#Smogon Doubles Rates

1 messages · Page 5 of 1

abstract forge
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With full honesty I'm more comfortable with garchomp as it's speed tier allows it to out speed most defensive threats. although I can see Landos argument, Intimidate will be an issue that lando can't bypass as which Chomp can thanks to clear amulet. So I'll stick with garchomp if that's fine with you.

peak crypt
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did you miss the "Garchomp is the MVP" bit

night edge
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think the team is in a weird spot

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torn / chomp kinda implies an aggressive approach that conflicts with the slower one shown by Heatran / Bulk Up Palafin

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if chomp is the mvp, i think its probably better to lean into that offensive bias?

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maybe make the Heatran Chi-Yu and the Palafin AV Basculegion

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more aggressive but more-or-less keeps the same level of defensive flexibility

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without Torn i dont think chomp will feel as great so my proposals were more based around the two

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chiyu is also better into cresselia, which is annoying for chomp

torpid moat
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yeah I prefer the team with basc too

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I think heatran could be sub instead if you want something more proactive

unique lantern
halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

earnest junco
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yeah this is workable

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i would say definitely run walking wake > bonnet, bonnet is pretty trash

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i would also do sash rocks tusk instead of scarf

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as for what to run over corvi you have a few options

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chien pao could work

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maybe eleki

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eleki would help with bulky waters that sun hates

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personally i would run taunt on tornadus but it really doesnt matter

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this may struggle with ting lu a bit because 5 special attackers

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and i could see ting lu picking up in usage after the ursaluna ban

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but ting lu still doesnt like switching into like

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hydro steam

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or flutter mane moonblast

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and you still have a whole great tusk too

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special atk boosting walking wake is also probably better here

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you have prankster tailwind and eleki for speed

nocturne flower
abstract forge
nocturne flower
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Oh my bad first day here

unique lantern
earnest junco
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idk, ask vgc rates

glad flower
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ended up going with azu btw

peak crypt
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@unique lantern as a general note, DOU teams probably won't overlap very much with VGC teams, since DOU has now banned both Urshifu formes and Ursaluna

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and to my knowledge Urshifu has won every single Reg D grassroots event so far

abstract forge
glad flower
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we were gonna do that, but it was missing a lot of content

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like 100% cobblemon > pixelmon but it wouldn't facilitate the planned tournament

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content wise

earnest junco
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and neither is incineroar

peak crypt
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none of us really play Pixelmon, so the most we can actually do is a sanity check

glad flower
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^

peak crypt
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and I mean... looks fine?

glad flower
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first time actually doing a competitive thing

peak crypt
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my concern is mostly that there's a lot of stuff here that you can't Disguise as well

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so Zoroark will be pretty obvious

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that could just be a Flutter Mane instead

glad flower
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thing is, gen 8+ is banned, except for starters and regional forms

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and you can have one mythical/legendary

peak crypt
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shit rules, leave the server

glad flower
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yea not wrong

earnest junco
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i have a team for this

glad flower
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check this list first

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]

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someone made list of allowed ones

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kinda scuffed

earnest junco
glad flower
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battlebond will not be happening i think ngl

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other people spent 3 days with about 20 hours of fishing getting it

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and tournament is in 3 days

earnest junco
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you could probs replace it with ludicolo

glad flower
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oh also only "gimick" allowed is mega evo

earnest junco
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thats a pretty wack ruleset

glad flower
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yeah, reasoning being is just bc people don't even know what the new ones do

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like they all played up until gen 7, and after that they thought new mons were OP

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and they don't even know them either

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i wanted to do a m-gallade team, but it just seemed kinda cursed compared to salamence and metagross

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also slightly prioritizing coolness over meta, bc nobody in there has experience

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i mean, i don't either but i watch vgc a lot

unique lantern
torpid moat
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just take a rental team then

unique lantern
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yeah well there are literally no good ones for regulation D yet

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  • i'd have to make the team myself anyway to get the ribbon
worldly sable
halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

worldly sable
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and I'm forced to use two poison types too cus this is for a custom tourney

earnest junco
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This team is

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Really anti synergistic

worldly sable
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ik but idk what to put

earnest junco
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You have psychic terrain and several pokemon that rely on it but then

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Espeed dnite

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And fake out sneasler

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Drop those for like

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Glimmora + maybe swords dance iron hands?

worldly sable
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but lemme check

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it does have corrosion tho Thonk

earnest junco
earnest junco
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It fulfills the requirement…

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Actually on this team

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Run specs glimm

worldly sable
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never used specs

earnest junco
worldly sable
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lemme try this

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thanks

torpid moat
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you'd rather have assault vest galar bro than quick claw

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you can also do trick room bro itself

worldly sable
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whats safety googles for

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and who am I supposed to lead along side Grimm?

torpid moat
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safety goggles is for amoonguss

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leads are not something set in stone, but probably glimm or hands or a tr galar bro

abstract forge
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

abstract forge
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T-T why did garchomp have to fall of?

brittle spade
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How so

brittle spade
abstract forge
brittle spade
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landorus therian or great tusk would indeed be more suited

brittle spade
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With 249 speed

abstract forge
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*forgot to change its Tera to water.

brittle spade
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What are your tornadus EVs for

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Only 221 speed is enough on lando

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221 or 249

torpid moat
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also the mon most similar in role to garchomp would actually be lando i

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it's a special attacker but it's just way harder hitting and naturally immune to intimidate ofc

sonic token
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

torpid moat
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also there are lots of issues with their sets

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for example eject button on a trick room setter is really really bad

sonic token
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Do you have any suggestions to make it better

torpid moat
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because it's trivial to interrupt trick room that way

sonic token
torpid moat
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what happens if they damage hatt on the turn it clicks trick room

sonic token
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I actually haven't thought of that

torpid moat
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also ting lu is not very threatening in trick room at all

sonic token
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Yeah. Do you have any advice

torpid moat
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do you want to drop the trick room or no?

sonic token
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I do

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I feel like hatterene has more than just trick room

torpid moat
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oh hatt sucks actually

sonic token
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💀

torpid moat
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I meant moreso in a team style question

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but yeah hatt is really just too frail

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if you aren't attached to trick room then you can cut hatt and bundle for like

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flutter mane and palafin

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for a reasonable balance team

sonic token
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What if I stick to trick room? What Pokemon would I need to swap

torpid moat
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probably still bundle and hatt (for a better trick room setter), plus I guess cutting chi-yu or gapdos or ting lu

sonic token
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I'll cut ting lu cuz chi yu was supposed to be my star player while gapdos help with some weaknesses

torpid moat
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so chi yu hits hard, but the format is pretty hostile to it due to faster threats and priority

sonic token
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Oh

torpid moat
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we could try a semiroom team with scarf chi yu on it

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would be the best bet

sonic token
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Ok

torpid moat
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so chi yu, indeedee for psychic terrain

sonic token
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Ok

torpid moat
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hm, would you prefer more emphasis on trick room or out of it?

sonic token
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Out of it

torpid moat
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hm alright, then let's add flutter mane and basculegion for the faster parts

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so that's 4 mons

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and for the slower we can have say

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glastrier and iron hands

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hm, could be torkoal somewhere instead too

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actually yeah that fits better

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chi yu flutter indeedee walking wake torkoal iron hands

sonic token
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yeah

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Thank you

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So is this a trick room team or

torpid moat
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indeedee is the trick room setter

sonic token
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Ok

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But is this team souly around trick room

torpid moat
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no, since all 3 of chi yu flutter walking wake are quite fast

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the archetype is called semi trick room

sonic token
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Should I use basculegion

torpid moat
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atp I'll just build it for you

sonic token
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Um ok thanks

sonic token
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Thanks

torpid moat
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any questions on sets, or would you like me to explain why your original ones were bad?

sonic token
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Ok if you want

torpid moat
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so eject hatt was definitely the biggest offender, but there were other issues like a lack of protect

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boots bundle isn't that worthwhile because it dies in 1-2 hits anyways, also it doesn't have hydro pump or protect

sonic token
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Hmm ok

torpid moat
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gapdos is missing its strongest moves, close combat and brave bird

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they're just too powerful to not use

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also it has choice band tailwind, which is arguably usable but I'm not sure you intended it

sonic token
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I did

torpid moat
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the ting lu set would actually be fine on a different team, but it's very defensive, not something that can take advantage of trick room turns

sonic token
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Ok

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I am not asking but say I was to make that team again what would I do better

torpid moat
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either cut the trick room or use a more reasonable trick room package like diancie/amoong/hands

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fix sets, probably add a priority user like palafin or kingambit somewhere, maybe instead of hands slot in kingambit's case

sonic token
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Ok but what about my the first team I had shown you

torpid moat
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that is for the first team, no?

