#Smogon Doubles Rates
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Gothitelle is bad, copperajah is bad, thereās no reason to use hatterene instead of necrozma, etc
Wait I thought Necrozma was banend
DOU has a different banlist than singles OU
That good
Also what should I use instead of Copperajah
Wow I should stick to OU..
Thereās no 1 to 1 replacement for copperajah
The best option is like
Stakataka
no singles is definitely worse than doubles
K
a bad doubles meta is still a better experience than a good singles meta :)
least biased arctic take
He isnt wrong
not saying hes wrong
sometimes there's not really a strict 1:1 improvement over a bad Pokemon
What is a good trickroom moveset for Stakataka
Stakataka can definitely slide in over Copperajah, but there's not really a strictly better Dusclops for example, just Pokemon that have better strengths
Stone edge gyro ball trick room protect/body press/heat crash
Staka without protect kinda sucks imo but its worth it on some teams
probably the closest 1:1 replacement to dusclops would be porygon2 as it's also super bulky but also not extremely passive
https://pokepast.es/f0c40304472d7b00 Is the updated team good?
I'd change future sight to expanding force but other than that it looks good
yeah use eforce
the staka evs seem like they might be inefficient?
why so little hp invest?
I think even if you only care about special bulk running hp is still better
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
a little too much support here, not enough reliable offense
farig is mostly dead weight on this team, I'd probably cut it for like dragonite or something
or sd iron hands
Ok which dnite set ?
Also recommend me a sp attacker and who to replace it with pao
prob just cb dnite
tera normal espeed is the important move
I suggested it because of the chien pao here buffing palafin and dnite's priority
you don't need to cut it
though since there's a lot of support here, SD iron hands is definitely an option too
Hey all, Iāll be facing off against some specific threats in an upcoming tournament that I know of ā (1) Greninja and Garganacl, (2) Flapple, Sandy Shocks, Iron Moth & Altaria, and (3) Iron Treads & Dusk Lycanroc.
Does anyone have any suggestions for this team to better adapt to these threats?
Iām thinking Iron Treads, Iron Moth, Garganacl, and Lycanroc are the scariest. My hard hitters donāt do any super effective damage to them and if Iām prevented from getting my speed control off, Iāll be stumped.
Ok thanks mr paint
USUM DOU anyone?
seems like a very reasonable sm team, is there anything you're having trouble with?
Use shiny Genesect if youāre already Hasty, so you can bluff having Extreme Speed
https://pokepast.es/2b3551cd8eeef6f4 Gen 5 DOU anyone?
far too many tr setters here, and you're not doing anything particularly powerful
try eruption heatran over chand at least
and probably get gothitelle involved
maybe aboma or ttar as well
Gen 7 (the cresselia's safeguard is to protect against sleep which otherwise kills the team)
https://pokepast.es/b3f0fd463a7fd887
gastro could easily be a fini if you're having trouble with amoong
it could also be goggles incin or something
Thanks, I'll try those out!
that kinda cress is just extremely passive, there's lots of other options like fake out users or hoopa or bronzong or whatever
and gastro yeah is kinda mediocre in general
I assume you mean normal hoopa instead of unbound?
I didn't really want to use bronzong because it's about as offensively strong as cresselia, but less bulk and adds a 3rd fire weakness to the team
no I meant hoopa u, it's quite offensively threatening
also bronzong does heatproof with z trick room (raises accuracy and taunt immune) + hypnosis
which makes it way harder to ignore than cress
it's still slightly less bulky than cress but the steel gives good resists
https://pokepast.es/fe1da30194a9e861
SwSh Doubles team ^^
Anyone have any thoughts on this? Very casual match with my friend, not really for online play. Just used some of my favorites, any glaring flaws in it?
flash cannon hydrei doesn't really hit much, could be protect or earth power
aegi should be quiet
your ttar is missing evs
moonblast is better than dazzle garde
do life orb sandslash prob over ebelt
the mon choice is really weak but I'm assuming you know that already, not much else to do
Cool, thank you as usual @torpid moat . Yeah, I don't expect any Fairy types on my friends' team anyway, so Flash Cannon can go to Earth Power. Or hell, maybe even Nasty Plot -- although it's spending way too much time setting up with Tailwind already there to actually get down to business.
Aegislash needs to sit down and stfu, true.
Thanks for noticing the EV's missing, and point taken on Moonblast. Gardevoir doesn't seem strong enough to warrant Dazzling Gleam without specs.
Expert Belt was chosen to prevent duplicate items, perhaps I'll switch it out with Hydreigon for a Chople Berry?
nvm then do like av slash then
sandslash*
or cb
or soft sand
anything but ebelt
if sandslash gets swords dance I could buy that too
sure that's fine
Cool, thanks!
I expect to see some things like Oranguru, Arcanine, Slowbro, Venusaur, Chesnaught, and some other favorites of my friend's.
