#Smogon Doubles Rates
1 messages · Page 15 of 1
Yo, the explanation for the team is in the image
There’s definitely some things missing, ik the trick room setup is kinda clunky and there’s some missing support for it, as well as me simply not being familiar with the meta at all so I’m not very sure what I need to counter
Ik Blood Moon Ursaluna is kinda annoying
Despite that I feel the team is pretty balanced and Crabominable’s Ice Hammer combo’s with trick room very, very well
I also didn’t play the dlc so I know very little about the new mons except that they’re all their own flavor of game breaking bs
20-4
I think whoever gave you this task should be thrown off a bridge because you should really not be using Crabominable
with that said
Raging Fury and Outrage both choose their targets at random; you’ll likely find that Heat Crash and Dragon Claw serve you much better
You can probably make the Farigiraf an Indeedee-F and get essentially the same benefits while freeing up a move slot on Hatterene for Protect
(and drop Healing Wish for Trick Room; this kind of team really appreciates having multiple setters)
Lilligant-H isn’t really bulky enough to pull off any sort of setup set; it’s usually seen clicking After You next to Torkoal for turbo speed Eruptions
also sleep powder
lilli without sleep powder is a massive crime
and if you run necrozma instead of hatt your after your trick room becomes more powerful
gouging fire should have clear amulet btw
All of that is super valid, tysm for the advice, I will say I think Crabominable is kinda a clutch god, he’s been surprisingly useful, I agree that he’s not optimal though, and Gouging Fire & H-Lilligant are two pokemon I have literally never seen been used before so I kinda just guessed what they were supposed to do, I definitely will fix those when I get back on
This was my last variation of the team before hopping off and some of the issues I had already fixed
My only issue with replacing farigiraf with indeedee is how valuable having roar was
you'll understand when you see how valuable follow me is
I started using archaludon over Raichu and it’s way better
I’ve lost to all but 3 of the weather teams I’ve ran into with this team bruh
70% of them because I will always lose the torkoal speed tie
if you just want the most viable team with the first 2 mons, it'd probably just be some form of semiroom with gouging/crab/diancie/rilla/pao/dragonite

gotten up to 1300 with this team which i think is decent. highest ive been able to go and i havent lost in quite a few games. https://pokepast.es/c4f41657b7066961
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
usually i lead with kingambit and diance, switching kingambit for sinistcha if i need heals or cant get trick room up with diance
there's no reason to have both amoonguss and sinistcha
they largely fill the same role and mostly have the same weaknesses
true, i use sinistcha mainly for healing and focus more on sleeps/redirection with amoonguss
i really like amoonguss and am somewhat hard-set on keeping it on my team for that bias, and sinistcha has also been lots of fun to play with
i have been thinking of switching out landorus for something else like chein-pao but i dont know if that is a super good idea
https://pokepast.es/0d2833c5ccc3a220 Pretty new to showdown in general, just trying to make a team that actually stands a chance. Most likely my ev's are trash but I just kinda threw it together. Any advice is appreciated
My main lead is incin/cp
why not just load the sample sets ?
at least in the beginning
i dont wanna be too basic or predictable
you're giving ladder players too much credit
besides these sets are made to live certain attacks or kill certain mons
not running them is actively detrimental to you
like for your amoonguss
the sample sets is able to live ice spinner, this one can't
how exactly do i use sample sets
you go on showdown in teambuilder, you select a pokemon, click on import/export and there should be an option at the bottom to select sample sets
Amoonguss @ Leftovers
Ability: Regenerator
Tera Type: Ground
EVs: 244 HP / 128 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Pollen Puff
- Protect
so this is the one i want
why are you tera ground
i have this for the sample Amoonguss @ Sitrus Berry
Ability: Regenerator
Tera Type: Water
EVs: 244 HP / 208 Def / 56 SpD
Calm Nature
IVs: 0 Atk / 28 Spe
- Spore
- Rage Powder
- Pollen Puff
- Clear Smog
idk how you got your spread
oh you clicked showdown usage
no thats just something generated from usage on ladder, use the other one if possible
as for my mons
does the team look/ play well together
or should i switch pokemon
im fairly low on ladder like at 1300 atm but ive only lost twice
if you're a decent player with a decent team you can climb up to 1550 with an 80% winrate, then you face people who start to know what they are doing
the 6 you're using are ok
you should do well
i just dont like that i cant make use of raging bolts ability
hes just so good to not use
so what, stats are good enough and it has decent synergy with the rest of your team
wait the av set didnt have webs
just take out snarl or thunderbolt then
ladder really likes bad hatterene + indeedee so itll work out well for you
i seem to have trouble against ting lu
you shouldn't, you're running ogerpon chien pao + intimidate
you can always spore it
i think im letting the wrong pokemon die too fast
identifying what Pokémon you need in a given situation is a skill that can only really be developed by practice
as you play with the team more, you’ll get a better feel of what your Pokémon are capable of
im starting to realize into allot of teams my cp is my won con, he can easily pick up tons of KOs with redirect support
That Pokémon is really good yeah
most of my wins have been rather quick, he just kills everything by like turn 10-12
https://pokepast.es/9779d304e39cee04
(Mightyena has caused problems)
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I mean if this is a DOU team then this is the right place
I cannot in good faith tell you to keep the Mightyena though
lmao keep the mightyhyena or whatever its called
run this though
Mightyena @ Assault Vest
Ability: Intimidate
Tera Type: Fairy
EVs: 252 HP / 188 SpD / 64 Spe
Jolly Nature
- Super Fang
- Foul Play
- Snarl
- Sucker Punch
the worse part of the team is probably having torkoal and pelipper together
as mons themselves, they're actually worse than mightyena, you use then purely for setting sun/rain
so having two of them means you added 2 really bad mons that also conflict with each other and make your team worse
I guarantee you you'd be better off with just torkoal + walking wake + firepon or just pelipper + arch + waterpon
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I need a sixth pokemon and idk what to put
make the Farigiraf an Indeedee and toss a Diancie in the back and you've got a team
(or make the Hatt an Ursaluna and still put a Diancie in the back. Hatterene is a lot worse than people think it is)
The team originally was a gimmick team where I built it from two random pokemon and those mons were Crabominable and Gouging Fire, so I built the team around that, but I decided I actually really like the team but the two mons weren’t optimal
Do I have any counters for setup mons if I do that
Diancie gets rolled by archaludon and without roar I have no way to get rid of the stat boosts
He also is immune to clear smog
Tera Fire Eruption in sun makes the Archaludon go away
a team like this is inherently hyper offense
your goal is not to have answers to your opponent, it is to make your opponent answer you
I suppose, but I feel like that’s super risky. My team currently can play hyper offense but if it goes south it can respond well to threats. I worry that if my only answer to archaludon is not only tera but also not get hit by anything, which is really conditional for a mon that can reliably set up at any point in the game
Most games trick room goes down and I get lilligant in the after you slow mons and smoothly transition to faster mons
you have a limited amount of time to do a lot of damage and you need to make the most of that time
and usually that means "make your opponent's Pokemon explode"
if you want to play a more balanced Trick Room team, you're probably dropping almost all of these Pokemon, if not all of them, and running something more in the vein of Iron Hands / Sinistcha that can still play just fine without TR
but if you want to commit to Lillikoal you kind of force yourself down the hyper aggressive route; there's so much riding on limited-time field effects that you don't have a ton of choice in the matter
I feel like most of the time Lilligant and Torkoal never see eachother
then you are objectively playing the team incorrectly
Torkoal is kinda supposed to die before I transition into my sun mons
like I know that's a little blunt, but Lilligant's entire niche in DOU is supporting specifically Torkoal, and its ability to help out the other members of the team is just a bonus
