#Smogon Doubles Rates
1 messages · Page 5 of 1
did you miss the "Garchomp is the MVP" bit
think the team is in a weird spot
torn / chomp kinda implies an aggressive approach that conflicts with the slower one shown by Heatran / Bulk Up Palafin
if chomp is the mvp, i think its probably better to lean into that offensive bias?
maybe make the Heatran Chi-Yu and the Palafin AV Basculegion
more aggressive but more-or-less keeps the same level of defensive flexibility
without Torn i dont think chomp will feel as great so my proposals were more based around the two
chiyu is also better into cresselia, which is annoying for chomp
yeah I prefer the team with basc too
I think heatran could be sub instead if you want something more proactive
https://pokepast.es/83664825aecc2600 vgc team mostly but it works in DOU well too and should work in regulation D pretty well, right?
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
yeah this is workable
i would say definitely run walking wake > bonnet, bonnet is pretty trash
i would also do sash rocks tusk instead of scarf
as for what to run over corvi you have a few options
chien pao could work
maybe eleki
eleki would help with bulky waters that sun hates
personally i would run taunt on tornadus but it really doesnt matter
this may struggle with ting lu a bit because 5 special attackers
and i could see ting lu picking up in usage after the ursaluna ban
but ting lu still doesnt like switching into like
hydro steam
or flutter mane moonblast
and you still have a whole great tusk too
special atk boosting walking wake is also probably better here
you have prankster tailwind and eleki for speed
https://pokepast.es/df21e12569254a9a
A basic OU team made by someone thats only been in SV OU for a day.
Go to #1059653209678950460 for the rating. This is for doubles.
Oh my bad first day here
tysm, this should be good in regulation D too, right?
idk, ask vgc rates
https://pokepast.es/af2b93bdab69c14f
yo i finally made final team, lemme know how it is
(pixelmon 6v6 doubles, see replied message for context)
ended up going with azu btw
@unique lantern as a general note, DOU teams probably won't overlap very much with VGC teams, since DOU has now banned both Urshifu formes and Ursaluna
and to my knowledge Urshifu has won every single Reg D grassroots event so far
Tbh I don't like Pixelmon, Cobblemon is much more suitable for me.
we were gonna do that, but it was missing a lot of content
like 100% cobblemon > pixelmon but it wouldn't facilitate the planned tournament
content wise
jirachi is not in the game
and neither is incineroar
none of us really play Pixelmon, so the most we can actually do is a sanity check
^
and I mean... looks fine?
first time actually doing a competitive thing
my concern is mostly that there's a lot of stuff here that you can't Disguise as well
so Zoroark will be pretty obvious
that could just be a Flutter Mane instead
thing is, gen 8+ is banned, except for starters and regional forms
and you can have one mythical/legendary
shit rules, leave the server
yea not wrong
one sec
i have a team for this
battlebond will not be happening i think ngl
other people spent 3 days with about 20 hours of fishing getting it
and tournament is in 3 days
you could probs replace it with ludicolo
oh also only "gimick" allowed is mega evo
thats a pretty wack ruleset
yeah, reasoning being is just bc people don't even know what the new ones do
like they all played up until gen 7, and after that they thought new mons were OP
and they don't even know them either
i wanted to do a m-gallade team, but it just seemed kinda cursed compared to salamence and metagross
also slightly prioritizing coolness over meta, bc nobody in there has experience
i mean, i don't either but i watch vgc a lot
true but i'm also not a tournament player. i just want a team to reach master ball with to get the master rank ribbon and i'm out
just take a rental team then
yeah well there are literally no good ones for regulation D yet
- i'd have to make the team myself anyway to get the ribbon
Any suggestions? I feel like I'm way too weak to dark types and can't really hit much
https://pokepast.es/8c3e53b4628a538d
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and I'm forced to use two poison types too cus this is for a custom tourney
ik but idk what to put
You have psychic terrain and several pokemon that rely on it but then
Espeed dnite
And fake out sneasler
Drop those for like
Glimmora + maybe swords dance iron hands?
I'm not sure if glimmora will work considering this rule, and the posiblity of people bringing counters for it
but lemme check
it does have corrosion tho 
Its… a poison type…
It fulfills the requirement…
Actually on this team
Run specs glimm
you'd rather have assault vest galar bro than quick claw
you can also do trick room bro itself
safety goggles is for amoonguss
leads are not something set in stone, but probably glimm or hands or a tr galar bro
https://pokepast.es/a913802928dc1a54 thanks to usage, this team is now in shambles.
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
T-T why did garchomp have to fall of?
How so
Garchomp being duu doesn't mean you can't use it in dou
I know, but it's probably outclassed.
landorus therian or great tusk would indeed be more suited
You can run av tusk with earthquake headlong rush close combat ice spinner in that spot
With 249 speed
https://pokepast.es/95c85be16af82ef5 does this Lando moveset work?
*forgot to change its Tera to water.
I'd just make it assault vest 2 ground moves or stealth rock
What are your tornadus EVs for
Only 221 speed is enough on lando
221 or 249
also the mon most similar in role to garchomp would actually be lando i
it's a special attacker but it's just way harder hitting and naturally immune to intimidate ofc
I want to know if this team is any good. Does anyone have any suggestions to make it better https://pokepast.es/e0bb6e61340918fc
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
the mons alone are okay, but they don't work very well together
also there are lots of issues with their sets
for example eject button on a trick room setter is really really bad
Do you have any suggestions to make it better
because it's trivial to interrupt trick room that way
I used it to bring in ting lu to do big damage
what happens if they damage hatt on the turn it clicks trick room
I actually haven't thought of that
also ting lu is not very threatening in trick room at all
Yeah. Do you have any advice
do you want to drop the trick room or no?
oh hatt sucks actually
💀
I meant moreso in a team style question
but yeah hatt is really just too frail
if you aren't attached to trick room then you can cut hatt and bundle for like
flutter mane and palafin
for a reasonable balance team
What if I stick to trick room? What Pokemon would I need to swap
probably still bundle and hatt (for a better trick room setter), plus I guess cutting chi-yu or gapdos or ting lu
I'll cut ting lu cuz chi yu was supposed to be my star player while gapdos help with some weaknesses
so chi yu hits hard, but the format is pretty hostile to it due to faster threats and priority
Oh
Ok
so chi yu, indeedee for psychic terrain
Ok
hm, would you prefer more emphasis on trick room or out of it?
Out of it
hm alright, then let's add flutter mane and basculegion for the faster parts
so that's 4 mons
and for the slower we can have say
glastrier and iron hands
hm, could be torkoal somewhere instead too
actually yeah that fits better
chi yu flutter indeedee walking wake torkoal iron hands
indeedee is the trick room setter
no, since all 3 of chi yu flutter walking wake are quite fast
the archetype is called semi trick room
Should I use basculegion
atp I'll just build it for you
Um ok thanks
Thanks
any questions on sets, or would you like me to explain why your original ones were bad?