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palafin would be useless on the new team

sonic token
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Oh ok thank you so much

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Took me forever to find someone to help me so I am grateful

rain mantle
peak crypt
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I can guarantee you Beat Up is not worth it

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the damage isn't even that good on Technician Maus

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you would be better served by Protect in that slot; Maushold isn't particularly bulky even with investment, so Protect is valuable

thorny stratus
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

brittle spade
mild oak
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

torpid moat
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if you want to setup with screens there's bulk up palafin and cm flutter mane

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also sd kingambit

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all better options

mild oak
torpid moat
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master ball rank in vgc regulation d?

mild oak
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(Also I don’t want my team to look exactly like the team of everyone)

mild oak
torpid moat
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ah congrats then

mild oak
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I felt bad when people said this team would never work blobsad

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But guess what?! I won with this team LETSGO

torpid moat
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hm, want a match?

mild oak
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It’s more fun to battle with the Pokémon you want instead of always using the Pokémon everyone uses

mild oak
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In showdown or vcg?

torpid moat
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I'm on showdown, as Yellow Paint

mild oak
torpid moat
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anyways, yeah you have a lot of trouble with certain mons like heatran and basculegion

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you definitely want shadow sneak on the ceruledge

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and probably some form of speed control, like thunder wave on scream tail

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or on grimm

mild oak
mild oak
nocturne knoll
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And yea the physical reuni is supposed to be there

torpid moat
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you can use some other mons like rillaboom or tapu fini there

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if tapu fini you don't need as much goggles and overcoat

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you should also use eruption on heatran, or replace it with incineroar if you want a defensive fire

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diancie wouldn't be bad either as another offensive tr setter

random kettle
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Thoughts? For scarlet and violet

peak crypt
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four of these Pokemon are genuinely terrible in Doubles play and one of them is only a Murkrow

torpid moat
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basc is great though

random kettle
peak crypt
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yeah I know that's not particularly constructive but like

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this team is a non-starter

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if you're looking specifically for Doubles OU, you should probably start by looking at the viability rankings to get an idea of what Pokemon are viable: https://www.smogon.com/forums/threads/sv-doubles-ou-viability-rankings.3710905/

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if you're planning on playing the Battle Stadium ladder, check out the VGC rates thread instead of this one (though they'll probably say the same thing)

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do note that Last Respects is legal in Doubles OU, so you don't have to stick with Phantom Force

random kettle
# peak crypt this team is a non-starter

Using strictly meta is extraordinarily boring for me so I like switching it up so I can have fun. I don’t care about winning every game I would rather have an enjoyable game and lose, I got to master ball on singles season one using brambleghast so I would rather hear potential improvements rather then “team bad try meta”

peak crypt
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Doubles generally has a higher bar for "good Pokemon" than singles does

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and if you really insist on not using the best Pokemon, you need to find a way to match the power level of those Pokemon, or you'll lose more games than you'll win just by having lower stats

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for some more specific advice: traditional "wall" strategies tend to be significantly worse in doubles play than singles, because while a Pokemon like Umbreon or Toxapex might be able to take any one hit, it's a lot harder to take two hits in a single turn

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and if your Pokemon doesn't really have any impact on the board, then your opponent can just ignore it and focus fire the one next to it

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leading to "all my friends are dead" syndrome where you have to play a 1v2

random kettle
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on umbreon I plan to use stuff like yawn to hopefully force a switch or protect in tandem with phantom force to give myself essentially a free turn if I think they will attack and not setup

queen willow
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This only has worked with a few mons across the generations ftr and its niche cases/the mons are just too fat to take down

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Cresselia and chansey in gen 5, tinglu in gen 9 could be examples somewhat

peak crypt
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Sleep is also slightly worse because you're only disabling one of two Pokemon your opponent has on the field; it's a lot harder to rely on sleep to keep something alive as a result

random kettle
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Also trying something like prankster perish song turn one, taunting with electrode to stop set up, then turn two murkrow is hopefully still alive thanks to sash to set up a rain dance so electrode can thunder, also thinking of giving electrode Tera water and tera blast and giving murkrow mean look

random kettle
peak crypt
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that does require you to specifically have both Umbreon and Basculegion on the field in Rain

random kettle
peak crypt
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building with specific combos is one of the most common Doubles teambuilding pitfalls I've seen, and it generally takes several games for most players to realize it's not a particularly good way to build teams

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the turn 1 setup can be easily stopped by a single Fake Out user, and Fake Out is a very common move in Doubles

random kettle
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These are only ideas of potential moves not a formula for ever game

random kettle
peak crypt
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and now you've given up your Focus Sash, so something else can just one shot you because you are a Murkrow

random kettle
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Rain dance, or Perish song can still be set up thanks to prankster guaranteed

peak crypt
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Meanwhile on my end, I can just lead with Flutter Mane and anything else on my team, and I'm probably going to win this exchange no matter which buttons you click, because neither of your Pokemon are particularly threatening

random kettle
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Ce la vie

peak crypt
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this team basically has one Pokemon I need to actually worry about in team preview in Basculegion, and everything else is either "fine I guess" or actively beneficial for me when it's in play

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Forretress and Umbreon bleed momentum, Electrode really can't deal any notable damage with base 80 Special Attack, and Murkrow just has zero attacks so I can do whatever I want

random kettle
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I can do whatever I want as well and I choose to at least try to make an interesting team and enjoy myself rather then brainlessly following a stale meta, like I said previously I don’t care if I win every game, I play to have fun using Pokémon I like. Even if this style doesn’t get me master ball like the first season I played I can still have fun and that’s more important then winning, so if you don’t have anything constructive to say other then “team bad play meta” I will kindly ask you to badger someone else

peak crypt
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if winning is not your primary goal then you should not be here

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¯_(ツ)_/¯

random kettle
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So no one here plays to have fun?

peak crypt
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if you really just want basic optimizations, then sure, I can do that: Mirror Herb and Volt Switch on Electrode is a nonbo that forces you to ignore a move slot or throw away your item; Murkrow will get more mileage out of Tailwind than Thunder Wave; Toxicroak should be running Protect over one of its attacks (or just Swords Dance), and as previously stated, you're allowed to use Last Respects in this format

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I do play to have fun! I think winning is incredibly fun

random kettle
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Thank you! What would be better options for electrode?

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Electro ball is also supposed to be energy ball as well

peak crypt
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this thing probably wants Focus Sash more than anything else (Murkrow should probably run Eviolite and Protect instead of Defog; you already have Rapid Spin and hazards are usually less important in doubles than in singles)

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Energy Ball is also an improvement

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you could consider Leaf Storm too; you can fire off a big hit with Leaf Storm and then use Volt Switch to get out and reset the SpA drop

random kettle
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Now this is what I came here for thank you

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What about Chloroblast?