there's a reason you never see a Lilligant without a Torkoal
there are successful Trick Room teams that support a less aggressive, more "cross-compatible" playstyle that doesn't specifically require TR to be up to win. they tend to skip Pokemon like Torkoal and Hatterene because those Pokemon benefit most from playing very aggressive
Usually the order of events was
Hatterene & Farigiraf start
Psychic Terrain & TR set up
Sweep with expanding force & hh
If not then Hatterene died and Torkoal comes in to spam hh eruption
Farigiraf dies & GF comes in
GF protects while Trick Room goes down and usually torkoal dies around this point
Lilligant comes in and does some sleep powder shit because GF id the perceived threat
GF dies & crab comes in
Spam after you
but there's so many points of failure there
I’m definitely gonna try what you’re saying, so don’t see it as me knocking what you’re saying because you’re probably right, I’m just expressing my concerns
I also really cannot stress enough that manually setting Psychic Terrain is never what you want to be doing
you could just run Indeedee
why not just use indeedee to begin with
Roar
you are entirely too paranoid about setup
Every loss I’ve had without farigiraf was because of no roar
yeah that's not a thing
The most successful teams that run Hatterene play so aggressively that setup Pokemon just don't get to set up
Fair
I can't sit there and click Electro Shot three times if I'm taking almost half my health from Helping Hand Expanding Force
Do ppl run maushold beat up archaludon in higher latters
not a ton
no
and Indeedee will do a great job at answering that through Follow Me
but also indeedee still beats that
Good point
Imma def try it when I get off work
Ty for explaining it to me, last time I did a team rate a long time ago they just told me what to do and didn’t answer any questions
That was a long time ago though so there’s no grudge or anything I don’t even remember who I was talking to
For Diancie do I just run the suggested TR sweeper team
yeah, that set works fine
I'd recommend you give this a shot
If you're really worried about hazards, you can run Spin on Torkoal over Earth Power, but this team can kind of just play through them
(and you have a Hatterene)
Alr
Yeah I literally cannot win with this team, either I get owned by hazards or out swept
Watch a replay of a Pokémon battle between DZ12345 and ThePsydux! Format: [Gen 9] Doubles OU; Date: Nov 7, 2024
Priority number 1 against that Sun team should have been setting Trick Room
Like you hard lead Indeedee Hatt, click Follow Me and TR, and go from there
And this game was even still winnable if you had clicked Trick Room on the turn Wake fainted, or if you had sent in Lilligant instead of Diancie
If you were worried about a Torkoal switch, Follow Me + Expanding Force also probably worked, and then you could use Lilligant to sweep with After You or Diancie to stabilize
I made a team for a local tournament (with restrictions), but it's decent enough on the ladder too, anything I should change? https://pokepast.es/72b45cc0a38b434d
anyone?
ok maybe this team is just good
yeah this is a pretty stock Indeedee Lillikoal kind of team
there's not much you can do that doesn't just change the core
real morons players run delphox https://pokepast.es/7a85d2e91ad17559
Rate my trick room team fairly
the first piece of criticism I can provide is this screenshot is tiny
and just linking us the pokepaste would have been easier
the second piece of criticism I can provide is four of your Pokemon are unviable in the DOU format and three of them are actively detrimental to have on your team - Eelektross, Avalugg, and Pincurchin are simply incapable of winning games against top teams
Goodra-H kind of sucks but you could do worse
but at least P2 and Farigiraf are some of the best Trick Room setters available, so you're not totally dead in the water
Yeah I want a good trick room ice type
And maybe a slow electric and or poison to round out
"good" is stretching it but the Pokemon you're looking for is Glastrier
and drop the Eel and Pincurchin for Iron Hands and Ursaluna
(either one honestly)
Erm... One question does amarouge indeedee is still a thing?
I built a team here that isnt losing for like 15 matches straight
it is still a thing, yes
https://pokepast.es/6e133c9ebbbe5a3a is she a beauty
no
in fact I'm really not sure how you managed to build a team that loses 1v6 to Incineroar, but you sure pulled it off
thanks for your support
ill report back once i beat incineroar
if you want a more serious response to the team I can provide it
but it's not going to be much nicer
there's not really anything redeeming going on here
Yo I’ve missed literally every sleep powder I’ve ever used, what should I swap it out for
real talk I do not think you drop Sleep Powder
I tried playing some Protect Lilligant and every single game I wished I had sleep
I wish I had sleep every game with sleep powder
The Showdown CIA is silencing my skill and I have 0% accuracy guaranteed on my first use of a luck move
So I need a new move
yeah sadly sleep power is too good on lilligant
it really flips some matchups on their head
its even better than encore
https://pokepast.es/ce1689e8e31dc896 is she a beauty?
https://replay.pokemonshowdown.com/gen9doublesou-2241449685
https://replay.pokemonshowdown.com/gen9doublesou-2241451342
this is it in action
Watch a replay of a Pokémon battle between Brankles13 and tehirami! Format: [Gen 9] Doubles OU; Date: Nov 11, 2024
Watch a replay of a Pokémon battle between Ganz03 and tehirami! Format: [Gen 9] Doubles OU; Date: Nov 11, 2024
You're using very weak pokemon and a strategy that is entirely reliant on sun, do not expect this team to consistently win games once you start facing opponents on ladder that aren't beginners
A team adapted to the power level in DOU would only be using one of those six pokemons
You should pick one and try remaking the team using DOU mons and not mons below DUU
Then we'll be able to give you useful feedback
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
https://pokepast.es/1f1c47b43b8ed14e
hey there can someone help me on teambuilding, so far i've done some playtest and realized that i have no ground type move to hit electric mons for 2x dmg (is it 2x or 4x? i forgot) any suggestion on this team?
please keep in mind im new in team building
-iron valiant as core
-usually pairs with pincurchin as i dont run booster energy
-its either iron valiant pincurchin lead or incineroar goldhengo lead,(rarely use goldhengo water ogerpon lead)
-recently swapped pincurchin discharge for electroweb as i like having some speed control
-currently dont really like goldhengo's moveset as i found myself only clicking "make it rain" and rarely hex
-corviknight is usually used as pivot or as a take with iron defense with body press to threaten enemy mons
-also i never click sword dance on iron valiant so im planning to switch that out aswell
Pincurchin is actually such a bad Pokemon that you are usually better off with an empty team slot
Electric Surge doesn’t save it
i was only using it for the ability to set up electric terrain
There is no situation where you want a Pincurchin on your team
Probably just a Raging Bolt—you don’t strictly need to hit every type super effective, you just need to be able to damage things, and Raging Bolt does good damage to itself (duh) and can throw a Draco Meteor at Iron Hands
Pincurchin sucks because of its terrible stats and because all of the Future Pokemon don’t care about it—they’re all either good enough to use without it, or not helped enough by it to justify using it in the first place
alr thx
Some of those sets could use some work too
Without Protect on your set somewhere, Gholdengo and Valiant will both die painfully
Ogerpon is missing arguably its best move and Corviknight probably doesn’t want both U-turn and Iron Defense
i was planning on using spiky shield on ogerpon and idk what to switch it with
Standard Ogerpon is usually Spiky Shield / Ivy Cudgel / a Grass move of your choice / Follow Me
To be honest
so far after like 10ish test plays i’ve never used it
Valiant isn’t great
I think your best option is probably just to run Spirit Break or Moonblast, Close Combat, Knock Off, and Protect
with either Sash or Life Orb
Knock Off could be Encore instead
Glass cannons have a lot working against them in doubles formats
They’re usually really good at taking one KO but not good at living long enough to take a second
and if they fire their big attack into a Protect they often won’t get that first KO
because their low defenses are usually threatened by both of your opponent’s Pokémon
But Wait, There’s More
Things you should consider:
- switching to either a full support Corviknight or a full setup Corviknight; right now your bird just kind of exists and doesn’t do setup or support particularly well
- Nasty Plot or Choice item Gholdengo instead of your current set; both of these will give you a lot more consistent value than Air Balloon TWave
no feedback for gimmicks?
