#Smogon Doubles Rates

1 messages · Page 3 of 1

jovial root
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everything does

queen willow
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not everything

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but most things yea

jovial root
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Zygarde @ Choice Scarf
Ability: Aura Break
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature

  • Thousand Arrows
  • Thousand Waves
  • Extreme Speed
  • Draco Meteor
queen willow
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i dont think they meant actually run meteor

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just run like

jovial root
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o

queen willow
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skitter smack or toxic there

jovial root
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w scarf?

earnest junco
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toxic is situational but fine

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tbh you can use literally anything

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in the last slot

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dragon tail is also fine

queen willow
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you might get a toxic on p2 which is kinda useful against semiroom but

earnest junco
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superpower works

queen willow
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doesnt really matter

jovial root
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so no dragon stab?

queen willow
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those teams also 50% of the time have a fini

earnest junco
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yes

queen willow
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dragon stab is ass

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you can forgo it

earnest junco
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it doesnt need dragon stab

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dragon is notoriously terrible coverage

queen willow
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dragon is only good for

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draco meteor

jovial root
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would sludge wave be good when my partner is gene

queen willow
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thats still a special move from zygarde its doing 0

earnest junco
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special attacks on zyg are

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not good

jovial root
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i mean

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on naga

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forgot to say that

earnest junco
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nah

queen willow
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sludge bomb is far better damage

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cuz its single target

earnest junco
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bc it requires you to have gene next to you

jovial root
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oh

earnest junco
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and spread reduction too yeah

queen willow
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sludge bomb actually threatens koes on rilla and fini and tsar

jovial root
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Naganadel @ Life Orb
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk

  • Sludge Bomb
  • Draco Meteor
  • Flamethrower
  • Tailwind
earnest junco
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yeah this is fine

jovial root
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why would the pledges be bad

queen willow
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condition to be powerful moves are typically very bad

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unless theyre good anyways (fusion bolt and fusion flare)

jovial root
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Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature

  • Darkest Lariat
  • Grassy Glide
  • Wood Hammer
  • U-turn
queen willow
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wheres fake out

earnest junco
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drop lariat

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for fake out

jovial root
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wait he gets fake out

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i forgot

earnest junco
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yes

jovial root
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Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature

  • Fake Out
  • Grassy Glide
  • Wood Hammer
  • U-turn
earnest junco
jovial root
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omg i love that

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where is it.

earnest junco
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in the pokemon unite server

queen willow
halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.

earnest junco
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thank you chatot.

jovial root
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real helpful

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tbh

queen willow
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chatot is not annoying at all

earnest junco
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well at a glance i think you want

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ice beam mew

queen willow
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i didnt realise its been that long

earnest junco
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your lando switchins are pretty limited

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i would also run shuca volcanion just to be safe

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or like

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a fat av set

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you could also try eerie impulse

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on thundy

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other than that i think you should be fine (sg genesect is an option here too now that i think about it but band is nice bc you hit fini and can espeed stuff like phero)

queen willow
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Boiling Hearts (Volcanion) @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 144 SpA / 112 SpD
Calm Nature
IVs: 0 Atk

  • Steam Eruption
  • Heat Wave
  • Earth Power
  • Sludge Bomb
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+1 152 SpA Genesect Thunderbolt vs. 252 HP / 112+ SpD Assault Vest Volcanion: 152-180 (41.7 - 49.4%) -- guaranteed 3HKO

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it also lives lando ep ofc

earnest junco
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Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 40 SpA / 216 SpD
Calm Nature
IVs: 0 Atk

  • Heat Wave
  • Steam Eruption
  • Earth Power
  • Fire Blast
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these are my public evs for av

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lives +1 nihi meteor beam

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and always kills lando with steam eruption

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you have zyg for nihi though

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so you could run less spdef

queen willow
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112 seems like a good and pretty benchmark

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so ill go with that

jovial root
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The opposing Golisopod used First Impression!
It's super effective!
(Rillaboom lost 99.5% of its health!)

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mfw

ruby bay
halcyon pantherBOT
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remote edge
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don't hate it actually

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think you'd want smth else over amoong and sunny day on murk/specs ghold

ruby bay
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Specs Ghold over Metal Coat?

remote edge
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chi-yu doesn't need to be an offensive item on this team, you have more than enough breaking power with ghold/sylv

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and walking wake

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scarf works better with specs sylv in general

ruby bay
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Scarf Sylv?

remote edge
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n

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scarf chi yu

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specs sylv

ruby bay
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Huh

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Yeah prolly

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I can't remember why I was running offensive Chi-Yu

remote edge
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big damage good

ruby bay
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Sunny Day on Murk over what?

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Taunt, really?

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Surely not

remote edge
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haze

ruby bay
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Eh, maybe

remote edge
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haze isn't bad but you have such a high amount of breaking power you can just blitz past stuff

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having it for draco drops is nice but ehh

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wake just clicks steam 90% of the time anyways

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I think I'd favor fast murk on this team but bulky is fine too, just personal preference probably

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you can run lorb or specs on wake over booster too

ruby bay
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ah right

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if i'm going to have murkrow mashing sunny day anyway

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might as well swap out booster

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Swap out amoong, really?

remote edge
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it's a bit of a momentum sink here yea

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if you want a spore user you could def try bonnet tho I'm not sure how well it'd work

ruby bay
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yeah, maybe

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hm

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i guess indeedee-f?

remote edge
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indeedee-f has anti synergy with murk

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blocks taunt

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oh

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murk should be tera ghost

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to blank fake out/espeed

ruby bay
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oh, right

remote edge
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hmm

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trying to think if bonnet is the right call

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ehh you can try it

ruby bay
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Another reason I'm on Amoongus is my team doesn't really do well into trick room

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I really don't know about bonnet

remote edge
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that's fair

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I think you can just

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nuke the setters

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if they lead indeedee/arma you can just chi+ghold

ruby bay
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I've been having trouble going into Armarouge as a setter, since it resists all of my nukers

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Glimmora?

remote edge
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snarl guts it and you might be able to pick it off with ghold

remote edge
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helps punishes switches vs your breakers

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if you need any help vs certain tr setters I can try to help you sequence it

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replays help even more tho, and I'd prefer you do that in #comp-general 1 or 2

ruby bay
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Yeap, will do

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Thanks for the help

remote edge
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of course

main sapphire
halcyon pantherBOT
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brittle spade
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Also this is dubers, you need to ask yourself, are any of these non Ubers pokemon I'm running better than calyrex-miraidon

main sapphire
brittle spade
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I'm gonna be real, flutter ohkoes 4 of your mons and torkoal Chi-yu don't kill it back