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Is it worth

peak crypt
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Chloroblast is funny but I don't think it's worth using

random kettle
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Hmmm low key sounds worth to me

peak crypt
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does not work with Focus Sash

random kettle
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What about choice specs ?

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Also why protect on croak?

peak crypt
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Protect is an incredibly powerful move in Doubles because it enables so many new lines during your turn, both proactive and reactive

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you can Protect to stop a Fake Out, scout for a big attack, or just keep yourself safe while waiting for something like poison damage or passive healing

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or you can Protect with one Pokemon to stop an attack aimed at it, then use your other Pokemon to KO the thing threatening your first

random kettle
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Okok

peak crypt
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for example: you can Protect your Toxicroak to avoid a Bleakwind Storm from Tornadus, then have your Basculegion follow up with a Wave Crash KO on that Tornadus on the same turn

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so now you've taken out the Tornadus without it beating your Toxicroak

random kettle
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Gotcha

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Does bleakwind have priority or is assuming rain hasn’t been set?

peak crypt
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I'm assuming either there's no Rain or your opponent has used Tailwind

random kettle
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I’m open to changing a Pokémon or 2 MAYBE 3 if I really like an idea just not my entire team

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But yes ur right I should’ve clarified

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Prob not murkrow or electrode tho because I really like the idea of perish song sound proof

peak crypt
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you should also keep in mind that Gholdengo is immune to Perish Song

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whether that's an idea you work with later or a roadblock you need to find a way around

random kettle
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Right, does he normally use trick in doubles? It was very common in singles

peak crypt
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Choice sets still run it, but those aren't quite as common

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as compared to Nasty Plot or a basic three attacks + Protect set

random kettle
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If so I can taunt and he’s pretty much done

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Ok

peak crypt
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Gholdengo is also immune to Taunt

random kettle
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Oh shit rip

peak crypt
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Gholdengo is also immune to Helping Hand! Good As Gold is very much "if it's not a physical move or a special move, it does not work"

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so you can Pollen Puff a Gholdengo but you can't Heal Pulse it

random kettle
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He Would prob die to a specs thunder tho right?

peak crypt
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252 SpA Choice Specs Electrode-Hisui Thunder vs. 0 HP / 0 SpD Gholdengo: 211-249 (66.9 - 79%) -- guaranteed 2HKO

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nope

random kettle
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Interesting I completely forgot about that ability I usually just ohko shadow balled them with brambleghast

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Damn

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What about a specs tera blast water in rain?

peak crypt
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252 SpA Choice Specs Tera Water Electrode-Hisui Tera Blast vs. 0 HP / 0 SpD Gholdengo in Rain: 229-271 (72.6 - 86%) -- guaranteed 2HKO

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also nope

random kettle
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Damn

peak crypt
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Electrode has base 80 Special Attack

random kettle
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Phantom force for sure tho right?

peak crypt
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I cannot overstate just how puny that is

random kettle
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Lol

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Rain dance phantom force t1 t2 perish song would miss basc cause he’s in the shadow realm right?

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I should also clarify that my electrodes nature is spa not speed up if that changes anything

torpid moat
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it increases damage but still won't kill

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electrode is just that weak

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also you can use better mons without using "meta" mons

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the roles of umbreon and forretress are just not very useful ones in doubles

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way too easy to ignore or disrupt

fervent ice
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

fervent ice
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I'm doing a Mono-Fire Doubles team to battle two friends ONLY -- one with a Mono Water, and one Mono Grass. My team sucks on regular Doubles OU, but can anyone rate?

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and if anyone wants to try making a doubles water or grass monotype team to test with me, that would be graet

abstract forge
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And testing it in DOU is worthless because of that major water weakness and rain being dominant right now.

peak crypt
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Nah we can at least do some sanity checks and make sure something isn’t running the worst set known to humanity

earnest junco
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why are you using monofire without volcanion

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you can pretty easily just

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put it here instead of coalossal

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heatran is also just better than camerupt

fervent ice
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They’re more casual; I was originally going to go for a Oricorio/Volcanion Quiver Dance/Tera Grass combo. But yeah

torpid moat
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that's something you should've mentioned at the start

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the best nonlegend fires are probably arcanine, volcarona, cinderace, torkoal, skeledirge, armor/ceruledge, salazzle

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and I guess if you wanna go for trick room you'd use guts flareon

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also volcarona and volcanion are not the same thing, volcarona isn't legendary

unique lantern
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https://pokepast.es/335f81efb74f0c88 funny little team i made, pretty succesful on ladder. palafin is ev'd to live a banded crunch from chien pao (if i lead cress and palafin and opponent leads chien pao and something) and there are a surprising number of banded chien paos.

iron hands is ev'd to live an earth power from heatran and basically any earthquake easily

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

brittle spade
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You want at least one mon to tera into a fairy resist

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Also I'd run protect over crunch on chien pao

unique lantern
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only case where that might work is tera steel on kingambit but thats it

brittle spade
unique lantern
peak crypt
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Amoonguss is on a slight decline because of Cresselia

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Flutter Mane is, as stated, the best Pokemon in the format, and it's not particularly close

torpid moat
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you can do steel tera hands if you want

unique lantern
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steel fire and poison are all weak to ground which makes me realize fairy ground would actually be an amazing typing wouldn't it

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i'll go tera fire, i guess. is there any other significant issue with the team?

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i seem to struggle quite a bit against farigiraf (and tsareena but it's less common), since the team is based around priority spam

torpid moat
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these kinds of teams tend to have rillaboom on em to clear psy terrain, which isn't tsar or farig but is a lot more popular

unique lantern
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i did try rillaboom but it just doesn't feel like it does that much, ik it's very popular rn but it

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just kinda sits there does some damage and das it

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it's not particularly insane offensively

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and i can deal with psychic terrain through ice spinner

torpid moat
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it can taunt tr setters

unique lantern
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my team functions fine in trick room, though

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because there's so many priority moves

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and my team is a trick room team, yk

torpid moat
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fair

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I don't like pao without protect

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hands evs are probably inefficient, it wants spdef

unique lantern
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actually, not really

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i ran most calcs for it

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survives earth powers very easily and tera fire makes it survive dazzling gleam

torpid moat
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it's not just about surviving, it wants general bulk

unique lantern
#

252+ SpA Heatran Earth Power vs. 80 HP / 0 SpD Assault Vest Iron Hands: 198-234 (42.2 - 49.8%) -- guaranteed 3HKO

torpid moat
#

yes but wouldn't you rather it did 35

unique lantern
#

it's stil a 3hko why does it matter

torpid moat
#

because it's rarely gonna be heatran eping you 3 times

#

it'll be heatran eping you once and putting you in range of some other attack

#

like just go check the damage difference between 252 def and 0 def

#

and 252 spdef and 0 spdef

#

the spdef evs are way more impactful

unique lantern
#

yeah, but since iron hands is calced to get 3hko'd by most earthquakes and earth powers, and 2hko/3hko by dazzling gleam/psychic/psyshock, it can survive 99% of the time even if it's doubled into while switching in

#

like i also thought spd would be super impactful but it doesn't change damage numbers that much

#

with assault vest

torpid moat
#

ok, let me rephrase that then, what is the 200 def doing for you then?

#

well 170

unique lantern
#

it's 176, it's all leftover evs from the 80hp needed to survive earth powers.

