#Smogon Doubles Rates
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Zygarde @ Choice Scarf
Ability: Aura Break
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Draco Meteor
o
skitter smack or toxic there
w scarf?
toxic is situational but fine
tbh you can use literally anything
in the last slot
dragon tail is also fine
you might get a toxic on p2 which is kinda useful against semiroom but
superpower works
doesnt really matter
so no dragon stab?
those teams also 50% of the time have a fini
yes
would sludge wave be good when my partner is gene
thats still a special move from zygarde its doing 0
nah
bc it requires you to have gene next to you
oh
and spread reduction too yeah
sludge bomb actually threatens koes on rilla and fini and tsar
Naganadel @ Life Orb
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Draco Meteor
- Flamethrower
- Tailwind
yeah this is fine
why would the pledges be bad
condition to be powerful moves are typically very bad
unless theyre good anyways (fusion bolt and fusion flare)
Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Darkest Lariat
- Grassy Glide
- Wood Hammer
- U-turn
wheres fake out
yes
Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Wood Hammer
- U-turn
in the pokemon unite server
https://pokepast.es/af4e714690c6b6db hana could you look at this too
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
thank you chatot.
chatot is not annoying at all
i didnt realise its been that long
your lando switchins are pretty limited
i would also run shuca volcanion just to be safe
or like
a fat av set
you could also try eerie impulse
on thundy
other than that i think you should be fine (sg genesect is an option here too now that i think about it but band is nice bc you hit fini and can espeed stuff like phero)
Boiling Hearts (Volcanion) @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 144 SpA / 112 SpD
Calm Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Earth Power
- Sludge Bomb
+1 152 SpA Genesect Thunderbolt vs. 252 HP / 112+ SpD Assault Vest Volcanion: 152-180 (41.7 - 49.4%) -- guaranteed 3HKO
it also lives lando ep ofc
Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 40 SpA / 216 SpD
Calm Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Earth Power
- Fire Blast
these are my public evs for av
lives +1 nihi meteor beam
and always kills lando with steam eruption
you have zyg for nihi though
so you could run less spdef
The opposing Golisopod used First Impression!
It's super effective!
(Rillaboom lost 99.5% of its health!)
mfw
https://pokepast.es/2089a79e10441521
Thoughts?
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
don't hate it actually
think you'd want smth else over amoong and sunny day on murk/specs ghold
Specs Ghold over Metal Coat?
chi-yu doesn't need to be an offensive item on this team, you have more than enough breaking power with ghold/sylv
and walking wake
scarf works better with specs sylv in general
Scarf Sylv?
big damage good
haze
Eh, maybe
haze isn't bad but you have such a high amount of breaking power you can just blitz past stuff
having it for draco drops is nice but ehh
wake just clicks steam 90% of the time anyways
I think I'd favor fast murk on this team but bulky is fine too, just personal preference probably
you can run lorb or specs on wake over booster too
ah right
if i'm going to have murkrow mashing sunny day anyway
might as well swap out booster
Swap out amoong, really?
it's a bit of a momentum sink here yea
if you want a spore user you could def try bonnet tho I'm not sure how well it'd work
indeedee-f has anti synergy with murk
blocks taunt
oh
murk should be tera ghost
to blank fake out/espeed
oh, right
https://pokepast.es/a1cc2328283a2f96
This is what I have right now
Another reason I'm on Amoongus is my team doesn't really do well into trick room
I really don't know about bonnet
that's fair
I think you can just
nuke the setters
if they lead indeedee/arma you can just chi+ghold
I've been having trouble going into Armarouge as a setter, since it resists all of my nukers
Glimmora?
snarl guts it and you might be able to pick it off with ghold
tspikes+rocks
helps punishes switches vs your breakers
if you need any help vs certain tr setters I can try to help you sequence it
replays help even more tho, and I'd prefer you do that in #comp-general 1 or 2
of course
This is the only doubles channle so I'm putting my D.Ubers team because its close to DOU https://pokepast.es/a2aa274615147420
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
You don't have a flutter mane answer, you're gonna get steamed
Also this is dubers, you need to ask yourself, are any of these non Ubers pokemon I'm running better than calyrex-miraidon
Few stab moves from.one of my legends should be enough to kill flutter mane
I'm gonna be real, flutter ohkoes 4 of your mons and torkoal Chi-yu don't kill it back
You need a flutter answer
Flutter can't outspeed when I have tailwind up so I can kill flutter cant be that strong i have not encountered it in the format yet
Get rid of torkoal and pack a steel/poison type
Right sun team without someone to set up sun real smart idea
Yeah but when koraidon dies there won't be sun
No sun no stat boosts
Always good to have some else to set it up
Do as you wish, you seem to know what you want
But you can take my word that your team will fold like paper if you encounter flutter offense
https://pokepast.es/c03a97613415577a
gen 9 dou
a lot of these mons are pretty mediocre, and there's very little offensive presence
true, thats why im here
so you'd need to get rid of mons for some of the stronger ones
it's kinda unclear what you're trying to build toward in that regard
like basically this is a team made entirely of "glue" mons but no payoff
😅
so what was your original plan?
my original plan was to use bulky spd spa mon (goodra)
but that can change
then i just added a bunch of mon to try and support eachother
the plan falls apart after 1-2 mons get koed
so if you wanted a slow-style team there's like glimmora hazard stack
but it still involves offensive stuff
you can try like a ting lu grindy hazards thing too with some intim and regen like amoong
it'll be a lot harder to use if you're an inexperienced player though
this sample team is relatively slow paced for example but it has several strong offensive mons
i see, ill try to gain some experience with it and try to build another team
and a setup wincon to work towards
ah, the other option is like wincon garganacl with iron defense
but that's more about having an offensive team around the garg to remove things that would beat it
my wincon with my goodra team was to eliminate the opponennts wincon lol
yeah no you would just use regular offense then
doubles is inherently an offensive format
because double targeting can kill almost everything eventually
https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/ https://www.smogon.com/forums/threads/sv-doubles-ou-viability-rankings.3710905/
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
alright, please use these resources next time
thanks bud
clicking on mons in the vr gives a sample set
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
Basic idea is torkoal/walking wake lead and play around with zoroark/skeledirge to clean up
Scream tail and Brute bonnet act as passive and aggressive support mons, respectively.