Ok if you want
so eject hatt was definitely the biggest offender, but there were other issues like a lack of protect
boots bundle isn't that worthwhile because it dies in 1-2 hits anyways, also it doesn't have hydro pump or protect
Hmm ok
gapdos is missing its strongest moves, close combat and brave bird
they're just too powerful to not use
also it has choice band tailwind, which is arguably usable but I'm not sure you intended it
I did
the ting lu set would actually be fine on a different team, but it's very defensive, not something that can take advantage of trick room turns
either cut the trick room or use a more reasonable trick room package like diancie/amoong/hands
fix sets, probably add a priority user like palafin or kingambit somewhere, maybe instead of hands slot in kingambit's case
Ok but what about my the first team I had shown you
I'm trying to navigate around the new meta. Lemme know if this is good. And yes I tested it a bit
https://pokepast.es/86d502090f4d8aac
I can guarantee you Beat Up is not worth it
the damage isn't even that good on Technician Maus
you would be better served by Protect in that slot; Maushold isn't particularly bulky even with investment, so Protect is valuable
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
I'd run something like this instead https://pokepast.es/4e842e4aac68c513
What ya mates think? https://pokepast.es/f69915101734cb0f
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
this seems really low-powered, almost duu legal
if you want to setup with screens there's bulk up palafin and cm flutter mane
also sd kingambit
all better options
You are not gonna believe this but I managed to get to Master Ball rank with this and have won a lot of battles in Showdown, it’s a really good team if you use it properly 
master ball rank in vgc regulation d?
(Also I don’t want my team to look exactly like the team of everyone)
ah congrats then
I felt bad when people said this team would never work 
But guess what?! I won with this team 
hm, want a match?
It’s more fun to battle with the Pokémon you want instead of always using the Pokémon everyone uses
I'm on showdown, as Yellow Paint
ok
anyways, yeah you have a lot of trouble with certain mons like heatran and basculegion
you definitely want shadow sneak on the ceruledge
and probably some form of speed control, like thunder wave on scream tail
or on grimm
Sent ya a DM
I was gonna have it but I got some advice of adding other attacks instead
https://pokepast.es/1338ede1f8ee4f7d rate my gen 8 trick room
And yea the physical reuni is supposed to be there
if the reuni set is set in stone, try giving necrozma trick room instead of thunder wave, then remove hatterene and metagross
you can use some other mons like rillaboom or tapu fini there
if tapu fini you don't need as much goggles and overcoat
you should also use eruption on heatran, or replace it with incineroar if you want a defensive fire
diancie wouldn't be bad either as another offensive tr setter
Thoughts? For scarlet and violet
four of these Pokemon are genuinely terrible in Doubles play and one of them is only a Murkrow
basc is great though
Thanks for the constructive criticism!
yeah I know that's not particularly constructive but like
this team is a non-starter
if you're looking specifically for Doubles OU, you should probably start by looking at the viability rankings to get an idea of what Pokemon are viable: https://www.smogon.com/forums/threads/sv-doubles-ou-viability-rankings.3710905/
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
if you're planning on playing the Battle Stadium ladder, check out the VGC rates thread instead of this one (though they'll probably say the same thing)
do note that Last Respects is legal in Doubles OU, so you don't have to stick with Phantom Force
Using strictly meta is extraordinarily boring for me so I like switching it up so I can have fun. I don’t care about winning every game I would rather have an enjoyable game and lose, I got to master ball on singles season one using brambleghast so I would rather hear potential improvements rather then “team bad try meta”
Doubles generally has a higher bar for "good Pokemon" than singles does
and if you really insist on not using the best Pokemon, you need to find a way to match the power level of those Pokemon, or you'll lose more games than you'll win just by having lower stats
for some more specific advice: traditional "wall" strategies tend to be significantly worse in doubles play than singles, because while a Pokemon like Umbreon or Toxapex might be able to take any one hit, it's a lot harder to take two hits in a single turn
and if your Pokemon doesn't really have any impact on the board, then your opponent can just ignore it and focus fire the one next to it
leading to "all my friends are dead" syndrome where you have to play a 1v2
on umbreon I plan to use stuff like yawn to hopefully force a switch or protect in tandem with phantom force to give myself essentially a free turn if I think they will attack and not setup
This only has worked with a few mons across the generations ftr and its niche cases/the mons are just too fat to take down
Cresselia and chansey in gen 5, tinglu in gen 9 could be examples somewhat
Sleep is also slightly worse because you're only disabling one of two Pokemon your opponent has on the field; it's a lot harder to rely on sleep to keep something alive as a result
Also trying something like prankster perish song turn one, taunting with electrode to stop set up, then turn two murkrow is hopefully still alive thanks to sash to set up a rain dance so electrode can thunder, also thinking of giving electrode Tera water and tera blast and giving murkrow mean look
With one pokemon disabled I can hopefully sweep the other with choice band basc
that does require you to specifically have both Umbreon and Basculegion on the field in Rain
Murk dies t2 after dance, electrode volt switches out
building with specific combos is one of the most common Doubles teambuilding pitfalls I've seen, and it generally takes several games for most players to realize it's not a particularly good way to build teams
the turn 1 setup can be easily stopped by a single Fake Out user, and Fake Out is a very common move in Doubles
These are only ideas of potential moves not a formula for ever game
If I see that happening a lot I can simply give murkrow a covert cloak
and now you've given up your Focus Sash, so something else can just one shot you because you are a Murkrow
Rain dance, or Perish song can still be set up thanks to prankster guaranteed
Meanwhile on my end, I can just lead with Flutter Mane and anything else on my team, and I'm probably going to win this exchange no matter which buttons you click, because neither of your Pokemon are particularly threatening
Ce la vie
this team basically has one Pokemon I need to actually worry about in team preview in Basculegion, and everything else is either "fine I guess" or actively beneficial for me when it's in play
Forretress and Umbreon bleed momentum, Electrode really can't deal any notable damage with base 80 Special Attack, and Murkrow just has zero attacks so I can do whatever I want
I can do whatever I want as well and I choose to at least try to make an interesting team and enjoy myself rather then brainlessly following a stale meta, like I said previously I don’t care if I win every game, I play to have fun using Pokémon I like. Even if this style doesn’t get me master ball like the first season I played I can still have fun and that’s more important then winning, so if you don’t have anything constructive to say other then “team bad play meta” I will kindly ask you to badger someone else
So no one here plays to have fun?
if you really just want basic optimizations, then sure, I can do that: Mirror Herb and Volt Switch on Electrode is a nonbo that forces you to ignore a move slot or throw away your item; Murkrow will get more mileage out of Tailwind than Thunder Wave; Toxicroak should be running Protect over one of its attacks (or just Swords Dance), and as previously stated, you're allowed to use Last Respects in this format
I do play to have fun! I think winning is incredibly fun
Thank you! What would be better options for electrode?
