mapmaker-support

76 threads · Page 1 of 2

Ideas for optimizing too many fog units? 96 messages
CW4 Answered
Bullet "unit" performance comparison (concept level) 4 messages
CW4 Answered
Simple "unit cannot go over height limit" Global Script 25 messages
CW4 Answered
Putting a unit/object infront of the player's Camera 5 messages
CW4 Answered
Is `<-DATA` of `SendMSG` and `@FUNCT_NAME` the same? 12 messages
CW4 Answered
[CPACK] PATHFINDING USING MESH 264 messages
CW4 Answered
Double loop split over multiple frames, crashes after x frames "Exceeded max number of instructions" 12 messages
CW4 Answered
On_destroy for a bot 37 messages
IXE
How do you set the material in a factory 14 messages
IXE
Fractal Terrain Generation Script 110 messages
CW4 Answered
Perfecting my Shield Tech 2 messages
CW4
AEV 5 Playtest 97 messages
IXE
AEV 3 Playtest Request 158 messages
IXE
Is it possible to turn off cliffs? 17 messages
CW4
Generic tips for making a good IXE map 11 messages
IXE Answered
Factory Production indicator for custom units 15 messages
CW4 Answered
Tumor is created even if the space is occupied (I created a occupied? then abort in the code) 2 messages
CW4 Answered
How do I get the N.W.E.S. direction of the rift lab using the unit's position? 7 messages
CW4 Answered
How do I get a Tumor(P) create a Tumor(S) after P's first S gets destroyed? 3 messages
CW4 Answered
How do I not make the spawning tumors not "bounce back" in from a direction? 16 messages
CW4 Answered
Fail custom objective? 6 messages
CW4
Is it possible to resize a map? 6 messages
CW4
Using SetUnitPacketRequestRate on unbuilt platforms 54 messages
CW4
How to wipe the UID from my `<-units` properly? 7 messages
CW4 Answered
Is using "RefreshUnitLOSCache" on a vanilla unit every frame a performance killer? 7 messages
CW4 Answered
Why do un-grounded vanilla units just shoot at their cell? 5 messages
CW4 Answered
Getting LPAC working with MVerse 20 messages
CW4
Are exponentially large UID numbers a problem? 3 messages
CW4 Answered
Does calling "GetUnitsByType" every frame is a performance hog? 6 messages
CW4 Answered
"Unit Damaged" detection code 2 messages
CW4 Answered
Does "Messaging API" start to reduce performance if it's used in large scale? 5 messages
CW4 Answered
LF suggestions on how to split a double do loop over multiple frames 8 messages
CW4 Answered
(Opinion-based question)Player-created swarm units characteristics 2 messages
CW4 Answered
How to automatically make vanilla cannons prioritize mesh using 4rpl? 3 messages
CW4 Answered
SetMeshHealth bug also syncs with mverse? 3 messages
CW4 Answered
Does rescaling custom/stock objects in the unit editor increase/decrease vertices? 2 messages
CW4 Answered
Anyone has "Get Random Item from List" type of script? 25 messages
CW4 Answered
Where is "Exported ADA Messages" located? 4 messages
CW4 Answered
Difference between the API "if endif" and "while endwhile"? 6 messages
CW4 Answered
Setting a custom "move-speed" for vanilla move-able units 2 messages
CW4 Answered
Working with the Signal Generator 13 messages
CW4 Answered
4RPL Wishlist 11 messages
CW4
AutoOrbital script by qople just spams orbital without even having any stocked orbitals 12 messages
CW4 Answered
SetUnitPosition "unit connection" question 4 messages
CW4 Answered
Selecting a position X cells away in front of the unit 77 messages
CW4 Answered
Trying to track down a crash on my test map 123 messages
CW4
MagicaVoxels object importing help. 9 messages
CW4 Answered
How do I make an circular object spin? 3 messages
CW4 Answered
GetObjPosition Question: What's the difference between world and local coordinates? 9 messages
CW4 Answered
What is the difference between EV2/3/4 and V2/3/4? 4 messages
CW4 Answered