if there's no rillaboom present you can probably pull off earthquake sandslash then
How's my team? G7 DOU
try koko instead of lele
also thunder gene
or tbolt
can someone give me tips for doubles teambuilding
learn the format and what's strong, then start with some kind of strong starting 1-3 mons
for your first 4 mons only worry about matchups that you straight up lose to, just pick good complementary options, either expanding your offense, offering more utility, or shoring up weaknesses
by utility I mean some combination of speed control (tailwind, trick room, icy wind) disruption (fake out, follow me, taunt, spore), damage mitigation(intimidate, snarl, wisp, screens)
that's not a comprehensive utility list btw and they're usually just good to have, none are strictly mandatory
by your last 2 mons you just think about what you're weak to or greatly missing and add mons to fix that
don't worry about specific movesets or evs etc until you have your 6, just knowing what role you want each mon to play is enough, you can figure out sets and tech options once your 6 is done
this type of building requires decent meta knowledge and the ability to judge/determine matchups decently easily, which are things I recommend you learn regardless
https://pokepast.es/7941cd3284c520f5 The team has been performing decently well, with nice matchups into chi yu teams and sun but protect stalling and other teams that drag battles out have been wearing it down and winning
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
well you're running a fullroom team and you're describing the ways to beat fullroom teams
you should use armarouge over indeedee and replace chien pao with like... literally anything else lol
you're not gonna like that but either you fully commit to the archetype and get rid of garg chien pao
or you need to replace indeedee+hatterene
chien's been in for ruin with rockslide spam and cleanign up games once the roomers are gone, I have no idea who to replace it with though but I've definitely felt it could be removed
fullroom right now is running kingambit armarouge over garg chien pao
yeah kingambit > chien pao seems
pretty much just better
Kingambit @ Lum Berry
Ability: Defiant
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Swords Dance
- Protect
ive been using this
I'll give gambit a shot then. reluctant to remove garg yet since that was the reason I crafted the team in the first place and he's actualyl been a great mon versus sun and chi yu bundle leads
if you really want to keep garg you can try a ghost tr setter instead
on this team maybe run iron head > sd
if you want to keep garg use mimikyu
over hatterene
and drop chien pao for amra
arma
Mimikyu @ Mental Herb
Ability: Disguise
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Taunt
- Trick Room
- Will-O-Wisp
- Play Rough
I'll keep that one in mind. I gravitated towards hatt for eating fighting moves but mimi could work
mimikyu is immune to fighting
they both eat fighting moves
something generic like sitrus is also fine
imprison fari shouldnt be that bad
you can just curse it and force a switch
and/or explode
farig requires a tera commit with explosion
the original reason I put protect pao on the team was to boost some of the explosion calcs I did
I've been back and forth on heavy slam with the garg
Hammer arm OHKOs bundle where hevay doesn't
is it supposed to be shadow ball mimikyu?
what's that hands evs optimized for
Living headlong rush max atk adamant
I'll remember that. Tusk has been really rare lately though
@brittle spade @earnest junco Kingambit immediately soloed a game he feels great thx
Yeah it's really good if you already have tusk hands answers
ight
tysm
My sand team with outdated EV spreads and idk what to put on Ting-Lu https://pastebin.com/1mwRNQKD
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Please use pokepaste
pastebin is perfectly fine
houndstone kinda sucks, especially so when you're not even using last respects
psychic seed drifblim or even most pranksters or booster scream tail offer far more utility than houndstone can
and also don't rely on sand
the ttar set also doesn't really make much sense either, 1 attack sash twave dd is just not succeeding in offense or utility
sand teams should not actually be running many sand immunes
you can just use inherently strong and complementary mons like chien pao, which kills amoonguss and ting lu and buffs other physical attackers
or your own amoonguss as a solid water resist and iron hands check
here's a sand team by ratpacker that's relatively recent: https://pokepast.es/8e0b528caafbc5ff
You can probably keep houndstone, but the rest of the team just autoloses if your opponent has a grass type. The movesets are also just not good
https://pokepast.es/fde0bcb1ae87adb8 another sand team
imo there are some questionable sets on ratpacker's as well but at least it's functional
yeah that one looks cleaner
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
Been climbing up with this recently and I want to shore up any holes before I get into the higher end of later
Also I replaced terablast on the farigraf with shadow ball. I wasn't clicking it enough to justify the moveslot
I'd run this :
https://pokepast.es/b43157dcdee062a8
Makes farigiraf bulkier, hands lives headlong rush with those evs
Hf
completely wrong channel bud, and wrong person to tag.
Someone told me that you rate OU teams
sure but this is for DOU teams
Hi, is this a good team for gen6 doubles? Any suggestions? https://pokepast.es/45e4fd3e7c3743c7
You donāt really have good answers to Volcanion or Mega Gardevoir, and you have exactly one answer to an opposing Lando-T (and Bisharp canāt switch in)
Im not the most well versed in xy but
This is most likely a ācheck samplesā moment
Xy teambuilding is very particular in the way you have to approach it, and off meta stuff can work, but this is, for lack of a better term, not it
Art by the amazing GenOne!
This thread is dedicated to information and discussion about the Generation 6 Doubles Metagame, XY Doubles OU
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Endless Battle Clause: Players cannot use any moveset on any PokƩmon capable of intentionally causing an endless battle. Thus:
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It is my first team I made myself used to use the samples team without reading the wisdom around it. I already thought it was shit but thanks for telling me where to read how to do it. Have a nice day : )
I think thatās being a little harsh @novel grove
The team isnāt bad
Itās not like youāre running special Terrakion or anything
I think it just has bad matchups into the ātypicalā XY team these days, so youāll struggle at higher levels of play
Honestly I think swapping Rhydon for a Rotom-W will help smooth out those matchups a lot
Itās not perfectāa Zard X team can only be so good, unfortunatelyābut it has stronger matchups into the big three overall
Hatterene @ Focus Sash
Ability: Magic Bounce
Tera Type: Normal
EVs: 252 HP / 108 Atk / 148 SpA
Brave Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Shadow Ball
- Play Rough
Armarouge (F) @ Iron Ball
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Armor Cannon
- Energy Ball
- Trick Room
- Expanding Force
Indeedee-F @ Safety Goggles
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpA
Relaxed Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Shadow Ball
- Trick Room
Torkoal @ Focus Sash
Ability: Drought
Tera Type: Fire
EVs: 164 HP / 252 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Earth Power
- Solar Beam
- Sludge Bomb
Iron Hands @ Iron Ball
Ability: Quark Drive
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Punch
- Fake Out
- Drain Punch
- Rock Slide
Kingambit @ Safety Goggles
Ability: Defiant
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Kowtow Cleave
- Iron Head
- Brick Break
- Sucker Punch
Yeah tru just used the advices sets on smogon
Thanks for the advice switch in I would not know what to pick.
