patio
#

That could work

tardy dragon
#

Hey what do I do to kill sash indeedee most effectively

torpid moat
#

you realistically cannot against a properly made team

#

besides maybe gren lead

tardy dragon
#

So I must play trick room? 😭

#

Or maybe I could put trick room on my team to undo it?

torpid moat
#

you must play under trick room, damaging the indeedee/other setters so they can't set again

#

playing against tr is a learned skill

tardy dragon
#

I shall among us

#

Them

torpid moat
#

waterpon over amoong would be another way to kill indeedee, or you can spore non goggles/grass tera indeedee

ruby patio
#

Should the 252 EVs in Spd on Glastrier go to Atk or Def?

torpid moat
#

attack

ruby patio
#

So I swap the 16 Atk EVs on Glastrier with Def or SpD instead then?

tardy dragon
#

First match with the new team tweaks

#

Sad that greninja failed to do much. I expected em to outspeed Liligant thanks to tailwind

#

I could have ice tera and maybe lived that

torpid moat
ruby patio
#

Ah, alright then

#

And should Indeedee also have Trick Room, or Heal Pulse?

tardy dragon
torpid moat
ruby patio
#

Okay then

tardy dragon
cosmic pasture
#

Maybe thats suboptimal but it works

tardy dragon
#

Ok I did calcs

#

Oh

#

252 def

#

I don't think I calculated that

#

Hold on

tardy dragon
#

I feel like Iron Valiant might be better then Iron Hands.

#

On my team.

tardy dragon
#

I'm having arch issues

#

Because Stam plus defense bulk

#

A special fighting type would be better prlly I figured

tardy dragon
#

Oof I understand why Iron was suggested now

#

That base hp is really high

#

Oh and fake out

cosmic pasture
#

If u want to talk about the format more id suggest going to doucord

tardy dragon
#

Thanks for the inv

#

My showdown account password didn't work

#

I think smogon account and showdown accounts might be separate idk

#

And apparently I need a account for 2 days

#

Wtf are these questions 😭

#

This ain't a tinder profile this is a pokemon profile

#

It's optional it seems and hopefully it really is that way.

torpid moat
#

do you not have a smogon account?

#

I thought you needed one for this server too

peak crypt
#

Most of the smaller servers require you to have a Smogon account and use it for verification because it makes it easier to keep problem users out across servers

#

Some people are uh… stubborn at best and actively malicious at worst

tardy dragon
#

I'll just have to wait a few days I guess

#

I'm having arch issues still

#

And raging bolt

#

Stupid thunderclap priority

#

@peak crypt yo do yk of any mons that can protect for the other teammate?

#

Maybe I could put ally swap on my team somehow

#

Or something

peak crypt
#

The moves you’re looking for are Follow Me and Rage Powder

#

There are no moves that are literally “Protect but for your ally”

#

Follow Me and Rage Powder have higher priority than Thunderclap and Sucker Punch too, so those moves will fail into Follow Me

tardy dragon
#

Rage powder works for a bit

#

Amoongus sadly can't target himself with the Heal move

#

So if he dies then that's that

peak crypt
#

But Amoonguss can switch out and heal with Regenerator

#

Remember that you don’t need any of your Pokémon at full health to win a game—as long as one of them is at 1 HP when your opponent’s last Pokémon faints, you still win

#

Knowing how much damage your Pokémon can take without falling over will allow you to play more aggressively and rely a little less on spamming Rage Powder or Follow Me

tardy dragon
#

I'm fighting a person with a hisuian decidueye arch pelipper raging bolt tandemouse and ursaluna team

#

And I went from barely winning to losing 3 times in a row

#

I forgot to save replay

#

And forgot what happened

#

I got brain fog and messy memory sadly

peak crypt
#

These things will stick a little better with repetition

#

Once you’ve seen your Archaludon take hits a lot you’ll start to remember “okay I know I can take this hit and I know I can’t take that hit”

tardy dragon
#

My arch is getting one shot usually and doesn't have enough time to get the defense needed to kill theirs