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You need a flutter answer

main sapphire
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Flutter can't outspeed when I have tailwind up so I can kill flutter cant be that strong i have not encountered it in the format yet

brittle spade
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Get rid of torkoal and pack a steel/poison type

main sapphire
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Right sun team without someone to set up sun real smart idea

brittle spade
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Koraidon's ability already sets sun

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You don't need two

main sapphire
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Yeah but when koraidon dies there won't be sun

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No sun no stat boosts

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Always good to have some else to set it up

brittle spade
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Do as you wish, you seem to know what you want

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But you can take my word that your team will fold like paper if you encounter flutter offense

iron stratus
torpid moat
torpid moat
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so you'd need to get rid of mons for some of the stronger ones

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it's kinda unclear what you're trying to build toward in that regard

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like basically this is a team made entirely of "glue" mons but no payoff

iron stratus
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😅

torpid moat
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so what was your original plan?

iron stratus
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my original plan was to use bulky spd spa mon (goodra)

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but that can change

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then i just added a bunch of mon to try and support eachother

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the plan falls apart after 1-2 mons get koed

torpid moat
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so if you wanted a slow-style team there's like glimmora hazard stack

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but it still involves offensive stuff

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you can try like a ting lu grindy hazards thing too with some intim and regen like amoong

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it'll be a lot harder to use if you're an inexperienced player though

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this sample team is relatively slow paced for example but it has several strong offensive mons

iron stratus
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i see, ill try to gain some experience with it and try to build another team

torpid moat
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and a setup wincon to work towards

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ah, the other option is like wincon garganacl with iron defense

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but that's more about having an offensive team around the garg to remove things that would beat it

iron stratus
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my wincon with my goodra team was to eliminate the opponennts wincon lol

torpid moat
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yeah no you would just use regular offense then

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doubles is inherently an offensive format

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because double targeting can kill almost everything eventually

iron stratus
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true

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i think my playstyle was because of the inherent lack of offensive threat tho

torpid moat
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alright, please use these resources next time

iron stratus
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thanks bud

torpid moat
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clicking on mons in the vr gives a sample set

dapper gate
halcyon pantherBOT
#

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dapper gate
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Basic idea is torkoal/walking wake lead and play around with zoroark/skeledirge to clean up

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Scream tail and Brute bonnet act as passive and aggressive support mons, respectively.

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I do feel like Scream Tails set is a bit weak and can often lead to losing in endgame because of it

earnest junco
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  • skeledirge doesnt really fit here, the team doesnt support it at all. Chi-yu can also be scarf but you have speed protosynthesis walking wake which is enough to deal with most fast mons/scarfers that chi yu beats
  • zoroark is just kinda bad, it doesnt really do anything here. Great tusk gives you hazard removal + more protosynthesis abusers
  • if youre going to use torkoal you want to use it with trick room, and you said you were open to replacing scream tail anyway
  • av walking wake is better because you dont really need to power from specs with beads of ruin and being able to switch moves is good. The speed proto makes you more likely to outspeed in the mirror
dapper gate
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Ahh I see. One question though, why safety goggles on farigiraf?

earnest junco
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Amoonguss is the best pokemon in the tier

dapper gate
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So it’s an anti-amoonguss guard. Gotcha

earnest junco
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You could also run rage powder instead of seed bomb on bonnet, or just replace it with amoonguss

dapper gate
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I do feel that bonnet doesn’t really need a grass STAB with what I’m going for, so I might do that.

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Thank you!

earnest junco
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No problem :D

sharp crane
brittle spade
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I get the whole symbiosis shtick but amoonguss just messes you up hard

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safety goggles helps

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Amoonguss allows you to also activate both weakness policies while being the best mon under trick room

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Another option is putting eject button on amonguss, safety googles indeedee and putting life orb back on your oranguru

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But mental herb, sitrus, safety googles, colbur is safer

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Hf

sharp crane
alpine zephyr
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Could someone give me some advice ony doubles team and what might be better for it

halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.

torpid moat
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I recommend using mons and sets from this link

alpine zephyr
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Ahhh ok I was trying to be original it only second idea for a competitive doubles team

torpid moat
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better setup mons include iron defense body press garganacl and nasty plot gholdengo

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no worries, what was your idea for this one?

alpine zephyr
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I kind of wanted a pachirisu misdirect and I was trying to have an answer to gholdengo

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But the meta way wild rn

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And murkrow taiilwand sets

alpine zephyr
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@torpid moat is this better or not really

torpid moat
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also, did you know that it's generally more efficient to invest in 252 hp

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before you ever touch defenses

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the only time this isn't the case is if a mon has a very large hp pool compared to one or more of its defenses

alpine zephyr
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I apologize for being bad at this

torpid moat
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again, it's really not your fault, when you're new you learn by using resources

sharp crane
sharp crane
torpid moat
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it's not a defining feature of the team though

sharp crane
torpid moat
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it's more about like incoming water moves in sun

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also snarl

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anyways for your team I really don't recommend using dancer

sharp crane
torpid moat
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orang is too much commitment

sharp crane
torpid moat
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it is

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also if you think about it a little

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oricorio does nothing to support volcarona

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a mon that already requires heavy support

sharp crane
torpid moat
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it's more that all of your stuff just dies

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and it's very inflexible

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the "best" case that'll realistically happen is that oricorio gets a free qd off without spending a turn

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but usually you'd be better off just using an actually good mon to start with

sharp crane
halcyon pantherBOT
#

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torpid moat
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bad bot

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oh were you the guy that had life orb in the orang slot before

torpid moat
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it's still really gimmicky and eject deedee seems awkward

sharp crane
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It rarely works

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It either dies or I've been hard switching

torpid moat
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it's because you're trying to pull off the gimmick

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instead of properly supporting a tr set

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fake out is a big help, follow me is too actually

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are you leading orang + wp mon every time

sharp crane
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Ya I've thinking of adding a fake out user

torpid moat
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iron hands is the easy choice, but be careful of using fake out in terrain

sharp crane
torpid moat
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passing goggles to a wp hands sounds actually powerful

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though idk if the speeds line up

sharp crane
torpid moat
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yeah you can make orang slower than hands

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just do adamant hands

sharp crane
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Ohhh might try that, should I replace ttar or tusk

torpid moat
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I'd say over ttar

