#Terra Incognita [6028]

6 messages · Page 1 of 1 (latest)

bright pierBOT
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#6028 : Terra Incognita

Vanilla gameplay with 2 big twists:

  1. Fog of War.
  2. Every map will be different.

Reclaim is required, the others are optional.
Survive will show what difficulty was completed.

Objectives

Nullify Totems Reclaim Survive

Size

209x121

Tags

FOG OF WAR, MEDIUM MAP SIZE, PROCEDURAL, CHOSE DIFFICULTY

digital onyx
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2 map maker notes:
Fog of War: the minimap icons that cover the minimap create lag when tilting/rotating the camera, I think not based on how many there are, but rather on how many there have been in total. For this reason I made settings to let the minimap stay revealed + to not cover the minimap at the start of the map. For a normal unchanging map, the last setting should be flipped to 1.
Theme generator: The theme generator will create a new theme whenever it receives a message: SendMsg("RequestNewTheme" <-SEED). SEED=0 will generate a random theme. The script can also be used as a console script, similar to the sound scripts: copy the code to an empty console script and change the variable $CONSOLE_SCRIPT to 1.

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And it turns out that I bugged out the theme creator. It's not creating a different theme in each map. Next time.

dense pawn
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lol thought the image was bugged at first.

digital onyx
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To get it working the theme generator script has to be moved to Pre and put before the MapGeneration script. I broke the original implementation by removing some unnecessary steps in the map generator so that it now starts generating a map during the first frame, which is also when it sends a message to the theme generator.

sour tundra
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Very interesting map! I always thought FoW would be neat in CW, but I saw that most disliked it when asked on the newest one. But to have it generate a new map every time means playing it once more spoil the surprise.