#

and it also does stuff like

#

92+ Atk Landorus-Therian Stomping Tantrum vs. 80 HP / 176 Def Iron Hands: 210-248 (44.7 - 52.8%) -- 25.4% chance to 2HKO

#

92+ Atk Landorus-Therian Earthquake vs. 80 HP / 176 Def Iron Hands: 278-330 (59.2 - 70.3%) -- guaranteed 2HKO

torpid moat
#

eq and stomping do the same damage

#

also what is the 0def version of that calc

unique lantern
#

right, idk how to make showdown reduce power for spread moves

torpid moat
#

click the "doubles" button

unique lantern
#

92+ Atk Landorus-Therian Earthquake vs. 80 HP / 0 Def Iron Hands: 246-290 (52.4 - 61.8%) -- guaranteed 2HKO

#

hm

torpid moat
#

that's a 7% bump

#

practically nothing

unique lantern
#

true, i guess

torpid moat
#

try the comparison against a flutter dazzle

unique lantern
#

40 SpA Choice Specs Flutter Mane Dazzling Gleam vs. 80 HP / 0 SpD Assault Vest Iron Hands: 236-282 (50.3 - 60.1%) -- guaranteed 2HKO

#

40 SpA Choice Specs Flutter Mane Moonblast vs. 252 HP / 252 SpD Assault Vest Iron Hands: 276-326 (53.9 - 63.6%) -- guaranteed 2HKO

#

huge difference of literally nothing

torpid moat
#

that's a moonblast

unique lantern
#

oh

#

my baD

#

damage calc switches moves when i change stuff about mons, so stupid

torpid moat
#

also you don't need to alter the hp

#

hp evs are really inefficient on hands

unique lantern
#

huh?

torpid moat
#

spdef specifically is important

#

hands has like 150 base hp

#

so additional hp evs aren't as impactful

unique lantern
#

ive been goin off this

torpid moat
#

except when mons have high base hp compared to their defenses

unique lantern
#

40 SpA Choice Specs Flutter Mane Dazzling Gleam vs. 0 HP / 172 SpD Assault Vest Iron Hands: 188-224 (41.8 - 49.8%) -- guaranteed 3HKO

torpid moat
#

and it needs to be a big difference like on hands or ting lu

#

see, 10% drop, and you even lost 80 hp evs

unique lantern
#

would all other evs go into defense or hp?

torpid moat
#

probably spdef

#

standard hands is 252 atk 252 spdef

unique lantern
#

252 atk 252 spd?

#

92+ Atk Landorus-Therian Stomping Tantrum vs. 0 HP / 0 Def Iron Hands: 246-290 (54.7 - 64.5%) -- guaranteed 2HKO

torpid moat
#

with sometimes taking out of attack for more bulk elsewhere

unique lantern
#

this isnt exactly amazing

#

my tera type already makes me resist fairy moves, feels like i'm going too hard on the fairy resist

torpid moat
#

eh, lemme pull out the php calc

unique lantern
#

when hands still doesn't even ohko flutter with a wild charge and gets 2hko's after one wild charge

torpid moat
#

try 108 hp 100 def 48 spdef

unique lantern
#

40 SpA Choice Specs Flutter Mane Dazzling Gleam vs. 108 HP / 48 SpD Assault Vest Iron Hands: 222-264 (46.6 - 55.4%) -- 70.3% chance to 2HKO

#

92+ Atk Landorus-Therian Stomping Tantrum vs. 108 HP / 100 Def Iron Hands: 224-266 (47 - 55.8%) -- 79.3% chance to 2HKO

#

not particularly great at surviving either of the most common flutter and lando sets

torpid moat
#

well, it's a balance between both

#

but also hands is not a mon that actually cares about 2hko/3hkos on exact lines

#

it takes tons of chip damage and also gets drain punch healing

unique lantern
#

mostly because wild charge having recoil, yeah

torpid moat
#

all it really cares about is minimizing damage

#

it's your choice whether that's focused on def or spdef

#

also you can cut a little from attack if you want even more bulk

unique lantern
#

nah, hands already doesn't do as much damage as i'd want it to tbh

#

wild charge barely kills things i want it to kill in most battles lol

torpid moat
#

you can try cc wild charge heavy slam?

unique lantern
#

i could go heavy slam instead of volt switch maybe

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

unique lantern
#

lum berry on cresselia is like a safety goggles except i dont have to deal with being frozen which happens way too often than it should and is extremely annoying

#

palafin lives a wildbolt storm now

#

and hands is 252 spd

torpid moat
#

I'm surprised it didn't live wildbolt before

#

though wildbolt also isn't that common

unique lantern
#

i was too, actually

#

yeah but it is very annoying to fight those teams that have like 3 genies or somethin

#

so silly that the lamest trio in the game got the most attention in every way

#

basically every one is good competitively and all have good abilities and also it got a new member cause why not

torpid moat
#

wait what kind of wildbolt are you calcing

#

like some thund t specs nonsense?

unique lantern
#

incarnate

#

lemme get hte exact thing

torpid moat
#

252 SpA Life Orb Thundurus Wildbolt Storm vs. 252 HP / 4 SpD Palafin-Hero: 346-408 (85.6 - 100.9%) -- 6.3% chance to OHKO

unique lantern
#

0 SpA Thundurus Wildbolt Storm vs. 252 HP / 128 SpD Palafin-Hero: 192-228 (47.5 - 56.4%) -- 83.2% chance to 2HKO

#

the eerie impulse thundurus set that people use with enamorus

torpid moat
#

oh

#

I think the damage is more important in that case then

unique lantern
#

0 SpA Thundurus Wildbolt Storm vs. 130 HP / 128 SpD Palafin-Hero: 192-228 (51.4 - 61.1%) -- guaranteed 2HKO

#

yeah this works too

torpid moat
#

just use 252 hp 252 atk

unique lantern
#

that also works actually idk why i went with spd

#

but it still dies against teams that spam genie signature moves

#

which is what is annoying about them

torpid moat
#

just jet punch things

weary dirge
#

USUM DOU

#

How's my team?

night edge
#

looks more-or-less fine to me

#

late, i know

sick dock
#

this is my GEN 9 DOUBLES OU trick room team, im new to the competitive scene but ive always wanted to pull of a trick room team with hatterene on it, i feel as tho this team is missing something, and i cant pin it down, any help that can be provided? https://pokepast.es/11089dc57bc3c225

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

brittle spade
sick dock
#

yea, i know

brittle spade
#

diancie would be a much better fit with torkoal

#

i'm not sure fullroom is the fit for it right now

sick dock
#

i do plan to carry this over into the actual game, so is therea nother one besides diance?

brittle spade
#

what, to replace on the team ?

sick dock
#

to replace hatterene

brittle spade
#

for torkoal diancie teams here's a link with some teams

sick dock
#

thank you

brittle spade
#

hf

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

brittle spade
#

absolutely not explosion glimmora

earnest junco
#

I feel like the general power level of the team is too low

#

Stuff like this may have worked pre home, but post home stuff like meowscarada and garchomp just arent good enough statwise to be worth using over better options

brittle spade
#

landorus is too strong to consider garchomp

earnest junco
#

I also dont really like glimmora here personally

brittle spade
#

explosion on toxic debris glimmora is a no go because you want it to get it

earnest junco
#

Glimmora works better on more balanced teams where you can rack up the chip from tspikes, but the rest of the team feels like hyper offense

#

Im not entirely sure where to go from here bc im not sure what aspects of the team you want to keep

#

You could keep glimmora or keep the indd armarouge psyspam core and build around either one of those, but i dont think they work particularly well together

#

Also you forgot tera types

idle mason
torpid moat
idle mason
#

Yeah I do ofc

#

Sorry for not saying

torpid moat
#

so tr comp can be like

#

armor indeedee glastrier/iron hands

#

for fast/midspeed stuff flutter mane and basculegion really appreciate priority immunity

#

chi yu as well

idle mason
#

I'll build a team later on and I'll send a poke paste link for reviewing

#

Ty tho!

torpid moat
#

those were options btw, don't put all of them on the same team

#

and you likely still need glues to balance out the rest

idle mason
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

brittle spade
idle mason
#

such as?

brittle spade
#

Iron hands, rillaboom, volcanion, heatran, landorus therian

idle mason
#

So should I have at least one or two glues in the team?

brittle spade
#

Flutter mane is also a glue mon

#

Due to its large set variety

idle mason
#

So my team's completely fine if I add Fluttermane?

