#Feature Request - Tchernobog Increased Health Option

24 messages · Page 1 of 1 (latest)

vapid haven
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If there was an option to significantly increase Tchernobog’s Health Points (like X3) than that’d be a much better way for Blood veterans and fanatics to experience the Final Boss how it should be experienced, with him actually being more of a threat. This has been a complaint since the game was released back in 97. Currently he’s way too easy to defeat since he has less than HALF the hp that Cerberus has. Could you guys please make this happen and give him a Health Multiplier, and put it in the “Gameplay Setup” options🙏
If it was up to me, I’d multiply it by 3. Or have it like this in the options: Off/X2/X3. At X3 it’d make him the strongest Boss, just about stronger than Cerberus👍

red bane
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This is very much needed.

vapid haven
wet hamlet
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That’s going to cause softlocks in numerous user maps. You can’t pitchfork him.

vapid haven
red bane
vapid haven
red bane
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Timers can softlock an end level if they're set.

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But yes, makes sense.

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I remember Showdown from Dark Sun Rising. Ending Tchernobogs was really tough, even in Extra Crispy.

vapid haven
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But in the case of Blood and it’s expansions it’s completely doable if you find secrets and reserve ammo when needed👍

red bane
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I know. I like they want to keep his current health value.

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A workaround can be made in the map editor.

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The thing is I'm not sure RS would emulate it as it should be.

vapid haven
red bane
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A switch that locks and unlocks the enemy in tics via another switch acting as a timer.

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Locking an enemy renders them invulnerable.

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So the desired effect is making him invulnerable intermintently.

vapid haven
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QOL Request - Tchernobog Increased Health Option

vapid haven
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Feature Request - Tchernobog Increased Health Option

vapid haven
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@nova sand

plush pasture
vapid haven