You can try this https://pokepast.es/67869b372181c009, it'll probably be more consistent than what you were running but ultimately it's still bad.
all things considered, the typhlosion was probably the strongest part of the team
take out indeedee and add a farigiraf then
maybe just some regidrago tw team that happens to have typhlosion over chi yu could work
the explosion part is actively bad btw, which is the main issue with the team
for example you could take tyo's team here and swap out firepon
or maybe swap out palafin instead and cut the rain part
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
(i posted it on sv ou by accident 😭 )
Anyway this team is kind of old and im pretty sure it was my first doubles team so i expect it to be bad
why are you posting this again, we already told you twice that is was decent
Cuz i just came back to doubles and i wanted to make sure if its still viable
Sorry and thanks
doubles is not gonna change that much within two weeks, the team is still viable
Its only been two weeks?
I am beyond lost in the sense of time
Anyway again sorry, ty for telling me
guys recently i had my team rated and i was told to switch pincurchin off, i was wondering if i could use raichu instead to set terrain (i prefer having valiant holding fairy feather) here is the raichu team https://pokepast.es/c2ed647838544cad
If you want to stop Amoonguss from clicking Spore you should use something with Taunt
Manual Electric Terrain also isn’t worth using
damn
and the Valiant needs Protect
I think Life Orb or Sash are still better
Life Orb gets a lot more damage out and Sash should guarantee you survive a hit against most comps
Yes
so i drop raichu's electric terrain for sumn right
ideally you'd just not use raichu at all
you have enough support mons, you'd likely just be better off with lando i or raging bolt or something
what role does raging bolt fill?
also, in the team's current configuration, there's not much reason to use corvi here compared to other twind setters like moltres-galar, tornadus, zap-galar
raging bolt is either a calm mind attacker or assault vest support
cm/dragon pulse/thunderclap/protect for first set
so since i already have enough support mon clam mind attacker would be the best choice?
yeah I'd lean more for cm here
alr
btw, your valiant is missing 100 spe evs
yeah i fixed that alr
and if you're going for pure physical, consider running clear amulet instead of life orb
for valiant?
with those ev's wouldnt moonblast be kinda bad?
not really, moonblast has way higher bp than spirit break
and being special means you aren't soft to intimidate
so i drop spirit break for moon rite?
yeah
should i drop my attack ev's a bit?
just make it -spdef and it'll prob be fine
alr done
btw @torpid moat if im going for torn should i go with defensive or offensive
try defensive here with covert cloak
alr
https://pokepast.es/01f2f8bb6d972110 enamorus seems kinda underrated, but this team loses hard to incineroar, any ideas?
the enam here legitimately feels like worse lando i, its main niche is getting tailwind imo
I do understand the eerie impulse thing but you're doing so with a pretty weak framework overall
the "actually strong" version of your team would focus on fake tears whims/scream tail and cut the rest of gimmicks, with lando-i + chi yu as main attackers, which would free slots for mons to fix matchups using mons like iron hands or waterpon
if you want a middle ground, try cutting just the whims and arch while running tailwind enam
yeah I thought about fake tears if I swap enam for lando
is this any better? https://pokepast.es/db0d6f6f7cb0fc2c
yes, this looks significantly stronger
@unique heath
Thank you
Oh
The whole team?
Your Doom (Ursaluna-Bloodmoon) @ Throat Spray
Ability: Mind's Eye
Tera Type: Normal
EVs: 76 HP / 32 Def / 252 SpA / 148 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Blood Moon
- Hyper Voice
- Sleep Talk
- Protect
Tweeter Maniac (Indeedee-F) (F) @ Terrain Extender
Ability: Psychic Surge
Tera Type: Psychic
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk / 0 SpD / 0 Spe
- Helping Hand
- Trick Room
- Follow Me
- Psychic
Teacher (Oranguru) @ Silk Scarf
Ability: Symbiosis
Tera Type: Normal
EVs: 44 HP / 252 Def / 212 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Instruct
- Trick Room
- Psychic Terrain
- Protect
F Ur Torkoal (Politoed) @ Leftovers
Ability: Drizzle
Tera Type: Water
EVs: 252 Def / 252 SpD / 4 Spe
IVs: 0 Atk
- Endeavor
- Haze
- Weather Ball
- Encore
Gentlewoman (Lilligant-Hisui) (F) @ Choice Scarf
Ability: Chlorophyll
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- After You
- Upper Hand
- Victory Dance
- Close Combat
Derp (Slowking) @ Focus Sash
Ability: Oblivious
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Sunny Day
- Trick Room
- Surf
- Expanding Force
still not a pokepaste but ok
I don't know how to do it sorry 😅
Oh
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
ty arctic
okay
tell me what's going on with this team
what's the goal
from the look I'm getting I feel like you could accomplish this with a lot less mess
I'm trying to get around Amoonguss, my option was replacing Hyper Voice with Uproar
On my Bloodmoon
I think he was asking what the focus of the team in genreal was
^
Cause sleeptalk wasted a turn when I woke up
Oh ok
So trick room Set up with Psychic terrain up to prevent priority moves
Aubrey I'd like this to be a one on one conversation for a bit
And Bloodmoon sweep
k
mb for butting in
Well, I tried to find anything to counter Torkoal cause he's one of the slowest mons and he does eruption, tera fire and boosted by the sun
So I got Politoad to stop him from sweeping
Literally had a day of dealing with Torkoal 80% of my battle in one day, I had enough
The sunny day is just in case that if Slowking somehow survive and my opponent is a rain team, I'd set up my sun and would be beneficial for Liligant
I lost
Well, I would try to sweep first with slowking even before I landed my bloodmoon
this team is absolutely not equipped to play that way
you have a really serious lack of type variety across the team, which can lead to things like Gholdengo clicking Nasty Plot once and just winning the game
I could only reach 1400
and Bloodmoon itself isn't a great recipient of the type of support you're trying to provide; it mostly just offers damage with no real longevity or inevitability
Is there a better option mon?
the Pokemon that benefit most from these "protect the carry" sorts of teams are usually things like Archaludon, Galarian Moltres, Iron Hands, or Raging Bolt
Pokemon that either bring a lot more power up front or have an "inevitability" aspect where eventually they're just so far ahead that they win
The Pokemon you've chosen isn't the only issue though; the support you're using isn't really ideal either
Its just that I thought Bloodmoon has the only attacks with no pokemon type that has immunity with
in addition to the type stacking, the Pokemon you've chosen, the EVs you've given them, and the way they use their moves are pretty suboptimal
so rather than go back and try to fix things one at a time, let's start at the beginning:
what do you want to do?
