#avatar-help

1 messages ยท Page 190 of 1

muted wharf
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welp

exotic steppe
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hey guys just wanted to ask if this a common thing but my avatar cant seem to interact with other avatars' physics objects or colliders

somber sequoia
exotic steppe
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yeah thats the issue

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hands dont seem to be doing anything

junior void
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You may have interaction turned off in your settings

somber sequoia
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or the other person does

exotic steppe
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how would i go about switchign that on?

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is that in vrchat or in unity?

junior void
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Vrchat launch pad

exotic steppe
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thanks

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ill take a look rn

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seems i had avatar allowed to interact only set to friends

still shuttle
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Having an issue with the Uranus head and it's blush not showing up for some reason

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I have the material set to "cut out" and am using the provided alpha map

ornate stump
still shuttle
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I did, it stays invisible

ornate stump
still shuttle
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yeah, stays invisible

ornate stump
still shuttle
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This is what the alpha map looks like. it looks like its supposed to have at least slight blush

ornate stump
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And the part on the right is just nothing.

still shuttle
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this is what the blush texture itself looks like

toxic sedge
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Does anyone know of any issues that could cause an avatar to break toggling between seated and standing mode? It's very similar to what would happen if my floor space was not set to the right height, but it isn't that.
Only the new avatar I'm building does it, and none of my older avatars do it. Even if I adjust playspace height so that I'm in the floor, it'll behave the same way and go nowhere near the floor. Seated mode makes it go on tip toes and standing mode has it slightly less on tip toes. It's really annoying because it makes it impossible for me to reach the floor

reef kraken
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i need to change the mesh of my model but it keeps going invisible and idk what to do

night ember
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how are you "changing the mesh"

reef kraken
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i was trying it through the component "skinned mesh renderer"

night ember
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dont do that

reef kraken
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how do i do it then?

night ember
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replace the fbx itself

reef kraken
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how exactly?

night ember
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by replacing the fbx itself

reef kraken
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:/

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like through files or?

night ember
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you take the fbx file itself and LITERALLY replace it

reef kraken
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okay thank you

vapid scaffold
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Does anyone know what avatar this is

toxic sedge
# toxic sedge Does anyone know of any issues that could cause an avatar to break toggling betw...

Changing playable layers fixed one issue: now it properly goes into crouch and prone if the playspace height changes using advanced OVR.
But. It seems that the toggle between seated and standing mode is the real issue. It is only changing eye viewing height by a couple inches, whereas other avatars change eye viewing height by significantly more.
I'm struggling to find anything on Google about how that's configured though

reef kraken
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@night ember didnt work

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looks the same as what i tried

night ember
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you didnt export it from blender properly

reef kraken
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its a fbx??

night ember
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good for you?

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you need to export it with fbx all

reef kraken
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okay ill try it again

night ember
reef kraken
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ohh

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okie

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now my body is like this somehow

night ember
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did you apply the transforms

reef kraken
night ember
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thats not applying the transforms

reef kraken
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oh

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then where?

night ember
reef kraken
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all transforms?

night ember
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ye

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theres no difference between applying all at once or seperately

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tho I should ask

reef kraken
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now just export and replace it again?

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yeah?

night ember
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did you unpack the avatar at all

reef kraken
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its all setup in unity already if thats what you mean

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oh wait do you mean

night ember
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is this a prefab that you dragged in or the fbx

reef kraken
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this is the prefab

night ember
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so its not packed to the fbx

reef kraken
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and whatever you are talking about has gone over my head

night ember
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so

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you got the fbx right?

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you can usually drag that into the scene

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but if you take whever is in scene and drag it into the folder it creates a prefab

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which is now its own thing

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effectively the same as unpacking it

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in which case makes it so you require IDENTICAL armatures and export settings for it to not break

reef kraken
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so what should i do then?

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the armatures are the same as i needed to edit blendshapes

somber sequoia
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you should not unpack. You should export with the same settings as previously used - if you don't know for sure, just set "apply scalings" to FBX All.

reef kraken
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when i put the fbx into the scene it is standing correctly but not my avatar (replaced fbx)

somber sequoia
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did you drag this left avatar into the scene anew, or are you replacing one already there?

night ember
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replacing the already existing fbx in files but its a prefab varient that was dragged in initially cause deira

somber sequoia
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Ok so drag in a new one and verify it's correct

reef kraken
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the new fbx?

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its the pink one

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im very slow with unity

somber sequoia
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oh, good, then it's correct. Probably the old one has a been moved or rotated or something, take a look at the root object's "transform" component, see if there's the blue indicator that the values have been changed. Right click -> reset if so

reef kraken
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its set as -89.98 but doesnt move on editing it

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only way i can move it is by moving the armature

somber sequoia
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but is there a blue indicator?

reef kraken
somber sequoia
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hmm maybe in the import settings. If not you can always just use the new one and use pumkin's tools to copy stuff over

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Might be good to verify that you have Z up and +Y going into the screen in Blender.

reef kraken
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true but im trying to avoid that because last time vrcfury didnt copy

somber sequoia
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don't know anything about copying fury components

somber sequoia
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not where you check that

reef kraken
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its blender on the export screen

somber sequoia
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Yes, I know what it is, I see it often.

reef kraken
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ah okie

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but what do you mean Z up and +Y going into the screen?

somber sequoia
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I mean look at your scene and make sure that your avatar is standing on the floor, with +Z going up and +Y going into the screen.

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this is not a setting, it's the orientation of your avatar itself.

reef kraken
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+Y is going out the back of the avatar and Z is going up

somber sequoia
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Good. And you have applied all transforms? The scale is 1 and rotation is 0, for all objects?

reef kraken
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pretty sure

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this right?

somber sequoia
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That.

reef kraken
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then yes

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could this be why?

somber sequoia
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click "configure" to see what's going on there, but yeah, that's a problem. Guessing you have multiple armatures here?

reef kraken
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i exported it with another object

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this would be it wouldnt it

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(as well)

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its still floating

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but one of the reimports of the fbx did change it to this now

somber sequoia
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hey that's an improvement

somber sequoia
reef kraken
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yeah i fixed them but it didnt change anything else

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at least for in unity

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any idea of this?

somber sequoia
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whatever the defaults were are fine, except for "add leaf bones" - generally turn that off

reef kraken
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so now the fbx seems to be all connect but now the ears, head, and body are all floating as all the other stuff ive added is still in its original position

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and the armature is also in its orignal position too

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its just the meshes somehow

burnt agate
night ember
burnt agate
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I saw the gameobject I can't tell

reef kraken
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im not sure im slow with unity

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or the more advanced parts of unity

night ember
burnt agate
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oh ok unpacked

night ember
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via it being a prefab varient

burnt agate
reef kraken
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huh?