Electro ball is also supposed to be energy ball as well
this thing probably wants Focus Sash more than anything else (Murkrow should probably run Eviolite and Protect instead of Defog; you already have Rapid Spin and hazards are usually less important in doubles than in singles)
Energy Ball is also an improvement
you could consider Leaf Storm too; you can fire off a big hit with Leaf Storm and then use Volt Switch to get out and reset the SpA drop
Chloroblast is funny but I don't think it's worth using
Hmmm low key sounds worth to me
does not work with Focus Sash
Protect is an incredibly powerful move in Doubles because it enables so many new lines during your turn, both proactive and reactive
you can Protect to stop a Fake Out, scout for a big attack, or just keep yourself safe while waiting for something like poison damage or passive healing
or you can Protect with one Pokemon to stop an attack aimed at it, then use your other Pokemon to KO the thing threatening your first
Okok
for example: you can Protect your Toxicroak to avoid a Bleakwind Storm from Tornadus, then have your Basculegion follow up with a Wave Crash KO on that Tornadus on the same turn
so now you've taken out the Tornadus without it beating your Toxicroak
also next time, if you just want optimizations on a set of six Pokemon and aren't interested in changing any of the Pokemon themselves, you should probably start out by saying that and not just asking "thoughts?"
I'm assuming either there's no Rain or your opponent has used Tailwind
I’m open to changing a Pokémon or 2 MAYBE 3 if I really like an idea just not my entire team
But yes ur right I should’ve clarified
Prob not murkrow or electrode tho because I really like the idea of perish song sound proof
you should also keep in mind that Gholdengo is immune to Perish Song
whether that's an idea you work with later or a roadblock you need to find a way around
Right, does he normally use trick in doubles? It was very common in singles
Choice sets still run it, but those aren't quite as common
as compared to Nasty Plot or a basic three attacks + Protect set
Gholdengo is also immune to Taunt
Oh shit rip
Gholdengo is also immune to Helping Hand! Good As Gold is very much "if it's not a physical move or a special move, it does not work"
so you can Pollen Puff a Gholdengo but you can't Heal Pulse it
He Would prob die to a specs thunder tho right?
252 SpA Choice Specs Electrode-Hisui Thunder vs. 0 HP / 0 SpD Gholdengo: 211-249 (66.9 - 79%) -- guaranteed 2HKO
nope
Interesting I completely forgot about that ability I usually just ohko shadow balled them with brambleghast
Damn
What about a specs tera blast water in rain?
252 SpA Choice Specs Tera Water Electrode-Hisui Tera Blast vs. 0 HP / 0 SpD Gholdengo in Rain: 229-271 (72.6 - 86%) -- guaranteed 2HKO
also nope
Damn
Electrode has base 80 Special Attack
Phantom force for sure tho right?
I cannot overstate just how puny that is
Lol
Rain dance phantom force t1 t2 perish song would miss basc cause he’s in the shadow realm right?
I should also clarify that my electrodes nature is spa not speed up if that changes anything
it increases damage but still won't kill
electrode is just that weak
also you can use better mons without using "meta" mons
the roles of umbreon and forretress are just not very useful ones in doubles
way too easy to ignore or disrupt
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I'm doing a Mono-Fire Doubles team to battle two friends ONLY -- one with a Mono Water, and one Mono Grass. My team sucks on regular Doubles OU, but can anyone rate?
and if anyone wants to try making a doubles water or grass monotype team to test with me, that would be graet
Unfortunately, they can't rate this team because they rate teams on its structure, and how it deals with the metagame. So Unfortunately, no.
And testing it in DOU is worthless because of that major water weakness and rain being dominant right now.
Nah we can at least do some sanity checks and make sure something isn’t running the worst set known to humanity
why are you using monofire without volcanion
you can pretty easily just
put it here instead of coalossal
heatran is also just better than camerupt
Totally a fair point — but my friends (1) banned legendaries, including Heatran, and (2) things can’t share items
They’re more casual; I was originally going to go for a Oricorio/Volcanion Quiver Dance/Tera Grass combo. But yeah
that's something you should've mentioned at the start
the best nonlegend fires are probably arcanine, volcarona, cinderace, torkoal, skeledirge, armor/ceruledge, salazzle
and I guess if you wanna go for trick room you'd use guts flareon
also volcarona and volcanion are not the same thing, volcarona isn't legendary
https://pokepast.es/335f81efb74f0c88 funny little team i made, pretty succesful on ladder. palafin is ev'd to live a banded crunch from chien pao (if i lead cress and palafin and opponent leads chien pao and something) and there are a surprising number of banded chien paos.
iron hands is ev'd to live an earth power from heatran and basically any earthquake easily
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
You want at least one mon to tera into a fairy resist
Also I'd run protect over crunch on chien pao
why?
only case where that might work is tera steel on kingambit but thats it
Tera fire iron hands
Because flutter mane is the best mon in the tier
i feel like ignoring rage powder is more valuable than being able to take a hit from flutter mane but to be fair it can KO flutter in one shot so ill go for it
Amoonguss is on a slight decline because of Cresselia
Flutter Mane is, as stated, the best Pokemon in the format, and it's not particularly close
you can do steel tera hands if you want
steel fire and poison are all weak to ground which makes me realize fairy ground would actually be an amazing typing wouldn't it
i'll go tera fire, i guess. is there any other significant issue with the team?
i seem to struggle quite a bit against farigiraf (and tsareena but it's less common), since the team is based around priority spam
these kinds of teams tend to have rillaboom on em to clear psy terrain, which isn't tsar or farig but is a lot more popular
i did try rillaboom but it just doesn't feel like it does that much, ik it's very popular rn but it
just kinda sits there does some damage and das it
it's not particularly insane offensively
and i can deal with psychic terrain through ice spinner
it can taunt tr setters
my team functions fine in trick room, though
because there's so many priority moves
and my team is a trick room team, yk
fair
I don't like pao without protect
hands evs are probably inefficient, it wants spdef
actually, not really
i ran most calcs for it
survives earth powers very easily and tera fire makes it survive dazzling gleam
it's not just about surviving, it wants general bulk
252+ SpA Heatran Earth Power vs. 80 HP / 0 SpD Assault Vest Iron Hands: 198-234 (42.2 - 49.8%) -- guaranteed 3HKO
yes but wouldn't you rather it did 35
it's stil a 3hko why does it matter
because it's rarely gonna be heatran eping you 3 times
it'll be heatran eping you once and putting you in range of some other attack
like just go check the damage difference between 252 def and 0 def
and 252 spdef and 0 spdef
the spdef evs are way more impactful
yeah, but since iron hands is calced to get 3hko'd by most earthquakes and earth powers, and 2hko/3hko by dazzling gleam/psychic/psyshock, it can survive 99% of the time even if it's doubled into while switching in
like i also thought spd would be super impactful but it doesn't change damage numbers that much
with assault vest
it's 176, it's all leftover evs from the 80hp needed to survive earth powers.