I do feel like Scream Tails set is a bit weak and can often lead to losing in endgame because of it
- skeledirge doesnt really fit here, the team doesnt support it at all. Chi-yu can also be scarf but you have speed protosynthesis walking wake which is enough to deal with most fast mons/scarfers that chi yu beats
- zoroark is just kinda bad, it doesnt really do anything here. Great tusk gives you hazard removal + more protosynthesis abusers
- if youre going to use torkoal you want to use it with trick room, and you said you were open to replacing scream tail anyway
- av walking wake is better because you dont really need to power from specs with beads of ruin and being able to switch moves is good. The speed proto makes you more likely to outspeed in the mirror
Ahh I see. One question though, why safety goggles on farigiraf?
Amoonguss is the best pokemon in the tier
So it’s an anti-amoonguss guard. Gotcha
You could also run rage powder instead of seed bomb on bonnet, or just replace it with amoonguss
I do feel that bonnet doesn’t really need a grass STAB with what I’m going for, so I might do that.
Thank you!
No problem :D
Any advice for this trick room team might be pretty bad it's based around a gimmick
https://pokepast.es/40026e450cec6162
This should make it more reliable
I get the whole symbiosis shtick but amoonguss just messes you up hard
safety goggles helps
Amoonguss allows you to also activate both weakness policies while being the best mon under trick room
Another option is putting eject button on amonguss, safety googles indeedee and putting life orb back on your oranguru
But mental herb, sitrus, safety googles, colbur is safer
Hf
Thank you imma try it
Could someone give me some advice ony doubles team and what might be better for it
https://pokepast.es/6513a4529cd60477 sorry wrong link
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
a lot of the mons are really weak, and it's definitely too many follow me users for no payoff
I recommend using mons and sets from this link
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
or trying sample teams from here: https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/
Art by GenOne
Welcome to the Sample Teams thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of...
Ahhh ok I was trying to be original it only second idea for a competitive doubles team
better setup mons include iron defense body press garganacl and nasty plot gholdengo
no worries, what was your idea for this one?
I kind of wanted a pachirisu misdirect and I was trying to have an answer to gholdengo
But the meta way wild rn
And murkrow taiilwand sets
not really, it's trick room but without the slow mons that make it good
also, did you know that it's generally more efficient to invest in 252 hp
before you ever touch defenses
the only time this isn't the case is if a mon has a very large hp pool compared to one or more of its defenses
https://pokepast.es/97912b9b38ffbf29 this sample tr team fully commits to being slow and runs armarouge to take advantage of psy terrain
I apologize for being bad at this
again, it's really not your fault, when you're new you learn by using resources
Any advice on this dancer team, I kinda started it but lost my direction half through the focus sash supposed to be safety Goggles https://pokepast.es/b23d3b50f9ea0431
How do you proc wp on armarouge does flash fire proc it when hit when terra grass?
fire wouldn't, but clear smog off tera grass activates it
it's not a defining feature of the team though
Duhh I didn't think about that lol
it's more about like incoming water moves in sun
also snarl
anyways for your team I really don't recommend using dancer
I pair mine with orangaro Bulldoze instruct
orang is too much commitment
I have tr team I'm using but I wanted to use dancer but it seems like way to much setup
it is
also if you think about it a little
oricorio does nothing to support volcarona
a mon that already requires heavy support
It seems good low ladder but taunt kinda stops the team
it's more that all of your stuff just dies
and it's very inflexible
the "best" case that'll realistically happen is that oricorio gets a free qd off without spending a turn
but usually you'd be better off just using an actually good mon to start with
This team I've been using but I might switch few mons out
https://pokepast.es/f916e53167362b61
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
Ya lol
it's still really gimmicky and eject deedee seems awkward
it's because you're trying to pull off the gimmick
instead of properly supporting a tr set
fake out is a big help, follow me is too actually
are you leading orang + wp mon every time
Ya I've thinking of adding a fake out user
iron hands is the easy choice, but be careful of using fake out in terrain
No just when I can sweep I lead org and indee or org amoon
passing goggles to a wp hands sounds actually powerful
though idk if the speeds line up
I might try that, I love av on it
Ohhh might try that, should I replace ttar or tusk
torkoal over tusk would be the classic pick
there's only so many ways arma tr can be built
Would pincu Iron hands be good or should I put wp on it then org with booster engery or is that to much
it's reasonable
and yeah cut eject on deedee
speaking of eject, does symbiosis activate with that?