#

Wasn't sure if you reviewed my team 😭

brittle spade
#

This is a very basic version of what you can build for psyspam fullroom

#

The landorus and flutter mane spot are rather flexible

#

You can replace one of them with stuff like swords dance glastrier, enamorus t, cresselia+setup, garganacl even

#

Eject button amoonguss works well when your main focus is pivoting and setting up trick room

idle mason
#

I really don't get how Glastrier could be an option though

brittle spade
#

You're just posted a 5 mon comp of very slow mons that focus on setting up trick room

#

That's where glastrier works

#

You swords dance up and catch KOs

#

It also beats rillaboom which is a big problem for psyspam

idle mason
brittle spade
#

Something like this

brittle spade
idle mason
#

Makes sense since I have to switch Indeedee in and out

#

And she can get pursuited if she didn't change into tera fairy

brittle spade
#

There's no pursuit this gen

idle mason
#

Really? I heard there was

brittle spade
#

There shouldn't be

idle mason
#

Yeah it says in Smogon

torpid moat
#

are you looking at a natdex analysis or something?

hallow ferry
#

thoughts on my team? it's been doing pretty well for me

#

i'm thinking on replacing garchomp tho

#

but honestly idk yet

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

rose notch
#

not a gen 8 expert so cant rate

peak crypt
#

the pokepaste is a significant step up from what you just dropped raw into chat for sure

#

But the Reuniclus set is kind of awful, Zarude isn’t very good, and Torkoal without Trick Room support won’t get very much done

rose notch
peak crypt
#

Your Amoonguss also lacks both Spore and Rage Powder, which are the two things that make Amoonguss particularly good

#

Meanwhile: @hallow ferry are you familiar with the concept of “a Water resist”

rose notch
#

^^

#

i think palafin just eats the entire team

#

possibly add something like rillaboom

hallow ferry
#

i know my team has a water resist but honestly water types haven't been really a problem with me because I mostly just kill stuff like palafin and gastrodon with energy ball flutter mane, and I also can kill pelipper pretty easily with either rock slide ttar or another energy ball from flutter mane

#

i'm also going to replace garchomp with something else because it hasn't been doing very well compared to my other pokemon

#

but i don't really know yet

viscid ore
#

https://pokepast.es/dead1b5f6e9de5c4
i threw this together in like 15-30 minutes so some things will probably change before i get input, but lmk what you think.

the weed cat gonna get redone first probably

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

rose notch
torpid moat
rose notch
#

• just remove grafaiai, Meowscarda and, drednaw they really arent helping the team a lot id recommend adding smt like iron hands for fake out support

viscid ore
#

thx for the info
i want to keep drednaw but if it has to go it will

rose notch
#

Rate now:)

torpid moat
rose notch
#

Yea was thinking of replacing chi-yu

torpid moat
#

minimal protect, you're gonna have trouble against torn or tr or other immediate speed control

#

try ghold in that slot

rose notch
#

How good is gholdengo post home now

torpid moat
#

it still has a niche, there's a decent set of mons it can set up on

torpid moat
#

grimm can use screens, fake out, and others, it doesn't run attack

torpid moat
#

palafin would just be better than dozo

#

as a bulk up water

#

if you're focusing on the defensive aspect with body press then you can just use acid armor goodra h

viscid ore
#

i dropped drednaw altogether but i need to put screens on grimsnarl

#

idk what to put for the 6th mon tho

torpid moat
#

what are your current 5?

viscid ore
#

Grimmsnarl
ting-lu
amoonguss
dondozo
shell smash cloyster ‾|<--switching one of these
hatterene _|

rose notch
torpid moat
#

if you want something off-meta that's still a fast setup

#

there's also sd glastrier if you're leaning towards trick room

#

also yeah don't use dozo like that, palafin is better

#

you team is incredibly slow, you need the priority

#

also by bax I meant over cloyster

#

you'd likely be best off just have specs flutter mane on the team last

abstract forge
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

abstract forge
#

I literally lost to a team with Volcarona, oricorio, and flamigo.

#

Of which I have to say is BM Honestly. I have to run tuant to stop it form setting up but then I lose momentum and nice spare bulk from parting shot.

peak crypt
#

your team is already perfectly equipped to beat Dancer stuff

#

it's one of those things that you just need to play against a couple times before you understand what the Dancer strategy is trying to do

abstract forge
#

Tbh I just hate facing against volc. It's quite annoying to deal with and it teras so my palafin can't revenge kill it. And heatran can't do much especially with those boosts.

peak crypt
#

you could possibly lead Iron Hands Cresselia, click Swords Dance TR turn 1, and just start slamming

#

in fact that's probably your best line

#

normally I'd suggest Fake Out early but I don't think that'll be particularly good into that matchup, since you don't have something to apply immediate pressure

torpid moat
#

yeah that's really just your lack of experience, dancer is very beatable

peak crypt
#

a small optimization you could make is Tera Fire on the Hands instead of Grass

abstract forge
peak crypt
#

You have Cresselia and two other things with Tera Grass, and Grass SD Hands doesn’t actually beat Amoonguss anyway (these days it’ll just Clear Smog you); Fire meanwhile lets you set up on Flutter Mane and Chi-Yu and dodges the occasional burn

#

Assault Vest Hands is better off with Tera Grass for sure, but SD has room for more optimizations

abstract forge
#

Of course, Mausehold.

peak crypt
#

this isn't really a Maushold kind of team

abstract forge
sick dock
#

does anyone have a good team suggestion that involves Mespirit? ive been stuck on trying to get a competitive team for a long time now, ive been wanting to use mespirit and flutter mane but im not sure about what else to do.

torpid moat
#

if you're set on using it it'll probably be like trick room/stealth rock/healing wish I guess

#

flutter sets are pretty straightforward, and it's a good fit on semiroom

#

for semiroom options, check out iron hands, kingambit, amoonguss, rillaboom, glastrier, bulk up palafin, heatran, volcanion

hallow ferry
#

i've done some small changes to my team
Heatran, Choice Scarf ->air balloon
and has Flash Cannon now. maxed speed EVs

Torkoal, got eruption and yawn

Garchomp has been replaced with Kleavor

Kleavor, Expert Belt, Jolly
Maxed attack and speed EVs
Sharpness
Night Slash
Tailwind
Stone Axe
X scissor

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

torpid moat
#

I imagine someone deleted something

tardy ember
#

:c

torpid moat
remote edge
sharp crane
#

Any advice normally build tr teams but wanted to try something different

sharp crane
hallow ferry
sharp crane
#

I’m no rater but pretty sure av, grass terra with terra blast with earth power heavy slam heat wave is how it’s run now with max go max sp.a and modest nature

earnest junco
#

I would also drop enam i for lando

#

The rest of the team is fine

ripe halo
#

How good is this team? I am new starting up in comp pokemon and want to get into it after seeing a bunch of Wolfy videos. Any tips on pokemon to take out or good options to use instead are appreciated.

