#this mod is lokey unbalenced

1 messages · Page 1 of 1 (latest)

humble cape
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me and my friend have been playing this mod after a long hiatus from playing terraria and don't get me wrong the mod is high quality and a ton of fun but as ive experimented with playing mage some of these weapons are extremely overtuned

maybe i just minmax too much with potions, reforges and other stuff but so far the sort of sentry weapons such as the darkstar lantern, horizon's edge and kinda the adamantite staff were able too melt bosses completely, and the iokgeria has been carrying my friend from the start of hardmode too defeating dustking when he finally switched too the bow he drops
this overtuning combined with my friends usage of the blazing enchantment, has caused us too defeat every boss prior too atlas in under 3 minutes, with wall of flesh taking 30 seconds due too the disgustingness of the horizon's edge
the fact that the horizon's edge and darkstar's projectiles also act as if they are sentries in a way also allow you too use a secondary mage weapon while they are out
using this, i was able too get 9k-10k dps using the darkstar an the laser machine gun without using the blasing enchantment or the many acessories that give high damage for a large downside (e.g. the inferal pact) albeit on a dummy which doesn't move and with spectre armor (mask helmate)

i believe the devs should revisit the balancing of named items as they have completely overshadowed the over amazing weapons in this mod and have basically made every boss a walk in the park despite being on master mode

willow flume
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Yo the original mod kinda got abandonded for this reason lol so they could start fresh. Try spirit reforged. Although it still has a little bit of balance issues from my pov, but everything is super high quality vanilla like, essentially 1.5

humble cape
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bro i am on spirit reforged but im also playing with spirit classic

stoic brook
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Classic is very unlikely to get any balance patches - we stopped working on the mod because upkeep was unbearable, so balance fixes are unlikely because that's exactly the reason we avoided continuing the mod