#

Mine used to be slower but I have developed a new ev formula that's quite simple

#

So I outspeed theirs now

#

Simply all my mons that have 0 speed now have 6 speed

#

Not much points but enough to beat 4 speed ev doppelgangers

tardy dragon
#

Also they have safety goggles

#

OH

#

That's why

#

I remember now

#

They have several safety goggles mons on their team now

#

I gotta replace among us when fighting em

#

I think clefairy prlly

#

Clefairy (F) @ Eviolite
Ability: Friend Guard
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
IVs: 0 Atk

  • Follow Me
  • Endeavor
  • Endure
  • Heal Pulse
#

This is the clefairy I made

peak crypt
#

So the last two EVs don’t actually make any difference

peak crypt
#

But I think Amoonguss is still a better choice than either of those—the combination of better bulk, a better Trick Room matchup, the Grass/Poison typing working well alongside Archaludon, and the threat of Spore make it better than any Follow Me user on this team comp

#

If you’re worried about this specific team beating you, there are a couple ways to adjust

tardy dragon
#

I thought it was 2

peak crypt
#

Option 1 is accept that they have a good matchup against you and move on—no team can have a good matchup into everything at any level of play

tardy dragon
peak crypt
#

Option 2 is to just play way more aggressively: Tornadus becomes your pivotal support piece by repeatedly providing Tailwind for your attackers. Instead of relying on Amoonguss to do the heavy lifting in keeping your team alive, just go first and blow them up before they can blow you up

tardy dragon
#

Arc and raging bolt are massive threats though and will kill torn if I tailwind

#

And I have nothing to one shot arc or raging safely

peak crypt
#

Then Tera your Tornadus

tardy dragon
#

Ok

peak crypt
#

Tera isn’t something you dedicate to exactly one Pokemon every game

#

It’s a tool at your disposal for the whole team

#

If making sure your Tornadus doesn’t die to Raging Bolt is the key to winning a game, then you Tera the Tornadus

#

If it’s more important that you stop them from just casually clicking turn 1 Beat Up on their Archaludon, then perhaps it’s better to Tera your Arch to resist that Body Press

#

Or even leading Torn Pelipper and just going for a big Weather Ball on the Maushold

#

You can also disrupt them with Iron Hands

tardy dragon
#

It's a flying Tera too

#

Electro Shot Protect body press and I'm pretty sure earth quake

#

Idk about that last 1 tho

peak crypt
#

So your Archaludon hits it super effective with Electro Shot

tardy dragon
#

If they Tera

#

I forget about Tera a lot

peak crypt
#

You can look for opportunities to switch your Archaludon in on the Maushold’s Pop Bomb and get to +6 Defense yourself

#

You could even swap to Rocky Helmet Amoonguss and watch the Maushold die to Rocky Helmet

#

And if it isn’t using Pop Bomb either, you can take advantage of that and just pressure it with two attackers at once

#

What I mean to say is you have options

#

No option is 100% safe because that’s just not how Pokémon works, but you’re never out of the game on turn 0

tardy dragon
#

I am having massive issues with battle bond not letting me swap out

#

So once the safety goggles mons appear

#

It's kind of gg if I can't one shot

#

I lose greninja and there goes a great sweeper

#

I have Protect on em but if your ally is among us then stalling rlly doesn't cut it

#

Especially when they have Protect too

#

And can block a spore

#

I'll have to spend more time thinking each turn about everything I guess

#

Like teras swap ins etc

#

I have been just spending a few seconds then going back to what I was doing

#

So I play off of instinct most the time

torpid moat
#

the other advantages are that waterpon has offensive presence, and that it heals from surf with water absorb

tardy dragon
#

I think I benefit from a constant way to defend teammates that doesn't require guessing games and let's me attack more

#

Why specifically wellspring?

#

Why not any of the other ones

#

I got water types already

#

Quite a few

torpid moat
#

waterpon traditionally takes the place of your greninja on rain

#

but because you're insisting on running surf gren, waterpon is the only one that you can surf next to with water absorb

#

and waterpon is still better because it gets the damage boost from rain

tardy dragon
#

Ohhh

#

This makes surf rlly strong

#

Healing my teammate and hurting enemies

#

Should I Tera water ice or poison gren and should I run ice beam or sludge wave?