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though you should cut both imo

sharp crane
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OK bet

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Tusk is dead weight

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Tbh

torpid moat
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torkoal over tusk would be the classic pick

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there's only so many ways arma tr can be built

sharp crane
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Would pincu Iron hands be good or should I put wp on it then org with booster engery or is that to much

torpid moat
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just do goggs orang + wp hands

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pinch sucks

sharp crane
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OK bet

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Is ttar for hands tusk for specs tork

torpid moat
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it's reasonable

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and yeah cut eject on deedee

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speaking of eject, does symbiosis activate with that?

sharp crane
torpid moat
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it might be worth doing things like helmet or black sludge or cloak amoong

torpid moat
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oh neat

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do eject amoong then

sharp crane
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OK bet

torpid moat
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indeedee I guess can be

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hm

sharp crane
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I put seed

torpid moat
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that's a consumable

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might get awkward

sharp crane
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OK food point

torpid moat
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ok do brightpowder

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I think it's unironically the best option

sharp crane
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I'll try it

torpid moat
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it also gives you the flexibility of setting tr with deedee

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do tr over night shade

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on arma

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no idea why that's there tbh

sharp crane
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Would wide guard be solid on arm

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Idk miss click

torpid moat
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and wild charge over stomping on hands

sharp crane
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Ok

torpid moat
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wide guard is an option over protect on arma

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there's a tradeoff for sure

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you definitely always want tr expand armor cannon though

sharp crane
torpid moat
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eject button, not pack

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the rest seems fine

sharp crane
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Oofff my bad

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@torpid moat thanks for the advice

torpid moat
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yw

marsh lagoon
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https://pokepast.es/cf8b89e93356cd8c Haven't really adjusted any of the mons since I made it but climbed 300 rating today with this. Usually been losing to my own mistakes but wanted to see what everyone here thinks of it cause I'm pretty sure it's susceptible to faster mons like pao ruining it

halcyon pantherBOT
#

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earnest junco
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If youre gonna run hex dirge balance, you want more ways of applying status than wisp

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Like glimmora for tspikes or something

marsh lagoon
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it has Twave on maus

earnest junco
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I would also just drop tink for palafin

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Bc you have 2 water weaks

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And one resist that isnt a real resist

marsh lagoon
earnest junco
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Not necessarily

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You can run follow me maus if youre really worried about that

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Speaking of which, i dont love maus here, i would use hands personally, but maus is broken so its prob fine ig

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I’ll send the paste in a sec

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Personally i would use this

marsh lagoon
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ghost meows for leading into fake outs...

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Actually I've been using meows all night and haven't u turned once

earnest junco
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It also lets you stay in

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On espeed dnite

marsh lagoon
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aye

earnest junco
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If you want

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Personally i would keep u turn bc

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Pivoting is broken

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Having no protects is a bit yikes but

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You can run mystic water palafin with protect over flip turn

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And give meow protect over u turn

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If youre worried about that

marsh lagoon
earnest junco
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Swords dance hands is also not entirely out of the question

marsh lagoon
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The Swords dance on Tink has been extremely useful on predictions

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was part of the reason I made the team

earnest junco
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Tink is just like

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Not good in dou

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Its stats arent good enough

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Its good in duu if you want to use it there though

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Dirge is also pretty good down there

marsh lagoon
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It wouldn't be hard to adapt to UU with some of the mons I make work in OU I know that much

nimble vapor
#

hey could anyone rate my team

halcyon pantherBOT
#

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queen willow
#

we have another channel for vgc

queen willow
earnest junco
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Holy shit av lele is fire

queen willow
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ye av lele is an idea i have been developing

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it takes on a buncha stuff surprisingly

earnest junco
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I feel like with ttar you want the team to have more bulk

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I would like

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Either make the urshi av and drop gene for lando

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Or do phero + volcanion

queen willow
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sure av shifu

earnest junco
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In those two slots

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Oh

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And the lando needs to be psychic

queen willow
#

Urshifu-Rapid-Strike @ Assault Vest
Ability: Unseen Fist
EVs: 140 HP / 116 Atk / 252 SpD
Adamant Nature

  • Surging Strikes
  • Close Combat
  • Poison Jab
  • U-turn
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think this works

earnest junco
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Yeah this is probably fine

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Maybe put dtail

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On the ttar

queen willow
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i kinda want ice beam to get rid of grounds

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they are annoying af here

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i could drop rocks tho

earnest junco
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I would drop crunch

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Personally

queen willow
#

hm

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could work

cinder palm
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.

earnest junco
# cinder palm https://pokepast.es/a49786a75afb47b1

idt you should ever use staka and diancie on the same team, you just stack weaknesses to too many common pokemon. dusclops is also just kinda bad, and you should drop one of amoonguss or tsareena here imo. its just stacking grasses for no real reason

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diancie + torkoal is a broken fullroom core though, so definitely keep that

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victini here can also be other options like scrafty (if you use scrafty give tapu fini trick > nature's madness)

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but the general idea is you final gambit + trick room t1

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and then torkoal + diancie just kill everything with diamond storm + eruption

cinder palm
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What should be my tr setter

earnest junco
#

very fun team and great on ladder

earnest junco
#

learns trick room

earnest junco
cinder palm
#

Thx for help

earnest junco
cinder palm
#

Also would something else fit instead of Diancie here since they share weaknesses

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And Diancie +2 isn't that strong either

earnest junco
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its pretty strong

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its not getting ohkos on most stuff but it 2hkos just about everything

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and anything it can't ohko will die to eruption

torpid moat
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anyways, grimm is a support role that doesn't need to run attack invest, it usually does both screens light clay

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plus parting and 1 attack usually spirit break

long dagger
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why spirit break

torpid moat
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fairy coverage is more useful/harder to come by in this format

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it also lowers spa

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and yes having screens makes it easier to run setup mons

long dagger
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ah okay i see

torpid moat
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you shouldn't expect to pull off setup without proper positioning etc

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but it can be done

long dagger
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okay so grimm more support

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then just surround him with some sweepers or maybe a setup

torpid moat
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yeah so I'd say to improve this team with minimal mon swaps

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you're definitely cutting peli

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you're probably cutting bax

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because bax + dnite overlaps too much and dnite is better

long dagger
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ah i see

torpid moat
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also 3 setup is pushing it

long dagger
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and maybe volc too since she needs more support

torpid moat
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you can do qd volc if you want, paired with amoonguss

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amoonguss uses rage powder to redirect damage

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and helps with trick room matchups

long dagger
torpid moat
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dnite, bax, volc as setup