Yeah but it can be fun
https://pokepast.es/e97f7b90f0fc978c made this doubles team pretty recently, wanted some feedback on it
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
which one
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
water tauros
hmm ok
and even then the moveset is pretty bad
aw man
meredith (Tauros-Paldea-Aqua) @ Assault Vest
Ability: Intimidate
Tera Type: Steel
EVs: 252 HP / 116 Atk / 140 SpD
Adamant Nature
- Raging Bull
- Close Combat
- Aqua Jet
- Bulldoze
i had a good strat with cryogonal + tauros
bulldoze can also be wave crash
or like
tera blast if you're using tera grass or something
the anger point gimmick isn't worth using
@twin nova when you're building a team, you really want to make sure you know what Pokemon are the best, and especially how you plan on beating them
but you also need to make sure you know what you want your team to do, and ensure that you can execute
on the team you posted, your Tauros is actually faster than your Cryogonal, so you can't even do the Frost Breath thing correctly (sorry, made a typo there)
along with the weird choice of Choice Specs Oinkologne - the pig has an incredibly low special attack stat, so Choice Specs isn't really that much of a boost
after the Choice Specs boost, it only hits 357 Special Attack; a number of Pokemon can get close and even surpass it without even holding an item
https://pokepast.es/081880002826e5b7 i reworked the team, removed everyone except tauros and cryogonal, and overall i think i made the team better.
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
have you used it yet? I think you're overfocused on the gimmick
i havent tested the team yet
and there are various flaws
like cryogonal aurora veil with no snow
froslass is also pretty much just better cryo
the frost breath combo itself has a lot of problems, it's not something you can build around assuming it'll work
for example any team that wants to run as bad a mon as flamigo is probably doing something wrong
i could rebuild the tauros and replace cryogonal with something else
that's actually the better way to build it
you can have a team that has froslass + tauros or mewoscarada + fire tauros on it
i added the flamigo to focus more on the anger point gimmick
don't focus more on it
im now realizing that anger point is just too gimmicky and bad
oh I thought you specifically wanted to build that
so rebuild the tauros, and replace cryogonal and flamigo?
uh wait are you still going for anger point?
no
its too gimmicky
im gonna replace the cryogonal and flamigo with better mons, and rebuild the tauros to not be focused on anger point
so intimidate tauros?
would cud chew + sitrus/salac berry be good or should i just stick with intimidate
because that has a small but reasonable niche
intimidate + typing is the reason people actually use tauros
There's a Tauros team on the bazaar that is used in tournaments
also screenbreaking
Why not try it out
It'll help you get a better understanding on how to build with it
im gonna use intimidate tauros
so just so you're aware
tauros is more of a "glue" mon than a buildaround
you add it to a team to fix problems
ok then
and you'd only add it to certain teams that have those problems
there are sample teams available
ok i deleted tauros from the team and im gonna add 3 different mons to replace cryogonal, flamigo, and tauros
that wasn't really the point either, and try not to delete all your work so quickly
you can keep the old team, just make a new one
well i have some ideas for different mons i can use
hmm ok
that team has water tauros at the end as a chi yu resist
and as a general intimidate
ok ok
@torpid moat what mons would go well with the espathra, murkrow, and amoonguss i added?
espathra isn't good
and murkrow and amoong are support mons as well
murkrow works well with chi yu and iron bundle and great tusk
basically any offensive mons
ok
gholdengo as well
If you're running murkrow you want a fat pokemon that can click earthquake
Ting lu, garchomp, iron hands, great tusk
ok ive started a new team
so far i have the murkrow i built and a not-yet-built great tusk
Assault vest or focus sash stealth rocks are your options
hmm ok
If assault vest you'll want close combat earthquake ice spinner rapid spin
im thinking another good pokemon for this team could be walking wake
I'd get rid of protect
ok
Then you'll want a fire type and maybe a steel type
would headlong rush be good instead of rapid spin
Fire types can be Arcanine, chiyu or even iron moth
Rapid spin is good against hazards
ill probably use arcanine or chiyu
Glimmora is rather popular
true true
But headlong rush is good too
ok ok
For steel types you have kingambit or gholdengo
And then you can finish with something like rotom wash iron bundle glimmora brute bonnet or amoonguss
Just use sample sets if you're unsure of the EV spread or the attacks
Water ground or dragon
ok
Hf
https://pokepast.es/9991571bb9098520 this is the team
yeah looks ok
they haven't updated the samples in a while
so glimmora should run power gem over sludge bomb
having an amoonguss switchin is always nice
you can otherwise put goggles on arcanine
and run whatever you want on kingambit
so give goggles to arcanine
either is fine
you can always change it later
ok
https://pokepast.es/2db1d962cd38b9b8 Is this good?
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this seems pretty bad, all the "combos" you're going for are kinda just too slow/unreliable compared to just running regular sun offense
for example torkoal/lilligant/walking wake/roaring moon can do everything that scovillain/sableye/amoong/dragapult did
except they do it without requiring specific partners on the field together, or even spending precious moves setting up
I wanted to spicy extract things and ko or make stronger
yeah ik
if you don't wanna abandon that part
try starting with torkoal/scovillain/clear amulet roaring moon
and probably a great tusk on there
the sableye amoong part is definitely dead weight
if you do ignore that advice, at the minimum please don't use iron ball amoong
it's basically wasting your item slot
Thank you for the advice, I'll try to rebuild my team
@torpid moat https://pokepast.es/eeb52f77dbfb803d Is this better now?
Definitely seems to perform better
yes, it's a lot better, that's the power of straightforward efficiency
the sets can still use work
torkoal for example should use heat wave over lava plume, burning allies is the worst
and maybe protect or helping hand over rapid spin
scovillain probably doesn't want sub sash
the fire move should be overheat, and it has options like rage powder, will o wisp, helping hand, sunny day, or grass move instead of sub
use protect over u turn moon
and potentially something over earthquake, it's hitting allies
for tusk do the assault vest doubles analysis set
I think you're using a singles one rn, try navigating to the doubles tab
you can also get sets by clicking on the mons in here https://www.smogon.com/forums/threads/sv-doubles-ou-viability-rankings.3710905/
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
make sure your wake boosts speed with proto as well
try chien pao instead of scizor, it's another way of buffing your physical attackers
Thank you for the input, I'll start making changes
Solar beam?