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im not a blender person

night ember
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fbx all and apply transforms

burnt agate
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and judging by the previous comments
having apply transforms off had just the body rotated

umbral sapphire
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My avatar idle animation is meant to make the avatar move side to side in game. I'm wondering why it looks like it's sliding but in place.

night ember
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you uh cant do that

umbral sapphire
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oh :x so is that only made for emotes?

night ember
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yes

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you cant exactly keep tracking AND have it not track

umbral sapphire
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thank you for the help โค๏ธ

round quiver
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unity is telling me that my avatar has to be t-posed for it to be uploaded but when I go into rig and force T-pose and apply it just reverts the second I get out of rig mode?

night ember
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reverts where

round quiver
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like it just un T-poses and gives me the error again

somber sequoia
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which error exactly?

round quiver
somber sequoia
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that's only in the rig setup though right?

round quiver
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yuh

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but it wont let the avatar upload unless I fix it

somber sequoia
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That's the error I'm wondering about, can you show that?

round quiver
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kk give me one sec

somber sequoia
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yeah that's not complaining about not being in T-pose

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look in the rig setup tab for errors. If there aren't any, click "configure" and show us that

round quiver
somber sequoia
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Open that "import messages" dropdown

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(as it says to do)

round quiver
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what does this mean?

night ember
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it being not in tpose doesnt make it not humanoid

round quiver
night ember
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its complaining that its not humanoid not that its not tposed

somber sequoia
# round quiver what does this mean?

It means you have vertices with no bone weight, i.e. not weight painted, so they'll be assigned to the hip bone. Might be fine, you'd have to see if something sticks out.

round quiver
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ooooo

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whenever I set the head to the armuter in blender it would give me the bone heat error

somber sequoia
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oh actually reading closer, that's slightly different than I thought, I glanced 'cause usually I see the unweighted one. But still, same basic effect, it's guessing weights for unweighted vertices.

round quiver
grizzled rose
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Hey!

Im making some toggles, specifically with an INT value, and for some reason an anim wont play.

What i mean by this is that this anim is a few seconds long, and its staying stuck on one frame and not moving. Any help is appreciated!

night ember
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dont know how you set it up

grizzled rose
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Last one is the one with the anim.

somber sequoia
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Rule #10, don't advertise here.

somber sequoia
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you are what-ing?

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oh you replied to the wrong message

bold zodiac
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Good day here I'm looking for an avatar creator to help me model my Avis.
Note: You must provide samples of avatars you've made from scratch with excellent performance. Provide images of each within the software they were modeled in along with their tri, mesh, mat counts on proper display. That's the requirements.

Do not send me a friend request!!!
Dm me directly.

night ember
bold zodiac
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Oh sorry where do I get one

night ember
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vrctraders

bold zodiac
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Okie thanks buh I've been trying to join it's not working
Prolly because my account is new cos that's what a friend told me. Do you know any other commission server

gloomy glen
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so im trying to make my avatar rn and my hands can't interact with anyone's avatar or myself (can't even pick up the arrows I have for my bow on my avi), but people can still interact with my avatar. any clue?

lone shoal
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how does stuff like gogoloco make the avatar's collider move? i want to add a thing to one of my avatars that basically launches you up into the air and i assume thatd have to use the same system

night ember
night ember
gloomy glen
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where would it be?

bold zodiac
night ember
gloomy glen
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like what section in the descriptor

night ember
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the colliders section

lone shoal
lone shoal
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how does that work on quest avatars? usually those get deleted

night ember
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vrc station

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its required so it gets added on uploaded

gloomy glen
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ok think i found the issue maybe

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they were set to custom but I need to reset it back to automatic

night ember
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you do not

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the hand collider specifically is what handles grabbing physbones

cinder pulsar
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Need some advice on colour matching, any good techniques I can use to get my head and body texture to be the same if not near the colour of my face? It's throwing off my materials

night ember
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edit the actual texture

cinder pulsar
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Of course I know that ๐Ÿ’€

night ember
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then color match the texture

cinder pulsar
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That is what I'm asking for any tips for xd

night ember
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take both textures and just edit whichever until it matches to the other one

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like you can have both textures open in the same project

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just overlay them or grab directly from one and put it on the other

cinder pulsar
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Doesn't exactly work like that, tried that multiple times

night ember
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that is how it works

clever portal
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i made a shirt in blender, rigged and everything, but when i try and attach it with vrcfury it doesn't seem to work. what can i be doing wrong?

night ember
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why didnt you just make it a part of the original fbx

clever portal
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im trying to learn to make assets

night ember
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fair

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assuming they share an identical armature

clever portal
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its why the shirts still a lil shitty, i just needed something simple to try it out haha

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yep, used the avatars blender file

night ember
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did you enter playmode or

clever portal
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i did

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and if i just use an asset that normally is enough to figure out if the asset is linked correctly

night ember
cinder pulsar
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The matching itself is what I need advice on, I've tried manually adjusting, hue, saturation, lightnes etc and I just can't get it quite right

night ember
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you need to actually paint and blend

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color adjusting only gets you so far

clever portal
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its perfect but normally gets me 90% of the way there

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wont work if you need a lot of different colors though, works best for a single color with some shading

limber oriole
clever portal
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it looks like i might have exported the shirt incorrectly, the shirt doesnt respond to me moving around the bones in unity

limber oriole
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Ah did you export it as an fbx and did you drag it onto your avatar

hard turtle
limber oriole
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Also try using cats it can help with exporting to avoid future issues

limber oriole
hard turtle
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i cant edit any of the stuff ive reimported

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and they have these wierd ass plusses now

limber oriole
hard turtle
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cats is insanely useful lol

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auto visemes is a god send

limber oriole
hard turtle
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thats not it.

night ember
limber oriole
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Wym if

hard turtle
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being on the right blender version and all that is a hassle for some lol

night ember
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theres also the fact that it can be finnicky

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it will fight you

limber oriole
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Not really

somber sequoia
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there's no reason to use cats for just exporting if you already know what you're doing.

limber oriole
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Correct

hard turtle
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i use it for visemes thats it

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either way

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still looking for a solution on how to remove this stupid collab thing

somber sequoia
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yeah it's good for that too

limber oriole
somber sequoia
hard turtle
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these assets are now all marked as collab assets (i reimported them from my vr chat version of this avatar so i could make a vtuber model) Now i cant edit or see ANY of their properties in the inspector.