#

Water could work well for pure power and with Follow Me ogerpon out to heal from surf too

#

I just don't know how well water is offensively in this meta game

#

Or rather if the pure power and benefits are worth the less offensive type

torpid moat
#

it's not particularly good because rilla and waterpon wall it

tardy dragon
#

So ice Tera or poison?

torpid moat
#

I'm gonna suggest ice mainly because gren doesn't have access to sludge bomb, only sludge wave

tardy dragon
#

Alright

torpid moat
#

sludge wave hits allies and deals reduced damage due to being a spread move

tardy dragon
#

I have been running ice recently

#

I feel with this though earthquake might be better or some other move over ice punch

torpid moat
#

no, ice punch is still better

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otherwise hands cannot touch landorus-i

tardy dragon
#

Why can't greninja or arc or oger or tor fight em instead

#

The best out of those to fight em being greninja and oger ofc

torpid moat
#

the main reason is that earthquake is awful on hands

#

I've mentioned spread moves dealing reduced damage, do you understand the mechanic of that?

#

earthquake is also weakened by grassy terrain

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you also want ice punch for hitting amoonguss and rillaboom

#

and dragonite

#

it's just that landorus is the most pressing concern

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the only other reasonable choice for av hands here would be volt switch

#

maybe heavy slam for alolatales/diancie specifically

tardy dragon
#

Alright

#

I wish I could fit a good focus Blast or Aura Sphere on the team

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Prlly Aura Sphere

cosmic pasture
tardy dragon
#

Maybe

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Didn't even know he learns that

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That could work though

cosmic pasture
#

Probably not u might like tera fighting tera blast greninja

tardy dragon
#

I'm already running Tera ice ice Beam gren

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So idk if the 10 less BP fighting type Tera Blast is worth it and if fighting is better offensively

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Overall

tardy dragon
#

How do I get good at making my own teams?

tardy dragon
#

I'm putting everything on the gen 10 greninja buff

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Greninja mega evo

wide dragon
# tardy dragon How do I get good at making my own teams?

Watch this video, the basic principles works for DOU as well

https://youtu.be/IdOrvB15zr4?si=XBCPnpKbRr0nOCj1

I offer one-on-one tutoring sessions to help you improve your team-building and/or battling skills! Sign up here: https://forms.gle/24CVdqtBZoTgRyJd8

More information on Step 4: I feel like I didn't give a great description, so here are some additional tips for picking Pokemon in that awkward middle stage:

  • pick something that gives your tea...
▶ Play video
peak crypt
#

I don't really love using pinkacross for DOU but it's an okay start

#

the most important thing is really just experience and time

#

you're not going to be good at building overnight

#

knowing what makes a good Pokemon, move, or strategy; knowing what threats you need to cover; knowing how to take successful ideas and put your own spin on them

#

all of this stuff gets refined by experience

#

as long as you keep watching the things that do well too - don't dig yourself into a hole where you convince yourself the only good strategy is psyspam

coarse abyss
torpid moat
#

having ttar exca already gives you a lot of weaknesses that you need to counter with the rest of your team slots, like lando t, conkeldurr, and amoonguss

#

you definitely need levitators of some kind to help with lando, especially scarf eq

#

so that means mons like thundurus, latios, volcanion

#

here's a mega mence sand, which is a different build, but see how it's focused on having strong matchups instead of direct sand synergy

#

though to be fair this is also running multiple goggles, but it's doing that on mons that want goggles anyways to better answer amoonguss

coarse abyss
#

I see

tardy dragon
#

I'm considering a 2nd follow me user on my team

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Maybe even a 3rd

#

I want Follow Me tanks

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If ogerpon dies I lose follow me support

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Or if I have amoongus instead then when they die

tardy dragon
#

Pretty sure he faked inactivity bc he didn't want to forfiet directly

peak crypt
#

a lot of people will just tab out of their current battle and start a new one when they think they’ve lost