it might be worth doing things like helmet or black sludge or cloak amoong
Noo
OK bet
I put seed
OK food point
I'll try it
it also gives you the flexibility of setting tr with deedee
do tr over night shade
on arma
no idea why that's there tbh
and wild charge over stomping on hands
Ok
wide guard is an option over protect on arma
there's a tradeoff for sure
you definitely always want tr expand armor cannon though
yw
https://pokepast.es/cf8b89e93356cd8c Haven't really adjusted any of the mons since I made it but climbed 300 rating today with this. Usually been losing to my own mistakes but wanted to see what everyone here thinks of it cause I'm pretty sure it's susceptible to faster mons like pao ruining it
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
If youre gonna run hex dirge balance, you want more ways of applying status than wisp
Like glimmora for tspikes or something
it has Twave on maus
I would also just drop tink for palafin
Bc you have 2 water weaks
And one resist that isnt a real resist
Wouldn't the team be susceptible to a lot of stuff without a fake out mon]
Not necessarily
You can run follow me maus if youre really worried about that
Speaking of which, i dont love maus here, i would use hands personally, but maus is broken so its prob fine ig
I’ll send the paste in a sec
Personally i would use this
ghost meows for leading into fake outs...
Actually I've been using meows all night and haven't u turned once
aye
Run protect/pollen puff over it
If you want
Personally i would keep u turn bc
Pivoting is broken
Having no protects is a bit yikes but
You can run mystic water palafin with protect over flip turn
And give meow protect over u turn
If youre worried about that
I've usually found that faster mons just remove any chance of safe U-turning on meows
Swords dance hands is also not entirely out of the question
The Swords dance on Tink has been extremely useful on predictions
was part of the reason I made the team
Tink is just like
Not good in dou
Its stats arent good enough
Its good in duu if you want to use it there though
Dirge is also pretty good down there
It wouldn't be hard to adapt to UU with some of the mons I make work in OU I know that much
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
this is a vgc team right?
we have another channel for vgc
https://pokepast.es/0e8ba71b9de6e275 @earnest junco
Holy shit av lele is fire
ye av lele is an idea i have been developing
it takes on a buncha stuff surprisingly
I feel like with ttar you want the team to have more bulk
I would like
Either make the urshi av and drop gene for lando
Or do phero + volcanion
sure av shifu
Urshifu-Rapid-Strike @ Assault Vest
Ability: Unseen Fist
EVs: 140 HP / 116 Atk / 252 SpD
Adamant Nature
- Surging Strikes
- Close Combat
- Poison Jab
- U-turn
think this works
https://pokepast.es/150f9fb2c2bebab4 i suppose
i kinda want ice beam to get rid of grounds
they are annoying af here
i could drop rocks tho
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
idt you should ever use staka and diancie on the same team, you just stack weaknesses to too many common pokemon. dusclops is also just kinda bad, and you should drop one of amoonguss or tsareena here imo. its just stacking grasses for no real reason
diancie + torkoal is a broken fullroom core though, so definitely keep that
victini here can also be other options like scrafty (if you use scrafty give tapu fini trick > nature's madness)
but the general idea is you final gambit + trick room t1
and then torkoal + diancie just kill everything with diamond storm + eruption
What should be my tr setter
very fun team and great on ladder
also now that i think about it the porygon2 could also be trick room mew: https://pokepast.es/26b6bb9e0d1450ab
Thx for help
What is Mew EVd for btw
oh i have no idea, SMB made it i think
Also would something else fit instead of Diancie here since they share weaknesses
And Diancie +2 isn't that strong either
its pretty strong
its not getting ohkos on most stuff but it 2hkos just about everything
and anything it can't ohko will die to eruption
@long dagger https://pokepast.es/f0ebf6f16bf06225
anyways, grimm is a support role that doesn't need to run attack invest, it usually does both screens light clay
plus parting and 1 attack usually spirit break
why spirit break
fairy coverage is more useful/harder to come by in this format
it also lowers spa
and yes having screens makes it easier to run setup mons
ah okay i see
you shouldn't expect to pull off setup without proper positioning etc
but it can be done
okay so grimm more support
then just surround him with some sweepers or maybe a setup
yeah so I'd say to improve this team with minimal mon swaps
you're definitely cutting peli
you're probably cutting bax
because bax + dnite overlaps too much and dnite is better
ah i see
also 3 setup is pushing it
and maybe volc too since she needs more support
you can do qd volc if you want, paired with amoonguss
amoonguss uses rage powder to redirect damage
and helps with trick room matchups
when you say that do you mean pelipper, grimm, and bax as set up mons?
so setup mons are the agressors
setup mons are the ones that use boosting moves to boost their stats
like dragon dance, quiver dance
usually this leaves you open to the opponent just killing you while you do no damage
screens and rage powder makes it harder for the opponent to do that
the payoff is that once you've boosted up, the setup mon ideally kills multiple of the opponent's mons
garganacl is actually a different kind of setup mon with iron defense and body press that you can try too
it's more like a bulky wincon than a sweeper though
should i cut him?
actually I'll make it simpler
we can do choice band dragonite
which focuses to two setup, one defensive in garg
one offensive in volcarona
it's hard to pull off much more setup than that, immediate power is desired a lot
yeah thats what i thought
im not very good at using setup mons
i always ended up using banded/already strong mons
especially in my other teams
yeah you definitely shouldn't have too much setup
I'm building a team out for you btw, on mobile though so sorry for the wait
ok right now I'm at
grimm/choice band dnite/iron def body press garg/volcarona/amoonguss
5 mons, so far having some immediate power, two support, reasonable bulk
what's missing now is speed that's not priority, due to priority countermeasures existing
and speed control
so I'm gonna add iron bundle, the assault vest set to make use of its bulk on top of screens
so while starting out, don't worry about doing special calcs or benchmarks or whatever
go for efficiency
for fast attackers, this is usually speed plus the attacking stat
for everyone else, you care about bulk
bulk is usually most efficient by investing in hp first
the exception is when your base hp stat is over 2x as big as one of your defensive stats
you see this sometimes on iron hands and great tusk
but as a rule of thumb, if you're investing in bulk, put the evs into hp first
gotchu
so fast attackers invest in speed + offense
bulky attackers do hp + offense
support mons like amoonguss do hp + defenses
ok also I pasted my mockup
whats a mockup? the team you shared me?