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its litterally EVERYTHING

somber sequoia
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huh no idea what that means

limber oriole
hard turtle
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already am

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just diagnosed it as the collaberation features fault

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but still no solution

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I cant see its properties in the fucking editor and its driving me insane

clever portal
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huh, when i apply the armature modifier, it just diapears and doesnt seem to work

hard turtle
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because your not meant to apply it

somber sequoia
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It's useful to apply it when you want to set a mesh in the posed position. Otherwise... why would you?

clever portal
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aaah that makes sense

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i dont have that much experiance in blender, i always just apply my modifiers when im done with them lol

hard turtle
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a few modifiers dont wanna be applied lol

somber sequoia
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yeah it's like the one modifier that's safe to leave as-is when you export

night ember
clever portal
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it seems to work now

clever portal
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way better

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now i can actually work on stuff that looks good, thanks

night ember
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after which the modifier is removed

clever portal
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makes sense

sharp wind
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I restarted my pc, I changed the picture and it's still not working

somber sequoia
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I notice this has come up a lot lately

night ember
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the image file needs to still exist when uploading

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at least the first time

somber sequoia
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ohh that makes sense

sharp wind
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it does

night ember
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and what file type?

sharp wind
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a screenshot

night ember
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thats not a file type

sharp wind
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choosing a picture for creating the avatar works perfectly fine

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this problem has never happened before

night ember
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what file type is it

somber sequoia
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an image file!

night ember
night ember
somber sequoia
night ember
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yes

sharp wind
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tried jpeg, didn't work

night ember
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the file type vrchat uses is png

sharp wind
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that didn't work either

night ember
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how big is said image

sharp wind
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860 x 710

night ember
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reimpor the sdk I guess

sharp wind
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alr

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thanks for trying

obtuse ruin
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Does anybody have any Novabeast assets? I'm trying to make matching avis with my boyfriend.

night ember
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look on gumroad or vrcarena

obtuse ruin
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Umm- where do I find those (Sorry, I'm new)

night ember
undone oracle
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I want to make the cogs turn in the body, whats the best way to do that? Id prefer to keep them one mesh. I can't blenshape it because turning 360 doesn't work. Is adding bones for each the only/best way?

night ember
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all you got is bones

obtuse ruin
somber sequoia
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bones for sure

night ember
somber sequoia
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the 3D cursor is your friend

night ember
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indeed

undone oracle
buoyant falcon
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I keep running into this issue if anyone is able to help out I'd greatly appreciate it

somber sequoia
night ember
buoyant falcon
# somber sequoia please use words to tell us what to look for

The avatar is a optimized avatar and everytime I try to upload it even though I select a thumbnail and even if I take a capture from the scene itsself it still says theres no thumbnail even though in the video it shows that I add a thumbnail and then it doesnt want to upload. The main version of the avi uploads just fine but when I try to with the Opti it does this. I've never run into this issue before and this hasn't happened with other opti avtars I've made

foggy star
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would anyone know whats wrong with my avatar upload? its not giving me any errors, it appears on the website but without an avatar thumbnail, and when attempting to switch to it on the website it fails, and doesnt show in game

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nevermind i guess, decided to work now

somber sequoia
buoyant falcon
proud atlas
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Hello anyone can help me and tell me how could i exchange a body of an avatar for another whit out going out of unity? or if thats even possible?

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They are literally same model and armatures

somber sequoia
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import the new one into the scene, use pumkin's tools to copy everything over, delete the old

proud atlas
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Ok ty! ill comeback if anything else pops up

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Ok new problem at the moment i remove the armature the clothes all go diretly to the floor

somber sequoia
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wait, why remove the armature? You need that

final grove
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can someone please help me add contact receiver ? it doens't work for me ..

somber sequoia
final grove
reef kraken
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@somber sequoia i redid the avatar with pumpkin tools and uploaded it but its looks like not connect to the armature??

somber sequoia
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what does "it doesn't work" mean exactly?

final grove
somber sequoia
neon trench
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Hey, Is there a way i can redownload my uploaded avatars from the game to my pc. I 'lost' the original files. Substance painter isn't working so i can't recreate my stuff so is there a way?

final grove
neon trench
final grove
reef kraken
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where the hair is is my vr, the body isnt connect to my vr tracking

final grove
reef kraken
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how??

proud atlas
final grove
reef kraken
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where in bleder?

somber sequoia
somber sequoia
reef kraken
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hair is through unity

somber sequoia
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Okay how is it added in unity?

reef kraken
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only the body, head, and ears are from blender from earlier

reef kraken
somber sequoia
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what exactly does that mean

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just dropping the object on there doesn't link it to move with the avatar's armature.

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I asked how it was added, not "to where was it added"

reef kraken
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fbx i guess

somber sequoia
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fbx is a model file format

reef kraken
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what do you mean how it was added?

somber sequoia
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I can't simplify that question more. Explain how you added the hair to this new avatar.

reef kraken
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pulled it off the old avatar and put it in the armature under the head how it was before

somber sequoia
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Yeah that's not linking it to move with the armature

reef kraken
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how is the hair part of the body not following my vr and trackers?

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i can screw with the hair later but the body is my main thing rn because i have no clue how its like this

proud atlas
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Ok so maybe the question is how do we link the old stuff of our avis to the new armature of the new one?

somber sequoia
reef kraken
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?

final grove
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trying to make a contact receiver, what am I doing wrong please ?

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it doesn't do nothing

reef kraken
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the hair and clothes follow my vr tracking points like normal but the body doesnt

somber sequoia
somber sequoia
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you have a transition from off to on, but not on to off

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so this will stay on once touched, assuming you get the touch working

final grove
somber sequoia
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I get that, I was just pointing this out also

final grove
somber sequoia
final grove
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yes sir

livid yarrow
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anyone know how to make a tail wag animation as either a toggle/radial or to have one activate with a facial expression?

proud atlas
# somber sequoia how did you link stuff to the old one? do that again.