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Rage powder instead of solar beam
also make sure your moon is slower than your scovillain at +1
and make sure you lower attack as well to keep it speed proto
Yep checking in game now
you need 363 or less speed
Moon has 370 speed
you can potentially go for 334 speed if you wanna creep garchomp or something and be greedy with evs
but you'd need to lower attack as well
yeah you have to lower the speed to 363 or less, then lower attack to 1 less than that
kk
Scovillain is 273 and moon is 363
Do I keep like that?
263?
yw
well, not exactly an unexpected result
try using kingambit or iron hands over the pao slot
and making the torkoal eruption/heat wave/yawn/protect
quiet
you can also run bulkier specs wake
Should I use booster energy iron hands or like assault vest and just not worry about the boosts?
Definitely Assault Vest on this team; Iron Hands doesnāt need an ability to be threatening and the extra bulk is a game changer
https://pokepast.es/2abc28b68409c61b i think i should replace torcoal but idk for what
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
the actual six is fine, but the movesets are bad
It works well tbh
Usual lead is haterene and iron hands
Then if they die arm and indeedee
ok but you also have
objectively inefficient evs (iron hands has lower effective hp with max hp than max spdef) and anti synergy (fake out and sucker punch + psychic terrain)
we don't like balls here in DOU
Fake out is mainly used at the start and basically nowhere else
Sucker punch i usually use against farigaraf
seriously no sets aren't viable
the samples have a team like yours with sets more suited for doubles
Haterene needs shadow ball for goldengo
there's zero fullroom biulds without fake out hands
yeah fake out hands on indeedee team is fine
it's crucial in certain matchups
you have kingambit for the express purpose of beating gholdengo
you also don't lead hatterene if you're expecting gholdengo
unless you're ready to tera turn 1
hatt shadow ball also does not kill ghold at all
Thats fair but if i send out haterene with kingambit trick room isnt always gona go up
it can, you protect hatt and use kowtow on the ghold
how will slow shadow ball help you against gholdengo when it just kills your hatt
then you click sucker trick room
either you already have tr up and ghold isn't a problem, or one of your other mons is answering it
like, jrl akaru run fullroom with swords dance hands, but its fake out swords dance 2 atks
yeah having fake out hands enables hatt + hands or hands + armor leads
keep in mind that you don't need to set up Trick Room turn 1
sometimes you can't afford to lead a setter into your opponent's roster, so you need to just bring in two threats and try to position yourself better
https://pokepast.es/39653b1f38f32de9 took out scovillain because i just don't like it without a foul play user and added king gambit for trick room
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
Moon / kinbambit don't benefit/can't use protect with cb/av
You could also benefit from a form of speed control as there isn't any rn
Kinbambit here is a bit ehh as it doesn't really create or benefit from any synergy nor does it patch any of the team's weaknessess
Then one of wake/moon may not be specs so you can run protect and have better positioning tools (if, for ex, moon is not cb it can run tailwind)
If you don't want to change the choice items then they would benefit from a priority control (deedee) so they are not harassed by fake out and you gain a form of speed control
oop yeah I changed cb to life orb earlier
I put specifically for the trick room teams as if torkoal and iron hands died my team kinda died
If you make tera water tusk you have already a good option
There are better ways to deal with tr
Kingambig also doesn't help with pokemon that want to abuse tr
Such as torkoal, rogue, hands, ...
uh what???
https://pokepast.es/f207764c9f22680b Is this good? I'm having fun with it
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
Room service is basically never worthwhile on anything. It's actually completely fine to just have a fast mon on your trick room team so you're not completely helpless if you fail to set TR
also the only water I'd ever use on a sun team is Walking Wake, clawitzer gets worse in sun, not buffed like wake
try using a fast specs wake and iron hands instead of clawitzer and moon
psychic seed iron hands with swords dance is just s really threatening setup that is still bulky enough to function outside of tr
it also enables fake out + hatt or armor leads
I also recommend eject button or charcoal instead of heat rock
your team's not very dependent on sun
yep changed a bit later
also, I did like clawitzer for the 75% health back
if you want a support mon amoonguss is more flexible
it can heal, but spore/rage powder is more proactive
Does fake out work in psychic terrain?
You can still Fake Out a flying or Levitate mon, but itās not worth it
you can't fake out grounded targets no
but psy terrain won't be up 100% of the time
like when you lead hands with armor or hatt
also you should prob give indeedee psychic
instead of dazzle
I also gave flamethrower to torkoal for flash fire on armarouge
that's not really worth it tbh
well, having a single target fire move like overheat can be
but side-flash fire is usually a bad play
it gets lava plume if you wanna try that
but be sure to have another fire move
Yea, torkoal learns helping hand too, which isn't a lasting boost like flash fire, but is more flexible in support since it could help anyone on the team. That's more common on sun teams without a tr component though, with tr it's usually better for tork to focus on its own damage output
I chose helping hand
https://pokepast.es/70bcc5298b74acf2 I made a new team
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You're very weak to fire types and a lot of these sets aren't optimal
You want a better target and better support for baton pass too
And a better set on grimmsnarl with more spdef and defense
At the very least you want a different set on Scizor and something else instead of breloom
Any special attacker
I'll change some of my sets and switch breloom for something, but I kinda like fury cutter even though its kidna bad
Playing for fun is always respectable
Keep in mind that fury cutter isn't just bad, it's extra bad
You want a different item than metronome then
Clear amulet, choice band, Lum berry
And tera water
lol
Question, was baton pass banned in doubles? I thought it was until I saw it today
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very bad dou team
rate >:)
Main strat is big special offense with scarf chi yu lowering spdef for wake or nplot dengo
Hands act as mostly a way to easily pivot and beat waters, thanks to fake out and tera water
Dnite is offensive support with tantrum to beat dengos
You want enough spdef on torkoal to live power gem glimmora
Oh yeah, probably
Protect isn't necessary on support torkoal
Earth power has more use
Leftovers is bad on ghold
You want sitrus, colbur, life orb metal coat
What's the speed on gholdengo for
?
I think Im changing the wake set to lorb too
Make sure you outspeed protosynthesis walking wake if you have tailwind for example
Ah
Specs can be so restrictive, having to switch when I can claim an easy kill
Otherwise looks ok
So, spdef on koal, swap for ep, Item on dengo, lower speed on Chi yu
Anything else
Wake too
It did well, I was like 20th on ladder as peak. Not amazing but not awful
Out of 10? 