it's definitely not perfect, one thing I'm noticing now is it's a little lacking in protect
yeah, by mockup I just mean first draft, quick build, etc
feel free to modify it as you need
I got the majority of the evs using /analysis, then going to the doubles tab
Art by Fangame10
Welcome to the Doubles OU Viability Ranking project, where we rank the viability of Pokemon in DOU. The floor will always be open to discussion, and after a period of time (roughly every month), the viability rankings council will vote on any of the Pokemon being discussed and...
this is an easy way to get to analyses
and yeah I copied up analysis spreads, I mostly know what they do
those are complex spreads made for specific benchmarks
usually, the mon is still following the roles I described earlier
oh i see
but sometimes a fast mon is also running bulk to survive a specific hit
sometimes a bulky attacker is running some speed to outspeed a certain set of mons
sometimes something is investing in a specific defense before maxing out hp because it's trying to live a specific hit like common physical priority moves
it's definitely not cut and dry, but it's harder for newer players to grasp if they don't have an idea of what they want to ev for
so i should just focus on maxing out two until i get a better grasp
yeah, next step would be figuring out speed tiers, because that's the eving with the most impact
worry about defensive benchmarks later
anyways for the team itself
volcarona is your offensive setup, garg is your defensive setup
do not expect to pull off setup with either of these early, especially without support
amoong and grimm are support that make your mons not die
grimm, and also dnite and bundle
dnite and bundle are your simple attackers, who put holes in the opp's team to give you opportunities to set up
for example, bundle might kill a palafin during a match that might have prevented volcarona from doing anything (disregarding tera)
or dnite could kill a gholdengo that might've been the opponent's only way to kill your garganacl
bundle can also pivot to other mons using flip turn
amoong isn't a bad lead either if your opponent doesn't have countermeasures to spore
you shouldn't have set leads regardless though, it's all dependent on the matchup
I don't recommend leading with volc often, but there's probably a case where it could be justified
hmm
alright i can remember all thi
imma go ahead and try in online. thanks man I really appreciate it
yw, and good luck!
and don't be afraid to edit the team
or make a copy so you definitely aren't losing anything
yep i already got a backup saved in my google docs lol
im just glad pokemon is fun now for me
yup, never lose sight of that
also gonna plug the dou discord if you wanna join https://discord.com/invite/Cn9tJyy
oh hells yeah thx
Does diancie have a wp trigger
no, the wp trigger is your opponent
rilla's glide, fini's muddy water, ep from mons other than lando i
Or High Horsepower?
252+ Atk Rillaboom Grassy Glide vs. 252 HP / 0 Def Diancie in Grassy Terrain: 192-228 (63.1 - 75%) -- guaranteed 2HKO after Grassy Terrain recovery
+2 252 Atk Diancie Diamond Storm vs. 0 HP / 4 Def Rillaboom: 222-262 (65.1 - 76.8%) -- guaranteed 2HKO after Grassy Terrain recovery
diancie will often be +2 def, or rilla hindered through no terrain or intim
and you're not planning to ohko rilla or anything
seriously it happens all the time
Also what do I have for Wide guard
How des the team function should the combination of Diancie and Koal or trick room as a whole gets shut down
Idk that part
between fake out, tsar, and tini, you should be able to position to guarantee tr sets
you definitely don't need to have tr up 100% of the time btw
this is more like a semiroom team leaning on the tr side than true hard trick room
there are obviously weaknesses btw, like certain wide guard users walling your main attackers
if you really have trouble with wg, try overheat torkoal instead of heat wave
but yeah you can do damage without tr
all tr does is make you go first
it doesn't make you do more damage
Does overheat suppress wg
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
The pokemon are fine but I'd suggest looking at the sample team for better sets
You'd also rather have indeedee-f, follow me is very valuable for fullroom
echoing that ^
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
@tight spire
Familiar looking team, i think you may wanna have trick room on cress as another speed control option, it seems outside of venusaur you are relying on cress icy wind which can have variying levels of success
Other than that sets are looking fine
(TR cress will also ct other tr teams)
Hey all, my friends and I are having a casual tournament. Since I have the most competitive experience, I've challenged myself to use as many crapmons as possible.
Going for a Gravity team here, but of course, testing on Showdown has been disastrous. I've had other teams I can show as well if you think it's not salvageable, but let me know your thoughts!
the only strong way to use gravity is with inaccurate sleep like hypnosis
which happens to be banned in dou
(the combination of grav + sleep, for that reason)
the mon choice as well is really weak compared to what's legal
if I were to use a grav mon it'd be sandy shocks
and abusers would be like choice band great tusk
maybe throw in blizzard iron bundle
but yeah set wise they don't seem that great either
one of the best ways to use trashmons is with trick room
wigglytuff should be Competitive if you actually keep the team
Thanks so much for the thoughts, @torpid moat , I appreciate your detailed input!