Ok so in my case its a avi i downloaded it has a base version an one that is ready to upload, base has nothing but it was the one i modified so i need to replace that one whit the ready one, all settings and all are already connected to the base one but the clothes and stuff seem to be still attached to the armature of the ready one so im not sure how to now add the clothes and all that to the base

somber sequoia
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without knowing how that was all done, it's difficult to give useful advice here

undone oracle
rugged solar
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This is the first time I've seen these errors with the SDK. Each of the head, hands, and feet bones its asking for are specified in the avatar, so what could be the problem?

tardy pike
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Anyone know what I did wrong?

somber sequoia
tardy pike
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The hair

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Kinda just scalping itself

undone oracle
rugged solar
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no no, I'm just putting together some assets I found

tardy pike
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found issue had to transfer head to new head

undone oracle
rugged solar
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I will when vrchat lets me upload it ;-;

humble roost
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Heya, I need confirmation if Dynamic bones can collide with world collidors, I am trying to do this seen in the images

somber sequoia
humble roost
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ah dang it, I see, but thanks for the info!

undone oracle
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is the only way to stop cogs from shrinking/warping when rotating to make them seperate objects?

somber sequoia
night ember
proud atlas
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Help now its saying this yet the things a re mapped just checked

rugged solar
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I just fixed this on mine

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check the names of the objects in your hierarchy

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if you renamed some then it breaks the mapping

proud atlas
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And how do i un break it?

rugged solar
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put the name back to what it was

proud atlas
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Oh that was dumb to ask

rugged solar
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if you dont remember, you can take the name from the mapping since it will still use the old one

foggy cobalt
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I want to redo the weight painting on my model, but even if I un-parent and delete vertex groups, the same weight painting is still there. How do I for sure remove it?

peak furnace
somber sequoia
livid yarrow
#

Any ideas as to why this radial toggle wont work how i want it to??

im trying to make a radial wheel where the tail wags but the speed is interchangeable

somber sequoia
livid yarrow
#

uhh would you be able to explain or point me toward a guide?
this is only my second time messing with radials/floats

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or blendtrees in general

somber sequoia
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blendtrees get kinda weird with some things, like looping clips

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anything that loops I don't put in a blendtree

undone oracle
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can you use a rotation constraint then bake animations and import to unity?

livid yarrow
somber sequoia
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nothing about coding, any tutorial on doing animations and working in the animator will get you most of the way there, you just put a float parameter into this speed slot, and change that parameter with a radial menu item

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I don't have one readily available that fits your exact specific need

livid yarrow
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i'll try using it snd get back to you ๐Ÿฅฒ thank you for helping me though

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youre all good!

undone oracle
#

also anyone know why the roses and one cog floating even though its peranted (in blender) to the rig?

hasty acorn
#

every time i import this avi into unity it is telling me that the armature is rotated -90 on the x but it is absolutely not in blender. GoLoco does not work because of this issue HELLLp, iv been at it for hours

hasty acorn
undone oracle
somber sequoia
#

oh sorry, I was scrolled up

#

still, that's what it looks like - go verify it's painted to the bone it should be and only that bone

undone oracle
somber sequoia
#

aha!

devout fulcrum
#

avatar test

#

how does bro look

somber sequoia
#

like someone I don't want to mess with

devout fulcrum
#

hes so peak

night ember
devout fulcrum
#

elite ball knowledge

night ember
#

yes

fervent spear
#

hi guys i still dont understand why this is happening, any advice?

devout fulcrum
#

whats the best emote pack

livid yarrow
# somber sequoia I don't have one readily available that fits your exact specific need

I figured it out!!

unfortunately it wasnt with the speed param you suggested but i was trying to use VRCFury and realized that it was telling me the physbone wasnt set to "is Animated" at the very bottom of the component.

Me being stubborn i went back and retried the float with a blend tree and this was the best result i found. ( i dont mind the cute fast little wags at the begining; its kinda cute and the rest of the slider works as planned aswell so im happy with the result <3)

i tried to show everything i added incase anyone else was trying to do this aswell ๐Ÿ˜ญ ๐Ÿ’™

somber sequoia
#

ah, I didn't realize you hadn't checked that, makes so much sense

timber anvil
#

what do i do about this

#

its been like this for a while

#

and when i load my avatar its a error bot

boreal sky
#

Its the 1st Time this happen to idk what I can do cause i cant upload or Even use gesture manager what can I do ?

night ember
night ember
timber anvil
#

so i had to add an armature link to the clothing

#

and now its like this

night ember
timber anvil
#

idk what that means then im relatively really new to unity

night ember
#

The actual stats

#

Very poor is the performance rating

boreal sky
night ember
#

But what is the stats that its giving you like tricount

night ember
#

You need to import goloco

boreal sky
#

How

timber anvil
night ember
night ember
timber anvil
night ember
#

And is that all of it

timber anvil
#

yes

#

other then the fact the avatar is shorter then usual

vocal lion
#

im also having this issue

night ember
#

It only fails the check if its complete ass to the point it thinks its malicious
Or you broke it

#

What very specific unity version and sdk version are you using

timber anvil
#

how do i check that

#

i could just redo the whole project

boreal sky
night ember
boreal sky
#

tf

#

and how do i fix this ?

timber anvil
#

its just forever pending

#

thats my logic

#

until its up again

mossy steppe
#

anyone else having issues w avatar validation?

#

avatar was fine but i added an extra audio file and after that it gets stuck at that little chunk of server processing and then only loads as a robot. no errors in unity, building a vcfury test avatar doesnt reveal any issues, and it works fine with gesture manager

mossy steppe
#

just refuses to load in game

vocal lion
#

vrc's having issues in general rn, i think when it gets fixed everything should go through

mossy steppe
#

yeahhh, i got a uhhh

#

error about unusual client activity earlier

#

and then it refused to let me login for a second earlier too lol

#

ive been trying to fix this for a while and only after the notif did i think maybe all of these things are connected lol. figured id ask

boreal sky
#

i have this prblm when i try to connect on sdk

boreal sky
#

ahh

fresh bluff
#

Could anyone help me with making the size lower for quest? im using optimizers and the texture sizes are low do i have to literally just remove stuff now to make the size lower

arctic lintel
#

So is this new or is this bc vrchat is having issues?