N/10

that's like a 7/H
it's pretty good
this thread ain't for the faint of heart
its to prepare you to the horrors of competitive pokemon
thats just .1 newtons š
no way, surprised azumarill in dou
surprised azumarill in dou!!!
it's too slow for having no speed control
a tusk or something is gonna run through a lot of this
there's also very little counterplay to opposing hands, not having wisp arc will do this
you'd prob be a lot better off with amoong or indeedee over maus, and then leaning towards trick room with indeedee or picking like scarf tusk instead of ting lu
oh i see
definitely the kind of team that can run indeedee + sd hands
if i have sitrus sd hands what item should i have on gholdengo?
ghold is another mon that can be specs or scarf instead of np too
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This breloom set is really bad in doubles
Put focus sash instead
Also you're running screens without any setup pokemon
You can get rid of grimmsnarl
There's no speed control, no fake out no protect
So you'll instantly lose if the opponent gets a tailwind or a trick room up
Happy Rabbit (Cinderace) (M) @ Heavy-Duty Boots
Ability: Libero
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Gunk Shot
- U-turn
- Court Change
I changed for this
Ah okay ill change my set
the only good breloom set is focus sash
but it's still very underwhelming in doubles
you need to pair it with a fast tailwind option
like moon or murkrow
otherwise its not gonna do anything
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Are you allowed to use other ghost types ?
Well it's gen 7 doubles ou
Within gen7dou
Yea
ok give me a minute
i'd run this instead :
https://pokepast.es/69eaa3d269689e59
https://pokepast.es/017a0e3350360763
you have more type variety and you use strong doubles pokemon
No offense but these seem like kinda basic
I'd didn't wanna be a hard gym leader but a funny one
That gengar set with sub is a must tho imma totally use that
Also going to use jellicent
do you consider this fun : https://pokepast.es/3b82483ccd8fb44e
That's lowkey hilarious but it's a gym leader team I gotta have more than 2 pokemon
Also I dunno If dusclops is allowed in that format
you can fill in the rest of the team with sets from the other team i passed
there's stuff like this too : https://pokepast.es/2173f69bc5688d34
smth like that : https://pokepast.es/292d2e733380de89
would be competitive
Rates for this metagame will be on halt as the metagame adapts to the new Home additions. It will be reopened when comp staff and specific raters feel its appropriate to so stay tuned!
DOU rates are now open for business again!
:D
time to put the most vile and heinous things onto Pokepaste and FORCE the poor innocent raters to look at it
:Worrywhirl:
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I find it weak to sylveon and torkoal
They both wreck damage
And for sylveon not even resists can answer it.
i would make volcanion tera grass heatran
if you're struggling with sylv and torky
this looks pretty solid other than that though
i don't love drain punch ursa, especially since you have cress to heal it anyway
but its probably fine enough
if you're gonna run eq instead of headlong rush i would run enamorus-t instead of flutter though
this looks fine
The main issue with the previous team I had was passivity. And if Cresselia goes down then it's game over.
Meow had helped me build the team I am using now.
https://pokepast.es/74b3c165757ca796
@remote edge
full trick room team with min speed anger point primape
set up +6 on ape with terra water (donāt have to terra tho) (rage fist is 100bp now)
kill frostlass with eq
bring in cresselia
set trick room and protect ape
kill stuff with ape
when ape dead get out any other trick room abuser
when luna comes out you can sd and ally switch
for flame orb
Max phys def cresselia is surprisingly really good because most dark type attackers are physical and you can ally switch with luna to cover gohst type attacks
but in general the luna cresselia combo is just broken
(most people see +6 ape when you bring cresselia out and will attack it with 1 mon but then trick room goes up and well thats not good for them)
Weaknesses:
Wide guard
Redirection
Can be counters by the rest of the team tho
you know primeape can still hold eviolite right
but yeah this seems too gimmicky to be worthwhile
you can still try maushold + ape, that at least has more utility than froslass
Thought I did that
There's a major flaw I see here when you rated my team. And that's the over reliance of trick room from Cresselia. Which is tricky to set up and difficult to maintain when both pokemon on the opposing side are targeting the cres to avoid trick room.
Thats just how fullroom works
You use amoonguss and iron hands and cressā naturally absurd bulk to create space to get trick room up and win with ursaluna/enamorus
If you want you could try a semiroom build with more immediate speed options
You could also look into using a second tr setter
If you find cress is dying too quickly
I think your original team was pretty fine tundra
maybe life orb flutter instead
also do dark tera cress
also yeah pick a different coverage on ursaluna
and run leaf storm on amoong over clear smog
Right, forgot to do that. Had to do so before the ape ban.
Torn or Murk, they both have their qualities.
tornadus always it's just the best option
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@remote edge
ada on pala and ice punch over cc
eject button on peli and tailwind (or smth else but tailwind is just way better as speed control) over icy wind
gyara is bad, you most likely want torn-i over it for taunt+reliable way to hit grass types etc
basc is fine ig
tsar over eleki since you already have thundy-t and fake out (also eleki is v eh due to the transistor nerf)
wildbolt storm over tbolt and change scarf to smth else since you're gonna have a lot of speed as is
can also look into urshifu-r over pala (in fact its almost certanly better here lol) but idk its too early
Having both thund and eleki seems redundant here
If you really want eleki drop Thunder cage for volt switch or protect
https://pokepast.es/071fcdb28ef4e23a funny team i made i'm not sure if it's legal because ladder is broken and validate button isn't working
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skill swap intimidate stantler uses trick room then skill swaps intimidate onto enemy which activates defiant for kimgabit / zapdos-g
that's the main gimmick
ursaluna is level 99 to underspeed other ursalunas
Wyrdeer is missing evs, all offensive pokemon should run 252hp/252 att or spa
There are prob better tr setters over toeds (such as cress for ex), but that is up to you
i'm thinking 2 psychic TR setters is too much maybe
You should also be running 0 speed ivs on all pokemon and -nature to fully take advantage of tr
i also forgot to do that probably
Fullroom normally runs 2/3
You can always make one of them tera dark
So you also become immune to prankster
Support such as fake out, follow me/rage powder also helps set tr
Covert cloak doesn't block things like taunt for ex
ye toedcruel has rage powder
brute bonnet too
would oranguru with instruct work as a TR setter
instruct is really funny
something like this
I really recommend not trying the skill swap defiant gimmick, it's just jumping through a lot of hoops for +1 while using suboptimal mons
only suboptimal mon i'd say is wyrdeer though
so is attempting to use room service gapdos
i mean room service isn't necessary it's just so that oranguru can instruct it
also inner focus goggles orang is better in every way
but orang itself is also pretty suboptimal
it's really not
how come
it's worse than having two good attackers out
it's much easier to disrupt or switch into/wall/protect a single instructed mon
than two attackers with complementary offenses
but i can do that too?
