#avatar-help

1 messages · Page 187 of 1

nocturne shell
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All right, thx for your advices. I'll stick to one then

somber sequoia
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explain exactly what "it doesn't work" means, we can't help without details.

quaint frost
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So when I put him in hes rig isn’t working with the human rig I’ve tried redoing his rig but it’s the same he also in game if I managed to get him in is face down on the ground in a t pose

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I’ve tried the cat add on in blender but it doesn’t work in the latest version and when I do get the right version my model doesn’t even load it just closes the application

somber sequoia
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yeah that's pretty vague so I really have no idea what to suggest, sorry

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otherwise you'd need to explain exactly what "isn't working" and "not working" means, like show error messages or describe expected behavior vs. actual behavior in detail, etc.

quaint frost
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ill try my best to explain the issues here a screenshot of the error messages

somber sequoia
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not humanoid - go redo rig setup, see if there's an error there, or look in the console for detail

quaint frost
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gotcha and heres the rig setup

somber sequoia
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there's your error - this rig is not setup properly for use in vrchat

quaint frost
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ive tried looking up vdeos on how but cant find any

somber sequoia
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You need shoulder bones, and the feet to be children of the lower leg bones

quaint frost
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in blender the feet are children to the lower leg

somber sequoia
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Unity seems to not think so - show an image of the armature hierarchy from hip down to foot

quaint frost
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in blender or unity just want to make sure i show the right thing

somber sequoia
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doesn't matter, it'll show the same thing

quaint frost
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sorry just trying to find a way to show the whole hierarchy in one picture

somber sequoia
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you don't need it all, just the ones I said. it's only what, 5 bones? hip, upper/lower leg, foot

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I guess that's 4 🙂 But maybe show hip, chest, spine, head, neck too

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I literally mean the names of the bones in the hierarchy tree on the left of Unity, or the upper right of Blender by default

quaint frost
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missed some heres a better look

somber sequoia
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you seem to have multiple lower leg bones. Don't do that.

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lower leg should be a child of upper leg.

quaint frost
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those are his ik controls

somber sequoia
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doesn't matter - VRChat has specific rig requirements, there's an image of an ideal rig in #avatar-rigging . If your rig is different, it won't be considered humanoid

quaint frost
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and what do i do for thumbs and toes for the rig he doesnt have any

balmy barn
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bones that must exsist

junior void
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Well, he could use constraints

somber sequoia
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thumbs and toes are optional

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hands and feet are not

quaint frost
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are eyes optional because they dont move at all

somber sequoia
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I believe so

quaint frost
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thank u ill try these in the morning since its late

proud badger
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idk if this is the right channel for this, this is more of a unity/cc issue I think but I was told to ask here. over the past week or so no matter what I try nearly every fresh project I start tells me to launch in safe mode due to compilation errors- I've tried reinstalling unity entirely and cc both with no change, also see this every time i launch the cc and I'm not sure what exactly is wrong

abstract wave
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I need a person to help me with creating an avatar(furry) and because I am broke af I would happily do an art commission so, if you can help please dm me

haughty plaza
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How would I set up animations for a non humanoid avatar? I got pacman here and he doesn't use a humanoid rig, but I made animations for when he's idle and when he's moving

indigo compass
# haughty plaza How would I set up animations for a non humanoid avatar? I got pacman here and h...

I would highly recommend using a humanoid rig regardless (if you have enough bones then you can just set it as such), are quite a few worlds that require one to function, you can only access the position and rotation of the humanoid bones and if you don't have a humanoid rig then it can't do any of that.
And there has also been plenty of bugs related to non-humanoid rigs since it is such a underused "feature".

haughty plaza
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ah okay

rough crow
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unity is saying that i have an unsupported shader despite all of my shaders are using standard lite + vrchat particle shaders multiply and additive.

radiant night
rough crow
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yep.

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both android and pc.

radiant night
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if so you need to use the ones under mobile>vrchat

rough crow
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i am.

radiant night
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You probably have some object on it that is using a pc shader that you forgot about

rough crow
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just checked all my folders which objects that i have on my avatar, all of them are using vrchat shaders.

radiant night
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I dont know then, sorry

rough crow
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wait, it might be a visual...

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its letting me upload again.

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sooo..

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thanks for your help tho!

radiant night
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¯_(ツ)_/¯

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Now my own question, how should I best take poses from unity and apply it to the armature in blender? (to fix weight issues)

nocturne shell
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Hello.
Please, if there is any setting to one of my items in the hierarchy that I want to change with a toggle, is it possible please ?

somber sequoia
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But if you're trying to copy a problem pose, yeah - that's a tricky thing, it's hard to see which way vrchat poses stuff.

errant matrix
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Once again asking if anyone has knowledge of adding a gif type eye texture to a model :(
https://booth.pm/ja/items/5354713

This is what I bought, I have the instructions and translated them, and followed them exactly but I still cant get it to work,

Please lmk if you understand ;w;

somber sequoia
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Ideally you don't want a .gif, you want a .png - unless this is intended to be an animated gif? In which case probably use a shader that can do a flipbook and convert that image file into a Unity texture array

errant matrix
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so the file like gives you a gif and then it has you convert it into a png that has all the frames of the gif 🤔 if youd like i could send you a photo of the instructions if that would help better?

somber sequoia
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oh, then probably it already gives you what you need - stick that list of .png images into a texture array and use it with a shader that does flipbooks

errant matrix
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So the instructions it gives doesn't say to use flipbooks, and it gives a specific shader to use with it ( which is lilToon) and the instructions only say to use main colors 2 and 3

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very weird

somber sequoia
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I don't know that shader, maybe it can do texture arrays?

errant matrix
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a quick google search says it can, ill just have to find where in the client that option is then

balmy barn
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dragging a gif into flipbook you get a array to use or you can use a tilesheet

somber sequoia
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Yep, this is the thing I was thinking of - very cool you can just drag a .gif in there, I had no idea

balmy barn
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they used to be quite large but after poi ? version they got smaller

errant matrix
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maybe im in the wrong spot

balmy barn
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a tilesheet usually much smaller then array usually half the size

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liltoon i barely use its somewhere there

somber sequoia
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yeah I'd use a tile sheet for sure

balmy barn
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vrcAevSip meanwhile poi is like, drop gif here done

errant matrix
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(rough translation from japanese to english) i copied these instructions but there has to be like outside knowledge im missing

lone shoal
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i know that with particle systems you can change the mode to sprites so you can select a random image out of a set list of sprites, but is there a way to select a set image based on an animator’s parameter from a list of sprites?

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e.g when the particle parameter is 1 it uses the sprite with the index 1

strange aurora
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Good evening, I have a problem with a character I want to create, but it won't create. I don't know what to do, If someone could help me, thank you in advance.

somber sequoia
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unfortunately, none of the errors shown there are blockers

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but you do have 224 errors in that console, clear it, do that action again, look at the first 2-3 errors in there.