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assuming we're doing qd volc

long dagger
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so setup mons are the agressors

torpid moat
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setup mons are the ones that use boosting moves to boost their stats

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like dragon dance, quiver dance

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usually this leaves you open to the opponent just killing you while you do no damage

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screens and rage powder makes it harder for the opponent to do that

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the payoff is that once you've boosted up, the setup mon ideally kills multiple of the opponent's mons

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garganacl is actually a different kind of setup mon with iron defense and body press that you can try too

#

it's more like a bulky wincon than a sweeper though

long dagger
#

should i cut him?

torpid moat
#

actually I'll make it simpler

#

we can do choice band dragonite

#

which focuses to two setup, one defensive in garg

#

one offensive in volcarona

#

it's hard to pull off much more setup than that, immediate power is desired a lot

long dagger
#

yeah thats what i thought

#

im not very good at using setup mons

#

i always ended up using banded/already strong mons

#

especially in my other teams

torpid moat
#

yeah you definitely shouldn't have too much setup

#

I'm building a team out for you btw, on mobile though so sorry for the wait

long dagger
#

wait theres a mobile pokemon showdown?

#

or are you using safari or something

torpid moat
#

just chrome

#

ps is designed to be usable on native mobile browsers

long dagger
#

ah i see

#

thanks for the help. thats really cool

torpid moat
#

ok right now I'm at

#

grimm/choice band dnite/iron def body press garg/volcarona/amoonguss

#

5 mons, so far having some immediate power, two support, reasonable bulk

#

what's missing now is speed that's not priority, due to priority countermeasures existing

#

and speed control

#

so I'm gonna add iron bundle, the assault vest set to make use of its bulk on top of screens

long dagger
#

ah i see

#

on a side note, what is a tip for ev spreads

torpid moat
#

so while starting out, don't worry about doing special calcs or benchmarks or whatever

#

go for efficiency

#

for fast attackers, this is usually speed plus the attacking stat

#

for everyone else, you care about bulk

#

bulk is usually most efficient by investing in hp first

#

the exception is when your base hp stat is over 2x as big as one of your defensive stats

#

you see this sometimes on iron hands and great tusk

#

but as a rule of thumb, if you're investing in bulk, put the evs into hp first

long dagger
#

gotchu

torpid moat
#

so fast attackers invest in speed + offense

#

bulky attackers do hp + offense

#

support mons like amoonguss do hp + defenses

#

ok also I pasted my mockup

long dagger
#

whats a mockup? the team you shared me?

torpid moat
#

it's definitely not perfect, one thing I'm noticing now is it's a little lacking in protect

#

yeah, by mockup I just mean first draft, quick build, etc

#

feel free to modify it as you need

#

I got the majority of the evs using /analysis, then going to the doubles tab

long dagger
#

i noticed some mons have more than two spreads

#

whys that?

torpid moat
#

this is an easy way to get to analyses

#

and yeah I copied up analysis spreads, I mostly know what they do

#

those are complex spreads made for specific benchmarks

#

usually, the mon is still following the roles I described earlier

long dagger
#

oh i see

torpid moat
#

but sometimes a fast mon is also running bulk to survive a specific hit

#

sometimes a bulky attacker is running some speed to outspeed a certain set of mons

#

sometimes something is investing in a specific defense before maxing out hp because it's trying to live a specific hit like common physical priority moves

#

it's definitely not cut and dry, but it's harder for newer players to grasp if they don't have an idea of what they want to ev for

long dagger
#

so i should just focus on maxing out two until i get a better grasp

torpid moat
#

yeah, next step would be figuring out speed tiers, because that's the eving with the most impact

#

worry about defensive benchmarks later

#

anyways for the team itself

#

volcarona is your offensive setup, garg is your defensive setup

#

do not expect to pull off setup with either of these early, especially without support

long dagger
#

mmm whats a good way to open with this team?

#

i know grimm for sure

torpid moat
#

amoong and grimm are support that make your mons not die

#

grimm, and also dnite and bundle

#

dnite and bundle are your simple attackers, who put holes in the opp's team to give you opportunities to set up

#

for example, bundle might kill a palafin during a match that might have prevented volcarona from doing anything (disregarding tera)

#

or dnite could kill a gholdengo that might've been the opponent's only way to kill your garganacl

#

bundle can also pivot to other mons using flip turn

#

amoong isn't a bad lead either if your opponent doesn't have countermeasures to spore

#

you shouldn't have set leads regardless though, it's all dependent on the matchup

#

I don't recommend leading with volc often, but there's probably a case where it could be justified

long dagger
#

hmm

#

alright i can remember all thi

#

imma go ahead and try in online. thanks man I really appreciate it

torpid moat
#

yw, and good luck!

#

and don't be afraid to edit the team

#

or make a copy so you definitely aren't losing anything

long dagger
#

yep i already got a backup saved in my google docs lol

#

im just glad pokemon is fun now for me

torpid moat
#

yup, never lose sight of that

long dagger
#

oh hells yeah thx

cinder palm
torpid moat
#

no, the wp trigger is your opponent

#

rilla's glide, fini's muddy water, ep from mons other than lando i

cinder palm
#

Or High Horsepower?

torpid moat
#

yeah that wasn't a comprehensive list

#

the first two happen very often though

cinder palm
# torpid moat yeah that wasn't a comprehensive list

252+ Atk Rillaboom Grassy Glide vs. 252 HP / 0 Def Diancie in Grassy Terrain: 192-228 (63.1 - 75%) -- guaranteed 2HKO after Grassy Terrain recovery
+2 252 Atk Diancie Diamond Storm vs. 0 HP / 4 Def Rillaboom: 222-262 (65.1 - 76.8%) -- guaranteed 2HKO after Grassy Terrain recovery

torpid moat
#

diancie will often be +2 def, or rilla hindered through no terrain or intim

#

and you're not planning to ohko rilla or anything

#

seriously it happens all the time

cinder palm
#

Also what do I have for Wide guard

torpid moat
#

wide guard isn't terribly common in ss

#

it's like just pelipper and celesteela

cinder palm
#

How des the team function should the combination of Diancie and Koal or trick room as a whole gets shut down

#

Idk that part

torpid moat
#

between fake out, tsar, and tini, you should be able to position to guarantee tr sets

#

you definitely don't need to have tr up 100% of the time btw

#

this is more like a semiroom team leaning on the tr side than true hard trick room

#

there are obviously weaknesses btw, like certain wide guard users walling your main attackers

#

if you really have trouble with wg, try overheat torkoal instead of heat wave

#

but yeah you can do damage without tr

#

all tr does is make you go first

#

it doesn't make you do more damage

cinder palm
#

Does overheat suppress wg

torpid moat
#

it's a single target attack

#

if the wide guard user is celesteela

main sapphire
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.

brittle spade
#

You'd also rather have indeedee-f, follow me is very valuable for fullroom

peak crypt
#

echoing that ^

weary dirge
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.

elder patrol
#

@tight spire

tight spire
#

Other than that sets are looking fine

#

(TR cress will also ct other tr teams)

fervent ice
#

Hey all, my friends and I are having a casual tournament. Since I have the most competitive experience, I've challenged myself to use as many crapmons as possible.