and it also does stuff like
92+ Atk Landorus-Therian Stomping Tantrum vs. 80 HP / 176 Def Iron Hands: 210-248 (44.7 - 52.8%) -- 25.4% chance to 2HKO
92+ Atk Landorus-Therian Earthquake vs. 80 HP / 176 Def Iron Hands: 278-330 (59.2 - 70.3%) -- guaranteed 2HKO
right, idk how to make showdown reduce power for spread moves
click the "doubles" button
92+ Atk Landorus-Therian Earthquake vs. 80 HP / 0 Def Iron Hands: 246-290 (52.4 - 61.8%) -- guaranteed 2HKO
hm
true, i guess
try the comparison against a flutter dazzle
40 SpA Choice Specs Flutter Mane Dazzling Gleam vs. 80 HP / 0 SpD Assault Vest Iron Hands: 236-282 (50.3 - 60.1%) -- guaranteed 2HKO
40 SpA Choice Specs Flutter Mane Moonblast vs. 252 HP / 252 SpD Assault Vest Iron Hands: 276-326 (53.9 - 63.6%) -- guaranteed 2HKO
huge difference of literally nothing
that's a moonblast
huh?
spdef specifically is important
hands has like 150 base hp
so additional hp evs aren't as impactful
ive been goin off this
except when mons have high base hp compared to their defenses
40 SpA Choice Specs Flutter Mane Dazzling Gleam vs. 0 HP / 172 SpD Assault Vest Iron Hands: 188-224 (41.8 - 49.8%) -- guaranteed 3HKO
and it needs to be a big difference like on hands or ting lu
see, 10% drop, and you even lost 80 hp evs
would all other evs go into defense or hp?
252 atk 252 spd?
92+ Atk Landorus-Therian Stomping Tantrum vs. 0 HP / 0 Def Iron Hands: 246-290 (54.7 - 64.5%) -- guaranteed 2HKO
with sometimes taking out of attack for more bulk elsewhere
this isnt exactly amazing
my tera type already makes me resist fairy moves, feels like i'm going too hard on the fairy resist
eh, lemme pull out the php calc
when hands still doesn't even ohko flutter with a wild charge and gets 2hko's after one wild charge
try 108 hp 100 def 48 spdef
40 SpA Choice Specs Flutter Mane Dazzling Gleam vs. 108 HP / 48 SpD Assault Vest Iron Hands: 222-264 (46.6 - 55.4%) -- 70.3% chance to 2HKO
92+ Atk Landorus-Therian Stomping Tantrum vs. 108 HP / 100 Def Iron Hands: 224-266 (47 - 55.8%) -- 79.3% chance to 2HKO
not particularly great at surviving either of the most common flutter and lando sets
well, it's a balance between both
but also hands is not a mon that actually cares about 2hko/3hkos on exact lines
it takes tons of chip damage and also gets drain punch healing
mostly because wild charge having recoil, yeah
all it really cares about is minimizing damage
it's your choice whether that's focused on def or spdef
also you can cut a little from attack if you want even more bulk
nah, hands already doesn't do as much damage as i'd want it to tbh
wild charge barely kills things i want it to kill in most battles lol
you can try cc wild charge heavy slam?
i could go heavy slam instead of volt switch maybe
https://pokepast.es/2d7fb13639b5ecfa i've arrived at this in th eend
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
lum berry on cresselia is like a safety goggles except i dont have to deal with being frozen which happens way too often than it should and is extremely annoying
palafin lives a wildbolt storm now
and hands is 252 spd
i was too, actually
yeah but it is very annoying to fight those teams that have like 3 genies or somethin
so silly that the lamest trio in the game got the most attention in every way
basically every one is good competitively and all have good abilities and also it got a new member cause why not
252 SpA Life Orb Thundurus Wildbolt Storm vs. 252 HP / 4 SpD Palafin-Hero: 346-408 (85.6 - 100.9%) -- 6.3% chance to OHKO
0 SpA Thundurus Wildbolt Storm vs. 252 HP / 128 SpD Palafin-Hero: 192-228 (47.5 - 56.4%) -- 83.2% chance to 2HKO
the eerie impulse thundurus set that people use with enamorus
0 SpA Thundurus Wildbolt Storm vs. 130 HP / 128 SpD Palafin-Hero: 192-228 (51.4 - 61.1%) -- guaranteed 2HKO
yeah this works too
just use 252 hp 252 atk
that also works actually idk why i went with spd
but it still dies against teams that spam genie signature moves
which is what is annoying about them
just jet punch things
this is my GEN 9 DOUBLES OU trick room team, im new to the competitive scene but ive always wanted to pull of a trick room team with hatterene on it, i feel as tho this team is missing something, and i cant pin it down, any help that can be provided? https://pokepast.es/11089dc57bc3c225
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the main issue is that hatterene is completely outclassed by the other current trick room users
yea, i know
diancie would be a much better fit with torkoal
i'm not sure fullroom is the fit for it right now
i do plan to carry this over into the actual game, so is therea nother one besides diance?
what, to replace on the team ?
to replace hatterene
if you want to build around hatterene, i'd suggest a core like this https://pokepast.es/648ae11fd48de9f8
for torkoal diancie teams here's a link with some teams
Obligatory Early Meta Lillikoal!
:lilligant-hisui::torkoal::flutter-mane::chien-pao::dragonite::diancie:
This team is pretty straightforward, aiming to exert offensive pressure from its many different synergies and keep the opponent from getting comfortable.
:lilligant-hisui: This mon is such...
thank you
id suggest this for the team you're trying to make https://pokepast.es/17485b2e857bcec0
hf
thank you!
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absolutely not explosion glimmora
I feel like the general power level of the team is too low
Stuff like this may have worked pre home, but post home stuff like meowscarada and garchomp just arent good enough statwise to be worth using over better options
landorus is too strong to consider garchomp
I also dont really like glimmora here personally
explosion on toxic debris glimmora is a no go because you want it to get it
Glimmora works better on more balanced teams where you can rack up the chip from tspikes, but the rest of the team feels like hyper offense
Im not entirely sure where to go from here bc im not sure what aspects of the team you want to keep
You could keep glimmora or keep the indd armarouge psyspam core and build around either one of those, but i dont think they work particularly well together
Also you forgot tera types
Well, I've been thinking of building a team around Armarouge and Indeedee. Are there any other important mons I should add to the team?
main question is whether you want trick room or not
so tr comp can be like
armor indeedee glastrier/iron hands
for fast/midspeed stuff flutter mane and basculegion really appreciate priority immunity
chi yu as well
those were options btw, don't put all of them on the same team
and you likely still need glues to balance out the rest
How's this? I kinda threw in some of the options and I'm not sure what you meant by "glues" https://pokepast.es/08b10eb5020568ea
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Glues are mons that are good in a large variety of situations and require specific answers from your opponent
such as?
Iron hands, rillaboom, volcanion, heatran, landorus therian
So should I have at least one or two glues in the team?
So my team's completely fine if I add Fluttermane?
Wasn't sure if you reviewed my team 😭
This is a very basic version of what you can build for psyspam fullroom
The landorus and flutter mane spot are rather flexible
You can replace one of them with stuff like swords dance glastrier, enamorus t, cresselia+setup, garganacl even
Eject button amoonguss works well when your main focus is pivoting and setting up trick room
I really don't get how Glastrier could be an option though
You're just posted a 5 mon comp of very slow mons that focus on setting up trick room
That's where glastrier works
You swords dance up and catch KOs
It also beats rillaboom which is a big problem for psyspam
Is Rillaboom a problem because of its Grassy Surge?