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probably get out of prefab mode though too - blue background indicates it

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the < at the upper left of the hierarchy window on the left will exit that

somber meadow
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yeah you can't build a prefab in the preview mode which just gets you stuck

somber sequoia
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yeah I didn't realize that might be the issue at first, was looking at the messages.

somber meadow
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drag the prefab into the hierarchy instead of double clicking it

astral river
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Hey guys, i wanna add props to my avi using VRCFury's world drop toggle feature, but i'm super new to creating animators and controllers. I don't suppose anyone with experience with creating object orientation permanence with dynamic bone interactions is available for a brief lesson? I basically want to summon a monster energy can into the world and be able to pick it up and drop it around. I have other assets i intend to do this to so a quick rundown would be amazing :0

slow panther
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how do you fix the avatar height in the preview hud menu it says my avi is 1.39 m tall and its so tiny you cant see it

somber meadow
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make sure your bounding boxes aren't massive, or have any large props enabled by default in the hierarchy

strange aurora
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I managed to do it, but it tells me this, and I don't know how to fix it since it's my first time doing this.

somber meadow
strange aurora
somber meadow
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what platforms were checked off in the builder tab

strange aurora
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That's all I have

somber meadow
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inside of the SDK in unity, not creator companion

strange aurora
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Where do I see that?

somber meadow
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next to the build and publish button

strange aurora
slow panther
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or is this a bug

gloomy breach
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i made a tiny tweak to my avatar and reuploaded, now itm getting the security checks failed and Unity is printing these errors

late heath
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im not too sure how else to describe this, or if it's even an option, but is there any way to use 2 separate physbone components without it effecting the entire chain of bones? i want 2 different chains of bones to have 2 different sets of values

late heath
slow panther
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it also seems my text box on my avatar isnt directly above my head for some reason but it is for other avatars

heavy zephyr
olive tendon
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for both unity projects i've been working on, my avatars keep doing the bike/morotcycle pose and they never did that before, how can i fix this? ( Only in gesture manager )

somber meadow
surreal salmon
olive tendon
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wait

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all my avatars are doing the motor cycle pose now

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i just logged on and an avatar i didn't even edit is doing the same pose, what can i do?

surreal salmon
olive tendon
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one of them i didnt even work on, the others seem to be fine

surreal salmon
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whichever is active in gesture manager will be in t pose usually while the others are in biker pose

olive tendon
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so, gesture manager is making my avatars motorcycle pose, but an avatar i haven't touched in a long time is doing that pose and i haven't touched the files since i uploaded it

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but, i just uploaded a test version of an avatar that was doing that pose in unity is fine

surreal salmon
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is it biker pose in vrc

olive tendon
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no

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only in gesture manager, as said above

somber sequoia
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gesture manager shouldn't cause that

somber meadow
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what packages do you have imported and what versions are you on (within VCC, click manage project)

olive tendon
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okay, so, the avatar i haven't touched i=in unity since i uploaded it, which has been several months or weeks, now all of a sudden does this pose in vrchat, but all my other avatars are fine

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the only packages are vrcfury, gesture manager, poiyomi, vrcQuesttools and the other SDK ones

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but so far this has happened with two avatars that i've been working on and ONLY happens in gesture manager

somber meadow
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are your packages all set to their latest versions

olive tendon
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yes

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i always make sure to keep things updated

somber meadow
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Tools > VRCFury > Settings > Disable in Play Mode, and test if that works

olive tendon
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what will that do

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do i need to open the project of the avatar i haven't touched?

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this is what it's stuck as and goes into the floor, but i havent touched this in weeks

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Ah, it might be gesture manager

uneven bough
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It won't upload my avatar, any help? here's the errors i've been getting:

somber meadow
somber meadow
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MetaballController.cs is causing issues, and is most likely for the wrong unity version. Either remove it or fix it

uneven bough
somber meadow
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it doesn't matter, Unity will not do anything until you fix compiler errors

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it's just how it works

somber sequoia
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were did that Assets/DX11 even come from?

somber meadow
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They imported a metaball script for Unity

somber sequoia
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but why

somber meadow
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you talked to them earlier yesterday about it

somber sequoia
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yes - but I said it wasn't going to work on an avatar so I'm still asking, but why?

somber meadow
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They probably stopped working on that, but kept the scripts in assets unknowing Unity doesn't really function until the compiler properly works

somber sequoia
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oh ok that makes sense. Remove that package then 🙂

uneven bough
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now it's saying some of it couldn't be deleted, any help?

somber sequoia
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likely none of us here have done this so... I'd delete the package you installed and restart unity and hope that'd work

uneven bough
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they're using the standard unity shader btw

somber sequoia
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you'd probably have to provide details on how you made this work and how it looks incorrect

uneven bough
somber sequoia
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again, zero detail on how you made whatever effect this is

distant nimbus
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my hair is transparent

somber sequoia
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neat.

distant nimbus
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no like.. i dont want it to be 💔

somber sequoia
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oh, I see

distant nimbus
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LOL

somber sequoia
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shader setting then, for sure.

distant nimbus
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yeahhh idk.. i changed the main texture to it, now its transparent

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ive looked at the other hairs and they look fine, all the settings match up

somber sequoia
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I suspect (but am not sure) this shader takes world lighting into account, since it's not specifically a particle shader. you might try a different one that does not, if you don't want world lighting to affect it.

somber sequoia
somber sequoia
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yes?

uneven bough
somber sequoia
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toon shaders often don't, but you'd have to do this research yourself, I've not looked into this much myself

uneven bough
somber sequoia
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a) I can't see your shader settings, so no idea. b) I have no idea what light you're referring to

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I really can't help you with things that you provide no detail about.

uneven bough
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i'm basically trying to use a light on my avatar to always have my particles lit like this

somber sequoia
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that's the first time I've heard you mention it

somber sequoia
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no need to apologize - I'm just explaining that nobody here is going to have any idea about how to help you with a thing that you've not described in any way.

night ember
somber sequoia
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mm yeah, also that.

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I was guessing it was a light shining on the particles? But realtime lights are awful for performance, so really, don't do that.

night ember
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And the fact that its not lighting only the particle

somber sequoia
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yep

night ember
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You need a shader that completely removes lighting aka making it permanently fullbright

uneven bough
somber sequoia
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"very poor" is a wide range - this goes into the "please don't" range though.

night ember
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This goes into you are blocked on the spot for causing lag territory

somber sequoia
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its why we get 1M poly avatars that use half a gig of VRAM

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also it isn't likely the right way to solve this problem

night ember
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Its not in the slightest

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Theres a difference being rated as very poor
And being an ass by intentionally adding something that you know will cause lag because you "dont care"

uneven bough
night ember
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Doesnt matter if its "usually not on anyway" cause its still on at some point

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Particle shaders Ig

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Standard is not a particle shader

uneven bough
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actually when i tried to upload in it's current state without the id when it wasn't uploading it was just "poor"

night ember
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Good for you?

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Lighting for particles is fucky in general

uneven bough
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what's the "Ig" ?

night ember
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"I guess"

uneven bough
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problem's fixed! turns out i don't need to light up the particles at all, i just had to set light and reflection probes to "blend probes" in the particle systems and bam the particle's textures showed up in world

cosmic bronze
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pls ping if so

proud vessel
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Hello, extremely important question, as it's screwed me before getting the order wrong and want to save myself having to re-rig....

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Do you make blendshapes before or after rigging?
I tried googling first, but unfortunately all i got was "how to make custom blendshapes" tutorials and gave up
All I need to know is which order to do it in, thats all 🙂

uneven bough
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one final thing i want to know is how do i get my particles to show up in world mirrors?

somber sequoia
somber sequoia
proud vessel
somber sequoia
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hmm, I don't think I've ever found that to happen

proud vessel
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well no sense arguing about it, because it's forced me to completely re-rig a model and it was cus i did the wrong order

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if anyone knows please ping me

somber sequoia
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oh that's very weird

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what sort of blendshape did that?

proud vessel
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I don't know?

