#Orbital Relay [4800]

17 messages · Page 1 of 1 (latest)

weak basinBOT
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#4800 : Orbital Relay

Landing on a world full of deep Creeper, we find ourselves on the cusp of a new technological discovery. The Orbital Relay is a new unit this time around, capable of generating a lot of energy via the aid of launched Orbital Payloads. Use them to make the most of your starting platform and lay siege to the ocean ahead!

Objectives

Nullify Totems

Size

128x80

Tags

CUSTOM UNIT, 4RPL

subtle cipher
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I don't know how but, this seems pretty impossible for casual players.
Perhaps only experienced players may be able to enjoy these.

next wagon
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I don't consider myself an experienced player.

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I've played the campaign.

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And that's it

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These maps are probably too hard for "unit introductions", I'll admit that.
It's very possible, though. It's important to use all the tools available to you.

visual spade
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Difficulty is very weird in CW series games, because players always have access to pause for micromanagement execution is always consistent. When discussing difficulty and casual players, first thing to note is that the majority of players never pause for anything. Players who do pause consistently are almost instantly better than ~80% of the playerbase because of this.
A lot of players don't use shields at all because so few maps give enough redon for them to be viable options. This alone would make the map difficult, as players usually default to "the strategy must be with the new units" so never consider shields and instead try to get relays and AC producers up and (I would assume) keep dying.
That said, make the map as difficult as you want, if this is the difficulty you want, then go for it.

next wagon
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I try to be very generous with auxiliary resources in my maps.

visual spade
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A lot of maps give like 1.0 redon production total.

next wagon
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For example, the three crystals at the top of the hill (player starting locations)
The redon produces 5, the Bluite produces 6, and the Greenar produces 12x times the stock value.

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(The excess resources are necessary to a degree; one Orbital Relay costs 125 Arg to build, and up to 3 Orbitals to fully operate)

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(In comparison to my last map, AC Collectors now take Anticreeper to build)

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My initial setup was very weird for this map.

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I had a mix of (spoiled for those who'd like to figure it out themselves) ||Sprayers, Shields, and Terps to slowly push my way down the hill||.

next wagon
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I dunno.
On one hand a part of me is saying "make things more accessible", but on the other hand, I kind of like the sort of...
"Here's a really hard start with a few custom units. Good luck."

The compact, high-pressure start was designed to show off the Relays, given they excel in tight spaces, with the flip-breeder giving the newly reworked/buffed AC collectors time to shine.

eager bolt
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I don't enjoy maps where I have to think too hard. I work in an industry that requires me to think a lot. I just wanna shut my brain off and play the game that I enjoy that reminds me of a flood

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There hasn't been a lot of maps like that recently...