Unpredictable sweep
there is no such thing as unpredictable
I thought that's the beauty of pokemon competitive? Tryning not to be predictable? Literally the game is build for trying to predict your opponents move. That should be everyone's goal right?
so the thing about this is basically
the best players are going to be able to figure out what you're trying to do from the moment they see team preview
Bloodmoon Oranguru is an old trick, Indeedee blocks priority, Slowking clicks Expanding Force and boosted Water moves, and the Lilligant is functionally irrelevant but might threaten something like a Kingambit
people generally know what Pokemon will do
it's good to try to find ways to catch your opponents off guard, but that alone isn't enough to win games; your teams need to be able to use that advantage and carry it to a game win
if you try to surprise me with no-attacks Oranguru, I will be surprised for a bit and then probably ignore the Oranguru for the rest of the game, because it doesn't have any tangible impact on the board; I will instead focus on the things that it might be trying to Instruct
I know that, that is why I use throat spray then Orangu would pass silk scarf cause I don't want to deal with the drawback of life orb and Choice specs
if you're trying to sweep with Bloodmoon, I actually think you'd be much better off with Calm Mind; Instruct is cute but it's almost never better than just attacking your opponent twice
and it means you can drop the Oranguru for something that offers more utility or defensive synergy, like a Diancie
(which is incidentally really good against Torkoal)
So, my issue with torkoal at the begining is the fact that he's the slowest mon out there, even if I put someone with bloodmoon, a full hp, sun boosted, tera fire Torkoal would one shot ursaluna
And I use trick room which makes him even scarier
you know you can just not click Trick Room against a Torkoal, right?
and if they set up Trick Room, you can use Trick Room yourself to deactivate it
Look, that was before I even put Slowking and Politoad on the team
I start off with Indeedee and hatereen before
And since trick room is only a few turns active, I got a misty explossion boosted with helping hand so the stage is set for Bloodmoon and Oranguru
I even got floorges on my team for another symbiosis throat spray before
And polen puff to heal bloodmoon
this team is definitely better than anything with a Florges on it
Yeah Florges was my original symbiosis mon before I discovered Oranguru
I literally build the team by experience alone
but I think you've built it without respecting your opponents enough; you've chosen your Pokemon and moves in a way that only interact with your Bloodmoon and not in ways that can actually proactively beat the things that threaten your Bloodmoon
you are suffering from tunnel vision, where you're only really paying attention to one single element of the team and not considering how games might actually play out
for example, this current version has exactly one Pokemon that can deal significant damage to Kingambit; a smart opponent might pick up on this and leverage their Gambit to deal significant damage to the team
Assault Vest Gambit can survive two fully boosted hits from Blood Moon
and it threatens Low Kick on the Bloodmoon or Kowtow Cleave on one of your three Psychic types
I rarelt faced a kingambit, I thought it was barely used in DOU
it is a very good Pokemon
But yeah when I did, I was defeated quicker than I anticipated
It only appeared like 2x so far on my game play
the greater point I want to make is that this team is too focused on doing one thing, and that one thing isn't enough to win games on its own against skilled opponents
So thats why I didn't put any countwr measures for jt
and in the process of focusing too much on that one thing, you've made a lot of other suboptimal choices in teambuilding that make it very janky and inflexible
Going back to your question though
What I want to do
I'll just want to rephrase it
I want to build the perfect anti meta team
anti-meta is pretty difficult to do in this format because there are a lot of things that require a variety of answers
And not just build it, I wanna discover it for myself
and the Pokemon that do the best job of answering multiple things are some of the most used Pokemon in the format, like Incineroar, Rillaboom, and Raging Bolt
That's why I started using Psychic terain, I tried to put 2 Indeedees on the team before but not allowed, I'll just wait for Tapulele to be available
Indeedee isn't anti-meta, Indeedee is a very large part of the meta
Not as common as fake out users
Somw of the lower ladder ranks didn't know this and do priority moves on me while psychic terain is up
Atm anti meta is just good stuffs bc it can handle everything
sob
https://pokepast.es/1211da5a88ebcf61
any changes i can make in this team i usually open with kommo-o and latios with simple beam on kom and clangorous soul, after which i mostly spam clanging scales
duu btw
simple beam is not a particularly good strategy
ik but its quite fun to pull off and has been going good till now so i would like to work on it
https://pokepast.es/eac7ee2a7e05d179 a bunch of favs from different metas, and some new additions (sinistcha and garnacle) im thinking since my team is so slow i should give porygon2 trickroom
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
4 of your mons are using the wrong ability
if you're not aware, in gen 9 mons with inner focus are also immune to intimidate
so intimidate and fake out immunity is massive for dragonite, and suicune should have it too
the main reason to use sinistcha is the free healing with hospitality, if you want a setup mon that drains health, consider clear amulet sd iron hands
investing in hp first is generally more efficient than in def or spdef
garganacl is extremely niche, but if you're gonna use it you want purifying salt for the status immunity + ghost resist
tanky/setup teams do exist, but they usually make use of aurora veil and they always still have options for dealing immediate damage
without offense, you'll just be run over by attackers or even opposing setup mons that you won't be able to answer
here's an example of a veil team that uses setup mons without sacrificing offensive presence: https://pokepast.es/dfeaa6dac53f4eaf
and yeah here sinistcha is used in its best role as a support
thanks for the tips
i really hate that ability indeedee and that weird version of Girafferang have that denies prioity moves
kinda messes up my dragonite and scizor both
https://pokepast.es/12a1d0ebc2710979 i should edit the movesets a bit
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
specifically whimsicott
the EVs were the bigger problem https://pokepast.es/485178209d4aa242
now your coalossol can outspeed the fastest dou mon, which is walking wake in sun
thank you!
i used tera dark whimsicott to avoid taunt from other prankster mond
You are the fastest Prankster user; you don’t need to worry about them Taunting you
you're kinda weak to trick room, try this https://pokepast.es/269431759c14b9b5
ideally you should also get rid of hoopa, that mon is not good
What should I replace him with
does anybody have any ideas for a team involving breloom
like what would breloom do
fast spore user? or physical sweeper with swords dance and mach punch and bullet seed or something
iron hands landorus ogerpon-wellspring gholdengo meteor beam mew farigiraf, stuff like that
you're not exactly picking a great mon to build around
the best set would be focus sash technician bullet seed mach punch spore protect
and you run that with booster speed roaring moon or tailwind tornadus
and then teammates to deal with dragonite gholdengo
yeah i know i just like breloom😭
scarf is also not totally awful if you already have indeedee somewhere
thoughts on tera fire attack boost iron valiant
it covers dragonite
and resist gholdengo while having coverage with knock off
please use mons from the viability rankings
which iron valiant is notably absent from
thought people used iron valiant
do you know who to message so we can pin the viability rankings
or the samples page
gholdengo is great tho
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
a list of what's good in the tier and what's bad
thanks
i couldn’t really find accurate tiers
doesn’t intimidate make dragonite basically usless
dragonite runs inner focus 95% of the time
oh yeah
so intimidate is useless against it
forgot
Viability Rankings and Sample Teams: https://www.smogon.com/forums/threads/sv-doubles-ou-viability-rankings.3710905/
https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
the pins are very hard to see in mobile ui though
thank you kind fellow
mann what the hell did they do to the ui
also you will likely want to answer dnite and ghold with separate mons
ghold has many checks like landorus, incin/chi yu
thanks
good point, i should have clarified
ghold itself is actually quite good vs dnite
and vs itself
for dnite you really just want something that can tank reasonably well that doesn't rely on intim
or da giraf
https://pokepast.es/c83fe4149eb1c856 i got this so far
Is this a singles chat?
flutter is banned
dnite would be straight up unviable with flutter legal
hm, maybe my memory is bad on that
I felt like palafin was the default prio choice
anyways, @thorn sinew you should probably have lando i on this comp, and then answers to waterpon
normally your grass(rilla) is supposed to have a positive waterpon matchup, but breloom is too frail to count
maybe try raging bolt
yeah
will do
ive been trying to make a breloom team for long
https://pokepast.es/8220cc0c1fb499cb this is what i have down rn
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
https://pokepast.es/1c267b6fa915a9da this is what i got idk about ursaluna and i think ima replace it
yeah im not using indeedee
i forgot psychic terrain blocks mach punch and thunderclap
yeah no you're not putting a single bulk EV on breloom
its adamant 252atk
period
just use sample sets for the other mons
yeah i changed that like a minute after i sent that
https://pokepast.es/6d9eec6bd0d70349 this is the team i came up with
i will try samples though
when I said lando i, I meant landorus-incarnate, the one with sheer force
oh
also just so you're aware, your evs are incredibly inefficient
you're generally supposed to ev to 252 hp before touching both defenses
that's what ratpacker meant by the sample sets, lots of the ev spreads and movesets are questionable
What is the best water type??????????? For a bulky team
Wellspring Ogerpon is the best Water type in DOU hands down
https://pokepast.es/8590cbfd94d58e2e making a clodsire team and this is like all i got
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
For a couple quick “housekeeping” notes:
- Sand Veil and Snow Cloak are currently being suspect tested, and may be banned in the near future. There’s a chance this team could be illegal in a couple weeks.