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again let me know if anyone knows i find different answers in blender pages

somber sequoia
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you don't know which blendshape you were making?

proud vessel
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dude

somber sequoia
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I'm just trying to understand the problem you were having

proud vessel
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it was a year ago, i;'m not arguing whether or not it screwed me, i just want someone who knows what they're talking about because when I did it out of order, it completely messed up the model

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and I had to completely rerig it

somber sequoia
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I'm also not arguing, I'm trying to understand so I don't run into the same issue

proud vessel
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well i dont want to have a discussionl im trying to ask someone who knows...

somber sequoia
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wow, sorry I asked then

proud vessel
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Please if anyone can help me, I've been holding off rigging the model for a few days becuse I can't find anything online, feel free to ping me. Not sure what the correct order is as google has rendered conflicting results and the only tutorials I can find are ones teaching blendshapes unfortunately

uneven bough
somber sequoia
uneven bough
somber sequoia
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that's not the same option, no

proud vessel
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I don't know if this is true lol 🥲 cus its conflicting

somber sequoia
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yep, that sounds about right.

astral river
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i wanted to rig a soda can so i could set it down by posing a stretchy bone, but i want the physbone at the end (the can) to stay the same size... it seems like it's not as simple as selecting which bones to make physbones and with the parameters i want... is there different way we're meant to set up posable spring joints?

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I tried just selecting the first 3 bones as being not grabbable and having high max stretch, but the moment i changed the bones lower in the hierarchy, it all breaks

somber sequoia
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ugh, some days Substance Painter just keeps half-crashing and I have to restart over and over

keen crystal
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anyone know why i wouldnt be able to get an fbx into substance?

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continually fails to load 3d model

somber sequoia
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any errors shown?

keen crystal
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mm its just showing me failed to load, im gonna try taking it into blender and pulling off all the clothes and then trying to have it as just the body and see if that makes a difference

somber sequoia
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huh that's annoying

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I'm betting my issues are actually video drivers though, now that I'm doing some research

keen crystal
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is there a setting or something i need to do?

somber sequoia
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ooh ok - you're trying to use UDIM mode with weird UV maps

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unless you really need UDIM mode (for vrchat probably you don't), don't use it

keen crystal
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how do i switch it off?

somber sequoia
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it's an option when you make a new project

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I just started a reboot so I can't tell you for sure, I'm going from memory

keen crystal
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wait in substance or like what program?

somber sequoia
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in substance

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I mean, also your UV maps are weird in blender - probably you have islands beyond the normal border

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that's how I read that error message anyway

keen crystal
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boo that i have no idea how i would even go about fixing i just wanted to retexture this thing 😭

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ill see if i can find the setting in substance

somber sequoia
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yeah in the file -> new dialog, there's options for that and it says 'cannot be changed later'

keen crystal
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ahh yeah that did it! thank you so much!!

somber sequoia
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oh nice

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I was hoping

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my issue does not seem to be fixed by a newer video driver, I'll have to try an older now.

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gotta love software you paid for and can't use 🙁

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I get two to 10 clicks in and it spikes my CPU then blanks out the display.

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haha I didn't even click this time

keen crystal
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omg? oh your substance is crashing thats awful ;-;

somber sequoia
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yeah with some projects it's usable, others totally not at all

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I just used it fine yesterday

sharp flint
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yo can someone help me with this issue??

slow panther
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any idea why its showing up so little?

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everything else is fine but i really want it to just be preview able, i made a custom animation for it and i cant figure out why shes so tiny

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shes the same size as my other models

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could it just be a vrc bug or something?

night ember
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My only guess is width in the default state

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Since it tries to fit in that skinny area

keen crystal
keen crystal
somber sequoia
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Newer doesn't mean bug free

keen crystal
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ohh thats true, it just doesnt like to run well on your computer?

somber sequoia
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If I had more of a clue, I'd tell you. No idea why it's doing this

keen crystal
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that really sucks ;-; thats so scary 😭

distant sleet
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it should use these staff to make the Launcher work correctly or i can use y vrcfury instant as easier way?

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how should i figure out which one should be used?

night ember
distant sleet
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this weapon i added but there is no this little guy inside

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this is the item

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and how can i fix this error
this is another item

slow panther
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my visemes arnt working? in unity they work but suddenly now theyre not working in vrchat?

keen crystal
night ember
distant sleet
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in blender i did a shapekey but it doesnot show up in unity

timber wharf
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are there no modifiers other than armature? those remove shapekeys

distant sleet
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these are the modifiers

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should i apply them?

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i cannot

left gull
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Armature can be left alone but the first 3 would need to be applied

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i think theres a blender add-on that allows you to apply modifiers when shapekeys are present (t'was a bit buggy when i tested it) am unsure of its name sadly but its been linked in this discord somewhere b4

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or you could just delete those 2 shapekeys and re-create after applying the modifiers

distant sleet
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is these errors needs to fix ? i can upload wthiout fixing

somber meadow
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The top 2 errors are mandatory to auto fix

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validation errors will occur if you try without it

distant sleet
light charm
#

does anybody know how to create similar beam particles as seen in this picture? (not sure where to ask, sorry about that)

distant sleet
#

it should the hair root be under the head root to add physbones?

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i did this on hair root and it does not effected

frail vessel
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heyy yall, how does one use an image as a texture

ornate stump
ornate stump
frail vessel
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yeah but i cant get it onto the hoodie im using

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and idk why itsd not in unity when ive dragged it 1000x times

ornate stump
frail vessel
#

ive even tried importing it as an asset

ornate stump
ornate stump
frail vessel
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ive tried yes

ornate stump
frail vessel
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it does nothing

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it says its available to drop so i drop it and nothing happens

ornate stump
frail vessel
#

ok

ornate stump
frail vessel
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thats what i diddd

ornate stump
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Not sure why unity can't import the file then. Moving file with file explorer is like the last resort.

frail vessel
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is there also a way to make an asset fit better on my avatar?

ornate stump
frail vessel
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welp

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im cooked lmao

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do i upload the asset and avatar seperately in blender?

ornate stump
frail vessel
ornate stump
frail vessel
#

as seperate fbx's though, right?

ornate stump
carmine spear
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Sorry to barge in like this, im making an avatar rn and i set its rig to generic since ill only need to track its headbone, ill send a short video of how its set up rn but rly my main problem is that when im ingame the headbone isnt moving with the camera..
So whenever i crouch the vrchat camera just goes down instead of moving the actual avatar down, jumping does work however but i think its rly just the headbone that isnt following the vrchat camera

I tried making an fx layer with the animator tracking control attached - shown in the video

Any suggestions?

ornate stump
frail vessel
ornate stump
#

And again, "Upload" is a wrong word for it.

carmine spear
carmine spear
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Alright, ty ^^

frail vessel
ornate stump
frail vessel
ornate stump
frail vessel
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yes

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ill try again

ornate stump
frail vessel
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ohh

ornate stump
#

That's the problem when working with multiple model source.

frail vessel
ornate stump
#

In blender you just have to edit the model and scale it to correct size.

frail vessel
ornate stump
frail vessel
#

so the avatar itself is huge but the bones are tiny

ornate stump
frail vessel
ornate stump
frail vessel
#

how do i know the right size toi perfectly line them up

ornate stump
frail vessel
ornate stump
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Good enough is good.

frail vessel
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im now seeing both the pants and shirt i added have bones to?

