#avatar-help

1 messages · Page 262 of 1

severe crown
#

woudl that require blender work?

somber sequoia
#

probably

severe crown
#

damn

#

i dont know anything abt blender

#

tried it once didnt work out well

somber sequoia
#

if at first you do not succeed, try, try again 🙂

severe crown
#

oh it wassnt the first time i mean

#

ive tried for like weeks with a avi once

surreal salmon
#

i dont understand why but my avatar is stuck T posing. its set as humanoid rig, when i try using gogoloco on it it does not respond to it.

#

i swapped the head on it from another model

somber sequoia
#

show your playable layers in the avatar descriptor

surreal salmon
#

aight one sec (unit being slow

somber sequoia
#

that seems to be the layers inside an animator

surreal salmon
#

oh my bad

somber sequoia
#

a) those things that say "none" - hit the X so they use the defaults. None means it won't use anything.
b) this isn't a humanoid avatar, you probably want it to be unless you're doing the whole locomotion system yourself

surreal salmon
#

the X are grayed out so i think thats done?

somber sequoia
#

oh, true, missed that. I rarely work with generic avatars.

surreal salmon
#

it was set to humanoid earleir before i tampered with it

somber sequoia
#

left side image - see the error? do what it says

surreal salmon
#

i can do enforce T pose and apply but after i hit done and go back to it it acts as tho it never happened

somber sequoia
#

that won't help

surreal salmon
#

errors found while importing rig in animation file. open import messagees folder found below for more details

somber sequoia
#

Yes. Do that.

#

oh - note it doesn't say 'folder'

surreal salmon
somber sequoia
#

That'll be an issue

surreal salmon
#

ill just add fake eyes for now

somber sequoia
#

check the head section of the bone layout there, maybe that bone isn't in the right slot

surreal salmon
#

now its different

somber sequoia
#

are those eye bones direct children of the head bone?

surreal salmon
#

yes

#

wait nvm

bleak basin
somber sequoia
#

probably scroll to the top of that list and see what's there

bleak basin
somber sequoia
#

nothing blocking there

surreal salmon
#

nvm it actually is

bleak basin
surreal salmon
#

ignore the streaching i know what thats from

#

any idea how to handle mouth rotating?

bleak basin
#

am i just cooked

surreal salmon
bleak basin
#

pc

#

atp ill pay someone to do ts

surreal salmon
#

maybe dum down the textures or something

bleak basin
#

how

#

lmao

surreal salmon
#

when iu click on a image in ur assets u will see this

#

u can reduce image quality for like memmory

#

its a override that can be applied to pc and or quest

prisma eagle
#

Heya! Unity is throwing a null reference exception with the SDK when I try to upload an avatar for some reason. I uploaded several avatars just fine and then suddenly it does this.

somber sequoia
#

also that Unity is buggy, I'd suggest using .22f1

prisma eagle
#

Circumvented the issue by using a different unity project that worked

tidal kelp
#

how do u fix this issue on the chocolat model my friend is making an avi and is having this issue😞

somber sequoia
#

looks like bad weight painting

tidal kelp
thorn iris
#

Hi

rigid vale
#

Me and @thorn iris need help

somber sequoia
#

provide details

rigid vale
#

Chichi will

#

Basically @thorn iris needs help uploading there models into the game

#

To be used as avatars

thorn iris
#

Hey! I’m on mobile so I can’t upload avatars myself, but I’ve made and rigged two original models (Tikky and Chi Chi from my project TRC).

Would anyone be willing to help me upload them to VRChat? I can send the files, and I’ll fully credit you if needed 🙏

They’re already rigged—just need Unity + SDK setup and upload.

somber sequoia
#

Head over to the VRC Traders discord to commission people, you'll just get scammers DMing you around here.

rigid vale
#

Can you invite us

somber sequoia
rigid vale
#

I couldnt find it in there

somber sequoia
#

there's a search box at the top...

empty ridge
#

Is there a common issue with Eye look looking above people's viewport instead of looking directly at people? I have a custom rigged avatar and it looks to be following the style guide for eye look, but it still always looks slightly above where it should be. When I use eyetracking its correct, but eye look seems to be the issue.

teal laurel
#

@bleak basin i also suggest to merge some materials in blender.
And remove assets you do not need for quest.

#

Adding thrys petformance tools to identify what takes up the most size in textures is also an easy way of reducing size

sand cedar
#

Im trying to make an avatar that can swap forms. How do I swap make it so both models are rigged and can swap

wise rune
#

Im new to unity and avatar creation as a whole, and I want to put an asset(A sword) on a avatar I bought. However when I import the avatar its body is just shown as one. No drop down for limbs or anything its just one thing. And I can't find anywhere else to attach the sword to

somber sequoia
somber sequoia
wise rune
#

But I can't find bones anywhere, there's no drop down menu that lables different parts of the body

somber sequoia
#

look in the hierarchy

wise rune
#

This is all the avatar has

#

Those physbones are like tails and fluff

somber sequoia
#

it's under "Armature"

wise rune
#

ohhh im stupid im so sorry tysm!

somber sequoia
#

nah, just inexperienced.

exotic slate
#

hey guy if the package were both in PC and QUEST but not separate what does that mean you only need to make one project ?

somber sequoia
#

you can put multiple avatars in one project, sure.

exotic slate
#

no i mean like

#

a avatar with only one package and it containt both PC and QUEST

somber sequoia
#

sure

#

that's multiple avatars in one project

exotic slate
#

it not like seperate package for you to download the window first and implant the quest later

bleak basin
#

Im trying to add an avatar to quest

#

having issues atttaching pipeline manager without this grey screen not allowing me to move forward

bleak basin
#

@languid wyvern this is where im at

#

@bronze nymph ^

ornate stump
# bleak basin

You have to check errors in the console. There are a few more showing up after you attach blueprint ID.

bleak basin
#

idk how to fix these ive only ever done this tdy

ornate stump
bleak basin
#

Okay, ty and one moment

#

does this help

ornate stump
bleak basin
#

oh sdk?