Yeah, grassy surge replaces psychic terrain and you don't like that
Makes sense since I have to switch Indeedee in and out
And she can get pursuited if she didn't change into tera fairy
There's no pursuit this gen
Really? I heard there was
There shouldn't be
Yeah it says in Smogon
are you looking at a natdex analysis or something?
thoughts on my team? it's been doing pretty well for me
i'm thinking on replacing garchomp tho
but honestly idk yet
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not a gen 8 expert so cant rate
the pokepaste is a significant step up from what you just dropped raw into chat for sure
But the Reuniclus set is kind of awful, Zarude isn’t very good, and Torkoal without Trick Room support won’t get very much done
team looks alright but u can remove tyranitar and garchomp tbh they dont really do a lot here and add more sun sweepers or bulk to help the overall team also Rapid spin > iron head since u dont really need iron head protect on heatran prob would be nice here also over dpulse
Your Amoonguss also lacks both Spore and Rage Powder, which are the two things that make Amoonguss particularly good
Meanwhile: @hallow ferry are you familiar with the concept of “a Water resist”
i know my team has a water resist but honestly water types haven't been really a problem with me because I mostly just kill stuff like palafin and gastrodon with energy ball flutter mane, and I also can kill pelipper pretty easily with either rock slide ttar or another energy ball from flutter mane
i'm also going to replace garchomp with something else because it hasn't been doing very well compared to my other pokemon
but i don't really know yet
https://pokepast.es/dead1b5f6e9de5c4
i threw this together in like 15-30 minutes so some things will probably change before i get input, but lmk what you think.
the weed cat gonna get redone first probably
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Cool team but imo it isnt good some changes id recommend are
• change amoongus tera type to water to better help deal with fire
• change chi-yu to either scarf or specs np Chi-yu is pretty bad imo
• maybe add stealth rocks on ting lu over bp for hazards
grafaiai is outclassed by grimmsnarl, drednaw is kinda bad/easily killable, team heavily lacks speed control for the amount of middling speed options it's trying to use
• just remove grafaiai, Meowscarda and, drednaw they really arent helping the team a lot id recommend adding smt like iron hands for fake out support
i didn't realize grimsnarl could use parting shot
thx for the info
i want to keep drednaw but if it has to go it will
i made some changes before the info
updated version:
https://pokepast.es/51aefc0aedee7360
https://pokepast.es/4b6452ce04c96683 quite standard team i built quicky no hazard removal is pretty ehhhh but its fine
Rate now:)
chi yu seems bad here, team overall is gonna get rolled by palafin
Yea was thinking of replacing chi-yu
minimal protect, you're gonna have trouble against torn or tr or other immediate speed control
try ghold in that slot
How good is gholdengo post home now
it still has a niche, there's a decent set of mons it can set up on
you'd be a lot better off with dred that doesn't care about strong jaw, dark tera jaw lock really is just a 120 bp dark move
grimm can use screens, fake out, and others, it doesn't run attack
alright
palafin would just be better than dozo
as a bulk up water
if you're focusing on the defensive aspect with body press then you can just use acid armor goodra h
i dropped drednaw altogether but i need to put screens on grimsnarl
idk what to put for the 6th mon tho
what are your current 5?
Grimmsnarl
ting-lu
amoonguss
dondozo
shell smash cloyster ‾|<--switching one of these
hatterene _|
More offense could be good tbh
hatt sucks, too frail, maybe try dd baxcalibur?
if you want something off-meta that's still a fast setup
there's also sd glastrier if you're leaning towards trick room
also yeah don't use dozo like that, palafin is better
you team is incredibly slow, you need the priority
also by bax I meant over cloyster
you'd likely be best off just have specs flutter mane on the team last
Ooh
https://pokepast.es/d4f738eb3354004f This is my team, I need some help as Volcarona poses a major issue.
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I literally lost to a team with Volcarona, oricorio, and flamigo.
Of which I have to say is BM Honestly. I have to run tuant to stop it form setting up but then I lose momentum and nice spare bulk from parting shot.
your team is already perfectly equipped to beat Dancer stuff
it's one of those things that you just need to play against a couple times before you understand what the Dancer strategy is trying to do
Tbh I just hate facing against volc. It's quite annoying to deal with and it teras so my palafin can't revenge kill it. And heatran can't do much especially with those boosts.
you could possibly lead Iron Hands Cresselia, click Swords Dance TR turn 1, and just start slamming
in fact that's probably your best line
normally I'd suggest Fake Out early but I don't think that'll be particularly good into that matchup, since you don't have something to apply immediate pressure
yeah that's really just your lack of experience, dancer is very beatable
a small optimization you could make is Tera Fire on the Hands instead of Grass
I'd rather grass as bypassing rage powder is quite valuable and being immune to Spore allows for me to avoid falling asleep, and it allows for common ground moves to be resisted while Moonblast and Dazzling Gleam are neutral with light screen on.
You have Cresselia and two other things with Tera Grass, and Grass SD Hands doesn’t actually beat Amoonguss anyway (these days it’ll just Clear Smog you); Fire meanwhile lets you set up on Flutter Mane and Chi-Yu and dodges the occasional burn
Assault Vest Hands is better off with Tera Grass for sure, but SD has room for more optimizations
Of course, Mausehold.
this isn't really a Maushold kind of team
No a mausehold was supporting a volc and they destroyed my entire team.
does anyone have a good team suggestion that involves Mespirit? ive been stuck on trying to get a competitive team for a long time now, ive been wanting to use mespirit and flutter mane but im not sure about what else to do.
mesprit is a pretty awkward mon, in many ways it's worse than cresselia, mew, or indeedee
if you're set on using it it'll probably be like trick room/stealth rock/healing wish I guess
flutter sets are pretty straightforward, and it's a good fit on semiroom
for semiroom options, check out iron hands, kingambit, amoonguss, rillaboom, glastrier, bulk up palafin, heatran, volcanion
i've done some small changes to my team
Heatran, Choice Scarf ->air balloon
and has Flash Cannon now. maxed speed EVs
Torkoal, got eruption and yawn
Garchomp has been replaced with Kleavor
Kleavor, Expert Belt, Jolly
Maxed attack and speed EVs
Sharpness
Night Slash
Tailwind
Stone Axe
X scissor
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I imagine someone deleted something
:c
just use a pokepaste, but balloon tran is likely incorrect
ye
Is there new move mystical power any good they seem way to fragile for me to try it
honestly idk why i didn't just used pokepaste. also wdym by incorrect?
I’m no rater but pretty sure av, grass terra with terra blast with earth power heavy slam heat wave is how it’s run now with max go max sp.a and modest nature
I think you need torn > thundurus
I would also drop enam i for lando
The rest of the team is fine
How good is this team? I am new starting up in comp pokemon and want to get into it after seeing a bunch of Wolfy videos. Any tips on pokemon to take out or good options to use instead are appreciated.