Going for a Gravity team here, but of course, testing on Showdown has been disastrous. I've had other teams I can show as well if you think it's not salvageable, but let me know your thoughts!

torpid moat
#

which happens to be banned in dou

#

(the combination of grav + sleep, for that reason)

#

the mon choice as well is really weak compared to what's legal

#

if I were to use a grav mon it'd be sandy shocks

#

and abusers would be like choice band great tusk

#

maybe throw in blizzard iron bundle

#

but yeah set wise they don't seem that great either

#

one of the best ways to use trashmons is with trick room

#

wigglytuff should be Competitive if you actually keep the team

fervent ice
#

Thanks so much for the thoughts, @torpid moat , I appreciate your detailed input!

Yeah, when we had our previous match, I used mons like Lickilicky and Exeggutor, only viable because of using Bronzong with Trick Room lol.

and yeah, I was like "oh man, I could run Gravity and a Hypnosis Persian/Hypno! That would be hilarious and actually good!" but that flopped pretty quick.

fervent ice
torpid moat
#

just remember that the sets themselves aren't that great, like mons lacking attacks or protect

#

I'd say using 1 really good twind mon plus a bunch of random mons with at least one strong offensive option is the other

#

very similar principle as trick room

#

like you use cb strong jaw bruxish etc on tailwind

fervent ice
#

Ahhh, not a bad idea! Yeah, Protect would save me, but the 4MSS was killing me, and I figured I shouldn't waste time Protecting when I should be trying to get my measly strats off ASAP.

fervent ice
#

Are there any mons that would go really well with Spidops and Sticky Web? Or have any synergy with it at all whatsoever that you can think of, @torpid moat ?

I was thinking of mons that are just above the speed threshold of being faster than the fastest threats I can think of at -1. 70 base speed can outspeed Base 131's with a Sticky Web, so I was thinking of finding otherwise good mons with around that speed.

#

Such as... Braviary. Lokix. etc

#

Power Herb Sky Attack Sheer Force Braviary lol

Was also considering other options as well (though I feel sort of bound to Spidops...)

Some Tera shenanigans with Water Compaction/Tera Grass + a Surf partner, or Population Bomb-Stamina Mudsdale...

Weak Armor/Weakness Policy/Iron Defense Ceruledge, with a weak Bulldoze partner.

Grav Apple/Hustle/Choice Band Flapple in Gravity

Something silly with a terrain, like a Grassy Terrain Gogoat with Horn Leech and whatno

Magic/Wonder Room (though they're largely useless)

Parafusion Teeter Dance with Own Tempo mons/berries, and Headbutt Flinch mons

Earthquake partner with Earth Eater Orthworm (useless...)

A wind-based team with Brambleghast and things like Petal Blizzard?

#

Sorry to bombard the chat lol. I just got teambuilders' block, I guess?

torpid moat
#

spidops seems bad, even for a webs user, like I'd legit still rather use kricketune or masquerain

#

and yeah now you're mainly naming gimmicks instead of actually good options

#

most of the time a weak mon's best option is to just choice into its strongest attack

#

or be support or setup

#

tinkaton, gallade, mabosstiff, baxcalibur are prob the best options for webs

#

that are normally held back by speed

fervent ice
#

lol, "baxcalibur is a shitmon"

#

But yeah, Mabosstiff seems cool

torpid moat
#

stuff like primeape and passimian and honchkrow too

fervent ice
#

Primeape? Choice band, or eviolite? Prob too frail for it anyway, right?

torpid moat
#

evio with rage fist could be argued

fervent ice
#

I was thinking Final Gambit/utility Squawkabilly would be especially fun. That and Spidops are so notoriously bad, winning with them would be almost a sort of flex

fervent ice
#

I was also thinking Luxray, since it's kinda slow but hits hard. Could use Guts/Flame Orb, but Intimidate seems so tempting as always.

#

Along with Mabosstiff and Squawkabilly Intimidate, so long as there's no Competitive mons on the other side (... literally, lol) physical damage would hardly be a problem

torpid moat
#

like I said, most of the actually usable trashmons just have some half-decent offensive option that some speed control will let them pull off

fervent ice
#

Or hell, choice band Hustle Zweilous? lmao.

torpid moat
#

if it does high damage, you put it on tailwind or trick room and it'll just work

fervent ice
#

Let me try putting a team together with that in mind, and I'll get back to you?

#

Hell, maybe I'll run offensive tailwind squawkabilly lmao

torpid moat
#

or if the mon gets fake out/twind/tr/redirection it's also reached a bare minimum viability

#

squawk is probably best to do max bulk tailwind plus parting shot

#

with 1 attack brave bird

#

like a fatter, worse murkrow

fervent ice
torpid moat
#

max bulk, 1 attacking move in brave bird

#

just so it's not total dead weight

fervent ice
#

I'll play with it and see how... Not great it probably is. Giving it a quick shot, but would love your thoughts

torpid moat
#

do tailwind instead of haze krow

#

your bosstiff has protect

fervent ice
#

Gotcha

torpid moat
#

tsar is an actually good mon

#

are you allowed to use those? if so stuff like amoong could go a long way to making the others usable

fervent ice
#

Ah, didn't know that. Always seemed kinda... Not great. At least in comparison.

torpid moat
#

it's meta specific but blocking priority is an extremely powerful effect

fervent ice
#

Using Amoongus I think would be too on-the-nose. Like "hey look, I'm using Spidops! But I've also got Chi-Yu and Goldengo."

fervent ice
torpid moat
#

lots of the strong teams rely on things like fake out, dnite espeed, palafin, sucker punch

fervent ice
#

Figured the Rapid Spin support would be superb, since another friend was considering a mono-poison and LOVES Glimmora and is definitely going to use one

#

Just realized Moxie + U-turn is not ideal, lol.

torpid moat
#

it's fine

#

no protect or tailwind on honch is way worse

fervent ice
#

I'm suddenly over 1200 ELO on showdown! Wooo

#

Back in natdex ou and doubles ou from gen 7-8, I used to float around at least 1500, using whatever my favorite were

#

but now I suddenly suck lol. the future is now old man I suppose

#

I'll have to float protect vs tailwind on honch.

torpid moat
#

do bb/sucker/twind/protect

fervent ice
#

Thanks for your insight by the way!