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is this good

frail vessel
ornate stump
frail vessel
#

now im trying to figure out how to fit the clothing on the avatar

west summit
#

That’s the fun part

frail vessel
west summit
#

Look up a tutorial

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It’ll help to take it at your own pace than waiting for a message or m discord 9/10 times

keen crystal
nocturne shell
#

Hi
I bought an outfit for my Milltina Booth avi and in the tatoo body folder I see that.
Can anyone please tell me how I can apply the body tatoo to my avatar please ?
Thanks

haughty plaza
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Almost got my avatar working right, I just can't seem to figure out how to get rid of this like 5 second delay after jumping

late laurel
#

Good day to everyone. I am hoping to update an old, 2.0 avatar that is unavailable due to security check fails, without actually upgrading it to 3.0, and I am running into issues. Is it even possible to still upload through a non-3.0 SDK and Unity 2019? I realise that it most likely isn't, but if there is a chance I can preserve old avatars the way they are, or even just use the old animator system with 3.0, I would like to know.

If it's of any help (probably not), I am using a copy of VRCSDK2-2022.04.20.16.27 and Unity 2019 4.31f1. Thank you in advance! <3

novel echo
#

Any ideas on this error? I've seen this pop up every time I've wanted to update an avatar or whenever it's done uploading an avatar that hasn't got an ID yet. I've tried different SDK versions, new projects etc, no matter what I do this error pops up, been an issue for well over a year already. I can't upload anything (except if it doesn't have an ID yet) because of it since it just greys out the builder.

somber sequoia
novel echo
somber sequoia
#

hmm still not clear where it's coming from

novel echo
#

no other errors otherwise

somber sequoia
#

is your system set to a weird locale that isn't supported by Unity's globalization whatever?

novel echo
#

and they pop up every time I go to the builder tab

somber sequoia
#

I don't actually know how any of that works for Unity, just guessing based on the error message

next yew
#

im helping my friend make a vrchat avatar and hes using the booth model moe and the outfit is also for moe except her boobs are sticking out how do we fix this

glacial quail
#

does anyone have a base rig i could use? (not a model, literally just a rig)

somber sequoia
#

there's a sample armature diagram pinned in #avatar-rigging , it's pretty easy to just make

proven quail
proven quail
limpid cargo
haughty plaza
#

Normal humanoid but with the pacman specific bones included

#

the humanoid rig is masked off

still shuttle
#

Failing to upload for seemingly no reason. cant figure out why

proven quail
#

The SDK just does this sometimes, it usually works on reupload

#

If you have tried multiple times, the SDK might be having issues connecting to vrchat and uploading data to the server. It could be an issue with your internet or something with vrchat. (Usually if it's vrchat then the whole SDK won't work, so it would be likely your internet)

still shuttle
still shuttle
#

So im trying again on the account I need it on

#

hoping it works

proven quail
#

Hm that's weird. I wonder why it's failing for that specific account

#

I assume if that your account was banned from uploading it would give you some pop up or message, but that's never happened to me so I don't know how the SDK handles accounts banned from uploading. Any reason you could be banned from uploading content?

still shuttle
proven quail
#

Did you have to put in a security code to log in? I wonder if it's failing some security check from being logged in on a new IP

#

Or maybe their account hasn't been invited to upload content, like their user rank is too low (but that usually also gives a pop up)

still shuttle
still shuttle
#

but I have had to upload for countless customers and never once have I had this issue

proven quail
#

Same, it's a weird issue

#

If you have other uploads to do, do those and then maybe try again later, or restart the project, or reload the SDK from the top bar

olive pelican
stray axle
#

Any idea why my view is completely off from where the sphere says it should be?

versed marsh
#

how could i setup some material toggles through vrcfury? id like to switch between a bodysuit material and my skin material, along with having an on/off toggle for my tattoo

sour sparrow
#

how can I make an avatar that wouldn't have fingers that are usable, would that be a vertex group think?

#

my avatar im trying to do has a spike for an arm

sour sparrow
versed marsh
#

Would I have it like this for a tattoo then?

#

i made the tattoo a transparent mat so it would just overlay yeah?

sour sparrow
#

yeah

versed marsh
#

okii lemme see if that works

steep bronze
#

Hello! does anyone recognize this error?

#

ive tried several times to upload an avatar for testing, but nothings working

#

ive closed and reopened the project, all my packages are up to date, theres no missing scripts and no alerts ether

somber sequoia
steep bronze
#

ive been uploading avatars for three years and this is the first time unity has stopped me like this

somber sequoia
#

usually the context is in a previous error, this one tells you nothing

#

Also check build stats.

steep bronze
somber sequoia
#

is that literally the only error?

steep bronze
#

mhm, ill hit the upload button again and share what it gives me then

somber meadow
#

enable API logging in the SDK control panel settings, and attempt it again

#

it could be your thumbnail in this case

somber sequoia
#

so to confirm, since you seem to keep clipping the console: this red one here is the only error you see, yes?

steep bronze
#

yes, entirely

somber sequoia
#

it says there are two errors, you are showing one.

steep bronze
#

the only other red error is the previous one i showed

#

yes, the same error

somber sequoia
#

alright, thanks. I'm being picky because very often people insist there's one error when there are more than one.

steep bronze
#

no problem i understand, ive come to recognize different errors such as the blueprint one, but this the first time ive gotten this error non stop

steep bronze
#

it is constantly deleting my thumbnail

slow panther
#

so ive rigged a horse, now i'm trying to figure out how to make it a rideable object in unity, theres a walk, run, and jump animation, are there any tutorials out there that anyone is aware of to set this up in the fx layer? i also have an idle pose for it aswell

somber meadow
#

blueprint error isn't even the culprit 100% of the time cause the SDK actually fixes it for you, it just throws that error whenever there's an error in general

steep bronze
#

mm yes missing thumbnail.

somber meadow
#

it's probably moderating the thumbnail, or the thumbnail is in an incorrect format. Make sure it's in a proper PNG (not renamed) and 800x600

steep bronze
somber meadow
#

what're the details of the png (tab at the top)

steep bronze
somber sequoia
#

1200x900 I thought?

steep bronze
#

usually the sdk doesnt care about the size and ether crops it or resizes it

somber meadow
steep bronze
somber meadow
#

if you do 1200x900 it'll downscale it and look worse

steep bronze
#

ive even set it to capture from scene and it still didnt work

somber sequoia
#

you'd think they would want to tell us this?

somber meadow
#

or it can be a ISP peering problem

steep bronze
#

not sure why it would- its fully sfw

#

so is the image i was using

somber meadow
#

as it could be some sort of connection issue

steep bronze
#

so i closed and reopened again

#

could this be the issue and the console refuses to tell me dirrectly

somber meadow
#

no

#

your issue is more connection/thumbnail related

#

or I wouldn't think so, you could try removing the fx layer from the avatar descriptor temporarily to test

steep bronze
somber meadow
#

then if it's not on the avatar, I doubt it's related. Unity is just giving out the error

#

VRChat only packs what's on your avatar in the AssetBundle

olive tendon
#

my entire vcc is white

somber sequoia
olive tendon
#

Okay

olive tendon
somber sequoia
#

I'm trying to not plug it at every opportunity, but yes, it does and should probably be the better choice 🙂

somber meadow
#

do plug it at every opportunity

#

it must be spread

neat tinsel
#

everything working as intended

dense knot
#

So I want to put this mask on my selestia, but when i go to hit play mode, the mesh of it just up and vanishes. I know it's not particularly to do with the mask asset itself since i tested the same mask on a Airi clean base and it showed up fine. I think it has something to do with my avatar, but i'm not sure what's causing it. Any suggestions on what could be causing it?

somber sequoia
#

how are you putting it on?

dense knot
#

It's one of those old assets that you need to tie to the specific bone and doesn't have modular avatar or anything, So i put it on my head root. when i tested it with the Airi, it showed and moved along with the head fine.