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

torpid moat
#

you would only ever use physical moves on chien pao for example, because it has high attack and a defense lowering ability, and heatran wants to use special moves

#

the evs and item choices also seem quite random

ripe halo
#

ah ok, I just rmred flare blitz being a good move. Ill switch that.

ripe halo
torpid moat
#

so flare blitz is a good move, it's just not a good move on heatran

ripe halo
#

I see I see

torpid moat
#

heatran has high special attack, not physical

#

you use pokemon showdown right

ripe halo
#

yup

torpid moat
#

you can use /analysis heatran

#

navigate to "doubles" tab to see a sample moveset

#

you can also use /tier dou to see dou resources

#

I also recommend using /intro

ripe halo
#

where would I use those commands?

torpid moat
#

in any chat box on PS

ripe halo
#

ok let me do that. Outside of heatran. Do you think that the pokemon I have chosen for the team are bad or are there any that maybe I should swap off?

torpid moat
#

I'd say individually each mon is something I could use in dou, but the team comp is pretty unbalanced

#

too many ghosts, too many water weak

#

just use the sample teams you'll find using /tier dou

#

we also have a dou discord

halcyon pantherBOT
torpid moat
#

it'll be linked here

ripe halo
#

Thank you!

torpid moat
#

yw

ripe halo
#

Ok so I got one of the sample team though I tried to validate it and volcanion cant be brought cause it's an event pokemon. any alternatives?

earnest junco
#

Shiny volcanion specifically is unobtainable

ripe halo
#

aaahhhh ok ok

#

thank u!

light ridge
#

you got rid of my phoebe bridgers nicknames blobsad

fading osprey
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

rose juniper
#

If you give me 1 min ill take this one

#

what are you struggling with specifically @fading osprey? To me it seems pretty alright aldo the flutter set raises an eyebrow for me

#

but at a glance id say the main weaknesses of the team is a lack of speed control or if you wanna go more bulky offensive oriented where speed control doesn't matter as much you are missing a bit of support for the bulky offense, to me it feels like a bit of both which makes it that you aren't really getting the most potential out of your team. Cress could be a good adition if you want to go with that bulky offense but first I would like to know the thought and or strat behind the team :))

rose juniper
#

the main problems your team can encounter would be a strong HO (hyper offense) with tailwind support from something like tornadus where you lack the defensive power to hold your own against that and the team also lacks the offensive power to hit back hard enough and your team also could struggle a bit against a strong set up team. If you wanna go with a bulky offense team I would replace greninja with iron hands which fits nicely on those team styles with its fake out support and insane atk and hp stat, I would switch out the abomasnow for a grimmsnarl. Grimmsnarl might take 2 turns to get a full set of screens instead of 1 that abomasnow needs but it doesn't need snow up for it to work and its generally speaking a bit more consistend at getting them up while also having more tools to support your team outside of that but if you wanna keep the abom I would first of all put those left over 4 ev's into something and give it light clay over icy rock since I assume the main reason why its there is for screens support. And lastly I would put cresselia over bundle, bundle is not as needed anymore when abomasnow is gone and cress offers great support with moves like ally switch, lunar blessing and even the possible trickroom mode or helping hand. Sorry for the long read but this is what I would do with the team but idk if there are specific mons or a strat you wanna keep intact so lmk if thats the case

fading osprey
rose juniper
#

oke that is good to know since that does change it a bit

#

@fading osprey I have some ideas but what do you struggle the most with?

#

I take it that hands can be problematic?

fading osprey
#

First round, I lost because of costar flamigo...

#

Then, I managed to beat it

#

I also killed a rattled tera psychic dundunsparce with weakness policy...

rose juniper
#

oke, in that case I think its best to make some minimal changes so you can experiment with it a bit first. I would switch the lando-t for a normal lando since that helps quite a bit with the hands matchup which you are a little weak to, EV the flutter a bit diffrent to make it more offensive and fast to help with the lack of speed control you got on your team and to deal with threads like hands a bit better but also give it power gem to help with the chi-yu match up. Id say most sets are fine as they are but I would replace the greninja for something else since gren honestly is just not that good of a pokemon (you can ofc keep it if you like it) but I would change it for a hands of your own which should help a bit if you face trickroom or stuff like heatran and chi yu and its ofc good to have a fake out pokemon

#

maybe something like this

#

im afraid that this gen does lack a bit with good hail/snow abusers

#

I must admit im not the most knowledgeable guy when it comes to hail teams but I believe @tight spire is so maybe if he has some time he could also take a look at it

fading osprey
#

Maybe in the dlc we will have more snow abusers

fading osprey
rose juniper
#

np and if that team doesn't feel right you could always try Fangame's public hail based TR team

rose juniper
rose juniper
fading osprey
rose juniper
#

🫡

fading osprey
#

btw, what's farigraif for?

torpid moat
#

it blocks fake out and other priority using its ability

#

also sets tr itself

dry scaffold
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

dire flint
#

some surface level thoughts:
-iron valiant should probably be aura sphere or focus blast instead of drain punch since its evs are all invested into special attack, after that you can also make the iron valiant timid
-amoonguss should use a different item than heat rock and replace sunny day with spore because none of your team besides ceruledge benefits from sun, regenerator is also preferrable as an ability to effect spore
-garchomp doesn't really make good use of liquidation, it should have a different third attack, I would recommend draco meteor

  • I wouldn't recommend using flame orb on dragonite as it makes all your moves besides facade useless
#

also you're using a lot of unranked mons and suboptimal sets here I would recommend looking at the dou viability rankings and sample teams to see what is commonly used

dry scaffold
#

Thanks for the advice. Ill get to moving stuff around.

gaunt flare
#

Use pokepaste

gilded pier
#

I did, I think

gaunt flare
#

No I mean, upload the team to pokepaste and send the link

gilded pier
#

Ohhh

rose juniper
#

@gilded pier if you send the paste I can rate it if you want

gilded pier
#

I don’t really know how PokéPaste works

gaunt flare
#

Click the button at the bottom of your team here and it should open up a pokepaste
Once you're there copy the link and send it here

gilded pier
#

Like this?

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

gaunt flare
gilded pier
rose notch
#

Then build

gilded pier
#

I made it as a for fun team…

rose notch
#

Then why is it in rates..

gilded pier
#

Huh?

rose juniper
#

Do you want to show the team or improve it competitive wise?

#

I think thats what he means

#

But if you want to improve it comp wise I can rate it

gilded pier
#

Ah, I’m just using it for fun and wanted to know what other people thought of it

rose juniper
#

in that case you could propably better post it in the Dou discord general instead of here, in this channel people post teams to get rated in terms of competitiveness and receive help to improve their team

#

this channel is not meant to showcase teams

#

you can prob better post it in here

rough ice
peak crypt
#

Just as a single off-the-cuff thought

#

Idk if I like White Herb Substitute Deoxys

#

I know Sub Z-move is the analysis set, but I think between Zard Y and Kommo-o, you have enough threats that you don’t really need to protect this one in particular

#

I think I’d rather see like LO with Thunderbolt maybe, to threaten Tapu Fini without dropping your Special Attack

#

Or just Ice Beam, because one shotting Zyg and Lando is never bad

tender apex
#

@polar lotus

polar lotus
#

thank you

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

torpid moat
#

the diancie having def evs without maxing out hp is highly inefficient, for example

#

same for armor, it should definitely have 252 hp

#

and glastrier

#

the exception to this rule is iron hands, which has an hp stat way higher than its defenses

#

it commonly does 252atk 252 spdef because that's where the bulk evs are more impactful

#

for other problems, this is a full trick room team with only one tr setter

#

both diancie and indeedee f also learn trick room, but are not carrying it here

#

I recommend using a sample set for each of the mons

#

on pokemon showdown, type /analysis iron hands in any chat box, then navigate to the "doubles" tab to see sample sets