#

of*

#

bc ive done it 1 billion times atp

ornate stump
bleak basin
#

like restart? 🥲

ornate stump
#

Just upload without blueprint ID.

bleak basin
#

oh i see yeah but i want the two connected and just wish i could figure this out

#

does this mean anything

ornate stump
bleak basin
#

which would be? or does it not say

ornate stump
bleak basin
#

it won’t let me upload as a new one keeps saying relogin which i have

ornate stump
bleak basin
#

just did a hard reset one moment

#

message on left comes up when i try to upload

ornate stump
# bleak basin

Try changing the internet, or use cloudflare WARP app.

turbid cedar
teal laurel
turbid cedar
#

okay... does it say which one?

teal laurel
#

Yes

turbid cedar
#

so....?

teal laurel
#

Under Assets/Tools/copy_paste

#

Whatever asset that is, try re-installing it or removing it completely

turbid cedar
#

mk

frail vessel
#

where can i find he DOLLY model base?

turbid cedar
#

i have no clue which package that is ..

turbid cedar
teal laurel
#

Well, what all did you install in the project?

turbid cedar
#

modular avatar, liltoon, gogo, d4rkopti, poiyomi, vrc quest tools, gesture manager

teal laurel
#

Hmm, none of those create that folder if i am aware, dunno aboit modular avatar though

#

Bad advice, but just delete the script and see if it then works :P

turbid cedar
#

well the entire avatar uses modular i think it would explode...

balmy barn
#

can just move it out of unity temporary and back if stuff explode

#

dont think that modular , some obscure script ratl

turbid cedar
#

might've been in one of my assets ill do some digging through em

exotic slate
#

there no SDK Pannel

#

i try to open this package on my creator companion it tell me to install a unknow Unity edit

#

i try to follow it step but it say the Unknow Unity Edit was unable to download

#

it a already existing file so it not the same thing where i gotta create a project and find the package and input it in

ornate stump
exotic slate
#

alright

#

it say something about AssetbundleFooterTest the type of namespace name "Test" could not be found (are you missing a using directive or an assembly)

ornate stump
# exotic slate

Try close unity, and delete Library folder from the project folder, and launch the project back.

exotic slate
#

it still bring me back to safe mod

#

should i exit ?

#

help ;-;

balmy barn
#

no idea what to do here , remove change sdk down a version and back up / try a new project

exotic slate
#

i extracted the file in the same zip file that have the same file i trying to extact

#

so it just completely didnt work in someway

#

but i just solve it by now

#

and thank you again

exotic slate
#

irumi how do i fix the VRChat Avatar Descriptor

ornate stump
exotic slate
#

bruh

#

the unity

#

is so goddamn confusing

ornate stump
#

Same energy as I ask you how to fix my PC.

exotic slate
#

i forgot to double check the update project

#

but thank for being here

#

this stuff make you hair go complete white

#

is not luck is just i randomly i encounter some issue couldnt find a solution and ask irumi about it but after a few minute later before irume could response i accidenlty found the problem

celest scaffold
#

Hey everyone how are you doing.
Are there any latest tutorials/tools and tips for phys bones and making cloth/hair physics realistic?
Bones already exist

I appreciate any help 🙏

whole dagger
#

Have a problem with viseme in MMD. I added the Japan viseme to the original ones in blender but in some MMD worlds I think both Japan and english visemes are used causing the exagerated movement. Any assistance or suggestion would be appreciated. Thanks. Instructional writeup or video would be great.

#

did i post in wrong area?

balmy barn
#

not much you can do about that if they included both in the animation (guess they expected you to have either not both on the mesh) , you can open debug ingame to confirm if its trying to use both

#

i got animations but prefer to stick to japanease visemes for stations

#

( could force the ones not ment to animate with a toggle setting them to 0 when seated detected but kinda dumb way of doing it ) ratl

celest scaffold
celest scaffold
#

After playing around with the phys bones settings and getting normal result, i noticed this issue with the jacket when crouching. Not sure how i would fix it.

balmy barn
#

skirts and jackets like these are not easy, weightpainting / physbone angle limits / constraints

#

nr 1 reason you see very short skirts, they clip alot if they are long

#

physbone collider are .. terrible so id never recommend it , usable for small things ratl

whole dagger
celest scaffold
#

The thing is i don't want to fix it in blender. Even without physbones the jacket is not moving correctly when bending over or crouching.
Weightpainting would be so much work 😭

#

No phys bone collider added

#

changed the angle but it still looks weird. Well i will play around till i find a fix. Thanks for tips

balmy barn
#

id try parenting the front part of it to legs so it would follow them instead of clipping, these jackets ive not tried at all

#

not all the jacket neet to move, uppper part will barely

celest scaffold
#

It's weird cause some models don't do that. Gotta take a closer look in blender.

strong summit
#

what do i do in this case?

ornate stump
strong summit
ornate stump
strong summit
hexed summit
#

how could i make my avatar textures ok with any world ?

#

because rn it just look ugly as fuck and pmo 😭

ornate stump
hexed summit
#

or

#

like

#

lemme show u

#

uh

ornate stump
# hexed summit it looks neon

If material isn't the same shading, then you just have to make sure you're using same shader for all material and all of them have same shading settings..

hexed summit
#

but the shaders will still look ugly, is there any preset that can be found online ?

ornate stump
hexed summit
#

id check

#

can i use poi instead ?

ornate stump
toxic crag
#

guys how do i find a good avatar to wear? i just downloaded it on my pc i dont have vr tho

#

and how do i import it to the game

ornate stump
toxic crag
ornate stump
toxic crag
#

what does that mean?

ornate stump
toxic crag
#

oh no i thought u meant avatar worlds in the game

#

idk how to import any avatars into the game from here or any website

ornate stump
toxic crag
#

so u cant get avatars from it?

ornate stump
toxic crag
#

oh idk how to make an avatar

ornate stump
toxic crag
#

alright ill try to thanks

sharp oasis
#

got a blender question for anyone able to help.
The hair UVs of the avatar I'm working with is made up of tons of triangles, all the exact same number of polis.
Is there settings in the UV window that would snap these all to the same rotation and position so they all lay on top of each other?

somber sequoia
#

Nope, but there are add-ons that can "stack" them, I use one called ZenUV (not free), you might try Mio3 UV for a free one.

#

You'd probably have to re-unwrap them first though, they tend to work with like shapes only

#

I admit that often I still do stuff like this manually

sharp oasis
#

at that point I'll just keep doing it by hand 🫠
I know I should re-uv unwrap this model but sunk cost fallacy...

somber sequoia
#

if you do any baking with that, it's probably going to be a mess

sharp oasis
#

I only ever bother baking the position

#

tbh almost all the avatars I've worked with bake really badly anyway due to all the overlapping parts and seams so I've given up on AO maps

#

even though they do really look nice

#

tbh while I'm here I'll ask, in case someone is good in substance painter:
Is there a generator that would work alongisde the 3D Possition gradient generator that would turn the gradient blur into a zigzag more like this?

ornate stump
sharp oasis
#

I'm usoing the position image to create a gradient on this messy UV

#

so wondered if I could "generate" that effect

#

that texture is fine if everything is facing the same direction and in the same location. but this uv isnt

ornate stump
sharp oasis
#

Like so far the gradient works

#

but of course has regular fade

#

(ignore white)

sharp oasis
ornate stump
sharp oasis
#

yeah I've already baked the possition and I'm using that for the generator

#

I want to know if I could turn the regular gradient line into a zigzag looking like via some generator or something

somber sequoia
#

I did this once, just made a separate UV map on the object where all the islands were aligned, then did a single direction gradient.

sharp oasis
#

I guess I keep going then

burnt bone
#

can anyone help me with importing an avatar to unity?

night ember
#

its kinda just drag and drop

burnt bone
#

i tried it just says it couldn't decompile the file

pine valley
#

show the actual error message

somber sequoia
#

Also tell us what kind of file you have.

burnt bone
somber sequoia
#

ok good.

burnt bone
#

there

somber sequoia
#

Show the message in the console - see the first pin for help on doing that

burnt bone
#

pin?

somber sequoia
#

pinned message in this channel

burnt bone
#

oh

pine valley
#

if unity can't decompress the package, it's probably malformed

burnt bone
somber sequoia
#

yeah

pine valley
#

random disk corruption is unlikely but possible

#

or maybe something went wrong with the download

somber sequoia
# burnt bone

Probably not needed here, but that message describes not cropping the image so much so we can see the context around it and other messages.