#

Ah, i figured out the problem, i think. some part of D4rk's Avatar Optimizer is preventing the mesh from showing up, as when i deleted the component on my avatar, it started showing up. Now i just need to figure out what setting is causing it.

mortal plume
#

Is there a way to use the 52 Blendshape ARKit for VRChat? I've been looking around but haven't found a way to implement it.🤔

mortal plume
#

thanks! I'll take a look 😄

icy peak
#

Alright so I’m trying to upload a avatar for the first time. More specifically a kitbash of Miz V murder drone and Fell bullet by “have” on Booth. Thing is Miz wants me to use an older version of unity. Specifically Unity 2022.3.22f1.

somber sequoia
#

that's not older, that's the correct current version for VRChat.

icy peak
#

Problem is I don’t know what I don’t know what packages and version of said packages to use beyond the ones listed on Miz

#

I see

somber sequoia
icy peak
#

I probably should reread that. Hopefully this helps

#

So if I reread that right it means everything is fine on my end. But errors still pop up on the console for some reason

somber sequoia
#

feel free to paste some. Generally the first ones (at the top) are more relevant.

#

summaries are fine, no need to open them up and post the full debug details

icy peak
#

I deleted the project and starting it up again since I didn’t make any progress, actually ima send a list of packages I have available. If you have some recommendations

#

The three required ones for the V base are poiyomi (9.2.43), vrcFury, and gogoloco

somber sequoia
#

get the latest Poiyomi 9.2.x

icy peak
#

Aside from the Liltoon stuff do have any recommendations on packages to download?

somber sequoia
#

whatever you want really. I use AV3 Emulator but it's up to you.

icy peak
#

Alright I put the gesture manager, emulated and av3 manager. After it loads I’ll paste errors

#

Oh, I got compilation errors

#

Should I enter safe mode?

somber sequoia
#

from here all I can say is.. maybe? I generally don't bother.

icy peak
#

Alright so the errors I’m getting is that “Preset (blank) already exists in section (blank). I’ll send an example real quick

#

[Presets] Preset 'Oldschool VFD' already exists in section 'm_start_ALDecalSpectrum'
UnityEngine.Debug:Log (object)
Thry.ThryEditor.Helpers.ThryLogger:Print (string,string,string) (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Helpers/Logging.cs:70)
Thry.ThryEditor.Helpers.ThryLogger:LogWarn (string,string) (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Helpers/Logging.cs:56)
Thry.ThryEditor.Helpers.ThryLogger:LogWarn (string) (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Helpers/Logging.cs:51)
Thry.ThryEditor.Presets:AddPreset (UnityEngine.Material) (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Presets.cs:401)
Thry.ThryEditor.Presets:CreatePresetCache () (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Presets.cs:283)
Thry.ThryEditor.Presets:CheckPresetCache () (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Presets.cs:743)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()

somber sequoia
#

probably just don't go in safe mode, get all the way into unity, let everything install, then restart it and see if it starts fine without errors.

icy peak
#

Its giving variations of this except for one which ill paste.

#

i didnt go into safe mode

#

[Presets] Preset cache invalid, rebuilding...
UnityEngine.Debug:Log (object)
Thry.ThryEditor.Helpers.ThryLogger:Print (string,string,string) (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Helpers/Logging.cs:70)
Thry.ThryEditor.Helpers.ThryLogger:Log (string,string) (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Helpers/Logging.cs:25)
Thry.ThryEditor.Helpers.ThryLogger:Log (string) (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Helpers/Logging.cs:19)
Thry.ThryEditor.Presets:CheckPresetCache () (at ./Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/Presets.cs:742)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()

somber sequoia
#

again, error summaries are just fine, no need for the full debug.

icy peak
#

oh sorry

#

Is there any ideas on how to fix this?

somber sequoia
#

you could try the poiyomi discord, or to remove then reinstall that package, but given only that ^ information, I have no idea.

icy peak
#

im going through look through my files and see if theres anything there. im hoping so since at least ill know whats wrong.

formal coyote
#

Recently found a Vroid model of my favorite GFL2 T-doll, and jumped some hurdles to make the project more optimized, but after fixing some Physbones and stuff, I've come across a thing I have no Idea how to fix

#

The model turns too dark for dark areas in worlds (as seen via a test world.) with weird shaders and highlights. I have no Idea how to work with shaders but I'd love to know if there was things out there to fix this.

wise river
#

is it happening in other worlds?

formal coyote
#

I've visited dark maps and the problem does happen

wise river
#

im not too versed in this kind of thing but im decently sure this is a shader error

#

Is it poiomi?

formal coyote
#

I have no Idea

#

Never dabbled in shaders

wise river
#

on your own then dawg

#

I mean standard-lite is washing out my textures currently

#

so im struggling with that

wise river
icy peak
#

Alright so I have imported my blender model into unity small problem. its completely white. the two avatars i downloaded came with the textures in their own files. i cannot find a good video explaining how to apply these

#

im going to mess around hopefully i dont mess up

icy peak
#

thanks ill check this out

formal coyote
icy peak
#

good so far. rigging applied the fell bullet textures. unfortunately it didn't apply the murder drone body textures but hey, at least thats two things done

somber meadow
#

Make sure the avatar is in a model packed prefab state, and you're using the same FBX scaling options in your export settings

#

Majority of avatars follow FBX All scaling (1,1,1 scaled armature)

icy peak
#

hey how do i add these materials into a game object

#

specifically this game object

#

or at least i think its called a game object

somber sequoia
#

not sure which game object you're referring to, but textures go into materials, materials go into mesh renderer components on objects in your hierarchy. You're looking in the project window, which is basically 'stuff you can put into the scene'

icy peak
#

i called it game object since sdk allows me to put a descriptor on it

somber sequoia
#

"game object" is the Unity term for basically any actual object that's in your scene.

#

"components" go on those objects.

icy peak
#

so do i not have to put the materials into the long light grey box?

somber sequoia
#

what box?

#

do you mean in the project window at the bottom there?

icy peak
#

the thing that can be extended and collapsed

somber sequoia
#

that's literally just a file browser

icy peak
somber sequoia
#

I don't use icon view for this, not really sure what this is

icy peak
#

oh

#

eh hopefully vrcfury works fine then

somber sequoia
#

(slider at the bottom right controls the size of the objects in this view, I prefer it to be basically "list mode")

icy peak
#

just tried it out yeah turns it into a list. although still wont allow me to drag the materials into it. Will that be fine?

somber sequoia
#

I'm not sure what you are trying to do here?

icy peak
#

so the materials are for the drone body and the other three in the first image are for the claw, tail, amd visor mode which should become toggle-able with vrcfury

somber sequoia
#

that second "materials" in that sentence should probably be "textures"?