#

repeat for each of your mons

#

basically every one of your mons has a set issue, like armor without fire move, amoong missing regen, hands not having fake out or swords dance, various item choice, no goggles

polar lotus
#

thank you a lot so
i should invest more in hp
change the moves from sample teams

thank you a lot, what about the tera types?

torpid moat
#

if you're not running safety goggles you should at least give hands or diancie grass tera for powder immunity

#

and when I say take from the analyses I mean the whole thing, including evs

polar lotus
#

thanks a lot man i will

rough ice
peak crypt
#

Life Orb Psychic does less than unboosted Psycho Boost

#

The bigger issue with White Herb is the moment you send in Deoxys it’ll immediately be answered by Incineroar, which immediately burns White Herb

rough ice
#

Ok, I'll stick with boost + LO
Thank you for the help!

peak crypt
#

I’ll admit I don’t play a ton of SM any more, so if you find it sucks in testing, don’t be afraid to change back

torpid moat
#

nah that deo set sounds really bad

#

just do lo or z

peak crypt
#

thanks Paint

torpid moat
#

z psycho boost is white herb but actually good

#

but ah there's a kommo

#

yeah life orb or sash then

peak crypt
#

If there wasn’t a clanger I would have said Z move yeah

torpid moat
#

sub life orb is still fine btw

#

there does need to be something more reliable than ferro at answering fini though

rough ice
#

Is 4 attacks deo-A possible?

torpid moat
#

I could buy cutting the mew

#

no, it needs protect

#

3 attack life orb is okay, but I think 2 attack sub protect is best

rough ice
#

If cutting the mew, what would you suggest replacing it with?

torpid moat
#

could be koko

rough ice
#

I assume you mean telepathy Koko, otherwise conflicting terrains

#

(Koko does not have telepathy, I remembered wrong)

torpid moat
#

no just use regular koko

#

double terrain is fine

#

you cannot reasonably expect psy terrain to be up uninterrupted

peak crypt
#

Double terrain also makes your Kommo-o better

queen willow
#

Yeah you have easier time removing finis misty terrain which makes clangorous soulblaze weaker

warm mica
#

And yes I know that screen pult is unorthodox but Grimmsnarl isn't allowed in DUU

bright flame
#

Anyone have a Sun team suggestion?

warm mica
#

Torkoal to set the sun, and lilligant I believe is the strongest solar blade user

#

Either her or Leaves

bright flame
#

Unovan or Hisuian Lilligant?

warm mica
#

Hisui

#

Regular would use beam, not blade

#

And unless they prepare for you with like rain or trick room, Chlorophylle Victory/Quiver Dance should clean up rather well

bright flame
#

so Solar Blade
Victory Dance
Close Combat
Coverage?

warm mica
#

Ice spinner

bright flame
#

and item?

warm mica
#

Though Volcarona might be stronger if a bit slower than clorophyll

#

Leftovers or Life Orb

bright flame
#

Is Volca used more in sun?

warm mica
#

I think it's more to do with Volca's absurd special attack

bright flame
#

should i add voca with H lilligant?

#

or just a Protosynthesis mon?

warm mica
#

I mean you do have to pick which one to tera grass

#

The two best protosynths are Flutter Mane and Tusk

#

I'd pick tusk because Heatran is so prevalent right now

#

And you can pick between choice or orb

#

Headlong, CC, stone edge or rock slide, Ice Spinner

bright flame
#

sorry i gtg

warm mica
#

But if SPDef is a concern you could switch to Vest

#

For Tusk

rose juniper
warm mica
#

not yet

rose juniper
#

Or abomasnow

#

Eitherway if your team hasn't been rated by tomorrow ill do it

#

But its 2:30 am for me so I should go to bed

#

So tomorrow ill take a look at it

torpid moat
#

for example typhlosion is way too frail to run calm mind

#

and if it does it'll basically never have full hp for eruption

#

garganacl can't run av because it really wants recover plus setup moves like curse or iron defense or stealth rock

floral loom
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

peak crypt
#

missing a couple items there, friend

floral loom
#

iron hands and kingambit are supposed to have leftovers for now

peak crypt
#

I generally think if you're running Kingambit and Iron Hands on the same team

#

particularly a TR team

#

one should be Swords Dance and the other Assault Vest

worldly sable
#

ignore tera psychic on walking wake too, it's supposed to be water

rose juniper
#

The main changes I would make are more moveset and item related

#

In reality you are never gonna click psyshock with fluttermane amd moonblast is good to have since you sometimes just needed that extra bit of damage output so I would put moonblast over psyshock

#

I would also give indeedee follow me over hypervoice or psychic

#

Follow me is just a great support move in general and when a mon can get it its almost always worth running

#

And you have 2 dragon type moves on wake which is a bit overkill, I would drop one of them for protect and lastly I would personally say that torn gets more use out of an item like sash or covert cloak to help with getting tailwind up consistently but if you really want to keep your damage output I would say you can better go all the way at that point and use life orb

torpid moat
hexed shuttle
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

torpid moat
#

just so yall know armarouge isn't actually good

hexed shuttle
#

Torkoal: sun setter, TR-enabled eruption machine. With maxed out HP and SpA, plus Choice Specs, plus Fire tera, he hits like a truck provided TR is enable. In addition, he enables the other half of Sun-based team.

Walking Wake: Protosynthesis + life orb + Hydro Steam (+ Sun maybe) is too good, + running Draco Meteor for nuke before switching out and reusing his ability. Fairy tera for defensive, and Meteor and Flamethrower for coverage. I may change Protect to Sunny day as a last resort for weather control.

Hisuian Lilligant: Chlorophyll + sun boosted solar blade is pretty strong. Close combat + (Fighting tera) to create pressure on Garganacl/ Heatran. Sleep power for game control. Also provide a folk lift to Torkoal if TR is not enabled.

Indeedee + Armarouge: infamous TR setter pair + psychic terrain pair. Indeedee Follow me + Rocky helmet to break Chien-pao sash, enable 2OHKO for next turn with either Helping hands + Expanding force, or switching in Torkoal + Heatwave. Aura sphere for Heatran and other dark mons.

Cinderace: Hazard remover with great potential for damage with pyro ball, sucker punch for priority and u-turn to help with chip damage. This mon is questionable, as I need a physical attacker (currently only Lilligrant), but I'm not sure if hazard control is important or not.

Context: I'm a 1500 DOU player, and aiming to improving my team further. I struggle with any huge wall, like Chansey/ Ting-lu/ Garganacl/ Heatran. Also Wide guard gives me very hard time.

torpid moat
#

the armor/sun comps are popular for some reason but tbh they're usually just inferior to chi yu flutter

#

this is especially true when you see more and more opposing rilla usage higher on the ladder

#

walking wake also has pretty bad matchups in current format

queen willow
#

Personally my fav sun build is torkoal chi yu flutter hilligant tornadus lando-t

torpid moat
#

if you're still having trouble with tanky mons

#

definitely need to lower the fire type count

queen willow
#

Av lando helps a lot vs volcanion and heatran and tornadus can set tailwind and use taunt and also be a secondary sun setter if need be

torpid moat
#

but yeah a torkoal/diancie/chi yu/flutter comp would just be superior

queen willow
#

Or a diancie route also works yea

torpid moat
#

than the armarouge trap I've seen 3 teams in a row of

queen willow
#

With a lot more of a trick room route with like hands

torpid moat
#

no idea why armor is so popular on ladder

queen willow
#

It cheeses ladder very well

torpid moat
#

until it doesn't, I guess

queen willow
#

And doesnt require much thinking

abstract forge
# queen willow It cheeses ladder very well

Unlike singles where it is cheese doubles its viable because Trick room is a viable strategy. Expanding force with indeedee setting up trick room is quite good in doubles, as it can take advantage of the 4 turns it get from trick room.

queen willow
#

It was good prehome

#

It isnt good anymore

abstract forge
#

It still is.

queen willow
#

Rillaboom resets terrain and dark types are as good as ever

hexed shuttle
abstract forge
#

Those are counters sure. Almost everything has a counter or check, that's just the metagame. It's still a viable strategy.