#

This is what i got when signing into VRC SDK, it wont let me upload at all. I am just overall confused, and it isnt my first time uploading whatsoever.

boreal sky
#

everything is down even snapchat idk why

languid cipher
#

wait everything is down? is that why my avatar is failing to upload constantly rn?

boreal sky
#

yup

languid cipher
#

well thats good to know i thought i was doing something wrong

boreal sky
#

well me it been a moment im waiting i tought the same but no its just down

languid cipher
#

actually i might be doing something wrong after all

arctic lintel
#

Wait so its just saying that bc vrc is down?

fresh bluff
boreal sky
#

lucky

arctic lintel
#

The chosen one.

languid cipher
#

yeah wait i just checked my snapchat and its all fine here too

#

which means i am doing something wrong

fresh bluff
languid cipher
#

ill show here in a second i gotta finish aligning the millions of contacts for a toggle im adding to my avatar

languid cipher
candid tide
#

itโ€™s def bc servers r still not fully back

#

bc when i try to upload for quest its failing security checks

languid cipher
#

huh well dang that sucks

#

i hope they come back up here soon

candid tide
#

fr

languid cipher
#

i also wonder how long before they notice it lmao

#

at least i can save this profject for later and i dont have to worry about the like what 15 different contacts and restrains to align for the vape toggle on my avatar lmao

ornate stump
languid cipher
#

thats fair

boreal sky
#

any can upload or nah ?

digital dew
languid cipher
#

might have to wait till like after 12pm CST (i went by CST cause its my time zone at least)

#

at least that when ill try again unless it comes back up before then

raw violet
#

I wouldnt upload until the status say all is operational again, until then, have fun optimizing avis, or something ,
or find new avis to work on, or even blender if your proficient

west storm
west storm
raw violet
#

could be, yeh

west storm
#

aw man :/

#

so we all can jsut,, wait rn?

raw violet
#

you can still work on things if it doesnt require you to log in here or there,

#

I do know that unity wants to connect online, atleast first startup if you havent in a while, so maybe not, but its worth a try

rustic tide
#

Idk snap and the sdk work for me

west storm
#

huuuh

#

i turned off y vpn, restarted and i still cant log in

#

ive been using unity and uploading stuff ofr a while now, idk why it suddenly stoped

raw violet
#

its surely the AWS issue then , you just have to wait if it needs login to work ,

west storm
#

a friend of mine jsut said for him the vrc site is down

west storm
raw violet
#

yeh, its affecting a ton of services, including alot of VRC services, and snapchat, and roblox, and fortnite, and .. soooo on

west storm
#

gotcha, ill wait then, glad to know its not onkly on my site

raw violet
west storm
#

aaaaaaah understood

distant sleet
#

which is the best way to rig this model in this fixed pose

ornate stump
distant sleet
#

i don't have a choice

#

what should i do with this model?

ornate stump
ornate stump
distant sleet
#

ok but is there any bones refence for vrc? or do any rigging tutorials?

#

like i can name it what i want?

ornate stump
cinder pulsar
stray lintel
#

hi

#

im trying to create a dissolve toggle for my character, how would I do that using material animations?

#

Here's what i got so far

#

however it's not fully dissolving and it's just turning whatever color i choose for dissolved color

#

shooottttt

#

thank you so much

#

I missed that simple step T_T

somber sequoia
#

Also make sure the dissolved color has the target alpha you want, 0 for transparent. The number of times I've set this up and forgotten that detail is... well more than I'd like.

shut oxide
#

is there a way to change feet height from the ground based on the toggeled outfit so the shoes dont sink into the floor when u toggle different outfit

somber sequoia
#

You could do it with a blendshape, but that means work in Blender (or similar)

shut oxide
#

it already has a higheel shapekey that rotates the feet but doesnt make em higher from the ground

somber sequoia
#

ahh, I see. Haven't tried this myself.

little plume
#

I dont want questies to just see a still image

little plume
ornate stump
little plume
#

Rn the avatar just uses poiyomis scrolling effect

#

But how can the galaxy thing be made with poi?

somber sequoia
#

I mentioned this before, but probably the panosphere feature

little plume
#

Is that poiyomi?

somber sequoia
#

This is where you look that up in Poiyomi's documentation

little plume
#

If it is then I can just use rgba masking and do that

little plume
#

Didn't know if poiyomi could do that

somber sequoia
#

I mentioned it to you twice before

little plume
#

When

somber sequoia
#

There's lots of new stuff, so I'm sure it got lost in the discussion, no worries

little plume
#

Yea sorry if I missed something I most the time dont check back unless im pinged

#

Wish I could get my reflections looking good like the real model but might not be possible since unreal and unity lighting are different

safe spire
#

why cant I switch my sdk version to android?

safe spire
#

ty

somber sequoia
#

(took me a min to find that link)

little plume
#

Right now its just baked onto the head texture but it doesnt have its own mesh like the sicko mode varient

#

I might setup 2d visimes on it so I can make the face image change based on sounds too

hollow mesa
#

so i just uploaded an avatar i went in game to check it but the option to see the avis i made is missing?

ornate stump
hollow mesa
uncut edge
uncut edge
#

spent 2 hours thinking something was broken and remaking the avatar, guess ill try again tomorrow

wooden zinc
somber sequoia
#

somebody sure did

crimson pendant
#

how do i fix this error

somber sequoia
# crimson pendant how do i fix this error

Unless that is the only error in the console, please show the first 2-3 errors at the top of the console, and don't clip quite so much so we can see the console window itself

crimson pendant
#

ok

somber sequoia
#

I really wanted to see the number in the red indicator in the upper right

#

and the scrollbar

crimson pendant
#

sorry i dont know what im doing

#

ive never gotten this error before

somber sequoia
#

err on the side of showing us more info rather than less. And again, I am looking for the first errors, which are at the top, you have 4 errors listed but show two, and are scrolled all the way down.
You can make this easy by turning off warnings and info messages - the white and yellow buttons at the top right.

