🐛bugs-n-feature-requests-light-brigade
local dimming and eye tracked foveated rendering
Difficulty
Feature Request : slider for movement speed without weapons ( for motion sickness )
Wrong LODs on quest 2
[Solved] Game does not launch properly in SteamVR
[Bug] Enemies can spawn en masse in front of the level entrance
I became too powerful and I broke the game xD
Possible Bug | More than one primary weapon.
Quest 2 - Bug - Visual oddity when moving through gates in sewers
[PSVR2] Left Hand visual representation gone after 40minutes of play
Daily run system
Bug?: Use single key multiple times
This Thing
Feature request: Upgrade pouches with ranks
infinite loading screen Mq2
Show the actual time in the hand menu
Vital QOL Adjustments
Psvr2 issues
Militia Rife is kinda weird (Feature Request)
Bug "Key Bumping" and feature requests
Glitch during transition into second phase of the final boss fight
Wrong Text on item
Atrocious controls for HTC Vive
Dissapearing gun parts
Got locked out of the first boss fight
Dead enemies visible in combat prayer?
[SOLVED] PROBLEM / Bug | Infinite loading
[PSVR2] Performance Issues and Weird Rendering Bug
type 14 nambu cant be reloaded on htc vive
game crashes after the intro cutscene and loading into the last temple for the first time
Black screen on start
Small feedback
Vibe Wands toggle grip option, XR menu does not Work
ability go toggle grip on weapons, for PSVR2, as option in settings, in XR, does nothing
Ranks don't retain after "End run"
Game shutting down after defeating first Boss (Steam VR Pimax 8k)
Steam via Quest Link not working
[SPOILER] Grabbing weapon at the end of the game was causing it to rotate strangely
Friendly NPC gift wand item issue.
tower not rendering correctly
Feature suggestion: soul purify after Father fight
Ally soldier weirdly bugging out
Beating the game on first run.
Soul Cleanse abuse
Floating enemy weapon sight
Incorrect tutorial prompts
Bad occlusion culling
Moving pillars - player collision
Only one bug report per bug-report button
Grenade handling with Index controllers