Cultists are able to hit a crouched player in Refreshed Supply but the player's auto-aim can't hit crouched cultists.
Also for QOL please add a setting for hit-scan only auto aim that nearly every other build engine port has like with Duke's for example.
Right now I have to go into the settings and toggle auto-aim manually every time I switch to the flaregun or tesla which is getting pretty annoying.
#Auto-Aim issues
11 messages · Page 1 of 1 (latest)
bump!!
I’ve asked this elsewhere, but to double-check, does this operate by applying some kind of hotzone/radius around the crosshair that checks for enemy hitscanners?
Or is it autoaiming everything, but only when the player uses a hitscan weapon like shotgun/tommy?
The name is a little vague.
I am reading through eduke32's code, I believe it is doing this?
here is part of the hitscan code that checks for autoaiming
sorry I am not smart enough to understand exactly what its doing here without analyzing it for an hour but it is clearly checking the auto aim value specifically for hitscan weapons and for non hitscan weapons and depending on the value activating or deactivating
Wonder why it never got this feature.
you mean FS?
Blood in general, or did it have it in DOS?
no duke or sw didnt either it was a feature added in eduke