Do you think any mon could be replaced? Y'know, aside from like, Chien Pao or dragonoite

#

keeping in the relative shitmon theme, of course lol

torpid moat
#

gallade would be better than ape

#

there are definitely options for special attackers

#

like dragalge or whatever

fervent ice
#

All, Gallade. I used him in NatDex OU for years, I might hold off now.

Dragalge... Hmm, not bad. Not a shitmon, like I wouldn't be able to brag about winning with one lol. But not a bad choice, I don't really have a special attacker.

#

Also, realized Feint is actually excellent on my Spidops. It's putting in way more work than when I had Gastro Acid for some reason.

torpid moat
#

glimmet is surprisingly good

fervent ice
#

Glimmet?

#

How so?

torpid moat
#

glimmora prevo

fervent ice
#

Toxic Debris/sash?

torpid moat
#

it does everything sash glimm does

#

while having a reasonable spa

fervent ice
#

Lower speed, though

#

Do people actually use it? I know Glimmora has picked up a lot recently

torpid moat
#

glimm has always been good in dou

#

you might be thinking of the recent popularity spike in vgc, where hazards are way worse

fervent ice
#

ahh.

#

would a glimmet even do well on my current team? could lead with it and spidops I suppose

#

Sticky web, and set up hazards

torpid moat
#

ah, do salazzle instead then

fervent ice
#

In my current playtesting I've been Sticky Web + Tailwind Spidops/Squawkabilly, then suiciding/pivoting out

torpid moat
#

fake out user

fervent ice
#

I didn't know Salazzle got fake out! nice

torpid moat
#

fake out + webs and fake out + twind is a lot more reasonable

#

give squawk bb though seriously

fervent ice
#

It's so hard to choose a move to get rid of for Squawk though

#

gotcha, fake out sounds better

torpid moat
#

no hh

#

or no taunt

fervent ice
#

Taunt I use much much less

#

I often get a surprise First Impression OHKO with varying levels of support

Sometimes I'll tera-bug/HH it just to get rid of a threat

torpid moat
#

do you consider murkrow a shitmon

fervent ice
#

I would have previously

torpid moat
#

because you can save yourself a lot of headache by just using it as your speed control

fervent ice
#

I know that's a totally arbitrary and up-to-opinion thing, but basically, if it's super meta, I'd avoid it

torpid moat
#

use fletchling then

#

or fletchinder idc

fervent ice
#

Or was top 10-15 in recent times

My friends would roll their eyes at Garchomp regardless of situation.

torpid moat
#

it's basically murkrow

fervent ice
#

Eviolite Fletchinder? lol

torpid moat
#

sash

#

murkrow uses sash too

fervent ice
#

Ahhh

#

what would the other moves even be though...? hmmm

torpid moat
#

but yeah spidops + fletchling speed control suite

#

it doesn't matter

#

it clicks tailwind and then dies

fervent ice
#

gotcha

#

no sash?

#

just to get momentum?

#

covert cloak?

torpid moat
#

cloak is fine

#

though you'll lose priority upon getting hit anyways

fervent ice
#

ahh true

torpid moat
#

but yeah you'd just do those 2 for speed control and then 4 attackers as a very reasonable team

fervent ice
#

Let me try another version using them! That sounds hilarious lol

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.

fervent ice
#

I will take any more wild and crazy "use fletchling" suggestions you have

fervent ice
#

Note: psychic terrain completely destroys me

torpid moat
#

no it doesn't, you have basically no prio attacks

fervent ice
#

@torpid moat in the playtesting I've done, anyway. The ubiquitous armorouge/indeedee combo hurts me quite a bit lol

torpid moat
#

that's more because you lose to sunroom

#

than because you lose to terrain

fervent ice
#

If I solidly put Spidops and Fletchling as mainstays (I like 'em), what would be my other good options to take advantage of?

#

Ah, yeah, fair. But being unable to First Impression them hurts!

torpid moat
#

webs + sack mon twind is inherently weak to it

#

you could use like specs politoed or something

fervent ice
#

I've got Mabosstiff, Tsareena, Dragalge, (Politoed), Passimian, Primeape, Honchkrow, Tinkaton...

torpid moat
#

dachsbund, houndoom

fervent ice
#

I've been switching them around a fair bit, trying to find some good ones

#

Lmao, my Gravity team had Inferno Houndoom. what a ride that was.

#

So I should be looking for basically things with <100 base speed and good high-power attack gimmicks, right?

#

hmmm

brittle spade
#

Best gravity abuser is choice band maushold

fervent ice
#

is that because you’re a rat packer?

weary dirge
#

How's my team? Gen 6 DOU

torpid moat
#

also you have double tailwind but not that much that works well with it

fervent ice
fervent ice
#

Hey @torpid moat , thanks for your help before, by the way!

faint marlin
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.

brittle spade
faint marlin
#

Is there a reason for tera Dragon?

torpid moat
#

removes fighting weak, is stab

torpid moat
#

glimm itself is the limit of a do-nothing mon

#

you shouldn't use quag or pex pretty much ever in doubles

#

totally non-threatening and they don't provide impactful support like speed control or redirection

#

the opponent will just ignore your pex as they double target its partner

peak crypt
#

Glimmora has base 55 attack and base 130 special attack; why are you trying to use Rock Slide?

faint marlin
torpid moat
#

glimm's attack is usually power gem

#

defensively your team has a lot of trouble with great tusk and iron hands and chi yu

#

maybe try iron valiant over the pex

#

your own tusk wouldn't be that bad either

nimble vapor
#

hey is this team good

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.

earnest junco
#

You didnt include the tera types

#

Also this team looks

#

Very weak to iron bundle

#

And wake

nimble vapor
#

ye still deciding

nimble vapor
#

what should i do

earnest junco
#

Av iron bundle is also probably fine here

nimble vapor
#

ok

earnest junco
#

Arcanine should be like

#

Tera water or something

nimble vapor
#

hey

#

btw why morning sun

#

on arcanine

#

???

earnest junco
#

Stealth rock

#

Without sitrus or boots you need morning sun to be able to use arcanine as a pivot