- Assault Vest prevents Kingambit from using Swords Dance.
With those out of the way, this team is a little bit messy. It has some good Pokémon on it, but they don’t really present a ton of opportunities. Froslass doesn’t deal very much damage with its low base 80 Special Attack, and Spikes isn’t nearly as effective in DOU as it is in singles formats. Meanwhile, your Landorus is built offensively, but doesn’t have any partners to click Earthquake next to besides Protect Amoonguss, and with minimal speed control your Basculegion is simply too slow to present a significant threat. We can probably carve out something better here, but before I need to ask—what do you want this team to do? What kind of direction are you looking for?
this needs a lot of work but I am currently at work
I can help later or someone else can get to it
okey
tagging @remote edge is my favorite hobby personally
LOL
I'm at work for another hour
shit
ill get it once I'm out
oki
this is the wrong channel you want VGC rates
how did you get to this one
should be the same process
just go to the channel labeled vgc instead of dou
this one is just showed on my channels list
thank you
it should take you there
i think i should add volcarona in place of clefable since it can redirect too and also covers my grass types and my snealers 4x weak psychic weakness
while also being able to set up with quiver dance
so not can it redirect and cover my weaknesses but if they dont take care of volcarona it can sweep their entire team
also its pretty fast
I have made some minor alterations to this currently (items) but the team is basically the same
okay I forgot about this but I have been off work for a while
k
let's start with the good:
- Indeedee + Expanding Force is pretty good
- Chien-Pao + Dragonite is pretty good
- Gholdengo + Amoonguss is pretty good
- the sets are overall okay
now let's move onto the issues
- Draining Kiss is doing less than resisted Psychic, even without terrain. An Indeedee without Trick Room also doesn't need to be Sassy.
- Delphox is pretty weak. Magician is cute, but without a boosting item, you have a frail Pokemon that's utterly incapable of taking knockouts. You've also dropped Fire coverage on a team that desperately needs a reliable way to hit Steels
- Chien-Pao does not function in this format without Protect. As one of the best Pokemon in the format but also one of the biggest targets, your opponent will constantly be trying to take it out, and without the ability to click Protect, you are at the mercy of whatever comes its way. Additionally, Ice Spinner removes your Psychic Terrain. This is bad.
- Poltergeist is a physical move. Have you looked at Gholdengo's Attack stat?
- This Dragonite is attempting to use its weaker ability in Doubles (Inner Focus makes you immune to Intimidate and Fake Out and is generally preferred over Multiscale), is running Earthquake with no immunities, has Dragon Pulse for some reason, and is using Extreme Speed in Psychic Terrain.
- The Amoonguss is all right, but having double status is usually just worse than Spore and Protect. DOU has no Sleep Clause, so you can just click Spore on things; Toxic is rarely going to come up, and this team (in theory) has enough front loaded damage that it doesn't need it in the first place.
I think the best thing for this team to do would be to pick one of Indeedee + EForce and Chien-Pao + Dragonite, keep the Amoonguss and Gholdengo, and drop the duo you didn't pick
(character limit soon, time for a new message)
mb i thought poltergeist was special
Indeedee Eforce and PaoNite don't really mesh together; a duo known for priority spam and the ability to answer terrain doesn't want to share a team with a Psychic Terrain duo
fair
Delphox also usually isn't the Expanding Force clicker of choice; Iron Crown, Hoopa-Unbound, and vanilla Deoxys all deal more damage and have their own set of perks that make them stand out over Delphox
(Armarouge and Hatterene too but they're a little further down the rankings than those three)
if there's a half of the team you like more, I'm happy to help build the team out from there
I'll have to stick with the Indeedee EF duo
just for the sake of making minimal changes let's keep the Delphox for now; it isn't perfect but an aggressive Delphox set can keep some heat off of a setup Gholdengo backed by double redirection, and it hits a couple things Gho doesn't like facing.
I've been puzzling over this for a bit and I like the idea of tossing a Raging Bolt in slot 5, as it's an effective check to Wellspring Ogerpon, but I'm still working on slot 6
leaning into Trick Room and running an Ursaluna has crossed my mind
https://pokepast.es/773e0c361ba832ee @acoustic peak
Raging Bolt gives the team a bulky pivot
it and Indeedee work together to control speed in the way that'll be most effective for the game you're playing
Basculegion can Flip Turn early and then click funny button Last Respects in the late game when it blows everything up
Cool, thanks!
team is working out 👍
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
it's really not worth using toxicroak at all, the dry skin healing is irrelevant if it just gets oneshot. I'd try iron hands or okidogi in that slot, then sinistcha over amoong
can someone help me workshop a semi stall team
https://pokepast.es/308ab9af1d2d3853
heres what i got, and ive done ok but i lost to trick room ursaluna
im very new to current gen
boots seems useless
hit 1200 now
I wanna have a strong hisui focused team, I’m new to competitive Pokémon
This is what I’d made so far
unfortunately most of the Hisuian Pokemon are pretty weak in DOU
your best bet would probably be to build a Trick Room team centered around Ursaluna and Enamorus-T, but that's only two Hisuian Pokemon
Sneasler and Typhlosion-H are seeing some action in the current VGC format, but that ends in a month
I suppose the "classic" Lilligant-H/Torkoal/Indeedee builds can squeeze in three
you could get all of Lilligant, Ursaluna, and one of Enam-T or Zoroark in
I'd do normal tera arc here, and follow me rockpon + tailwind enamorus over clef + heatran
stall is fundamentally unviable in doubles formats, it seems what you're actually trying to go for is bulky setup under veil
this is a team by bananaszn that is closer to the comp you'd want to go for in that case: https://pokepast.es/30c24ae7b81fe227
ok, this team except with bulk up okidogi instead
you could also go for like tales-a/sd iron hands/sinistcha as a starting comp
regardless of what you end up with you should definitely use tales instead of abomasnow, the fast veil is very important
if you actually want to go grindy, try a ting lu + glimmora comp with scarf basc-f plus dnite or entei cleaner
So only run 1 special attacker?