#

You usually want to provide as much information as possible.

#

I'm with Fen on this one though, try to re-download.

somber sequoia
# burnt bone is this better?

For future reference, no - show the whole console window, including the error count indicators at the upper-right and the scroll bar. So many times there are more errors above what someone has cropped the image to.

#

again, in this case it probably doesn't matter, so no need to keep doing this here.

burnt bone
#

it is just 2

#

sorry 1

#

but ok

#

btw where do i drag and drop it?

#

i'm just making sure

somber sequoia
#

personally I don't, I do Assets -> import package -> custom package, and then pick the file

#

but I assume into the Project window?

#

(someone else can confirm that)

sharp oasis
#

the area with the files

somber sequoia
#

yeah, that

balmy barn
#

i drag but very very rare im working with unityfiles ratl

burnt bone
#

i redownloaded the file but it didn't work

ornate stump
burnt bone
somber sequoia
#

ah good

burnt bone
#

i need help agian

sharp oasis
#

we be here so wassup

burnt bone
#

the materials are jank

sharp oasis
#

could you describe or screenshot what is happening with some more details

burnt bone
somber sequoia
#

Looks like just basic blank materials.

#

did you just drag the model into a new scene? There's a scene you can open there, probably all setup for you

#

I assume you read that thing that says to read it...

sharp oasis
#

there is a readme

#

-# you read that right?

burnt bone
#

i forgor at first

somber sequoia
#

huh.

sharp oasis
#

not always, but most of these purchased avatars have some info on how to set them up

burnt bone
#

ig i got to start over

sharp oasis
#

they are also often already set up in one of the folder as a Scene or as a Prefab

burnt bone
#

right?

#

ty

#

it worked (tho, i also had to put the shaders on standard but ty anyway)

sour ravine
#

anyone know how to like put a toggle into another toggle💔

pine valley
#

either way, you should explain what you're trying to create

#

no technical details; just describe what the avatar should be able to do

sour ravine
#

it uses modular avatar

#

vrcfury i can understand but not modular avatar

#

i made a weapon sub toggle and was able to put all the vrcfury weapons into it but cant find out how to put the modular avatar ones in it

pine valley
#

are you talking about moving a menu control into a different sub-menu?

sour ravine
#

like yk how some avatars have like a sub menu that says something and u go in it and it leads to other sub menus of diff things?

somber sequoia
#

You make a menu item that's a sub-menu, and then drop a different menu file in the menu slot it has.

#

no idea about modular though.

fresh rose
#

Anyone else having issues with the creator companion?

ornate stump
fresh rose
#

I keep getting this

#

Anytime i open the creatoe companion

#

My internets fine

ornate stump
still shuttle
#

Is there a way to hide the bones when in the configuration window. Im tryna do something and I cant see through allat

somber sequoia
still shuttle
#

Weird hiding the armature doesnt seem to do anything

balmy gyro
#

Sooo im having an issue with weight painting a bodysuit when i dont include the leg weights, the bodysuit clips into the hips. however i want the bodysuit to be weighted only to the hips to avoid clipping when the legs move im not sure if the leg bones are too close or whats causing it does anyone know how to fix this

fluid rain
#

so im having issues porting my vroid vtuber model (Vrm model) to make into a vrchat avatar, ive gotten many errors especially with bones and other stuff, i need a full help cuz i dont know unity well enough and tutorials havent helped, tried to ask chatgpt but they gave me useless information. ive gotten phy bone errors and other errors and poor optimation. i am really stuck and i am trying to use my model to do streams and its hard using a model that i cant call mine.

somber sequoia
somber sequoia
balmy gyro
#

i know but is it possible to remove the leg weights, i just want the hip bone weight

somber sequoia
#

sure

#

you could just remove the vertices from that vertex group

balmy gyro
#

yeah well, it is possible when i do it the mesh goes in to the body

#

even when i weightpaint the hip bone weight

somber sequoia
#

without actually having it in blender and examining it myself, all I can say is yep, sounds like weight painting issues 🙂

balmy gyro
somber sequoia
#

I'm not doing commissions at the moment

balmy gyro
somber sequoia
#

it'll be the same answer

balmy gyro
#

oh well alright thanks anyway

pine valley
#

it's the humanoid avatar configuration screen

somber sequoia
#

oh! that wasn't clear, sorry

restive prism
#

Question! Does anyone know how I can have my quest avatar remain clothed when I change clothes in my PC avatar because my quest friends say I'm naked and yeah I'd rather not be naked for them. If there's a way to get a default clothing that'll be great!!

#

Sorry I meant quest version of my avatar lol

#

It's one avatar a quest side and my PC side I play PC a lot more but I want her clothed not naked...

#

I don't mind if it's a default outfit for quest as long as she's clothed

fluid rain
somber sequoia
#

don't crop the console so much, show the error count indicators in the upper right and the scroll-bar on the right side.

#

but, it seems to be an error with the vrm convertor tool, I can't help with that anyway.

frail vessel
#

does anybody know why when i imported the fbx the leg mesh split?

somber sequoia
#

faces not jioned?

frail vessel
#

how would that work, sorry im still learning all this haha

somber sequoia
#

just a guess without seeing the mesh, maybe there's a sharp edge there, either by declaring it sharp, or it's two edges on top of each other rather than one

frail vessel
#

i can see through it though, like as if it's a crack

somber sequoia
#

Yes, then it probably is

#

unless it's a flipped face - which you can check by turning on the face orientation setting in the view overlays in blender

#

Ok here's a dumb VRCFury thing, which I am annoyed to be working with. Got an empty game object at 0,0,0 and have ArmatureLink on it, trying to stick it to the right hand. The object moves to the right place in the hierarchy, but is positioned somewhere not actually on the right hand at all. Why?

#

all of the checkboxes under "transform alignment" are checked, but it doesn't seem to matter.

frail vessel
somber sequoia
#

if by "this" you mean the "Face Orientation" checkbox, yes.

frail vessel
#

yes, sorry i should've circled it

#

what am i looking for tho, i don't think anything changed

somber sequoia
#

Heh, if I 0 out the transform in play mode, it's in the right place. Why is that offset?

lilac musk
white topaz
#

I am trying to fix up the collisions on my skirt as they don't do very well. I got told this but really unsure how to fix it. Any help would be appreciated.