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these movesets seem really bad, are you aware of how physical and special moves work?
you would only ever use physical moves on chien pao for example, because it has high attack and a defense lowering ability, and heatran wants to use special moves
the evs and item choices also seem quite random
ah ok, I just rmred flare blitz being a good move. Ill switch that.
yea I dont really know what im doing if I am honest
so flare blitz is a good move, it's just not a good move on heatran
I see I see
yup
you can use /analysis heatran
navigate to "doubles" tab to see a sample moveset
you can also use /tier dou to see dou resources
I also recommend using /intro
where would I use those commands?
in any chat box on PS
ok let me do that. Outside of heatran. Do you think that the pokemon I have chosen for the team are bad or are there any that maybe I should swap off?
I'd say individually each mon is something I could use in dou, but the team comp is pretty unbalanced
too many ghosts, too many water weak
just use the sample teams you'll find using /tier dou
we also have a dou discord
it'll be linked here
Ok, Ill do that.
Thank you!
yw
Ok so I got one of the sample team though I tried to validate it and volcanion cant be brought cause it's an event pokemon. any alternatives?
Make the volcanion not shiny
Shiny volcanion specifically is unobtainable
you got rid of my phoebe bridgers nicknames 
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If you give me 1 min ill take this one
what are you struggling with specifically @fading osprey? To me it seems pretty alright aldo the flutter set raises an eyebrow for me
but at a glance id say the main weaknesses of the team is a lack of speed control or if you wanna go more bulky offensive oriented where speed control doesn't matter as much you are missing a bit of support for the bulky offense, to me it feels like a bit of both which makes it that you aren't really getting the most potential out of your team. Cress could be a good adition if you want to go with that bulky offense but first I would like to know the thought and or strat behind the team :))
the main problems your team can encounter would be a strong HO (hyper offense) with tailwind support from something like tornadus where you lack the defensive power to hold your own against that and the team also lacks the offensive power to hit back hard enough and your team also could struggle a bit against a strong set up team. If you wanna go with a bulky offense team I would replace greninja with iron hands which fits nicely on those team styles with its fake out support and insane atk and hp stat, I would switch out the abomasnow for a grimmsnarl. Grimmsnarl might take 2 turns to get a full set of screens instead of 1 that abomasnow needs but it doesn't need snow up for it to work and its generally speaking a bit more consistend at getting them up while also having more tools to support your team outside of that but if you wanna keep the abom I would first of all put those left over 4 ev's into something and give it light clay over icy rock since I assume the main reason why its there is for screens support. And lastly I would put cresselia over bundle, bundle is not as needed anymore when abomasnow is gone and cress offers great support with moves like ally switch, lunar blessing and even the possible trickroom mode or helping hand. Sorry for the long read but this is what I would do with the team but idk if there are specific mons or a strat you wanna keep intact so lmk if thats the case
Well I was planning to make this team for spamming blizzard, and a hail team.
oke that is good to know since that does change it a bit
@fading osprey I have some ideas but what do you struggle the most with?
I take it that hands can be problematic?
well, I haven't know what Pokemon what I struggled with because I only played 3 matches of dou
First round, I lost because of costar flamigo...
Then, I managed to beat it
I also killed a rattled tera psychic dundunsparce with weakness policy...
oke, in that case I think its best to make some minimal changes so you can experiment with it a bit first. I would switch the lando-t for a normal lando since that helps quite a bit with the hands matchup which you are a little weak to, EV the flutter a bit diffrent to make it more offensive and fast to help with the lack of speed control you got on your team and to deal with threads like hands a bit better but also give it power gem to help with the chi-yu match up. Id say most sets are fine as they are but I would replace the greninja for something else since gren honestly is just not that good of a pokemon (you can ofc keep it if you like it) but I would change it for a hands of your own which should help a bit if you face trickroom or stuff like heatran and chi yu and its ofc good to have a fake out pokemon
maybe something like this
im afraid that this gen does lack a bit with good hail/snow abusers
I must admit im not the most knowledgeable guy when it comes to hail teams but I believe @tight spire is so maybe if he has some time he could also take a look at it
Yeah
Maybe in the dlc we will have more snow abusers
tysm
np and if that team doesn't feel right you could always try Fangame's public hail based TR team
https://pokepast.es/7bc7282296f50abc its pre home but its still pretty good never the less
where is that?
fangame?
just above
..
a player who is very good with hail
alright I'll use that team aswell
🫡
btw, what's farigraif for?
https://pokepast.es/f6508d0aedeceaa3 Can someone give me some advice on what to change or move out?
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.
some surface level thoughts:
-iron valiant should probably be aura sphere or focus blast instead of drain punch since its evs are all invested into special attack, after that you can also make the iron valiant timid
-amoonguss should use a different item than heat rock and replace sunny day with spore because none of your team besides ceruledge benefits from sun, regenerator is also preferrable as an ability to effect spore
-garchomp doesn't really make good use of liquidation, it should have a different third attack, I would recommend draco meteor
- I wouldn't recommend using flame orb on dragonite as it makes all your moves besides facade useless
also you're using a lot of unranked mons and suboptimal sets here I would recommend looking at the dou viability rankings and sample teams to see what is commonly used
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
Thanks for the advice. Ill get to moving stuff around.
Use pokepaste
I did, I think
No I mean, upload the team to pokepaste and send the link
Ohhh
@gilded pier if you send the paste I can rate it if you want
Can I just dm you it?
I don’t really know how PokéPaste works
Click the button at the bottom of your team here and it should open up a pokepaste
Once you're there copy the link and send it here
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.
Yeah
Okie
There are a lot of errors with this team id just recommend using sample teams for now untill u get a better grasp on the more popular teams
Then build
I made it as a for fun team…
Then why is it in rates..
Huh?
Do you want to show the team or improve it competitive wise?
I think thats what he means
But if you want to improve it comp wise I can rate it
Ah, I’m just using it for fun and wanted to know what other people thought of it
in that case you could propably better post it in the Dou discord general instead of here, in this channel people post teams to get rated in terms of competitiveness and receive help to improve their team
this channel is not meant to showcase teams
you can prob better post it in here
Gen 7 dou
https://pokepast.es/0b2c62a2b3eb2f92
Just as a single off-the-cuff thought
Idk if I like White Herb Substitute Deoxys
I know Sub Z-move is the analysis set, but I think between Zard Y and Kommo-o, you have enough threats that you don’t really need to protect this one in particular
I think I’d rather see like LO with Thunderbolt maybe, to threaten Tapu Fini without dropping your Special Attack
Or just Ice Beam, because one shotting Zyg and Lando is never bad
@polar lotus
thank you
i am in a chalange by someone and my dignity is in the play i need to reach 1500 in a short timz
https://pokepast.es/8f6c55db6dcacc18
this is my team
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as a rule of thumb, you should invest in hp first before defenses for maximum bulk
the diancie having def evs without maxing out hp is highly inefficient, for example
same for armor, it should definitely have 252 hp
and glastrier
the exception to this rule is iron hands, which has an hp stat way higher than its defenses
it commonly does 252atk 252 spdef because that's where the bulk evs are more impactful
for other problems, this is a full trick room team with only one tr setter
both diancie and indeedee f also learn trick room, but are not carrying it here
I recommend using a sample set for each of the mons
on pokemon showdown, type /analysis iron hands in any chat box, then navigate to the "doubles" tab to see sample sets
repeat for each of your mons
basically every one of your mons has a set issue, like armor without fire move, amoong missing regen, hands not having fake out or swords dance, various item choice, no goggles
thank you a lot so
i should invest more in hp
change the moves from sample teams
thank you a lot, what about the tera types?
if you're not running safety goggles you should at least give hands or diancie grass tera for powder immunity
and when I say take from the analyses I mean the whole thing, including evs
thanks a lot man i will
So like psycho boost, superpower, thunderbolt protect?
