me and my friend have been playing this mod after a long hiatus from playing terraria and don't get me wrong the mod is high quality and a ton of fun but as ive experimented with playing mage some of these weapons are extremely overtuned
maybe i just minmax too much with potions, reforges and other stuff but so far the sort of sentry weapons such as the darkstar lantern, horizon's edge and kinda the adamantite staff were able too melt bosses completely, and the iokgeria has been carrying my friend from the start of hardmode too defeating dustking when he finally switched too the bow he drops
this overtuning combined with my friends usage of the blazing enchantment, has caused us too defeat every boss prior too atlas in under 3 minutes, with wall of flesh taking 30 seconds due too the disgustingness of the horizon's edge
the fact that the horizon's edge and darkstar's projectiles also act as if they are sentries in a way also allow you too use a secondary mage weapon while they are out
using this, i was able too get 9k-10k dps using the darkstar an the laser machine gun without using the blasing enchantment or the many acessories that give high damage for a large downside (e.g. the inferal pact) albeit on a dummy which doesn't move and with spectre armor (mask helmate)
i believe the devs should revisit the balancing of named items as they have completely overshadowed the over amazing weapons in this mod and have basically made every boss a walk in the park despite being on master mode