"There's also an issue with the bone rolls of your skirt, so the axis are facing unfavorable angles. Instead of pointing out spherically to do angle limits properly"

restive prism
somber sequoia
lilac musk
#

it's the easiest way to keep things functional

restive prism
#

Ah okay :3 so say for instance I change my outfit on my PC Avi and my quest Avi doesn't have it obviously will it stay in one default outfit I have on her so my quest friends see her clothed ?

somber sequoia
#

you can use different animations on each avatar, they're totally different other than the parameter list

lilac musk
#

It completely depends on how the animation controller is setup. If you have a state for every possible parameter change, then it should do as you made it. However if it doesn't, it can do things you didn't expect/want

restive prism
#

Well I'm crossing my fingers it worked 🤞🏻 only cause I'm a noob when it comes to unity

#

Thank you all so much 😊🙏🏻

pine valley
pine valley
golden jacinth
#

can sm1 make me one🫩🫩

ornate stump
white topaz
#

Yes, I am asking for Blender help

ornate stump
analog girder
#

heya guys, i got an issue with the NKD Protogen base. I noticed that the hand and toe claws of the avatar are not affected by the worlds light, like, at all? It looks very weird and is bothering me quite a lot.
For more context: The hand/fur colour changes with the worlds light, while the nails always stay the same colour, as shown on the picture.
Already tried searching up my issue but well, i havent found much. Would appreciate any help :,)

#

and disclaimer, idk much about Unity, just enough to edit textures, assign materials and upload an avatar. and dont let me get started on blender. i can barely remove triangles

little plume
#

how do i get him out of bike pose?

pine valley
#

Pumkin's Avatar Tools have a button to fix this

little plume
#

alr i downloaded that how do i fix it with it

lilac musk
little plume
severe crown
#

face tracking error

#

just bought this a few mins ago follwing intructions but this error popped up

pine valley
#

You're probably missing a package

#

this prefab is a variant of another prefab

#

but that prefab is missing

#

check the instructions again; i'm guessing you need to install Jerry's Templates

severe crown
#

nah its hashs edits

#

but i got the face tracking i think but new ossue when the face tracking added

#

it made my vrc fury toggle this

surreal salmon
#

when i go to use gesture manager my jaw rotates 180 anyone know how to fix this?

severe crown
pine valley
#

Are you inspecting a prefab here?

#

You’ll see that error if you are

severe crown
#

nope it i dragged the prefab up to the hierarchy as the intrcutions told me cuz it added it to my avatar so i had to redo my stuff

pine valley
#

Depending on your exact version, this sounds like a "curves" filter

#

it lets you remap values

#

e.g. 0..100 becomes 0..10

shadow agate
#

huge

pine valley
#

I forget which version introduced that

#

You could also probably just use a Contrast filter

shadow agate
#

can definitely try both

wraith salmon
#

So for some strange reason I am only able to upload avatars while using a vpn

#

This singular generic error is the only thing the console spits out along with a "avatar failed to upload" when I'm not using a vpn

next yew
#

no idea how too explain but i'd like for the black parts inside the ears to be visible in unity,, but it's not visible, how do i fix this?

left gull
next yew
#

using toonlit i'll look now ty

#

i dont think it's the shader,, it's still happening even when i switch it to standard

#

whoops did you mean the one in blender..

#

yeah it's still happening

tulip steeple
#

Does anyone know what’s causing this lighting glitch?

The hair model was made in vroid studio and I modified it in blender to be more optimised, I also fully remade the rigging and weight painting for it.

It’s using vrc/mobile/toonlit as the shader

It looks perfectly fine in blender and I can’t find any issues with the geometry in that area so I’m kinda stumped on what to do here. It looks the same in-game as well and this model is for a friend so I don’t want to leave it like this when I give it to her.

shadow agate
#

disable shadows

brisk lion
#

Hi everyone, I'm new to this community, and I'm looking for someone who can make me a simple avatar.

arctic ginkgo
native grove
#

can anyone help me rig my rec room 3D models bc i wanna make it an Avatar, as its hard for me to rig as i don't know how to use it right and my hardware isn't the best but its good

tulip steeple
#

like just remove the materials on it completely?

arctic ginkgo
shadow agate
#

wrong server vrcSad

tulip steeple
arctic ginkgo
tulip steeple
#

OMG sunshine you are a life saverr tysm

arctic ginkgo
arctic ginkgo
tulip steeple
native grove
#

i use blender

arctic ginkgo
# native grove the models are fully render and done its just that trying to give it rig bones i...

if the tutorials are going too fast, I like to use captions, slow down the video speed, and pause when necessary. Also look out for tutorials that show the keys pressed on the screen so that you don't miss any shortcuts you may be unaware of.

This tutorial is good, it's what I used when starting out, but it is slightly outdated – the current way to select bones while in weight painting mode is: Shift + Ctrl + Left Click https://www.youtube.com/watch?v=XkiWBSSuxLw

livid river
#

Any fix for hair cutouts not working on quest standard lite shader?

somber sequoia
#

cut out the mesh manually

#

looks like hair cards, that's going to be difficult to get to look decent.

#

I'd like to see the result if you do though

arctic ginkgo
# livid river Any fix for hair cutouts not working on quest standard lite shader?

you can try using the particle shaders: Additive and Multiply, but these won't give the correct effect. You can also cut out the mesh in blender, but try not to create new vertices from faces, only from edges, otherwise you will lose vertex data (blendshapes, weight painting, etc). Another potential solution is to use both multiply and additive together, but this is even worse for performance, so I would advise against it, especially in this use-case, since this avatar would require a lot of overlapping transparency, which is very performance-heavy on mobile devices

odd inlet
#

not a question about a model directly, but more about an icon of an avatar, is there another alternative way to put your own custom photo besides putting it in unity?

odd inlet
ornate stump
odd inlet
#

i remember not being able to, but turns out you just have to click on the avatar icon on itself.. whoops!!

white furnace
#

Hey guys, just got finished adding a bunch of animations to my avatar, and it's stuck in a crouching position. I'm worried that I won't be able to accurately map the eyes if the model is away from the default position.
The red dots on top are the eye bones for the model, and they aren't even close to lining up currently

#

I did it accidentally earlier, but not sure what I did to reset the pose after using gesturemanager

ornate stump
white furnace
#

pumkin's tool, I'll look into that. thank you

alpine ingot
#

Hello! So i got a Avatar here in blender. It's a MMD model, so i tried to look up tutorials on it. However those that i saw were like 8 years old or already prepared for VRC in mind.