#

oh I see, that grey box is showing you the prefab contents

icy peak
#

yeah I did that and they look fine, im just wondering if they gain the descriptor despite not being in the hierarchy

somber sequoia
#

Yeah I never look at it this way, fascinating. You don't want to drag things into there.

#

"gain the descriptor"?

#

stuff not in the hierarchy is not on your avatar.

icy peak
#

thats what sdk calls it

somber sequoia
#

You put that component on your avatar's root object.

#

You probably should be watching a basic setup tutorial.

icy peak
#

yeah but i dont know if im dumb but i feel like ive only seen one address it and i didnt understand it. Or maybe im being dumb rn

somber sequoia
#

... okay?

#

what exactly are you trying to do here?

icy peak
#

sorry im just. im just gonna try stuff. so if it works.

somber sequoia
#

watch a tutorial

ornate stump
void saffron
#

Kind of a specific question but I’m trying to make a spawn in animation atm. During part of it the avatar should be fully invisible, I thought I could use a parameter driver and just set all the parts of the avatar to be invisible but it only lasts for a split second then the toggles that are on change the parameters back immediately. Is there a way to keep the parameter driver active longer or do I have to make an animation that turns everything off? Not really sure the best way to do this.

formal coyote
#

solved my issue by using poiomi on my model

stoic bobcat
void saffron
#

I think I figured it out, I’m just gonna animate each of the skinned mesh renderers to turn off, that should work without effecting other toggles

open root
#

GM guys I notice you guys need help on your avater

#

If you did not mind I can help

plush hull
#

can someone tell me again how do i upload an avatar for quest users to see when i'm a pc user (i have an optimized avi)

ornate stump
ornate stump
upbeat crag
#

What’s the easiest way to get face tracking working???

ornate stump
plush hull
upbeat crag
plush hull
#

So i need to upload the pc version right, but i also have an opti version for quest

ornate stump
upbeat crag
#

Is there a setting for that???

ornate stump
plush hull
#

Ok i'll do that

ornate stump
plush hull
#

cuz when i do, and i click one the vrchat sdk, the id is detaching

ornate stump
plush hull
#

haven't uploaded anything yet

ornate stump
plush hull
#

can i change whatever my quest version will wear in unity, cuz it has many fits and the one i want quest users to see isn't the one he has by default in unity

plush hull
#

how do i choose the right fit ?

ornate stump
#

That means you shouldn't have anything relates to toggle of that outfit and have it enabled in unity and upload.

plush hull
#

ok cuz that version doesn't have any toggles

#

i'm not the one who made the avi obv

#

i bought it

ornate stump
plush hull
#

well the pc version has a shit ton of toggles but the opti one hasn't any, just a fit on that you can't change via toggles

ornate stump
plush hull
#

true

#

i'll see with the creator

proven quail
# plush hull well the pc version has a shit ton of toggles but the opti one hasn't any, just ...

So, you'd have to basically reoptimize the PC version with your choosen toggles, or put the PC version in blender, delete everything but the choosen outfit, put the Opti in blender, add new outfit (old outfit might be merged with the body, making this difficult) and then merge the meshes and export. You will probably need some tool to reduce polygons and such like polytool to make the new version optimized.

#

If you are treating the Opti version as a quest conversion, that isn't what it is. You could manually quest convert the PC version by deleting all the outfit toggles you don't want, converting materials to toon standard, and editing the FX to correct naked states

#

You'd also have to compress textures, reduce resolutions, delete and modify physbones

plush hull
unreal pasture
#

when i open creator companion it goes white screen

#

i tried to delete and reset pc it stil does it

unreal pasture
#

mb

amber gull
#

any idea how to fix this error? avatar validation failed

ornate stump
peak furnace
#

can anyone help me with doing unity and creator companion :' )

#

furthest i got was this

halcyon vale
#

Eyo! I'm trying to make an animation that is triggered when I have both hands open and stops when either hand are not open, doing like in the picture is making it not stop unless both hands are not open - so if left or right are open it keeps playing, how do I make it so when either is not 2 (open) it stops the animation?

peak furnace
#

this is what i see rn

#

so i make the new project in cc and it should auto do it in unity? @ornate stump

#

and do i need this?

ornate stump
peak furnace
#

wut

halcyon vale
peak furnace
#

so i do that in cc? @halcyon vale

halcyon vale
#

no you need to add it manually

ornate stump
peak furnace
#

oh, sorry! how do i do that?

peak furnace
#

WAIT

#

im so sorry i mixed up people

peak furnace
halcyon vale
peak furnace
#

oh shit ur good

ornate stump
peak furnace
#

i have a model alr downloaded im just having a hard time w cc and unity lol

#

its a unity package

ornate stump
amber gull
somber sequoia
peak furnace
#

@somber sequoia i am : ) i ended up uninstalling everything and redoing it. waiting for unity to finish rn, hopefully smooth sailing from there

ornate stump
peak furnace
#

ive never done anything like this so im confused lol

#

i just want ribbon flow toys man xd

amber gull
ornate stump
amber gull
ornate stump
amber gull
#

i updated them then it it gave me the error, tried to reverse it, still error

ornate stump
# amber gull

Then it's possible that VRCFury included the invalid texture without mipmap stream enabled.

amber gull
#

should i try to revert back the vrcfury version?

ornate stump
amber gull
#

idk why it's not fixed

#

do i update all of them or try to revert back

ornate stump
amber gull
ornate stump
amber gull
#

my avi is using vrcfury for everything

#

so the error is related to vrcfury?

ornate stump
#

Then find out which one of them is invalid.

ornate stump
amber gull
#

invalid in what sense

ornate stump
wraith blaze
#

I created a prop drop system that drops a prop into the world, but instead of a regular prop, I used an avatar. I removed components like the avatar descriptor from it so it’s just a prop now.

The issue is that when I walk around, the dropped avatar still moves slightly not the whole model, but the Phys Bones react as if they’re following me. The avatar itself stays in world position, but the Phys Bones still “wiggle” as though there’s wind or movement coming from me.

How can I fix this so that the avatar (which is acting as a prop) doesn’t have its Phys Bones react to my movement?

#

Like is there a way to just turn off the movement completely unless the bones are collided with>

somber sequoia
#

did you stick it in place with a constraint?

wraith blaze
somber sequoia
#

you'll want to look at that then, because that's how you stick it in place

wraith blaze
somber sequoia
#

in the premade asset I'd assume? On the main object that you are wanting to stick in place.

wraith blaze
somber sequoia
somber sequoia
#

Yep, that's the parent constraint, and it has that option near the bottom

wraith blaze
somber sequoia
#

did you read the page I linked?

wraith blaze
#

i was thinking that earlier but didnt know fully what it did

#

yes

amber gull
#

how to fix?

#

i cant upload

somber sequoia
#

do you have an avatar in the scene with an avatar descriptor on it?

amber gull
#

yes

#

i just switched accounts

sharp flint
#

anyone know how to fix this?

somber sequoia
sharp flint
#

I'm sorry I don't understand it at al lol

somber sequoia
#

the bot in there tells you what to do. Beyond that I certainly can't help you, I'm not a Windows user.

amber gull
somber sequoia
#

it's not clear what the problem is yet.

verbal forge
#

im getting this warning but i have my model rigged as humanoid any idea why there are problems

#

the model doesnt move either in the gesture emulator

somber sequoia
verbal forge
#

all green

somber sequoia
#

unfortunately there's no more useful information there

amber gull
#

:/

#

ty tho

somber sequoia
sharp flint
verbal forge
somber sequoia
somber sequoia
somber sequoia
sharp flint
somber sequoia
# sharp flint yeah.