#

Otherwise it just dies too quickly

nimble vapor
#

ok

nocturne knoll
queen willow
#

@earnest junco i think this is fixable with like 3 mon changes and set changes right?

nocturne knoll
#

Necrozma is surprisingly effective in trick room I didn’t expect it to be as good as it has been

#

And yes I’ve given most of them min speed

queen willow
#

Necrozma is good in trick room the questionable mon choices are

#

Reuni whimsi gastro

nocturne knoll
#

Whimsi is decent the reuni is a meme but the set could be changed and gastro yea agreed

queen willow
#

Necro and hatt need indeedee to function gastro is ass whimsi could just be p2

#

Something like indeedee f diancie porygon 2 metagross necrozma hatter should work then u should adjust the sets to the smogon ones

#

Obv dont use steel roller metagross here tho

earnest junco
#

gastrodon and reuniclus just like

#

have to go, 100%

#

and then probably replace indd and whimsi

#

not indd

#

hatterene

#

i don't hate band metagross on fullroom ig

queen willow
earnest junco
#

hatt isnt bad but like

queen willow
#

Itd probably have to go for a proper attacker but it isnt that bad

earnest junco
#

why are you using it with necrozma

queen willow
#

Thats fair

earnest junco
#

you also def want indd here

#

and with metagross that's 4 psychic types LOL

#

this changes like

#

basically the whole team

queen willow
#

Thats also standard trick room tbf

earnest junco
#

yeah there's like

#

some variations you can do here

#

like diancie > staka, torkoal > volcanion, mimikyu is like

#

not awful actually

#

and can be used over p2 (but i wouldn't recommend it)

#

but fullroom is like

#

all psyspam fullroom teams are basically the same team

#

with small variations

#

the viable ones anyway

queen willow
halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.

torpid moat
torpid moat
#

whatever you want tbh

queen willow
#

I guess i run knock on rilla

torpid moat
#

just be careful about incin

nimble vapor
torpid moat
#

also in terms of mon choice it'd likely be way better with lilligant over breloom and chi yu over volcarona

#

torkoal doesn't really have the speed tier to pull off shell smash, especially so when its only fire move is overheat

#

water tera blast wake is mostly useless

#

you just click hydro steam instead

#

that could easily be protect

#

if you did want more coverage on wake it'd be flamethrower

#

pult wants an offensive item, not leftovers

#

also it should be jolly, not hasty, tera blast is physical here

earnest junco
#

i don't really like volcarona here

#

i think chi yu would be better

fervent ice
# torpid moat there are definitely options for special attackers

Hey all, and Yellow Paint, I’m thinking about good but less commonly used Pokémon for Special Attackers on my Tailwind team. Only have physical attackers/speed control right now.

I’ve got Dragalge, Salazzle, Glimmet, Grumpig, Brambleghast (all in on phys tailwind?), Eelecktross, Dundunsparce, Houndoom, Light Ball Pikachu, Tatsugiri, Glaceon…

fervent ice
#

nooooo tatsugiri is banned from doubles ou??

torpid moat
#

yup unfortunately

#

should've been commander...

fervent ice
#

That absolutely kills me

#

Well, I was just thinking, it's so smol, it's got great speed for tailwind, a phenomenal typing, and isn't near as threatening without Dondozo - hilarious

#

Perfect for a specs set

torpid moat
#

there's toxtricity and polteageist

#

sunflora if there's a torkoal and you're digging deep

fervent ice
#

Sunflora would be amazing, but nah. With your help the other day I've got a good team set I think

#

Let me share it

halcyon pantherBOT
#

New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

remote edge
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lol

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ty chatot

fervent ice
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what's an rmt?

torpid moat
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rate my team

fervent ice
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Ahh

torpid moat
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quick fix would be dragalge instead of tatsu

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try ghost tera ape with bulk instead of speed

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ghost tera fletchling too

brittle spade
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Can you please play this in duu ?

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Unless it's a draft team ?

fervent ice
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I know at least a few Pokemon I'll be battling.

I know Dusk Form Lycanroc will be on one team, along with "two paradox mons".
Another one loves Dudunsparce, Poison-types (considering monotype, even), has two paradox mons in the wings.
Another is using Greninja guaranteed, and probably Palafin.

fervent ice
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But I still want to win

brittle spade
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Oh ok

fervent ice
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So the point is to use some sort of silly but effective gimmick, or use not-so-great mons in a niche way that can beat them

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With @torpid moat 's help, I've decided to skip the gimmicks and do Tailwind/Sticky Web speed control with some middle-speed hard-hitters.

In playtesting, Mabosstiff has been the KO machine for just about everything. Tera Fairy seems to work well with Choice Band.

Hilarious getting a KO off with Brave Bird Fletchling from time to time, ,even without priority. 4MSS for sure, I want to run U-Turn, Quick Guard, Quick Attack, and more...

fervent ice
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Rock Slide has been a mixed bag. Sometimes game-making, sometimes pathetic and I wish I had Protect. I'd assume Rage Fist, Protect, Bulk Up, Drain Punch is best?

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I also adjusted its bulk so it outspeeds max speed Greninja, at least, in Tailwind.

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Oh wait lol, it outspeeds regardless even without investment, even with just Sticky Web. huh!

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I tried Dragalge with this set, Yellow Paint. It was pretty good... Though I think it's a bit weaker than expected. Should I switch moves, maybe run specs instead?

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Dragalge @ Life Orb
Ability: Adaptability
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk

  • Dragon Pulse
  • Icy Wind
  • Sludge Bomb
  • Focus Blast
fervent ice
torpid moat
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if none of your opponents are good enough for fake out to be relevant, do whatever then

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run draco meteor on drag

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that's why it's weak for you

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draco/sludge bomb/drag pulse/filler

fervent ice
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Ah, gotcha. Totally true

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Tera Blast, maybe? Specs or Life Orb?

torpid moat
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specs

fervent ice
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I was running Tera Fire to try to add a coverage move I hadn't had yet

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but am open to suggestions loll

torpid moat
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with max hp too

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it has 44 speed

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it's probably not passing much anything

fervent ice
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Even with Sticky Web and Tailwind?

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I suppose you're right either way though, that's dipping into Christmasland

torpid moat
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the hp is very important regardless

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greatly increases bulk

fervent ice
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Alright, I'll try that instead with Modest

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When you said invest in bulk, did you mean 252 HP / 252 Attack on Primeape?