I'm kinda grasping at straws. I have absolutely 0 idea how to bring this Model into Unity correctly because it does seem to be fully rigged, textured and even seems to have Bones for Gravity related things. I dont know what i need to prepare for Unity however if anything at all. Are there Ressources available that are up to date or am i simply stupid?

ornate stump
alpine ingot
ornate stump
alpine ingot
ornate stump
#

Also "material", "texture" and "shader" are not interchangable terms.

alpine ingot
#

Hmm... i'm not on my PC rn so i can only show these bubbles based on a similar thing i did before

alpine ingot
north atlas
ornate stump
alpine ingot
north atlas
#

making in unity... ??? eh... okay.

ornate stump
alpine ingot
alpine ingot
#

Atleast thats how i did it before

ornate stump
north atlas
#

more like... unity is like a work bench where you slap everything together. You can export your finished "workbench" and sell that as a product so all the customer needs to do is slam the upload button. Or change something quikcly.

alpine ingot
alpine ingot
balmy barn
#

mmd > blender (cats remove the colliders for pmx on import and you can add other things like translate/add viseme) > unity

#

they come with alot of them

strong summit
#

ugh, i cant find the setting at the audio, how do i turn it on?

pine valley
#

It's not a setting on the AudioSource component

#

This is a setting on the asset

#

select it in the project window and then turn on "Decompress On Load" in the inspector

#

I believe the control panel can select the offending audio clip for you?

alpine ingot
balmy barn
#

99% of time on a pmx sure, rare one dont like it

#

importing with cats all the capsules are gone, just a few steps more and you have visemes (then there is atlas/adjusting bones/material merging/ect)

alpine ingot
#

well with like the

#

few extra steps

fluid rain
#

how do i fix this?

ornate stump
alpine ingot
keen steeple
#

Idk why I keep getting this message when I try to open a avatar project

#

Anyone know why?

ornate stump
keen steeple
hexed mist
#

heeeello everyone!!! i'm trying to upload an avatar i bought and this is what keeps showing up

anybody know what i should do?

ornate stump
hexed mist
#

even after i give it a BP ID this shows up

ornate stump
# hexed mist

Blueprint ID is also sideeffect. It's the one that's failed to build avatar. Click on either of them and see more detail.

hexed mist
ornate stump
pearl swan
#

How make a collider that plays an audio source on impact with VRCFury?

hexed mist
ornate stump
hexed mist
ornate stump
# hexed mist

Are there any more item above the failed to build?

hexed mist
#

so i wasn't sure because it looks similar

ornate stump
hexed mist
ornate stump
hexed mist
#

i just tried it multiple times

#

ohhh wait

ornate stump
hexed mist
#

this is the very first one

#

sorry i don't know anything about this so i might not know ;;

ornate stump
somber sequoia
#

that first warning isn't a required fix but it does mean something might not work how you expect

hexed mist
#

i see

#

these are the next ones after the gesture manager thing

#

i tried looking at the gesture manager thing and it's just not there lol i have nothing to import

somber sequoia
#

seems like you didn't clear the console before doing whatever you just did

somber sequoia
hexed mist
#

gulp

#

ohhhhhh i see

somber sequoia
#

if you want to use it. Or simply remove the object if you don't use it.

hexed mist
#

okay i removed it

#

guh

#

should i clear the console???

#

aaaaa

ornate stump
#

Clear, build, and see what error came up first.

hexed mist
#

okay i got it

#

this is the very first error

indigo compass
#

Look for the first red

somber sequoia
#

Try to not crop the image so much so we can see the whole console

#

Specifically this symbol.

hexed mist
#

sorry ;; i am showing it how it shows me

somber sequoia
#

Yep, just trying to help you make it easier for us to help you

hexed mist
#

is the yellow one an error? or just the red one

somber sequoia
#

red = error, yellow = warning, white = information

hexed mist
#

okay okay thanks!

ornate stump
#

It's alway better to take the entire screen instead of small portion.

hexed mist
#

okay this seems to be the very first error i found

somber sequoia
somber sequoia
#

"missing script" means you didn't install some pre-requisite package.

hexed mist
#

i see! do you think this is an avatar problem or a unity/vrccc problem

somber sequoia
#

it's a problem in that you didn't install some package the avatar project requires

hexed mist
#

i see! thank you

somber sequoia
#

can't tell you anything else from just that error, but go look at the documentation the creator provided to see what is required

#

(hopefully there is a list)

hexed mist
#

there is! which is why i'm a little confused because i did put everything i needed with it, it didn't work, then they suggested getting rid of avatars manager, so i did, and the problem persisted, so i'm just at a loss raaaahh

#

but i will try adding it back and see how it goes. thank you once again!

somber sequoia
#

avatars manager doesn't put scripts on your avatar, so that's not it

hexed mist
#

tried again and this is the first error

#

is that not the same thing?

#

i added everything

ornate stump
hexed mist
#

i have everything it requires ;;

somber sequoia
#

Well you can go to the object in question and remove the script if you want.

hexed mist
#

i tried looking for it in the search bar but i can't seem to find it

somber sequoia
#

it says the name of the object

hexed mist
#

there are multiple... none of it is specifically "string"

somber sequoia
#

no, not here, look in the hierarchy, since it's an object on your avatar

#

no idea what you are looking for in the project window

hexed mist
#

there doesn't seem to a be a string

somber sequoia
#

"a string"?

#

why are you looking for "string"?

hexed mist
#

i mean that what the object is called no?

somber sequoia
#

no

hexed mist
#

or am i stupid

#

oh awesome

#

so sorry

somber sequoia
#

it says "please change or remove it from [the actual game object here]"

wide canyon
#

So, I recently got eye tracking on my avatar, but for some reason when I look to the sides, my eyes are actually moving position slightly and clipping through my eyelids. Anyone know how to fix this sort of issue?

somber sequoia
somber sequoia
#

It is on the game object it tells you it's on.

ornate stump
hexed mist
#

oooooooooooooooooooooooh!!!!

hexed mist
somber sequoia
#

It tells you the exact name of the object in the error message

ornate stump
somber sequoia
#

oh is this a case of Fury doing a weird thing?

hexed mist
#

okay guys this might sound insane but what is the object
because all i get from this is that the name is string

somber sequoia
#

Look before that

ornate stump
hexed mist
#

oh

#

that's the avatar itself

somber sequoia
#

the avatar itself is a game object

hexed mist
#

so i should

#

remove

#

the

#

avatar?

somber sequoia
#

no?

#

you look on that object to find a broken script component

ornate stump
somber sequoia
#

nobody ever said to remove any object

hexed mist
#

oh i did find this

somber sequoia
#

there it is

hexed mist
#

so i remove component

#

and i try now?

somber sequoia
#

That is one way to fix this, if you can't find out what package it uses

hexed mist
#

okay i'm trying to build again

#

oh my god THANK YOU guys

#

holy fart

#

thank you thank you

#

thank you sososo much

alpine ingot
#

Okay so i´m having a little problem with the Visemes from Cats, if anybody is familiar with that. I can select the "AA" "OH" and "CH" things for the mouth, however only the lips move and not the Teeth or Tongue.. and i absolutely have no idea if its supposed to be that way or simply something that has to be fixed

somber sequoia
#

the cats thing just turns 3 visemes into more of them. If the source ones don't move parts, the newly created ones aren't going to

worn kiln
#

Thanks

alpine ingot
somber sequoia
#

iirc cats generates new viseme shape keys based on 3 basic ones, so by "source ones" I mean those 3 basic shape keys. Key frames are not used here.

#

I admit I haven't looked at cats closely in years so correct me if my info is out of date

alpine ingot
somber sequoia
#

Refer to the cats docs, but yes, you put 3 shapes into there and it should generate more

alpine ingot
#

When i preview the "A" it just opens the mouth without moving the teeth and tongue

#

My question is how i fix that by also moving the teeth and tongue

somber sequoia
#

are the teeth and tongue separate objects?