Also, is psychic viable over psycho boost? Only reason I chose white herb was to spam psycho boost/superpower
Life Orb Psychic does less than unboosted Psycho Boost
The bigger issue with White Herb is the moment you send in Deoxys it’ll immediately be answered by Incineroar, which immediately burns White Herb
Ok, I'll stick with boost + LO
Thank you for the help!
I’ll admit I don’t play a ton of SM any more, so if you find it sucks in testing, don’t be afraid to change back
thanks Paint
z psycho boost is white herb but actually good
but ah there's a kommo
yeah life orb or sash then
If there wasn’t a clanger I would have said Z move yeah
sub life orb is still fine btw
there does need to be something more reliable than ferro at answering fini though
Is 4 attacks deo-A possible?
I could buy cutting the mew
no, it needs protect
3 attack life orb is okay, but I think 2 attack sub protect is best
If cutting the mew, what would you suggest replacing it with?
could be koko
I assume you mean telepathy Koko, otherwise conflicting terrains
(Koko does not have telepathy, I remembered wrong)
no just use regular koko
double terrain is fine
you cannot reasonably expect psy terrain to be up uninterrupted
Double terrain also makes your Kommo-o better
Yeah you have easier time removing finis misty terrain which makes clangorous soulblaze weaker
https://pokepast.es/fe7b7cdda03e36de technically a DUU team and I'm still working on it but some pointers
And yes I know that screen pult is unorthodox but Grimmsnarl isn't allowed in DUU
Anyone have a Sun team suggestion?
Torkoal to set the sun, and lilligant I believe is the strongest solar blade user
Either her or Leaves
Unovan or Hisuian Lilligant?
Hisui
Regular would use beam, not blade
And unless they prepare for you with like rain or trick room, Chlorophylle Victory/Quiver Dance should clean up rather well
so Solar Blade
Victory Dance
Close Combat
Coverage?
Ice spinner
and item?
Though Volcarona might be stronger if a bit slower than clorophyll
Leftovers or Life Orb
Is Volca used more in sun?
I think it's more to do with Volca's absurd special attack
I mean you do have to pick which one to tera grass
The two best protosynths are Flutter Mane and Tusk
I'd pick tusk because Heatran is so prevalent right now
And you can pick between choice or orb
Headlong, CC, stone edge or rock slide, Ice Spinner
sorry i gtg
has your team already been rated?
not yet
Klefki's legal
Or abomasnow
Eitherway if your team hasn't been rated by tomorrow ill do it
But its 2:30 am for me so I should go to bed
So tomorrow ill take a look at it
all the sets seem quite bad, and there's definitely not enough incentive here to run manual sun
for example typhlosion is way too frail to run calm mind
and if it does it'll basically never have full hp for eruption
garganacl can't run av because it really wants recover plus setup moves like curse or iron defense or stealth rock
https://pokepast.es/4a082cef3e2e0dfd i made this team in like 15 minutes idk what mons are too good for trick room
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.
missing a couple items there, friend
ah yeah i forgot to put the updated items
iron hands and kingambit are supposed to have leftovers for now
I generally think if you're running Kingambit and Iron Hands on the same team
particularly a TR team
one should be Swords Dance and the other Assault Vest
ignoring the fact the team is purely special how's this?
https://pokepast.es/316568f9b0c42748
ignore tera psychic on walking wake too, it's supposed to be water
The main changes I would make are more moveset and item related
In reality you are never gonna click psyshock with fluttermane amd moonblast is good to have since you sometimes just needed that extra bit of damage output so I would put moonblast over psyshock
I would also give indeedee follow me over hypervoice or psychic
Follow me is just a great support move in general and when a mon can get it its almost always worth running
And you have 2 dragon type moves on wake which is a bit overkill, I would drop one of them for protect and lastly I would personally say that torn gets more use out of an item like sash or covert cloak to help with getting tailwind up consistently but if you really want to keep your damage output I would say you can better go all the way at that point and use life orb
btw here's a manual sun team I made for duu recently, you could use it as a template https://pokepast.es/7d063b1d0a8199ff
Hi, I would love comments for my DOU team: https://pokepast.es/2295e99f7d5f40ed
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.
just so yall know armarouge isn't actually good
Torkoal: sun setter, TR-enabled eruption machine. With maxed out HP and SpA, plus Choice Specs, plus Fire tera, he hits like a truck provided TR is enable. In addition, he enables the other half of Sun-based team.
Walking Wake: Protosynthesis + life orb + Hydro Steam (+ Sun maybe) is too good, + running Draco Meteor for nuke before switching out and reusing his ability. Fairy tera for defensive, and Meteor and Flamethrower for coverage. I may change Protect to Sunny day as a last resort for weather control.
Hisuian Lilligant: Chlorophyll + sun boosted solar blade is pretty strong. Close combat + (Fighting tera) to create pressure on Garganacl/ Heatran. Sleep power for game control. Also provide a folk lift to Torkoal if TR is not enabled.
Indeedee + Armarouge: infamous TR setter pair + psychic terrain pair. Indeedee Follow me + Rocky helmet to break Chien-pao sash, enable 2OHKO for next turn with either Helping hands + Expanding force, or switching in Torkoal + Heatwave. Aura sphere for Heatran and other dark mons.
Cinderace: Hazard remover with great potential for damage with pyro ball, sucker punch for priority and u-turn to help with chip damage. This mon is questionable, as I need a physical attacker (currently only Lilligrant), but I'm not sure if hazard control is important or not.
Context: I'm a 1500 DOU player, and aiming to improving my team further. I struggle with any huge wall, like Chansey/ Ting-lu/ Garganacl/ Heatran. Also Wide guard gives me very hard time.
the armor/sun comps are popular for some reason but tbh they're usually just inferior to chi yu flutter
this is especially true when you see more and more opposing rilla usage higher on the ladder
walking wake also has pretty bad matchups in current format
Personally my fav sun build is torkoal chi yu flutter hilligant tornadus lando-t
if you want to keep the comp, try just cutting the cinderace at least for flutter, and either lilli or wake for a setup mon like sd iron hands say
if you're still having trouble with tanky mons
definitely need to lower the fire type count
Av lando helps a lot vs volcanion and heatran and tornadus can set tailwind and use taunt and also be a secondary sun setter if need be
but yeah a torkoal/diancie/chi yu/flutter comp would just be superior
Or a diancie route also works yea
than the armarouge trap I've seen 3 teams in a row of
With a lot more of a trick room route with like hands
no idea why armor is so popular on ladder
It cheeses ladder very well
until it doesn't, I guess
And doesnt require much thinking
Unlike singles where it is cheese doubles its viable because Trick room is a viable strategy. Expanding force with indeedee setting up trick room is quite good in doubles, as it can take advantage of the 4 turns it get from trick room.