#

there’s nothing really to be done about it so don’t get worked up over it

tardy dragon
#

I ain't worked up that much man

tardy dragon
#

So I would like advice

#

@peak crypt

#

Gtg

peak crypt
#

I’m at work pretty much all day anyway and can’t be of much help

tardy dragon
#

Ok

#

If anyone else can please do so

halcyon pantherBOT
#

New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @brittle spade, @dire flint, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.

tardy dragon
#

and

#

I wanna add another follow me to the team I think

#

or maybe amoongus

#

idk

torpid moat
torpid moat
#

so first off, unless you have a specific reason otherwise, you should invest in hp first before ever touching defenses

#

so waterpon would be objectively better off with all the def/spdef put in hp instead

#

however, iron hands is one of those special cases where you want to ev it differently

#

hands has very high hp and def stat, and a very low spdef stat

#

evs are more impactful on lower base stats, which is why hands usually runs 252 spdef

#

but hands' def stat is already high, it's really inefficient to run max def as well

#

that's why standard hands is 252 atk 252 spdef

#

does that make sense so far?

tardy dragon
#

Yes

#

What about earthquake though?

#

My hands survived one of those Im pretty sure

#

I think 252 attack instead of def would change that

torpid moat
#

technically yes, but if you wanted to run a super bulky hands in that way, it would still be more efficient to ev that in hp than def

tardy dragon
#

Ok

#

Also I understand ice punch now

#

it is cool

torpid moat
#

but also, your evs have very little further impact on hands's bulk after the 252 spdef

#

you care much more about maximizing damage

#

it's the difference between taking like 10% less physical damage and dealing 20% more

tardy dragon
#

What are the most common ou earthquake users?

torpid moat
#

there are no common earthquake users

#

earthquake is awful

tardy dragon
#

I am wondering if it would be optimal to ev enough hp to survive most common moves once

#

and then pour the rest into attack

torpid moat
#

because it hits allies, gets spread reduction(are you aware of this mechanic?), and is halved by grassy terrain

tardy dragon
tardy dragon
#

because building a team around a mon is pretty usual but around a specific move is a bit unusual

torpid moat
#

the common physical ground moves are horsepower and tantrum

#

it's never really worth using eq

#

as for calcing to live hits, yes that is a common methodology

tardy dragon
#

So what are some iron hands threats I could ev enough hp to survive hits from?

torpid moat
#

it's just that people have already done the cost/benefit check for hands

#

and figured out that attack is better anyways

#

hands will live pretty much any common physical attack

tardy dragon
#

Wouldnt keeping fake out pressure for later be better though?

#

especially for my frail mons

#

with 4x weaknesses

#

that can die rlly fast without support

torpid moat
#

it takes too many evs to further increase hands's physical bulk

#

it's not worth it

tardy dragon
#

Alright

torpid moat
#

like I said, it is naturally bulky, and evs for phys bulk are very inefficient

#

and the other thing, just make your evs multiples of 4 and use 508 of em

#

the 510 is pointless and just makes your evs confusing

#

252 252 4 or 248 8 252 are all easily parsed, putting the 250 in just obscures it

#

for other stuff, I'd say you want damp rock peli now that you have so much things dependent on rain

tardy dragon
#

Alright

#

Damp rock is not used often though is it?

torpid moat
#

it's not as common as eject no

#

but greninja isn't exactly common either

#

your team would be a lot stronger with lando i instead of gren

#

I'd also try giving your peli u turn and wide guard over protect and helping hand

tardy dragon
#

Is there a way I can build the team to benifit from greninja a bit more?

torpid moat
#

no, greninja provides no support or utility, it's just an attacker

#

a "stronger" greninja team could potentially be a non rain offense that replaced waterpon for greninja

#

and then you're not actually relying on gren for anything, it just becomes a slightly subpar attacker

#

gren actually forces you away from a semiroom build that gets to take advantage of sinistcha + arch

#

while avoiding the awkwardness of torn + peli

#

as a side note, you should really replace swords dance on waterpon with horn leech

#

waterpon can't run sd and fm at the same time, they're completely opposite purposes

#

in the game itself, you clicked swords dance, way way too many times

#

and you seemed to not know how clodsire worked at all

#

a standard sd waterpon would have been able to horn leech the clod instead

#

but since you're using it for the follow me role, swords dance makes it not really perform either of them

#

you also clicked close combat on the clodsire

#

was that due to not recognizing the mon, misunderstanding type matchups, or a wild prediction?

