#RPL Addition requests

1 messages · Page 1 of 1 (latest)

gusty delta
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There are several of these, but I'll dump any RPL suggestions I have here, and update the list as they are implemented.

General commands:

  • Damage map APIs to make custom rockets and such
  • Get/SetDigitalis - Interact with digitalis on the map
  • A generalized way to make units with preset settings
  • A similar way to get a data structure containing all a unit's settings

Unit movement commands:

  • API to see if a unit can be placed on a certain cell
  • API to see if a unit has a path to move to a cell
  • (not strictly necessary, but would be helpful) API to find the nearest valid move position for a unit given a cell

Particle commands:
Any would be nice, really. I'm sure there are some that just need to be exposed, but things like GetNearestParticlePos, CreateParticle, and GetParticleCountInRange come to mind. Some way to directly destroy particulate with scripts would be good for making custom particulate weapons.

Game modifier commands:

  • GetSlammer
  • GetFreebuild
quaint frigate
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I don't get HOW CreateRaRocket's supposed to work, but CreateParticulateShot isn't too useful if you can't get the position of any particles.

gusty delta
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Yeah, really the only use I can think of particle shots as they exist currently would be to fire a bunch in random directions and make a particle bomb of sorts.

tidal bane
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I'll keep this list handy and add some of these. I may do one more beta build with a list of things added yesterday, then release it. And then after that work on this next batch.