Nothing to do with the SDK, I already said where you can find out what the issue is

verbal forge
somber sequoia
#

I have no idea given the information presented

verbal forge
misty badger
#

i'm getting an error when building my avater:

keen crystal
#

so i want to copy the original animations and stuff over to the new one, which i replaced the tail of, and its a different fbx, ive tried just using pumpkin to copy it, but it like doesnt work, what can I do?

clear bear
#

is it not possible to see my avatars android stats without an android device?

somber meadow
#

switch your target platform to android on the editor

clear bear
#

post-compilation with d4rk is significantly different to what shows in client sim, so i havent a clue on what my stats are

somber meadow
#

wait, client sim? This is the avatar channel

clear bear
#

avatar emu sorry

amber gull
#

does anyone know if yall know what's the issue for this shoe? when i look on my vr only with the left eye it shows normal with the shoes, but if i look only with my right eyes it looks weird

somber meadow
#

what shader is used on the shoe

verbal forge
#

my model is doing this. it doenst get fixed if i change rotation either thouhg i might be changing it in the wrong place

amber gull
somber meadow
amber gull
#

like pc?

#

or the type of upload?

somber meadow
#

Yes, what device is running Unity that you use to upload

amber gull
#

pc windows

somber meadow
#

What specific version of Poiyomi 9

amber gull
#

i believe the latest version, its my friend's avi

#

it looks normal on pc

#

but when i play vr it looks like this

#

idk why its happening

visual swift
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Soooo, I've been trying to open my VCC for the past few minutes, Unistalled, deleted old files, restarted my PC and it still shows up as this. Anybody ran into this issue and got it fixed?

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Oh, also checked the firewall and its not being blocked

halcyon vale
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If you scroll up a few messages you'll find the answer

visual swift
jaunty urchin
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Okay, I will be busy in about 35 minutes so I don't need help right away, however I have a problem and I can't find a tutorial video that's actually helpful for the life of me. I have a Vive Focus Vision headset, I figured out how to convert a vroid studio .vrm file into unity, and I added it to VR chat successfully. The problem is, I can't find a single video explaining how to set up eye tracking. I haven't purchased a face tracker yet, so I'm just trying to get eye tracking working. Can someone help me with this? If it's possible, could someone guide me through it or maybe dumb it down as much as possible? Thanks.

timber wharf
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shouldnt eyetraking just work natively these days?

jaunty urchin
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I dont think it does

somber meadow
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yeah it can utilize the built in eyelook

jaunty urchin
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Unless I'm missing something, I can't really get it to work

timber wharf
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well step one, figure it out working with like any avatar in vrc. then come back regarding yours personal upload if its behaves different

jaunty urchin
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I can't actually figure out how to do that

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That's the problem

timber wharf
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well, not avatar creation question, we dont know

jaunty urchin
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I don't understand how to get the eye tracking to work, or anything in that area

timber wharf
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we make avatars and it either uses fake eyetracking or real eyetracking with no effort on our part.

jaunty urchin
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So you're telling me, if I import it into VR chat, it will just work?

timber wharf
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does it work with typical public avatars?

somber meadow
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Pretty sure you'll need to configure VRCFT to use native eye tracking instead

timber wharf
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no, any avi with sdk3 eyetrack setup should work

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thats eyetracking, not face tracking

somber meadow
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they're talking about hardware eye tracking through a Focus Vision

timber wharf
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so its about sending eye data to client, not setting up eyetracking on an avatar

somber meadow
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it's either

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they can use the native hardware eye tracking (EyeLook) through the VRCFT software, or setup proper VRCFT blendshapes

timber wharf
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keyword being or

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so step one is to make sure generic avi tracks eyes

jaunty urchin
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realistically any knowledge about it would be helpful, especially anything using the VRC face tracking app on steam. i'm still new to this

wet pier
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My avatars face is out of sync with the rest of the body. Ive tried seperating the mesh by material and making the face a seperate model but it breaks visemes.

prisma nest
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anyone else experiencing the CreatorCompanion just being a blank white screen?

dense hull
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Ive been at this for hours ive installed plugins for blender ive rotated the model in blender every which way i asked a friend of mine whos been doing this way longer than i have and ive gotten nowhere

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does anybody know how to fix this?

somber sequoia
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fix what?

dense hull
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its rotated 90 degrees when i apply the mesh to the model

somber sequoia
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it being what exactly?

dense hull
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the shirt

somber sequoia
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wait, what does "apply the mesh to the model" mean exactly?

dense hull
somber sequoia
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?

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you said blender, are you in Unity?

dense hull
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you can change the mesh a object in unity uses

somber sequoia
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why would you do that though?

dense hull
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because i needed to fix its blendshapes?

somber sequoia
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it might help if you explained the process you are using

dense hull
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1.Import the fbx for the shirt into blender
2.Edit the blendshapes as needed to correctly fit the avatar
3.Export the model as a fbx from blender
4.import the new fbx into unity
5.Change the object to use the new fbx instead of the old one

somber sequoia
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I'm not sure why you'd do step 5 there at all

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just overwrite the .fbx

dense hull
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because it came with all the clothing and stuff in one fbx and any time i try to edit a whole avatar in blender it completely breaks in unity

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like exploded polygons and shit

somber sequoia
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then you're exporting from Blender with different settings than was previously used

dense hull
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well ive fiddled with the various export settings it presents you with and havent seen any changes

somber sequoia
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usually it's setting "Apply scaling" wrong

dense hull
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which one should i be using?

somber sequoia
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FBX All unless you know otherwise

onyx owl
onyx owl
dense hull
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now its huge and sideways

onyx owl
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Prob cuz ur not using the og one with the proper settings

dense hull
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alr ill try replacing the whole original fbx give me a minute

versed marsh
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how do i configure my unshown state on my avatar?

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my bra is missing for some reason on it so i just flash people unintendedly when im unshown

onyx owl
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It should be on the meshes component if it's a skinned mesh

timber wharf
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@versed marsh your default state (outside of playmode) should be uuh decent

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or whatever you want people to see

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not bare naked nor everything enabled at once

versed marsh
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let me open my unity up quick and see, one moment

steel raven
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Is anyone having this problem ?

somber meadow
hybrid basin
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I can't get my creator companion to work for the life of me

hybrid basin
versed marsh
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fixed'

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is there a way to see my unshown state in unity?

timber wharf
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its literally what you have outside of playmode

versed marsh
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ohh,, huh. okay

willow vale
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Hello, I would like to implement a hitbox that triggers a sound when my character holds an object in their hand and touches another player. What would be the best way to go about doing that? Thanks a lot!

wanton cedar
hybrid basin
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My gacha capsules disappear when I lock my Poi shader. Any ideas how I can prevent this? I'm assuming it has to do with a setting somewhere, maybe with the transparency, but I can't figure it out

hybrid basin
wanton cedar
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Also whats the best way to go about spinning an object seamlessly? I have a fan, but it snaps back to 0 once its done, and it looks very ugly. I have it going from 0 to 360

somber meadow
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pretty sure you'd want something linear if you want consistence, been a while since I messed with keyframes so my memory can be a bit rusty about it

hybrid basin
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figured out my transparency problem vrcEretNice

severe flume
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How do I use a weapon in VRChat? I have an avatar that comes with a gun.