crimson pendant
#

ok

somber sequoia
#

well that's interesting and not very informative

spark walrus
# crimson pendant

It's the JSON error, you can't upload right now even if you wanted too. Wait until avatar uploads are actually back online for VRC, and then try again

somber sequoia
#

oh is this what we're getting from the SDK right now?

spark walrus
#

Yeah, you can't upload avatars at all because it seems like they prioritized getting the game back up versus getting everything functional

somber sequoia
#

no I got that, just hadn't seen what errors the SDK was returning yet

broken vector
#

could anyone show me how to fix this pls?

somber sequoia
#

Add those parameters to your parameter list

#

or remove the menu which requires them

broken vector
#

ty!

slender spire
#

anyone know how to fix this

#

avatar builds fine it's js this

uncut edge
#

vrchat server problem is what most people are saying

slender spire
sonic jacinth
#

Im getting that darn Json error too

#

My heart dropped ik its not my avi lol

slender spire
crimson pendant
#

yeah my "uploaded" section is gone in the game too

sonic jacinth
uncut edge
#

i would have wasted alot less time had i known it was a vrchat problem but atleast i know now

crimson pendant
#

yeah

sonic jacinth
#

Same here I have wasted at least an hour. I went in troubleshooting and actually checked for like textures that might be having problems and went into the code head writer and checked there as well and it wasnโ€™t anything so yeah itโ€™s 100% servers

uncut edge
#

yeah, i ended up redoing the entire unity setup for my avatar twice

#

before i decided to look in here

loud arrow
#

umm my avatars arnt appering in this list anymore

#

i can still use them from the recently used but i cant go to my avatars directly

night ember
loud arrow
#

ah vrcTupCry

#

what happend why is everything down

frail vessel
#

is it possible to make the tattoos on my avatar glow if they're in the same texture as my avatars skin?

night ember
#

make a separate emission texture

frail vessel
#

i just found one texture for some of the tattoos, are there videos on how to do it?

night ember
#

just make the tattoos its own texture and put it into the emission slot?

frail vessel
#

the tattoo has its own texture

#

i wonder if i can put audiolink on them

night ember
#

then do it?

frail vessel
#

idrk how lol, thats why i was asking

night ember
#

you just put it in the emission slot

#

the shader needs audiolink support

frail vessel
#

it has audiolink support

night ember
#

then enable it

frail vessel
#

idk how it works tho, like how to put in on the textures i want

night ember
#

idk what you are even using

frail vessel
#

wdym

night ember
#

you have yet to say what shader you are even using

frail vessel
#

poiyomi 8.1

night ember
#

enable audiolink then checkbox it under whatever you want it to affect

frail vessel
#

well i used the tool to put it in the Hiearchy but have no clue how to enable it

night ember
#

you dont put audiolink on it?

#

you just enable it in the material

frail vessel
#

oh?

#

can i do it on a texture instead of a material

#

because the material im using is the whole body and i only want to do the tattoos

night ember
#

thats not how textures work

#

also you literally just have it only affect the emission

frail vessel
#

im still new to this im sorry if im being difficult

#

because when i enabled audio link it lit up my avatars whole body

night ember
#

then change the emission settings

frail vessel
#

and just drop my tattoo texture in the emmission settings?

night ember
#

yea?

frail vessel
#

ok

#

uhmmmm

#

my uploaded avatars are gone?

night ember
frail vessel
#

also

#

i added the audio link to the textures

#

now what

#

i assumed that was it

tawdry swallow
#

what does this error mean? i know the servers are having issues rn but im just curious if anyone knows
(it shows up when i try to upload an avi btw forgot to specify)

somber sequoia
#

that's from the outage

#

basically bad response from the API

tawdry swallow
#

oohhhh

somber sequoia
#

(it shouldn't be throwing a JSON decode error, that should have been better handled and a nicer message printed, but here we are....)

frail vessel
trim turtle
#

I was just also trying to resolve that problem and just about to ask here... So three hours of researching for something that's not my fault... Nice ๐Ÿ˜†

graceful berry
#

if theres a pre-existing 3d humanoid model how easy would it be to make a vrchat model from that

night ember
#

what is said pre-existing model

graceful berry
#

let me find a good screenshot

#

this feller

#

my goatโค๏ธ

keen lark
#

any clue why this model's eye is tweaking out when i put him into unity?

graceful berry
#

is that the like hylics guy

keen lark
#

its a hylics fan character yeah ๐Ÿ˜”

graceful berry
#

okay considering ur tag thing yes it is

keen lark
#

lol

#

but yeah like the eyeball/sclera is joined with the body and i've tried applying the location and scale and all that, and the iris is a separate object and it's not taking on the texture image for the iris either

graceful berry
spark walrus
keen lark
#

ok i figured it out the normals had to be recalculated in the eye cuz at some point i messed them up somehow

spark walrus
#

Has anyone had issues where you can't find Toon Standard in the list of shaders in the VRC mobile section?

stray lintel
#

hi everyone

#

I am trying to make a retractable blade for my avatar

#

i have no idea where to start it

#

I have an idea for a particle system

#

make it turn on and turn off

#

but im not too sure how I'd do a sliding animation

#

I want to make it similar to this, but attached to my wrists

still shuttle
#

I am goin insane
I purchased this asset:
https://payhip.com/b/sSrIA
and for some reason no matter what I do, it wont let me have it off by default. If anyone has any insight or experience with this particular asset, I would really like some help

boreal sorrel
#

isnt avatar in specific, but creator companion. i loaded it up and all my projects were gone??? I'm so beyond confused, any way to get them back? i should still have them in my downloads.

left stream
#

then 'add existing project' and select the folder

left stream
boreal sorrel
still shuttle
orchid bay
#

Is this my fault?????????????????????

olive tendon
#

I've been having this issue too

still shuttle
#

Try downgrading ur SDK by like one version. That let me upload for some reason

still shuttle
#

VCC

olive tendon
#

like, in the settings?

still shuttle
#

Just where you manage your package, whichever you are currently working on

olive tendon
#

okay

#

so 3.8.2?

orchid bay
#

I couldn't upload with ver.3.7.6
I think this is caused by server errorโ€ฆ(maybe)

olive tendon
#

hmm

still shuttle
#

Yeah thats also possible

#

Ik some creators are pausing uploads while the whole server error thing is goin down

olive tendon
#

someone uploaded an avatar just fine, but now i can't, i'm so confused

still shuttle
#

Yeah its on and off for everyone, some ppl have access fine to the servers others dont

olive tendon
#

all the avatars upload, but then in unity they say " Upload failed " and or " thumbnail required "