#

you "fix it" by making it do what you want it to do, i.e. move more parts around

#

if those are separate objects, I'd just join it all into one head object first.

alpine ingot
#

i just noticed i misspoke, i meant Shape keys, not keyframes

somber sequoia
#

ah, yep, makes sense then

alpine ingot
#

okay so, i got 3 Shape keys. One for the Lips, one for teeth and one for the tongue

#

I put all those in a head object and then it should work?

somber sequoia
#

not sure what you mean "put all those in"?

alpine ingot
#

I have no idea what a Head object is, so i assumed that it was similar to the parents stuff just for Shape keys

somber sequoia
#

it's just a mesh object, possibly named "head" or "body" or whatever you want

#

hang on

#

you seem to be confusing things.

#

shape keys are properties of a mesh object. They can only affect vertices on that mesh object.

alpine ingot
#

mhm

somber sequoia
#

if your teeth are a different mesh object than the face, then the face shape key cannot affect the teeth

#

I see very little reason to have a separate object for the teeth, so I'd join those together if they are separate.

alpine ingot
#

So it is not normal for them to be seperate objects? Just to be clear before this here i did in Cats the Join Meshes button for all

somber sequoia
#

"normal" 🙂

alpine ingot
#

Sorry if iam a bit hard to work with btw, a bit tired and nervous because i got a Wisdom tooth removal operation tomorrow

somber sequoia
#

Once you export it to .fbx for use in VRChat, each separate object * each material slot on those objects = one draw call. Draw calls are expensive, so you want few of these.
I join all my blender mesh objects into (usually) two for export: body, clothing.

#

You do whatever you want here 🙂

#

BUT - VRChat can only manipulate viseme blendshapes on one mesh object.

#

So probably having everything face-related as one object is ideal.

alpine ingot
#

How do i make them one mesh object then?

#

Because i did already Join all meshes together

somber sequoia
#

join them in blender (or similar)

alpine ingot
#

did i not do that? Atleast when i click on the model everything is highlighted as one singular mesh

somber sequoia
#

oh okay, maybe you did then

alpine ingot
#

the list also only shows 1 object

#

Thats why i´m trying to ask if i can somehow join the Shape keys together so i can let all 3 for Lips, Teeth and Mouth be played at once so i can put it into the Cats Visemes

somber sequoia
#

Yeah, Blender has ways to do that, you can set as many shape keys however you like, then do "new combined" in the shape key menu, or edit one and select vertices then in the vertex menu is "blend from shape", picking a different shape key as the source

alpine ingot
#

Just as a quick side question, which would seem more natural in the Visemes. The mouth opening up quite a bit or only a little?

balmy barn
#

sometime you run into a pmx that has sepereate shapekey for teeths, have to merge them before creating viseme (cats way)

#

could also be a bone, wich is 'fun'

alpine ingot
#

Nah, this one has Shape keys

#

atleast i dont see a bone for it

balmy barn
#

notice the bone in your face

#

could be upper/lower mouth tho

alpine ingot
#

Well i dont see a bone named Teeth, Tooth or anything named similar

#

i can look what it is tho

balmy barn
#

names translated or default tend to be upper/lower or anything really, just look for bones under headbone

#

go pose mode and move them to see what they do

alpine ingot
#

its just Mouth up, Mouth down, Mouth cavity

#

all that

sharp oasis
#

I want to create a map which contains different information on each R, G and B layers so I can use a single texture instead of three separate ones.
How can I do this in substance painter as making three layers with black masks of course just covers whats underneath instead of blending to make areas that overlap

balmy barn
#

ratl how i did in gimp

sharp oasis
#

I've heard you can combine things like roughness, metallic and AO in export settings but I don't even know how I'd draw on those

balmy barn
#

poi shader can combine 3 and make it into a rgb i think, think ive used it once

alpine ingot
#

Is this good for the "Viseme AA" or does it seem a bit weird with the mouth that far open?.. and kinda no teeth.. or is that how it most of the time looks?

sharp oasis
#

I'm expanding on an existing asset and they overlap a lot

#

I guess I could make them separately and get poi to combine them

#

I'll go ask over on that discord

somber sequoia
#

if I'm dealing with already produced greyscale maps, I use ImageMagick to combine them (the compose command)

sharp oasis
#

so instead drawing on the mask of three colour layers, I should draw on the maks of one layer thats only metalic, one thats only roughness and one thats only something else?

somber sequoia
#

oh it's combine: magick [4 input files] -combine -channel RGBA -colorspace sRGB output.png

#

no no

#

they have one that produces a combined one already

#

tweak as needed

sharp oasis
#

A link is great, thanks

#

I've used those before so makes sense that would work

somber sequoia
#

I based my own on this, and do a few more things with it. I also have a preset for "export a single map" and it just writes the base color, I use that for doing things like emission masks or similar

sharp oasis
#

the poi export settings takes the roughness and the metallic info and combines them into one. I want to be able to combine three painted layers. I can keep them coloured just so I can see but I guess I give one of them max metal, one max rough and one max something else?

supple marsh
#

Anyone know why some facial expressions are doing this thing where the background becomes transparent? If it helps, the base I'm using here is Mayo and I swapped out the body and face materials for something more pastel

sharp oasis
#

so I can then take their data and combine when exporting?¿

supple marsh
#

-# precious smile tho hehe

somber sequoia
#

BUT

alpine ingot
#

How can i find mouth references so i can accurately use the correct shape keys for these sounds? Like what are these sounds called... or anything of the likes

somber sequoia
#

all the layers that have some kind of output on a specific channel (say, metallic) will automatically be combined into a single output channel for you

#

if that's what you're trying to do

somber sequoia
sharp oasis
#

tbh showing an example would likely be easiest. Won't send whole thing because paid asset but.

How would I recreate this???
Would what you're saying work or no

alpine ingot
supple marsh
#

Turns out I left base mayo's face mats in there and the masks conflicted

alpine ingot
#

thx

supple marsh
#

lol

somber sequoia
somber sequoia
sharp oasis
#

its one texture with differnt info on each of its three channels, yes

somber sequoia
#

like the default "base color" one does

sharp oasis
#

but the default combines all colours on top of each other. So I would lose some red and green here, no¿

supple marsh
#

The issue is this material here that gives her facial expression effects like blush and starry eyes and what not

#

Idk where to look to see what's causing it, that's the thing

somber sequoia
supple marsh
#

Hmmm

#

Checked base mayo, this isn't really a problem present with the default body textures

sharp oasis
#

that's more like it ye!

supple marsh
#

Might be something with the alternate ones I bought for her?

lilac musk
supple marsh
#

I thought it'd be a unity only thing but uh

#

Yeah it shows up ingame as well

lilac musk
#

Was that answering my question?

supple marsh
#

Yeah I don't want it to be transparent

lilac musk
#

Why?

supple marsh
#

It makes everything behind it transparent

#

lol

lilac musk
#

Do you mean you'd rather it be cutout kind of transparent? Cause no transparent would look bad

#

Show me?

