#Episode 2 texture alignment
130 messages · Page 1 of 1 (latest)
E2M1:
This wood texture is out of place and alignment of the ice is wrong
These don't match at all
Maybe shift these textures down a bit so they line up at the bottom? The sector wall should be high enough
This texture could be centered better
Align wall with vertex
E2M2:
Alignment could be better in this room (end tile with vertex)
Update FX section of this sector if turned on.
Align all four sides of this table to the floor texture (or vice versa)
You can't see it very well, all sides in the chimney are not aligned.
Same here with the table (align walls with floor)
E2M3:
Door texture not centered
Weird floor texture
Need proper alignment
Align to the right
This could be solved by only moving the sector in one way on the z-axis.
Stretch these to apply the texture from vertex to vertex?
Alignment, and stretching on the sides?
Wall alignment in the whirlpool is off.
At the level end. Is this normal? Same on the other side with the silhouette. It should be brighter, shouldn't it?
That's all for map 3.
E2M4:
These walls could be darker
Various hedge maze alignments
Same position, other side
same room
both door are slightly off textured
This is the freezer. Door inside is not aligned
Wrong texture on this step
ceiling texture is applied and the alignment is wrong
Could be better aligned to vertex/edge of the wall.
Disregard the orange comments. I realized that this whole secret tunnel uses this metal texture.
This is definitely too dark
Maybe strecht the outside of the tub down so it matches the inside?
This ceiling is weird...
Maybe too much changing, but why did they use this texture here and not the one from the walls?
Tihs ceiling could fit better expanded and panned.
Wall alignment
This door ceiling shade is a little bit too bright
In all monster closets the alignments don't match.
E2M5:
The ceiling is too bright in these two sectors
The same on the other side, no alignment at all
Here as well
ceiling panning doesn't match
ROR doesn't match
Here as well
use status number to fix sprite z-fighting
false texture applied, take a look at the other side
Align texture with walls
Same here
This doesn't match the pattern
Align patterm with wall lenght
weirdly tiled. Same on the other side
These bright aquares make no sense. I'd make a new sector out of them an make it darker
Same on the other side
Wrong texture applied (take a look at the bottom of the wall)
This table ceiling to a little too dark
Same on the other side
Compare with the other furniture in the room
Same on the other side
Same on the other side
Tile to vertex
same here
and here
That's the secret at the beginning
The lower ROR texturing doesn't match the upper wall of ROR