It still is.
Rillaboom resets terrain and dark types are as good as ever
what is "comp"? competitive I guess?
Those are counters sure. Almost everything has a counter or check, that's just the metagame. It's still a viable strategy.
With proper play, the strategy is very good.
comp as in team composition
basically I said an armarouge indeedee torkoal team comp is popular but not very good, and generally worse than something involving chi yu and flutter mane
so if you've truly hit a wall that's part of what you can blame
if you want to keep the original team composition kinda then you can cut the ace for an sd iron hands
prob tune up sets here and there, prob cut something for flutter
got it, thank u so much
for example give indeedee sitrus or safety goggles
it does not have the bulk to make helmet worthwhile
you should also prob use charcoal torkoal, specs is too inflexible to click eruption with
it can be a huge momentum sink if you lock into eruption and then something hits you for 60
yeah that makes sense, it helps with some wide gaurd case also
what is the role of flutter in general? like a fast and hit hard mon I guess?
I tried it before but can't understand its role yet
yeah it's just a super reliable fast damage dealer
the most common/arguably best set is bulky specs
which is actually fairly hard to ohko
moon song (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 40 Def / 16 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Shadow Ball
- Perish Song
first 3 moves are mandatory, last can be whatever
you see stuff like tbolt and twave and tera blast etc there
what's covert cloak for?
I already did some matches with the item and still don't get it 
Makes you “immune” to Fake Out, stops drops from Icy Wind and Snarl, prevents some hax from getting in your way, and beats the shit out of Garganacl
On Tornadus it’s really about clicking Tailwind in the face of Fake Out
hmm i am thinking about switching the Typhlosion for a Tera Grass Volcarona
if you're looking for something to cut it's definitely the arboliva
really big dead weight there
If I were to do a natdex doubles team do I need to put it here or in natdex non-ou
confused about it
Natdex non ou
Since natdex doubles meta is officially a natdex tier
No problem
you could post it here too probably
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.
I would recommend replacing the glimmora on your team with a different pokemon, your team is so fast paced that Glimmora's traits aren't very useful to it. If you really want a mon that clears hazards I think that rapid spin Great Tusk fits pretty nicely on your team.
I think Clear Amulet is a suboptimal item on Dragonite, you can get more value out of it by changing the ability to Inner Focus and making the item something like Assault Vest or Choice Band. This would mean giving up your setup moves and Multiscale but I don't think these really fit with the pace of your team.
One last thing, Booster Energy Flutter Mane only really needs speed to outspeed other Booster Energy Flutters, so if you're not having any trouble with those it may be worth considering a bulkier spread on it.
This is a nice team though, I just think it could be made even better 
with worm you want max spdef, heavy slam, sitrus berry tera fire
for amoonguss just use the smogon spread
your gholdendo needs to reach 273 speed to outspeed flutter with scarf
ttar wants tera flying/fairy
orthworm sand isn't too good right now, so don't expect big success with that team
choice or booster better on flutter
also id like to climb with this team and a trick team ima build so any and all advice would help
Flutter Mane @ Focus Sash/Babiri Berry/Booster Energy
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 156 Def / 104 SpAtk
Modest Nature
- Moonblast
- Shadow Ball
- Trick Room
- Protect
have you looked at the samples ? they have DOU trick room teams
it'll help you build
i wanna try something with armarouge indeedee f
you can do armarouge indeedeef torkoal lilligant-h flutter kleavor/tusk
that's a typical one
otherwise armarouge indeedeef sunny day tornadus flutter great tusk iron hands
there's also weakness policy armarouge indeedeef iron bundle with flip turn
that's a slow team
if you did diancie over kleavor and assault vest landorus t it could work
i dont have diancie or lando rip
you're playing on cartridge ?
ya
you want a vgc team i'm guessing then, no ?
ya
this isn't for vgc, it's a rather different building process
oh really lmao
go to vgc rates instead
okay
This is my Regulation D team and I need some suggestions on the rest of the Pokémon I should add
Also need a steel type for the fairy steel dragon core
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.
this is a vgc team, go away, there's a vgc rate team channel
we will happily welcome you if ever you want a DOU rate though
kisses
#1059704283072831499, but yeah iron thorns kinda sucks
Ik it's vgc that's why an here🤓
yeah ik
But anyway thank for letting me know where to go
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.
So the main things I would change would be the goodra and the dnite set
you are running a 4 attack offensive goodra-h but goodra is generally not really that strong of a raw offensive mon
goodra can be good on your team and a nice set up mon but then I would recommand you go for the acid armor body press set
since the offensive pressure it offers to your team is currently not that great
personally I would replace the huricane on the dragonite since you have 3 physical attacks on it already you are probably better off going full physical espcially because you then can put the 252 evs you got in sp atk now into bulk and you can then also run adamant
furthermore I see that you still have some left over 4 evs on some mons so don't forget those
you are now running earthquake on the hands but you can only really use it next to Dnite but that also isn't ideal because that makes that you might be
hesitant to tera your dnite so I would replace that for something like heavy slam for flutter manes or swords dance for general damange output
the only other things for me are a bit more nitpicky like tera ghost is often better then steel for chien pao
it allowes you to avoid fake out and be immume to its otherwise 4x weakness to fighting
and that often times something like tera water for hands works better defensivly but as I said thats more the nitpicky stuff
you could also consider replace either U-turn or X-scissor on kleavor since you already got a bug move and maybe replace it with another move that gets boosted by sharpness
Well I was keeping X-Scissor for damage and U-turn for momentum
if you want to keep both thats absolutely fine
as I said thats more of a nitpick point but your team looks otherwise fine to me
Does this look better? https://pokepast.es/0c3960ad3c14dbb3
Sorry I didn't see this earlier but yeah much better but one thing that I would change is the defense investment on dnite and instead of full def I would invest in HP instead
Often times its better to first invest in hp instead of defenses
And I would go full invest in defense and HP on goodra instead of attack since the main damage you will do comes from body press
I would run something like 248hp/252def/8spdef
And run body press, acid armor, heavy slam and protect but dclaw over protect is also fine
And if you run heavy slam over iron tail you will also not miss
https://pokepast.es/20a8cfd8643bb9d0
I think i need something against Fighting but, how is my team rn?
why does it say natdexdoubles
are you building for DOU or NDDOU ?
Oops my bad
But yeah it works on DOU
you should only use brambleghast on tailwind teams
it's already a bad mon
you need to make use of its ability
https://pokepast.es/b808b3cf04fb48e7
i'd run something like this
change amoonguss to rillaboom and diancie to cresselia if you're worried about landorus-i
True thx i will try it out