Yeah, when we had our previous match, I used mons like Lickilicky and Exeggutor, only viable because of using Bronzong with Trick Room lol.
and yeah, I was like "oh man, I could run Gravity and a Hypnosis Persian/Hypno! That would be hilarious and actually good!" but that flopped pretty quick.
Yeah, definitely... It is intentional though. I just wanted to use some not-great mons. I won't be battling Goldengho and Tatsudozo or anything with this team (I think, lol), it's casual.
Are there any other cool teams that use crappy mons?
just remember that the sets themselves aren't that great, like mons lacking attacks or protect
I'd say using 1 really good twind mon plus a bunch of random mons with at least one strong offensive option is the other
very similar principle as trick room
like you use cb strong jaw bruxish etc on tailwind
Ahhh, not a bad idea! Yeah, Protect would save me, but the 4MSS was killing me, and I figured I shouldn't waste time Protecting when I should be trying to get my measly strats off ASAP.
Not bad at all! I'd probably run a Talonflame to support that. CB Strong Jaw Psychic Fangs Bruxish is not a bad idea, to be honest... Although blocking priority is super tempting on its own.
Are there any mons that would go really well with Spidops and Sticky Web? Or have any synergy with it at all whatsoever that you can think of, @torpid moat ?
I was thinking of mons that are just above the speed threshold of being faster than the fastest threats I can think of at -1. 70 base speed can outspeed Base 131's with a Sticky Web, so I was thinking of finding otherwise good mons with around that speed.
Such as... Braviary. Lokix. etc
Power Herb Sky Attack Sheer Force Braviary lol
Was also considering other options as well (though I feel sort of bound to Spidops...)
Some Tera shenanigans with Water Compaction/Tera Grass + a Surf partner, or Population Bomb-Stamina Mudsdale...
Weak Armor/Weakness Policy/Iron Defense Ceruledge, with a weak Bulldoze partner.
Grav Apple/Hustle/Choice Band Flapple in Gravity
Something silly with a terrain, like a Grassy Terrain Gogoat with Horn Leech and whatno
Magic/Wonder Room (though they're largely useless)
Parafusion Teeter Dance with Own Tempo mons/berries, and Headbutt Flinch mons
Earthquake partner with Earth Eater Orthworm (useless...)
A wind-based team with Brambleghast and things like Petal Blizzard?
Sorry to bombard the chat lol. I just got teambuilders' block, I guess?
spidops seems bad, even for a webs user, like I'd legit still rather use kricketune or masquerain
and yeah now you're mainly naming gimmicks instead of actually good options
most of the time a weak mon's best option is to just choice into its strongest attack
or be support or setup
tinkaton, gallade, mabosstiff, baxcalibur are prob the best options for webs
that are normally held back by speed
stuff like primeape and passimian and honchkrow too
Primeape? Choice band, or eviolite? Prob too frail for it anyway, right?
evio with rage fist could be argued
I was thinking Final Gambit/utility Squawkabilly would be especially fun. That and Spidops are so notoriously bad, winning with them would be almost a sort of flex
oh damn, you're right.
I was also thinking Luxray, since it's kinda slow but hits hard. Could use Guts/Flame Orb, but Intimidate seems so tempting as always.
Along with Mabosstiff and Squawkabilly Intimidate, so long as there's no Competitive mons on the other side (... literally, lol) physical damage would hardly be a problem
like I said, most of the actually usable trashmons just have some half-decent offensive option that some speed control will let them pull off
Or hell, choice band Hustle Zweilous? lmao.
if it does high damage, you put it on tailwind or trick room and it'll just work
Riiight. Hmm
Let me try putting a team together with that in mind, and I'll get back to you?
Hell, maybe I'll run offensive tailwind squawkabilly lmao
or if the mon gets fake out/twind/tr/redirection it's also reached a bare minimum viability
squawk is probably best to do max bulk tailwind plus parting shot
with 1 attack brave bird
like a fatter, worse murkrow
... lmao
Max bulk, no attacking moves?
https://pokepast.es/3febcf4432975790
@torpid moat how about this one? Put together a new one.
I'll play with it and see how... Not great it probably is. Giving it a quick shot, but would love your thoughts
Gotcha
tsar is an actually good mon
are you allowed to use those? if so stuff like amoong could go a long way to making the others usable
Ah, didn't know that. Always seemed kinda... Not great. At least in comparison.
it's meta specific but blocking priority is an extremely powerful effect
Using Amoongus I think would be too on-the-nose. Like "hey look, I'm using Spidops! But I've also got Chi-Yu and Goldengo."
I have a friend who said he wants to run Palafin, and I've got another who's using Lycanroc.
lots of the strong teams rely on things like fake out, dnite espeed, palafin, sucker punch
Figured the Rapid Spin support would be superb, since another friend was considering a mono-poison and LOVES Glimmora and is definitely going to use one
Just realized Moxie + U-turn is not ideal, lol.
I'm suddenly over 1200 ELO on showdown! Wooo
Back in natdex ou and doubles ou from gen 7-8, I used to float around at least 1500, using whatever my favorite were
but now I suddenly suck lol. the future is now old man I suppose
I'll have to float protect vs tailwind on honch.
do bb/sucker/twind/protect
Thanks for your insight by the way!
Do you think any mon could be replaced? Y'know, aside from like, Chien Pao or dragonoite
keeping in the relative shitmon theme, of course lol
gallade would be better than ape
there are definitely options for special attackers
like dragalge or whatever
All, Gallade. I used him in NatDex OU for years, I might hold off now.