#

and on the following turn waterpon should be killing armor instead of sding again

#

and same for the arch/gren turns

#

also in that game, your waterpon outsped an adamant gren, the exact reason why you want your gren to be timid

#

good so far @tardy dragon ?

tardy dragon
#

Im back

#

sorry about that

tardy dragon
tardy dragon
#

I think I was expecting a arch swap in

#

Also without sd I dont think I would have killed that electross

#

but with horn leech I might have killed it though idk

torpid moat
#

I mean afterwards, you sded again to +4

#

instead of just killing armor

#

but that's just an isolated case, I'm basically saying that you're misusing your follow me user

#

which is why you keep wanting to add an additional one

tardy dragon
#

making sure the water hammer move (forgot its name) would one shot

torpid moat
#

ivy cudgel should already one shot

#

your opp is using weak mons

tardy dragon
#

ok

torpid moat
#

also, you seemed to misuse protect here

#

so this is a little more abstract, but the idea is that protect does no damage

#

if your opponent isn't targeting you or your mon isn't threatened , it's a complete waste of a turn

tardy dragon
#

yeah

#

I had a few bad protect reads and overall played safer instead of optimally

torpid moat
#

so the idea is that a successful protect either gives you a favorable trade, or it advances you to a better future position

tardy dragon
#

yeah

torpid moat
#

so it's not about reading so much as it is about understanding what's in front of you

#

and whether even in the case where an opp attacks into your protect, whether you will gain any advantage at all

#

so for example in the sequence from turns 2-4, you didn't gain any real advantage from the protect, tailwind, and switching

#

because you were outspeeding all their stuff anyways

tardy dragon
#

I gained benifit from not taking damage from thunderbolt and earthquake I feel like

#

even if resisted

#

its chip damage that can be avoided

#

and bc Im pretty sure electric resists water

torpid moat
#

so that's the part that where there's a misunderstanding

tardy dragon
#

and clodsire has water absorb

torpid moat
#

electric doesn't resist water

tardy dragon
#

ok

torpid moat
#

you need to have your type chart 100% down or you're literally just guessing

#

but also I meant

#

right now you're talking about waterpon protecting and blocking a thunderbolt right

#

that's an even trade, not an advantage gained

#

there needs to be an upside, something gained from protecting, or at least removing some option that the opponent had in a previous turn

tardy dragon
#

Well what is the minimum requirement for something to be gained from protect?

torpid moat
#

it's for your partner slot to be making progress

#

or reaching a better position

#

which is the opposite of what was happening in your game, because you switched in 2 flying types into the electric as your protected

#

if you were afraid of cudgel not killing eel (it does, especially if you get rain too), then you should spend your protect turn damaging eel with hands

tardy dragon
#

I determined that torn and pelipper were pretty expendable and that I should get my use out of them early Im pretty sure

torpid moat
#

so that cudgel becomes a kill and you never take the tbolt in the first place

tardy dragon
#

I say pretty sure bc I played this match hours ago

torpid moat
#

ok so expendable doesn't mean literally worthless right

#

you threw away both for basically nothing

tardy dragon
torpid moat
#

if something is expendable, you want to sacrifice them in exchange for something

tardy dragon
#

then Im just taking a earthquake and lose no mons

tardy dragon
tardy dragon
#

pelipper wouldnt have taken any damage

torpid moat
#

yes, but apparently you didn't know that

#

I'm saying assuming that doesn't kill, the other play you could have done at the time with the knowledge you had, was to hit the eel with hands