it's why you shouldn't use oranguru really, because instruct isn't as good as you think it is
same with defiant skill swap
it's a way less flexible version of coaching
I know coaching isn't in the game rn but
I have a feeling you're misvaluing it
i get what youre saying
equivalent to howl
but defiant skill swap is staying, oranguru i do realize how it might be better to just get another good tr setter
you just have to remember the cost of a mon spending a move
i built this team just cause defiant skill swap is fun not cause its the most insane strat ive seen
gotcha, so long as you're aware
I wouldn't bother with air balloon gambit then
either give it av or a boosting item
but yeah i get that using swords dance is pretty much the same thing lol
with flying tera
fairy resists fire and theres a lot of fire stuff though
yeah
fairy doesn't resist fire
fire resists fairy?
yeah that's it
AV might work but i'd have to give brute bonnet protect if i go for it
i love brute bonnet do not speak ill of it
on brute bonnet probably yes
they should be good on everything else tho, no?
on wyrdeer too
not really worth speccing into special attack, right?
but yeah bonnet and probably wyrdeer should be running 252 hp
as a rule of thumb you should invest in hp before touching defenses
Wyrdeer @ Safety Goggles
Ability: Intimidate
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Earth Power
- Skill Swap
- Trick Room
this good?
helping hand?
no
i am not using a 60% accurate move
every move on my team is 100% accurate and i like it that way
would expert belt be good on kingambit?
it's a proactivity thing
forces opp to respect your mon more than it doing like 20% chip
I'd sooner do life orb or blackglasses
i feel like if i wanna sleep stuff i just swap to brute bonnet
life orb it is
i could replace zapdos-g's room service with a boosting item but i'd have to make oranguru significantly faster
so it can instruct zapdos-g
oh I thought you were cutting orang
i mean i feel like when the kingambit's attack is boosted it's better than having 2 offensive mons at the same time
or when it's ursaluna cause ursaluna is just insane
412 and 405 attack is huge
and also tbh it's just fun lol
the problem comes when your opp does things like protect vs stuff, but on again not stopping ya
the team would likely be better with like flutter + fast gapdos last two slots
isn't that a problem generally because usually i much rather double attack something than attack both mons and risk not killing either
you can risk doing 0 damage too hitting a protect no?
yeah but then that only risks one opponent mon doing something instead of both
it depends on the mons
oftentimes a hard tr team is built to be able to ohko many things
that makes leading less versatile because defiant ss would only work with wyrdeer and kingambit while rn i have the option of gapdos
i could just find another defiant pokemon to use
but the only others are thundurus and tornadus
it's because the gimmick itself is inherently weak and inflexible
which are both faster than gapdos so it's still more annoying
that is true
competitive exists though
i could run articuno-galar lol
might be nice to have a special attacker
competitive is certainly the stronger version
3 psychic types on one team tho
but yeah even weaker mons
articuno-galar is great though
it's really not
worse coverage, lower bp moves
worse typing in general
also slow gapdos itself isn't very good
I'd unironically rather have like an amulet sd hands or something
fast gapdos is also just okay in current format
very bad into tornadus and flutter and bundle
ok i have remade the team somewhat and i think it is good because ive reached the highest ive ever been on DOU with it https://pokepast.es/ac10865f6dbed17d
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please tell me if something is bad i want to make this team good
skill swap defiant is staying
Yeah oranguru and wyrdeer are just
Not good
Cress > oranguru and diancie > wyrdeer makes this team like
Almost immediately better
I would also drop gambit for heatran probably
skill swap defiant is staying cause thats the main gimmick and is staying but i will go cress over oranguru
i am aware its not the best strat but it's fun and the main gimmick
Also why is the flutter mane tera normal
not a specific RMT (although feel free to the team is above) but i wanted to know if this flutter mane set would work against most dragapult
Misdreavāus (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Shiny: Yes
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Thunderbolt
- Moonblast
- Mystical Fire
i know booster energy timid makes it outspeed pult but im not sure if most people run jolly/timid pult, cause if the pult is not timid/jolly i outspeed without booster energy
previously it was modest but i feel like specs might do better
pult will basically always be +spe, that's the reason to use it
speed booster flutter can try to be greedy in the other direction, cutting speed and spa for bulk
i am on the search for a third go to team with the odst coming up
i built this after qsns tore me apart and just so happened to have samurott-h
https://pokepast.es/0e833a8482b022f1
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I really doubt qsns won bc of hisui samurott. The format is way too HO for that degree of hazard stack to be worthwhile
try using kleavor and only kleavor, plus pao, plus espeed from dnite
Iāll try it
also ghold kinda sucks rn
Definitely it was my second time using a pretty bad sun team
you can just use flutter or heatran or something
or like lando t or rilla if it's the pivoting aspect you're interested in
https://pokepast.es/479c503f9c152541
its not as gimmicky as it looks i adjusted the team synergy and rn it is actually really good
i have given up on skill swap defiant its just kinda sucky in higher ladder so yeah i dunno what to go instead of wyrdeer so i went for indeedee, i wanted a pokemon that can redirect and i figured i'd need trick room too because only cresselia to trick room probably isn't great https://pokepast.es/0e7f0aabb594c329
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https://pokepast.es/f94c85a16701567f
My attempt at gen 9 sand
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wheres the houndstone also use tyranitar over hippopotas why body slam landorus run sandstream or ep
A team being a sand team doesnt mean the whole team has to be sand immume
yup
sand is rather bad in current format due to how common ursaluna and rillaboom and rain are, the best you'll get is more like a "team that happens to have tyranitar on it" to beat chi yu and torn and a few others
only rock types receive the sand 1.5x spdef buff if you weren't aware
ttar + diancie is like the only "combo" that's worthwhile
houndstone isn't even worth using because adaptability basculegion is just better
Houndstone is hot garbage
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o
https://pokepast.es/862cc1b08f95db9f quick edit
I forgot to change the rilla spread
@earnest junco
iād rather run Hyperspace/DP/tect/TR on
hoopa
other than that
looks cool

I'm assuming it's drain punch? tbh never even knew it got that
Drain Punch Hoopa sounds like it does 3 damage
yeah just use poison gunk
Hello, I tried to make a team for gen 9 DOU utalizing Hisuian Avalugg, as an offensive TR attacker, does anyone have any suggestions?