#

With proper play, the strategy is very good.

torpid moat
#

basically I said an armarouge indeedee torkoal team comp is popular but not very good, and generally worse than something involving chi yu and flutter mane

#

so if you've truly hit a wall that's part of what you can blame

#

if you want to keep the original team composition kinda then you can cut the ace for an sd iron hands

#

prob tune up sets here and there, prob cut something for flutter

hexed shuttle
#

got it, thank u so much

torpid moat
#

for example give indeedee sitrus or safety goggles

#

it does not have the bulk to make helmet worthwhile

#

you should also prob use charcoal torkoal, specs is too inflexible to click eruption with

#

it can be a huge momentum sink if you lock into eruption and then something hits you for 60

hexed shuttle
#

yeah that makes sense, it helps with some wide gaurd case also

#

what is the role of flutter in general? like a fast and hit hard mon I guess?

#

I tried it before but can't understand its role yet

torpid moat
#

yeah it's just a super reliable fast damage dealer

#

the most common/arguably best set is bulky specs

#

which is actually fairly hard to ohko

#

moon song (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 40 Def / 16 SpA / 200 Spe
Modest Nature
IVs: 0 Atk

  • Moonblast
  • Dazzling Gleam
  • Shadow Ball
  • Perish Song
#

first 3 moves are mandatory, last can be whatever

#

you see stuff like tbolt and twave and tera blast etc there

worldly sable
#

I already did some matches with the item and still don't get it espurr_flashbacks

peak crypt
#

Makes you “immune” to Fake Out, stops drops from Icy Wind and Snarl, prevents some hax from getting in your way, and beats the shit out of Garganacl

#

On Tornadus it’s really about clicking Tailwind in the face of Fake Out

warm mica
#

hmm i am thinking about switching the Typhlosion for a Tera Grass Volcarona

torpid moat
#

if you're looking for something to cut it's definitely the arboliva

#

really big dead weight there

worldly sable
#

If I were to do a natdex doubles team do I need to put it here or in natdex non-ou

#

confused about it

rose notch
#

Since natdex doubles meta is officially a natdex tier

worldly sable
#

ah

#

k thanks

rose notch
#

No problem

torpid moat
#

you could post it here too probably

true gazelle
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

dire flint
# true gazelle https://pokepast.es/f75bce889ae2731e

I would recommend replacing the glimmora on your team with a different pokemon, your team is so fast paced that Glimmora's traits aren't very useful to it. If you really want a mon that clears hazards I think that rapid spin Great Tusk fits pretty nicely on your team.
I think Clear Amulet is a suboptimal item on Dragonite, you can get more value out of it by changing the ability to Inner Focus and making the item something like Assault Vest or Choice Band. This would mean giving up your setup moves and Multiscale but I don't think these really fit with the pace of your team.
One last thing, Booster Energy Flutter Mane only really needs speed to outspeed other Booster Energy Flutters, so if you're not having any trouble with those it may be worth considering a bulkier spread on it.

#

This is a nice team though, I just think it could be made even better blobthumbsup

oblique cedar
brittle spade
#

for amoonguss just use the smogon spread

#

your gholdendo needs to reach 273 speed to outspeed flutter with scarf

#

ttar wants tera flying/fairy

#

orthworm sand isn't too good right now, so don't expect big success with that team

oblique cedar
#

ya i thought about replacing him

#

what could i run instead of worm

brittle spade
#

do consider a trick room user

#

either cresselia, diancie, uxie or flutter

oblique cedar
#

choice or booster better on flutter

#

also id like to climb with this team and a trick team ima build so any and all advice would help

brittle spade
#

Flutter Mane @ Focus Sash/Babiri Berry/Booster Energy
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 156 Def / 104 SpAtk
Modest Nature

  • Moonblast
  • Shadow Ball
  • Trick Room
  • Protect
brittle spade
#

it'll help you build

oblique cedar
#

i wanna try something with armarouge indeedee f

brittle spade
#

you can do armarouge indeedeef torkoal lilligant-h flutter kleavor/tusk

#

that's a typical one

#

otherwise armarouge indeedeef sunny day tornadus flutter great tusk iron hands

#

there's also weakness policy armarouge indeedeef iron bundle with flip turn

oblique cedar
#

armarouge indeedee torkoal iron hands kleavor

#

tusk

#

could that work out?

brittle spade
#

that's a slow team

#

if you did diancie over kleavor and assault vest landorus t it could work

oblique cedar
#

i dont have diancie or lando rip

brittle spade
#

you're playing on cartridge ?

oblique cedar
#

ya

brittle spade
#

you want a vgc team i'm guessing then, no ?

oblique cedar
#

ya

brittle spade
#

this isn't for vgc, it's a rather different building process

oblique cedar
#

oh really lmao

brittle spade
#

go to vgc rates instead

oblique cedar
#

okay

sonic token
#

This is my Regulation D team and I need some suggestions on the rest of the Pokémon I should add

#

Also need a steel type for the fairy steel dragon core

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

brittle spade
#

this is a vgc team, go away, there's a vgc rate team channel

#

we will happily welcome you if ever you want a DOU rate though

#

kisses

torpid moat
#

#1059704283072831499, but yeah iron thorns kinda sucks

sonic token
#

Ik it's vgc that's why an here🤓

sonic token
#

But anyway thank for letting me know where to go

main sapphire
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember, @rose juniper. I won't notify you again for at least 6 hours.

rose juniper
#

So the main things I would change would be the goodra and the dnite set

#

you are running a 4 attack offensive goodra-h but goodra is generally not really that strong of a raw offensive mon

#

goodra can be good on your team and a nice set up mon but then I would recommand you go for the acid armor body press set

#

since the offensive pressure it offers to your team is currently not that great

#

personally I would replace the huricane on the dragonite since you have 3 physical attacks on it already you are probably better off going full physical espcially because you then can put the 252 evs you got in sp atk now into bulk and you can then also run adamant

#

furthermore I see that you still have some left over 4 evs on some mons so don't forget those

#

you are now running earthquake on the hands but you can only really use it next to Dnite but that also isn't ideal because that makes that you might be
hesitant to tera your dnite so I would replace that for something like heavy slam for flutter manes or swords dance for general damange output

#

the only other things for me are a bit more nitpicky like tera ghost is often better then steel for chien pao

#

it allowes you to avoid fake out and be immume to its otherwise 4x weakness to fighting

#

and that often times something like tera water for hands works better defensivly but as I said thats more the nitpicky stuff

#

you could also consider replace either U-turn or X-scissor on kleavor since you already got a bug move and maybe replace it with another move that gets boosted by sharpness

main sapphire
rose juniper
#

if you want to keep both thats absolutely fine

#

as I said thats more of a nitpick point but your team looks otherwise fine to me

main sapphire
rose juniper
#

Often times its better to first invest in hp instead of defenses

#

And I would go full invest in defense and HP on goodra instead of attack since the main damage you will do comes from body press

#

I would run something like 248hp/252def/8spdef

#

And run body press, acid armor, heavy slam and protect but dclaw over protect is also fine

#

And if you run heavy slam over iron tail you will also not miss

analog root
brittle spade
#

are you building for DOU or NDDOU ?

analog root
#

Oops my bad

brittle spade
#

are you like

#

commited to wyrdeer ?

analog root
#

But yeah it works on DOU

brittle spade
#

it's already a bad mon

#

you need to make use of its ability

brittle spade
analog root
#

True thx i will try it out