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In fact, more than one

somber meadow
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that's really vague

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there's not really a universal "gun system"

severe flume
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I know there’s a way to use an item or weapon

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I changed my name to the one I use on VR Chat, so you’ll be able to find me there.

somber sequoia
wanton cedar
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I added 2 bones with no weight and my entire avatar disappeared after i reimported it

somber sequoia
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wrong export settings - set "apply scalings" to "FBX All" unless you know it needs to be something else

wanton cedar
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where does it say apply scalings??

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I've always exported it this way with no issues

somber sequoia
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in the blender export dialog

wanton cedar
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yeah that did nothing

somber sequoia
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ah well, it's usually the fix.

wanton cedar
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Unity is really pmo today

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😋 👍🏻 Can't wait to redo all of my unity work

pine patrol
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hey my creator companion app opens on a blank white screen, Ive reinstalled it and its still doing it, can anyone help me fix it?

wanton cedar
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i think its the new windows update

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mine did that too

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Just use unity hub to get to the projects for now

pine patrol
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I take it it'll fix itself eventually then

wanton cedar
somber sequoia
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no idea what that is

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ideally look at the first 2-3 errors, not random middle ones, but I've never seen that one

wanton cedar
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The other errors are just talking about a polygon being removed for self intersecting. Thats it

craggy widget
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why is my friends avatar head directed upwards even though in game I am looking forward? he showed me how it looks in game and I'm also looking at the model but it seems like nothing is wrong with it

wet pier
somber sequoia
wet pier
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same object

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idk why it does this

somber sequoia
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weight painting then

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Usually the face is painted 100% to the head bone. Might not be here

craggy widget
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take the model, go into blender and select the mesh. go to weight painting mode and find "head"

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show me what you see pls :)

somber sequoia
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... or select a vertex on the face, see what bones it's weighted to in the "Item" panel of the "n" popup

craggy widget
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or that yea

wet pier
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they literally forgot to paint it

somber sequoia
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oh well that'll be an issue 🙂

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For the record, I've also done this more than once.

misty spear
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does anyone know why neither my avatars hair or head will stay connected, ive tried just about every way to parent them to the head bone and weight paint and none of it seems to make a difference in this problem

somber sequoia
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Yep, probably same answer as given to the person above

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SDK 3.8 bugs again maybe?

severe flume
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Unfortunately, I don’t have a headset yet?

somber sequoia
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you can play in desktop mode

severe flume
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Which one do you recommend I use for VRchat?

somber sequoia
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but yeah, can't do lots of gestures there

severe flume
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I spoke with a creator of a few avatars that came with weapons and you have to have a VR headset to use the weapons. It’s not for desktop.

somber sequoia
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yeah must be those specific avatars.

severe flume
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Which headset do you recommend I get?

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Oculus, PlayStation VR…?

somber sequoia
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I don't really make recommendations.

severe flume
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What kind do you have?

dapper echo
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How can I find whatever's trying to access this destroyed parent constraint? It's been screaming at me for 30 minutes and not letting me upload my avatar.

keen crystal
burnt solstice
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hey can yall send me the VCC yall use

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mines broke

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it keep white screening

somber sequoia
orchid abyss
somber sequoia
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the modifiers tab

orchid abyss
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that one yeah

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delete the armature that shows up as red

dapper echo
icy peak
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So trying to make a toggle for simple wings, and later some claws. Do i leave add action blank?

languid summit
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What happens if I don’t give my avi a humanoid rig for the armature

icy peak
somber sequoia
languid summit
junior void
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Having an armature is not the same as the mesh being parented to it

languid summit
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So how do I parent the mesh to the armature

glass solar
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is there a way I can customize or move the killfrenzy avatar text bubble

languid summit
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Because I’ve got this

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Or should I delete the armature and just have 1 armature and thats it?

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I did this when I was a head why can’t I do it now

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I know what’s wrong

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Don’t bother importing as fbx

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It sucks

glass solar
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also I added the killfrenzy avatar text but for some reason when I de-select a toggle the aniamtion wont go back

junior void
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You have it the wrong way around

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Currently your armature is under the mesh

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The mesh should be under the armature

glass solar
languid summit
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I want a robe like ahsoka has

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On my proot

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Like the head part

sour quartz
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trying to figure out how to get my textures onto this avatar after i've exported it from blender. i've never really used unity before so im a bit lost

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i've just finished doing a reskin as part of an art trade with someone and now im at the step where i need to get it into vrc, would really appreciate if someone could guide me as i dont know my way around unity and im struggling to find any good tutorials

night ember
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click fbx
go to materials tab in the inspector on the right
extract materials to whatever folder

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slap on the textures onto each material

sour quartz
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awesome. thank you

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right, now to figure out the rest. i should be good with tutorials from here

worldly wadi
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i have what i hope is a super simple question

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is there a way to add more animations including the like default ones if they arent on the model by default ?

static perch
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What else do I need to do in blender before/in order to transfer over to unity? I have more or less a base, its consist of straight up just fixed up metaballs, but the base itself is unedited undesigned, and uncolored, I’ve never done this before so just wondering if that’s a blender thing or unity?

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Gunna go to bed and pick this back up tomorrow, ping me in your reply please

sour quartz
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im so close to getting this avatar fully working. the only problem im having is with the eyes. (this avatar is suppost to only have one pupil btw) it seems that the eye rotates wayy to far. is there a way i can ajust that? and secondly is the eyelids. it wants me to select a blendshape for both the eyes, but the blendshapes are seperate for each eye. thanks in advance for any help

ornate stump
worldly wadi
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ima be honest

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i dug myself into a deeper hole

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i had some clothes for the model and i thought for some reason it would be as simple as just import save and go

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and it wasnt

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how do i make the toggles work currently in game only the default toggles are showing up vrcAevSip

night ember
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did you even set up a parameter list and menu

worldly wadi
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oh boy

night ember
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like its 2 slots in the avatar descriptor

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if unity wasnt being an ass I would screenshot

worldly wadi
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ill watch a yt video when im off of work again becuase i dont know these words LOL

ornate stump
worldly wadi
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i only assumed becuase it was specifically for the model im using so i figured they would have integration aswell

night ember
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integration isnt some automatic thing

worldly wadi
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im pretty new to this stuff and im trying to do it all myself so i dont know a lot tbh

ornate stump
worldly wadi
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Ohhh

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I'll look into that

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Goodnight ty guys for the info

blissful trellis
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is there anyway to adjust what textures material combiner prioritizes in size in an atlas?

sour quartz
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ok, ive got one last issue. and its that the avatars mouth seems to be stuck in this position when it should be closed like this

left gull
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if there is then remove it and it should close the mouth

languid summit
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How do I get a plane to stay in place on the head?

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In trying to make a hooded robe

ornate stump
ornate stump
languid summit
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Cloth

ornate stump
languid summit
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Trying to get this to form on the ears so I know what to cut out

ornate stump
languid summit
ornate stump
languid summit
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Im just trying to get a hooded robe lmao

ornate stump
languid summit
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Yea no this is hard looks like no clothes for me lol

ornate stump
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Ok whatever you do.

amber gull
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can someone help

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does anyone know if yall know what's the issue for this shoe? when i look on my vr only with the left eye it shows normal with the shoes, but if i look only with my right eyes it looks weird

ornate stump
amber gull