Dragalge... Hmm, not bad. Not a shitmon, like I wouldn't be able to brag about winning with one lol. But not a bad choice, I don't really have a special attacker.
Also, realized Feint is actually excellent on my Spidops. It's putting in way more work than when I had Gastro Acid for some reason.
glimmet is surprisingly good
glimmora prevo
Toxic Debris/sash?
Lower speed, though
Do people actually use it? I know Glimmora has picked up a lot recently
glimm has always been good in dou
you might be thinking of the recent popularity spike in vgc, where hazards are way worse
ahh.
would a glimmet even do well on my current team? could lead with it and spidops I suppose
Sticky web, and set up hazards
ah, do salazzle instead then
In my current playtesting I've been Sticky Web + Tailwind Spidops/Squawkabilly, then suiciding/pivoting out
fake out user
I didn't know Salazzle got fake out! nice
fake out + webs and fake out + twind is a lot more reasonable
give squawk bb though seriously
It's so hard to choose a move to get rid of for Squawk though
gotcha, fake out sounds better
Taunt I use much much less
I often get a surprise First Impression OHKO with varying levels of support
Sometimes I'll tera-bug/HH it just to get rid of a threat
do you consider murkrow a shitmon
I would have previously
because you can save yourself a lot of headache by just using it as your speed control
I know that's a totally arbitrary and up-to-opinion thing, but basically, if it's super meta, I'd avoid it
Or was top 10-15 in recent times
My friends would roll their eyes at Garchomp regardless of situation.
it's basically murkrow
Eviolite Fletchinder? lol
but yeah spidops + fletchling speed control suite
it doesn't matter
it clicks tailwind and then dies
ahh true
but yeah you'd just do those 2 for speed control and then 4 attackers as a very reasonable team
Let me try another version using them! That sounds hilarious lol
https://pokepast.es/b4c8c46985104206
Trying this. Feels a bit less balanced than my last one, ,though.
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
@torpid moat https://replay.pokemonshowdown.com/gen9doublesou-1824038033
lmao this was wild. holy cow. thank you.
Watch a replay of a Pokémon battle between absurd_maxim and Cannibal Gengar ([Gen 9] Doubles OU)
I will take any more wild and crazy "use fletchling" suggestions you have
Note: psychic terrain completely destroys me
no it doesn't, you have basically no prio attacks
@torpid moat in the playtesting I've done, anyway. The ubiquitous armorouge/indeedee combo hurts me quite a bit lol
If I solidly put Spidops and Fletchling as mainstays (I like 'em), what would be my other good options to take advantage of?
Ah, yeah, fair. But being unable to First Impression them hurts!
webs + sack mon twind is inherently weak to it
you could use like specs politoed or something
I've got Mabosstiff, Tsareena, Dragalge, (Politoed), Passimian, Primeape, Honchkrow, Tinkaton...
dachsbund, houndoom
I've been switching them around a fair bit, trying to find some good ones
Lmao, my Gravity team had Inferno Houndoom. what a ride that was.
So I should be looking for basically things with <100 base speed and good high-power attack gimmicks, right?
hmmm
Best gravity abuser is choice band maushold
is that because you’re a rat packer?
How's my team? Gen 6 DOU
hydrei should probably be a lando
also you have double tailwind but not that much that works well with it
Agreed on this, I think Deoxys-A, especially with a +Speed nature, is a bit much considering two Tailwind setters.
Hey @torpid moat , thanks for your help before, by the way!
https://pokepast.es/cc702589f9165de8
Anything I can replace Talonflame with? Gen 9 DOU.
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Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Dragon
EVs: 36 HP / 220 Atk / 252 Spe
Jolly Nature
- Tailwind
- Breaking Swipe
- Throat Chop
- Taunt
Is there a reason for tera Dragon?
removes fighting weak, is stab
this team is also incredibly passive
glimm itself is the limit of a do-nothing mon
you shouldn't use quag or pex pretty much ever in doubles
totally non-threatening and they don't provide impactful support like speed control or redirection
the opponent will just ignore your pex as they double target its partner
Glimmora has base 55 attack and base 130 special attack; why are you trying to use Rock Slide?
https://pokepast.es/0da78e72f7e8b293
Is this better?
it is better, but you should still basically never use toxapex either
glimm's attack is usually power gem
defensively your team has a lot of trouble with great tusk and iron hands and chi yu
maybe try iron valiant over the pex
your own tusk wouldn't be that bad either
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You didnt include the tera types
Also this team looks
Very weak to iron bundle
And wake
ye still deciding
ok
Stealth rock
Without sitrus or boots you need morning sun to be able to use arcanine as a pivot
Otherwise it just dies too quickly
ok
Gen 8 trick room team https://pokepast.es/c5c3c8d8ddc6d6d4
@earnest junco i think this is fixable with like 3 mon changes and set changes right?
Necrozma is surprisingly effective in trick room I didn’t expect it to be as good as it has been
And yes I’ve given most of them min speed
Necrozma is good in trick room the questionable mon choices are
Reuni whimsi gastro
Whimsi is decent the reuni is a meme but the set could be changed and gastro yea agreed
Necro and hatt need indeedee to function gastro is ass whimsi could just be p2
Something like indeedee f diancie porygon 2 metagross necrozma hatter should work then u should adjust the sets to the smogon ones
Obv dont use steel roller metagross here tho
nah you'd def need to change more
gastrodon and reuniclus just like
have to go, 100%
and then probably replace indd and whimsi
not indd
hatterene
i don't hate band metagross on fullroom ig
Hatter isnt THAT terrible
hatt isnt bad but like
Itd probably have to go for a proper attacker but it isnt that bad
why are you using it with necrozma
Thats fair
you also def want indd here
and with metagross that's 4 psychic types LOL
this changes like
basically the whole team
Thats also standard trick room tbf
yeah there's like
some variations you can do here
like diancie > staka, torkoal > volcanion, mimikyu is like
not awful actually
and can be used over p2 (but i wouldn't recommend it)
but fullroom is like
all psyspam fullroom teams are basically the same team
with small variations
the viable ones anyway
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint. I won't notify you again for at least 6 hours.