Archalodon and similar mons would wall the team with 5 physical attackers and 1 special attacker
Archaludon was just an example
Still similar physical walls would block a team with only 1 special attacker
there are honestly very few physical walls that can actually stand up to getting hit twice in a turn
and those that can are often clicking Iron Defense and will struggle to answer your Enamorus
walls don't really exist as a concept in doubles like they do in singles
it's just too difficult for one Pokemon to eat two attacks per turn while still advancing the game
thanks for the feedback! yes my team is very bulky, double intimidate works wonders
im weak to trick room + ursaluna or last respects
but that seems to be the most common sweepers so i dont think there is an easy solution to that
Trick Room gets a lot less common when you get farther up the ladder
full TR is a fairly linear strategy most of the time with a few pretty “obvious” ways to play against it
i should make a sand semistall team instead of hail
you're literally not making semistall, you're making bulky offense
which is fine, so long as you bring enough answers to things like trick room and chi yu/lando
raye's team here is also another approach to "semistall" where you grind opp down with hazards, then finish with espeed/basc
the Ting-Lu on this team makes literally all of your Pokemon worse
there are some other things to talk about but that is issue number 1
Damn my bad bro
I always thought the ruined stuff only worked on your opponents
What's a good replacement
Now that im in the right thread is there anything i can do to improve my team i mostly picked pokemon i liked with some that i know are generally good
- Talonflame is unviable in the current metagame I would recommend running Tornadus instead, if you want to use talonflame regardless of this you should switch the ability to gale wings, the tera to ghost, and replace u-turn with a different move
- Iron Hands should be a tera that helps it defensively, such as Grass, be clear amulet(to block intimidate) or a recovery berry, and volt switch should be replaced with a move that does actual damage
- Ursaluna-BM is a special attacker there is no reason to run flame orb or facade, also not sure what Fake Tears does for you
- Amoonguss should have rage powder to redirect attacks, drop the resto chesto if you want to recover your amoonguss switch it out
- Rest talk is useless on clefairy replace those with moves that actually have an impact on the game, clefairy also doesn't make much sense here it overlaps significantly with amoonguss
-Regieleki doesn't make much sense here either. If you're intent on running it make it tera ice tera blast so it can touch ground types
to put it bluntly nearly every pokemon on your team is running a suboptimal set and they all have very little synergy with each other, I think you should try out some teams from the samples and the bazaar and learn the tier before you start building
Alright thank you im not going to look at the samples because i just prefer to learn as i play and getting whooped over and over is a big part of what some would call a very masochistic playstyle but i am going to switch stuff around to try and make it better thanks again for the advice
And after a few games i realized my teras sucked worse than a vacuum because I didn't know you can change them i fixed it though
Also due to regieleki being terrible is there any other electric terrain setups you could recommend
I would recommend not setting up electric terrain
the quark drive mons are fine without it
https://pokepast.es/06a14c2ac6b83d07, I know that this is obviously a sun team and all. The liligant is used to take away the sr from the glimora rampaging around, walking wake and armarouge has great synergy as they can activate the weak armour weakness policy and sweep. I tried switching liligant into volcarona, not much help against others
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
https://pokepast.es/bbadec51a0a0985e
tried making a fun distruptive-balanced team. pls give suggestions if any
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
I think ive finally made something thats atleast ok still tweaking stuff but the team feels good
Turn 6
☆MasterSethcool: riveting gameplay
MasterSethcool forfeited.
thats what i mean when i say semistall
You re using drought torkoal but no other fire type or sunlight abuser?
Im not even using that team anymore because it was so garbo, im adding mons one at a time after battles now to build a stronger team
So far now
Im super new to both pokemon and pvp in mon so im trying to just get as much feedback as i can
Ye it's fine bro
Ye also try to think "what role would the mon am adding play in the team"
I think ive got it down
I open with iron hands talon flame and use belly drum tail wind, next turn use earthquake will o wisp, if either get low swap out for clefairy and so on
Still working out small stuff like items
this one is just way, way too reliant on sun, and stacks mons to make your matchups against mons like incin and diancie worse instead of better
hisui lilli's main niche is chlorophyll sleep powder after you paired with torkoal/tr mons, not hazard removal
if you want hazard removal, just use rapid spin great tusk or your own glimmora
the weakness policy gimmick is not worth it, especially when it's on a mon like armor that doesn't help your matchup at all and also doesn't have indeedee support
chi yu also pretty much outclasses zard in every way
but yeah overall you definitely need to cut some fires and run mons that actually complement your attackers, like lando i to help with incin and diancie, also probably disruption of some kind (fake out, follow me, or priority blocking)
needs more protect too, very rough tr matchup overall
This team's main issue is that you basically have 4.5 support mons, 2 of which are speed control, and the team barely cares about having speed control at all
porygon2 is best as a trick room setter, if you just want a fat mon then raging bolt or even kyurem or cresselia will do you better
Mr yellow paint what do you think about mine 🙏
I'm going in order down the list
but yeah kkrocks you really just need more attackers, and more offensive sets too, the great tusk looks like it's a singles set instead of the standard headlong rush + cc
also, gweezing isn't actually that disruptive, and your mons can't do much to take advantage of openings regardless
if you want disruptive, check out encore disable scream tail
that paired with hazards from ting lu or glimm can really wear down teams by forcing switches, especially if you're debuffing with snarl or intimidate while cycling in fake out
you just need to make sure you have reliable attackers too to actually win the game
my bad, I actually forgot to link a game, this is the type of team I'm talking about: https://replay.pokemonshowdown.com/gen9doublesou-2221562945-d5n20jklypwz6bw9h3dm0562dzkdopipw
Watch a replay of a Pokémon battle between Yellow Paint and R4ye! Format: [Gen 9] Doubles OU; Date: Oct 12, 2024
you don't get a more viable version of doubles stall than hazards + sand tomb + encore disable lockdown
slow and methodical grind and forced switches leading to an inevitable loss to basc/espeed
ok @novel token is this the team you want looked at?
Yes
ok, a few things then
if you're going to use belly drum iron hands, it's best with drain punch and sitrus berry for longevity so it can actually drum without dying
also, it's best with trick room, not tailwind
hands isn't fast enough to outspeed things like chi yu even with tailwind support
well technically it is fast enough, but you would have to also run max spe jolly, and it's just not practical
it's better to play to your strengths and just run tr indeedee or sinistcha or similar
So swap talon with indeedee or someone else
on other stuff, talon is directly outclassed by tornadus(you don't want torn here either), jirachi is really mediocre without access to follow me, and milotic and clef are pretty niche mons
if you just want to build a strong bd hands team, you would be better off starting from scratch with hands indeedee waterpon
or going for aurora veil ninetales-a
Waterpon?
ogerpon wellspring, who gets follow me, while also being a threatening attacker on its own
clef does have a niche with friend guard, for the mon itself though I think waterpon has more natural bulk
clef has 0 offensive presence
Yeah friend guard is the main reason i use it other than as a living sandbag
and if there's belly drum hands involved, sinistcha is likely better because it provides all 3 of healing + rage powder + trick room in a single mon
but yeah you should think about alternative attackers besides hands too
Its just my favorite honestly
Oh yeah for sure
ursaluna-blood-moon would be an easy one, it doesn't need much support beyond setting tr
and the life orb set is immediately powerful
Ok yeah ill play around with the team building a bit more and ill come back here thank you
I also really like ursaluna bm so that works
hands sinistcha blood moon incineroar (if no indeedee) for example would be a reasonable 4
What would i run with incin because anytime i try him he always feels super underwhelming
it's meant to be mainly a support mon to weaken and disrupt your opponent
it runs fake out/knock off/flare blitz/parting shot with intimidate
and maximum bulk
So spD and hp ev?
sometimes it runs snarl or will o wisp instead of knock or blitz
yeah, hp def spdef
hp should always be 252
And even split on defenses alr
Yeah ok thank you im gonna go start from scratch now
Oh yeah my main dmg move i use is earthquake i only had talon to not get crossfired but a ghost type wouldn't be hit anyways
I really don't recommend eq in dou at all, it gets halved by the very common grassy terrain
hands is bulky, it can take its time with drain punch
adding sinistcha and incin also helps complement its bulk
similar with luna
eq also hits allies which makes it very inflexible during games
But with the buff of belly drum it doesn't matter that its halved in my experiences bc my attack stat gets raised to 1600
bd hands has a limited number of coverage slots, one of them needs to be drain punch, one needs to be drum, one should most likely be protect
that leaves only one slot left, and if it's eq then you might not be able to oneshot flying types
or certain ghosts
@torpid moat https://replay.pokemonshowdown.com/gen9doublesou-2257667923 my entire strategy is to nuke the entire field
Watch a replay of a Pokémon battle between trvvzsnt and REIS05! Format: [Gen 9] Doubles OU; Date: Dec 6, 2024
in that replay your hands failed to one shot a blood moon and died
hands has surprisingly good special bulk if you just run 252 atk 252 spdef
that's actually the standard spread
The 252 in spD is in hp instead would it be better to have it in spD?
it would be better to have it inspdef
Ok
this is rare case where investing in defensive stat is better than hp
Ok bet the teams rlly fun and super strong though and exactly what i was looking for in a playstyle
ok, glad you like it then
If you wanted you could use light clay on ninetails
Oooo i could couldn't i good thinking
There are better options than the 50-50 sing accuracy, like encore or ally swap
And ursa should have earthpower over taunt
Oh....
