#Episode 2 texture alignment

130 messages · Page 1 of 1 (latest)

valid agate
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Please fix these issues:

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E2M1:
This wood texture is out of place and alignment of the ice is wrong

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These don't match at all

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Maybe shift these textures down a bit so they line up at the bottom? The sector wall should be high enough

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This texture could be centered better

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Align wall with vertex

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E2M2:
Alignment could be better in this room (end tile with vertex)

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Update FX section of this sector if turned on.

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Align all four sides of this table to the floor texture (or vice versa)

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You can't see it very well, all sides in the chimney are not aligned.

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Same here with the table (align walls with floor)

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Door texture not centered

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Weird floor texture

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Need proper alignment

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Align to the right

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This could be solved by only moving the sector in one way on the z-axis.

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Stretch these to apply the texture from vertex to vertex?

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Alignment, and stretching on the sides?

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Wall alignment in the whirlpool is off.

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At the level end. Is this normal? Same on the other side with the silhouette. It should be brighter, shouldn't it?

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That's all for map 3.

valid agate
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These walls could be darker

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Same position, other side

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same room

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both door are slightly off textured

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This is the freezer. Door inside is not aligned

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Wrong texture on this step

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ceiling texture is applied and the alignment is wrong

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Could be better aligned to vertex/edge of the wall.

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Disregard the orange comments. I realized that this whole secret tunnel uses this metal texture.

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This is definitely too dark

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Maybe strecht the outside of the tub down so it matches the inside?

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This ceiling is weird...

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Maybe too much changing, but why did they use this texture here and not the one from the walls?

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Tihs ceiling could fit better expanded and panned.

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Wall alignment

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This door ceiling shade is a little bit too bright

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In all monster closets the alignments don't match.

valid agate
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The ceiling is too bright in these two sectors

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The same on the other side, no alignment at all

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Here as well

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ceiling panning doesn't match

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ROR doesn't match

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Here as well

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use status number to fix sprite z-fighting

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false texture applied, take a look at the other side

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Align texture with walls

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Same here

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This doesn't match the pattern

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Align patterm with wall lenght

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weirdly tiled. Same on the other side

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These bright aquares make no sense. I'd make a new sector out of them an make it darker

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Same on the other side

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Wrong texture applied (take a look at the bottom of the wall)

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This table ceiling to a little too dark

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Same on the other side

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Compare with the other furniture in the room

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Same on the other side

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Same on the other side

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Tile to vertex

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same here

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and here

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That's the secret at the beginning

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The lower ROR texturing doesn't match the upper wall of ROR