I don't like lele here, and this is the exact kind of team that would want rilla somewhere, maybe over lele
And then like seed spect?
whatever you want tbh
just be careful about incin
sun is sun, but there are various set issues here
also in terms of mon choice it'd likely be way better with lilligant over breloom and chi yu over volcarona
torkoal doesn't really have the speed tier to pull off shell smash, especially so when its only fire move is overheat
water tera blast wake is mostly useless
you just click hydro steam instead
that could easily be protect
if you did want more coverage on wake it'd be flamethrower
pult wants an offensive item, not leftovers
also it should be jolly, not hasty, tera blast is physical here
Hey all, and Yellow Paint, I’m thinking about good but less commonly used Pokémon for Special Attackers on my Tailwind team. Only have physical attackers/speed control right now.
I’ve got Dragalge, Salazzle, Glimmet, Grumpig, Brambleghast (all in on phys tailwind?), Eelecktross, Dundunsparce, Houndoom, Light Ball Pikachu, Tatsugiri, Glaceon…
nooooo tatsugiri is banned from doubles ou??
That absolutely kills me
Well, I was just thinking, it's so smol, it's got great speed for tailwind, a phenomenal typing, and isn't near as threatening without Dondozo - hilarious
Perfect for a specs set
there's toxtricity and polteageist
sunflora if there's a torkoal and you're digging deep
Sunflora would be amazing, but nah. With your help the other day I've got a good team set I think
Let me share it
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what's an rmt?
rate my team
Ahh
quick fix would be dragalge instead of tatsu
try ghost tera ape with bulk instead of speed
ghost tera fletchling too
I know at least a few Pokemon I'll be battling.
I know Dusk Form Lycanroc will be on one team, along with "two paradox mons".
Another one loves Dudunsparce, Poison-types (considering monotype, even), has two paradox mons in the wings.
Another is using Greninja guaranteed, and probably Palafin.
It's a draft team, kind of. I'm battling some more newbie friends. They've got no restrictions really, but I'm trying to use less-good mons so I don't bully them
But I still want to win
Oh ok
So the point is to use some sort of silly but effective gimmick, or use not-so-great mons in a niche way that can beat them
With @torpid moat 's help, I've decided to skip the gimmicks and do Tailwind/Sticky Web speed control with some middle-speed hard-hitters.
In playtesting, Mabosstiff has been the KO machine for just about everything. Tera Fairy seems to work well with Choice Band.
Hilarious getting a KO off with Brave Bird Fletchling from time to time, ,even without priority. 4MSS for sure, I want to run U-Turn, Quick Guard, Quick Attack, and more...
This is a great idea. I was just changing it to Ghost now -- think it would allow me to survive more hits, and get stab on weaker Rage Fists. Also, Ghost seems to be really good with resists this meta.
Rock Slide has been a mixed bag. Sometimes game-making, sometimes pathetic and I wish I had Protect. I'd assume Rage Fist, Protect, Bulk Up, Drain Punch is best?
I also adjusted its bulk so it outspeeds max speed Greninja, at least, in Tailwind.
Oh wait lol, it outspeeds regardless even without investment, even with just Sticky Web. huh!
I tried Dragalge with this set, Yellow Paint. It was pretty good... Though I think it's a bit weaker than expected. Should I switch moves, maybe run specs instead?
Dragalge @ Life Orb
Ability: Adaptability
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Icy Wind
- Sludge Bomb
- Focus Blast
To avoid Fake Outs, right? What about Flying, to hit harder on a random Brave Bird? That has actually secured some KO's for me so far.
if none of your opponents are good enough for fake out to be relevant, do whatever then
run draco meteor on drag
that's why it's weak for you
draco/sludge bomb/drag pulse/filler
specs
I was running Tera Fire to try to add a coverage move I hadn't had yet
but am open to suggestions loll
Even with Sticky Web and Tailwind?
I suppose you're right either way though, that's dipping into Christmasland
Alright, I'll try that instead with Modest
When you said invest in bulk, did you mean 252 HP / 252 Attack on Primeape?
And would Dragalge be better, or Tatsugiri you think? Based on the team here.
defenses means def and spdef
split evenly, even with bulk up?
https://pokepast.es/3285c6129c68bd44 been working on this team all day trying to optimize the pledge moves. Quaquaval is a trick room sweeper because if it’s next to skeledirge, it’ll act first using skeledirge’s stat. It’s hella weak though tbh any thoughts ðŸ’
(And under trick room, same applies to meowscarada)
I think you should focus on one of Trick Room or Tailwind
pledges are bad, so filling empty slots with Klefki and Mimikyu isn't really going to help much; you want some more heavy lifting in those slots
you probably want #1059704283072831499 too
though yeah pledges suck in both dou and vgc
Anyone here use Tsareena?