What set should I use?
Ok brother, thanks for the advices
Will try to change it accordingly
Realized having matcha as my only tr setup was bad so i swapped it hows it lookin
Might give one of my mons another healing move just to make hands super annoying
Balloon to avoid eq rocky to add chip for follow me
My team serves as a walking nuke
ok
And it honestly keeps it kinda more fair for my opponents because a few of my mons get destroyed in the process
still kinda weird though
How so
What would you run on sinistcha
sitrus berry
Wouldn't help for my purposes tbh
https://pokepast.es/a033b7ee29626ff1 looking for any advice on what to change or replace (yes ik some are missing natures)
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
Newest team played a few matches and im satisfied
Yeah the team was uber inconsistent
So i deleted it
Sticking with my hands drum team
@inland parcel advice? Feel like iron hands is consistently my least helpful but dont know what to swap for
I think you just aren't running the right things on him choice band isn't the greatest and he only genuinely needs one or two big damage moves instead of coverage in my experiences unless your using vest
He can be a very bulky sweeper if you build him up right
I’ll swap to vest and see how that goes
And then im not adept enough with any other mon on your team but i personally dont like amoonguss hes just too slow that he rlly relies on tr so id run sum like sinistcha or indeedee or sum
Take everything i say with a grain of salt though im certainly no expert
My team actually is a tr team and I tend to get good usage out of him even if its just to take some damage
I just personally think there are better options but its ultimately up to you spore is rlly strong and annoying to deal with so either way
Is there any option you have in mind
Sinistcha is a good pick because it can set heal take aggro and it has a strong ability healing everyone instead of just itself
This is what i personally run team wise
Id run sash on sinitcha instead if my nuke move wasn't eq just to get off one extra heal even if something is capable of one shotting it
Why were you running balloon?
Balloon makes sinitcha immune to eq keeping it on the field for me during my big power moves
Mostly preference though
Unfortunately this sinistcha weakens the team a bit just because it feels like a weaker amoonguss for this team
AV was a good item for Iron Hands though
Sinitcha might just not be it for your playstyle then thats respectable
Also id recommend running fake out on hands since no one else has it on your team
Makes for a really good shut down on scarier opponents to further your setup
Alright night everyone its late
Good luck with your team im confident it will turn out great
please disregard what has been said about your team so far.
I would suggest trying this : https://pokepast.es/03627f11e115faf9
hatterene is bad at its primary job which is setting trick room, you could try specs pelipper if you want, iron hands could be replaced by willowisp incineroar.
if you really want to run amoonguss you could get rid of archaludon and run farigiraf over it
or put a very slow banded landorus-therian over ursaluna
or you just run a single trick room user, amoonguss over sinistcha and ogerpon-wellspring over sinistcha
So almost exactly what i said abt hands
it's counterproductive to the raters in this channel if we not only need to rate teams but also go over your recommendations and root out the bad ones like air balloon or focus sash sinistcha, so please refrain
I never recommended balloon
Not once
I told him i ran it for my set for my personal preference
I also told him to do as he likes and to take every word i say with a grain of salt because i know im not a professional and im not going to serve him what may be misinformation on a silver platter of confidence
Im not telling him to do this one thing im simply suggesting he tries things he hasn't and see if it works is all thank you though
and to someone who's unexperienced it leads them to believe its an option whereas its one of the worse sets in existence
the baseline is to just refrain from commenting if you're unsure of your teambuilding advice
One of the worst sets in existence hasn't lost me a single match and again im simply suggesting to try new things and see if they work theres no need to attack me for it
Sure its cool for your teacher to help you in class but its still ok for fellow students to try and help and theres no reason for you to tell me not to when im simply giving optional suggestions if he doesn't like the team theres nothing stopping him from going to you and trying yours
Everything in this game is trial and error and there is no singular right way to do something
see this is the issue, you win games at a low ELO and think this validates your teambuilding choices. the raters here can win 15 games in a row on ladder with vespiquen but still have the awareness to know thats it a garbage mon.
Do you think your teacher enjoys having to check and/or correct the bad information you've given your classmate on already limited classtime ?
I can assure you there is absolutely a bad way to do something in pokemon
I am not attacking you, I am explaning why you commenting here is counterproductive to us
If your just going to be hateful so be it but I'm going to stand by everything ive said i haven't been rude to you whatsoever you have never reason to
Because again you gave him almost the exact same advice for hands
And if sinitcha hands is so useless why has it won tournaments?
That is not what I said, sinistcha is absolutely a good mon and it does pair with hands, but air ballon is a waste of an item on it.
I said what I needed to, the conversation is over
I never recommended balloon which youd know if you actually looked it should have been over a long time ago before you even mentioned me
You aren't an admin you have no place to tell me what i can and cant do its a community for a reason im going to continue to try my best to help my peers where i can
As an actual mod, I'll tell you to please not give advice here then. It's perfectly fine to do whatever you want with your own teams, but please understand that giving inaccurate or incomplete information can be worse than saying nothing. Our raters are very active, everyone will get the help they need eventually.
So be it but hes not going to be hateful and simply tell me off and expect me not to say something
They're not being hateful to you, they're just explaining your relative skill level and how that affects your understanding and advice. Things that might work at 1200 aren't necessarily correct or optimal, so showing your team as an example can be very misleading. They might copy your Sinistcha or Hands set, which would be incorrect on their team. I didn't attempt to improve your team any further because you were satisfied, but that doesn't mean it can be used as a guide for others.
Alr wtv dude
Well for my opinion as the person who received the advice the Sinistcha that guy told me to use actively hurt my team
@brittle spade I appreciate the advice especially on the different tera types compared to what I was originally running. Already seeing improvement running flying archaludon over steel
you're welcome
tera is crucial for archaludon to avoid earth power and sacred sword, so bug flying and fairy are all good
this is a lot of pretty good Pokémon running pretty suboptimal sets
Rillaboom generally runs Assault Vest with Fake Out as one of its biggest assets
Glimmora generally prefers to either set hazards with a Sash set or blow something up with Power Herb Meteor Beam
Scream Tail has like base 65 Attack, this thing should not be trying to deal damage
Incin is fine but Tera Fire is a really strange choice on a set with no damaging Fire moves
Basc will probably blow up before it gets to deal any serious damage with Last Respects; it really wants to just be Scarf and get as much damage down as fast as possible
Archaludon is mostly fine, but Tera Electric doesn’t really help it much—while Electric sees some use in VGC, that format uses it with Power Herb to get a gigantic Electro Shot and follow up with STAB Thunderbolt, and there’s currently no Landorus-I in VGC for it to worry about
what tera shoul i give to incin and arch? rillaboom and glimmora have actually worked just fine, scream tail im fine with changing it so what would you reccomend for its moves?