#

yeahhh..

night ember
#

Older versions of the sdk get deprecated as soon as a new version releases
You cant expect it to continie working

olive tendon
#

Itโ€™s not that, I think itโ€™s because of the outage

#

Iโ€™ve had no luck uploading an avatar. Says the same thing over and over

rugged vortex
#

Not until I saw they were not permitted yet and they had to buy vrc+

#

Not until then did it work

olive tendon
#

Yes

#

I am a trusted user and I have a ton of avatars uploaded

#

I think itโ€™s just vrchat

mighty basin
#

ima be so real, how do i rig this. why do i do this to myself and make weird legs

mighty basin
#

see but like. . . there is no feet ,_, do i just not include the foot or toe bone?

safe spire
#

what does PB and DB mean on unity?

barren mason
#

Anyone have the default vrchat robot textures? (Preferably the one with thr blocked symbol amd the yellow error one)

night ember
#

toes and fingers are optional

#

however feet bones are required

winter perch
night ember
#

show all the errors

digital dew
#

Broken

winter perch
winter perch
mighty basin
night ember
winter perch
#

Thats a txt file...
You can expand it to see the full error

night ember
#

and its only 1 of the errors not all of them

#

all that tells you is it failed

winter perch
#

Oh okay

#

Lemme redo it

#

That's everything

arctic ginkgo
#

@crisp perch lets talk here instead! there's more people that can help you get started and answer questions than in the other server

crisp perch
#

Hi hi

#

ok thanks alot

night ember
crisp perch
#

so where do i start in blender or start working on a quest avatar

winter perch
night ember
# winter perch

"This avatar contains meshes that were imported with Read/Write disabled."
"This avatar contains skinned meshes that were imported with Blendshape Normals set to 'Calculate' but aren't using 'Legacy Blendshape Normals'."

arctic ginkgo
night ember
#

do what it literally tells you

#

enable read and write
enable legacy blendshape normals

crisp perch
#

Im going to do a kitbase on the a base model i bought

arctic ginkgo
digital dew
crisp perch
#

not yet im waiting to be discharged from the hospital im away from my pc

winter perch
night ember
#

on the model file?

arctic ginkgo
arctic ginkgo
winter perch
crisp perch
#

thank you so much

arctic ginkgo
#

ofc!

winter perch
bitter adder
#

Gogo loco isn't working for me it says missing script

feral drift
#

Why do some Avatars automatically became iOS compatible without reuploading anything, and some avatars don't?
Both of these are android compatible

neat coral
#

Dose anyone happen to know why when I tpose with outfits that arent the main one it toggles them off? or even when i join a world (dissolve toggles)

remote night
#

anyone know how to attach a Look at Constraint to the local player's camera (trying to achieve a billboard effect)

shrewd stirrup
#

my particles aren't appearing and everything is on and working and unity and im using the right shaders

orchid bay
tardy pike
#

anyone know whats wrong?

silent flume
sage garnet
#

im trynna make my avatar lipsync mmd worlds does anyone know how to do that?

somber sequoia
#

you need to have the required blendshapes on your model

tardy pike
#

I fixed the issues

#

No clue how I just mashed shit til it worked

devout fulcrum
#

where should you put your view sphere and how do you get it so that when you touch your belly irl you touch your belly in game

#

also is there any way to configure resting hand position

somber sequoia
#

view sphere should be right between the eyes, in the bridge of the nose

left stream
#

is there any way to undo... this... when i accidentally touch one of the parameters in a blendtree

#

or do i just have to go through and set everything to 0

somber sequoia
left stream
#

oh good

pine fable
#

i didn't see this channel, my fault. i'm blind sometimes

left stream
#

i think usually you'd just use a blendshape to shrink that part of the body

pine fable
#

I'm using a Rusk base

#

if I shrink part of the blendshape to fit the clothing, it also shrinks parts of the body in a way so that it'd look weird

frail vessel
#

okay i need help on how to give my tattoo textures emission

languid cipher
#

are the services back up? is anyone able to upload avatars yet?

wooden nova
#

oh they are down thought it was jsut me

#

thank goodness

digital dew
glass ridge
#

I was about to say, that test upload I mentioned just worked

languid cipher
#

i just tried for some reason it keeps giving me the same error as before when i couldnt upload

glass ridge
glass ridge
languid cipher
#

well then its the avatar and i was being lied to. i was trying to ask for help with my upload and everyone was blaming the outage

#

right here

glass ridge
#

Oh you're a different person

languid cipher
#

idk whats going on its the same error everytime and everyone just blamed the outage

digital dew
#

What avatar is it

glass ridge
#

Why your console look different ๐Ÿคจ

digital dew
#

They just have it cropped weird I think

languid cipher
#

i just cropped it

#

but its catori by swiftiefox

plush siren
#

all systems were already back up 12 hours ago

languid cipher
#

i thought so

glass ridge
#

Yea it's their av's messing up

languid cipher
#

i just dont know what any of that console error means to fix the issue

glass ridge
digital dew
#

Is that like an old old avi?

digital dew
languid cipher
#

2022.3.6

#

thats the one it was made for

glass ridge
#

They said that in the dependencies?

digital dew
languid cipher
#

she stated it on her purchase website

glass ridge
digital dew
#

No, Unity version 3.6 is not supported on VRChat. VRChat is built on a much more recent version of the engine, and you will not be able to upload avatars or worlds created with such an old version of Unity.

glass ridge
#

That doesn't give a year

digital dew
#

3.6 is outdated so that's probably why it's failing

languid cipher
#

i have it on another project on that version as well but it still gave the same error

digital dew
#

The avatar itself might just be outdated and no longer upload

languid cipher
#

imma be sad if that the reason cause she is so freaking pretty and i really want her...

digital dew
languid cipher
#

actually i havent checked

#

that should have been the first thing i tried

#

i feel stupid now lol

digital dew
#

You're okay don't worry I make the same mistake

languid cipher
#

im looking at her shop and it actually looks like this is the newest avatar she made

#

welp no server but her username was in the shop so we will see if i get added

digital dew
#

my vcc worked for ONE upload and now its gone again lmao

left gull
#

I know its been solved in here before but i cant find the messages, how do i fix my armature's bones mirroring in reverse when in pose mode?