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And would Dragalge be better, or Tatsugiri you think? Based on the team here.

torpid moat
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for ape I meant hp and defenses

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drag is the better mon

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also it's legal

fervent ice
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HP and defenses for Ape?

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SpDef?

torpid moat
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defenses means def and spdef

fervent ice
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split evenly, even with bulk up?

lone onyx
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https://pokepast.es/3285c6129c68bd44 been working on this team all day trying to optimize the pledge moves. Quaquaval is a trick room sweeper because if it’s next to skeledirge, it’ll act first using skeledirge’s stat. It’s hella weak though tbh any thoughts 💭

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(And under trick room, same applies to meowscarada)

peak crypt
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I think you should focus on one of Trick Room or Tailwind

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pledges are bad, so filling empty slots with Klefki and Mimikyu isn't really going to help much; you want some more heavy lifting in those slots

torpid moat
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though yeah pledges suck in both dou and vgc

fervent ice
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Anyone here use Tsareena?

Trying to decide between running my Assault Vest one with Power Whip and such, or running one with Protect and a Sitrus Berry

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For a Tailwind team. I think Protect is less useful on Tailwind, given that I want to crush the enemy ASAP and not burn turns

peak crypt
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AV and Sitrus play pretty similarly, and Protect is really useful against the priority spam teams

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You’re still clicking Power Whip and U-turn a lot

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I haven’t used a ton of Tsareena, so I can’t give a definitive answer, but my gut tells me it comes down to the rest of the team comp

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Do you need it to tank a Freeze Dry and smack Iron Bundle, or do you expect it to take multiple small hits? Do you think you’ll need Protect to keep it around, or do you value the extra coverage Assault Vest allows?

fervent ice
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That's a good point... I can show you the rest of my team!

halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

peak crypt
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Oh right it was this one

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In this specific case I think Assault Vest just giving you more stats overall will be more impactful

fervent ice
fervent ice
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I can outspeed it and being trapped in Sticky Webs and Tailwind, but I'm still scared of Heat Waves.

peak crypt
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I think you should consider Rock Tera Blast instead of High Jump Kick

fervent ice
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Being able to switch in on a Fake Out, Palafin Jet Punch, Grimmsnarl shenanigans, and things of that nature appears to be the most useful so far, so I'm thinking Assault Vest is fine just for survivability.

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High Jump Kick has been one of my most useful moves so far! But that might be good for specifically Iron Moth.

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What about Trop Kick vs Power Whip? Power Whip OHKOs Palafin, but I know for a FACT my friend won't know that Queenly Majesty exists lol

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Also, Yellow Paint said to split Primeape's EVs into both defenses and HP. I've never really done that before, especially with a Bulk Up mon. I usually do HP/SpDef. Is that advisable?

light ridge
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big spidops

fervent ice
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Btw, thank you both for entertaining my dumb team and being a great sounding board for me. Really helpful

fervent ice
torpid moat
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spdef on bulk up would be fine

fervent ice
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Thanks @torpid moat

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What do you think about Rock Tera Blast Tsareena? I never used its Tera type a single time, so maybe grass/fighting aren't that great

torpid moat
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you can do water or fire defensive tera then, no blast

fervent ice
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Anyone have any thoughts about making Mabosstiff 252 HP/252 Atk instead of Atk/Speed in Tailwind?

tardy ember
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The pro is extra bulk and you may improve the trick room matchup; however, you now don't outspeed some Pokemon if the enemy is also under tailwind

half sedge
halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

brittle spade
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You only want to outspeed and taunt Arcanine

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Otherwise looks good

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You don't really need double taunt

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You could switch taunt to encore on maushold

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Or put protect on the bird

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If encore maushold drop speed to 301

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You can consider stealth rocks too on tusk

half sedge
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alr thanks man

sick python
halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

earnest junco
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Summary: i dropped wake for gholdengo bc you already have two water types and wake + bundle is redundant (wake also just kinda sucks on rain), tsar > amoonguss makes the dragonite + cheems matchup better, and chien pao > maushold for better synergy with palafin and maushold is bad on rain

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You could run amoonguss > tsar and use nasty plot gholdengo instead of specs as well

gentle aurora
halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

gentle aurora
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did this for my brother

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rain

brittle spade
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Bundle destroys you

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You need a check to it

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Put earthquake on great tusk

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And something like gholdengo or kingambit

earnest junco
# gentle aurora https://pokepast.es/65eac62f4ffb7bfd

I actually really like this team. Couple things though:
Tusk really doesnt like being on rain, its more weak to bundle now and it doesnt really compliment what rain wants to do. I would use cheems instead
Gyarados kinda sucks now, i would just use ghold/gambit

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Ghold could be tera fairy here actually

gentle aurora
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ok

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thx

crisp night
halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

torpid moat
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chi yu is too frail to really get an opportunity to click nasty plot as well

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especially on a team like this without any speed control

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it also basically always runs heat wave

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because that's its most reliable damage output

peak crypt
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@crisp night it's really hard to try to translate an SS team into SV because the available pool of Pokemon is so different

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if you give us the SS team we might be able to help role swap some stuff, but a 1:1 translation is pretty much impossible

crisp night
torpid moat
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ss trends to slower paced and bulky teams

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where having incin and amoong and fini is a good thing

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you really want speed control on your sv team so your stuff just doesn't get melted by something faster

crisp night
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I was looking at bundle with icy wind earlier when looking for things to fulfil a similar moveset role that kyurem had

torpid moat
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just make a brand new team tbh

crisp night
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probably the best idea yeah

torpid moat
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well, at this point the current sv one can be fixed

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but it's also nothing like the old one

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chi yu bundle is a very popular offensive pairing

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the mons complement each other pretty well, though they're frail

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if you just want like a goodstuffs squad you can try like

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chi yu bundle iron hands gholdengo

crisp night
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I'll build something quick with that then cool

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I assume hands is just a better hariyama?

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Or atleast acts in a similar role

torpid moat
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yeah it's way tankier than yama

lofty compass
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I made two trick room teams, which one is better and how do I improve them.

halcyon pantherBOT
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New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.

lofty compass
earnest junco
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Wait i just fought you

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On ladder

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LMAO

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Also both of these are

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Pretty unviable

lofty compass
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LOL

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Would any changes make them better?

peak crypt
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Noelle will be able to help more for sure but the tl;dr is "use better Pokemon"

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the second one also relies completely on TR but only has one Pokemon that can even use the move

earnest junco
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Fullroom stuff

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Also arctic is right, the pokemon are just not good