#

Oh, no I see it now

supple marsh
#

Straight faced vs smiling for comparison

#

Yeah

#

Its really weird but tbf this is my first time editing actual body textures this much

#

Seems like both materials are conflicting a bit weirdly

#

Disabled the facial expression effect materials and it didn't happen anymore

lilac musk
#

Yea, two transparent layers do funny things. I'd suggest try making your hair not transparent

somber sequoia
#

that's using a 2-pass transparent shader, for some reason, probably that's doing weird things

supple marsh
#

What should I try then

supple marsh
somber sequoia
#

I don't know anything about that shader, can't really advise its use

supple marsh
#

Tbf it is what came with base mayo

#

Let me compare with my sio edit since they're by the same creator

supple marsh
#

Okay so

#

I fixed it by changing the other face materials to cutout instead of transparent

somber sequoia
#

ah so probably it was the render queue values

supple marsh
somber sequoia
#

well maybe, could be a bunch of things, transparency is weird sometimes.

supple marsh
#

Actually

#

It might be the hair

#

One sec I'm gonna try some weird shit

supple marsh
#

Okay so it was that + the face mats was supposed to be opaque

#

Fixed, now she's happy again c:

somber sequoia
#

kinda difficult to know what's wrong without knowing how the shader works, perhaps ask in #shaders

#

and show the graph or code

jade aspen
#

ty 🙂

near loom
#

Ok I am new to uploading avatars and I’m trying to upload a new avatar I got but the hands won’t move at all how do I fix it??

lethal temple
#

Nightbeast redux, ive never dealt with facetracking. Was trying to prep an avi for when i get it. Should this be a concern at all? Idk where to even start if so

somber sequoia
lethal temple
#

I cant find it😭 Do u know where i can get it?

somber sequoia
stable oracle
#

Does anyone know how i can make my textures work on my model

#

cause i have 19 diffrent textures

somber sequoia
#

can you provide more info?

#

textures go into materials, materials go into slots on mesh renderers...

stable oracle
#

i can send a screenshot

#

if you want

somber sequoia
#

whatever you need to do

#

can't really advise without more info

stable oracle
#

im trying to make ford

#

but the texture is confusing me

somber sequoia
#

.. I'm not sure what you're asking here

stable oracle
#

ill just figure it out

#

sorry

#

have a great day

analog fog
#

Every time I open Creator companion this happens does anyone know how to fix it

somber sequoia
proven cedar
#

Does someone know how I can optimize a Booth avatar that uses modular avatar ?
Or turn it into an FBX where it doesn't break

somber sequoia
#

is it not a .fbx already?

proven cedar
somber sequoia
#

no model file? ugh. hope you didn't pay for that.

proven cedar
somber sequoia
#

ok so a bunch of folders

#

is there a .fbx file?

proven cedar
somber sequoia
#

annoying.

proven cedar
#

This is why I dislike Booth avatars

somber sequoia
#

I'm not sure what you mean to be showing here? there's no useful info in that image

#

in that window, I always mess with the zoom slider so you can actually see useful filenames

pine valley
#

it's pretty common to have one model file for the body and then others for add-ons

#

you can quickly find all of the models by searching for t:model in the Project window's search box

proven cedar
somber sequoia
#

did you search for files named *.fbx by some operating-system searchin' thing?

pine valley
#

just searching for model assets will be sufficient

proven cedar
pine valley
#

what is "it" here?

#

show us what you actually did there

somber sequoia
#

in the rig setup, near the bottom

sour basin
#

Chat I need some desperate help for this avi I just bought

#

Please and thank you for any advice

somber sequoia
#

what do you need help with?

#

that's a lot of triangles.

sour basin
#

Yea ;-;

#

The second yellow for animation clip

somber sequoia
#

make sure all states are either write defaults on or off.

#

it's not blocking you though - is something not working right?

sour basin
#

How do you check for defaults?

somber sequoia
#

examine each state in the animator. Or use a tool like Avatars 3.0 manager, it has a way to show them all

coral ridge
#

Could someone give me a little assistance on how to increase blink frequency using vrcfury blink controller? I have the speed in which the blink animation plays the way I want but I would like to have my model blink more often instead of just once every so many seconds.

Is this possible with the component?

somber sequoia
#

the way I'm reading those last two options, yes, they are for exactly that

ionic mortar
#

Hey, I need some help to figure out why CATS is not recognizing my model's mesh to run it. I try to search how to fix it but couldn't find anything

coral ridge
somber sequoia
#

This is literally the first time I have seen this component. I imagine it has documentation.

#

are you looking for less time between blinks? I agree, I don't see that there.

somber sequoia
#

oh I see, visemes

#

can you click those to choose the shape key?

coral ridge
ionic mortar
somber sequoia
#

it says 'no meshes found' too

somber sequoia
coral ridge
ionic mortar
somber sequoia
#

the name shouldn't matter, it probably works on what mesh is selected

ionic mortar
#

Oh, I fixed, It was the armature that wasn't assigned yet

sour basin
#

Thank you so much @somber sequoia

gloomy breach
#

I uploaded a new avatar. This appears on the avatar details. Is this new???

what is happening? None of those acknolwedgements are accurate (except gogoloco)

lilac musk
somber sequoia
#

where is that configured?

lilac musk
#

Only place I've seen it is on the website

somber sequoia
#

oh I didn't know that existed

lilac musk
#

Yea it's been a thing for a lil while now, but not many people have used it. I think once more specific market stuff comes out, it will be somewhat more relevent

gloomy breach
somber sequoia
#

on the website, as was just said?

lilac musk
gloomy breach
lilac musk
#

Do you not have this button?

gloomy breach
#

yes, I did click on that

#

ah, I refreshed the website and now it shows up

#

however, it is... blank... weird. thanks tho!

glass solar
#

sorry to interrupt but for some reason when i play the animation only I can see the character dissapear and reappaear ingame, only others see the character only dissapear ingame

wet parrot
#

Hey stupid substance painter / texturing issue, so I wanted to retexture my model and I was having this weird bleeding/artificating issue with it so I decided to completely re-uv unwrap the model, did it and I still have the same issue. In the screenshot I'm texture painting with allignment set to UV and no matter what I do when I do the green painting it wont paint over the weird pixel artifacts. Anyone got any idea's what I can do to fix this?

#

heres a gift so you can better see the problem

somber sequoia
#

can you zoom out so we can see the size of that island on the whole UV map? I'm betting it's just kinda small, and also since it's curved it's always going to have some jagged edges

#

obviously straight edges are way better, though not always possible

wet parrot
#

heres the full uv

somber sequoia
#

yeah, makes sense

wet parrot
#

I believe I made the project a 2k texture too

#

should I make it larger?

somber sequoia
#

I doubt it's worth the drawbacks

wet parrot
#

so would it be better to just manually paint the texture in something like photoshop?