#

nvm found the message as soon as i messaged this, forgot to check boneroll

gusty meteor
#

Hey ๐Ÿ‘‹
I'm playing with Particle Systems and I have one set to looping.
I want to make it stop emitting then start emitting again. How can I do that ?
I can change the looping state to false so it stops emitting but is there a way of making it start emitting particles again without disabling and enabling the gameobject ? Because that would erase all particles still present in the air if I disable and reenable it quickly.

#

Maybe I need a buffer particle ?

heavy zephyr
gusty meteor
#

Oooh clever, didn't think of that thanks !

wary wedge
#

Any1 know how i can fix this issue?
First pic is the model before using the animatior
Second pic is when i pressed the record button

somber sequoia
#

Are you using visemes for speaking, but still have a jawbone mapped in the rig setup? Remove that mapping.

somber sequoia
#

find your model file in the project window, click it, go to the inspector window, select the rig tab, click "configure", select the head tab, remove the jaw bone from the slot if it's there.

#

most of the basic avatar setup video tutorials will show this, if you need visuals

wary wedge
somber sequoia
#

The one on the left is the hierarchy, the project window is the one at the bottom which says "project", it lists the files in your project.

wary wedge
#

Is this the jaw bone im supposed to remove?

somber sequoia
#

Yes - remove that

#

click it, hit the delete key

#

or I guess you can click that button on the right and select "none" or something like that

wary wedge
#

Like this?

somber sequoia
#

then also hit the apply button at the bottom

#

perfect

wary wedge
#

Tysm it worked

somber sequoia
#

excellent

stray lintel
#

Anyone know what im doing wrong

#

im trying to animate the blades so that they go out when the condition equals gestureLeft/Right 1

#

and the contact receiver is within proximity to the sender

vocal plume
#

Its twice now this happened I've made the avatars the way I always do and this just started happening the SDK keeps saying I don't have a thumbnail picture when I clearly do please dose anyone know how to fix this?

stray lintel
#

go to vrchat sdk, reload sdk

#

if that doesn't work try detaching any avatar descriptors

vocal plume
stray lintel
#

I had that same issue

#

I think the detaching avtar descriptors fixed it

vocal plume
#

yeah reloading the sdk didn't work sadly

stray lintel
stray lintel
vocal plume
stray lintel
#

it

#

to the quest version

vocal plume
#

Ok sorry lol there is already an ID there again somehow

stray lintel
#

A

vocal plume
#

after i deleted it

stray lintel
#

ah

vocal plume
#

omg nvm I'm a dumbass I detached it not deleted it I guess sorry about that

vocal plume
#

haven't had to deal with the sdk breaking in a while

stray lintel
latent idol
#

hey is anyone elses VRC SDK not load at all?

somber sequoia
#

what's wrong there? That looks like the SDK "loaded"

latent idol
#

everythings greyed out and it says loading everywhere lol

somber sequoia
#

oh that, it's probably trying to make an API call to the VRChat API

latent idol
#

been an hour like this by now

serene warren
#

Couldn't upload avatar, anyone knows how to fix this problem?

spark walrus
#

hello i need help i really want to upload this avatar but sense i had to make a new account due to too much drama but its saying a have to become a trusted user how do i get there quicker

cedar echo
spark walrus
#

ok thank youu

naive ermine
#

so i uploaded the avi, on pc its fully colored and stuff but on quest its bright neon pink :c help and thank you

crisp tinsel
#

or it can't find the shader

agile reef
#

Hello! I have an issue with my model, the hand gestures all work good but when I speak in game the mouth is not moving. I have the Lip Sync settings all set and proper so im not sure how else to work on fixing this issue. Any help would be greatly appreciated!

naive ermine
#

also thanks for answering

crisp tinsel
#

fix your material

naive ermine
#

im sorry im very new to all of this

crisp tinsel
#

go back to your quest avatar, find the pink spot
when you click around, look at the inspector, the thingy where properties go
in there you can also see assigned materials - click on the material to find it

#

when you do find it, make sure you have an assigned texture and shader

naive ermine
crisp tinsel
#

no problem!

naive ermine
crisp tinsel
#

poiyomi shaders are pc only unfortunately

#

you're stuck with VRChat/Mobile

naive ermine
#

i thought poiyomi is quest

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:c

somber sequoia
#

nope

crisp tinsel
#

VRChat/Mobile/Toon Lit should work fine for most things

naive ermine
crisp tinsel
#

you already have it

#

just change the shader

wispy moth
#

Is there a solution or even a need to fix the importFBX Warnings: generate normals for blendshape '$BLENDSHAPE' on mesh '$MESH_NAME', mesh has no smoothing groups? I can "cheat" around to fix it by auto smoothing, but that gets rid of blendshapes on export. I can also change smoothing to shapes or edges on export, but that breaks the normals in unity.

errant carbon
#

I have an avatar where it's hands close/curve too far in (into the palm) when i close it with my quest conrollers.

When i use index controllers the hand closing is only proper when I put the fingers on "legacy mode"
is there any reason to and any reasonable fix for that?

#

would love to show a picture or video but need to make one.

crisp tinsel
naive ermine
#

:3

#

do i set all to that?

crisp tinsel
minor geode
#

how would i set up a quadruped avatar? i have a model that's on all fours and has more than 4 legs and im trying to figure out how i would set this up in vrc

somber sequoia
#

it can be quite complex, depending on how close to "decent" you want it

#

(feel free to DM me if you can't find it and need an invite)

agile reef
#

is playmode supposed to replace things here on the model? I am having a lot of gesture problems and when I test in playmode it like- replaces all these from what they were- out of playmode

pure isle
#

suggestions on how to fix this, ive tried reseting and smoothing normals

somber sequoia
naive ermine
timid acorn
#

Hihi everyone, I'm needing some help figuring out how to add toggles for specific pieces of clothing when they're all part of the same asset. For example, the hoodie, shirt and pants are all part of the same asset but I'd like to make toggles for the individual pieces rather than just toggling the set on and off. Would greatly appreciate any help!

somber sequoia
timid acorn