Impact frames are a way to make blows in games/videos/animes whatever they're present in to make impacts/explosions feel like they have a real danger behind them and show their power. They're present via a black flash and then a white flash both with highlights of characters/something important.
TLB has impact frames, when you defeat a boss, it flashes bright white then bright black with a highlight of them to infer a sense of overall power after you defeat the boss. Not only does this feel extremely cool, it looks amazing 'aesthetically', and gives the feel of a comic book type vibe, and it's probably one of the only use of impact frames in a video game I've seen in a long while. Make impact frames have more of a use, to provide that feeling of power, like a sniper shot directly into the skull could have a small chance to do the impact frame and play a slow-mo to have cinematic effect and make players feel rewarded with great visuals after a good shot and motivates to drive forward to get that impact frame again. A problem with impact frames though, is that if you use it too much it can lose its 'juice', like every headshot ever and it does an impact frame is overkill, and can cause the dopamine gain to dwindle, which isn't good. Take note though that doesn't mean not using it at all or barely at all, which would contradict what I've been typing for 30 minutes. What I'm saying here is that impact frames are great because they provide a sense of power and motivation in a stressful situation, i.e killing a boss and highlight blah blah you know, because you killed that boss you got the impact frame, but it's never used again until you kill another, which is bad because it's a great visual that gets barely used and should be used more.