Tbh use diancie over spritomb as a trick room setter and use cess over wyrdeer as a trick room setter and maybe use eq luna over play rough since eq pairs well with cess and change tera to ground/normal
well with wyrdeer I need it to use bulldoze to set up avalugg's weakness policy, and i don't think cresselia gets access to bulldoze
fair but atleast remove spiritomb for one of the two trick room setters i mentioned
Why do people keep trying to use Avalugg? It doesnāt even look cool
I agree on Cress over Spiritomb (that PokĆ©monās just bad honestly), Iron Hands wants a different item too - Life Orb Fake Out occasionally does more damage to you than the thing you want to click Fake Out on
With Amoonguss on the team I actually think you want Swords Dance over Play Rough on Ursaluna so you can punch through physically bulky stuff and get around Intimidate
I also think the Avalugg set is lousy (Sturdy but youāre Bulldozing it? No HP investment? No Ice move???)
@noble heron I'd probably make changes as seen here: https://pokepast.es/936bc8e11f561c23
-
Avalugg really doesn't need any points in Defense since it's already so high, and Body Press isn't really hitting anything particularly important that your other attackers can't hit, so I swapped it to Mountain Gale with Sturdy. (Ice Fang with Strong Jaw will do a little less damage but is more accurate.) Just swapping to max SpD makes a huge difference, as you can see here:
252 SpA Choice Specs Flutter Mane Shadow Ball vs. 4 HP / 0 SpD Avalugg-Hisui: 441-519 (132.8 - 156.3%) -- guaranteed OHKO
252 SpA Choice Specs Flutter Mane Shadow Ball vs. 8 HP / 252 SpD Avalugg-Hisui: 279-328 (83.7 - 98.4%) -- guaranteed 2HKO
The 8 HP just hits an odd number for Stealth Rock. -
Wyrdeer is pretty much the same with a different Tera type. The EVs have been adjusted so that Wyrdeer will always live an Ursaluna's Facade after Intimidate.
-
Iron Hands has been switched to Assault Vest. Heavy Slam murders Flutter Mane, which you had some issues beating before. Play Rough doesn't really hit anything that your STAB attacks don't, and the few things it would hit are covered by other Pokemon anyway.
-
Ursaluna should be Tera Normal, whoops! I also switched it to Swords Dance as mentioned above. The listed EVs allow you to always survive a Volcanion's Steam Eruption: 252+ SpA Volcanion Steam Eruption vs. 104 HP / 252 SpD Ursaluna: 360-426 (84.3 - 99.7%) -- guaranteed 2HKO after burn damage
-
Spiritomb has been swapped out for Cresselia. Cress is incredible at setting Trick Room and at keeping things alive within Trick Room. Spiritomb stinks. Cress's Helping Hand can be swapped to Ally Switch if you desire
-
I just copy pasted my own Amoonguss in the last slot, but your moves and EV spread look fine. I wouldn't use Leftovers though; consider Sitrus Berry or Covert Cloak.
sorry for the giant fucking wall of text, but I did want to make sure everything gets explained
I think if you wanted to go for a more aggressive route, you could swap out Amoonguss for Rillaboom and then switch Iron Hands to a third Trick Room setter. Hoopa-Unbound might be cool there, or you could try Slowbro or Slowking for a Fire resist
oh yeah, I'll also note here that if Avalugg isn't working out, swapping it out for Glastrier will be a massive improvement (and then you can also swap out Wyrdeer for another TR setter like Diancie)
thank you so much! all of these suggestions seem very good, and I will implement, however my only question is why I should use covert cloak, since it seems pretty situational
Amoonguss is a really common Fake Out target, and Covert Cloak will let you use Rage Powder or Spore unbothered by flinches
it is situational though, Sitrus Berry is still totally fine
and you could even use a resist berry if you want, like Occa
Amoonguss has a lot of freedom in its item slot
kk thanks, I think ill go with sitrus its generally more reliable
š
https://pokepast.es/b6fe5c47fdfc1c07 why is this team bad pls
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ty btw
item choices seem all mixed up
yeah i just slapped it together
do sr lando + booster bundle instead
ooh
no clue what that flutter is supposed to be doing
wood hammer rilla > drum
you're also potentially just better off with torn over bundle
but yeah flutter set is weird
what if i used torn over flutter
ig that'd be fine too
and what item should i use on the lando?
bundle and torn play a similar role though of speed control
well, bundle is supposed to at least with icy wind
lando could be sitrus ofc
other options maybe covert cloak
you can also try kleavor instead of lando
kleavor offense is getting pretty popular now
https://pokepast.es/ba787f0592d89131 anything better I can do? (I desire to keep garchomp and palafin.) @remote edge
I just slapped this team together.
the Garchomp is for sure the worst thing on the team
max/max Calm Tornadus with Heat Wave is a pretty awkward set; I'd go for either a fully offensive spread or one of the bulky Modest ones floating around
Palafin probably wants Wave Crash more than either coverage move; I'd stick with CC (maybe swap for Choice Band too)
but outside of the Tornadus spread being weird, this team looks pretty fine as is; if I were you I'd spend some time laddering so you can see what you might struggle with
https://pokepast.es/81de810d7f1108cb Better? (I'm trying to find a good ev spread for torn as I'm new to doubles and is the few times I'm using it. And I don't know what to do with garchomp.