#

because the jagged edges look really shit LMAO

little plume
#

i installed pumpkins avatar tools and I still dont know how to fix the bike pose

zinc willow
#

Is there a way to make a sender/receiver where only the person with said sender/receiver can see a item that others without can't?

plush ember
#

Can someone lowkey help teach me how to rig a model like this it's confusing

ornate relic
#

hey rq what base is this??????? I remember liking it but I don't know what to search to find more

ornate relic
#

a heart reaction is unsurprisingly unhelpful

grim python
#

i don't know anyone who can make avatars personally, i'm working on my own but it's very overwhelming (i'm doing just fine though, not asking for comms).

Is there any better discords or closer communities since this is really broad and its hard to ask for questions (learnt everything from similar posts)

#

if so please dm me

#

❤️

#

might as well add on, it's based off trickle's MV

vapid hedge
#

i can never get the shoulders right can somone circle the EXACT place i need to put the shoulder bones

#

does this look right?

vapid hedge
#

i did it works now

severe crown
#

Would I have to reimport vrc fury in the project?

ornate stump
little plume
#

is there a way to bypass clipping distance?

reef cove
#

What export settings should I use in Blender? I just exported my avatar and when I rotate my head the camera moves about 100 meters away.
In the past, another avatar would be fine, but the shader's border ratio would be 100 times too large

reef cove
round comet
#

Sometimes if you import with the incorrect scaling it can possibly mess stuff up. Also applying transforms may solve it too

reef cove
round comet
#

Awesomesauce

somber sequoia
#

that's expected

reef cove
# somber sequoia Yeah you'd have apply your materials to the fresh model

When selecting material, Unity suggests from the list of all materials in the scene. Same when I choose eye bones for eye tracking, and colliders for dynamic bones. So if I have 5 copies of said avatar in the scene, the names will be the same and I won't be able to tell which is correct. This is a little unrelated, but I want to know if users more experienced than myself managed to find a way to deal with this

somber sequoia
#

I know which materials go where, so I simply drag them into the appropriate slots on my mesh renderers, or optionally set defaults in the materials tab in the inspector for the model file itself

#

This is really just a project organization issue.

#

I also generally have very few materials on a given avatar, often just two.

pine valley
little plume
#

Im trying to make an effect where you are under water and that planet is there

#

wait nvrm the bypass isnt working, strange

#

well it was working but now its not idk what i changed

pine valley
#

(did you turn off Cull?)

round comet
#

Oo wow thats so pretty

little plume
pine valley
#

it causes triangles to be pressed against the far/near clip planes instead of being discarded

#

(which will cause absurd amounts of z-fighting)

#

I've used it for a world with extremely large objects in its skybox

little plume
pine valley
#

in that case, they're 100% fogged by the time they'd start fighting

#

so it's a non-issue

little plume
#

i need to add some more effect but im getting pretty close to the effect i want

#

somehow before i made it so it doesnt clip but now it does

#

all i did was change the fake skybox clipping

upbeat acorn
#

Every time I import a model into Unity, the character just falls over. Any fix?

upbeat acorn
#

In unity?

little plume
#

yes

somber sequoia
#

it being face down like that suggests the orientation is wrong in the model - is +Z up in Blender, and all transforms are applied?

little plume
#

also try editing its humanoid

somber sequoia
#

or did you export with some weird orientation settings?

pine valley
#

Does this model actually have an armature?

#

the mesh itself (the asset with the grid icon next to it) is expected to be tilted forwards

#

however, the prefab should still be upright

gaunt knoll
#

Biggest hurdle in blender Y+ not being up

somber sequoia
#

heh, that's such a fun debate.

gaunt knoll
#

In my mind Y = yaw and I don't know why they don't change it

somber sequoia
#

too late now

gaunt knoll
#

I was going to say that 🤣

somber sequoia
#

in my mind Z goes up because X and Y are map coordinates.

gaunt knoll
#

Aaaa I can see that
If they change it now people will got mad I bet it's been the same for what 20 years or even more

somber sequoia
#

yep

inner trout
#

i wanted to make a low poly model but this was all i can make

#

blender is so hard vrcCrying

somber sequoia
#

good start

inner trout
#

ty

#

i got help from a avatar creator

#

named SirBubbinator

#

how do i upload it?

#

i know its blank

#

but i mean as a avatar

balmy barn
#

first you need bones or it wont do a thing

inner trout
#

oh

#

ty

#

lemme find out how to add bones...

balmy barn
#

something like that, some just need to exsist for it to be humanoid

#

probably want weights on head / wrists / chest - torso - or spine << this part can be bendy (neck maybe)

lunar needle
#

guyss i've been trying to fix this for a long time now
i just wanna have a little annoying cat following me
i dragged the prefab (https://booth.pm/en/items/5560021)
into the hierarchy of my avi and thought vrcf would handle the rest
and it did but the cat didn't meow and didn't dissappear
it was following me even if I toggled it off

balmy barn
#

name in the prefab seems wrong its looking for Awesome Cat Follower [VRC_CONSTRAINTS] , but prefab name is Awesome Cat Follower [VRCFURY]

#

rename it, then it works

balmy barn
lunar needle
#

thank you!!!!

torn remnant
#

soo how would i fix this...

teal laurel
ornate stump
teal laurel
#

Drop textures, remove assets that aren't used, set right compression etc

teal laurel
ornate stump
teal laurel
#

Huh, what does that all show?

ornate stump
teal laurel
#

Oo

ornate stump
#

It probably does the same thing.

balmy barn
#

i just use editor log ratl after a offline build

#

buildsizeviewer does the same just in a unity window

#

pretty sure that one up there have a massive FBX (mesh) people love slapping on quest shaders and call it a day

teal laurel
#

Ye

gaunt knoll
timber wharf
# ornate stump It probably does the same thing.

actually nah, world toolkit misses some internal unity stuff. so while fine to look for big stuff while the numbers add up and to see what to crunch, in some cases the other one shows some extra assets (being 2/3rds of the world size, sometimes), since its working with an actual file that gets uploaded.

also world toolkit doesnt care for vrc compressing the final asset where 4k mostly black texture turns into basically nothing for download size etc

cobalt cloak
#

how can i make that other person can interact with my objekts like a ball

grim python
lunar needle
round swallow
#

Hey ! Sorry to bother , I have a problem I can't seem to find the solution to !
I'm trying to upload an avatar , using vrc ce , i got all the good packages needed ( I checked multiple times) but when I try to hit "Build & Publish" It just doesnt do anything, and stays on this :
Does anyone knows whats up ? I can't for the sake of me find anything online !
Thanks !!

dapper osprey
#

guys can someone publish an avatar for me? im unverified my cc and i cant 🙁

grim python
#

the others are just recommendations and performance but your avatar is unoptimised and exceeding the max limit

round swallow
#

Well its not the first one that I import that have this message, if I remember corrrectly, would that make it so the building avatar bar would just not budge ? ( i'm still learning)

timber wharf
#

@grim python none of those are 🛑 blocking issues, just vrcPerfVeryPoor very poor

dapper osprey
#

i cant post basically

#

new account in vr