Trying to decide between running my Assault Vest one with Power Whip and such, or running one with Protect and a Sitrus Berry
For a Tailwind team. I think Protect is less useful on Tailwind, given that I want to crush the enemy ASAP and not burn turns
AV and Sitrus play pretty similarly, and Protect is really useful against the priority spam teams
You’re still clicking Power Whip and U-turn a lot
I haven’t used a ton of Tsareena, so I can’t give a definitive answer, but my gut tells me it comes down to the rest of the team comp
Do you need it to tank a Freeze Dry and smack Iron Bundle, or do you expect it to take multiple small hits? Do you think you’ll need Protect to keep it around, or do you value the extra coverage Assault Vest allows?
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
Oh right it was this one
In this specific case I think Assault Vest just giving you more stats overall will be more impactful
I'll be facing these particular threats, as well as Iron Treads, Iron Moth, Sandy Shocks, and Grimmsnarl.
Lol. I think my team is really weak to Iron Moth, Fire types in general really.
I can outspeed it and being trapped in Sticky Webs and Tailwind, but I'm still scared of Heat Waves.
I think you should consider Rock Tera Blast instead of High Jump Kick
Being able to switch in on a Fake Out, Palafin Jet Punch, Grimmsnarl shenanigans, and things of that nature appears to be the most useful so far, so I'm thinking Assault Vest is fine just for survivability.
High Jump Kick has been one of my most useful moves so far! But that might be good for specifically Iron Moth.
What about Trop Kick vs Power Whip? Power Whip OHKOs Palafin, but I know for a FACT my friend won't know that Queenly Majesty exists lol
Also, Yellow Paint said to split Primeape's EVs into both defenses and HP. I've never really done that before, especially with a Bulk Up mon. I usually do HP/SpDef. Is that advisable?
big spidops
Btw, thank you both for entertaining my dumb team and being a great sounding board for me. Really helpful
aw yeah
spdef on bulk up would be fine
Thanks @torpid moat
What do you think about Rock Tera Blast Tsareena? I never used its Tera type a single time, so maybe grass/fighting aren't that great
you can do water or fire defensive tera then, no blast
Anyone have any thoughts about making Mabosstiff 252 HP/252 Atk instead of Atk/Speed in Tailwind?
The pro is extra bulk and you may improve the trick room matchup; however, you now don't outspeed some Pokemon if the enemy is also under tailwind
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
Put 318 speed on maushold and the rest in spdef
You only want to outspeed and taunt Arcanine
Otherwise looks good
You don't really need double taunt
You could switch taunt to encore on maushold
Or put protect on the bird
If encore maushold drop speed to 301
You can consider stealth rocks too on tusk
alr thanks man
Rain Team https://pokepast.es/7014ba0bc23bee6d
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Summary: i dropped wake for gholdengo bc you already have two water types and wake + bundle is redundant (wake also just kinda sucks on rain), tsar > amoonguss makes the dragonite + cheems matchup better, and chien pao > maushold for better synergy with palafin and maushold is bad on rain
You could run amoonguss > tsar and use nasty plot gholdengo instead of specs as well
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
Bundle destroys you
You need a check to it
Put earthquake on great tusk
And something like gholdengo or kingambit
I actually really like this team. Couple things though:
Tusk really doesnt like being on rain, its more weak to bundle now and it doesnt really compliment what rain wants to do. I would use cheems instead
Gyarados kinda sucks now, i would just use ghold/gambit
https://pokepast.es/dc439d0e433e649a similar team (palafin could be mystic water instead of band if you want protect)
Ghold could be tera fairy here actually
https://pokepast.es/f815c1b73ff2ff61 first time trying sv doubles so I just tried remaking my gen 8 team with what is available
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
tauros doesn't really have the speed or bulk to pull off a bulk up set, it's usually just a glue mon with av
chi yu is too frail to really get an opportunity to click nasty plot as well
especially on a team like this without any speed control
it also basically always runs heat wave
because that's its most reliable damage output
@crisp night it's really hard to try to translate an SS team into SV because the available pool of Pokemon is so different
if you give us the SS team we might be able to help role swap some stuff, but a 1:1 translation is pretty much impossible
https://pokepast.es/39819629c0019f26 - Updated version of the team, decided the consistency of arcanine in doubles was worth dropping tauros for, and meowscarada wasn't doing much but U Turning so I swapped it for palafin.
https://pokepast.es/d864d42d801bc100 - The Gen 8 Team that got me to around I wanna say 1650?
it's better, but sv is a quite different format from ss
ss trends to slower paced and bulky teams
where having incin and amoong and fini is a good thing
you really want speed control on your sv team so your stuff just doesn't get melted by something faster
I was looking at bundle with icy wind earlier when looking for things to fulfil a similar moveset role that kyurem had
just make a brand new team tbh
probably the best idea yeah
well, at this point the current sv one can be fixed
but it's also nothing like the old one
chi yu bundle is a very popular offensive pairing
the mons complement each other pretty well, though they're frail
if you just want like a goodstuffs squad you can try like
chi yu bundle iron hands gholdengo
I'll build something quick with that then cool
I assume hands is just a better hariyama?
Or atleast acts in a similar role
yeah it's way tankier than yama
New DOU RMT @torpid moat, @remote edge, @strange sable, @night edge, @light ridge, @earnest junco, @brittle spade, @dire flint, @tardy ember. I won't notify you again for at least 6 hours.
Wait i just fought you
On ladder
LMAO
Also both of these are
Pretty unviable
Noelle will be able to help more for sure but the tl;dr is "use better Pokemon"
the second one also relies completely on TR but only has one Pokemon that can even use the move