I actually think the best way to take this team is one of two options
Either swap out the Scream Tail for a Pelipper and run Swift Swim Basc with Choice Band
Or make the Archaludon a Calm Mind Raging Bolt and make the Scream Tail full support
I can mock up these ideas in a few minutes, I’m not at my computer atm
ok
https://pokepast.es/ad175ef2de3be10c - this is the rain version I suggest. It uses Electro Shot Archaludon, CB Basc, and Meteor Beam Glimmora to play a lot more of an offensive game, with Pelipper providing both damage and Tailwind and double Fake Out to create more openings to deal damage (and Grassy healing makes Arch really annoying to actually answer)
https://pokepast.es/0ca1a727d73fc3c1 - the CM Raging Bolt version. This one leverages Incin Rilla a bit more alongside AV Glimm, Encore Scream Tail, and hazards to just be annoying long enough to set up games where either Raging Bolt can set up and win the game or Basc just picks everything left off with Last Respects
@icy thorn
252+ SpA Raging Bolt Thunderbolt vs. 32 HP / 8 SpD Assault Vest Tera Flying Glimmora: 266-314 (84.4 - 99.6%) -- guaranteed 2HKO
I put pelliper as you raccomended
Rillaboom however i found world well with my build, i think that rillaboom build Is kinda overrated i face It a lot
Archaludon i considered that build as It seems very good but i ended up doing It my way
For the tera i followed what you did
Glimmora i changed It by adding the item that lets you use the move in one turn and the rock move
I also changed basc your way
@peak crypt
I really need you to trust me when I say the Rillaboom set you have is not very good
Leech Seed just isn't good in this format where the average game length is like 14 turns
if you're using Pelipper you should be using Electro Shot
you get to use that in a single turn as long as rain is going
Okay sure
I'll stop using It when It stops winning 🗣️ im joking you are probably right
realistically there is a chance that you're just better than the opponents you're currently playing
but as you climb the ladder and your opponents get better, the set will lose its effectiveness and you'll need more out of your Rillaboom slot
(or you'll just face more things clicking Expanding Force and you'll want the extra bulk from Assault Vest)
I notice I struggle with Thundurus and Landurus either using tera ground or taunt to disable trick room. I’m aware this is a skill issue so I was just wondering if you had any advice on how to deal with it
lead pelipper + something and hit them
or use hands
you don't have to set trick room turn 1
My usual leads are Pelipper and Brozong but against them I swap Pelipper to Hands I think I just need to break the mindset of “setup asap” because like you said I don’t need to do it turn 1
I try to use Brozong as a safety net in case I misread but 9/10 they just use Landurus and Brozong becomes a hindrance
if you're expecting a tornadus lead with taunt you can just lead pelipper archaludon
youll get a feel for it the more you play
of when you should and should not try to TR round 1
rewatch your replays and see what you can improve or what leads you could have gone for
Ok thank you I’ll play a bit more with this in mind
true im 1200 elo
https://pokepast.es/0b2824a3a9d39dae new vers
stealth rock meteor beam fine, why not. But NOT mortal spin on top, you want earth power or spiky shield
Why not?
archaludon wants a tera that will make it resist ground moves
I'll try Spike shield
Oh right
I didnt think of that
you want to take advantage of your spatk boost, or protect your mon
mortal spin does neither
RAAH IM DIFFERENT
I love assault vest tho
yeah but thats just bad
😭
if you wanna be different try miracle seed protect
but not leech seed
also archaludon really likes body press
being walled by ting lu and co. is not something you want
assault vest is the best item on rillaboom
flying bug fairy or ghost
nothing else pls
grass is ok too
flying makes you weaker to snow and bug makes you weaker to tornadus
if you keep playing rain you might want to try archaludon iron hands sinischa pelipper
its what people play the most rn
I noticed
https://pokepast.es/f4877771c4b215da
i would appreciate some feedback
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
have you played any games with this team yet?
it was a revamped version of a team i played with
have you played any games with this team yet?
just a game or two
have you noticed the problems with the Rillaboom set
oh right
yeah you have somehow ended up with Protect on an Assault Vest Pokemon and no Grass move
now to the actually productive part:
this is one of those teams that feels like it isn't really going anywhere
you have four Pokemon whose primary function is varying degrees of support, but your payoff for that support isn't all that strong; Kingambit isn't setting up and Quaquaval just doesn't really do anything against competent players
condensing the Quaquaval and Amoonguss into a Wellspring Ogerpon helps give the team a little bit more immediate pressure without losing redirection, and a swap to Swords Dance Kingambit gives you a really powerful win condition that you have a lot of support for
and the new empty slot can be something like Kyurem that can just dump a bunch of damage out at once
https://pokepast.es/827336ce1117b2f3 something like this @lost bough
I'd also suggest running max HP on the Ninetales rather than Special Attack, but I wanted to keep some of your calcs familiar, so I left the SpA EVs on
alr thx
got this team from tyo https://pokepast.es/358d07a3899388a9, I like the team but think it is very ice and ground weak, any suggestions?
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
if you got it from tyo I wouldn’t change anything
whats my game plan aganist blizzard spam and lando?
SD Gambit is good into the only Ice types that matter and can threaten Landorus and Ursaluna with +2 Tera Dark Sucker Punch
its tera dragon atm
CM Bolt also does well against them with Tera Fairy
tera dark?
yea maybe i need to use my teras better
This team has the tools to play around its weaknesses; as long as you have one of your setup sweepers live it’s probably going to work out fine
on another note, if you got the team from tyo, you should probably be bringing this up with tyo first, not us
he’s almost certainly put more time into thinking about these matchups and will have insights we do not
ok, i didnt know if he would have been cool w that or not
i love the vgc spreads until 252 252 gambit
I mean there’s not much to improve on with Gambit
fair
usually the only thing you change is speed creep if you have speed control on the team
i just think its funny
Lefties sd gambit with terain and gouger support is dumb good tho
its black glasses i am blind
same diffrence
yea im liking gambit
Arctic random ahhh question but do you think it would be worth going max def dump hp on cm bolt because you get more value
192 hp 248 def or 252 and take one from spa
instead of 248 hp and 192 def
the cm bolt on tyos team has the craziest spread
who even is tyo
a long lost legend perhaps
max HP makes your special calcs better (and in particular makes them more overwhelming when you’re stacking Leftovers, terrain, and CM boosts)
tyo is a high level VGC and DOU player who won a VGC special event last season
if you’re familiar with the Articuno team from Reg F, that was him
explains spreads
you don’t need to be a VGC player to put effort into your EV spreads
vgc players often have more complex spreads :<
They’re more accustomed to getting as much as they can out of their EVs
https://pokepast.es/3a69b8143fe8869c
what other 2 Pokémon should I use on this team?
New [Gen 9] Doubles OU RMT @torpid moat, @remote edge, @strange sable, @night edge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper, @tight spire, @peak crypt, @scenic hamlet. I won't notify you again for at least 6 hours.
with zero mon swaps, probably lando-i and chien-pao, but there are serious issues with a lot of your movesets
are you aware of the importance of protect? if you're really planning on building around toxtricity, you can rely on tailwind for the speed and should run protect over shift gear. Throat spray is also way better for damage than normal gem, which is only 1.3x for a single attack. Basc-f is still best as a fully physical attacker, with last respects/wave crash/aqua jet/flip turn.
the main reason to use incineroar is fake out, try a set of fake out/flare blitz/knock off/parting shot
whimsicott really wants covert cloak to ignore fake out, which reduces the need for protect to let you run useful moves like encore or fake tears. Encore or fake tears are the only reason to use whims instead of tornadus. Also, moonblast is better than dazzling gleam because whims only really wants to attack specific targets.
lando-i runs sheer force life orb earth power/sludge bomb/sandsear storm/protect
chien pao runs focus sash ice spinner/sucker punch/sacred sword/protect
tried to apply the suggestions i got for my team