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definitely better
I still think Heat Wave Tornadus isn't great, just because non-STAB Heat Wave does really low damage
I think you'd get more value out of Protect in that slot
I also think Garchomp wants to be Tera Steel to improve the Flutter Mane matchup
but like I said, this team looks good enough to hit the ladder with and actually test out
no need to micro-adjust until you have some more objectives
Unfortunately Volc and arc overlap in typing and arcs typing really holds it back. Common mons like garchomp, Lando I and T, and Ursaluna (at the moment) crush this thing into pebbles.
Plus waters like fin, volc itself, bundle, and finally dozens and bascu, turn is thiing into smoke.
Not even volc as a teammate can save it from being turned into the Rendonut.
arc + volc isn't ideal but it's probably playable
do like pao arc rilla volc
arc being espeed tera normal
can probably comfortably cb
basically just a dnite pao team but trading dnite for an intim mon
yo so i'm doing a pixelmon server, and this is like the first team i've ever built. we're doung doubles 6v6, and i don't have much experience with comp except watching vgc. if someone could review my team that'd be great. (keep note, allowed pokemon are gen 7 and below, and above that only regional and starters are allowed. you can only mega evolve, no tera, dynamax, Z-move. you can also have one legendary/mythical from this list here: https://media.discordapp.net/attachments/1117975357224665189/1118728583792300106/Untitasdasdasled_1.png?width=751&height=676)
here is first draft of team: https://pokepast.es/ae2d4f7d883b4bf9
things i'm considering rn:
exchange m-gallade for m-scizor
exchange celesteela for tapu lele
exchange whimsicott for amoongus
for this tournament, the people playing have little to no experience with competitive. so i'm assuming 2 things
- lots of spread moves, which is why i'm considering wide guard on gallade on top of celesteela
- decent amount of pseudo legendaries, which is reasoning behind exchanging celesteela for lele (maybe fini?)
ty for help!
ik this isn't really DOU, but it's what I've been using on smogon for team building reference alongside VGC
are you using gen 9 abilities?
also, does zoroark-h need to be modest to ohko anything it couldn't if it was timid?
melmetal and jirachi are by far the strongest on this list
jirachi as a follow me user with excellent support options
melmetal as just a really strong really tanky attacker
mega gallade and mega sciz both kinda suck compared to mega metagross
also mega kang and mega gengar
actually kang and gar are by far the top 2 strongest megas
gross and mence distant next
zard y and garde as other options
if your opponents aren't great, which they likely are since they're playing pixelmon, an easy win squad would be like
kang/azu/jirachi/incin/amoong/filler
oh jk rilla is legal
mgengar/incin/rillaboom/melmetal/something to kill incin/maybe a trick room setter like slowking
also would be quite strong
pick a comp you're interested in and I can mock something up
yea gen 9 abilities and movesets
tbh, I'd like to prioritize coolness over meta to a certain extent. my friends are most definitely not going to put as much time into team building as i am. (i'm actually not participating, i'm going against winner of tournament at end)
but I'm helping them at least have a general idea for teambuilding, and they've been watching vids for this tournament
but for my team, my original idea for a team was having at least one snowball hypercarry (swords dance gallade sort of filled that role)
tbh tho I got no clue how to build that
like I was going to use decorate alcremie, but I thought it was gen 6 mon until I found out it was 8
but if you could whip up a comp with mega metagross and horoark (horoark is required bc I spent 3 days getting it and zorua is favorite mon)
if you have another idea for snowball comp tho I'd love to do it
there's dd mega mence
there's also nasty plot tailwind moltres galar if you want a "weaker" version
horoark should be using nasty plot though
it seems really lame as a specs mon
also use bitter malice on it over shadow ball
if you want a more defensive setup wincon, there's stuff like iron defense body press
goodra hisui is probably the best user of this
also cosmic power body press metagross
and I guess skeledirge? dirge will prob just get killed though without support
azumarill on the first kang comp does belly drum
paired with jirachi to redirect it with follow me, it's a strong setup wincon too
apparently grassy glide rillaboom is legal under your rules though, which is a big azu check
https://pokepast.es/12a27adace32e77e modified version of a team i stole from here, i struggle with torkoal / typhlosion-h eruption spam, my only real answer is diancie and iron hands fake out and that doesn't really work out too well and torkoal is slower than my entire team in trick room and typhlosion-h is faster
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
you'll have a much stronger matchup against those if you run Diamond Storm on Diancie
try fixing your teras as well
you can do water or fire hands, water or ground + horsepower glast
water amoong (though this doesn't help vs goggs sets)
bitter malice isn't updated in pixelmon, so it's 60 bp with double damage to status and frostbite.
but i'll make a m-salamence team
so far i'm thinking rillaboom, horoark, m-salamence, jirachi, incineroar, and last i'm unsure
i'll post here when finished
aight
https://pokepast.es/5b18b012a848db08 OK, turns out garchomp is the MVP of the team and palafin justs.. sits there. I need something for the whole team to function well with because most members except palafin perform fantastically.
I never really use it and when I finally do it does very little.
Or nothing.
cb palafin has fallen out of favor, bulk up or mystic water taunt sets are a lot more common now
if you want more immediate power, try basculegion instead of palafin
Maybe I should try those suggestions.
https://pokepast.es/8e9708f206d212c5 OK, changed palafin in investing in mostly its bulk while also its speed. I places the remaining EV's in Attack to hit hard even after a boost.
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
make garchomp like av landorus therian
other than that this team feels solid
another thing is
i would run some bulk on flutter mane
Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 48 Def / 16 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Shadow Ball
- Protect
this but pixie plate
i actually like booster speed more
but pixie plate is fine